Re: [October 2058] Devil�s Night (Crew: Pacer and Sidewinder)
The mundane.
,,Hör auf zu reden und hol uns von hier.’’ Werner cries in frustration as the BMW picks its way through the debris of Lower Washington park. But for the fact that your turret had forced the drone away, you would be sitting ducks for its next attack run. But even though it makes a tight banking turn to come back around trying to bring its rockets to bear, you have time to get to the rotorcraft and dismount.
Taking cover behind the door of the sedan, the little German sub machine gun barks as you bring it up, spraying full auto toward the drone…
@Pacer. Suppressing Fire. 20:35, Today: Mr. Johnson, on behalf of Pacer, rolled 13 using 2d6+1 ((6,6)). CRITICAL something good happens.
…precision engineering and a steady hand serve you well. Your spray of bullets force the drone to bank away again, but the rigger in the other end misjudged your fire and steers into the spray of bullets. The hail of fire catches the drone across the dorsal edge and along the port side wing. Sparks fly as the electronics controlling an aileron are severed putting it into a flat spin that brings it to the ground.
Chaotic World seems unnecessary unless you just want to show off.
The sky is clear of mundane threats and you can move Werner safely to the evac aircraft.
The astral.
Suddenly the aetheric planes surrounding Lower Washington Park were crackling with mana and mage light. The two spirits and the astral presence of the opposing mage cast glaring light on the dead greys of the urban landscape.
Natrixs’ hissed her frustration at not being permitted to kill the mage outright. she isss not permitted to sssstrike? your motivesss confusssse …
Ally Spirt - Harm 20:58, Today: Mr. Johnson, on behalf of Sidewinder, rolled 9 using 2d6+2 ((5,2)). weak success.
… she obeyssss
The sprit slithers off toward the mage and rears up to confront the astral traveller. She strikes, fast as a thought, throwing herself at the mage and wrapping her sinewy form about the ghostly image…
The mage is grappled.
…but you can feel the hold on your spirit slip as the the mage grasps it’s mana and tries to banish it.
Lose one service, services remaining: 2
seek and find…
Watcher Spirit - Search 20:59, Today: Mr. Johnson, on behalf of Sidewinder, rolled 8 using 2d6+3 ((4,1)). weak success
The little spirits' voice comes to your mind as you feel it spring free of your control. it is here... it reports, and you see its form flitting off in the distance, somewhere across the estuary if you have the geography right, but you can't be certain since the little spirit slipped away.
Chaotic World seems a bit unnecessary now...
The astral is clear of mundane threats and you can move Werner safely to the evac aircraft.
@Sidewinder. Didn’t we settle on Natrixs as ‘she’ in a PM? I mean the spirit itself is neither male nor female, but, in the construct within which this particular spirit chooses to ally with Sidewinder, she chooses to be she.
Snake, is an egregore, born of human collective consciousness but very very real. The collective belief in the totem gives it a presence that approaches the status of the divine. Snake is most definitely SHE.