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Welcome to Blackmoor: End Times [SWADE]

03:48, 9th May 2024 (GMT+0)

Blackmoor: End Times [SWADE]

The End Times are upon us.

What seems like a routine first assignment for the newest recruits to the Adventurers Guild takes an unexpected turn. Who could know that a simple mission to clear some rats from a cellar could be the first step to saving the world?

This Campaign takes a party of newly created Novice characters, and through twenty full adventures, turns them into Legendary characters capable of facing down an eternal threat.


Blackmoor: End Times will start as a classic fantasy campaign (or better, as it is based on a suitably adapted version of Blackmoor, it will start as the FIRST fantasy campaign) and then, in time, other elements will be introduced, adding some tones that you may find almost lovecraftian.
For this reason, I will make frequent use of the Fantasy Companion, of the Fantasy Skirmish (at some point, you may need to lead armies in battle...) and of some specific bits of the Horror Companion.

This game is a General Content game: be well aware of this, please.
I'm expecting the players to post every day and to play until the end each adventure that they will start. There are twenty adventures to go through and each of them is relatively short, so that it can be played in weeks and maybe months, rather than in years. A player can play an adventure and stay out of next, or join later on, but the team will change only between adventures.