Nighttime Raid
Demetrius is stymied in his initial attempt to stretch the bars enough to allow the red man to squeeze through. The fellow is of little help and possibly berates the Earthman as he works; it's difficult for Demetrius to be certain as the Barsoomian language is still very new and the red man communicating so rapidly and animated.
Nanta, the Tharks and Aeryn rush for the crates and the towering Martians waste little time in sending two crashing to the deck, spilling their contents. The first contains numerous blades while the second a cache of pistols. Wasting little time the Tharks and Aeryn grab one of each.
Meanwhile the alert slaver moves to his nearby comrades and apprises them of the danger to their rear. With angry cries a group of five rush towards to front of the ship, intending to round the corner and confront those looting the crates of weapons, while another group of five rush towards the rear and will likely circle round from behind, perhaps coming down the very walkway where Demetrius yet remains. Undoubtedly they intend to catch the group in a crossfire.
Zones: Fore (Nantas, Aeryn, Tharks), Walkway 1, Walkway 2, Walkway 3 (Demetrius), Outer Port (Salver Groups 1 & 2), Outer Starboard, Aft - Basically this level is a big rectangle with 3 walkways going through it between the rows of cells.
In same zone you are considered Near - Characters can shoot at, speak with, and generally interact with anyone Near. You can easily move to Immediate and engage in melee. Normal distance for pistols.
In adjacent zones you are considered Away - Normal distance for rifles. Increased difficulty for Pistols.
2 Zones distance is Far - Increased difficulty for rifles.
To move from one walkway to another you must 1st move to either Fore or Aft
The space is not tidy. There are various crates, items, etc about so it is always assumed characters have cover or otherwise are not at a disadvantage during combat.
You always get a Conflict, Move (1 zone), Spoken, & Free actions on your turn. You may forego your Conflict action for another Move (move additional zone).
Slaver Group 1 appears headed towards Fore to engage you in Close or Immediate attacks.
Slaver Group 2 appears headed towards Aft and then presumably will either come down one of the walkways or go around to Outer Starboard.
You may declare you actions 1st and either wait for your opponents where you are or move to meet them.
This message was last edited by the GM at 01:16, Tue 24 Nov 2020.