Fort Inevitable:
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Fort Inevitable
1: Caerlin's Vineyard (Farm) Home of old halfelven Caerlin and his daughter Taeserle.
Caerlin
Taeserle
2: Stonde Homestead (House) Home of the widow Ilyanda Stonde and her children. Her son Davon has been heard
talking to other kids about the “goblin fort” he found in the forest.
Ilyanda Stonde
Davon Stonde
3: Drurn's Tannery (Shop) Retired halforc sellsword Drurn keeps a dozen slaves to work in the Tannery. He’s routinely in
trouble with the Hellknights about his excessive treatment of the slaves.
Drurn The Tanner
4: Naldred's Farm (Farm) Naldred Tillman his farm are filled with expansive fields of golden wheat. As the largest private
slave owner, he is a staunch supporter of the Hellknights’ rule.
Naldred Tillman
5: Holworth Dairy (Farm) The green hillside overlooking Misty Lake is home to the Holworths, a large and rambunctious
clan of native Southwooders who have lived in this spot for the better part of 2 centuries.
Gerald Holworth
Mary Holworth
Gregory Holworth
6: Serragon Ironworks (Foundry)The ironworks’ proprietor is Daldar Serragon, a former nobleman of Galt who fled to
the River Kingdoms 20 years ago to escape the gallows. Daldar is not much of an artisan, but he has the loyalty of an
excellent ironmaster, the dwarven smith Hurmarsk Firehammer.
Daldar Serragon
Hurmarsk Firehammer
7: Misty Lake Misty Lake is fed by both a small, unnamed stream that flows out of the southern Echo Wood and springs
under the low hill on which Fort Inevitable stands. The lake is deep, reaching 50 feet in its middle.
8: Kettlefoot Mill (Farm) The well established halfling miller Anden Kettlefoot is the owner of this large and prosperous
mill. More than once he has stepped in to save an unfortunate citizen from going into debt and losing everything to the lady
commander’s court—a dangerous habit that hasn’t won him many friends among the Hellknights.
Anden Kettlefoot
9: Mosswater Gate (Gate) This gate consists of a large timber door sheathed in iron plate, plus a portcullis on the inner
side. The Mosswater gate is under the command of Maralictor Kiera Wirt. She leads a detail of five Hellknights who question
everyone entering or leaving town.
Maralictor Kiera Wirt
10: City Wall (Wall) The walls average 30 feet in height and are a little more than 10 feet thick at the base.
11: Gate market (Shops) Local farmers and livestock keepers apply to the Citadel for licenses to bring their produce,
dairy goods, and meat to market on a regular rotation. “I heard it by the gate” is a local expression for the rumor mill.
12: Zoldor's Masonry The establishment of the stonemason and builder Zoldor Maril. He sorely resents the Hellknights’
heavy taxes and their insistence on fair dealing, but his work is safe and solid.
Zoldor Maril
13: The Juliver Arms (Inn) Large and comfortable by anyone’s standards, the Juliver Arms is the best inn to be found in
Fort Inevitable. It’s under the management of a bustling clan of halflings named the Reedbanks, who pride themselves on
setting a lavish table. The accommodations are not cheap: the Reedbanks cater to wealthy merchants and adventurers with
loose pockets.
Dyllan Reedbanks
Diedre Reedbanks
14: The Red Shield Tavern Named for the striking coat of arms hanging in the common room, the Red Shield is a busy
taphouse that is especially popular with the Hellknights.
Charis Lademar
15: Poldmar Stables This large livery store, carriage shop, and stable is under the management of Kallon Poldmar, a
respected member of the Council of Prosperity.
Kallon Poldmar
16: Gertrand Yeldunn (Home) A comfortable townhome on Juliver Way, this house belongs to the human moneychanger
Gertrand Yeldun.
Gertrand Yeldun
17: Mirelinda the Clothier (Shop) The flamboyant Varisian Mirelinda Doumaz owns this workshop and regularly hosts
lavish entertainments at her home, and often scandalizes the town with her affairs. There are many dark rumors about
where she found the coin she needed to establish herself in Fort Inevitable.
Mirelinda Doumaz
18: North Gate Cemetery The grounds of the Temple of Silence are well tended, and there have been no problems with
undead in living memory.
19: Temple of Silence (Church of Pharasma) The Temple of Silence has stood here for almost 200 years, founded after
a priestess of Pharasma passing through was struck by a powerful vision on this spot.
Asaa Muchamba
20: The North Gate Smaller and less busy than the gates on Juliver Way, the North Gate is intended for foot traffic only.
Maralictor Geoff Johansson
21: Garrison Stable The Hellknight in charge of the stable is Hielon Keenlance, a battered and scarred old veteran.
Hielon Keenlance
22: Nolm Bindery (Shop) Trading in papermaking, bookbinding, inks, and books of all kinds, Falandra Nolm’s Bindery is a
cluttered and friendly place that is part workshop and part used bookstore.
Falindra Nolm
23: The Stalwart Priory (Monks) A small number of monks from the Taldan Order of the Stalwart Fist answered the call
of the Mendevian Crusade. Three years ago, a master of the order named Sister Khedra established a small priory in the
Crusader Road region to aid and support pilgrims and Stalwart Fist members on their way to Mendev.
Sister Khedra
24: Serfurd's Potions and Reagents (Shop) Londor Sefurd is an unpleasant character with an oily, wheedling manner
and an unhealthy interest in exotic toxins. He deals in potions, spell components, alchemical
Londor Sefurd
25: Rillin's Armory (Shop) Master armorer Rillin Nadinghad is widely acknowledged as the best crafter of plate armor for
a hundred miles around Fort Inevitable.
Rillin Nadinghad
26: Braddon's General Store (Shop) Owned and operated by the affable merchant Thom Braddon, this shop sells
provisions, tools, cookware, tack and harness, and a hundred other useful things.
Thom Braddon
27: Victory Fountain This fountain consists of a stone plinth within a pool, crowned by a statue of the halfelf heroine
Tarwynna, leader of the army that crushed the goblin kingdom of Zog.
28: Hall of Rectitute(Courthouse) Cases of criminal and civil justice in Fort Inevitable are heard in this imposing
courthouse. The Hall of Rectitude is home to a pair of spacious courtrooms, the offices of the town’s magistrates, and an
extensive jail that’s usually quite full of prisoners, most serving short sentences for minor offenses.
High Mother Sarise Dremagne
Chief Magistrate Ian Ragor
29: Mardyl Barracks The original stronghold of Southwood is now used as an auxiliary barracks by the Hellknights. Lady
Drovust assigned the Mardyl Barracks to the Order of the Nail, and allows them to use it as their local headquarters.
ParaLictor Grallok Tedasty
30: The Bailey (Training Grounds) This open ground in front of the Commander’s Citadel acquired it’s name years ago
when the Hellknights were considering the construction of a much larger keep on this spot, and the name stuck. The wide,
green field serves as the Hellknights’ primary practice ground inside Fort Inevitable.
31: Chancery (Library) This building includes a chapel dedicated to gods of law, a goodsized library, arcane workrooms,
and the Fort Inevitable offices of the Order of the Gate.
ParaLictor Veddic Cravvan
32: Commander's Citadel The single strongest fortification in the Crusader Road region, the Commander’s Citadel is a
roomy, octagonal tower more than 90 feet tall. The Citadel is home to Lady Commander Audara Drovust, as well as 40
Hellknights of the Order of the Pike and a number of servants. Those who wish to speak to Lady Drovust find that they’ll
need to explain their business to the castellan Karn Kerromick or the chamberlain Erron Nythist first.
Lady Commander Audara Drovust
Castellan Karn Kerromick
Chamberlain Erron Nythist
33: Temple of the Golden Key (Church of Abadar) One of the largest and most ornate buildings in town, the Temple of
the Golden Key is dedicated to the worship of Abadar, god of law and commerce. Hellknights under arms do not set foot in
the temple without asking permission from the ranking priest present, and the lady commander does not involve herself in
ecclesiastical matters.
High Priest Eloi Marvannon
34: Goldfoot's Mercantile (Shop) These buildings are the headquarters of the prosperous trading house Goldfoot’s
Mercantile, under the proprietorship of Mormuk Goldfoot.
Mormuk Goldfoot
35: Juliver Leather Goods (Shop) This store sells armor, clothing, saddles, tack and harness, and other goods made
from leather. The proprietor is a competent leatherworker named Salle Ulmander.
Salle Ulmander
36: The Salamander Company (Mercenary) The Salamander Company is the largest and most successful mercenary
band in the area. They number almost 200, scattered all over the River Kingdoms in small bands on different contracts.
Captain Bryce Suzor
37: Tsador's Arms (Shop) The best weapon shop in Fort Inevitable is Tsador’s Arms, owned and operated by the half-orc
weaponsmith Tsador Ironmaker.
Tsador Ironmaker
38: The Helmed Lady (Tavern) The second taphouse in Fort Inevitable is the Helmed Lady, located between Fountain
Square and the North Way. The tavern takes its name from the statue of Tarwynna in the nearby fountain.
Arlen Graymantle
39: Lord Commander's Granary These four large silos hold a huge reserve of grain. The Hellknights buy up the first
quarter of each local farmer’s harvest and set it aside.
40: Dilapidated House (House) This shady house has stood vacant for several years. The Hellknights are preparing to
take possession of the place and auction it off.
41: Abernard Royst's House (House) A whitehaired sage of 55 years, Abernard Royst is one of the most notable
adventurers permanently residing in Fort Inevitable.
Abernard Royst
Corwin MacDugal
42: Juliver Gate Identical in construction to the Mosswater Gate (area 9), the Juliver Gate is home to another dozen
Hellknight guards, led by an halforc officer name Bolgur.
Maralictor Bolgur
43: Town Sewers Fort Inevitable’s streets are drained by a wellbuilt sewer system that empties into a small creek on the
north side of the city wall. The discharge is covered by a locked grate, but anyone with a little determination can enter the
city’s sewers here
This message was last edited by the GM at 19:28, Mon 15 May 2023.