Zbigniew Soboleskii
Character Name: Zbigniew Soboleskii | Height: 6'3" | Player: Zagyg
Species: Human | Weight: 240
Gender: Male | Hair Color: Brown/grey
Age: | Hair Style: Short
Handedness: right | Eye Color: Hazel
Speed: | Skin Color: White
Traveller Character Sheet
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Character Name: Zbigniew Soboleskii | Height: 6'3" | Player: Zagyg
Species: Human | Weight: 240
Gender: Male | Hair Color: Brown/grey
Age: 42 | Hair Style: Short
Handedness: right | Eye Color: Hazel
Speed: | Skin Color: White
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TABLE NOTES
* Levels in this Skill beyond zero (0) must be assigned to Specializations.
SRC: A place to note where you acquired the skill.
! = Background Skill
@ = Education Skill
Letter + # = Career + Term Skill
& = Connection Skill
$ = Campaign Skill
PRIME CHARACTERISTIC: the most common Characteristic associated with the Skill. If more than one
Characteristic is listed (Ex: STAT1/STAT2) they are shown in order of importance.
DM: Dice Modifier; a bonus added or subtracted from any relevant dice roll.
WST: Weeks Spent Training; this column is where you keep a record of how many weeks of your time
you have given over to actual study or training, in order to advance the Level of a Skill(s) or Attribute.
Information in this column is presented thusly:
● "-:-" represents an Untrained Skill (no advancement at all);
● " 0:0 " represents a Zero Level ability; and " 1:0 " represents Levels greater than Zero, with the number
to the left of the colon being the Current Level, and the number to the right of the colon
being the record of how many weeks have been spent studying/training. In this instance, a "week" is not
equal to 168 hours, or even 7 consecutive calendar days. A "week" is more representative of your personal dedication
towards the learning process, and so represents various periods of long and intense study, combined with other periods of
"squeezing in" a few hours of study, here and there, during a regular day, according to the following formulas:
> Time spent in Jump-Transit (a standard Jump) = 1 "week"; you're free to spend more time in intense study and training,
regardless of how many hours you are actually in Jump Space.
> Every 14 Standard Days of "regular" activities--space travel, visiting planets, exploring, fighting Giant Space Squids,
etc.-- will = 1 "week"; studying infrequently, when time allows.
> Non-Regular Time--laying abed in the Hospital, withdrawing to a Monastery, Electronically Augmented Training, etc. = Subject
to GM assessment. Don't be afraid to ask!!
> GM may, on occasion, Award you 1 or 2 "weeks", in response to some action you've taken, or some object or artifact you've encountered.
For every "week" spent studying/training, you add 1 to the number to the right of the colon, in the WST column for that
skill/attribute. When the number to the right of the colon is equal to the Current Skill Level +1,
then increase the number to the left of the colon higher by +1, and reset the number to the right
of the colon to 0. The Number To The LEFT Of The Colon Is ALWAYS Equal To Current Skill Level!
Therefore:
> Untrained (No Level) to Skill/0 requires 1 "week" (change WST from " -:- " to " 0:0 ")
> Skill/0 to Skill/1 requires 1 "week" (change WST from " 0:0 " to " 1:0 ")
> Skill/1 to Skill/2 requires 2 "weeks" (change WST from " 1:0 " to " 1:1 " to " 2:0 ")
> Skill/2 to Skill/3 requires 3 "weeks" (change WST from " 2:0 " to " 2:1 " to " 2:2 " to " 3:0 ")
> Etc., etc...
? :this column is used to indicate which skills are being Actively Trained. You can have a number of skills being Actively Trained
equal to 1 plus your Education DM (1 + EDU DM)m This number can never be Zero (0) or less, and if it ever should be,
then treat the result as if it were a One (1). You are not required to be Actively Training any skills, if you
choose not to. To designate which skill(s) are Actively being Trained, just put an " X " in this column, on the row for the
skill(s) that you are wanting to advance the level(s) of.
</quote>
Mustering out Benefits
10:24, Today: Zbigniew Soboleskii rolled 7 using 1d6+3. benefits. Lab Ship
10:24, Today: Zbigniew Soboleskii rolled 4 using 1d6+2. benefits. 30,000cr
10:23, Today: Zbigniew Soboleskii rolled 4 using 1d6+2. benefits. +1 SOC.
10:23, Today: Zbigniew Soboleskii rolled 8 using 1d6+2. benefits. Lab Ship
10:23, Today: Zbigniew Soboleskii rolled 7 using 1d6+1. benefits. 100,000cr
10:23, Today: Zbigniew Soboleskii rolled 6 using 1d6+1. benefits. 60,000cr
10:23, Today: Zbigniew Soboleskii rolled 2 using 1d6+1. benefits. +1 EDU.
10:22, Today: Zbigniew Soboleskii rolled 5 using 1d6+1. benefits. Scientific Equipment
Contacts
● Gained enemy in term 1
Edges/Flaws
● Brilliant - You get a +1 bonus to all scientific skill checks.
● Addiction - You have a mild addiction to coffee and chocolate.
Character background
● First Term College: Graduated with Honors from the Rhylanor Institute of Technology School of Medicine, majoring in Medicine and
Cybernetics.
● Second Term Enlist as Scholar (physician): 08:37, rolled 10 using 2d6. enlistment. :rolled 7 using 2d6. survival. :rolled 12
using 2d6. advance. Rank 1 +1 to Medic. Event 8 You have the opportunity to cheat in some fashion, advancing your career and research by
stealing anothers work, using an alien device, taking a shortcut and so forth. If you refuse, you gain nothing. If you accept, roll
Deception 8+ or Admin 8+. If you succeed, you gain DM+2 to any one Benefit roll and may increase any skill by one level, but also gain an
Enemy. If you fail, gain an Enemy and lose one Benefit roll from this career. rolled 8 using 2d6. Admin. rolled 2 using 1d6. skill. Electronics.
● Third Term Enlist Scholar (Scientist): rolled 6 using 2d6+2. enlistment. :rolled 5 using 2d6. survival. rolled 9 using 2d6+2.
advance. Rank 2. Electronics (computers) 1. rolled 5 using 2d6. Event 5. You win a prestigious prize for your work, garnering both the
praise and envy of your peers. Gain DM+1 to any one Benefit roll. rolled 5 using 1d6. skill. Electronics. Worked at Golden Pharma.
● Third Term Enlist Scholar (Scientist): rolled 10 using 2d6+2. enlistment. rolled 6 using 2d6. survival. rolled 9 using 2d6+2.
advance. Rank 3. Investigate 1. rolled 5 using 2d6. Event. You win a prestigious prize for your work, garnering both the praise and envy of
your peers. Gain DM+1 to any one Benefit roll. rolled 3 using 1d6. skill. Science. Worked at Golden Pharma.
● Fourth Term Enlist Scholar (Field research) rolled 7 using 2d6+2. enlistment. rolled 7 using 2d6. survival. rolled 6 using 2d6+2.
advance. Rank 4. Investigate 1. rolled 12 using 2d6. Event. 12 Your work leads to a considerable breakthrough. You are automatically promoted.
Rank 5. Science 2. rolled 3 using 1d6. skill. Diplomat 1.
● Fifth Term Enlist Scholar (Field research) rolled 9 using 2d6+2. enlistment. rolled 10 using 2d6. survival. rolled 13 using
2d6+2. advance Rank 6. rolled 5 using 2d6. Event. You win a prestigious prize for your work, garnering both the praise and envy of your peers.
Gain DM+1 to any one Benefit roll. rolled 1 using 1d6. skill. Art.
HOMEWORLD INFORMATION
● Rhylanor is a high-population world with a billion or more sophonts in population size. This system serves as the capital for
the subsector. This is a high technology world with available technology over the standards for Charted Space. This is a temperate world,
with a climate of average temperatures. It is a member of Third Imperium in the Rhylanor Subsector of Spinward Marches Sector and in the Domain
of Deneb. Rhylanor, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdoms of a count and the Subsector
duke. All three are members of the Imperial Nobility charged with overseeing the world. The system supports both an Imperial Naval Base and a
Scout Base with the additional starship traffic.
Astrography & Planetology
This world is a member of the Rhylanor Cluster.
Rhylanor is a smallish, normal climate planet with a very thin oxygen-nitrogen atmosphere located in a cluster of three star systems just
off the Spinward Main. As such it provides a useful short cut for high-Jump vessels and Xboats but is inaccessible to most commercial ships.
The majority of traffic into Rhylanor comes via the Celepina-Jae Tellona link or from Fulacin to Porozlo.
World Economy
Several Megacorporations have their regional headquarters on Rhylanor, or at least a major installation. Some of Rhylanor's extensive shipyards are
privately owned but most are either Megacorporate subsidiaries or at least partially funded by Megacorp money. Corporations with offices and facilities
on Rhylanor include:
● Blackhawk Enterprises
● Cirque duh Sirka Foundation, LIC
● Clan Severn
● Daarnulud Design Bureau LIC
● Golden Pharma
● General Products LIC
● Imperium Mail LIC
● Ling-Standard Products
● MindGames
● Oberlindes Lines
● Rhylanor Shipping LIC
● Venturprise
Rhylanor is also a center for industry, commerce and education. The Rhylanor Institute of Technology is one of the most prominent hard-science and
technological-research institutions in the entire Imperium and is almost certainly the foremost such facility this side of Corridor Sector. The Rhylanor
Polytechnic also provides advanced technical education in a number of technology-related fields. The University of Rhylanor also boasts a strong hard
science and technical curriculum among its many varied and diverse degree programs, but is principally a planetary university serving the needs of the
local citizenry of Rhylanor.