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14:29, 14th May 2024 (GMT+0)

The Fall of Skelo, Scene 2: The Badlands.

Posted by The DirectorFor group archive Z
Stormrider Sureheart
player, 157 posts
Wed 15 May 2019
at 13:35
  • msg #301

Re: The Fall of Skelo, Scene 2: The Badlands

Without a horse how many items can i carry?
Garl Ligoosh
player, 285 posts
Turn that ofal down!
Thu 16 May 2019
at 05:07
  • msg #302

Re: The Fall of Skelo, Scene 2: The Badlands

01:06, Today: Secret Roll: Garl Ligoosh rolled 7 using 2d6.  Magical Lore.
The Director
GM, 575 posts
Thu 16 May 2019
at 14:07
  • msg #303

Re: The Fall of Skelo, Scene 2: The Badlands

In reply to Stormrider Sureheart (msg # 301):

[OOC: a backpack can carry ten items, with a saddlebag (on a horse) you can carry twice as much)]
The Director
GM, 576 posts
Thu 16 May 2019
at 14:09
  • msg #304

Re: The Fall of Skelo, Scene 2: The Badlands

In reply to Garl Ligoosh (msg # 302):

Garl remembers just that Saint Zenus was some kind of ascetic miracle worker of the past.
Stormrider Sureheart
player, 158 posts
Fri 17 May 2019
at 00:38
  • msg #305

Re: The Fall of Skelo, Scene 2: The Badlands

OOC: The 10 items exclude weapons and armour right?
The Director
GM, 577 posts
Fri 17 May 2019
at 13:04
  • msg #306

Re: The Fall of Skelo, Scene 2: The Badlands

In reply to Stormrider Sureheart (msg # 305):

[OOC: the ten items are the items in your backpack, excluding what you wear (for example the armor) and what you have in hand, like a weapon). AFF2 doesn't goo too much into encumbrance calculations of each single, but prefer staying pretty light on this issue]
Stormrider Sureheart
player, 159 posts
Fri 17 May 2019
at 16:04
  • msg #307

Re: The Fall of Skelo, Scene 2: The Badlands

OOC: means I can basically put 10 meals in backpack if my rope is slung on my belt and my bedroll is placed on top of the backpack?
Robustous Clovetrue
player, 113 posts
Fri 17 May 2019
at 20:27
  • msg #308

Re: The Fall of Skelo, Scene 2: The Badlands


"Perhaps the nomad horsemen will be able to help us once they arrive, they may know more of these lands ?" His beer arrives and Robustous drank it down deeply, ordering another before the waitress left.



-
The Director
GM, 578 posts
Sat 18 May 2019
at 02:53
  • msg #309

Re: The Fall of Skelo, Scene 2: The Badlands

In reply to Stormrider Sureheart (msg # 307):

[OOC: no, that's cheating ;) Let's stay realistic.]
This message was last edited by the GM at 02:53, Sat 18 May 2019.
Stormrider Sureheart
player, 160 posts
Sat 18 May 2019
at 03:11
  • msg #310

Re: The Fall of Skelo, Scene 2: The Badlands

Thats how we go on hikes... hahahaha
okie 9 meals for me... I have no rope..
Thats 8 due to the elven rations.
The Director
GM, 579 posts
Sat 18 May 2019
at 03:56
  • msg #311

Re: The Fall of Skelo, Scene 2: The Badlands

[OOC: if you manage to buy a horse, you can easily carry twice as much]
Stormrider Sureheart
player, 161 posts
Sat 18 May 2019
at 04:12
  • msg #312

Re: The Fall of Skelo, Scene 2: The Badlands

Storm buys 8meals first and stores them in his pack

How much does he pay?
The Director
GM, 580 posts
Sat 18 May 2019
at 13:30
  • msg #313

Re: The Fall of Skelo, Scene 2: The Badlands

In reply to Stormrider Sureheart (msg # 312):

You can pay the packed meals 5 Silver Schilling each.
Stormrider Sureheart
player, 162 posts
Sat 18 May 2019
at 13:42
  • msg #314

Re: The Fall of Skelo, Scene 2: The Badlands

Storm pays 4 crowns and stows the items in his pack.
The Director
GM, 581 posts
Sat 18 May 2019
at 14:35
  • msg #315

Re: The Fall of Skelo, Scene 2: The Badlands

Will you wait for the nomads selling horses or will you go before? If you go, where will you head to?
Robustous Clovetrue
player, 114 posts
Sat 18 May 2019
at 22:09
  • msg #316

Re: The Fall of Skelo, Scene 2: The Badlands

In reply to The Director (msg # 315):

I think we wait for the nomads as I have no idea where to go.
Stormrider Sureheart
player, 163 posts
Sat 18 May 2019
at 23:39
  • msg #317

Re: The Fall of Skelo, Scene 2: The Badlands

Let's wait ;)
I have only 96 crowns left. Hopefully horses are 50 crowns
Garl Ligoosh
player, 286 posts
Turn that ofal down!
Sun 19 May 2019
at 07:26
  • msg #318

Re: The Fall of Skelo, Scene 2: The Badlands

Waiting seems sensible to me.  Besides, there is little room in my backpack, so I’d like to remain near the food for a while.
The Director
GM, 582 posts
Sun 19 May 2019
at 13:28
  • msg #319

Re: The Fall of Skelo, Scene 2: The Badlands

Two days pass swiftly, and you recover from the hardness and the injuries of your adventure [OOC: you recover up to 12 points of STAMINA and one point of LUCK, but you spend two gold coins a day at the local inn] then you wake up in the morning and find out that there are a few more guests at the Inn, coming from nearby settlements and that that some sort of horse fair is taking place at the crossroad in the centre of the village. A group of about twenty nomadic Kugic horsemen have temporarily settled here with their yurts and are selling their superb horses.

These horses are trained to perfection and all have special features that make them unique and precious allies when fighting or travelling. You may try to buy some horses, despite the rather high prices demanded by the nomads. However, the Kugic will accept any magical artefact (except for Potions and alchemical components) in exchange for a horse. The horses for sale are:

Horse          Horse’s Features                                                             GC
KHARAL     +1 Attack Strength                                                           210
ULAAN       May run at blazing speed, but only for a limited time    180
DORNOD   -1 on foes Damage Table when the PC is hit                  200
TEMUGI    +1 Damage with the lance                                                160
TUVA        +2 Attacks                                                                         165

If you can't afford their best stock or anyway don't want to spend so much, you can always buy some more common war horse at 120 GC or a draft horse at 50 GC.

The villagers suggest you should also buy a tent to protect you from the cold nights of the north and a tent big enough for a single person comes at 4 GC (4 places in a backpack), while for two is at 6 GC (6 places in a backpack). They don't have bigger ones at the moment, unless you want to ask for Kugics' yurts that can easily accommodate for all of you (and more), but need a draft horse dedicated to carrying them. [OOC: in the warmth of a tent you can remove STAMINA while resting during the night]

Once you have taken your decisions and done your trade, please let me know where you want to go. From Udram you can go back west from where you came and take the road north or you can go south.
Stormrider Sureheart
player, 164 posts
Mon 20 May 2019
at 14:41
  • msg #320

Re: The Fall of Skelo, Scene 2: The Badlands

Storm buys a tent for two and a draft horse and 4 provisions.

60 crowns should cover?
Robustous Clovetrue
player, 115 posts
Mon 20 May 2019
at 22:27
  • msg #321

Re: The Fall of Skelo, Scene 2: The Badlands

Robustous will ask for news from the Kugics.


-
The Director
GM, 583 posts
Tue 21 May 2019
at 12:43
  • msg #322

Re: The Fall of Skelo, Scene 2: The Badlands

In reply to Stormrider Sureheart (msg # 320):

Storm buys what he wanted with no problem.
The Director
GM, 584 posts
Tue 21 May 2019
at 12:48
  • msg #323

Re: The Fall of Skelo, Scene 2: The Badlands

In reply to Robustous Clovetrue (msg # 321):

The Kugics obviously don't like talking with strangers, but you understand that they are worried about black magic becoming stronger and stronger over this region, but they don't know what to do about it. They very seldom go north beyond this village.
Garl Ligoosh
player, 287 posts
Turn that ofal down!
Tue 21 May 2019
at 22:45
  • msg #324

Re: The Fall of Skelo, Scene 2: The Badlands

I’ll save my money.  Not that I have enough to meet those prices, anyhow.
Stormrider Sureheart
player, 165 posts
Wed 22 May 2019
at 13:26
  • msg #325

Re: The Fall of Skelo, Scene 2: The Badlands

I guess it means we go north? Shall we?
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