Re: Alone in the Badlands
Nantas at first isn't at the top of his form for sure, but he hangs on and tries harder. You can see from his face that he's not happy with his performance.
Noticing that his opponents, maybe lazy, maybe out of practice, maybe just scared by the mighty size of the Green Men, are reacting poorly to his demonstration attack, Nantas keeps going and, after touching (without much precision, to be hones) his first opponent, he rolls and surprises the second, twists on his lower legs and touches the third, behind him, springs into a somersault and touches the fourth and fifth opponents at the same time, using his twin blades.
Finally, Nantas goes back to his previous, low profile attitude, after putting his sabres in their sheaths and shaking his head, showing his disappointment for what he seems to consider a poor show... that anyway made him touch with his blades five opponents without them even being able to raise a finger against him!
[OOC: 23:15, Today: Nantas rolled 35 using 2d20 with rolls of 20,15. Cunning 9; Daring 9.
23:15, Today: Nantas rolled 19 using 2d20 with rolls of 6,13. Cunning 9; Daring 9, +2 Threat.]
18:42, Today: Jeddak rolled 36 using 2d20 with rolls of 19,17. Minion Defend 9/4-
- 0 successes....again
It would be nice to see you guys just sweat. Nothing big, just sweat it a little :P
Nantas you hit your target minion, roll your damage (2d6 for a blade). Your extra 3 successes become Momentum. Your 4 Armed for War talent also causes you to generate an extra Momentum in situations like this.
Just like Demetrius, you also have 4 Momentum to spend. Assuming you roll at least 1 damage and dispatch your initial target I assume you'll want to spend all 4 Momentum to take out the remaining guards, correct?
Again, feel free to describe how you expertly earn 1st touch on all of your opponents.
EDIT: Oh and instead of inflicting a Complication on you for the 20 you rolled I'm going to add 2 more points of Threat to my pool.
[EDIT OOC: 20:24, Today: Nantas rolled 9 using 2d6 with rolls of 3,6. damage
Nantes carefully avoids hurting too much any single opponent (let alone killing them or maiming them), but will use the extra momentum for touching all five opponents.
To be honest, the first roll (20, 15) made me sweat quite a bit... anyway, I edited the text in this post as you suggested.]
This message was last edited by the player at 20:10, Wed 31 Mar 2021.