Falcon's Hollow
Perched at the edge of civilized lands, the small town of Falcon’s Hollow has always had to rely on itself to solve its problems. Meanwhile, the uncaring lumber barons squeeze the common folk for every last copper, deaf to their pleas. Now the hacking coughs of the sick are heard throughout town. The plague has come to Falcon’s Hollow and the town’s leaders can’t be bothered to stop it.
Morning breaks with clear skies and the shrill call of the birds throughout the forrest and meadow. As the sun prepares to make its presence, indicating the start of the New Sun hours, the party gathers their gear and leaves Break Camp Meadow behind as they continue their trek to Falcon's Hollow. It is not long into the journey when the forrest falls behind them and before them is rolling hills of short grasses and knee high shrubbery. The land is covered with stumps from logging operations long ago. Only few trees dot the landscape here and there as the party follows the trail north.
While they ride, Jhaelin describes Falcon's Hollow to his friends, some who have never been there.
Falcon's Hollow is a rough community wholly owned by the local Lumber Consortium, it rests on the edge of Darkmoon Vale, a blunt, sawdust-choked stop on a winding trade route. Home to fewer than 1,500 humans and a smattering of other races, most of the townsfolk care only for the paltry coins paid for their backbreaking work and what simple comforts they can buy. A few, however, understand that what’s bad for one is bad for all, and so the community thrives on a tenacious mix of greed, debauchery, and stubborn self-reliance.
Falcon’s Hollow is perhaps better described as a scattered collection of several ramshackle communities rather than a single town. Enclaves of wealthy lumberlords sit comfortably on the Perch, looking down at numerous ghettos of indigents, downtrodden lumberjacks, religious zealots, and desperate settlers who in turn gaze across their fences with suspicion and distrust. The ramshackle town rests perilously close to the infamous Darkmoon Vale. Many are drawn here to make their fortune cutting a swath of darkwood lumber through the lush forests of the vale. Others journey to these remote fringes to start over, piecing together their shattered lives on the edge of an untouched wilderness far from the things of man. Persecuted zealots and outcasts flock to Falcon’s Hollow. Here, these fanatics practice their strange and often deviant rites unfettered by the mores of civilization. Still others are lured to Falcon’s Hollow by the promise of great adventure. The deeper forests are filled with ancient ruins from a different age of the world.
Nearly a hand before High Sun, the party comes to the ferry. Ten coppers apiece, and one silver for the wagon, gets them across the swift flowing river and finally into Falcon's Hollow. The town is every bit the way Jhaelin described earlier. Leaving the ferry dock, the party makes their way along the road in a northerly direction, passing though an area generally used by vendors as a market around a central water well. Today, there are few vendors, and those few that are there are only selling vegetables. Moving further north along the road, they come to a store on the left that without a doubt belongs to the herbalist Laurel.
Creeping ivy and full window boxes cover the façade of the rugged-looking, two-story shop bearing the faded sign “Roots and Remedies.” A line of twenty-some somber townsfolk—some with pale, wheezing children, others seeming to be precipitously near tears—stretches from the open door. Racking coughing can be heard throughout the line.
Farther ahead and to the right can be seen a tavern's sign, "The Sitting Duck". Across from that building is a street running west. The stables are on the north side of that street.
This message was last edited by the GM at 02:13, Mon 14 Nov 2022.