Saternesdæg 1100 hrs High Sun
The companions leave the ancient monastery before the new sun breaches the horizon having gathered the few iron-bloom mushrooms needed to add to the brew which might save the people of Falcon's Hollow from the black scour taint. Now they have only to retrieve the last ingredient, a pickled root. According to Jhaelin's recount of his memories, the only source which might have such a thing locally is the old hag known as Ulizmila, a wise woman and practitioner of the old ways. While some have said she is a monstrous hag and great, great granddaughter of Baba Yaga herself, the Witch Queen of the North, others knew her as a harsh but wise sage willing to share her wisdom for strange and often morbid prices.
The early morning is cool with leaves and grasses heavily burdened with overnight dew. Birds chirp incessantly as the companions once again enter the forest known as Darkmoon Vale (sometimes referred to as darkwood vale). Travel is slow as the companions push through rough foothill terrain. There are no paths and the thick underbrush must be pushed aside or hacked through to make any progress.
As the sun arcs into the hours of high sun, five hands since leaving the dwarven monastery, the low clinging clouds have burned off and the heat of the day has well began. The morning dew is gone now and the humidity is high which in turn makes it feel hotter than it actually is. The air is hazy. The heat is stifling and annoying to anyone in armor heavier than leather. Every companion is once again drenched in sweat from the effort of hiking and strenuous work to get through the forest. Insects, if they are not biting, are buzzing about in annoyance.
The sounds of the forest become suddenly distant as the trees part, opening into a small, almost perfectly circular glade. The nearest stands of pine, eyln, and darkwood-- all typically sturdy woods-- twist away from the clearing, as if bent by some impossibly strong wind or seemingly in an attempt to flee despite their paralyzed roots. At the glade's center squats an ugly cottage, little more than a pile of twigs, shoots, and ivy stacked upon mud walls. From the thatched roof dangle bundles of gnarled roots, old dried beast carcasses, and knuckle-boned bangles, all clattering together like gruesome wind chimes from what little breeze there is. A dozen small thatched fetishes-- each shaped like a tiny man, imp, or rearing serpent-- stand propped in a yard of high grasses, keeping guard before a rickety plank door.
Perceptibly, it looks as if this place has been vacant a very long time...
The clearing is roughly 120 feet in diameter with a dilapidated, circular, 15-foot cottage at its center. The PC's stand on the west end of the clearing.