Victor Creed ~ Sabertooth
Characteristics
Gender: Male
Height: 6' 6"
Weight: 275 lbs | 380 lbs [Post adamantium procedure]
Eyes: Amber
Hair: Blond
Unusual Features: Elongated canines, claws at the tips of his fingers and toes, vertical pupils.
Regenerative Healing Factor: Creed's primary mutant power is an accelerated healing process that enables him to regenerate most (if not all) damaged or destroyed areas of his anatomy with far greater efficiency than an ordinary human. The rate of regeneration is proportional to the damage caused. This process is automatic and Sabretooth seems to have no control over it. His healing factor, however, does not seem to stop Sabretooth from feeling the pain of his wounds nor the pain of his body regenerating itself.
Below this point is WIP
Skills and Abilities
Weaknesses
Despite his many advantages, Creed possesses many weaknesses that have been exploited by enemies in the past. Many of these are shared by other individuals with similar powers.
Paraphernalia/Weaponry
Gender: Male
Height: 6' 6"
Weight: 275 lbs | 380 lbs [Post adamantium procedure]
Eyes: Amber
Hair: Blond
Unusual Features: Elongated canines, claws at the tips of his fingers and toes, vertical pupils.
Powers
Regenerative Healing Factor: Creed's primary mutant power is an accelerated healing process that enables him to regenerate most (if not all) damaged or destroyed areas of his anatomy with far greater efficiency than an ordinary human. The rate of regeneration is proportional to the damage caused. This process is automatic and Sabretooth seems to have no control over it. His healing factor, however, does not seem to stop Sabretooth from feeling the pain of his wounds nor the pain of his body regenerating itself.
- Contaminant Immunity: Sabretooth's natural healing also affords him the virtual immunity to poisons, viruses, diseases, and most drugs.
- Fatigue Resistance: Sabretooth is partially resistant to fatigue poisons produced from physical activity.
- Decelerated Aging: In addition, Sabretooth's healing factor provides him with an extended lifespan by slowing the effects of the aging process; Sabretooth was born sometime during the late 19th Century.
- Sight: Creed has enhanced night vision due to containing twice the average number of retina in his eyes. This also allows to see in the infra-red as well as visible spectrum.
- Hearing: Sabretooth has extraordinarily accurate hearing as he could hear light breathing from 200 ft away.
- Smell: Sabretooth has a highly developed olfactory sense and memory allow him to detect and track a scent over 8 hours old with a concentration of 20 parts per million.
- Taste: Sabretooth can detect 1 part in 10,000 with his sense of taste.
- Claws: Even before he was infused with adamantium, the semi-retractable claws on each of his fingers and toes were capable of penetrating flesh and bone and many natural materials. Since their augmentation his bones have become nearly indestructible and his claws are capable of rending nearly any material short of adamantium itself.
- Fangs: Creed's canines are capable of rending flesh and scoring/bisecting bone.
- Strength: Historically, Creed was shown to be able to lift/press upwards of eight hundred pounds. At this time, it is unknown if the adamantium infusion has impacted this at all.
- Stamina: Creed's healing factor grants him superhuman stamina , granting him at least partially immunity to fatigue toxins generated by physical exertion. This affords him greater endurance at long-term tasks than any normal human is capable of achieving.
- Durability: Due to his regenerative abilities and enhanced musculature, Creed is capable of continuing to act despite grievous wounds that would render other combatants incapable of action. This has been greatly enhanced by the infusion of adamantium into his skeleton.
- Speed: Creed's is able to move at accelerated speeds, able to run at more than forty miles per hour. Do to his natural endurance and resistance to fatigue toxins, he can maintain this pace almost indefinitely.
- Enhanced Reflexes and Agility: Creed's reflexes, agility, and hand-eye coordination are at point slightly peak human level. While not matching the reaction time of so-called speedsters, he is capable of reacting to outside stimuli far more swiftly than normal soldiers. This has included apparently 'dodging' bullets at point-blank range.
Below this point is WIP
Skills and Abilities
- Skilled Tracker: Creed is a skilled tracker, understanding the nuances of how to follow prey. This is further empowered by his enhanced senses, especially his sense of smell - allowing him to hunt more akin to a predator than a human being.
- Hand-to-Hand Combat: Creed is a skilled combatant, preferring to focus on hand-to-hand and close-quarters combat. These skills were enhanced by his time with Weapon X and the CIA as well as under the tutelage of people like The Foreigner.
- Military Weaponry: Due to his time with various military, paramilitary, and clandestine organizations, Creed has been trained in all forms of modern military weaponry and explosives.
- Tactics, Espionage and Infiltration: Despite his more abrupt and straight-forward nature, Creed has training in battlefield tactics, espionage, and various aspects of infiltration. These were primarily honed by his training with the CIA and Weapon X programs.
Weaknesses
Despite his many advantages, Creed possesses many weaknesses that have been exploited by enemies in the past. Many of these are shared by other individuals with similar powers.
- Carbonadium Poisoning: Creeds's healing factor can be dramatically impacted by the presence of carbonadium. If this material were introduced to his body, such as medical implantation or inadvertent ingestion, it would compromise both his rate of healing and recovery as well as his immune system. It is unknown if a significant amount of this material could fully suppress his ability to heal himself.
- Vulnerable Senses: The nature of Creed's heightened senses means he can be susceptible to strong scents and sounds - even those outside the ranges perceived by normal humans.
- Memory Issues: Likely due to his healing factor, Creed suffers from gaps in his past.
- Drowning/Suffocation: Due to the impact of oxygen loss to brain tissue, it is theorized that both drowning and suffocation would be an effective means of permanently neutralizing Creed.
- Adamantium Poisoning: Despite the enhancements and benefits that it provides, adamantine is generally considered toxic by the human body. While far less invasive than carbonadium, the toxic effects of this metal do impede Creed's healing factor - reducing it from its previous efficiency.
- Decapitation/Severe Spinal Damage: Decapitation or severing of the spinal column (in a manner that would not allow his regenerative factors to repair) are both theorized means of neutralizing Creed.
Paraphernalia/Weaponry
- Adamantium Laced Skeleton: Creed currently has the nearly indestructible alloy adamantium laced to his skeletal structure, as well as the claws on his hands and feet. This provides him with added resiliency to damage but does impact his his regenerative factor.
With regards to his claws, the nature of this vaunted metal and it's edge-retention, combined with Creed's impressive strength, means he is capable of literally shredding most materials.
When choosing not to utilize his claws, the reinforcement of the skeletal structure means there is less 'give' to the bone. The means hits from strike-points (knuckles, elbows, knees, shins, head, etc) are more akin to being struck by steel piping than a human body.