Character Creation Thread - Prince of Boredom: Max
Name: Max
Playbook: Delinquent
Look: Man, White, Jaded Eyes
Rebellious Clothing
No Costume
Abilities: Teleportation, <still considering second power>
Labels:
Danger: 0
Freak: +1
Savior: -1
Superior: +2
Mundane: +1
Conditions:
[] Afraid (-2 to directly engage a threat)
[] Angry (-2 to comfort or support or pierce the mask)
[] Guilty (-2 to provoke someone or assess the situation)
[] Hopeless (-2 to unleash your powers)
[] Insecure (-2 to defend someone or reject others’ influence)
Relationships:
You keep trying to impress _________________ with your antics.
You and ________________ pulled an awesome (if illegal) stunt together.
Influence:
Delinquent Moves:
Criminal Mind
When you assess the situation, you can always ask one of the
following questions, even on a miss:
- what here is useful or valuable to me?
- how could I best infuriate or provoke ____________?
- what’s the best way in/way past?
Troublemaker
When you help a teammate through destructive, criminal, or
rule-breaking actions, you can give them a +2 instead of a +1
when you spend a Team from the pool.
Are you watching closely?
When you mislead, distract, or trick someone, roll + Superior.
On a hit, they are fooled, at least for a moment. On a 10+,
choose three. On a 7-9, choose two.
- you get an opportunity
- you expose a weakness or flaw
- you confuse them for some time
- you avoid further entanglement
On a miss, you’re hopelessly embroiled in it and under
pressure; mark a condition.
Team Moves:
When you share a triumphant celebration with someone, ask them if
they think you’re cool. If they say yes, give them Influence and
take Influence over them. If they say no, mark a condition or
spurn them immediately. If they’re a teammate, then either way,
add a Team to the pool.
When you share a vulnerability or weakness with someone, give them
Influence over you, and ask them who they’d like you to be. Mark
potential if you show them that person. If they’re a teammate, add
a Team to the pool no matter what.
Potential: 0