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Welcome to Mongoose Traveller: The Gallaxtican Paradox

13:52, 28th May 2024 (GMT+0)

Phillip La'Pierre

Phillip La'Pierre, 5'11", 180 lbs. Phillip has brown hair and hazel eyes.


Ex-Belter (6 term) Age 42

968C78
Vacc Suit 2, Prospecting 1, Mechanical 1, Engnrng 1, Medical 1 Electronic 1
Pilot (small craft)-0, Mechanic-0, Zero-Gee-0, Gun Combat (Auto Pistol)-0, Drive-0, Swim-0, Pilot 1, Astrogation 1

Auto Pistol, Seeker       111,000 credits
Phillip struck it rich as a miner. He has access to over 4MCr.

Traveller Character Sheet


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Character Name: Phillip La'Pierre   |     Height: 5'11"     | Player:
       Species: Human               |     Weight: 180
        Gender: Male                | Hair Color: Brown
           Age: 42                  | Hair Style: Short
    Handedness: right               |  Eye Color: Hazel
         Speed:                     | Skin Color: White
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                Ability Scores
     | STR | DEX | END | INT | EDU | SOC |
UPP  |  9  |  6  |  8  |  C  |  7  |  8  |
Mod  | +1  |     |     | +2  |     |     |

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HOMEWORLD
__|       Name       |     Subsector      |       Sector     |    UWP    |
__|     Creighton    |                    |                  | B628943-D |


 Armor:

 Weapons: Auto pistol

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SKILLS


 
~~~~~~~~~~~~~~~ CONSOLIDATED SKILLS LIST ~~~~~~~~~~~~~~~
   PRIME  DEVELOPING 
SRCSKILLRANKCHARACTERISTICMOD WST?NOTES
 Admin EDU/SOC+0/+0 -:--- 
 Advocate  EDU/SOC/INT+0/+0/+0 -:--- 
 Animals variable+0 -:--- 
  Farming INT+0 -:--- 
  Handling DEX+0 -:--- 
  Veterinary EDU+0 -:--- 
  Training INT+0 -:--- 
 Art variable+0 -:--- 
   Performer EDU/INT+0/+0 -:--- 
   Holography DEX+0 -:--- 
   Instrument  EDU+0 -:--- 
   Visual Media INT+0 -:--- 
   Write INT/EDU+0/+0 -:--- 
 Astrogation2EDU+0 -:--- 
 Athletics variable+0 -:--- 
   Dexterity  DEX+0 -:--- 
   Endurance END+0 -:--- 
   Strength STR+0 -:--- 
 Battledress STR/END+0 -:--- 
 Bribery SOC+0 -:--- 
 Broker INT/EDU+0/+0 -:--- 
 Carousing SOC/END+0/+0 -:--- 
 Deception INT/DEX/SOC+0/+0/+0 -:--- 
 Diplomacy SOC/EDU/INT+0/+0/+0 -:--- 
 Driving DEX+0 -:--- 
   Hovercraft DEX/INT+0/+0 -:--- 
   Mole  INT/DEX+0/+0 -:--- 
   Tracked  DEX/INT+0/+0 -:--- 
   Walker  DEX/INT+0/+0 -:--- 
   Wheeled  DEX/END+0/+0 -:--- 
 Electronics variable+0/+0 -:--- 
   Comms EDU/INT+0/+0 -:--- 
   Computers INT/EDU+0/+0 -:--- 
   Electronics1INT/EDU+2/+0 -:--- 
   Remote Ops DEX+0 -:--- 
   Sensors  INT/EDU+0/+0 -:--- 
 Engineering EDU/INT+0/+0 -:--- 
   Gravitics  EDU/INT+0/+0 -:--- 
   J-Drive 1EDU/INT+0/+2 -:--- 
   Life Support EDU/INT+0/+0 -:--- 
   M-Drive  1EDU/INT+0/+2 -:--- 
   Power      EDU/INT+0/+0 -:--- 
   Structural EDU/INT+0/+0 -:--- 
 Explosives EDU/DEX+0/+0 -:--- 
 Flying  DEX+0 -:--- 
   Airship   DEX+0 -:--- 
   Grav     DEX+0 -:--- 
   Ornithopter  DEX+0 -:--- 
   Rotor  DEX+0 -:--- 
   Wing   DEX+0 -:--- 
 Forgery INT+0 -:--- 
 Gambling INT+0 -:--- 
 Gunnery DEX/INT+0/+0 -:--- 
   Capital    DEX/INT+0/+0 -:--- 
   Ortillery  DEX/INT+0/+0 -:--- 
   Screen     DEX/INT+0/+0 -:--- 
   Turret      DEX/INT+0/+0 -:--- 
 Gun Combat  DEX+0 -:--- 
   Archaic  DEX+0 -:--- 
   Auto Pistol1DEX+0 -:--- 
   Auto Rifle  DEX+0 -:--- 
   Energy Pistol  DEX+0 -:--- 
   Energy Rifle  DEX+0 -:--- 
   Slug Pistol  DEX+0 -:--- 
   Slug Rifle  DEX+0 -:--- 
   Shotgun  DEX+0 -:--- 
 Heavy Weaponry DEX/INT+0/+0 -:--- 
   Artillery  DEX/INT+0/+0 -:--- 
   Man-Portable   DEX/INT+0/+0 -:--- 
   Vehicle       DEX/INT+0/+0 -:--- 
 Influence    INT+0 -:--- 
 Instruction     INT+0 -:--- 
 Interrogation  INT+0 -:--- 
 Investigate      INT+0 -:--- 
 Jack-of-All-Trades1variable+0 X:XXX 
 Language EDU+0 -:--- 
   :Galanglic NEDU+0 -:--- 
   :Aslani    EDU+0 -:--- 
   :Oynprith   EDU+0 -:--- 
   :Vargran  EDU+0 -:--- 
   :Vilani    EDU+0 -:--- 
   :Zdetl   EDU+0 -:--- 
 Leadership SOC+0 -:--- 
 Mechanic 1INT/EDU+2/+0 -:--- 
 Medic 1EDU+0 -:--- 
 Melee    STR/DEX+0/+0 -:--- 
   Blade     STR/DEX+0/+0 -:--- 
   Bludgeon     STR/DEX+0/+0 -:--- 
   Natural     STR/DEX+0/+0 -:--- 
   Unarmed      STR/DEX+0/+0 -:--- 
 Navigation     INT/EDU+0/+0 -:--- 
 Persuade       CHM/INT/SOC+0/+0/+0 -:--- 
 Piloting   DEX+0 -:--- 
   Capital Ships DEX+0 -:--- 
   Small Craft0DEX+0 -:--- 
   Spacecraft 1DEX+0 -:--- 
 Profession/Trade variable+0 -:--- 
   Belter 1STR/END/INT+1/+0/+2 -:--- 
   Biologicals  INT/EDU+0/+0 -:--- 
   Civil Engineering  INT/EDU+0/+0 -:--- 
   Hydroponics  INT+0/ -:--- 
   Polymers  INT/EDU+0/+0 -:--- 
   Space Construction  INT/END+0/+0 -:--- 
 Recon     INT+0 -:--- 
 Science/Life/Space/Physical    EDU/INT+0/+0 -:--- 
   Archeology  EDU/INT+0/+0 -:--- 
   Astronomy  EDU/INT+0/+0 -:--- 
   Biology  EDU/INT+0/+0 -:--- 
   Chemistry  EDU/INT+0/+0 -:--- 
   Cybernetics  EDU/INT+0/+0 -:--- 
   Economics  EDU/INT+0/+0 -:--- 
   Genetics  EDU/INT+0/+0 -:--- 
   History  EDU/INT+0/+0 -:--- 
   Linguistics  EDU/INT+0/+0 -:--- 
   Philosophy  EDU/INT+0/+0 -:--- 
   Physics  EDU/INT+0/+0 -:--- 
   Planetology  EDU/INT+0/+0 -:--- 
   Psionicology  EDU/INT+0/+0 -:--- 
   Psychology  EDU/INT+0/+0 -:--- 
   Robotics  EDU/INT+0/+0 -:--- 
   Sophontology  EDU/INT+0/+0 -:--- 
   Xenology  EDU/INT+0/+0 -:--- 
 Seafarer    DEX/INT+0/+0 -:--- 
   Ocean Ships  INT/DEX+0/+0 -:--- 
   Personal  DEX/INT+0/+0 -:--- 
   Sail      DEX/INT+0/+0 -:--- 
   Submarine   INT/DEX+0/+0 -:--- 
 Stealth      INT+0 -:--- 
 Steward     EDU/CHM+0/+0 -:--- 
 Streetwise INT+0 -:--- 
 Survival  EDU/INT+0/+0 -:--- 
 Swimming    STR/END+0/+0 -:--- 
   Cliff Diving  STR/END+0/+0 -:--- 
   Distance Swimming 0STR/END+1/+0 -:--- 
   Free Diving    STR/END+0/+0 -:--- 
   High Diving   STR/END+0/+0 -:--- 
   SCUBA Diving  STR/END+0/+0 -:--- 
   Speed Swimming    STR/END+0/+0 -:--- 
   Umbilical Diving   STR/END+0/+0 -:--- 
 Tactics INT+0 -:--- 
   Military  INT+0 -:--- 
   Naval      INT+0 -:--- 
 Vacc Suit/Zero G2EDU/DEX+0/+0 -:--- 

TABLE NOTES

* Levels in this Skill beyond zero (0) must be assigned to Specializations.
SRC: A place to note where you acquired the skill.
     ! = Background Skill
     @ = Education Skill
     Letter + # = Career + Term Skill
     & = Connection Skill
     $ = Campaign Skill
PRIME CHARACTERISTIC: the most common Characteristic associated with the Skill.  If more than one Characteristic is listed (Ex: STAT1/STAT2) they are shown in order of importance.
DM: Dice Modifier; a bonus added or subtracted from any relevant dice roll.
WST: Weeks Spent Training; this column is where you keep a record of how many weeks of your time you have given over to actual study or training, in order to advance the Level of a Skill(s) or Attribute.
     Information in this column is presented thusly:
● "-:-" represents an Untrained Skill (no advancement at all);
● " 0:0 " represents a Zero Level ability; and " 1:0 " represents Levels greater than Zero, with the number to the left of the colon being the Current Level, and the number to the right of the colon being the record of how many weeks have been spent studying/training.  In this instance, a "week" is not equal to 168 hours, or even 7 consecutive calendar days.  A "week" is more representative of your personal dedication towards the learning process, and so represents various periods of long and intense study, combined with other periods of "squeezing in" a few hours of study, here and there, during a regular day, according to the following formulas:
     > Time spent in Jump-Transit (a standard Jump) = 1 "week"; you're free to spend more time in intense study and training, regardless of how many hours you are actually in Jump Space.
     > Every 14 Standard Days of "regular" activities--space travel, visiting planets, exploring, fighting Giant Space Squids, etc.-- will = 1 "week"; studying infrequently, when time allows.
     > Non-Regular Time--laying abed in the Hospital, withdrawing to a Monastery, Electronically Augmented Training, etc. = Subject to GM assessment.  Don't be afraid to ask!!
     > GM may, on occasion, Award you 1 or 2 "weeks", in response to some action you've taken, or some object or artifact you've encountered.
     For every "week" spent studying/training, you add 1 to the number to the right of the colon, in the WST column for that skill/attribute.  When the number to the right of the colon is equal to the Current Skill Level +1, then increase the number to the left of the colon higher by +1, and reset the number to the right of the colon to 0. The Number To The LEFT Of The Colon Is ALWAYS Equal To Current Skill Level!
     Therefore:
     > Untrained (No Level) to Skill/0 requires 1 "week" (change WST from " -:- " to " 0:0 ")
     > Skill/0 to Skill/1 requires 1 "week" (change WST from " 0:0 " to " 1:0 ")
     > Skill/1 to Skill/2 requires 2 "weeks" (change WST from " 1:0 " to " 1:1 " to " 2:0 ")
     > Skill/2 to Skill/3 requires 3 "weeks" (change WST from " 2:0 " to " 2:1 " to " 2:2 " to " 3:0 ")
     > Etc., etc...
? :this column is used to indicate which skills are being Actively Trained.  You can have a number of skills being Actively Trained equal to 1 plus your Education DM (1 + EDU DM)m  This number can never be Zero (0) or less, and if it ever should be, then treat the result as if it were a One (1).  You are not required to be Actively Training any skills, if you choose not to.  To designate which skill(s) are Actively being Trained, just put an " X " in this column, on the row for the skill(s) that you are wanting to advance the level(s) of.
</quote>


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 LANGUAGES:


 ASSETS/STIPENDS 2,802,570 credits


 DEBTS


 CREDITS
Mustering out: Cr111,000
        Spent:
         Bank: 2,802,570
    Credstick:
         Comm:
   Debit Card:
    Cash Card:
        Coins:
       Shares: 30 Ship Shares = 5,117,280

 GEAR (Weight):
TL14 Vacc Suit (protection 8, 4 kg) 24,000 Credits Smart Fabric and Medikit
Combat or Slow drugs and the Slow Drug antidote on command.
TL13 Laser Transceiver 500 credits
TL 10 Comms, Multiple forms of data, computer/1 Cr. 500


 TOTAL WEIGHT:


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PERSONALITY/QUIRKS



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BACKGROUND
Phillip La'Pierre, 5'11", 180 lbs. Phillip has brown hair and hazel eyes.


Ex-Belter (6 term) Age 42

968C78
Vacc Suit 2, Prospecting 1, Mechanical 1, Engnrng 1, Medical 1 Electronic 1
Pilot (small craft)-0, Mechanic-0, Zero-Gee-0, Gun Combat (Auto Pistol)-0, Drive-0, Swim-0, Pilot 1, Astrogation 1

Auto Pistol, Seeker       111,000 credits


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Made By StarMaster