Material | Value | Spell | Consumed? | Source | Page | Level | Notes |
---|---|---|---|---|---|---|---|
An Item Distasteful to the Target | --- | Banishment | N | PHB | 217 | 4 | |
Adder's stomach | 8 gp | Melf's Acid Arrow | N | PHB | 259 | 2 | |
Agate | 1,000 gp | Awaken | Y | PHB | 216 | 5 | |
Agate | 10 gp | Darkvision | N | PHB | 230 | 2 | |
Alum soaked in vinegar | 0.05 gp | Antipathy | N | PHB | 214 | 8 | |
Amber, Glass, or Crystal Rod | 20 gp | Chain Lightning | N | PHB | 221 | 6 | |
Amber, Glass, or Crystal Rod | 20 gp | Lightning Bolt | N | PHB | 255 | 3 | |
Ammunition | 0.10 gp per arrow, bolt, etc. | Conjure Barrage | Y | PHB | 225 | 3 | |
Ammunition | 0.10 gp per arrow, bolt, etc. | Conjure Volley | Y | PHB | 226 | 5 | |
Ammunition | 0.10 gp per arrow, bolt, etc. | Cordon of Arrows | Y | PHB | 228 | 2 | |
Artistic Representation of Caster | 5 gp | Project Image | N | PHB | 270 | 7 | |
Artistic Representation of Target | 500 gp per hit die | Imprisonment | Y | PHB | 252 | 9 | |
Ashes of Mistletoe and Spruce | 0.50 gp | Pass without Trace | Y | PHB | 264 | 2 | |
Bell (tiny) | 1 gp | Alarm | N | PHB | 211 | 1 | |
Bitumen (a drop) | 0.05 gp | Spider Climb | Y | PHB | 277 | 2 | |
Black Onyx Stone | 150 gp | Create Undead | N | PHB | 229 | 6 | |
Black Pearl (as crushed powder) | 500 gp | Circle of Death | N | PHB | 221 | 6 | |
Blood (a drop) | 0.10 gp | Animate Dead | Y | PHB | 212 | 3 | |
Blood (a drop) | 0.10 gp | Bane | Y | PHB | 216 | 1 | |
Bone | 0.02 gp | Mordenkainen's Faithful Hound | N | PHB | 261 | 4 | |
Bone dust | 0.10 gp | Animate Dead | N | PHB | 212 | 3 | |
Brimstone | 0.10 gp | Flaming Sphere | N | PHB | 242 | 2 | |
Brimstone | 0.10 gp | Guards and Wards | N | PHB | 248 | 6 | |
Butter | 0.20 gp | Grease | Y | PHB | 246 | 1 | |
Caterpillar Cocoon | 5 gp | Polymorph | N | PHB | 266 | 4 | |
Chalks and Inks infused with precious gems | 50 gp | Teleportation Circle | Y | PHB | 282 | 5 | |
Charcoal, Incense, and Herb mixture | 10 gp | Find Familiar | Y | PHB | 240 | 1 | Must be consumed by fire in a brass brazier |
Chrysolite powder | 50 gp | Mordenkainen's Private Sanctum | N | PHB | 262 | 4 | |
Clay | 0.10 gp | Conjure Elemental (Earth) | N | PHB | 225 | 5 | |
Clay | 0.10 gp | Earthquake | N | PHB | 236 | 8 | |
Clay | 0.10 gp | Feeblemind | N | PHB | 239 | 8 | |
Clay | 0.10 gp | Stone Shape | N | PHB | 278 | 4 | The clay must be worked into the desired shape of the stone object |
Clay Model of a Ziggurat | 5 gp | Tongues | N | PHB | 283 | 3 | |
Clay Pot of Brackish Water | 1 gp | Create Undead | N | PHB | 229 | 6 | |
Clay Pot of Grave Dirt | 4 gp | Create Undead | N | PHB | 229 | 6 | |
Cloak, miniature | 1 gp | Resistance | N | PHB | 272 | 0 | |
Cloth wad | 0.02 gp | Mordenkainen's Private Sanctum | N | PHB | 262 | 4 | |
Cloth, Tiny white strip | 0.02 gp | Aid | N | PHB | 211 | 2 | |
Club | 0.50 gp | Shillelagh | N | PHB | 275 | 0 | May substitute a quarterstaff |
Coal | 1 gp | Darkness | N | PHB | 230 | 2 | |
Colored Sand (red, yellow, and blue) | 10 gp | Color Spray | Y | PHB | 222 | 1 | |
Copper Piece | 1 cp | Detect Thoughts | N | PHB | 231 | 2 | |
Copper Pieces | 2 cp | Gentle Repose | N | PHB | 245 | 2 | Copper pieces must be placed over corpse's eyes for the duration |
Copper Wire | 0.10 gp per foot | Message | N | PHB | 259 | 0 | |
Copper Wire | 0.10 gp per foot | Sending | N | PHB | 274 | 3 | |
Cork | 0.02 gp | Water Walk | N | PHB | 287 | 3 | |
Corn, powdered | 0.05 gp | Rope Trick | N | PHB | 272 | 2 | |
Cricket | 0.05 gp | Sleep | N | PHB | 276 | 1 | |
Crystal Bead | 0.50 gp | Leomund's Tiny Hut | N | PHB | 255 | 3 | |
Crystal Hemisphere | 120 gp | Otiluke's Resilient Sphere | N | PHB | 264 | 4 | |
Crystal or Glass Cone | 25 gp | Cone of Cold | N | PHB | 224 | 5 | |
Crystal Sphere, small | 20 gp | Otiluke's Freezing Sphere | N | PHB | 263 | 6 | |
Crystal Vial of phosphorescent material | 20 gp | Hypnotic Pattern | N | PHB | 252 | 3 | |
Cured Leather | 0.10 gp | Mage Armor | N | PHB | 256 | 1 | |
Detritus from the target creature | --- | Simulacrum | Y | PHB | 276 | 7 | Fingernail clippings, hair, etc |
Diamond | 50 gp | Chromatic Orb | N | PHB | 221 | 1 | |
Diamond | 1,000 gp | Clone | Y | PHB | 222 | 8 | |
Diamond | 5,000 gp | Gate | N | PHB | 224 | 9 | |
Diamond | 500 gp | Raise Dead | Y | PHB | 270 | 5 | |
Diamond | 1,000 gp | Resurrection | Y | PHB | 272 | 7 | |
Diamond (as dust) | 200 gp | Glyph of Warding | Y | PHB | 245 | 3 | |
Diamond (as dust) | 100 gp | Greater Restoration | Y | PHB | 246 | 5 | |
Diamond (as dust) | 25 gp | Nondetection | Y | PHB | 263 | 3 | Sprinkled over target |
Diamond (as dust) | 100 gp | Stoneskin | Y | PHB | 278 | 4 | |
Diamond and Opal, powdered mix | 1,000 gp | Symbol | Y | PHB | 280 | 7 | |
Diamonds | 300 gp | Revivify | Y | PHB | 272 | 3 | |
Diamonds | 25,000 gp | True Resurrection | Y | PHB | 284 | 9 | |
Dirt | --- | Earthquake | N | PHB | 236 | 8 | |
Dirt | --- | Flesh to Stone | N | PHB | 243 | 6 | |
Dirt | --- | Longstrider | N | PHB | 256 | 1 | |
Distilled Spirits | 0.05 gp | False Life | Y | PHB | 239 | 1 | |
Divinatory Tools | 100 gp | Find the Path | N | PHB | 240 | 6 | bones, sticks, cards, teeth, runes, dice, etc. |
Dried Carrot | 0.05 gp | Darkvision | N | PHB | 230 | 2 | May use Agate as a component instead |
Dust | --- | Control Water | N | PHB | 227 | 4 | |
Dust | --- | Disintegrate | N | PHB | 233 | 6 | |
Dust | --- | Ice Storm | N | PHB | 252 | 4 | |
Dust | --- | Sleet Storm | N | PHB | 276 | 3 | |
Earth, Wood, and Water mixture | --- | Control Weather | N | PHB | 228 | 8 | |
Eggshell | 0.30 gp | Bigby's Hand | N | PHB | 218 | 5 | |
Eggshells | 5 gp | Rary's Telepathic Bond | N | PHB | 270 | 5 | Requires eggshells from two different types of creatures |
Exquisite Chest, 3' x 2' x 2', made of rare materials | 5,000 gp | Leomund's Secret Chest | N | PHB | 254 | 4 | |
Exquisite Chest, tiny replica | 50 gp | Leomund's Secret Chest | N | PHB | 254 | 4 | |
Eyelash in gum arabic | 5 gp | Invisibility | N | PHB | 254 | 2 | |
Fan, tiny | 0.50 gp | Wind Wall | N | PHB | 288 | 3 | |
Feather | 0.10 gp | Enhance Ability | N | PHB | 237 | 2 | |
Feather | 0.10 gp | Feather Fall | N | PHB | 239 | 1 | |
Feather | 0.10 gp | Tasha's Hideous Laughter | N | PHB | 280 | 1 | |
Feather from any bird's wing | 0.10 gp | Fly | N | PHB | 243 | 3 | |
Feather of hummingbird | 2 gp | Foresight | N | PHB | 244 | 9 | |
Feather of owl | 0.50 gp | Identify | N | PHB | 252 | 1 | |
Feather, exotic | 3 gp | Wind Wall | N | PHB | 288 | 3 | |
Feather, white | 0.10 gp | Fear | N | PHB | 239 | 3 | |
Feldspar | 0.10 gp | Moonbeam | N | PHB | 261 | 2 | |
Firefly | 0.10 gp | Fire Shield | N | PHB | 242 | 4 | |
Firefly | 0.10 gp | Light | N | PHB | 255 | 0 | May use phosphorescent moss instead |
Flame | --- | Heat Metal | N | PHB | 250 | 2 | |
Flame | --- | Sunburst | N | PHB | 279 | 8 | |
Flame | --- | Wind Walk | N | PHB | 288 | 6 | |
Fleece | 0.05 gp | Major Image | N | PHB | 258 | 3 | |
Fleece | 0.05 gp | Minor Illusion | N | PHB | 260 | 0 | |
Fleece | 0.05 gp | Phantasmal Force | N | PHB | 264 | 2 | |
Fleece | 0.05 gp | Programmed Illusion | N | PHB | 269 | 6 | |
Fleece | 0.05 gp | Silent Image | N | PHB | 276 | 1 | |
Flesh | --- | Animate Dead | N | PHB | 212 | 3 | |
Flesh, a cubic inch | --- | Clone | Y | PHB | 222 | 8 | |
Focus | 1,000 gp | Scrying | N | PHB | 273 | 5 | Crystal ball, silver mirror, etc. |
Food morsel | 0.01 gp | Animal Friendship | Y | PHB | 212 | 1 | |
Food morsel | 0.01 gp | Animal Messenger | Y | PHB | 212 | 2 | |
Forked Metal Rod | 250 gp | Plane Shift | N | PHB | 266 | 7 | Must be attuned to a particular plane of existence |
Forked Twig | 0.10 gp | Locate Object | N | PHB | 256 | 2 | Dowsing rods are often forked sticks |
Fur | 0.30 gp | Chain Lightning | N | PHB | 221 | 6 | |
Fur | 0.30 gp | Enhance Ability | N | PHB | 237 | 2 | |
Fur | 0.30 gp | Lightning Bolt | N | PHB | 255 | 3 | |
Fur of Bat | 2 gp | Arcane Eye | N | PHB | 214 | 4 | |
Fur of Bat | 2 gp | Darkness | N | PHB | 230 | 2 | |
Fur of Bloodhound | 1 gp | Locate Animals or Plants | N | PHB | 256 | 2 | Divination |
Fur of Bloodhound | 1 gp | Locate Creature | N | PHB | 256 | 4 | |
Gauze | 0.10 gp | Gaseous Form | N | PHB | 244 | 3 | |
Gem or other ornamental container | 500 gp | Magic Jar | Y | PHB | 257 | 6 | May also be a reliquary, crystal, etc. The container is destroyed when the spell ends, not upon casting |
Gem-Encrusted Bowl | 1,000 gp | Heroes' Feast | Y | PHB | 250 | 6 | |
Gem, as powder | 10 gp | Wall of Force | Y | PHB | 285 | 5 | Gemstone must be clear |
Gems, as powder | 5,000 gp | Sequester | Y | PHB | 274 | 7 | Diamond, Emerald, Ruby, and Sapphire |
Glass Eye | 100 gp | Clairvoyance (Seeing) | N | PHB | 222 | 3 | |
Glass or Crystal Bead | 0.10 gp | Globe of Invulnerability | Y | PHB | 245 | 6 | The bead shatters when the spell ends |
Glass Sliver | --- | Cloud of Daggers | N | PHB | 222 | 2 | |
Glow worm | 1 gp | Dancing Lights | N | PHB | 230 | 0 | |
Gold dust | 25 gp | Arcane Lock | Y | PHB | 215 | 2 | |
Golden Wire | 2 gp per foot | Levitate | N | PHB | 255 | 2 | |
Granite | 0.50 gp | Wall of Stone | N | PHB | 287 | 5 | |
Grasshopper's Hind Leg | 0.10 gp | Jump | N | PHB | 254 | 1 | |
Graveyard Dirt (just a pinch) | 3 gp | Feign Death | N | PHB | 240 | 3 | |
Green Plant | 0.10 gp | Hallucinatory Terrain | N | PHB | 249 | 4 | |
Guano | 0.10 gp per ounce | Delayed Blast Fireball | N | PHB | 230 | 7 | |
Guano | 0.10 gp per ounce | Fireball | N | PHB | 241 | 3 | |
Gum Arabic | 0.50 gp | True Polymorph | N | PHB | 266 | 9 | |
Gum Arabic Hemisphere | 1 gp | Otiluke's Resilient Sphere | N | PHB | 264 | 4 | |
Hen's Heart | 1 gp | Fear | N | PHB | 239 | 3 | |
Herbs, Oils, and Incense mixture | 1,000 gp | Hallow | Y | PHB | 249 | 5 | |
Holly Berry | 0.10 gp | Conjure Woodland Beings | N | PHB | 226 | 4 | One per being conjured |
Holy Symbol | 0.10 gp | Spirit Guardians | N | PHB | 278 | 3 | |
Holy Water | 1 gp | Dispel Evil | Y | PHB | 233 | 5 | |
Holy/Unholy Water | 1 gp | Bless/Curse | Y | PHB | 219 | 1 | |
Holy/Unholy Water | 1 gp | Commune | Y | PHB | 223 | 5 | |
Holy/Unholy Water | 1 gp | Forbiddance | Y | PHB | 243 | 6 | |
Holy/Unholy Water | 1 gp | Magic Circle | Y | PHB | 256 | 3 | |
Holy/Unholy Water | 1 gp | Protection from Evil/Good | Y | PHB | 270 | 1 | |
Holy/Unholy Water | 1 gp | Regenerate | Y | PHB | 271 | 7 | |
Holy/Unholy Water | 1 gp | True Resurrection | Y | PHB | 284 | 9 | |
Holy/Unholy Water | 1 gp | Wind Walk | Y | PHB | 288 | 6 | |
Honey (drop) | 0.10 gp per ounce | Antipathy (Sympathy) | Y | PHB | 214 | 8 | |
Honeycomb | 1 gp | Magic Mouth | Y | PHB | 257 | 2 | |
Honeycomb | 1 gp | Mass Suggestion | Y | PHB | 258 | 6 | |
Honeycomb | 1 gp | Suggestion | Y | PHB | 279 | 2 | |
Incense | 100 gp | Commune | Y | PHB | 223 | 5 | |
Incense | 100 gp | Conjure Elemental (Air) | Y | PHB | 225 | 5 | |
Incense | 400 gp | Control Weather | Y | PHB | 228 | 8 | |
Incense | 200 gp | Divination | Y | PHB | 234 | 4 | |
Incense | 120 gp | Forbiddance | Y | PHB | 243 | 6 | |
Incense | 60 gp | Glyph of Warding | Y | PHB | 245 | 3 | |
Incense | 120 gp | Guards and Wards | Y | PHB | 248 | 6 | |
Incense | 60 gp | Hypnotic Pattern | Y | PHB | 252 | 3 | |
Incense | 250 gp | Legend Lore | Y | PHB | 254 | 5 | Also requires 4 x Ivory Strips worth 50 gp each, not consumed |
Incense | 150 gp | Speak with Dead | Y | PHB | 277 | 3 | |
Ink | 5 gp | Dream | N | PHB | 236 | 5 | |
Ink, Lead-based | 10 gp | Illusory Script | Y | PHB | 252 | 1 | |
Iron | 0.02 gp | Heat Metal | N | PHB | 250 | 2 | |
Iron | 0.02 gp | Hold Monster | N | PHB | 251 | 5 | |
Iron | 0.02 gp | Hold Person | N | PHB | 251 | 2 | |
Iron Blade | 2 gp | Move Earth | N | PHB | 263 | 6 | |
Iron filings or powder | 0.02 gp | Antimagic Field | N | PHB | 213 | 8 | |
Iron filings or powder | 0.02 gp | Enlarge/Reduce | N | PHB | 237 | 2 | |
Iron filings or powder | 0.02 gp | Flaming Sphere | N | PHB | 242 | 2 | |
Iron filings or powder | 0.02 gp | Reverse Gravity | N | PHB | 272 | 7 | |
Ivory Portal (miniature) | 5 gp | Mordenkainen's Magnificent Mansion | N | PHB | 261 | 7 | |
Ivory Strips x4 | 50 gp each | Legend Lore | N | PHB | 254 | 5 | Also requires 250 gp worth of incense, consumed. |
Jacinth | 1,000 gp | Astral Projection | Y | PHB | 215 | 9 | |
Jade Circlet | 1,500 gp | Shapechange | N | PHB | 274 | 9 | Circlet must be placed on head before casting. |
Jade Dust | 10 gp | Magic Mouth | Y | PHB | 257 | 2 | |
Jade Dust | 25 gp | Programmed Illusion | Y | PHB | 269 | 6 | |
Jewel | 1,000 gp | Planar Binding | Y | PHB | 265 | 5 | |
Jeweled Horn | 100 gp | Clairvoyance (Hearing) | N | PHB | 222 | 3 | |
Kernels of Grain | 0.02 gp per ounce | Insect Plague | Y | PHB | 254 | 5 | |
Knotted String | --- | Guards and Wards | N | PHB | 248 | 6 | |
Lead, a thin sheet | 0.06 gp | Mordenkainen's Private Sanctum | N | PHB | 262 | 4 | |
Leather Loop | 0.50 gp | Levitate | N | PHB | 255 | 2 | |
Leather strap, bound around arm or similar appendage | 0.50 gp | Freedom of Movement | N | PHB | 244 | 4 | |
Legume Seed | 0.10 gp per ounce | Gust of Wind | N | PHB | 248 | 2 | |
Licorice Root Shaving | 0.10 gp per ounce | Haste | N | PHB | 250 | 3 | |
Lime | 0.10 gp per pound | Flesh to Stone | N | PHB | 243 | 6 | |
Lodestone | 10 gp | Disintegrate | N | PHB | 233 | 6 | |
Lodestone | 10 gp | Mending | N | PHB | 259 | 0 | |
Lodestone | 10 gp | Reverse Gravity | N | PHB | 272 | 7 | |
Magnifying Glass | 100 gp | Sunbeam | N | PHB | 279 | 6 | |
Makeup | 1 gp | Friends | Y | PHB | 244 | 0 | Applied to face as spell is cast. |
Marked Sticks or Bones | 25 gp | Augury | N | PHB | 215 | 2 | Alternatively, tarot cards, tea leaves, etc. |
Mercury | 5 gp per ounce | Symbol | N | PHB | 280 | 7 | |
Mercury | 5 gp per ounce | Tenser's Floating Disk | N | PHB | 282 | 1 | |
Mercury | 5 gp per ounce | True Polymorph | N | PHB | 266 | 9 | |
Mica chip | --- | Shatter | N | PHB | 275 | 2 | |
Mistletoe sprig | 0.10 gp | Goodberry | N | PHB | 246 | 1 | |
Mistletoe sprig | 0.10 gp | Shillelagh | N | PHB | 275 | 0 | |
Molasses (a drop) | 0.10 gp per ounce | Slow | Y | PHB | 277 | 3 | |
Moonseeds | 20 gp | Moonbeam | N | PHB | 261 | 2 | |
Nut Shells (3) | --- | Confusion | N | PHB | 224 | 4 | |
Oak bark | --- | Barkskin | N | PHB | 217 | 2 | |
Oil | 0.10 gp per ounce | Guards and Wards | N | PHB | 248 | 6 | |
Oils and Unguents | 1,000 gp | Reincarnate | Y | PHB | 271 | 5 | |
Ointment for the Eyes | 25 gp | True Seeing | Y | PHB | 284 | 6 | The ointment is made of mushroom powder, saffron, and fat. |
Opaque Glass | 0.50 gp | Mordenkainen's Private Sanctum | N | PHB | 262 | 4 | |
Parchment, as a twisted loop | --- | Rope Trick | N | PHB | 272 | 2 | |
Parchment, with holy word written upon it | --- | Shield of Faith | N | PHB | 275 | 1 | |
Pearl | 100 gp | Identify | N | PHB | 252 | 1 | |
Petrified Eye of Newt | 15 gp | Hex | N | PHB | 251 | 1 | |
Phosphorescent Moss | 1 gp | Light | N | PHB | 255 | 0 | May use a firefly instead. |
Phosphorus | 1 gp | Conjure Elemental (Fire) | N | PHB | 225 | 5 | |
Phosphorus | 1 gp | Dancing Lights | N | PHB | 230 | 0 | |
Phosphorus | 1 gp | Fire Shield | N | PHB | 242 | 4 | |
Phosphorus | 1 gp | Symbol | N | PHB | 280 | 7 | |
Phosphorus | 1 gp | Wall of Fire | N | PHB | 285 | 4 | |
Pickled Octopus Tentacle | 8 gp | Hunger of Hadar | N | PHB | 251 | 3 | |
Pitch, a drop | 0.05 gp | Darkness | Y | PHB | 230 | 2 | |
Platinum Rings, two | 50 gp each | Warding Bond | N | PHB | 287 | 2 | |
Platinum Sword, miniature, with grip and pommel of copper and zinc | 250 gp | Mordenkainen's Sword | N | PHB | 262 | 7 | |
Polished Marble Stone | 5 gp | Mordenkainen's Magnificent Mansion | N | PHB | 261 | 7 | |
Pork Rind or other fat | 0.02 gp | Grease | Y | PHB | 246 | 1 | |
Pork Rind or other fat | 0.02 gp | Insect Plague | Y | PHB | 254 | 5 | |
Prayer Wheel | 10 gp | Regenerate | N | PHB | 271 | 7 | |
Quartz | 0.10 gp | Wall of Ice | N | PHB | 285 | 6 | |
Quill plucked from a sleeping bird | 50 gp | Dream | N | PHB | 236 | 5 | |
Quiver, with at least one piece of ammunition | 1 gp | Swift Quiver | N | PHB | 279 | 5 | |
Reed | --- | Water Breathing | N | PHB | 287 | 3 | |
Reliquary containing a Sacred Relic | 1,000 gp | Holy Aura | N | PHB | 281 | 8 | |
Rhubarb Leaf, powdered | 1 gp | Melf's Acid Arrow | N | PHB | 259 | 2 | |
Rose petals | 0.10 gp per ounce | Sleep | N | PHB | 276 | 1 | |
Rotten Egg | --- | Stinking Cloud | Y | PHB | 278 | 3 | |
Ruby (as dust) | 50 gp | Continual Flame | Y | PHB | 227 | 2 | |
Ruby (as dust) | 1,000 gp | Forbiddance | Y | PHB | 243 | 6 | |
Ruby (as dust) | 1,500 gp | Forcecage | N | PHB | 243 | 7 | |
Ruby (as dust) | 1,500 gp | Simulacrum | Y | PHB | 276 | 7 | |
Sacrificial Offering appropriate to deity | 25 gp | Divination | Y | PHB | 234 | 4 | |
Salt | 0.10 gp per ounce | Comprehend Languages | N | PHB | 224 | 1 | |
Salt | 0.10 gp per ounce | Gentle Repose | N | PHB | 245 | 2 | |
Sand | 0.05 gp per ounce | Conjure Elemental (Water) | N | PHB | 225 | 5 | |
Sand | 0.05 gp per ounce | Create/Destroy Water (Destroy) | N | PHB | 229 | 1 | |
Sand | 0.05 gp per ounce | Dream | N | PHB | 236 | 5 | |
Sand 0.05 gp per ounce | Sleep | N | PHB | 276 | 1 | ||
Sapphire | 1,000 gp | Drawmij's Instant Summons | Y | PHB | 235 | 6 | Sapphire is crushed to activate, consuming it at that time, not upon casting. |
Sesame Seeds | 1 gp per ounce | Passwall | N | PHB | 264 | 5 | |
Shamrock | --- | Shillelagh | N | PHB | 275 | 0 | |
Silk Square | 2 gp | Nystul's Magic Aura | N | PHB | 263 | 2 | |
Silver and Iron, powdered mixture | 5 gp | Dispel Good | [varies] | PHB | 233 | 5 | |
Silver and Iron, powdered mixture | 100 gp | Magic Circle | Y | PHB | 256 | 3 | |
Silver and Iron, powdered mixture | 5 gp | Protection from Evil/Good | [varies] | PHB | 270 | 1 | |
Silver Bar, ornately carved | 100 gp | Astral Projection | Y | PHB | 215 | 9 | |
Silver Mirror, small | 5 gp | Sanctuary | N | PHB | 272 | 1 | |
Silver Pins (3) | .1 gp per pin | Chain Lightning | N | PHB | 221 | 6 | |
Silver powder | 5 gp | See Invisibility | N | PHB | 274 | 2 | |
Silver Rings, as a linked pair | 5gp per ring | Telepathy | N | PHB | 281 | 8 | |
Silver Rod | 10 gp | Guards and Wards | N | PHB | 248 | 6 | |
Silver Spoon, tiny | 5 gp | Mordenkainen's Magnificent Mansion | N | PHB | 261 | 7 | |
Silver Whistle | 5 gp | Mordenkainen's Faithful Hound | N | PHB | 261 | 4 | |
Skunk Cabbage Leaves | 0.10 gp | Stinking Cloud | N | PHB | 278 | 3 | |
Snakeskin glove | 5 gp | Bigby's Hand | N | PHB | 218 | 5 | |
Snaketongue | --- | Mass Suggestion | N | PHB | 279 | 6 | |
Snaketongue | --- | Suggestion | N | PHB | 279 | 2 | |
Snow, enough to make a life-size copy of the target creature | --- | Simulacrum | Y | PHB | 276 | 7 | May substitute ice |
Soil mixture in a small bag | 0.05 gp | Move Earth | N | PHB | 263 | 6 | Clay, loam, sand, etc. |
Soot | --- | Comprehend Languages | N | PHB | 224 | 1 | |
Spheres of glass, crystal, or mineral | 2 gp | Feeblemind | N | PHB | 239 | 8 | |
Spider | --- | Spider Climb | N | PHB | 277 | 2 | |
Spiderweb | --- | Web | Y | PHB | 287 | 2 | |
Statue of the caster, carved from ivory and decorated with gems | 1,500 gp | Contingency | N | PHB | 227 | 6 | |
Stem of a Thorny Plant | 0.05 gp | Thorn Whip | N | PHB | 282 | 0 | |
Stone | --- | Earthquake | N | PHB | 236 | 8 | |
Stone | --- | Hallucinatory Terrain | N | PHB | 249 | 4 | |
Straw | --- | Water Breathing | N | PHB | 287 | 3 | |
String | --- | Unseen Servant | N | PHB | 284 | 1 | |
Sugar | 0.30 gp per ounce | Insect Plague | Y | PHB | 254 | 5 | |
Sulfur | 0.10 gp | Conjure Elemental (Fire) | N | PHB | 225 | 5 | |
Sulfur | 0.10 gp | Delayed Blast Fireball | N | PHB | 230 | 7 | |
Sulfur | 0.10 gp | Fireball | N | PHB | 241 | 3 | |
Sulfur | 0.10 gp | Flame Strike | N | PHB | 242 | 5 | |
Sumac Leaf | 1 gp | Flame Blade | N | PHB | 242 | 2 | |
Sunstone | 20 gp | Sunburst | N | PHB | 279 | 8 | |
Sweet Oil, a drop | 1 gp per ounce | Mass Suggestion | Y | PHB | 279 | 6 | |
Sweet Oil, a drop | 1 gp per ounce | Suggestion | Y | PHB | 279 | 2 | |
Talcum powder | 0.50 gp per pound | See Invisibility | Y | PHB | 274 | 2 | |
Tallow | 0.30 gp per pound | Flaming Sphere | N | PHB | 242 | 2 | |
Tarts | 0.15 gp | Tasha's Hideous Laughter | N | PHB | 280 | 1 | |
Tentacle of giant octopus or giant squid | --- | Evard's Black Tentacles | N | PHB | 248 | 4 | |
Thorns | 0.10 gp per dozen | Wall of Thorns | N | PHB | 287 | 6 | |
Thorns, seven | 0.10 gp per dozen | Spike Growth | N | PHB | 277 | 2 | |
Thread | 0.10 gp per spool | Mordenkainen's Faithful Hound | N | PHB | 261 | 4 | |
Tiny Piece of Target Matter | --- | Creation | N | PHB | 229 | 5 | |
Twig | 0.05 gp | Hallucinatory Terrain | N | PHB | 249 | 4 | |
Twig from a tree that has been struck by lightning | 25 gp | Witch Bolt | N | PHB | 289 | 1 | |
Umber Hulk Blood | 80 gp | Guards and Wards | N | PHB | 248 | 6 | |
Vessel to contain a Medium-sized creature | 2,000 gp | Clone | N | PHB | 222 | 8 | Urn, sarcophagus, coffin, etc. |
Water | --- | Armor of Agathys | Y | PHB | 215 | 1 | |
Water | --- | Conjure Elemental (Water) | Y | PHB | 225 | 5 | |
Water | --- | Control Water | Y | PHB | 227 | 4 | |
Water | --- | Create Food and Water | N | PHB | 229 | 3 | |
Water | --- | Flesh to Stone | Y | PHB | 243 | 6 | |
Water | --- | Ice Storm | Y | PHB | 252 | 4 | |
Water | --- | Sleet Storm | Y | PHB | 276 | 3 | |
Wire of fine silver | 1 gp per foot | Alarm | N | PHB | 211 | 1 | |
Wisp of Smoke | --- | Gaseous Form | Y | PHB | 244 | 3 | |
Wisp of Smoke | --- | True Polymorph | Y | PHB | 266 | 9 | |
Wood | 0.10 gp | Unseen Servant | N | PHB | 284 | 1 | |
Wychwood | 5 gp | Dancing Lights | N | PHB | 230 | 0 | |
Yew Leaf | 1 gp | Detect Poison and Disease | N | PHB | 231 | 1 |
TRAINING TIMES AND COSTS TABLE | ||
---|---|---|
Level of | Time (wks) | Cost Per |
Skill Sought | Required | Week (gp) |
Basic (new weapon) | 1 | 100 |
Skilled | 2 | 250 |
Expert | 4 | 500 |
Master | 8 | 750 |
Grand Master | 12 | 1000 |
CHANCE OF TRAINING SUCCESS TABLE | |||||
---|---|---|---|---|---|
Student's | Trainer's Knowledge | ||||
Knowledge | Basic | Skilled | Expert | Master | Grand Master |
None | 60% | 80% | 95% | 97% | 99% |
Basic | 1% | 50% | 70% | 90% | 95% |
Skilled | -- | 1% | 40% | 60% | 80% |
Expert | -- | -- | 1% | 30% | 50% |
Master | -- | -- | -- | 1% | 20% |
Grand Master | -- | -- | -- | -- | 1% |
MELEE HAND-HELD WEAPONS EASILY THROWN | |||||
---|---|---|---|---|---|
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Axe, Hand | BS | 10/20/30 | 1d6 | -- | -- |
P = M | SK | 15/25/35 | 1d6+2 | M-1AC/1 | -- |
1H | EX | 25/35/45 | 1d6+3 | M-2AC/2 | -- |
MS | 30/40/50 | P:2d4+4 S:1d6+4 | M-3AC/3 | -- | |
GM | 40/50/60 | P:2d4+7 S:1d6+6 | M-3AC/3 | -- | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Dagger | BS | 10/20/30 | 1d4 | -- | |
P = H | SK | 15/25/35 | 1d6 | H-1AC/1 | Double Damage (20) |
1H | EX | 20/30/45 | 2d4 | H-2AC/2 | Double Damage (19-20) |
MS | 25/35/50 | P:3d4 S:2d4+2 | H-2AC/2 | Double Damage (18-20) | |
GM | 30/50/60 | P:4d4 S:3d4+1 | H-3AC/3 | Double Damage (17-20) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Hammer, Throwing | BS | 10/20/30 | 1d4 | -- | -- |
P = H | SK | 10/20/30 | 1d4+2 | M-1AC/2 | Stun (s/m) |
1H | EX | 20/30/45 | 1d6+2 | M-2AC/3 | Stun (s/m) |
MS | 20/30/45 | P:1d6+4 S:1d4+4 | M-3AC/4 | Stun (s/m) | |
GM | 30/50/60 | P:1d6+6 S:1d4+6 | M-4AC/5 | Stun (s/m) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Javelin | BS | 30/ 60/ 90 | 1d6 | -- | -- |
P = H | SK | 30/ 60/ 90 | 1d6+2 | H-1AC/1 | Delay (s/m) |
1H | EX | 40/ 80/120 | 1d6+4 | H-2AC/1 | Delay (s/m) |
MS | 40/ 80/120 | P:1d6+6 S:1d4+6 | H-2AC/2 | Delay (s/m) | |
GM | 50/100/150 | P:1d6+9 S:1d4+8 | H-2AC/2 | Delay (s/m) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Net | BS | 10/ 20/ 30 | Nil | -- | Entangle |
P = M | SK | 15/ 25/ 35 | Nil | A-2AC/1 | Entangle(Sv-1) |
1H/2H | EX | 20/ 30/ 40 | Nil | A-4AC/2 | Entangle(Sv-2) |
MS | 25/ 35/ 45 | Nil | A-6AC/3 | Entangle(P:Sv-4 S:Sv-2) | |
GM | 30/ 40/ 50 | Nil | A-8AC/4 | Entangle(P:Sv-6 S:Sv-3) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Spear | BS | 20/ 40/ 60 | 1d6 | -- | Set |
P = A | SK | 20/ 40/ 60 | 1d6+2 | -- | Set |
1H | EX | 40/ 60/ 75 | 2d4+2 | -- | Set + stun |
MS | 40/ 60/ 75 | 2d4+4 | -- | Set + stun | |
GM | 60/ 75/ 90 | 2d4+6 | -- | Set + stun | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Tossed, Object | BS | 10/ 30/ 50 | Stone 1d3 | -- | Stun (s) |
P = A | BS | 10/ 30/ 50 | Oil 1d8 | -- | Ignite |
1H | BS | 10/ 30/ 50 | Holy Water 1d8 | -- | -- |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Trident | BS | 10/ 20/ 30 | 1d6 | -- | -- |
P = M | SK | 10/ 20/ 30 | 1d8+1 | -- | Skewer (up to 4HD) |
1H | EX | 20/ 30/ 45 | 1d8+4 | -- | Skewer (up to 7HD) |
MS | 20/ 30/ 45 | P:1d8+6 S:1d6+6 | -- | Skewer (up to 10HD) | |
GM | 30/ 45/ 60 | P:1d6+9 S:1d4+8 | -- | Skewer (up to 15HD) |
HAND-HELD MELEE WEAPONS RARELY THROWN | |||||
---|---|---|---|---|---|
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Battleaxe | BS | -- | 1d8 | -- | -- |
P = M | SK | -- | 1d8+2 | M-2AC/2 | Delay |
2H | EX | --/5/10 | 1d8+4 | M-3AC/2 | Delay |
MS | --/5/10 | P/1d8+8, S/1d8+6 | M-3AC/3 | Delay + stun | |
GM | 5/10/15 | P/1d10+10, S/1d8+8 | M-4AC/4 | Delay + stun | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Club or Torch | BS | -- | 1d6 | -- | -- |
P = M | SK | -- | 1d6+1 | A-1AC/2 | Deflect(1) |
1H | EX | --/15/25 | 1d6+3 | A-2AC/2 | Deflect(1) |
MS | --/15/25 | P/1d6+5, S/1d4+5 | A-3AC/3 | Deflect(2) | |
GM | 10/25/40 | P/1d6+6, S/1d4+6 | A-4AC/4 | Deflect(2) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Warhammer | BS | -- | 1d6 | -- | -- |
P = H | SK | -- | 1d6+2 | M-2AC/2 | -- |
1H | EX | --/10/20 | 1d8+2 | M-3AC/3 | -- |
MS | --/10/20 | P/1d8+5, S/1d6+4 | M-4AC/3 | -- | |
GM | 10/20/30 | P/1d8+7, S/1d6+7 | M-5AC/4 | -- | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Mace | BS | -- | 1d6 | -- | -- |
P = A | SK | -- | 2d4 | H-1AC/1 | -- |
1H | EX | --/10/20 | 2d4+2 | H-2AC/2 | -- |
MS | --/10/20 | 2d4+4 | H-3AC/3 | -- | |
GM | 10/20/30 | 2d4+6 | H-4AC/3 | -- | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Sword, Bastard | BS | -- | 1d6+1 | -- | -- |
P = H | SK | -- | 1d6+3 | H-1AC/1 | -- |
1H | EX | -- | 1d6+5 | H-2AC/2 | Deflect(1) |
MS | -- | P/1d8+8, S/1d6+7 | H-3AC/2 | Deflect(1) | |
GM | -- | P/1d8+10, S/1d6+8 | H-4AC/3 | Deflect(2) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Sword, Bastard | BS | -- | 1d8+1 | -- | -- |
P = H | SK | -- | 1d8+3 | -- | Deflect(1) |
2H | EX | --/--/5 | 1d8+5 | H-1AC/1 | Deflect(1) |
MS | --/--/5 | P/1d10+8, S/1d8+7 | H-2AC/2 | Deflect(2) | |
GM | --/ 5/10 | P/1d12+10,S/1d10+8 | H-3AC/2 | Deflect(3) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Sword, Long | BS | -- | 1d8 | -- | -- |
P = H | SK | -- | 1d12 | H-2AC/1 | Deflect(1) + disarm |
1H | EX | --/ 5/10 | 2d8 | H-2AC/2 | Deflect(2) + disarm(Sv+1) |
MS | --/ 5/10 | P/2d8+4, S/2d6+4 | H-3AC/3 | Deflect(2) + disarm(Sv+2) | |
GM | 5/10/15 | P/2d8+8, S/2d6+8 | H-4AC/3 | Deflect(3) + disarm(Sv+4) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Sword, Short | BS | -- | 1d6 | -- | -- |
P = H | SK | -- | 1d6+2 | H-1AC/1 | Deflect(1) + disarm(Sv+1) |
1H | EX | --/10/20 | 1d6+4 | H-2AC/2 | Deflect(2) + disarm(Sv+2) |
MS | --/10/20 | P/1d6+7, S/1d4+7 | H-2AC/3 | Deflect(2) + disarm(Sv+4) | |
GM | 10/20/30 | P/1d6+9, S/1d4+9 | H-3AC/4 | Deflect(3) + disarm(Sv+6) |
RANGED WEAPONS | |||||
---|---|---|---|---|---|
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Blowgun, Short | BS | 10/20/30 | Nil | -- | Poison- |
P = A | SK | 15/20/30 | Nil | -- | Poison(Sv-1) |
1H | EX | 15/25/35 | Nil | -- | Poison(Sv-2) |
MS | 20/25/35 | Nil | -- | Poison(Sv-3) | |
GM | 25/30/40 | Nil | -- | Poison(Sv-4) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Blowgun, Long | BS | 20/25/30 | Nil | -- | Poison- |
P = H | SK | 20/25/30 | Nil | -- | Poison(Sv-1) |
2H | EX | 25/30/40 | Nil | -- | Poison(Sv-2) |
MS | 30/35/40 | Nil | -- | Poison(Sv-3) | |
GM | 39/40/50 | Nil | -- | Poison(Sv-4) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Bola | BS | 20/40/60 | 1d2 | -- | Strangle(20) |
P = H | SK | 25/40/60 | 1d3 | H-1AC/1 | Strangle(20)(Sv-1) |
1H | EX | 30/50/70 | 1d3+1 | H-2AC/2 | Strangle(19-20)(Sv-2) |
MS | 35/50/70 | 1d3+2 | H-3AC/3 | Strangle(18-20)(P:Sv-3)(S:Sv-2) | |
GM | 40/60/80 | 1d3+3 | H-4AC/3 | Strangle(17-20)(P:Sv-4)(S:Sv-2) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Bow, Long | BS | 70/140/210 | 1d6 | -- | -- |
P = M | SK | 90/150/220 | 1d8+1 | H-1AC/1 | Delay (s/m) |
2H | EX | 110/170/230 | 1d10+2 | H-2AC/1 | Delay (s/m) |
MS | 130/180/240 | P:3d6 S:1d10+4 | H-2AC/2 | Delay (s/m) | |
GM | 150/200/250 | P:4d4+2 S:1d19+6 | H-2AC/2 | Delay (s/m) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Bow, Short | BS | 50/100/150 | 1d6 | -- | -- |
P = M | SK | 60/110/160 | 1d6+2 | H-1AC/1 | Delay (s) |
2H | EX | 80/130/170 | 1d6+4 | H-1AC/2 | Delay (s) |
MS | 90/130/180 | P:1d8+6 S:1d4+6 | H-2AC/2 | Delay (s) | |
GM | 110/140/190 | P:1d10+8 S:1d6+7 | H-2AC/2 | Delay (s) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Crossbow, Hvy | BS | 80/160/240 | 2d4 | -- | -- |
P = H | SK | 90/160/240 | 2d6 | M-1AC/1 | Stun(s/m) |
2H | EX | 100/170/240 | 2d6+2 | M-2AC/2 | Stun(s/m) |
MS | 110/170/240 | P:3d6+2 S:1d12+4 | M-3AC/2 | Stun(s/m) | |
GM | 120/180/240 | P:4d4+4 S:1d10+6 | M-2AC/3 | Stun(s/m) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Crossbow, Lgt | BS | 60/120/180 | 1d6 | -- | -- |
P = H | SK | 60/120/180 | 1d6+2 | M-1AC/1 | Stun(s) |
2H | EX | 75/130/180 | 1d6+4 | M-2AC/2 | Stun(s) |
MS | 75/130/180 | P:1d8+6 S:1d4+6 | M-2AC/3 | Stun(s) | |
GM | 90/140/180 | P:1d6+7 S:2d4+5 | M-3AC/3 | Stun(s) | |
Weapon | Lvl | Ranges | Damage | Defense | Special Effects |
Sling | BS | 40/ 80/160 | 1d4 | -- | -- |
P = H | SK | 40/ 80/160 | 1d6 | H-1AC/2 | Stun(s/m) |
1H | EX | 60/110/170 | 2d4 | H-2AC/3 | Stun(s/m) |
MS | 60/110/180 | P:3d4 S:1d8+2 | H-3AC/3 | Stun(s/m) | |
GM | 80/130/180 | P:4d4 S:1d10+2 | H-4AC/4 | Stun(s/m) |
HAND-HELD MELEE WEAPONS ONLY | ||||
---|---|---|---|---|
Weapon | Lvl | Damage | Defense | Special Effects |
Blackjack | BS | 1d2 | -- | Knockout |
P = A | SK | 2d2 | -- | Knockout (save-1) |
1H | EX | 1d4+1 | -- | Knockout (save-2) |
MS | P/1d4+3, S/1d6+2 | -- | Knockout (save-3) | |
GM | P/1d4+5, S/1d6+2 | -- | Knockout (save-4) | |
Weapon | Lvl | Damage | Defense | Special Effects |
Cestus | BS | 1d3 | -- | No off-hand penalty |
P = H | SK | 1d4+1 | -- | No off-hand penalty |
1H | EX | 2d4 | -- | No off-hand penalty |
MS | P/2d4, S/1d4+3 | -- | No off-hand penalty | |
GM | P/3d4, S/2d4+3 | -- | No off-hand penalty | |
Weapon | Lvl | Damage | Defense | Special Effects |
Halberd | BS | 1d10 | -- | Hook + Disarm |
P = H | SK | 1d10+3 | H-1AC/1 | Hook(Sv-1) + Disarm |
2H | EX | 1d10+3 | H-2AC/1 | Hook(Sv-2) + Disarm + Deflect(1) |
MS | P/1d8+10, S/1d8+8 | H-2AC/2 | Hook(Sv-3) + Disarm + Deflect(1) | |
GM | P/1d6+15, S/1d6+12 | H-3AC/2 | Hook(Sv-4) + Disarm + Deflect(2) | |
Weapon | Lvl | Damage | Defense | Special Effects |
Lance | BS | 1d10 | -- | Mounted Charge |
P = M | SK | 1d10+3 | M-2AC/1 | Mounted Charge |
2H | EX | 1d10+3 | M-3AC/2 | Mounted Charge |
MS | P/1d8+12, S/1d6+10 | M-3AC/2 | Mounted Charge | |
GM | P/1d8+16, S/1d6+12 | M-4AC/2 | Mounted Charge | |
Weapon | Lvl | Damage | Defense | Special Effects |
Pike | BS | 1d10 | -- | -- |
P = H | SK | 1d12+2 | H-2AC/1 | Deflect(1) |
2H | EX | 1d12+5 | H-2AC/2 | Deflect(1) |
MS | P/1d12+9, S/1d10+8 | H-3AC/2 | Deflect(2) | |
GM | P/1d10+14,S/1d8+10 | H-3AC/3 | Deflect(2) | |
Weapon | Lvl | Damage | Defense | Special Effects |
Poleaxe | BS | 1d10 | -- | -- |
P = H | SK | 1d10+3 | H-2AC/1 | Deflect(1) |
2H | EX | 1d10+6 | H-2AC/2 | Deflect(1) |
MS | P/1d10+10,S/1d10+8 | H-3AC/2 | Deflect(2) | |
GM | P/1d8+16,S/1d8+12 | H-3AC/3 | Deflect(2) | |
Weapon | Lvl | Damage | Defense | Special Effects |
Shield, Horned | BS | 1d2 | A-1AC/1 | Second Attack |
P = A | SK | 2d2 | A-1AC/1 | Off-hand attack |
1H | EX | 1d4+1 | A-1AC/2 | Off-hand attack |
MS | P/1d4+3, S/1d6+1 | A-1AC/4 | Off-hand attack | |
GM | P/1d4+5, S/1d6+2 | A-1AC/6 | Off-hand attack | |
Weapon | Lvl | Damage | Defense | Special Effects |
Shield, Knife | BS | 1d4+1 | A-1AC | Off-hand attack + breaks |
P = A | SK | 1d6+1 | A-1AC | Off-hand attack + breaks |
1H | EX | 2d4+1 | A-2AC | Off-hand attack + breaks |
MS | P/3d4, S/2d4+2 | A-2AC | Off-hand attack + breaks | |
GM | P/4d4, S/3d4+1 | A-2AC | Off-hand attack + breaks | |
Weapon | Lvl | Damage | Defense | Special Effects |
Shield, Sword | BS | 1d4+2 | A-1AC/2 | Off-hand attack + breaks |
P = A | SK | 1d6+3 | A-1AC/2 | Off-hand attack + breaks |
1H | EX | 1d6+4 | A-2AC/3 | Off-hand attack + breaks |
MS | P/1d6+7, S/1d4+7 | A-2AC/3 | Off-hand attack + breaks | |
GM | P/1d6+9, S/1d4+9 | A-3AC/4 | Off-hand attack + breaks | |
Weapon | Lvl | Damage | Defense | Special Effects |
Shield, Tusked | BS | 1d4+1 | A-1AC | Off-hand attack + breaks |
P = A | SK | 1d6+2 | A-2AC | Off-hand attack + breaks |
1H | EX | 2d4+2 | A-2AC | Off-hand attack + breaks |
MS | P/2d4+4, S/1d6+5 | A-3AC | Off-hand attack + breaks | |
GM | P/1d8+6, S/1d8+3 | A-3AC | Off-hand attack + breaks | |
Weapon | Lvl | Damage | Defense | Special Effects |
Staff | BS | 1d6 | -- | -- |
P = A | SK | 1d6+2 | A-1AC/2 | Deflect(1) |
1H | EX | 1d8+2 | A-2AC/2 | Deflect(2) |
MS | P/1d8+5, S/1d6+4 | A-3AC/3 | Deflect(3) | |
GM | P/1d8+7, S/1d6+7 | A-4AC/4 | Deflect(4) | |
Weapon | Lvl | Damage | Defense | Special Effects |
Greatsword | BS | 1d10 | -- | -- |
P = A | SK | 2d6+1 | -- | Stun + Deflect(1) |
2H | EX | 2d8+2 | -- | Stun + Deflect(2) |
MS | P/3d6+3, S/2d8+3 | -- | Stun + Deflect(2) | |
GM | P/3d6+6, S/3d6+2 | -- | Stun + Deflect(3) | |
Weapon | Lvl | Damage | Defense | Special Effects |
Whip | BS | 1d2 | -- | Entangle |
P = A | SK | 1d4 | M-2AC/2 | Entangle(Sv-1) |
1H | EX | 1d4+1 | M-3AC/3 | Entangle(Sv-2) |
MS | P/1d4+3, S/1d3+2 | M-4AC/3 | Entangle(Sv-3) | |
GM | P/1d4+5, S/1d3+3 | M-4AC/4 | Entangle(Sv-4) |
BREAKS | Whenever the wielder of a shield weapon or his foe rolls the exact number needed to hit the other, there is a chance that one of the shield weapons blades will break. With a subsequent roll of 5 or less on 1d10, a blade breaks. |
CHARGE | If the wielder charges 20 yards or more and strikes his target, the victim takes double damage. |
DEATH | The victim is reduced to -10 hit points. |
DEFLECT | In addition to any attacks, the wielder of this weapon may attempt to deflect the number of melee and thrown weapon attacks indicated in one round. To deflect each attack, the character must make a saving throw vs. death ray. |
DELAY | The victim hit by this weapon must make a saving throw or lose initiative the next round. If the type of saving throw is not specified, it is a save vs. paralysis. For missile attacks, this effect occurs only at the indicated ranges. |
DISARM | The wielder of this weapon may attempt to disarm an opponent instead of making a normal attack. The attacker must roll to hit the target. The victim can save his weapon by rolling less than or equal to his DEX . If the attacker has the Disarm Combat option, the victim must add a +5 penalty to his die roll. The DM should determine DEX scores for NPCs and monsters or else assume a DEX score of 11. In addition, for each level of mastery the attacker has gained beyond basic, the victim suffers a penalty of +1 to his roll vs. the effect. |
DOUBLE DAMAGE | On a natural roll of the number(s) indicated, the weapon inflicts double damage. |
ENTANGLE | An entangled victim cannot attack, cast spells, or move. The victim may make a saving throw vs. death ray each round to escape. |
HOOK | Instead of making a normal attack, the wielder of this weapon may attempt to hook and pull down a foe. The attacker must roll to hit. this causes the minimum damage possible for the weapon; the victim must make a save bs. paralysis or fall down. A +4 bonus to attack rolls applies when attacking a fallen foe. A fallen foe also has a -4 penalty to all saving throws and a -2 penalty to attack rolls while on the ground. A character can stand up next round, but loses initiative. |
IGNITE | Fire has a chance to ignite anything flammable that it hits. The chance is equal to 5% (rolled on d100) per point of damage caused in each round. If an item ignites it will burn for d6 rounds causing 1d4 points of damage each round. |
KNOCKOUT | The victim is rendered unconscious for d100 rounds. |
NO OFF-HAND PENALTY | When using the two weapon combat rule, the cestus does not take a -4 penalty or the -1 weapon mastery level penalties when used in the off-hand. If the character uses two cesti, he can strike with both weapons at the same chance for success. |
PARALYSIS | Freezes a creature in place for d6 turns. A paralyzed creature is aware of what is happening but cannot move, attack, talk, or cast spells. Any curing spell can negate the effects of paralysis, but they do not cure damage in addition to removing the paralysis. |
SECOND ATTACK | The wielder is able to make a second attack with this shield weapon while attacking with another one-handed weapon in his other hand. This second attack is made with no off-hand penalty. |
SET VS CHARGE | If the wielder is aware of a charging enemy, he may set this weapon against the charge. A charge only takes place when the enemy rushes the wielder at 20 yards this round. If the wielder's weapon hits the charging foe, it inflicts double listed damage. |
SKEWER | If the target has no more than the number of HD indicated, the wielder of this weapon may decide to skewer him instead of strike him normally. A normal attack consists of striking the target and withdrawing the trident for another attack; with the skewer, the attacker thrusts his trident into the target and twists it so that it is not easily extracted. Once the weapon hits, it is stuck; it will remain stuck for 1d4+4 rounds, after which time the victim's movements will causing it to come free. For each round a victim remains skewered, he automatically takes 1d6 points of damage. |
SLOW | The victim is slowed and can move and attack at only half his normal movement rate. He can cast no spells while slowed. |
STRANGLE | If the attacker makes a natural roll of the number(s) indicated, the victim must make a successful save vs. death ray or become immediately paralyzed and die in 1d6+2 rounds unless rescued. If the victim escapes, he survives but remains paralyzed for 2d6 rounds. |
STUN | If the victim is approximately the same size as the attacker or smaller, he is stunned if he fails a saving throw vs. death ray. A stunned character moves at 1/3 speed and cannot attack or cast spells. The character also has a +2 armor class penalty and a -2 saving throw penalty. A stunned character can make a saving throw vs. death ray each round to recover from the stun effect. For missile weapons, this effect occurs only at the specified ranges. |
Striking Procedure Checklist |
---|
1. The player announces in their post the intent to strike. The character can strike with fist, foot (kick), head (butt), or knee. If he intends to use a fist , the character must be empty-handed, or may drop or put away an item in his striking hand |
2. Normal initiative and attack roll procedures executed. |
3. If the strike hits, the character does the base damage of 0 plus bonuses from high strength. |
4. A victim hit by a strike must roll a d20, subtract CON score from the roll. If total is 1 or more, the victim is stunned for a round. Also, a save vs death ray with a +4 bonus to the roll, or suffer a knockout. The duration of a knockout is simply the resulting difference in the d20 minus CON roll in combat rounds |
Status Scale | |
---|---|
Free | Beginning of wrestling combat |
Grab | A character grabbed can still do many things. The easiest being drop everything and counter-grapple the wrestling attack. He can also throw a small or medium weapon at a target or attack unarmed or with a small weapon against the wrestler. He cannot fire a missile weapon, cast a spell, use a magic item, etc. |
Takedown | A character taken down has fewer options. He can throw only small weapons at a target and attack either unarmed or with a small weapon. Counter-grappling against the attacker is still available in a takedown. |
Pin | A pinned character can perform no combat maneuvers. Once per round, he can make his wrestling roll (at -3 penalty) to try to escape the pin. If he beats the wrestler's roll , he breaks the pin and returns to the takedown status. |