Intrduction to Duivelssmak
The horse is injured from a crossbow bolt. Thorgwain pulls the offending bolt from the horse, causing it to whinnie and back away, but the dwarf holds the reins and the horse calms quickly. Thorgwain pats the animal on its flank, sending it on its way home; where ever that is. Due to the sensitivity of time, Duivelssmak urges the companions to make haste. The hour is past middle New Sun, and the priestess had warned him to arrive before said hour. Starting at a jog, the companions follow the track north and westward for about an hour through the wood until reaching a small bridge over a flowing stream. Here, there is evidence of a struggle, and a fresh shallow grave. Looking westward, greyish white smoke makes a hazy snakelike trail across a field of beans. It appears to be coming from a farmstead in the distance. A sinking feeling of dread overcomes Duivelssmak, as he realizes he may be too late. Will his first quest be a failure? Will the priestess ever forgive him? The companions race down the lane with renewed fervor until they come upon a large barn to the right side of the road. There they find several bodies of men and women. Looking ahead, the road is obscured by a dark cloud, obscuring vision beyond it. Coming closer, they realize it is a swarm of locusts, that suddenly dissipates. The swarm dissolves, with locusts spreading in a thin wave to either side of the road into the fields.
The scene then becomes known. Ahead an elven warrior leans on his bastard sword, grasping at his midsection while avoiding an attacking dead person. Another warrior, a male human, is running toward a red haired woman and robed figure standing in front of a pyre engulfed in flames while being attacked by a dead person. Another dead person is moving toward the figures at the pyre. The black robed figure appears to be casting. And finally, another dead person is tearing into a figure lying prone on the side of the road.
Begin combat rounds... take up this fight by continuing in The Fugitive thread.
Range to figure lying on the side of the road is 30 yards.
Range to figures in front of pyre is 90 yards.
Your characters must move, then act. Loss of any initiative in that case.
This message was last edited by the GM at 13:16, Fri 23 Dec 2022.