Here is the general chat.
Getting things going again. Working on characters now. Did a small update to the Game Mechanics for Monster Souls when you destroy them etc. Here was the change:
Monster Death
On the death of a monster it releases Essence relative to its Rank. If the souls is broken down then it will provide an additional amount of Essence and may release a number of Aspects and Natures up to the maximum they possess. The deity will get to choose the Aspect/Nature he receives from the soul itself but only a certain amount of them will be had. Those not chosen will return to Creation. Ranks in Animancy will allow you to choose additional Aspects/Natures that are available within the soul.
Note that Rank 0 souls do not give out Aspects/Natures. They are to weak and fragile that when destroyed the Aspects/Natures that were bound to them dissipate back into Creation.
Rank | Base | Dissolution | Aspect/Nature |
0 | 5 | 10 | 0 |
1 | 10 | 20 | 1 |
2 | 25 | 50 | 2 |
3 | 50 | 100 | 2 |
4 | 100 | 200 | 3 |
5 | 200 | 400 | 3 |
6 | 400 | 800 | 4 |
7 | 750 | 1,500 | 4 |
8 | 1,500 | 3,000 | 5 |
9 | 3,000 | 6,000 | 5 |
10 | 6,000 | 12,000 | 6 |
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So from now on, Rank 0 monsters do not give out Aspects/Natures (but may contain them) and you get to CHOOSE the Aspect/Nature you get from the monster soul from those it has BUT only upto a limit equal to the amount in the colomn based on its Rank + the Rank you have in Animancy (So Rank 3 in Animancy will give you access to 3 more Aspects/Natures to take out of a soul than the base amount allowed)
Enjoy