RolePlay onLine RPoL Logo

, welcome to Keep On The Borderlands

06:06, 11th May 2024 (GMT+0)

Character Generation.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 1 post
Wed 7 Feb 2024
at 04:31
  • msg #1

Character Generation

We will be using the races and classes from the Players Handbook.

https://archive.org/details/pd...niGqahpilXi/mode/2up

The method for determining Ability Scores will be as follows:

Roll 4d6, discard the lowest die.
Roll 6 times.
If you do not have two scores of 15 or better, discard all die rolls and try again.

Choose which score for each Ability (you don't have to use the dice rolls in order they are rolled)

All classes and races from the PHB are available.

When you have decided on race and class, mail me for your age die roll (as per DMG)

Obviously Race and Age mods take effect after you assign your ability rolls, just to make sure everyone gets best advantage from their age mods

Young Adult = -1 Wisdom & +1 Constitution

Mature = +1 Strength & +1 Wisdom

I don't think there is any chance of characters being in the older categories but the mods are cumulative so a mature character ends up with +1 STR, +1 CON and the WIS mods cancel each other out.

Don't forget to make a 1d100 roll for you Secondary Skill

Starting Money
Cleric3d6x10gp
Fighter5d4x10gp
Magic User2d4x10gp
Thief2d6x10gp
Monk5d4gp

Hit Points

When you get to the point of rolling for your Hit Points folks, re-roll anything below average/half.  This is only available at first level, I would hate to see anyone killed by a kobold!
Dungeon Master
GM, 3 posts
Sun 11 Feb 2024
at 09:27
  • msg #2

Player Expectations

In order to try and streamline the slowest aspect of play-by-post games, combat, each player should address the following circumstances during combat.

When you post your actions for any round, please roll:

1) Initiative - no initiative roll means you will go last.

2) Roll 'to hit'.

3) Roll for damage.

Players also need to specify the target of their attack or spells etc to ensure X Points are awarded appropriately and spell areas of effect can also be determined.

In order to avoid confusion you should avoid 'left' or 'right' as these directions are relative, please use north, south, east, west and if there are landmarks or other players or enemies that can be easily identified.  "I am attacking the nearest..." is subjective and can change within a combat round so please be specific.

Another tip, when you write your post, state which weapon you are using, this may help avoid rolling the wrong damage dice.

If players can get into the habit of putting this information in each combat post it will save time if I don't have to get clarification on any part of a post.

Also note that once a target has been declared in any given combat round you cannot change targets until the next combat round.  If an archer fires two shots per combat round then they can fire both at one target or fire at two separate targets, you cannot say you are attacking one target and then switch targets in the middle of a combat round to a new target unless you have declared such at the beginning of the combat round.
Dungeon Master
GM, 4 posts
Sun 11 Feb 2024
at 09:28
  • msg #3

Player Expectations

This is more of a personal preference than a hard and fast rule but I prefer to keep the main story threads AND your solo threads (IC) as much as possible.  If you have questions or (OOC) things to discuss, just PM me folks.  When you are writing your actions, try to do it (IC) and remember if it doesn't happen (IC) then it doesn't happen at all.

Thanks
Dungeon Master
GM, 99 posts
Tue 2 Apr 2024
at 23:53
  • msg #4

Player Expectations

As explained in the game introduction.  This game uses the PHB and DMG rules.  We are not using Unearthed Arcana or the Wilderness and Dungeoneers Survival Guides.  No weapon specialisation or non-weapon proficiencies.
Dungeon Master
GM, 137 posts
Fri 19 Apr 2024
at 11:12
  • msg #5

Player Expectations

After much consideration I have decided to enact a new rule relating to character generation and weapon proficiency.

Characters can only be proficient with a weapon they can afford to buy at the time of character generation.  You cannot be proficient with a weapon you do not own, you will have to learn any other proficiency's ingame.  This probably won't affect most of you but I think there are one or two of you who may have chosen a proficiency for a weapon you do not yet have.  You can however own a weapon that you are not proficient with.

If his affects you or you have any concerns, please PM me to discuss.
Sign In