Phillip La'Pierre
Phillip La'Pierre, 5'11", 180 lbs. Phillip has brown hair and hazel eyes.
Ex-Belter (6 term) Age 42
968C78
Vacc Suit 2, Prospecting 1, Mechanical 1, Engnrng 1, Medical 1 Electronic 1
Pilot (small craft)-0, Mechanic-0, Zero-Gee-0, Gun Combat (Auto Pistol)-0, Drive-0, Swim-0, Pilot 1, Astrogation 1
Auto Pistol, Seeker 111,000 credits
Phillip struck it rich as a miner. He has access to over 4MCr.
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Character Name: Phillip La'Pierre | Height: 5'11" | Player:
Species: Human | Weight: 180
Gender: Male | Hair Color: Brown
Age: 42 | Hair Style: Short
Handedness: right | Eye Color: Hazel
Speed: | Skin Color: White
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Ability Scores
| STR | DEX | END | INT | EDU | SOC |
UPP | 9 | 6 | 8 | C | 7 | 8 |
Mod | +1 | | | +2 | | |
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HOMEWORLD
__| Name | Subsector | Sector | UWP |
__| Creighton | | | B628943-D |
Armor:
Weapons: Auto pistol
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SKILLS
TABLE NOTES
* Levels in this Skill beyond zero (0) must be assigned to Specializations.
SRC: A place to note where you acquired the skill.
! = Background Skill
@ = Education Skill
Letter + # = Career + Term Skill
& = Connection Skill
$ = Campaign Skill
PRIME CHARACTERISTIC: the most common Characteristic associated with the Skill. If more than one Characteristic is listed (Ex: STAT1/STAT2) they are shown in order of importance.
DM: Dice Modifier; a bonus added or subtracted from any relevant dice roll.
WST: Weeks Spent Training; this column is where you keep a record of how many weeks of your time you have given over to actual study or training, in order to advance the Level of a Skill(s) or Attribute.
Information in this column is presented thusly:
● "-:-" represents an Untrained Skill (no advancement at all);
● " 0:0 " represents a Zero Level ability; and " 1:0 " represents Levels greater than Zero, with the number to the left of the colon being the Current Level, and the number to the right of the colon being the record of how many weeks have been spent studying/training. In this instance, a "week" is not equal to 168 hours, or even 7 consecutive calendar days. A "week" is more representative of your personal dedication towards the learning process, and so represents various periods of long and intense study, combined with other periods of "squeezing in" a few hours of study, here and there, during a regular day, according to the following formulas:
> Time spent in Jump-Transit (a standard Jump) = 1 "week"; you're free to spend more time in intense study and training, regardless of how many hours you are actually in Jump Space.
> Every 14 Standard Days of "regular" activities--space travel, visiting planets, exploring, fighting Giant Space Squids, etc.-- will = 1 "week"; studying infrequently, when time allows.
> Non-Regular Time--laying abed in the Hospital, withdrawing to a Monastery, Electronically Augmented Training, etc. = Subject to GM assessment. Don't be afraid to ask!!
> GM may, on occasion, Award you 1 or 2 "weeks", in response to some action you've taken, or some object or artifact you've encountered.
For every "week" spent studying/training, you add 1 to the number to the right of the colon, in the WST column for that skill/attribute. When the number to the right of the colon is equal to the Current Skill Level +1, then increase the number to the left of the colon higher by +1, and reset the number to the right of the colon to 0. The Number To The LEFT Of The Colon Is ALWAYS Equal To Current Skill Level!
Therefore:
> Untrained (No Level) to Skill/0 requires 1 "week" (change WST from " -:- " to " 0:0 ")
> Skill/0 to Skill/1 requires 1 "week" (change WST from " 0:0 " to " 1:0 ")
> Skill/1 to Skill/2 requires 2 "weeks" (change WST from " 1:0 " to " 1:1 " to " 2:0 ")
> Skill/2 to Skill/3 requires 3 "weeks" (change WST from " 2:0 " to " 2:1 " to " 2:2 " to " 3:0 ")
> Etc., etc...
? :this column is used to indicate which skills are being Actively Trained. You can have a number of skills being Actively Trained equal to 1 plus your Education DM (1 + EDU DM)m This number can never be Zero (0) or less, and if it ever should be, then treat the result as if it were a One (1). You are not required to be Actively Training any skills, if you choose not to. To designate which skill(s) are Actively being Trained, just put an " X " in this column, on the row for the skill(s) that you are wanting to advance the level(s) of.
</quote>
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LANGUAGES:
ASSETS/STIPENDS 2,802,570 credits
DEBTS
CREDITS
Mustering out: Cr111,000
Spent:
Bank: 2,802,570
Credstick:
Comm:
Debit Card:
Cash Card:
Coins:
Shares: 30 Ship Shares = 5,117,280
GEAR (Weight):
TL14 Vacc Suit (protection 8, 4 kg) 24,000 Credits Smart Fabric and Medikit
Combat or Slow drugs and the Slow Drug antidote on command.
TL13 Laser Transceiver 500 credits
TL 10 Comms, Multiple forms of data, computer/1 Cr. 500
TOTAL WEIGHT:
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PERSONALITY/QUIRKS
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BACKGROUND
Phillip La'Pierre, 5'11", 180 lbs. Phillip has brown hair and hazel eyes.
Ex-Belter (6 term) Age 42
968C78
Vacc Suit 2, Prospecting 1, Mechanical 1, Engnrng 1, Medical 1 Electronic 1
Pilot (small craft)-0, Mechanic-0, Zero-Gee-0, Gun Combat (Auto Pistol)-0, Drive-0, Swim-0, Pilot 1, Astrogation 1
Auto Pistol, Seeker 111,000 credits
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Made By StarMaster
Ex-Belter (6 term) Age 42
968C78
Vacc Suit 2, Prospecting 1, Mechanical 1, Engnrng 1, Medical 1 Electronic 1
Pilot (small craft)-0, Mechanic-0, Zero-Gee-0, Gun Combat (Auto Pistol)-0, Drive-0, Swim-0, Pilot 1, Astrogation 1
Auto Pistol, Seeker 111,000 credits
Phillip struck it rich as a miner. He has access to over 4MCr.
Traveller Character Sheet
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Character Name: Phillip La'Pierre | Height: 5'11" | Player:
Species: Human | Weight: 180
Gender: Male | Hair Color: Brown
Age: 42 | Hair Style: Short
Handedness: right | Eye Color: Hazel
Speed: | Skin Color: White
--------------------------------------------------------------------------------
Ability Scores
| STR | DEX | END | INT | EDU | SOC |
UPP | 9 | 6 | 8 | C | 7 | 8 |
Mod | +1 | | | +2 | | |
--------------------------------------------------------------------------------
HOMEWORLD
__| Name | Subsector | Sector | UWP |
__| Creighton | | | B628943-D |
Armor:
Weapons: Auto pistol
--------------------------------------------------------------------------------
SKILLS
TABLE NOTES
* Levels in this Skill beyond zero (0) must be assigned to Specializations.
SRC: A place to note where you acquired the skill.
! = Background Skill
@ = Education Skill
Letter + # = Career + Term Skill
& = Connection Skill
$ = Campaign Skill
PRIME CHARACTERISTIC: the most common Characteristic associated with the Skill. If more than one Characteristic is listed (Ex: STAT1/STAT2) they are shown in order of importance.
DM: Dice Modifier; a bonus added or subtracted from any relevant dice roll.
WST: Weeks Spent Training; this column is where you keep a record of how many weeks of your time you have given over to actual study or training, in order to advance the Level of a Skill(s) or Attribute.
Information in this column is presented thusly:
● "-:-" represents an Untrained Skill (no advancement at all);
● " 0:0 " represents a Zero Level ability; and " 1:0 " represents Levels greater than Zero, with the number to the left of the colon being the Current Level, and the number to the right of the colon being the record of how many weeks have been spent studying/training. In this instance, a "week" is not equal to 168 hours, or even 7 consecutive calendar days. A "week" is more representative of your personal dedication towards the learning process, and so represents various periods of long and intense study, combined with other periods of "squeezing in" a few hours of study, here and there, during a regular day, according to the following formulas:
> Time spent in Jump-Transit (a standard Jump) = 1 "week"; you're free to spend more time in intense study and training, regardless of how many hours you are actually in Jump Space.
> Every 14 Standard Days of "regular" activities--space travel, visiting planets, exploring, fighting Giant Space Squids, etc.-- will = 1 "week"; studying infrequently, when time allows.
> Non-Regular Time--laying abed in the Hospital, withdrawing to a Monastery, Electronically Augmented Training, etc. = Subject to GM assessment. Don't be afraid to ask!!
> GM may, on occasion, Award you 1 or 2 "weeks", in response to some action you've taken, or some object or artifact you've encountered.
For every "week" spent studying/training, you add 1 to the number to the right of the colon, in the WST column for that skill/attribute. When the number to the right of the colon is equal to the Current Skill Level +1, then increase the number to the left of the colon higher by +1, and reset the number to the right of the colon to 0. The Number To The LEFT Of The Colon Is ALWAYS Equal To Current Skill Level!
Therefore:
> Untrained (No Level) to Skill/0 requires 1 "week" (change WST from " -:- " to " 0:0 ")
> Skill/0 to Skill/1 requires 1 "week" (change WST from " 0:0 " to " 1:0 ")
> Skill/1 to Skill/2 requires 2 "weeks" (change WST from " 1:0 " to " 1:1 " to " 2:0 ")
> Skill/2 to Skill/3 requires 3 "weeks" (change WST from " 2:0 " to " 2:1 " to " 2:2 " to " 3:0 ")
> Etc., etc...
? :this column is used to indicate which skills are being Actively Trained. You can have a number of skills being Actively Trained equal to 1 plus your Education DM (1 + EDU DM)m This number can never be Zero (0) or less, and if it ever should be, then treat the result as if it were a One (1). You are not required to be Actively Training any skills, if you choose not to. To designate which skill(s) are Actively being Trained, just put an " X " in this column, on the row for the skill(s) that you are wanting to advance the level(s) of.
</quote>
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LANGUAGES:
ASSETS/STIPENDS 2,802,570 credits
DEBTS
CREDITS
Mustering out: Cr111,000
Spent:
Bank: 2,802,570
Credstick:
Comm:
Debit Card:
Cash Card:
Coins:
Shares: 30 Ship Shares = 5,117,280
GEAR (Weight):
TL14 Vacc Suit (protection 8, 4 kg) 24,000 Credits Smart Fabric and Medikit
Combat or Slow drugs and the Slow Drug antidote on command.
TL13 Laser Transceiver 500 credits
TL 10 Comms, Multiple forms of data, computer/1 Cr. 500
TOTAL WEIGHT:
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PERSONALITY/QUIRKS
--------------------------------------------------------------------------------
BACKGROUND
Phillip La'Pierre, 5'11", 180 lbs. Phillip has brown hair and hazel eyes.
Ex-Belter (6 term) Age 42
968C78
Vacc Suit 2, Prospecting 1, Mechanical 1, Engnrng 1, Medical 1 Electronic 1
Pilot (small craft)-0, Mechanic-0, Zero-Gee-0, Gun Combat (Auto Pistol)-0, Drive-0, Swim-0, Pilot 1, Astrogation 1
Auto Pistol, Seeker 111,000 credits
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Made By StarMaster