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, welcome to Conquest of the Southlands

12:06, 4th May 2024 (GMT+0)

OOC Room.

Posted by General OperationsFor group 0
Radiant Order
player, 2 posts
Fri 30 Apr 2021
at 18:36
  • msg #31

OOC Room

In reply to Luna Doreith (msg # 30):

Oh dear!

I'm sure our peoples will get along really well XD
Radiant Order
player, 3 posts
Sat 1 May 2021
at 01:50
  • msg #32

OOC Room

Looking good so far, GM!
Luna Doreith
player, 2 posts
Sat 1 May 2021
at 03:33
  • msg #33

OOC Room

In reply to Radiant Order (msg # 31):

Haha, it does seem like our nations would disagree on a very wide array of topics.


The SE Sector map is looking good. Can't wait to start!
Frost Elves
player, 3 posts
Sat 1 May 2021
at 04:13
  • msg #34

OOC Room

Oh, you do not strike me as Summer Elves. Mayhap, Fall Elves? Right now, the Isreitha would have no opinions about elves and undead.

Actually, diplomatically, my race is probably going to be quite isolationist. Though based on the resources I see we are getting, that may not be a viable position for long.
Eosian Theocracy
player, 327 posts
Sat 1 May 2021
at 04:33
  • msg #35

OOC Room

South east map is looking mighty fine, GM
Annwyn
player, 310 posts
Sat 1 May 2021
at 07:47
  • msg #36

OOC Room

The icons on the unit cards are excellent as well. It looks like a real computer game. Which it is. I mean a professionally-made thing. Better than actual Civ6, I'll bet!
Insula Isole
player, 9 posts
Visionary
Make this hellhole pretty
Sat 1 May 2021
at 08:00
  • msg #37

OOC Room

Looking good in the South East. Bex looks powerful.
Frost Elves
player, 4 posts
Sat 1 May 2021
at 09:28
  • msg #38

OOC Room

Yeah,  Bex is identifiable but who are the rest? NPCs?
Eosian Theocracy
player, 328 posts
Sat 1 May 2021
at 09:38
  • msg #39

OOC Room

No, they're all players
Bex
player, 5 posts
Sat 1 May 2021
at 10:12
  • msg #40

OOC Room

Only thought is the settler, when I plan to be one big city.

Build a road to Vern to enable trade, which can then connect to Umkor & Weave. Get some trading posts done and watch the money roll in!
Frost Elves
player, 5 posts
Sat 1 May 2021
at 10:23
  • msg #41

Re: OOC Room

Bex:
Only thought is the settler, when I plan to be one big city.

Build a road to Vern to enable trade, which can then connect to Umkor & Weave. Get some trading posts done and watch the money roll in!


I see Bex as center for us in SE. But no outlying settlements or trade colonies.

I am the nomads in the southern forest.
Eosian Theocracy
player, 329 posts
Sat 1 May 2021
at 10:26
  • msg #42

OOC Room

Bex:
Build a road to Vern to enable trade, which can then connect to Umkor & Weave. Get some trading posts done and watch the money roll in!


Happy to talk terms :)
Bex
player, 6 posts
Sat 1 May 2021
at 10:29
  • msg #43

OOC Room

Nomads on the islands too, 69.47.
Frost Elves
player, 6 posts
Sat 1 May 2021
at 10:47
  • msg #44

Re: OOC Room

Bex:
Nomads on the islands too, 69.47.


Yes, I see them. Also me.

And we have fairies in the north. Filorn?
Bex
player, 7 posts
Sat 1 May 2021
at 13:03
  • msg #45

Re: OOC Room

Frost Elves:
I see Bex as center for us in SE. But no outlying settlements or trade colonies.


I would be fine with that ;)

I've got ideas for Bex with it's development, and interaction with other nations.

Creating a trade network between cities with roads, but also trading posts.
Hiring out military units I'm not using, to save on creation costs and draining population, especially if I end up being able to make something others don't. That Healer could be awfully usefully to hire, for example...
Acting as a bank and loaning money out, but needing to make sure people don't default on their payments. Think the Iron Bank, from Game of Thrones/ASoIaF.
Establishing diplomatic missions everywhere I can, as they also count as trading posts too!
Insula Isole
player, 10 posts
Visionary
Make this hellhole pretty
Sat 1 May 2021
at 13:08
  • msg #46

Re: OOC Room

We will have to visit the people of Bex as soon as we can. I feel sure they have beautiful ideas.
General Operations
GM, 776 posts
Sat 1 May 2021
at 14:32
  • msg #47

Starting positions

Some of you will notice you are not starting out where you thought you would be.

This is for several reasons.

First, the civilizations will be on the east side at first, leaving the west open to exploration.  This is necessary because everyone will be able to see everything on the map, I cannot do private maps for everyone with what each player "sees" and so if players started everywhere there would be no Unknown

Second, there is a matter of balancing and finding the right "fit".  Thus, the Federated Sons will start up north at the edge of the jungle, where its good country for their elephants.

How many Halflings can ride an elephant at once?

I also don't want to crowd one area too much, so there will be about five players per map sector.  Of course you can move between them and grow beyond them.  And naturally, because that's how Faeries roll, the Faerie kingdom of Annwyn starts out on the border of two, equally a part of SE and E sectors.
Eosian Theocracy
player, 330 posts
Sat 1 May 2021
at 14:54
  • msg #48

OOC Room

Sounds fab, boss
Bex
player, 8 posts
Sat 1 May 2021
at 15:55
  • msg #49

OOC Room

How many players are you aiming for?

Will it be roughly 5 players per sector, or nations, and some of them NOC nations to interact with?
Federated Sons
player, 2 posts
Sat 1 May 2021
at 16:37
  • msg #50

OOC Room

A war elephant is probably limited to a driver on the neck and three archers / pikeman on the back.  While an elephant can carry 9,000 kg or 19,000 lbs the area is small for the platform.  They can lift huge amounts with their trunks and make a nice mobile crane that can travel on soft earth and steep inclines.

Where you start me is fine.
Annwyn
player, 311 posts
Sat 1 May 2021
at 16:48
  • msg #51

Re: OOC Room

Frost Elves:
And we have fairies in the north. Filorn?


Hi. =P
Frost Elves
player, 7 posts
Sat 1 May 2021
at 18:10
  • msg #52

Re: OOC Room

Annwyn:
Frost Elves:
And we have fairies in the north. Filorn?


Hi. =P


Oh, had to guess based on what I could read of others. Not everyone's character description is as robust as others.
Leyla, The Forest of Witches
player, 387 posts
Sat 1 May 2021
at 19:04
  • msg #53

Re: OOC Room

I definitely wish some of you guys would fill out your descriptions better or even at all.
Filorn
player, 66 posts
Sat 1 May 2021
at 20:31
  • msg #54

Re: OOC Room

Filorn is a holdover from an older version of the game. I poke the GM about joining, but then missed their response so I've been a bit slow on the uptake :)

My first idea is either to make a nation of traveling merchants, or an arhturian-esque feudal society that's all about chivalry and knighthood. Would I be stepping on anybody's toes too much then?
Radiant Order
player, 4 posts
Sat 1 May 2021
at 20:34
  • msg #55

Re: OOC Room

I don't think so. The Radiant Order is sort of knight-ish, and there are a couple of other trade-based societies... but what sort of game would it be if we didn't have a bunch of trade empires competing with each other for resources?
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