Int Score | Languages |
---|---|
3 | Has trouble speaking, cannnot read or write |
4-5 | Cannot read or write |
6-8 | Can write simple Common words |
9-12 | Read and writes native languages, usually two |
13-15 | Read and writes native languages, +1 additional language |
16-17 | Read and writes native languages, +2 additional language |
18 | Read and writes native languages, +3 additional language |
Armor | Cost(gp) | Weight(cn) | Notes |
---|---|---|---|
Banded | 45 | 350 | AC4 |
Bronze Plate | 50 | 450 | AC4 |
Chain | 75 | 300 | AC5 |
Gauntlets, leather | 1 | 20 | |
Gauntlets, chain mail | 3 | 25 | |
Gauntlets, plate mail | 4 | 35 | |
Gauntlets, plate, full | 7 | 25 | |
Helmet, great | 7 | 100 | |
Helmet, small | 5 | 45 | |
Leather | 3 | 150 | AC8 |
Padded | 2 | 100 | AC8 |
Plate, mail | 200 | 450 | AC3 |
Plate, field | 300 | 550 | AC2 |
Plate, full | 500 | 650 | AC1 |
Ring | 15 | 250 | AC7 |
Scale | 23 | 400 | AC6 |
Shield, buckler | 3 | 30 | |
Shield, large | 7 | 100 | |
Shield, small | 5 | 50 | |
Shield, small wooden | 1 | 30 | |
Splinted | 40 | 400 | AC4 |
Studded | 8 | 200 | AC7 |
Weapon | Cost(gp) | Weight(cn) | Notes |
Arrow, barbed, single | .1 | 2 | |
Arrow, broad-head, single | .1 | 2 | |
Arrow, blunt-head, single | .1 | 2 | |
Arrow, corded, single (120′ cord) | 3 | 25 | |
Arrow, flaming, single | 3 | 4 | |
Arrow, frog crotch | .1 | 2 | |
Arrow, grappling, single (120′ cord) | 5 | 30 | |
Arrow, humming bulb | .2 | 2 | |
Arrow, normal, single | .1 | 2 | |
Arrow, normal, dozen | 1 | 24 | |
Arrow, silver, single | .1 | 2 | |
Arrow, spiral, single | 1 | 2 | |
Arrow, wooden, single | .01 | 2 | |
Axe, battle | 3 | 75 | d8 |
Axe, hand or throwing | 1 | 50 | d6 |
Blackjack | .2 | 50 | d2 |
Blowgun | 10 | 20 | |
Blowgun | .01 | .1 | |
Boku-toh (wooden sword) | 1 | 30 | |
Bow, long | 30 | 100 | |
Bow, short | 8 | 50 | |
Caltrop | .2 | 4 | |
Crossbow, hand | 150 | 20 | |
Crossbow, heavy | 10 | 80 | |
Crossbow, light | 6 | 50 | |
Dagger, normal | 1 | 15 | d4 |
Dart, throwing | .05 | 5 | d3 |
Fang | 1 | 30 | |
Flail | 2 | 150 | |
Garrot | .1 | 1 | |
Halberd | 5 | 175 | |
Hammer | 1 | 50 | |
Harpoon | 3 | 55 | |
Javelin | .1 | 20 | |
Knife & scabbard | 1 | 10 | |
Lance | 8 | 200 | |
Lasso | .05 | 20 | |
Mace | 2 | 50 | 1d6 |
Man Catcher | 13 | 80 | |
Morning Star | 3 | 125 | |
Pike | 2 | 80 | |
Polearm | 2 | 80 | |
Quarrel, hand, single | 5 | 1 | |
Quarrel, heavy, score | 1 | 60 | |
Quarrel, light, score | 1 | 40 | |
Sap | 1 | 10 | |
Scimitar & scabbard | 8 | 50 | |
Sickle | 1 | 20 | |
Sling | .15 | 2 | |
Sling Bullets, score | .1 | 40 | |
Spear | 1 | 60 | |
Spiked Buckler | 5 | 35 | |
Staff | .01 | 50 | |
Sword, bastard & scabbard | 13 | 115 | |
Sword, long & scabbard | 8 | 70 | |
Sword, short & scabbard | 4 | 40 | |
Sword, 2-handed & scabbard | 15 | 270 | |
Trident | 2 | 50 | |
Whip, rawhide | 2 | 35 | |
Miscellaneous Equipment | Cost(gp) | Weight(cn) | Notes |
Backpack, leather | 1 | 20 | |
Bag, leather | .08 | 5 | |
Barrel, wooden 50 gal | .5 | 200 | Capacity 1500cn |
Bedroll | 1 | 80 | |
Bell | 2 | 1 | |
Bird cage | 2 | 4 | |
Blanket | .05 | 30 | |
Book, blank, 100 pages, papyrus | 80 | 200 | |
Book, blank, 100 pages, parchment | 110 | 200 | |
Book, blank, 100 pages, vellum | 200 | 200 | |
Bottle or flask | .3 | 10 | |
Box, iron, large | 7.5 | 750 | |
Box, iron, small | 4 | 350 | |
Bracers, leather | .8 | 15 | |
Bracers, metal | .5 | 30 | |
Bucket | .3 | 40 | |
Candle, tallow | .01 | 5 | |
Candle, wax | .01 | 5 | |
Candle snuffer | .06 | 15 | |
Cane, walking | 2.5 | 60 | |
Case, bone, map or scroll | 2.5 | 50 | |
Case, leather, map or scroll | 7.5 | 25 | |
Cask | .05 | 10 or 100 | |
Chain, iron, 1′, light | .5 | 50 | |
Chalk, stick of (per stick) | .01 | 2 | |
Chest, wooden, large | 1.6 | 500 | |
Chest, wooden, small | .8 | 250 | |
Chisel | .5 | 30 | |
Coal, 10 lb. bag of | 5 | 100 | |
Cologne/perfume, 1 oz | .5 | 10 | |
Comb | .1 | 5 | |
Cord, 10′ | .1 | 2 | |
Crampons | 20 | 30 | |
Crowbar | .6 | 60 | |
Dice/knucklebones, normal pair | .2 | 5 | |
Fire-starting bow | .8 | 5 | |
Fishhook | .01 | .1 | |
Fishing net (per square foot) | 1 | 10 | |
Flint and steel | .5 | 3 | |
Glass bottle | 5 | 30 | |
Glue, 2 oz. pot of | .05 | 10 | |
Grapnel | 3.5 | 75 | |
Grindstone | .05 | 40 | |
Hacksaw | 1 | 20 | |
Hairbrush | .07 | 5 | |
Hammock | 1 | 20 | |
Hourglass | 12.5 | 5 | |
Ink, 2 oz. pot of | .5 | 10 | |
Jar, glass | 2.5 | 40 | |
Jug, clay | .15 | 50 | |
Keg, wooden 5 gal. | .15 | 250 | |
Ladder, 12′ | .05 | 200 | |
Lamp, oil (8 hours) | 1 | 10 | |
Lantern, beacon (2 hours) | 20 | 500 | |
Lantern, bullseye (6 hours) | 6 | 30 | |
Lantern, hooded (6 hours) | 3.5 | 20 | |
Lantern, waterproof (6 hours) | 25 | 30 | |
Lard, pint of | .05 | 20 | |
Magnifying glass | 50 | 10 | |
Manacles, pair of, & key | 2.5 | 20 | |
Mirror, large, metal | 5 | 100 | |
Mirror, small, silver | 10 | 20 | |
Oil, flask of | .5 | 25 | |
Paddle | .3 | 35 | |
Padlock & key | 2.5 | 8 | |
Padlock w/poison reservoir & key | 6 | 8 | |
Pail | .07 | 10 | |
Paint, 1 gallon of | 1 | 100 | |
Paint brush, fine | .5 | 10 | |
Paint brush, large | .7 | 40 | |
Paint brush, medium | .5 | 20 | |
Papyrus, 1 sheet | 1 | 1 | |
Parchment, 1 sheet | 2 | 1 | |
Pen, quill | .08 | 2 | |
Pick axe, mining | 3 | 50 | |
Pick, tooth, 5 score of | .01 | 1 | |
Pipe, smoking | .01 | 5 | |
Pipeweed/tobacco, 8 oz.pouch of | .5 | 5 | |
Pliers | .5 | 25 | |
Pole, 10′ | .03 | 100 | |
Pot, iron cooking | .03 | 50 | |
Pouch, belt, large | .5 | 20 | 200 capacity |
Pouch, belt, small | .3 | 5 | 50 capacity |
Pulley | 12.5 | 5 | |
Purse | .01 | 2 | |
Quilt | .2 | 100 | |
Quiver, 1 score arrows cap | .12 | 40 | |
Quiver, 1 score bolts cap | .1 | 35 | |
Razor | .5 | 5 | |
Rope, 50′ hemp | .05 | 75 | 500 lbs |
Rope, 50′ silk | 12.5 | 50 | 500 lbs |
Sack, large | .08 | 20 | 600cn cap. |
Sack, small | .05 | 5 | 200cn cap. |
Satchel, small | .15 | 10 | 300cn cap. |
Satchel, large | .3 | 30 | 800cn cap. |
Saw, one man | 1 | 30 | |
Saw, two man | 6 | 200 | |
Scabbard, sword, bastard | 1.5 | 15 | |
Scabbard, sword, long | 1 | 10 | |
Scabbard, sword, short | .5 | 5 | |
Scabbard, sword, 2-handed | 2 | 20 | |
Sheath, dagger or knife | .6 | 5 | |
Skin, water/wine | .15 | 5 | small, 1 quart |
Soap, 8 oz. bar of | .02 | 5 | |
Spade/shovel | 2 | 60 | |
Spike, iron, large | .01 | 10 | |
Spyglass | 100 | 20 | |
String, 50′ | .01 | 10 | |
Sundial | 4 | 500 | |
Tent, good: large | 100 | 1000 | |
Tent, good: medium | 60 | 800 | |
Tent, good: small | 37.5 | 600 | |
Thieves’ picks & tools | 15 | 50 | |
Tinder Box with flint and steel | 1 | 15 | |
Torch, normal | .03 | 25 | |
Vellum, 1 sheet | 4 | 1 | |
Vial, ceramic | .5 | 25 | |
Vial, crystal | 4.5 | 30 | |
Vial, metal | 2.5 | 40 | |
Wallet | .5 | 5 | |
Candle clock | 1 | 100 | |
Wax, candle, lb | .5 | 10 | |
Wax, sealing, lb | 1 | 10 | |
Whetstone | .5 | 5 | |
Whistle | .5 | 5 | |
Wig | 1 | 5 | |
Religious Items | Cost(gp) | Weight(cn) | Notes |
Beads, Prayer | .5 | 5 | |
Incense, stick | .5 | 1 | |
Symbol, Holy, iron | 1 | 30 | |
Symbol, Holy, silver | 25 | 20 | |
Symbol, Holy, wooden | .07 | 10 | |
Water, Holy, vial | 12.5 | 35 | |
Herbs | Cost(gp) | Weight(cn) | Notes |
Belladona, sprig | .04 | 5 | |
Garlic, bud | .05 | 1 | |
Wolvesbane, sprig | .1 | 5 | |
Hirelings, Daily Cost of | Cost(gp) | ||
Alchemist | 5 | ||
Animal Trainer | 1.5 | ||
Armorer | 2.5 | ||
Bearer/Porter | .01 | ||
Blacksmith | 1.5 | ||
Boatwright | .1 | ||
Bowyer/Fletcher | .5 | ||
Carpenter | .03 | ||
Engineer-Architect | 2.5 | ||
Engineer-Artillerist | 3.5 | ||
Engineer-Sapper/Miner | 3.5 | ||
Jeweler-Gemcutter | 2.5 | ||
Leather Worker | .02 | ||
Limner | .5 | ||
Linkboy | .01 | ||
Mason | .04 | ||
Mercenary | .2 | ||
Mercenary Lieutenant | 4 | ||
Mercenary Sapper/Miner | .1 | ||
Pack Handler | .02 | ||
Scribe | .5 | ||
Ship crew / Sailors | .05 | ||
Ship Captain | 7.5 | ||
Steward/Castellan | 15 | ||
Tailor | .02 | ||
Teamster | .05 | ||
Valet/Lackey | .03 | ||
Weapon Maker | 2.5 | ||
Weaver | .02 | ||
Provisions | Cost(gp) | Weight(cn) | Notes |
Ale, pint of | .01 | ||
Ale, dark, pint of | .05 | ||
Ale, pitcher of | .1 | 10 pints | |
Ale, keg of | 8 | 1440 | 72 pints |
Beer, heavy, pint of | .1 | ||
Beer, light, pint of | .04 | ||
Beer, pitcher of | .5 | ||
Brandy, pint of | .1 | ||
Bread, loaf of | .01 | 25 | |
Cider, pint of | .08 | ||
Flour, 10 lb. bag of | .6 | 100 | |
Food, merchant’s meal | .1 | ||
Food, rich meal | .5 | ||
Grain, horse meal, 1 day | .01 | 50 | |
Grog, pint of | .03 | ||
Juice, apple, pint of | .08 | ||
Juice, grape, pint of | .08 | ||
Juice, orange, pint of | .09 | ||
Juice, tomato, pint of | .07 | ||
Mead, pint of | .05 | ||
Milk, cow, pint of | .02 | ||
Milk, goat, pint of | .01 | ||
Rations, iron, 10 days | 2.5 | 75 | |
Rations, standard, 10 days | 1.5 | 200 | |
Rum, pint of | .05 | ||
Tea, pint of | .03 | ||
Water, spring, pint of | .03 | ||
Wine, good, pint of | .1 | ||
Wine, watered, pint of | .06 | ||
Room and Board | Cost(gp) | Weight(cn) | Notes |
Night, common room | .1 | ||
Night, double room | .2 | ||
Night, private room | .5 | ||
Services, daily cost of | Cost(gp) | ||
Armor repair | 6 | ||
Guide, city | .5 | ||
Horse grooming | .3 | ||
Laundry | .01 | ||
Messenger | 1 | ||
Night guard | 7.5 | ||
Stable | 1 | ||
Storage closet | .5 | ||
Weapon repair | 4.5 | ||
Tack & Harness | Cost(gp) | Weight(cn) | Notes |
Barding, chain | 150 | 3000 | |
Barding, leather | 50 | 1000 | |
Barding, plate | 250 | 5000 | |
Barding, scale | 100 | 2000 | |
Barding, splint | 200 | 4000 | |
Bit & Bridle | .15 | 20 | |
Harness | .12 | 100 | |
Saddle | 5 | 350 | |
Saddle Bags, large | 2 | 150 | |
Saddle Bags, small | 1.5 | 100 | |
Saddle Blanket | .03 | 40 | |
Livestock | Cost(gp) | Weight(cn) | Notes |
Ape | 75 | 3500 | |
Boar | 5 | 1000 | |
Bull | 10 | 10000 | |
Calf | 2.5 | 500 | |
Camel | 7.5 | 9000 | |
Cat | .5 | 100 | |
Chicken | .01 | 100 | |
Cow | 5 | 7500 | |
Dog, guard | 10 | 800 | |
Dog, hunting | 10 | 650 | |
Dog, lap | 2.5 | 500 | |
Dog, sled | 5 | 800 | |
Dog, war | 15 | 950 | |
Donkey | 4 | 8000 | |
Dove | .3 | 20 | |
Elephant, labor | 100 | 100000 | |
Elephant, war | 150 | 120000 | |
Falcon, trained | 350 | 80 | |
Goat | .5 | 600 | |
Hawk, large | 65 | 400 | |
Hawk, small | 15 | 70 | |
Horse, draft | 18 | 8000 | |
Horse, heavy war | 250 | 13000 | |
Horse, light war | 120 | 7000 | |
Horse, medium war | 180 | 9000 | |
Horse, riding | 20 | 6000 | |
Hunting cat | 5000 | 1750 | |
Lama | 15 | 6500 | |
Mule | 10 | 7000 | |
Ox | 8 | 10000 | |
Pigeon | .01 | 15 | |
Piglet | .5 | 100 | |
Pig | 1.5 | 3000 | |
Pony, riding | 12 | 4000 | |
Pony, war | 21 | 4500 | |
Sheep | 1 | 500 | |
Songbird | .01 | 10 | |
Musical Instruments | Cost(gp) | Weight(cn) | Notes |
Bandore | 8 | 100 | |
Chime | 1 | 2 | |
Drum | 2 | 200 | |
Fife | 2.5 | 100 | |
Flute | 8 | 50 | |
Gong | 2.5 | 5 | |
Harp | 25 | 250 | |
Horn | 3 | 75 | |
Lute | 12.5 | 150 | |
Lyre | 13.5 | 100 | |
Mandolin | 14 | 150 | |
Pipes | 1 | 50 | |
Rebec & bow | 15 | 150 |
Abilities and Adjustments Table | |
---|---|
Strength | Attack Rolls (Melee and Unarmed Combat), Damage rolls (Melee and Thrown Weapons), Opening Doors (5-6 on d6) |
Intelligence | Languages, General skills, Transcribing, Learning spells, Investigation |
Wisdom | Saving throws vs. spells, Transcribing, Perception |
Dexterity | Attack rolls (Thrown and Missile weapons), Armor Class |
Constitution | Hit points per experience level, Endurance |
Charisma | Reactions from NPCs |
CHARACTER HEIGHT AND WEIGHT TABLE | ||
---|---|---|
Human Characters | ||
Male | Female | |
Height | Weight(en) | |
4'10" | 1,100 | 1050 |
5'0" | 1200 | 1100 |
5'2" | 1300 | 1200 |
5'4" | 1400 | 1250 |
5'6" | 1500 | 1300 |
5'8" | 1550 | 1400 |
5'10" | 1650 | 1500 |
6'0" | 1750 | 1550 |
6'2" | 1850 | 1650 |
6'4" | 2000 | 1750 |
Dwarf Characters | ||
Male | Female | |
Height | Weight(en) | |
3'8" | 1300 | 1250 |
3'10" | 1400 | 1350 |
4'0" | 1500 | 1450 |
4'2" | 1550 | 1500 |
4'4" | 1650 | 1600 |
Elf Characters | ||
Male | Female | |
Height | Weight(en) | |
4'8" | 900 | 750 |
4'10" | 950 | 775 |
5'0" | 1100 | 800 |
5'2" | 1200 | 900 |
5'4" | 1300 | 1000 |
5'6" | 1300 | 1100 |
5'8" | 1400 | 1200 |
Hafling (Hin) Characters | ||
Both Sexes | ||
Height | Weight(en) | |
2'10" | 580 | |
3'0" | 600 | |
3'2" | 620 |
Awards Table | |
---|---|
Individual Awards | |
Courtesy Award | Characters receive an individual award for simply posting. 1st paragraph max is 5XP. The second paragraph is max 10xp, and so on with each paragraph. XP value increases a hundred fold every ten levels. No 10% bonus to the bonus xp for participation. |
Skills Award | When a character describes the use of a skill and brings it to life |
Flavor Award | An individual XP award for creative writing that enhances the GM's world or story arc |
Clever Award | An individual award. If you surprise the GM with some cleverness, meaning, coming up with some good solution to a problem, or finding an unexpected way out of a trap |
Brilliance Award | An individual award. When a character comes up with one of those truly special posts (maybe a character who fancies themself a bard actually tells a story, or a cleric runs a ceremony in-character) then I will award extra experience points |
Group Awards | |
Treasure Award | A group award when magical items are sold. Mundane items do not count toward this amount |
Combat Award | A group award given for defeating monsters. This is usually tallied at the end of an encounter |
Chapter Award | A group award given for making a milestone in the story. Usually, these milestones indicate the end of a chapter and the beginning of the next |
Adventure Award | A group award given for the completion of the main task in the current adventure or story arc |
BASE SKILL | |
---|---|
PP | 10% |
OL | 10% |
FRT | 10% |
MS | 10% |
HiS | 10% |
DN | 10% |
CW | 60% |
Level | Fighters | Demi-humans | All Others |
---|---|---|---|
1 | 4 | 3 | 2 |
3 | 5 | 4 | 3 |
6 | 6 | 5 | 4 |
9 | 7 | 6 | 5 |
11 | 8 | 7 | 6 |
15 | 9 | 8 | 7 |
19 | 10 | 9 | 7 |
23 | 11 | 10 | 8 |
27 | 12 | 10 | 8 |
30 | 13 | 11 | 9 |
33 | 14 | 11 | 9 |
36 | 15 | 12 | 10 |
STRENGTH | INTELLIGENCE | DEXTERITY | WISDOM | CONSTITUTION | CHARISMA |
---|---|---|---|---|---|
Blacksmithing | Agriculture | Blind Fighting | Animal Handling | Endurance | Disguise |
Carpentry | Anc. History | Bowyer or Fletcher | Animal Training | Running | Etiquette |
Jumping | Anc. Language | Charioteering | Artistic Ability | Gaming | |
Mountaineering | Animal Lore | Cheating (chaotic) | Direction Sense | Singing | |
Muscle | Appraising | Cobbling | Fire Starting | Local History | |
Stonemasonry | Armorer | Dancing | Fishing | ||
Swimming | Artillery | Escape | Healing | ||
Wrestling | Astrology | Forgery | Hunting | ||
Brewing | Gem Cutting | Mining | |||
Cooking | Juggling | Religion | |||
Engineering | Musical Instrument | Riding, Airborne | |||
Heraldry | Pottery | Riding, Landbased | |||
Herbalis | Quick Draw | Tracking | |||
Leatherwork | Rope Use | Weather Sensing | |||
Lip Reading | Seamanship | ||||
Modern Lang. | Seamstress/Tailor | ||||
Navigation | Set Snares | ||||
Read/Write | Tightrope Walking | ||||
Science (type) | Tumbling | ||||
Spell craft | |||||
Survival (terrain) | |||||
Ventriloquism | |||||
Vet Healing | |||||
Weaving |
SKILL DESCRIPTIONS AND EXPLANATIONS | |
---|---|
Agriculture | Basics of farming. |
Ancient History | Learned of legends, lore, and history of some ancient time and place. |
Anc. Language | Can know an ancient language of given type. |
Animal Handling | Calm an excited pack animal or beast of burden. Otherwise 20% chance. |
Animal Training | Choose a type of animal. Obeys simple commands. |
Animal Lore | Interpret animal behaviour, imitate calls and cries, +2 tracking, +2 hunting, +2 trapping |
Appraising | Estimate values of antiques, art, jewelry, gems, or other crafted items. |
Armorer | Can makes many types of armor given the facilities and resources. Can repair. |
Artistic Ability | Choose type. Can create in type. |
Artillery | Can command the crew in the use of artillery (catapult or trebuchet, etc.) |
Astrology | +1 to navigation if stars available. Insight to future limited to thirty days. |
Blacksmithing | Making of most tools, and implements from iron. Cannot make armor/weapons. |
Blind fighting | Skill at fighting in the dark. -2 instead of -4 to attacks. |
Bowyer/Fletcher | Can make bows and arrows |
Brewing | Ales, beers, and other strong drinks. |
Carpentry | Woodworking jobs. Unusual or highly complex items created require a check |
Charioteering | Self-explained |
Cheating (chaotic) | Winning at a type of game by deception or misdirection. |
Cobbling | Footwear repair |
Cooking | An accomplished cook. check required for only a magnificent feast. |
Dancing | Self-explained |
Direction Sense | Concentrate 1d6 rounds, determine direction. Less chance to get lost in woods. |
Disguise | Self-explained. -7 to check if disguising as another race or sex. |
Endurance | Takes twice as long to become exhausted with physical exertions. |
Escape | Ability to get loose from bondage. |
Engineering | Can prepare plans, oversee construction of small to grand things. |
Etiquette | Basic understanding of proper forms of behaviour of court or similar construct. |
Fire Starting | Tinderbox not required. Adverse conditions, make a skill check w/penalties. |
Fishing | hook/line, spear, or net. WIS score minus rolled score is number of fish caught. Net scores three times the amount. |
Forgery | Self-explained |
Gaming | Knows most commonly played games of chance and skill. |
Gem Cutting | 1d10 stones per day. Requires tools. Refine uncut gemstones. |
Healing | First aid and doctoring knowledge. 1d3 restorative to recent wounds once. Increased healing rate to 2 hp per day under the care of a healer. |
Heraldry | Identify crests and symbols of Glastrea |
Herbalism | Identify plants and fungus, and prepare nonmagical potions, poultices, balms, salves, ointments, infusions, and plasters for pseudo-medical purposes. |
Hunting | Stalk and bring down game in wilderness settings. |
Juggling | Self-explained. |
Jumping | Can attempt exceptional leaps vertical or horizontal. Can attempt pole vault. |
Leatherworking | Self-explained. |
Lip Reading | Self-explained. |
Local History | History of a region or small province. Tell stories of local flare. |
Mining | Determine site (1 week). Supervise operations. |
Mountaineering | Given the gear, can climb steep slopes, cliffs, leges, etc. |
Muscle | Experienced with heavy lifting techniques. +2 to STR open doors roll. |
Musical Instrument | Self-explained. Select type. |
Navigation | At sea, reduces the chance of getting lost by 20%. Navigate by stars on land. |
Pottery | Work clay into vessels. Requires wheel, kiln, supply of clay, and glaze. |
Read/Write | Can read/write one language he can speak. |
Religion | Knows the common beliefs/cults of their homeland and the major faiths of neighboring regions. |
Riding, Airborne | Choose type. See description in AD&D2E |
Riding, Landbased | Choose type. See description in AD&D2E |
Rope Use | Knowledge of knots. -6 to skill roll to escape bonds. -2 if Escape is also known. |
Running | Can move at twice normal movement rate for a day. Have to rest 8 hrs after. |
Science | Choose a type. |
Seamanship | Qualified to work as crew. Does not convey navigation. |
Seamstress/Tailor | Self-explained. |
Set Snares | Self-explained. |
Singing | Self-explained. |
Spell-craft | Determine spell being cast. 1/2 chance of check to recognize magical construct |
Stonemasonry | Self-explained. |
Survival | Choose type environment in which the character knows survival techniques. |
Swimming | Allows a character to swim. |
Tightrope Walking | Attempt to fight (-5) or walk on ropes or beams. |
Tumbling | Acrobatics. |
Ventriloquism | Character can deceive an audience a voice spoke from elsewhere |
Veterinary Healing | Like that of healing, but for animals and monsters. |
Weather sense | Can make intelligent guesses about upcoming weather conditions. |
Weaving | Can create garments, tapestries, and draperies from wool or cotton. Requires the use of a loom. |
Wrestling | Success adds a +1 to the WR rating when wrestling. |