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14:11, 27th April 2024 (GMT+0)

After the Battle.

Posted by NarratorFor group archive 0
Narrator
GM, 9267 posts
DM says
roll for initiative!
Tue 17 Aug 2021
at 16:59
  • msg #1

After the Battle

wirh the Mageguild envoys defeated, the loot is being tallied.
Reanna Draegan
player, 671 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 17 Aug 2021
at 21:26
  • msg #2

After the Battle

In reply to Narrator (msg # 1):

Reanna is clearing the road and separating the loot and the bodies, collecting all pouches, rings and knives/daggers, as well as crossbow bolts. Are they the standard ones?
Virgilio Hohlfeld
player, 54 posts
Apprentice wizard
Tall and very thin
Tue 17 Aug 2021
at 22:36
  • msg #3

After the Battle

OOC: any results from Mage Sight (msg 952 in the previous thread)?  Checking everything on and under bodies, and the entire area of the fight.  Also down the road to where the horse was found.
Dilandua
player, 192 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 18 Aug 2021
at 06:32
  • msg #4

After the Battle

Dilandua will retrieve the locked books and the document case and once recovered spend time examining them without opening them, yet.


OOC:  Carefully checking for traps and feeling for magic.

02:27, Today: Dilandua rolled 11, 11, 13, 10, 5 using 3d6,3d6,3d6,3d6,3d6.  IQ+Magery 15 (10+5 Extra Time), feeling for magic:  Document Case then Locked Books.

02:29, Today: Dilandua rolled 12, 11, 9, 16, 6 using 3d6,3d6,3d6,3d6,3d6.  Traps (Search) 14 (9+5 Extra Time).  Document Case then Locked Books.

Narrator
GM, 9274 posts
DM says
roll for initiative!
Thu 19 Aug 2021
at 16:45
  • msg #5

After the Battle

In reply to Dilandua (msg # 4):

the books and document case appear to be magically locked, the staves appear to be magical, and a great mant of the items are magically  marked in addition to being engraved.
Dne Utrotare
player, 349 posts
Anyone
down there?
Thu 19 Aug 2021
at 19:22
  • msg #6

After the Battle

Dne climbs up twenty yards and keeps a lookout for approaching enemies.
Narrator
GM, 9276 posts
DM says
roll for initiative!
Thu 19 Aug 2021
at 19:53
  • msg #7

After the Battle

In reply to Dne Utrotare (msg # 6):

fromhis vantage point, the leaves seem to spell something....
Reanna Draegan
player, 672 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 19 Aug 2021
at 21:51
  • msg #8

After the Battle

In reply to Narrator (msg # 7):

Right. We get everything back to our campsite, and the battle site cleaned up?
Virgilio Hohlfeld
player, 55 posts
Apprentice wizard
Tall and very thin
Thu 19 Aug 2021
at 23:26
  • msg #9

After the Battle

"Okay, now that we've checked all of that, let's get the bodies into the ditch.  One layer deep, if we can, so they don't protect each other.  Once that's done, I'll create the fire and we'll come back in a couple hours and fill in the ditch.

"Danay, you work with air, you said?  Can you purify the smoke as it rises so we don't send up a signal to everyone for twenty miles?"

Dilandua
player, 193 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 20 Aug 2021
at 00:12
  • msg #10

After the Battle

"It's best we remain, to ensure the fire does not spread.  If they burn faster than anticipated, magical fire and all, we are here to finish dealing with them.  Is there a way to remove the magical markings from this gear?"
Virgilio Hohlfeld
player, 56 posts
Apprentice wizard
Tall and very thin
Fri 20 Aug 2021
at 09:02
  • msg #11

After the Battle

"Magic being what it is, there probably is, but as a research apprentice I don't know with certainty what it is.  If I had to guess, I'd say Dispel Magic, applied with sufficient skill, might do the job."

Once the bodies are arranged, Virgilio picks up the staff he'd carried earlier when catching the loose horse, rehearses the gesture for the needed spell, then steps to the edge of the ditch.  He reaches out with the staff, makes the same gesture again while speaking the necessary Word, and the ditch fills with flames.  After a moment, greasy smoke starts to rise into the air.

"I'm sorry, I don't know the air magic that would control that.  Does your bird-mage?"

[Private to GM: 04:55, Today: Virgilio Hohlfeld rolled 12 using 3d6.  Create Fire (15 + 1 for extra time) (5 hex radius, trimmed to include only the ditch with bodies).]
Dne Utrotare
player, 350 posts
Anyone
down there?
Fri 20 Aug 2021
at 17:14
  • msg #12

After the Battle

What do the leaves seem to spell?

At any rate, Dne climbs down and explains two things to the newcomer. 1. The name is pronounced “nay,” not “danay,” and 2. No, he can’t purify the smoke, at least not for a long enough period to be of any use.
This message was last edited by the player at 17:17, Fri 20 Aug 2021.
Virgilio Hohlfeld
player, 57 posts
Apprentice wizard
Tall and very thin
Sat 21 Aug 2021
at 00:24
  • msg #13

After the Battle

"Sorry, 'Nay.  I must have heard it wrong.

"If it's a matter of energy, I can lend you as much as you need, up to about three draughts of paut equivalent every couple heartbeats.  I recover it instantly.  And what happened with Alice was a rarity, partly my fault -- I got in a hurry."


Now that things have calmed down a bit, you might notice that the tall, thin mage's voice is quite unpleasantly nasal and perhaps louder than it needs to be.
Narrator
GM, 9283 posts
DM says
roll for initiative!
Mon 23 Aug 2021
at 17:08
  • msg #14

After the Battle

In reply to Virgilio Hohlfeld (msg # 13):

thaumatology for any that have it
Reanna Draegan
player, 673 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 23 Aug 2021
at 22:00
  • msg #15

After the Battle

In reply to Narrator (msg # 14):

6 sets of light leather gambesons and pants with DR3 corselets,  DR4 helmets and gauntlets, heavy leather boots,

6 good shortswords, Base Price: $400, Fine? +3 CF
6 ST12 crossbows and quivers, the bolts were strewn by Dne's storm, Base price $150
6 cheap large knives, Base price: $40, -0.6 CF
assorted personal basics, red surcoats with the Mageguild insignia.

2 yellow cloaks,
2 yellow surcoats (both badly damaged) two suits of graven brigandine, one reduced to cheap value from being dragged, 2, Base price $5,400, 60 lbs
2 embellished staves, Base Price $10, but embellished??
2 silvered meteoric daggers, Base price $20, +21 CF. Also fine?
2 good broadswords, Base price $600, fine? +3 CF

horses: 4 slightly injured light riding horses, with Mageguild brands, and Mageguild saddles and harness and saddlebags. Assume Saddle Horse, Base price $1200, Bit and Bridle, Saddle and tack, Saddlebags (Hold 40 lbs): $285, 21 lbs, Basic Lift: 88 lbs

items: group basics, 4 locked books, 2 branded writing kits, the sealed document case,

Pouches with a total of $716 in copper and $860+$660 in silver, $480  as six gold coins
2 gold rings,

So -0.1 CF to remove insignia, correct? (-10%).

Reanna will collect the coins and rings in a single pouch, and collect the meteoric Daggers and one staff if no-one else takes it.

Having cooked the evidence and returned everything to the camp...Price for each item standard?

We may want to consider keeping a uniform or two if we want to frame the mage guild for things in future...
This message was last edited by the player at 00:27, Tue 24 Aug 2021.
Virgilio Hohlfeld
player, 58 posts
Apprentice wizard
Tall and very thin
Mon 23 Aug 2021
at 22:56
  • msg #16

After the Battle

"I'd very much like to keep this staff, if we can manage to remove the Guild emblem."  He holds up the staff he originally picked up.  "Or cover it up, perhaps?

"I've heard you can get almost anything done, for a price, at the Adventurers' Guild in Northport.  The Guild mages were headed there -- well, to Northport, not to that other Guild."
  He frowns for a moment.

"Did she say they found some daggers of the same sky iron they used for those manacles?  I wouldn't have thought one of the mages would carry those; where they on one of the guards, perhaps?"
Dilandua
player, 194 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 24 Aug 2021
at 04:16
  • msg #17

After the Battle

Reanna Draegan:
6 sets of light leather gambesons....

OOC:  Sorry, I forgot to post this didn't I?

QuantityItemBaseBase Modifiers*GravenAdjusted ValueSell Price Notes
10Pouches10 -190.436 
6Light Leather Gambesons78 -7.870.20.4168.48Torso and arms
6Light Leather Pants37 -3.733.30.479.92 
6Heavy Leather Boots52 -5.246.80.4112.32 
6DR3 Corselets630 -635670.41360.8Light Segmented Plate Torso
6DR4 Helmets225 -22.5202.50.4486No Face
6DR4 Gauntlets90 -9810.4194.4Segmented Plate
3Brigandine5400 -54048600.45832Torso
1Brigandine, damaged5400-3240-54016200.4648Badly Damaged
6Red Surcoats35 -3.531.50.475.6 
2Orange Cloaks50 -5450.436 
2Orange Surcoats35 -3.531.50.425.2 
2Yellow Cloaks50 -5450.436 
2Yellow Surcoats, damaged35-21-3.510.50.48.4Badly Damaged
         
6Shortswords400 -403600.4864 
6ST12 Crossbows150 -151350.4324 
6Quivers15 -1.513.50.432.4Regular Hip Quiver
1Bolts strewn by Dne's storm2 -0.21.80.40.72 
6Cheap Large Knives40-24-4120.428.8 
4Broadswords600 -605400.4864 
2Fine, Silvered Daggers2080-2980.478.4 
2Silvered Meteoric Daggers20420-24380.4350.4 
2Staves40 -4360.428.8 
         
8Personal Basics5 -0.54.50.414.4 
2Fine Personal Basics510-0.514.50.411.6 
1Group Personal Basics50 -5450.418 
4Locked Book 1  -000.40 
1Locked Book 2  -000.40 
1Locked Book 3  -000.40 
1Locked Book 4  -000.40 
2Writing Kits50 -5450.436Scribe's Kit
1Sealed Document Case75 -7.567.50.427 
         
2Silver Rings115 -11.5103.50.482.8 
2Gold Rings4200 -42037800.43024 
         
4Horses, Riding.  Slightly injured.1200 -12010800.41728 
4Saddles w/ Stirrups125 -12.5112.50.4180 
4Saddlebags100 -10900.4144 
 Subtotal     16936.44 
         
788Cu     788Coins, 3 lbs
125Ag     2500Coins, 0.5 lbs
8Au     640Coins, wt. Neg.
 Subtotal     3928 
         
 Grand Total     20864.44 
         
 Split 5 ways: Reanna, Aegis, Dne, Dilandua, Alice     4172.888 

* Damaged (-0.6CF); Cheap (-0.6CF); Silvered (+2CF); Fine:  Knife (+2CF), Tools (+2CF); Meteoric (+19CF)

The Locked Books are currently listed at "0$" because I have no idea what the quality level is or the contents.  I strongly suspect they are spellbooks... but whether they are Primers, Textbooks, or Thesis, I dunno and that drastically affects pricing.

The Staffs are being treated as Unenchanted at this moment (just the Staff enchantment) which they may have more on them.

This also doesn't include the final payout of 80 gold coins ($6,400).

I'm also not accounting for anything we gift to Virgilio.
This message was last edited by the player at 04:30, Tue 24 Aug 2021.
Dilandua
player, 195 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 24 Aug 2021
at 04:32
  • msg #18

After the Battle

After having determined the books and scroll case was not openable, at least not openable here or safely, Dilandua stowed them in their backpack.

"Reanna, we should split the coins now, before going further.  And decide how much we are gifting to this ex-slave, to Virgilio.  I'm fine with passing on some of the mundane equipment, we won't be getting much for anything there except the armors and weapons, and even then, a suit of armor and a sword or crossbow will not make much difference to our take."
This message was last edited by the player at 05:48, Tue 24 Aug 2021.
Reanna Draegan
player, 674 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 24 Aug 2021
at 04:56
  • msg #19

After the Battle

In reply to Dilandua (msg # 17):

I notice that does not include the value of the embellishment of the staves, and I am not sure if the silvered meteroric daggers are fine or not.

Reanna would not be in favour of giving anything other than excess to the prisoner, and excess would be items we cannot carry, or do not want to. For that, we should also note the weights, but I suspect the surcoats and the group basics would be dumped. Happy for him to take some personal basics as well. Fine personal basics...are they the same as expensive? Ie ,double or triple the price, 2/3 the weight?

I would ask how many bolts there are, but unless they are silver, I don't care that much. Perhaps grab a few just in case.
Dilandua
player, 196 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 24 Aug 2021
at 05:48
  • msg #20

After the Battle

Reanna Draegan:
I notice that does not include the value of the embellishment of the staves, and I am not sure if the silvered meteroric daggers are fine or not.

Ah, I was reading "embellishment" as "engraved".  Without knowing how well Embellished, they cannot be priced properly, embellishment comes in ever increasing amounts (basically it's just a way to increase the sale value of the item, so while it technically has cost factors and levels, it's also literally "add an amount of $$ to the item to get it to the value you desire").

quote:
I am not sure if the silvered meteroric daggers are fine or not.

Weren't listed as such, so I didn't add that.

I figure Gwythaint will skim the list and if anything looks wrong, he'll investigate and correct our errors.

quote:
Reanna would not be in favour of giving anything other than excess to the prisoner, and excess would be items we cannot carry, or do not want to.

We have 4 more horses, there is literally nothing that cannot be carried away from this battle.

Dilandau doesn't actually care at the end of the day unless it's of significant value.  Like a seriously enchanted Staff is right out, but if Virgil wants a suit of Light Leather or even a Broadsword, Dilandua will not care... Brigandine will require some serious ass-kissing though.

quote:
Happy for him to take some personal basics as well.

Agreed.  A pouch or two, personal basics, a writing kit, whateves there...

quote:
Fine personal basics...are they the same as expensive?

I'm costing them as a Fine Toolkit, so +2 to Survival rolls when you're taking care of yourself.  But if they were supposed to be Expensive (+1CF, wt 2/3) that will change their value.

quote:
I would ask how many bolts there are, but unless they are silver, I don't care that much. Perhaps grab a few just in case.

I listed them as "1" just in case someone really wanted to go searching and pinch every penny.  Dilandua is a little too ... "snobbish" for that.  Like if someone starts doing it, and it looks like it'll speed up leaving, Dilandua will help gather up lost bolts.  Otherwise, Dilandua also does not care.

Regardless it's a Scrounging roll to recover half of them (round down).

And since we're down to four PCs, Reanna, Dilandua, Dne, and Virgilio... it's on Virgil or Dne if they care enough to scrounge for pennies that way (though I wouldn't blame Virgil, a Hip QUiver full of bolts and a crossbow, even if he can't use them, is "money' in his pocket.  I just gotta play Dilandua as Dilandua is built).
This message was last edited by the player at 05:51, Tue 24 Aug 2021.
Virgilio Hohlfeld
player, 59 posts
Apprentice wizard
Tall and very thin
Tue 24 Aug 2021
at 09:15
  • msg #21

Re: After the Battle

Dilandua:
it's also literally "add an amount of $$ to the item to get it to the value you desire").


Which, in turn, is mostly a way to increase the capacity of a Power Item.  Otherwise, gewgaws are mainly attractants to one flavor or another of thieves.

quote:
Like a seriously enchanted Staff is right out, but if Virgil wants a suit of Light Leather or even a Broadsword, Dilandua will not care... Brigandine will require some serious ass-kissing though.


Not interested in a lot of weight, especially since I'm a walker, not a rider, not immediately concerned with money, just need some basic stuff to stay alive until I can improve myself.  Leather is probably the best compromise among what's here, but finding a fit is a bigger problem (well above average height, and skeletally thin).

quote:
quote:
Happy for him to take some personal basics as well.

Agreed.  A pouch or two, personal basics, a writing kit, whateves there...


Not sure a writing kit is worth whatever it'll take to remove or obscure the Guild tag(s), but I'd like to check; I'm sure I'll want one, but not sure I want one of these specifically.  Already grabbed a pouch and personal basics (the pouch obvious on my belt).

quote:
if they care enough to scrounge for pennies that way (though I wouldn't blame Virgil, a Hip QUiver full of bolts and a crossbow, even if he can't use them, is "money' in his pocket.


Not a crossbow user, either, though I'd welcome a sling and second pouch for stones or bullets.  And as noted, not much interested in carrying a lot of weight to slow me down.
Dilandua
player, 197 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 24 Aug 2021
at 15:41
  • msg #22

After the Battle

"Then we're agreed, Virgilio can take what he can use, in the way of leathers, a few weapons, and such.  We'll have the staves examined by Speilgud, and if they aren't further enchanted or of exceptional value, he may have one of them as well?"

Dilandua rises having sufficiently rested and helps with loading things on the horses, "It might be of value to have him dressed as an Imperial Mage when we pass through Saint Remy, with us as guards, to give the impression that the mages passed through and then disappeared after Saint Remy.  Of course, if we are recognized wearing their colours, someone may better remember us to the next posse of mages that come through."



OOC:
Virgilio Hohlfeld:
Not a crossbow user, either, though I'd welcome a sling and second pouch for stones or bullets.  And as noted, not much interested in carrying a lot of weight to slow me down.

I was mentioning it as a crossbow, hip quiver, and load of bolts is $360 resale.  Of course if you mooch it and then sell as soon as we're in Northport that will colour how some characters look at you (side note, Dilandua wouldn't be angered, and would be amused if someone else was angered by it, leading a more positive opinion of Virgil from Dilandua, but a more negative one from someone else...).
Dne Utrotare
player, 351 posts
Anyone
down there?
Tue 24 Aug 2021
at 18:48
  • msg #23

After the Battle

Dne seems strangely indifferent to the finer details of treasures accounting, and also to the plan of disguise.  The good thing about this, of course, is that he doesn’t argue about any of this.  Perhaps something in his own avian little world is distracting him at the moment…
Narrator
GM, 9289 posts
DM says
roll for initiative!
Tue 24 Aug 2021
at 21:26
  • msg #24

After the Battle

Dne is very hard to disguise, and the guild being accepted and respected in St.Rem might mean that there are members... and that there are hand gestures and passwords they might expect. .
Virgilio Hohlfeld
player, 60 posts
Apprentice wizard
Tall and very thin
Tue 24 Aug 2021
at 22:57
  • msg #25

After the Battle

"Must we pass through every little town along the way?  We can blend into the hubbub in a great city like Northport, but every stranger stands out in a small town.  How many call St. Remy home?  A hundred?  A few more?

"I think it would be best, if practical, to bypass the smaller towns along the way.  The lot of you might not be fugitives, yet, but I don't know if missives might have preceded the party I was in.  If someone in good with the Guild recognizes me,"
he gestures to his scarecrow physique, "I could wind up right back in those sky-irons."

"And I really don't have the skill to cast with neither gestures nor words, even if I can override the sky-metal."

Reanna Draegan
player, 675 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 24 Aug 2021
at 23:02
  • msg #26

After the Battle

In reply to Narrator (msg # 24):

Like the concept of misdirection,but not a fan of the details. Better to sell the items in Northport, though. Perhaps the underground.

I was actually thinking of saving a set for more nefarious operations to blame them for...
Dne Utrotare
player, 352 posts
Anyone
down there?
Wed 25 Aug 2021
at 01:23
  • msg #27

After the Battle

Dne is willing to pose as a prisoner, and can pretend to be manacled, so long as he doesn’t have to wear the cuffs for real.
Dilandua
player, 198 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 25 Aug 2021
at 04:23
  • msg #28

After the Battle

"I see.  We can see if the guide knows a way to bypass Saint Remy, though crossing fields and other properties might be fraught with it's own perils.  We could always just continue through Saint Remy without staying, draw as little attention as possible."
Reanna Draegan
player, 676 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 25 Aug 2021
at 05:07
  • msg #29

After the Battle

In reply to Dilandua (msg # 28):

"We should also bear in mind that the Mage Guild might have magical ways of tracking items, possibly using their insignia. Might be best to remove them sooner rather than later."
Dilandua
player, 199 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 25 Aug 2021
at 05:40
  • msg #30

After the Battle

"There is no reason for them to begin tracking anything for longer than it will take us to return and dispose of the goods through Guild fences, and even if so they will track the gear to Northport, which is where their members were going in the first place."
Reanna Draegan
player, 677 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 25 Aug 2021
at 06:07
  • msg #31

After the Battle

In reply to Dilandua (msg # 30):

"But if they then cross check if they passed through St Remy it would point back to the Guild there...and it would also indicate they did not stop at St Remy."
Dilandua
player, 200 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 25 Aug 2021
at 06:12
  • msg #32

After the Battle

"As I said, we can check with our guide about an alternate route back, but the damage is done vis-avis your idea of 'cross-checking' with Saint Remy.  We stayed there and made inquiries about the Mage's Guild yesterday.  No more damage can be done by passing through quickly."
Virgilio Hohlfeld
player, 61 posts
Apprentice wizard
Tall and very thin
Wed 25 Aug 2021
at 09:15
  • msg #33

After the Battle

"The elf -- Dilandua? -- may be right.  Just passing through a village built on a road isn't likely to raise much interest.  How far is it?  When were you there last?"
Dilandua
player, 201 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 25 Aug 2021
at 12:59
  • msg #34

After the Battle

"This morning.  It's a few hours that way," Dilandua indicates the direction the Mage's Guild was traveling, "if we make time, we can pass through and be a few hours past it before darkness falls."


Dilandua gives the horses and packs the once over.  "If we're done here, are we moving, or waiting for the bodies to burn?  Either way, someone should return these beasts to camp, Guillaume can tend to them, let whoever brings them back know if they are too injured to travel or not.  That will further determine what we pack and what we dispose of."





OOC:
Reanna Draegan:
I was actually thinking of saving a set for more nefarious operations to blame them for...

Understood.  No doubt we could "easily" drum up someone to buy the gear for just such purposes, but shielding it against Mage's Guild scrying might not be as easy for us, our means are limited.  Making notes on the garb's design and replicating it later might be more prudent for us.  Though there are organizations that can provide the scry proof containers... but whether or not anyone other than the Dilandua would want to have anything to do with the one DIlandua knows of is another story.  But that's another discussion we could have in character if anyone wants to pursue that line of dialogue.


It will take 2-3 hours for the bodies to burn, that will give our Guide time to tend to the horses, and whoever returns to camp time to further sort down gear if Guillaume has bad news about our new pack mules.

This message was last edited by the player at 13:02, Wed 25 Aug 2021.
Dne Utrotare
player, 353 posts
Anyone
down there?
Wed 25 Aug 2021
at 22:07
  • msg #35

After the Battle

“I have to believe the guild will figure out what happened one way or another.  Fretting over whether or not they can scry us seems superfluous at this point.  Besides, we were just the muscle. If we hadn’t taken the job, someone else would have.”
Virgilio Hohlfeld
player, 62 posts
Apprentice wizard
Tall and very thin
Wed 25 Aug 2021
at 22:53
  • msg #36

After the Battle

"I agree with 'Nay, there are a lot of awfully smart people in the Guild, and not all of them are totally caught up in research and learning.  The one saving thing is that once they figure out what happened, they still have to figure out how and who.  And when the body count comes up one short, if they can be sure of that, they have to determine who's not accounted for."

"For that matter, it wouldn't surprise me in the least if one or more of those bodies had a Tracer on it -- it's even possible one was put on me without my knowledge; at least a couple Guildsmen thought it was worth the risk to try to make me into a tool, against both law and Guild rules."
  His voice, normally just grating, rises here to a rather disturbing quality.

"If we didn't need to hang around to cover the burnt bodies, I'd say we should hit the road immediately; I can maintain the fire from anywhere as long as I can stay awake.

"Can you trust the guide?  Those horses have Guild brands, and all the tack has their symbols on it as well."

Dilandua
player, 202 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 26 Aug 2021
at 00:20
  • msg #37

After the Battle

"Guillaume is from the Adventurers Guild in Northport, so he is as trustworthy as the rest of the thieves, brigands, cutthroats, and blackguards employed there.  But to the point, he isn't likely to sell us out to the Mage's Guild as he knows what would befall him were he to do so."

Dilandua actually sighs dramatically and has momentary cross look, "Though the minor trouble we went through to to keep him in the dark concerning this operation is moot when we return with all this looted gear.  Next time I'll take that into consideration before making plans."
Reanna Draegan
player, 678 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 26 Aug 2021
at 02:20
  • msg #38

After the Battle

In reply to Dilandua (msg # 37):

Reanna will take the look, and the beasts, back to camp and check with Guillaume, leaving the others to discuss the deatial.
Virgilio Hohlfeld
player, 63 posts
Apprentice wizard
Tall and very thin
Thu 26 Aug 2021
at 09:00
  • msg #39

After the Battle

Virgilio's ears figuratively perk up.

"The Adventurers' Guild is on the outs with the Mages' Guild?"
Dilandua
player, 203 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 26 Aug 2021
at 14:24
  • msg #40

After the Battle

"I have no idea.  But I suspect if not yet, this will certainly create some level of animosity.  Though if the Imperial Mages Guild requires enrollment within their ranks to be 'legally' allowed to cast spells, learn spells, and sell the services of spellcasters, then since Northport follows no such strictures... well, I suspect there is already some level of animosity."


Before Reanna leaves, Dilandua will take four of the hip quivers off the packs and set them nearby, "We may as well while we're waiting."




OOC:  GM it's normally a successful Scrounging roll to recover a third (outdoors) to half (indoors) expended ammo.

10:19, Today: Dilandua rolled 13 using 3d6.  Scrounging 11 (Default 6 + 5 Extra Time) bolt recovery.

If Virgilio pitches in, we can do this (and unless he's lazy, go ahead and Take Extra Time +5, x30 time, since we've got the hours to spend).  Dilandua is just not very good at Scrounging.

Narrator
GM, 9302 posts
DM says
roll for initiative!
Thu 26 Aug 2021
at 20:30
  • msg #41

After the Battle

scouring the area, you find about a third of the bolts, which in this case is 43.

Someone will have to go and collect the guide.
Dne Utrotare
player, 354 posts
Anyone
down there?
Thu 26 Aug 2021
at 21:46
  • msg #42

After the Battle

“Perhaps when we return, we should inquire about another contract against the Mage’s Guild.  This one went smoothly enough, and it would keep them off balance if we continue destroying them.  Not that this is anything personal.”

Dne offers to aid the gathering.
Reanna Draegan
player, 679 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 26 Aug 2021
at 22:35
  • msg #43

After the Battle

In reply to Narrator (msg # 41):

Reanna was going to take stuff to collect the guide. Ideally, she would take the mounts to the guide, rather than bring the guide here, but unsure of the mounts co-operation.
Virgilio Hohlfeld
player, 64 posts
Apprentice wizard
Tall and very thin
Fri 27 Aug 2021
at 13:37
  • msg #44

After the Battle

"Since this lot were apparently too well off to use slings, I guess I could carry a crossbow, just to have a first shot if we run into trouble.  Not something I'll care to keep once I can get a sling, but better than throwing a rock.

"They're easy to use, right?  Pull this back until it latches -- oof, using the lever -- then drop a bolt into the slot and slide it under the keeper, point that end at the enemy, and push this lever."


He takes aim at a nearby tree trunk and lets fly; the bolt goes deep into the wood.

"Seems simple enough."

He clips one of the hip quivers to his belt and reloads the crossbow before setting it aside while doing other things.

OOC: Virgilio is happy to assist in scrounging the scattered bolts while maintaining the fire.

[Private to GM: 09:27, Today: Virgilio Hohlfeld rolled 9 using 3d6.  Crossbow (Default 7 + 4 Acc).]
Dilandua
player, 204 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 27 Aug 2021
at 14:58
  • msg #45

After the Battle

Reanna Draegan:
Reanna was going to take stuff to collect the guide. Ideally, she would take the mounts to the guide, rather than bring the guide here, but unsure of the mounts co-operation.

OOC:  If you don't have Animal Handling, bringing the guide here actually be the better idea.  Also, we don't know enough to judge if one has an injured leg.
Reanna Draegan
player, 680 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 28 Aug 2021
at 01:19
  • msg #46

After the Battle

In reply to Dilandua (msg # 45):

Whatever works....
Narrator
GM, 9311 posts
DM says
roll for initiative!
Mon 30 Aug 2021
at 19:35
  • msg #47

After the Battle

In reply to Reanna Draegan (msg # 46):

You head back toward Saint Remy to find Guillaume
Reanna Draegan
player, 681 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 30 Aug 2021
at 22:41
  • msg #48

After the Battle

In reply to Narrator (msg # 47):

Wait, I am pretty sure we set up a campsite not far from the ambush site...from the previous thread

msg #579:
"Guillaume, were there any camping spots, back say roughly half an hour's walk?  That's where we should camp, while we prep this site for business tomorrow."...


msg #580:
...The guide grumbles, but manages to find you a spot with running water about half an hour away.

Guillaume the Guide
NPC, 7 posts
Caravan navigator
Tue 31 Aug 2021
at 16:27
  • msg #49

After the Battle

In reply to Reanna Draegan (msg # 48):

so long I forgot he was with you!

Guillaume tends to the horses.  you might just be able to load the armor and weapons on them, but the horses will be lightly encumbered.
Dne Utrotare
player, 355 posts
Anyone
down there?
Tue 31 Aug 2021
at 21:11
  • msg #50

After the Battle

Dne keeps his distance from the horses, eager to avoid spooking them.  Meanwhile, he keeps an eye out for interesting birds.
This message was last edited by the player at 21:11, Tue 31 Aug 2021.
Virgilio Hohlfeld
player, 65 posts
Apprentice wizard
Tall and very thin
Tue 31 Aug 2021
at 22:41
  • msg #51

After the Battle

"Guillaume, is it?  I'm Virgilio Hohlfeld of Bon Chance, formerly of the Mages' Guild.

"Tell me, is riding a horse very easy to learn?"

Reanna Draegan
player, 682 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 1 Sep 2021
at 02:05
  • msg #52

After the Battle

In reply to Virgilio Hohlfeld (msg # 51):

Yeah, that was a long way back!

So, get everything back to camp, bodies disposed of, by nightfall?
Narrator
GM, 9323 posts
DM says
roll for initiative!
Wed 1 Sep 2021
at 20:45
  • msg #53

After the Battle

In reply to Reanna Draegan (msg # 52):

fire does 1d-3 per second, bodies need to go to -10 ht, so yes by nightfall
Dilandua
player, 205 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 1 Sep 2021
at 22:01
  • msg #54

After the Battle

Narrator:
fire does 1d-3 per second, bodies need to go to -10 ht, so yes by nightfall

OOC:  The bodies are in the fire and stay in the fire, 1d-1 damage for being in fire for a full turn.  So an average of 2.5 damage per second, if a 10HP body has to go -10xHP... that's 44 seconds.  Stay in school kids and don't do rules calls this way...

Even your call of 1d-3 is an average of 0.5 damage per second which is 3.66r minutes*.  To be realistic, yeah, it takes about 3ish hours for a completely fresh body to burn down to ash on a bonfire.  So by the time we're done buryin them, nightfall.

* This is one of those areas where GURPS absolutely breaksdown and shows that it's a "gameable approximation of reality".

Virgilio Hohlfeld
player, 66 posts
Apprentice wizard
Tall and very thin
Wed 1 Sep 2021
at 22:50
  • msg #55

After the Battle

Virgilio spends most of the rest of the day watching Guillaume tend to the horses and manage the camp, in expectation of needing to know this stuff pretty much immediately.  Once the fire has burned long enough, he'll cast Extinguish Fire (two or three times if needed) to be sure the fire is completely out, then use Apportation to assist in filling in the ditch to cover the ashes.

OOC: I agree, both on the damage for fire by the rules, and on how long it takes to burn a fresh corpse in real life.  I'm fine with nightfall.
Reanna Draegan
player, 683 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 1 Sep 2021
at 23:13
  • msg #56

After the Battle

In reply to Virgilio Hohlfeld (msg # 55):

Reanna will set up camp, and take first watch.
Dilandua
player, 206 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 2 Sep 2021
at 01:43
  • msg #57

After the Battle

Dilandua spends the early evening in eerily quiet combat exercises, spear katas and unarmed katas.
Dne Utrotare
player, 356 posts
Anyone
down there?
Thu 2 Sep 2021
at 03:36
  • msg #58

After the Battle

Dne offers to take second watch, and keeps it twenty yards up.  Harder to take him by surprise that way.
Virgilio Hohlfeld
player, 67 posts
Apprentice wizard
Tall and very thin
Thu 2 Sep 2021
at 09:15
  • msg #59

After the Battle

Virgilio volunteers to stand the mid watch with D'ne, and prepares by casting a spell on his appropriated staff, causing it to radiate brilliant "light" visible only to those sensitive to magic.  He'll also spend some time, either in the evening or during his watch, attuning himself to the staff.

OOC: I'm not aware of an "attunement" process in GURPS (DFRPG thing?); I presume this is analogous to the D&D5 method of bonding to a magical item, requiring a period of meditation while handling the item.

[Private to GM: 05:06, Today: Virgilio Hohlfeld rolled 9 using 3d6.  Continual Mage Light (daylight) (15 + 1 extra time/ritual).
05:07, Today: Virgilio Hohlfeld rolled 10 using 2d6.  Continual Mage Light, duration.
]
Dilandua
player, 207 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 2 Sep 2021
at 15:36
  • msg #60

After the Battle

Virgilio Hohlfeld:
OOC: I'm not aware of an "attunement" process in GURPS (DFRPG thing?); I presume this is analogous to the D&D5 method of bonding to a magical item, requiring a period of meditation while handling the item.

OOC:  As per DFRPG Adventurers, pg 115 Power Items:  You just have to get it fully charged and that switches the Power Item over to you.

But if it's "magical bonding" as to a Magic Item that has powers, casts spells, etc:

If it has a passive benefit, it simply works.  So a Puissant weapon simply does more damage (+ to damage rolls), Accurate weapons just hit more easily (+ to skill), Shatterproof weapons are "unbreakable", etc.  Note, Cornucopia Quivers fall into this category.

If it has active benefits, ie spells, you just have to know how to activate them.  This varies wildly from item to item.

However, some Artifacts (or just bizarrely designed lesser items) do require some sort of bonding ritual.  This is also wildly variant based on the item, how it was designed, what the Artifact may want (if it has self-agency), etc.  But this is very rare.


There is also the Perk, Weapon Bond.  This does require you to do things like practice with it, bond with it (take it out to dinner, maybe a movie) before you can buy the Weapon Bond Perk (Weapon Bond gives you +1 to skill when using that specific weapon).

Virgilio Hohlfeld
player, 68 posts
Apprentice wizard
Tall and very thin
Thu 2 Sep 2021
at 22:30
  • msg #61

After the Battle

OOC: I was referring to Msg #925 in the previous thread.  "with a few hours attunement, perhaps a power item."  Without being "mine" I don't know that I can even sense if there's power still stored (much less draw on it), and without knowing in detail what other enchantments it carries, it's impossible to know its value, hence what its Power Item capacity might be, to know how much charge it'll need.
Dilandua
player, 208 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 3 Sep 2021
at 06:44
  • msg #62

After the Battle

OOC:  Power doesn't "store" between "owners".  The moment you 'make it yours' (which by RAW is "claim it, keep it, and pay to recharge it") it loses the charge the previous Owner had in it, as Power Items are personal.  Which means once it's charged, you can't hand it off for someone else to use the Power from, it's only yours.  That also means if someone steals it, and pays to have it recharged for themself, your charge is gone.

And yes, it's impossible to know how much until you get it appraised (but we can make educated guesses as Players*).

It's possible (outside chance if he's of the Knight Template)) that Aegis has Connoisseur (Weapons) or Armory (Melee Weapons), both of which wold allow him to make an appraisal roll.


* It's a Staff, it's Ornate, so that's at least 20$ up to 100$, so 1-2 PF.  Further it might be Fine (+20$), Very Fine (+190$), Sylvan (+150$), or Balanced (+40).  It could be Silvered as part of the Ornate, and of course Ornate just means "make it more expensive" so it could have gemstone set itno it, etc...  so it's anywhere from 1-5FP, but it could go higher.  And yeah, staffs suck as Power Items unless you swap out the wood for Dragonbone... because bone is expensive.

That's where the Alchemists really make their money, peddlin massive bone tonic to Wizards...

Virgilio Hohlfeld
player, 69 posts
Apprentice wizard
Tall and very thin
Fri 3 Sep 2021
at 08:52
  • msg #63

After the Battle

OOC: I presume I'd be able to see Silvered or inset gems.  There's the Guild symbol, of course, but what that does to "value" is ambiguous.
Dilandua
player, 209 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 3 Sep 2021
at 14:35
  • msg #64

After the Battle

Virgilio Hohlfeld:
OOC: I presume I'd be able to see Silvered or inset gems.

OOC:  Yeah,. but it still takes appraisal to know whether it's silver or silver paint, coloured glass or gems, etc.  I mean, yeah, if it's all gaudy and glitzy, we can assume it's Ornate, it was a Mage's Power Item most likely, and I doubt they went in for cheap flash which does nothing...

quote:
There's the Guild symbol, of course, but what that does to "value" is ambiguous.

It's an Ornamentation so it's "Ornate", which increases it's value.  The fact that it's a decrease in Resale Price is meaningless, otherwise Broke (the Disad Wealth: Broke) Caster Professions would have sucky Power Items (and Broke Warriors would sucky Heroic Items, everyone would have suck Endurance Items, etc... not that anyone other than Casters has really gotten into the Power Item gig - I really should for Dilandua, despite none of their items being of high value, even a 3 point Heroic Item suit of armor is better than 0 point suit of armor.  I just keep forgetting the option exists).
Narrator
GM, 9333 posts
DM says
roll for initiative!
Fri 3 Sep 2021
at 16:58
  • msg #65

After the Battle

fine, decorated, enchanted quarterstaff, as Per DF 13, loadouts (mostly obsolete due to changes in armor pricing)
decorated with extensive relief, and $430 worth of gems. total value $530, good as 6 point item once charged,  enchanted with Staff Spell
Dilandua
player, 210 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 3 Sep 2021
at 21:34
  • msg #66

After the Battle

OOC:  So Reanna is on 1st, Dne and Virgilio on 2nd, and who's on third?

No, Who's on first!  Dilandua and Aegis will end up taking third watch, which should afford Dilandua time to exercise before we leave (as long I don't roll a 6 again)...

This message had punctuation tweaked by the player at 05:33, Sat 04 Sept 2021.
Virgilio Hohlfeld
player, 70 posts
Apprentice wizard
Tall and very thin
Fri 3 Sep 2021
at 22:56
  • msg #67

Re: After the Battle

Narrator:
fine, decorated, enchanted quarterstaff, as Per DF 13, loadouts (mostly obsolete due to changes in armor pricing)
decorated with extensive relief, and $430 worth of gems. total value $530, good as 6 point item once charged,  enchanted with Staff Spell


OOC: That's good to know.  Not that I have so much as a bit to spend on getting it charged at the moment, but at the least, it's a quarterstaff with Staff -- and if we can figure out a non- or minimally-destructive way to get rid of these Guild marks, we can discuss whether a freed prisoner can make a claim against his erstwhile captors before their loot is divided...
Dne Utrotare
player, 357 posts
Anyone
down there?
Sat 4 Sep 2021
at 03:08
  • msg #68

Re: After the Battle

OOC: I don’t know is on third.  That’s what I’m asking you!
Narrator
GM, 9335 posts
DM says
roll for initiative!
Sat 4 Sep 2021
at 16:56
  • msg #69

Re: After the Battle

In reply to Dne Utrotare (msg # 68):

are you moving back to your camp, or staying near the ash heaps?
Virgilio Hohlfeld
player, 71 posts
Apprentice wizard
Tall and very thin
Sat 4 Sep 2021
at 17:26
  • msg #70

Re: After the Battle

OOC: I thought we'd filled in the ditch, covering the ashes.  Without a bunch of wood to fuel a pyre, there would be fairly small amounts for each body.  A few pounds each, at most 30-40 lbs, which would be less than a cubic foot, if the fire wasn't hot enough to fully calcine the bones.  That volume of ash shouldn't leave a visible mound when the earth is filled back into the ditch.

Too bad we don't have a druid to grow vegetation back over the disturbed earth.
Dilandua
player, 211 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 4 Sep 2021
at 22:06
  • msg #71

After the Battle

Virgilio Hohlfeld:
OOC: I thought we'd filled in the ditch, covering the ashes.

OOC: And then our camp is about half an hour back towards St Remy, it has running water.
Reanna Draegan
player, 684 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 4 Sep 2021
at 23:49
  • msg #72

After the Battle

In reply to Dilandua (msg # 71):

Reanna at camp...
Dne Utrotare
player, 358 posts
Anyone
down there?
Sun 5 Sep 2021
at 01:54
  • msg #73

After the Battle

Dne follows Reanna, for some reason.
Virgilio Hohlfeld
player, 72 posts
Apprentice wizard
Tall and very thin
Sun 5 Sep 2021
at 13:59
  • msg #74

After the Battle

Joining the others going to camp once the ditch is filled in.

OOC: Did we clear the fallen tree from the road?  Most likely too heavy to Apport, I'm sorry to say; might have to be cut up to move, but if it's still blocking the road, it's much more likely for travelers to notice the filled-in ditch.
Dilandua
player, 212 posts
Shadow Elf
FP 12/12 HP 10/10
Sun 5 Sep 2021
at 17:53
  • msg #75

After the Battle

OOC:  At best I suspect we pushed it off the road unless someone (like Aegis) was volunteering (and Aegis doesn't strike me as the "volunteers for work" type, like most soldiers) to chop it up while we waited on the bodies to burn and scrounged up bolts.
Narrator
GM, 9345 posts
DM says
roll for initiative!
Sun 5 Sep 2021
at 18:16
  • msg #76

After the Battle

In reply to Dilandua (msg # 75):

it would take Aegis and maybe three more people to pull it aside.
Dilandua
player, 213 posts
Shadow Elf
FP 12/12 HP 10/10
Sun 5 Sep 2021
at 18:48
  • msg #77

After the Battle

Narrator:
it would take Aegis and maybe three more people to pull it aside.

OOC:  Dilandua is cool with helping push it aside.  And here is where having a specialized Power Blow is not helpful...
Reanna Draegan
player, 685 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sun 5 Sep 2021
at 20:18
  • msg #78

After the Battle

In reply to Dilandua (msg # 77):

Reanna to would help before she left. That would definitely be part of clearing the site. A horse or two may also assist, as may lighting it up.
Virgilio Hohlfeld
player, 73 posts
Apprentice wizard
Tall and very thin
Tue 7 Sep 2021
at 12:00
  • msg #79

After the Battle

OOC: I'm happy to help push as well, but I'm no prime physical specimen.  Next time someone wants to use a tree as part of an ambush, they might want to consider bringing a lumberman's saw.  Just saying...
Narrator
GM, 9353 posts
DM says
roll for initiative!
Tue 7 Sep 2021
at 14:14
  • msg #80

After the Battle

In reply to Virgilio Hohlfeld (msg # 79):

with two horses towing, it is much eadier.
Dne Utrotare
player, 359 posts
Anyone
down there?
Tue 7 Sep 2021
at 21:09
  • msg #81

After the Battle

Dne continues to keep an eye in the sky out for any approaching trouble.
Reanna Draegan
player, 686 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 7 Sep 2021
at 21:57
  • msg #82

After the Battle

In reply to Dne Utrotare (msg # 81):

Ok, then, tree moved with horses, battle sight cleaned up and back at camp for the night?
Virgilio Hohlfeld
player, 74 posts
Apprentice wizard
Tall and very thin
Wed 8 Sep 2021
at 02:03
  • msg #83

After the Battle

"Well, that was more work than sweeping the refectory and washing up the pots, but overall worth it, I'd say."
Narrator
GM, 9358 posts
DM says
roll for initiative!
Wed 8 Sep 2021
at 18:19
  • msg #84

After the Battle

In reply to Virgilio Hohlfeld (msg # 83):

you make your camp, with porh privacy (fire cannot be seen from the road) and nearby water.
Reanna Draegan
player, 687 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 8 Sep 2021
at 20:38
  • msg #85

After the Battle

In reply to Narrator (msg # 84):

Right. Watches as mentioned.
Narrator
GM, 9364 posts
DM says
roll for initiative!
Thu 9 Sep 2021
at 16:26
  • msg #86

After the Battle

In reply to Reanna Draegan (msg # 85):

during the last watch, you hear hoofbeats...
Dilandua
player, 214 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 9 Sep 2021
at 20:22
  • msg #87

After the Battle

Dilandua stops doing handstand push-ups (apparently it's "arms day"), gathered a spear, and checks that Aegis noticed the sound as well.  Then Dilandua moves quietly towards the road to see if they can spot the rider.



OOC:  14:58, Today: Dilandua rolled 4 using 1d6.  Daily Chi Training Regime.

15:04, Today: Dilandua rolled 12 using 3d6.  Light Walk 15.
15:05, Today: Dilandua rolled 14 using 3d6.  Stealth 18 (21 vs Hearing).
MoS +4, +7 vs Hearing, -1 vs Disc Smell

15:06, Today: Dilandua rolled 6 using 3d6.  Invisibility Art 12 (Skill 14 -2 Fast Walk).
MoS +8 vs Vision checks to be 'invisible'

16:21, Today: Dilandua rolled 13 using 3d6.  Perception 10.
MoF -3

Reanna Draegan
player, 688 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 9 Sep 2021
at 20:24
  • msg #88

After the Battle

In reply to Dilandua (msg # 87):

Can we assume Aegis wakes the camp?
Aegis
player, 394 posts
Veteran Mercenary
Master-at-Arms
Fri 10 Sep 2021
at 16:58
  • msg #89

After the Battle

In reply to Reanna Draegan (msg # 88):

the sokdier gears up and carefully approaches the boulders sheltering the camp. four men on horseback, looking very much like the city watch of St. Remy are heading down toward the site of the battle.
Dilandua
player, 215 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 10 Sep 2021
at 18:44
  • msg #90

After the Battle

Dilandua creeps back, signals Aegis to keep watch, and quietly awakens Reanna, "Shhhh.  Guards from Saint Remy just passed, riding towards the ambush site.  Shall I pursue to see what they are investigating?"
Dne Utrotare
player, 360 posts
Anyone
down there?
Fri 10 Sep 2021
at 21:14
  • msg #91

After the Battle

As nobody has awakened him yet, Dne continues dreaming he's a big scary blackbird penetrating a tiny helpless white dove with his impressive beak. Occasionally he gets too excited and cracks his knobby knees together, but this isn't enough to interrupt his sleep.
This message was last edited by the player at 21:16, Fri 10 Sept 2021.
Reanna Draegan
player, 689 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 11 Sep 2021
at 09:39
  • msg #92

After the Battle

In reply to Dilandua (msg # 90):

Reanna wakes up and quietly gets ready for combat, hiding nearby if they come looking.

[Private to GM: Rolled 12 under stealth]
Dilandua
player, 216 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 11 Sep 2021
at 15:10
  • msg #93

Re: After the Battle

"Reanna!  Do you want me to track them?" in a voice that almost sounds like teenager asking for permission.  Dilandua uncharacteristically looks anxious, almost anticipatory.
Reanna Draegan
player, 690 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 11 Sep 2021
at 22:10
  • msg #94

Re: After the Battle

In reply to Dilandua (msg # 93):

"If they catch us tracking them AND detect the fight, we will have to kill them too. Lets watch from a distance..."
Dilandua
player, 217 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 11 Sep 2021
at 23:26
  • msg #95

Re: After the Battle

Dilandua nods and gathers up their up other spear, then positions themselves a distance from Aegis beside other rocks.
Guillaume the Guide
NPC, 8 posts
Caravan navigator
Mon 13 Sep 2021
at 18:39
  • msg #96

Re: After the Battle

In reply to Dilandua (msg # 95):

once awwakened, he carefully leads the horses deeper into the woods  and away from the road
Reanna Draegan
player, 691 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 13 Sep 2021
at 20:32
  • msg #97

Re: After the Battle

In reply to Guillaume the Guide (msg # 96):

With the packs containing the stolen loot only...
Guillaume the Guide
NPC, 9 posts
Caravan navigator
Mon 13 Sep 2021
at 20:57
  • msg #98

Re: After the Battle

In reply to Reanna Draegan (msg # 97):

hejust led away the horses. they weren't packed.
Reanna Draegan
player, 692 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 13 Sep 2021
at 21:40
  • msg #99

Re: After the Battle

In reply to Guillaume the Guide (msg # 98):

Then Reanna will hide the stolen good under some rocks or leaves as appropriate.
Virgilio Hohlfeld
player, 75 posts
Apprentice wizard
Tall and very thin
Mon 13 Sep 2021
at 23:38
  • msg #100

Re: After the Battle

OOC: has anyone else other than Guillaume been alerted?
Reanna Draegan
player, 693 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 13 Sep 2021
at 23:44
  • msg #101

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 100):

Reanna, but I think you were left to sleep...
Narrator
GM, 9388 posts
DM says
roll for initiative!
Tue 14 Sep 2021
at 16:49
  • msg #102

Re: After the Battle

In reply to Reanna Draegan (msg # 101):

the stolen loot include 4 sets of brigandine, 6 helmets and sets of gauntlets, saddlebags, swords, crossbows... not anything that can be quickly or casually hidden.

at the moment your camp is unseen, Guillaume moved the horse because they make noise.
Reanna Draegan
player, 694 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 14 Sep 2021
at 20:37
  • msg #103

Re: After the Battle

In reply to Narrator (msg # 102):

Could a tent be thrown over them quickly and quietly?
Dne Utrotare
player, 362 posts
Anyone
down there?
Sat 18 Sep 2021
at 19:58
  • msg #104

Re: After the Battle

Dne is now having one of those annoying dreams about being back in bird school.  Nobody likes him and the cafeteria worms are overcooked.
Narrator
GM, 9409 posts
DM says
roll for initiative!
Mon 20 Sep 2021
at 22:07
  • msg #105

Re: After the Battle

In reply to Reanna Draegan (msg # 103):

that would certainly work. make a camouflage roll at +2
Reanna Draegan
player, 695 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 20 Sep 2021
at 22:17
  • msg #106

Re: After the Battle

In reply to Narrator (msg # 105):

Rolled against default to camouflage, [Private to GM: 5 under IQ]
Narrator
GM, 9414 posts
DM says
roll for initiative!
Wed 22 Sep 2021
at 17:38
  • msg #107

Re: After the Battle

In reply to Reanna Draegan (msg # 106):

you seem to have well covered the loot.


in the distance, you can hear hoofbeats again.
Reanna Draegan
player, 696 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 22 Sep 2021
at 21:11
  • msg #108

Re: After the Battle

In reply to Narrator (msg # 107):

Do I have the chance to grab a handful of Bolts from the Mages Guild? Grab them if I can, and hide nearby...[Private to GM: Rolled 7 under stealth]
Narrator
GM, 9421 posts
DM says
roll for initiative!
Thu 23 Sep 2021
at 17:28
  • msg #109

Re: After the Battle

In reply to Reanna Draegan (msg # 108):

since you just vovered everything,  you need to make a search roll to reach under and grab them without uncovering everything.
Reanna Draegan
player, 697 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 23 Sep 2021
at 21:14
  • msg #110

Re: After the Battle

In reply to Narrator (msg # 109):

Will not do that now, especially if they are approaching. Will hide, as below.
Dne Utrotare
player, 363 posts
Anyone
down there?
Tue 28 Sep 2021
at 22:48
  • msg #111

Re: After the Battle

Dne is dreaming he thinks he’s God.  This state of uncertainty is a nice break from waking up and knowing it for a fact.
Guardsman
NPC, 46 posts
Thu 30 Sep 2021
at 16:44
  • msg #112

Re: After the Battle

In reply to Dne Utrotare (msg # 111):

oblivios to your camp. the guardsmen ride off slowly, checking the side of the road,but missing your camp.
Dilandua
player, 218 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 30 Sep 2021
at 17:23
  • msg #113

After the Battle

After everyone comes back out of hiding, Dilandua addresses the group (sans Dne who is still sleeping).

"There are Imperial Agents in town.  This group went missing very quickly for that patrol to be anything other than coming to check on them.  It may be best to avoid St. Remy.  Guillaume do you know of a way around?  Even if we have to travel across fields or other properties?"
Reanna Draegan
player, 698 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 30 Sep 2021
at 20:21
  • msg #114

After the Battle

In reply to Dilandua (msg # 113):

"We should head around St Remy and away from the road, but for now, perhaps hide things properly away from the camp, for they will likely return on their way back to St Remy very soon. Or we run now."
Virgilio Hohlfeld
player, 78 posts
Apprentice wizard
Tall and very thin
Thu 30 Sep 2021
at 21:50
  • msg #115

After the Battle

Since no one seems to have awakened him, Virgilio also remains asleep.
Reanna Draegan
player, 699 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 30 Sep 2021
at 22:03
  • msg #116

After the Battle

In reply to Virgilio Hohlfeld (msg # 115):

Reanna will wake all those still sleeping to join the conversation...
Dilandua
player, 219 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 30 Sep 2021
at 22:56
  • msg #117

After the Battle

Reanna Draegan:
In reply to Dilandua (msg # 113):

"We should head around St Remy and away from the road, but for now, perhaps hide things properly away from the camp, for they will likely return on their way back to St Remy very soon. Or we run now."

OOC:  They went passed earlier, this was them on a slower return trip.  They've already "returned to St Remy".
Reanna Draegan
player, 700 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 30 Sep 2021
at 23:14
  • msg #118

After the Battle

In reply to Dilandua (msg # 117):

Oh, so we have more time. Let's get moving then, and get far, far away...is there a town other than Northport we can go to to unload a lot of stuff?
Dilandua
player, 220 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 1 Oct 2021
at 00:18
  • msg #119

Re: After the Battle

OOC: Probably, but how many of us have connections outside of Northport?  Dilandua might, but it's tenuous and a long shot.

The Guild is honestly where Adventurers unload most of the their loot, because it's basically a one-stop "Honest Merchant and Fence" shoppe.

Reanna Draegan
player, 701 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 1 Oct 2021
at 00:29
  • msg #120

Re: After the Battle

In reply to Dilandua (msg # 119):

"So why spoil it with hot marked loot?"
Dilandua
player, 221 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 1 Oct 2021
at 01:24
  • msg #121

Re: After the Battle

"Because that is what the Guild is there for.  They take valuable acquired goods that are hard to move, and move them, while we make less in the exchange.  You argue for going to unknown places and dealing with unknown people who may very well move our goods and then sell us out to the Mage's Guild as their loyalties are unknown.  Or may simply sell us out immediately.  At least the Guild fences are loyal to guildsmen.  Of which we are.  You're also arguing to spend more time going out of our way to deliberately not return with verification of the deed.  If we move our goods through the Guild fences, Vilgar would also have more direct evidence of the provenance of our claim of completion."

Dilandua pauses for a moment, "While I am not against relying solely on the strength of my word, I prefer to back that with evidence when possible."
Reanna Draegan
player, 702 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 1 Oct 2021
at 01:33
  • msg #122

Re: After the Battle

In reply to Dilandua (msg # 121):

"Good points. Putting all our trust in the guild, may be good, or may not be. I had no intention of being obvious about who I was in some other town, expecting them to sell me out, and ready to run when they did. What does everyone else think?"
Dilandua
player, 222 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 1 Oct 2021
at 03:38
  • msg #123

Re: After the Battle

OOC:  I'll note, I find it amusing that a Rank 2 Guildie isn't trusting of the den of thieves she's a member of.  Noice.
Dne Utrotare
player, 364 posts
Anyone
down there?
Fri 1 Oct 2021
at 04:01
  • msg #124

Re: After the Battle

Dne agrees with Dilandua.  Better to return to a nest you’ve already made.
Virgilio Hohlfeld
player, 79 posts
Apprentice wizard
Tall and very thin
Fri 1 Oct 2021
at 09:17
  • msg #125

Re: After the Battle

"I might point out that I am living proof that you completed your, um, mission.  I would be happy to submit to verification if there's a question of your veracity.

"That said, I'm still very interested in whether the Mages' Guild marks can be erased or defaced.  If not, I might as well beg for a bowl, to sit on a corner and beg for coin, because I haven't a single bit to my name, nor anything else other than the clothes I slept in."

Narrator
GM, 9489 posts
DM says
roll for initiative!
Tue 5 Oct 2021
at 17:19
  • msg #126

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 125):

with the tight fence, anything is possible
Reanna Draegan
player, 703 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 5 Oct 2021
at 19:23
  • msg #127

Re: After the Battle

In reply to Narrator (msg # 126):

So it seems that most are not taking the advice of a guild member and wanting to return to Northport to fence stuff there. Outvoted, Reanna will suggest they get moving to Northport immediately, bypassing St Remy by a wide margin.
Virgilio Hohlfeld
player, 80 posts
Apprentice wizard
Tall and very thin
Tue 5 Oct 2021
at 22:23
  • msg #128

Re: After the Battle

Lacking other ranged defense at the moment, Virgilio once more takes up the crossbow and bolts he carried yesterday, along with the staff, and helps where he can in breaking camp.
Dilandua
player, 223 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 5 Oct 2021
at 23:21
  • msg #129

Re: After the Battle

"Yes, Guillaume, is there another route we can take?  Another road perhaps, or a set of farms or woods that aren't under noble conservation?"


Reanna Draegan:
So it seems that most are not taking the advice of a guild member...

OOC:  Yes, two other guild members don't think your argument was persuasive.  My reasons:

1 - You're asking a Callous individual to put themselves at higher risk† to reduce the risk to the Guild.
2 - Either a fence will move the goods (and accept the risk) or not.  Going elsewhere decreases the chance of a fence accepting that risk for no greater gains.  You have rank in the Adventurers Guild, not rank in "Criminal Org of other town/city"‡.
3 - The Guild may have a reputation as "a den of thieves" but if treats it's own members shabbily, it will lose members.
4 - At this point Dilandua doesn't trust Reanna to be any subtler than Dilandua is, considering Reanna's actions on this trip.

† Longer trip, unknown dangers on that trip, unknown dangers in foreign city, vastly increased chance of being sold out by unknown fences.

‡ I mean, if this is wrong, speak up now.

Reanna Draegan
player, 704 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 6 Oct 2021
at 00:16
  • msg #130

Re: After the Battle

In reply to Dilandua (msg # 129):

Reanna has not talked about her motives, nor would she. If you make the argument in character, you should do so. Otherwise, please stop trying to convince the players! It is more fun and more appropriate, because it can include disadvantages, to do it IC!
Dilandua
player, 224 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 6 Oct 2021
at 01:21
  • msg #131

Re: After the Battle

Reanna Draegan:
Otherwise, please stop trying to convince the players! It is more fun and more appropriate, because it can include disadvantages, to do it IC!

OOC:  I was mostly responded to the very much OOC comment of:
quote:
So it seems that most are not taking the advice of a guild member...

... is a very OOC way of trying to throw some weight around, so I responded OOC.
If it was meant to be IC, Reanna should try to pull rank in character.

Reanna Draegan
player, 705 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 6 Oct 2021
at 02:37
  • msg #132

Re: After the Battle

In reply to Dilandua (msg # 131):

It was meant to be in response to the OOC comments relating to the guild member made previously. But you are right, it should also be done IC. I am trying to consider if she would throw her weight around...she is a lady after all!
Dilandua
player, 225 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 6 Oct 2021
at 02:54
  • msg #133

Re: After the Battle

Reanna Draegan:
I am trying to consider if she would throw her weight around...she is a lady after all!

OOC:  It's worth a shot.  I mean, Rank 2 ain't cheap.  May as well get some use of it...  ;)
Reanna Draegan
player, 706 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 6 Oct 2021
at 03:10
  • msg #134

Re: After the Battle

In reply to Dilandua (msg # 133):

"I appreciate your trust in the guild, however as a guild member I would like to avoid a war with the Mages guild if. at all possible. I would much prefer to take them to some backwater and sell them, even if I sell them all myself to keep you all safe."

Are there any barbarian tribes nearby who would not know of the Mages guild?
Dilandua
player, 226 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 6 Oct 2021
at 03:53
  • msg #135

Re: After the Battle

"Too late.  The Guild purchased that war, if war is too come, by first transporting stolen Mages Guild items, being involved with the murder of their representative, and further compounded it by murdering this last batch of representatives.  If our Guild were worried about a war, no doubt they would have been recruiting outside mercenaries through cutouts rather than from within the Guild."

A pause.

"I don't 'trust' the Guild, they are all murderers, thieves, and," Dilandua looks at Dne, pauses again, "those who cannot fit in elsewhere.  However, it is bad business to turn on members and I have not heard of this being a common practice in the Adventurers Guild."

Another pause.

"Why do you wish to add risk and time for a lowered return?  You have rank, the Guild reduces the cut it takes from items sold by you."
Reanna Draegan
player, 707 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 6 Oct 2021
at 04:39
  • msg #136

Re: After the Battle

In reply to Dilandua (msg # 135):

"Nice to gloss over evidence...if you have any. Since when has the adventurers guild attacked mage guild members, then fenced their stuff. They do one or the other...but I am not aware of doing both. The evidence gets to strong for a war neither wants. As for the Adventurers guild employing murderers, you are a fine example...who else would employ you?

To kill mage guild, yes we were employed to do that. But unless you want to start a war, which I am beginning to suspect you do, to then ask the guild to get rid of the evidence is increasing the risk to the guild, and by extension to us, considerably. If we take them to a tribe of barbarians who do not know what the mage guild symbol is, you also get a high price, but at much lower risk.

But of course, you are one who loves to kill. It is the war you want, isn't it?
"
Dne Utrotare
player, 365 posts
Anyone
down there?
Wed 6 Oct 2021
at 07:30
  • msg #137

Re: After the Battle

Indeed, there is no one like me.  Dne holds his beak high and chirps with pleasure in response to what he regards as a compliment from  Dilandua.
Virgilio Hohlfeld
player, 81 posts
Apprentice wizard
Tall and very thin
Wed 6 Oct 2021
at 09:06
  • msg #138

Re: After the Battle

"Just a modest suggestion, from one who's currently an outsider to both.  Can we have this discussion on the move?"

Virgilio's voice is just that bit too loud and high-pitched.

"I'm all in favor of avoiding a guild war, but I'm inclined to believe it has already begun.  Further, any or all of these marked pieces might well include the ability to trace it -- such is a relatively trivial addition to an enchantment, and even done on occasion to otherwise mundane items of value.  The sooner they are scattered to the winds, the less likelihood they'll draw trouble to you -- and me.

"For myself, I'm far less concerned with getting the last bit from this pile of stuff than I am with remaining free, out from under the thumb of the Mage Guild.  If I thought it would help to burn everything here, I'd create the fire myself and carry on in just the clothes that were allowed me for the road."


Then, much softer...

"I thought there were mercenaries..."
Dilandua
player, 227 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 6 Oct 2021
at 16:44
  • msg #139

After the Battle

Addressing Reanna, "You confuse capacity with desire, and dangerously so as a deliberate insult.  As I said when first we met, murder is a sin, and while I am good at it, I do not prefer it.  Or in your sudden desire to reduce harm to others have you forgotten your inclination at the troll bridge.  Mine was to legally cross or find another route, yours was murder, and craven.  Now you wish to go far out of the way to find, what, barbarians within the Empire?  More likely to find bandits.  Though if you go past Northport, I hear Shevnia is nice this time of year, and the Veroinge may have," a pause, and Dilandua does finger quotes over tribes, "'uncivilized tribes' to trade with."

And then turns to Virgilio, "You claimed only the two staves had enchantments?  Is that not the case?  And yet you wish to carry one?  Be wary, if we decide in a pique of paranoia to burn everything that came with the mages, you are the most dangerous to our secrecy that they brought.  If needs be, the metals can be reforged, losing any links to what they once were, the leather goods and other such, might well be a pure loss.  Though I'll bet good coin against bad that these books and papers will not be destroyed by the Guild, that they'd prefer them to arrive intact."


And then to the group as a whole, but speaking directly to Reanna, "Maybe here is where we need to split.  Reanna, and any who wish to, go to find some bandits to trade with, while I and any who wish to, return to the Guild to turn over these books and documents as evident proof of our deed.  Take my share of the pay, leaving the remainder with Camilla or Vilgar for your return.  I'll trust you to leave my share of these other spoils with the Guild when you finally return."
This message was last edited by the player at 16:46, Wed 06 Oct 2021.
Narrator
GM, 9498 posts
DM says
roll for initiative!
Wed 6 Oct 2021
at 17:03
  • msg #140

After the Battle

ooc: the guild regularly hires people to eliminate supposed threats, and fences stolen goods. these are baseline activities for this group.
Reanna Draegan
player, 708 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 6 Oct 2021
at 19:41
  • msg #141

After the Battle

In reply to Narrator (msg # 140):

OOC: So these items would not be a liability to the guild?
Virgilio Hohlfeld
player, 82 posts
Apprentice wizard
Tall and very thin
Wed 6 Oct 2021
at 23:19
  • msg #142

After the Battle

"Dilandua, I gave forth with all I could learn about magic in these items, but I'm an apprentice, not a Guildmaster.  In three or four more years of hard study, I might well have been able to tell in detail every slightest nuance, as that was the path of my learning, but as it is, I can only say what I've seen: this has permanent enchantment, that does not, and it's only by a little guesswork and testing that I can even say whether this staff contains the enchantment to extend a mage's touch.

"In the meantime, I might point out that even those dogtags from the Northport Adventurer's guild are enchanted, in a way, though I don't know the spell that's used.  It's very possible I could have missed something similar on one or more of these items -- Mage Sight has limits, like all magic.

"None the less, I choose to carry one of these staves at least until we've reached a safer place, because it's my best defense -- I'm trained to use the staff to fight, physically, as well as using it for things like casting a spell that needs a touch without risking my hand.

"I have at least as much to lose as anyone here -- remember, I've seen you folk fight.  If the Mages' Guild sends another group after you, they're likely to just lose more people -- and if they send a small army, they'll probably never know you're there.

"I can't fight them, certainly not more than one at a time, I can't beat them at spellcraft, yet, and if they capture me again I'll spend the rest of my life either undergoing various kinds of magical testing -- likely with no consideration for my comfort -- or I'll be forced into acting like a living paut bottle until eventually I make a big enough mistake in a casting to get eaten by a demon.

"If I had reason to believe carrying this staff, or this pouch and its contents, this little knife, or this crossbow were any riskier than the rest of the stuff you folks intend to fence, either in Northport or elsewhere, I'd have tossed it and the other one into the fire when we burned the bodies -- but I don't have any reason to think it has anything more to it than the Staff spell and some ornamentation the previous owner used to store power in it.

"And once we get somewhere where I can disappear, you're welcome to fence all of this stuff.  I'll make my own way, if that's how it is."

Dilandua
player, 228 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 7 Oct 2021
at 02:02
  • msg #143

After the Battle

Dilandua picks up one of the staves, holds it a moment, "This is enchanted," sets it down.  Picks up a sleeve of brigandine, "This is not."

"Unless you suspect there is some way to shield an enchantment from fey senses, this pile," gestures to the pile hastily hidden under the tent, "has not been enchanted to be 'easier to track' magically.  The staff could be.  If anything should be burnt to ash 'just in case', it's that length of oak.  But if you don't suspect that is necessary, why did you mention it?"

Dilandua takes off their glove, "Yes, we know our rings and badges are enchanted to be findable by the Guild.  It is insurance, in two ways.  I suspect the Mages Guild branding on everything acts the same, it is distinct enough to be trackable, which is why it must be defaced, altered, or removed from everything the fences move."  Dilandua looks at Reanna, "But this is something the fences do.  If they feel it is too great a risk, they will refuse to buy it, and we just burn it."

Pauses.

"Unless your aim to attempt to pin blame elsewhere, but that would only be temporary and possibly create problems with the group you are shifting to.  Unless they were bandits.  That would be, hmmm."
This message had punctuation tweaked by the player at 20:21, Mon 18 Oct 2021.
Narrator
GM, 9502 posts
DM says
roll for initiative!
Thu 7 Oct 2021
at 16:46
  • msg #144

After the Battle

anyo e with guild rank roll IQ-5+rank level
Dilandua
player, 229 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 7 Oct 2021
at 18:55
  • msg #145

Re: After the Battle

Narrator:
anyo e with guild rank roll IQ-5+rank level

OOC:  Presuming the Membership Perk is Rank 0...
14:54, Today: Dilandua rolled 7 using 3d6.  Guild Knowledge 5 (IQ-5).

Ohhh, so close.

Reanna Draegan
player, 709 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 7 Oct 2021
at 19:29
  • msg #146

Re: After the Battle

In reply to Dilandua (msg # 145):

Reanna has no idea... rolled 15 [Private to GM: IQ 13, rank 2 so target 10, 5 over.]
Virgilio Hohlfeld
player, 83 posts
Apprentice wizard
Tall and very thin
Thu 7 Oct 2021
at 23:00
  • msg #147

Re: After the Battle

"You brought up the staves, not me."  The tall, dark mage scowls at the androgynous elf.  "If the Mage Guild actively tracks these items, they have many more to choose than the staves, and likely the best defense against that is to scatter them to the winds as quickly as possible -- beyond doing what can be done to remove the marks, of course.

"There are fire spells that could probably take the marks off most of these items with little damage to the items themselves -- but I might have mentioned I'm only an apprentice, and my path was mainly in research and knowledge, the true core of wizardry, rather than elementalism or combat.

"For that matter, a silversmith's blowpipe might do it, though your Guild fences are likely to know that better than I."


He shakes his head and mutters as he once more checks the cocking and load on the crossbow he carries.  "What am I supposed to do, I'm no Guildmaster.  Not like I could just cast a spell to take these marks off or hide us all from the Guild."
Dne Utrotare
player, 366 posts
Anyone
down there?
Fri 8 Oct 2021
at 03:11
  • msg #148

Re: After the Battle

23:10, Today: Dne Utrotare rolled 12 using 3d6.  Guild check.

OOC: Just missed it.
Aegis
player, 395 posts
Veteran Mercenary
Master-at-Arms
Sun 17 Oct 2021
at 16:58
  • msg #149

Re: After the Battle

In reply to Dne Utrotare (msg # 148):

the mercenary scratches his head "I coulda sworn I knew a guy inna guild who would file off engravings... I musta misremembered."
Dilandua
player, 230 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 18 Oct 2021
at 20:29
  • msg #150

Re: After the Battle

"Back to town then?  Avoiding St Remy, yes?"
Dne Utrotare
player, 367 posts
Anyone
down there?
Mon 18 Oct 2021
at 22:30
  • msg #151

Re: After the Battle

Dne says that would be fine by him.  He's heard the bird seed in St. Remy's leaves something to be desired, anyway.
Reanna Draegan
player, 710 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 18 Oct 2021
at 23:48
  • msg #152

Re: After the Battle

In reply to Dne Utrotare (msg # 151):

"Definitely avoiding St Remy. Still not happy with the plan to go back to Northport, but even less happy to break up an agreed group. Let's do this quickly if we must."
Virgilio Hohlfeld
player, 84 posts
Apprentice wizard
Tall and very thin
Tue 19 Oct 2021
at 09:06
  • msg #153

Re: After the Battle

"I'm good with that.  I know nothing of St. Remy, but the sooner we're in a well populated place like Northport, the safer I'll feel."
Narrator
GM, 9524 posts
DM says
roll for initiative!
Wed 20 Oct 2021
at 19:32
  • msg #154

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 153):

collectively, you head Northwest along the iter. as you come close to St Remy, you recall that the CV iter runs through town, you may have to leave the road.
Reanna Draegan
player, 711 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 20 Oct 2021
at 19:40
  • msg #155

Re: After the Battle

In reply to Narrator (msg # 154):

Reanna will suggest leaving the road much before that, even from the campsite...if anyone listens...
Dilandua
player, 231 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 20 Oct 2021
at 22:55
  • msg #156

Re: After the Battle

"Guillaume, do you know of any abandoned famrs or conserved but unguarded forest or fields we can use to avoid St. Remy and any farm workers the next few days?  Also, any other bridges or fords to the river that lay on the other side?"




OOC:  "...if anyone listens..."

Yes, that's the point of why Dilandua previously asked Guillaume if he knew of any way around St Remy:

msg #113 "Guillaume do you know of a way around?  Even if we have to travel across fields or other properties?"

msg #129 "Yes, Guillaume, is there another route we can take?  Another road perhaps, or a set of farms or woods that aren't under noble conservation?"

You aren't the only one wanting to avoid entanglement in St Remy.  ;)


[EDIT] Formatting errors. [/EDIT]

This message was last edited by the player at 15:35, Tue 26 Oct 2021.
Guillaume the Guide
NPC, 10 posts
Caravan navigator
Fri 22 Oct 2021
at 18:03
  • msg #157

Re: After the Battle

In reply to Dilandua (msg # 156):

" I had to rethink the route once we got horses, and for that matter,my rates now that you have become wealthy. Yes, I know a way..."



sorry I let that get past me... three times
Reanna Draegan
player, 712 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 22 Oct 2021
at 20:14
  • msg #158

Re: After the Battle

In reply to Guillaume the Guide (msg # 157):

"So, tell us of this route."
Dne Utrotare
player, 368 posts
Anyone
down there?
Sun 24 Oct 2021
at 13:18
  • msg #159

Re: After the Battle

Somewhat bored, Dne does some aerobics.  His abilities are highly convenient for this purpose, as he carries a built in ‘stair stepper’ wherever he goes.  He simply steps on the air, then steps back down.  Lots of times.
Guillaume the Guide
NPC, 11 posts
Caravan navigator
Mon 25 Oct 2021
at 13:10
  • msg #160

Re: After the Battle

In reply to Reanna Draegan (msg # 158):

"Let me show you the way..."



so far, you are paying him by the day.

make a guild area knowledge roll, at +1
this is IQ-4+rank
Dilandua
player, 234 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 25 Oct 2021
at 17:36
  • msg #161

Re: After the Battle

Guillaume the Guide:
so far, you are paying him by the day.

OOC:  Caveat, this is accounting for a 62 point Guide, not a 125 point Guide:

We originally wanted to contract a Guide for one week, with a bonus based on the fact that first three days were going to be long days (10 hours of marching) + daily pay if we go beyond one week.

So 1 week is $200, + Long Days Bonus $24, (+$140 on Supplies for the Guide*):  $224 in advance.

Reanna paid $380 (one week, +bonus, +supplies for a Guide), I guess to cover "we're going to put spells on you surcharge"* of an additional $26?

So by my accounting, he's 5 days* (start of day 5) into his week's pay and he already knows it'll go to daily pay once we hit day 8.

Now if we are paying him daily, we need to know as that means he was prepaid for 8 days (it's fine by me if that's how the negotiation went, we just need to know).  Which means Dilandua will be slightly more annoyed at this "renegotiation tactic" as we aren't even out of his prepaid days (of course the Guild is full of thieves and murderers and morons, so it's no surprise we'll occasionally have a Venn intersect on our payroll).  Granted he telegraphed his Greed so... yeah, I'm guessing Guillaume isn't the smrqtest crayon in the fire.

Now if it was a "Guillaume was contracted for 'one week' at $30 per day and we're paying each day" (instead of $28.5714etcetc = $200 for one week), then we also need to know this, as that means Reanna still has $66 "set aside" to pay him with... and it also means he's carrying around at least some his daily pay (last "two days' minimum)... (I'm sure Reanna sees where I'm going with this line of thought)

* Day 1, nothing eventful occurred. Day 2 Ogres. Day 3 Troll and stopped in St Remy. Day 4 Ambush. Now Day 5 for the return home. it should take 4 full days to get without Forced Marching on the roads, going off-road for some of it will probably add a day, so call it 5 days to get back, Guillaume has either been prepaid for 3 of them (day 5, 6, and 7) or not, leaving at least 2 days we'll potentially need to pay him, regardless of how he's getting paid.

Dilandua
player, 236 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 25 Oct 2021
at 18:31
  • msg #162

Re: After the Battle

"Reanna, I though you were going to contract the guide for one week prepaid?  And then regular daily pay if we have to exceed one week?  Or did you negotiate something different with Guillaume?"
Reanna Draegan
player, 714 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 25 Oct 2021
at 19:41
  • msg #163

Re: After the Battle

In reply to Dilandua (msg # 162):

"No. That is the contact. One week has been prepaid. After that the guild rate, as agreed. Let's move out as he suggested."

Not sure what the fuss is about, she prepares to depart.

Dil, are you trying to renegotiate? So far the guide is just talking about moving out, so I suggest you do so, and worry about other problems when they arise, instead of creating them...
Narrator
GM, 9547 posts
DM says
roll for initiative!
Mon 25 Oct 2021
at 22:07
  • msg #164

Re: After the Battle

In reply to Reanna Draegan (msg # 163):

please make the guild roll, it will give you a specific piece of info
Dilandua
player, 237 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 25 Oct 2021
at 22:08
  • msg #165

After the Battle

Reanna Draegan:
Dil, are you trying to renegotiate? So far the guide is just talking about moving out, so I suggest you do so, and worry about other problems when they arise, instead of creating them...

OOC:  Is this IC or OOC confusion?  Guillaume (in msg #157) said "I had to rethink the route once we got horses, and for that matter,my rates now that you have become wealthy. Yes, I know a way..."

If it's IC, okay, Reanna is ignoring or missing his subtext about altering the deal, if it's OOC, reread msg # 157.

Narrator
GM, 9548 posts
DM says
roll for initiative!
Mon 25 Oct 2021
at 22:14
  • msg #166

After the Battle

In reply to Dilandua (msg # 165):

the bonus was to allow spellcasting, the rate was by the week, plus the higher daily rate if things went up. having horses and needing to conceal
them does change the route logistics.

please make the damn roll
anyone
Virgilio Hohlfeld
player, 86 posts
Apprentice wizard
Tall and very thin
Mon 25 Oct 2021
at 22:20
  • msg #167

After the Battle

Virgilio's brows furrow as he considers something he just remembered.

[Private to GM: 18:19, Today: Virgilio Hohlfeld rolled 8 using 3d6.  Area Knowledge (Guild) (default IQ-4+rank = 10).]
Dilandua
player, 239 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 25 Oct 2021
at 23:41
  • msg #168

After the Battle

OOC:  19:40, Today: Dilandua rolled 8 using 3d6.  Area Know (Adv Guild) 7 (IQ 10 - 4 + 1).
Guillaume the Guide
NPC, 12 posts
Caravan navigator
Tue 26 Oct 2021
at 00:17
  • msg #169

After the Battle

In reply to Virgilio Hohlfeld (msg # 167):

Virgilio recognizes a tattoo on the guide's index finger as belonging to a sect that knows how to keep their mouths shut, this guy has CoH Stays bought, so you can count on him to never sell you out.
Reanna Draegan
player, 715 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 26 Oct 2021
at 03:51
  • msg #170

After the Battle

In reply to Guillaume the Guide (msg # 169):

Reanna is annoyed about thetalk and lack of moving...

[Private to GM: IQ =13-4+2= 11, rolled 12]
Virgilio Hohlfeld
player, 88 posts
Apprentice wizard
Tall and very thin
Tue 26 Oct 2021
at 09:01
  • msg #171

After the Battle

Virgilio whispers to Dilandua:

"Hey, check the tattoo on his finger -- I'm not even technically a member of your Guild yet, but I've heard of these guys.  They've got a reputation for sticking with a deal, even when it goes bad later."
Dne Utrotare
player, 369 posts
Anyone
down there?
Tue 26 Oct 2021
at 20:22
  • msg #172

After the Battle

Dne begins touching his toes while still one foot off the ground.
Guillaume the Guide
NPC, 13 posts
Caravan navigator
Sat 30 Oct 2021
at 12:34
  • msg #173

After the Battle

In reply to Dne Utrotare (msg # 172):

if there are no further objections,  Guilliame leads you off the Iter and towards a game trail.
This message was last edited by the player at 19:46, Tue 02 Nov 2021.
Dilandua
player, 241 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 30 Oct 2021
at 16:27
  • msg #174

Re: After the Battle

Dilandua uncharacteristically (compared to the trip here) falls to the back of the line to watch their back trail.

OOC:  Good, no objections here.
Reanna Draegan
player, 716 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 30 Oct 2021
at 21:03
  • msg #175

Re: After the Battle

In reply to Dilandua (msg # 174):

None here either, lets get damn moving!
Dne Utrotare
player, 370 posts
Anyone
down there?
Sat 30 Oct 2021
at 23:42
  • msg #176

Re: After the Battle

Ready to move on.
Virgilio Hohlfeld
player, 89 posts
Apprentice wizard
Tall and very thin
Sun 31 Oct 2021
at 01:41
  • msg #177

Re: After the Battle

Virgilio is happy to follow Guillaume and the rest of the group.

As he hits his stride, he runs through a complex gesture, rehearses an alien-sounding word, then speaks the same word while making the gesture.

Under his breath, he mutters, "At least I'll be able to find my way back here if I need to; then the road's off that way and a right turn to St. Remy."

[Private to GM: 21:39, Today: Virgilio Hohlfeld rolled 14 using 3d6 ((6,5,3)).]
Guillaume the Guide
NPC, 14 posts
Caravan navigator
Tue 2 Nov 2021
at 19:48
  • msg #178

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 177):

moving slowly through the woods, Guillaume starts sweeping ahead of him with a stout branch, as iff checking for snares.


[Private to Virgilio Hohlfeld: what spell was that?]
Reanna Draegan
player, 717 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 2 Nov 2021
at 20:08
  • msg #179

Re: After the Battle

In reply to Guillaume the Guide (msg # 178):

"What is the hazard we are checking for?"
Virgilio Hohlfeld
player, 90 posts
Apprentice wizard
Tall and very thin
Tue 2 Nov 2021
at 20:51
  • msg #180

Re: After the Battle

"I have a staff, too, if I can help."

[Private to GM: Oops, sorry -- Remember Path.  Just in case of getting "lost" in the woods, it'll get me somewhere I can find Northport from.]
Guillaume the Guide
NPC, 15 posts
Caravan navigator
Wed 3 Nov 2021
at 16:25
  • msg #181

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 180):

"This is a game trail, and the tree back that way had some notches cut in it. That tells me a hunter may be near, and may have left snares or spring traps u der the leaves."
Reanna Draegan
player, 718 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 3 Nov 2021
at 19:06
  • msg #182

Re: After the Battle

In reply to Guillaume the Guide (msg # 181):

Reanna will help him look for traps...

[Private to GM: Rolled 1 under an IQ based traps roll.]
Dne Utrotare
player, 371 posts
Anyone
down there?
Wed 3 Nov 2021
at 22:35
  • msg #183

Re: After the Battle

Dne reminds the others that he can get a bird’s eye view for them, any time.
Virgilio Hohlfeld
player, 91 posts
Apprentice wizard
Tall and very thin
Wed 3 Nov 2021
at 23:37
  • msg #184

Re: After the Battle

"Ah, so we needn't sweep a broad area, then, as long as we keep to the trail.  Clever!"
Narrator
GM, 9594 posts
DM says
roll for initiative!
Thu 4 Nov 2021
at 17:19
  • msg #185

Re: After the Battle

In reply to Reanna Draegan (msg # 182):

Reanna spots a tripwire
Reanna Draegan
player, 719 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 4 Nov 2021
at 21:34
  • msg #186

Re: After the Battle

In reply to Narrator (msg # 185):

and points it out to the group. Can we go around it?
Narrator
GM, 9598 posts
DM says
roll for initiative!
Fri 5 Nov 2021
at 17:20
  • msg #187

Re: After the Battle

In reply to Reanna Draegan (msg # 186):

it could probably be disarmed with a couple of tent pegs.
Dilandua
player, 242 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 5 Nov 2021
at 18:56
  • msg #188

Re: After the Battle

Narrator:
it could probably be disarmed with a couple of tent pegs.

OOC:  Or just avoided.  There are no hard walls here.
Reanna Draegan
player, 720 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 5 Nov 2021
at 22:11
  • msg #189

Re: After the Battle

In reply to Dilandua (msg # 188):

"Happy to avoid if same to do so, but they are often not set alone, if I understand hunters correctly."
Virgilio Hohlfeld
player, 92 posts
Apprentice wizard
Tall and very thin
Fri 5 Nov 2021
at 23:42
  • msg #190

Re: After the Battle

"Do we want to simply spring whatever it is?  I can move a branch or stone and drop it on the wire from a safe distance.  Obviously, the bird fellow -- D'ne, that's right -- can just walk above it, but I haven't yet learned that one."

"I wonder if he'd teach it to me?"

Dne Utrotare
player, 372 posts
Anyone
down there?
Sat 6 Nov 2021
at 16:56
  • msg #191

Re: After the Battle

“I would if I could,” He says regretfully.

Then he climbs air until he has a good view of the surrounding area, and looks around for signs of those who set the trip wire.  He suspects they’re here, and watching.
Dilandua
player, 243 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 6 Nov 2021
at 20:51
  • msg #192

After the Battle

From the back Dilandua's quiet voice pips up, "What is the problem?  A tripline?  It's probably a springtrap.  Disarm it, trip it, or just go around it."
Reanna Draegan
player, 721 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 6 Nov 2021
at 21:50
  • msg #193

After the Battle

In reply to Dilandua (msg # 192):

"I am suggesting to go round it if we can." Reanna says drily.

[See msg #186]
This message was last edited by the player at 21:51, Sat 06 Nov 2021.
Guillaume the Guide
NPC, 16 posts
Caravan navigator
Mon 8 Nov 2021
at 18:00
  • msg #194

After the Battle

In reply to Reanna Draegan (msg # 193):

"This tripline isn't attached to anything- wait a minute,"
he says,  reaching over the snare with his pole," there is a covered pit right where you would fsll to if you tripped, or where you would land if you jumped it."
This message was last edited by the player at 20:53, Mon 08 Nov 2021.
Reanna Draegan
player, 722 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 8 Nov 2021
at 19:20
  • msg #195

After the Battle

In reply to Guillaume the Guide (msg # 194):

"Then we should go around it."
Virgilio Hohlfeld
player, 93 posts
Apprentice wizard
Tall and very thin
Tue 9 Nov 2021
at 01:09
  • msg #196

After the Battle

"Good plan.  And someone was expecting someone else -- or something anyway -- to come this direction along this trail.  With a trap more suitable for people than, say, deer."

The tall mage unslings his crossbow and checks that it's cocked and loaded.

"You don't dig a pit trap and then just leave it, do you?"
Reanna Draegan
player, 723 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 9 Nov 2021
at 01:52
  • msg #197

After the Battle

In reply to Virgilio Hohlfeld (msg # 196):

"Depends on what you are after. Pigs don't jump so high...what usually comes here?"
Dilandua
player, 244 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 9 Nov 2021
at 02:24
  • msg #198

After the Battle

"You don't set tripwires for animals when the covered pit will do on it's own.  Trip wires before pits are for people."
Guillaume the Guide
NPC, 17 posts
Caravan navigator
Tue 9 Nov 2021
at 18:49
  • msg #199

After the Battle

In reply to Dilandua (msg # 198):

"True, a pit would do for a boar, but a tripline is for a man. "
Virgilio Hohlfeld
player, 94 posts
Apprentice wizard
Tall and very thin
Tue 9 Nov 2021
at 23:46
  • msg #200

After the Battle

"Best we cut or pull up the trip line, then, and at least bridge the pit.  Let me quickly scan to see if this includes magic."

The tall mage mutters a couple words, makes a slow gesture, then repeats the two together and begins to peer over the area, as if searching for details.

[Private to GM: 19:45, Today: Virgilio Hohlfeld rolled 7 using 3d6.  Mage Sight, roll to cast (15 + 1 for extra ritual).]
Reanna Draegan
player, 724 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 10 Nov 2021
at 00:05
  • msg #201

After the Battle

In reply to Virgilio Hohlfeld (msg # 200):

"Or just go around. Men climb out..."

She moves to a large tree and looks around, loading and readying her crossbow.
Narrator
GM, 9614 posts
DM says
roll for initiative!
Wed 10 Nov 2021
at 19:13
  • msg #202

After the Battle

In reply to Reanna Draegan (msg # 201):

Virgilio  espys no magic in this place, save for some of the goods on the horses, which definitely cannot cross the pit
Reanna Draegan
player, 725 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 10 Nov 2021
at 19:35
  • msg #203

After the Battle

In reply to Narrator (msg # 202):

How easy is it to give the trap a wide berth? Is there just one obvious route, or multiple?
Narrator
GM, 9617 posts
DM says
roll for initiative!
Wed 10 Nov 2021
at 20:55
  • msg #204

After the Battle

In reply to Reanna Draegan (msg # 203):

there are at least two paths, left abd right, but a thicket around the trail may require returning to it.
Reanna Draegan
player, 726 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 10 Nov 2021
at 23:40
  • msg #205

After the Battle

In reply to Narrator (msg # 204):

Reanna will investigate the path to the left cautiously...

What rolls are called for, if any?
Narrator
GM, 9623 posts
DM says
roll for initiative!
Thu 11 Nov 2021
at 17:42
  • msg #206

After the Battle

In reply to Reanna Draegan (msg # 205):

traps and or teacking
Dne Utrotare
player, 373 posts
Anyone
down there?
Thu 11 Nov 2021
at 18:58
  • msg #207

After the Battle

OOC: Did I spot anything up in the air?
Reanna Draegan
player, 727 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 11 Nov 2021
at 19:02
  • msg #208

After the Battle

In reply to Dne Utrotare (msg # 207):

Reanna is reasonable with traps...dice not so much!

[Private to GM: Rolled IQ based Traps skill exactly.]
Narrator
GM, 9629 posts
DM says
roll for initiative!
Thu 11 Nov 2021
at 20:47
  • msg #209

After the Battle

In reply to Dne Utrotare (msg # 207):

Dne spotted an unusually bent sapling further on the trail, as if it were pulled down.


Reanna is able to determine that there are no further traps in the immediate vicinity of the pit.
Reanna Draegan
player, 728 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 11 Nov 2021
at 23:26
  • msg #210

After the Battle

In reply to Narrator (msg # 209):

What about the paths either side?
Narrator
GM, 9634 posts
DM says
roll for initiative!
Fri 12 Nov 2021
at 18:55
  • msg #211

After the Battle

In reply to Reanna Draegan (msg # 210):

there are not quite paths but spsces between the trees, Teanna already found a clear path.
Virgilio Hohlfeld
player, 95 posts
Apprentice wizard
Tall and very thin
Sat 13 Nov 2021
at 00:05
  • msg #212

After the Battle

Once Reanna has designated where we're going to walk, Virgilio will follow, using "his" staff to push unidentified foliage out of the way.

"Not sure what poison ivy looks like, but I don't want to deal with it; if I don't touch any leaves, I should be okay."
Reanna Draegan
player, 729 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 13 Nov 2021
at 00:43
  • msg #213

After the Battle

In reply to Virgilio Hohlfeld (msg # 212):

Reanna will slowly lead them around the traps and pits, and past the tree bent over, carefully looking for trip wires attached to such.
Dne Utrotare
player, 374 posts
Anyone
down there?
Sun 14 Nov 2021
at 23:40
  • msg #214

After the Battle

If he hasn't already, Dne climbs back down and reports his findings, telling them he thinks he's spotted a trap.
Dilandua
player, 245 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 15 Nov 2021
at 05:05
  • msg #215

After the Battle

Dilandua simply follows, quietly, stealthily, and keeping a wary eye on their back trail.  This not being a situation where ranging ahead is useful or advisable.
Guillaume the Guide
NPC, 18 posts
Caravan navigator
Wed 17 Nov 2021
at 22:28
  • msg #216

After the Battle

In reply to Reanna Draegan (msg # 213):

the bent sapling was detected by Dbe, not you.

Guillaume continues his searching, and stops suddenly
Virgilio Hohlfeld
player, 96 posts
Apprentice wizard
Tall and very thin
Wed 17 Nov 2021
at 23:22
  • msg #217

After the Battle

"More?"

"It's almost as if someone knew we'd come this way."
Reanna Draegan
player, 730 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 17 Nov 2021
at 23:51
  • msg #218

After the Battle

In reply to Guillaume the Guide (msg # 216):

Reanna will be progressing stealthily with crossbow ready. When the guide stops,she is checking around.
Dne Utrotare
player, 375 posts
Anyone
down there?
Thu 18 Nov 2021
at 00:29
  • msg #219

After the Battle

Dne heads back up about five meters, trying to see further ahead of the party but remaining within voice range.  He also moves a little to their left in the hope of avoiding being seen in case they encounter foes on the ground.
Guillaume the Guide
NPC, 19 posts
Caravan navigator
Thu 18 Nov 2021
at 18:55
  • msg #220

After the Battle

In reply to Reanna Draegan (msg # 218):

"Hsst! we are not alone!"
This message was lightly edited by the player at 17:53, Tue 23 Nov 2021.
Reanna Draegan
player, 731 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 18 Nov 2021
at 22:07
  • msg #221

After the Battle

In reply to Guillaume the Guide (msg # 220):

Her response, as she looks around, is short and to the point.

"Where"

She moves to somewhere there is cover.

[Private to GM: Rolled 2 under perception.]
Virgilio Hohlfeld
player, 97 posts
Apprentice wizard
Tall and very thin
Thu 18 Nov 2021
at 23:12
  • msg #222

After the Battle

Virgilio immediately drops into a deep crouch and begins stowing his staff and readying his crossbow.

Very softly, "Why can't we just walk through the woods like normal people?"
Reanna Draegan
player, 732 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 18 Nov 2021
at 23:25
  • msg #223

After the Battle

In reply to Virgilio Hohlfeld (msg # 222):

Reanna, always happy to walk through the woods, focuses on the problems at hand...looking for others.

Per already rolled...
Dne Utrotare
player, 376 posts
Anyone
down there?
Fri 19 Nov 2021
at 02:23
  • msg #224

After the Battle

Unfortunately, Dne isn’t feeling very perceptive.

21:22, Today: Dne Utrotare rolled 14 using 3d6.  Per.
This message was last edited by the player at 02:23, Fri 19 Nov 2021.
Dilandua
player, 246 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 19 Nov 2021
at 02:50
  • msg #225

After the Battle

Dilandua crouches further and slides into vegetation, attempting to disappear.



OOC:  STEALTHY!
21:41, Today: Dilandua rolled 10 using 3d6.  Light Walk 15.
21:46, Today: Dilandua rolled 6 using 3d6.  Stealth 16 +4 vs Hearing (Silence lvl 2 + 2 Light Walk).
MoS +10, +14 versus being heard.
21:47, Today: Dilandua rolled 13 using 3d6.  Invisibility Art 14.
If someone has a chance of breaking Dilandua's Stealth visually, they need a Will roll to see Dilandua.  MoS +1.

This message was last edited by the player at 02:34, Wed 24 Nov 2021.
Bandit
NPC, 1 post
stealthy woodsman
with a bow
Tue 23 Nov 2021
at 17:58
  • msg #226

After the Battle

In reply to Dilandua (msg # 225):

arrows fly, toward Aegis, Virgil, Reanna and Guillaume!

Guillaume dives for the ground, and Reanna can dodge.


Aegis is struck, but his armor eats most of the damage.  He quickly aims his bow at the plave the arrow came from.
Reanna Draegan
player, 733 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 23 Nov 2021
at 19:43
  • msg #227

After the Battle

In reply to Bandit (msg # 226):

Of course Reanna will try to dodge but since this would be useful, she does terribly...

[Private to GM: Rolled 6 over dodge, so she would have to rely on cover, as mentioned before.]
Virgilio Hohlfeld
player, 98 posts
Apprentice wizard
Tall and very thin
Tue 23 Nov 2021
at 23:45
  • msg #228

After the Battle

"Damn it!"  He lets out a soft wolf whistle, gets a knee under himself and shoulders the loaded crossbow, looking for a target.

"Look over the bolt, hold steady, no, find a target first!"
Dilandua
player, 247 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 24 Nov 2021
at 02:22
  • msg #229

After the Battle

Dilandua remains crouched in the brush and attempts to pinpoint where the arrows came from...



OOC:  STEALTHY!  AND PRACTICALLY BLIND!
21:19, Today: Dilandua rolled 17 using 3d6.  Per 10.  Where are the arrows originating from.

21:16, Today: Dilandua rolled 11 using 3d6.  Stealth 16 +4 vs Hearing (Silence lvl 2 + 2 Light Walk).
MoS +5, +9 versus being heard.
21:17, Today: Dilandua rolled 14 using 3d6.  Invisibility Art 14.
If someone has a chance of breaking Dilandua's Stealth visually, they need a Will roll to see Dilandua.  MoS +0.

Dne Utrotare
player, 377 posts
Anyone
down there?
Wed 24 Nov 2021
at 21:12
  • msg #230

After the Battle

Not wanting to get caught in the air, Dne climbs down quickly and takes cover behind a tree.
Narrator
GM, 9676 posts
DM says
roll for initiative!
Thu 25 Nov 2021
at 19:13
  • msg #231

After the Battle

In reply to Virgilio Hohlfeld (msg # 228):

Virgil needs to make a per roll -4 to spot the archer

Reanna, who took cover from  one side was shot from behind for 4 pts impaling before torso DR.

Aegis heroically snaps off a shot, and you can hear a distant scream and a thud
Reanna Draegan
player, 734 posts
HP: 9/11, FP: 10/11
Rank 2 Admin badge
Thu 25 Nov 2021
at 20:07
  • msg #232

After the Battle

In reply to Narrator (msg # 231):

I have to ask, but is that before the application of the X2 damage multiplier, or after?

Either way, Reanna will try to hide better, seeking more cover from all directions now she knows where the attacks are coming from.

[Private to GM: Rolled 9 under stealth, unmodified.]
Dilandua
player, 248 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 25 Nov 2021
at 23:08
  • msg #233

After the Battle

Dilandua tracks the arrows path back along the direction it came from attempting to spot the bandit that fired into Reanna...


OOC:  Not as Stealthy as before, but far more perceptive!
17:24, Today: Dilandua rolled 8 using 3d6.  Per 10.  Where are the arrow that struck Reanna originated from.
18:03, Today: Dilandua rolled 15 using 3d6.  Stealth 16 +4 vs Hearing (Silence lvl 2 + 2 Light Walk).
MoS +1, +5 vs Hearing.
18:02, Today: Dilandua rolled 14 using 3d6.  Invisibility Art 14.

Narrator
GM, 9679 posts
DM says
roll for initiative!
Fri 26 Nov 2021
at 03:48
  • msg #234

After the Battle

In reply to Reanna Draegan (msg # 232):

i always give the raw damage. whatever breached your DR is x2.


still unseen, Dilandua  spots thearcher, who is busimy drawing anarrow, while standing in a tree...
Dilandua
player, 249 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 26 Nov 2021
at 04:05
  • msg #235

After the Battle

Narrator:
still unseen, Dilandua  spots thearcher, who is busimy drawing anarrow, while standing in a tree...

OOC:  What's the distance from Dilandua to the archer in the tree?
Reanna Draegan
player, 735 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Fri 26 Nov 2021
at 05:17
  • msg #236

After the Battle

In reply to Dilandua (msg # 235):

Ok, adjusted to 4 points of damage. Does that effect the stealth roll?

[Private to GM: Rolled 9 under stealth, unmodified.]
Narrator
GM, 9683 posts
DM says
roll for initiative!
Fri 26 Nov 2021
at 14:38
  • msg #237

After the Battle

In reply to Reanna Draegan (msg # 236):

Reanna, despite being skewered,  is able to find cover, vanishing from sight.
Dilandua
player, 250 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 26 Nov 2021
at 16:32
  • msg #238

After the Battle

OOC:  GM, what is the distance between Dilandua and the archer they've spotted?
Narrator
GM, 9687 posts
DM says
roll for initiative!
Fri 26 Nov 2021
at 19:10
  • msg #239

After the Battle

In reply to Dilandua (msg # 238):

9 yards
Virgilio Hohlfeld
player, 99 posts
Apprentice wizard
Tall and very thin
Fri 26 Nov 2021
at 21:47
  • msg #240

After the Battle

Virgilio, still kneeling with crossbow ready, tries to figure where to aim by watching where others are aiming or looking, then looking for his target from that clue.

[Private to GM: 17:46, Today: Virgilio Hohlfeld rolled 10 using 3d6.  Per (13) to spot target from others' gazes/aim.]
Reanna Draegan
player, 736 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Sat 27 Nov 2021
at 00:11
  • msg #241

After the Battle

In reply to Virgilio Hohlfeld (msg # 240):

Reanna, now hidden, deals with the arrow before looking to determine the location of hidden enemies. If she sees one, she will start aiming the crossbow at his head!

[Private to GM: 7 under First Aid skill, 5 under perception. Range?]
Dne Utrotare
player, 378 posts
Anyone
down there?
Sat 27 Nov 2021
at 00:23
  • msg #242

After the Battle

Dne attempts to follow Dilandua, without being spotted himself.  He plans to either buff her or cast some offensive magic.
This message was last edited by the player at 00:23, Sat 27 Nov 2021.
Dilandua
player, 251 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 27 Nov 2021
at 07:31
  • msg #243

After the Battle

Dilandua remains unmoving for a moment, still as death as they prepare to leap at their foe.


OOC:  Concentration Maneuver.
02:28, Today: Dilandua rolled 10 using 3d6.  Invisibility Art 14.

Stealth as above (reposting for ease of lookup):
Dilandua rolled 15 using 3d6.  Stealth 16 +4 vs Hearing (Silence lvl 2 + 2 Light Walk).
MoS +1, +5 vs Hearing.

Narrator
GM, 9693 posts
DM says
roll for initiative!
Sat 27 Nov 2021
at 19:03
  • msg #244

After the Battle

In reply to Reanna Draegan (msg # 241):

Reanna needs to take 10 seconds for her first aid roll, longef if the kit needs to be dug out of a pack.

Virgilio has roughly identified a target, at -3 range.

the bowman, having drawn an arrow. is now nocking it and preparing to draw the bow.
Reanna Draegan
player, 737 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Sat 27 Nov 2021
at 22:39
  • msg #245

After the Battle

In reply to Narrator (msg # 244):

Reanna will skip the First Aid pack and just clean up the would with her clothes...so just 10 sec delay.
Narrator
GM, 9696 posts
DM says
roll for initiative!
Sun 28 Nov 2021
at 19:05
  • msg #246

After the Battle

In reply to Reanna Draegan (msg # 245):

you can stop the bleeding, but still have an arrow in you, may need surgery to remove.
Reanna Draegan
player, 738 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Sun 28 Nov 2021
at 19:58
  • msg #247

After the Battle

In reply to Narrator (msg # 246):

An improvement. Please let me know when she is done and can rejoin the fight.
Virgilio Hohlfeld
player, 100 posts
Apprentice wizard
Tall and very thin
Mon 29 Nov 2021
at 09:34
  • msg #248

After the Battle

Virgilio takes a heartbeat to aim, then releases his bolt at the target he's found.  As soon as the bolt has flown, he begins recocking the crossbow.

"Okay, I think that was close, maybe aim a little more carefully this time."

[Private to GM: 05:32, Today: Virgilio Hohlfeld rolled 9 using 3d6.  Crossbow (Default 7 + 4 Acc - 3 range).  Missed it by that much!]
Dilandua
player, 252 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 29 Nov 2021
at 14:27
  • msg #249

After the Battle

OOC:  Taking the Aim Maneuver takes a round.  Then next round you can fire.
Bandit
NPC, 2 posts
stealthy woodsman
with a bow
Mon 29 Nov 2021
at 18:15
  • msg #250

After the Battle

In reply to Dilandua (msg # 249):

as Virgilio is firing, so is the babdit, striking for 3 pts impaling to the torso, dodging blows your aim


Aegis reloads, spots another bowman and drops them.
Virgilio Hohlfeld
player, 101 posts
Apprentice wizard
Tall and very thin
Tue 30 Nov 2021
at 00:41
  • msg #251

After the Battle

Virgilio dodges fruitlessly; the impact throws him onto his back.

"Ow! Hells! I'm bleeding!"

OOC: Me?  I'd rather dodge than aim, certainly.  If only I could dodge.

[Private to GM: 20:30, Today: Virgilio Hohlfeld rolled 8 using 3d6.  Dodge (7).  Ugh.  No DR, so that's 6 hits -- a Major Wound.
20:35, Today: Virgilio Hohlfeld rolled 10 using 3d6.  HT to avoid stunning (11).
20:34, Today: Virgilio Hohlfeld rolled 12 using 3d6.  HT to avoid knockdown (11).
]
Dilandua
player, 253 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 30 Nov 2021
at 07:17
  • msg #252

After the Battle

Seeing that waiting for the perfect moment was not optimal, Dilandua attempted to leap at the archer in the tree, but the gathered chi was unbalanced and sank, grounding the acrobatic fighter.  Instead the small fae warrior quietly surges from the brush taking very long strides and launches a spear unerringly at their unaware foe!


OOC:  All-Out-Attack, Ranged +1, taking 2 Steps reducing range to 5 yards (2 yard Steps) moving 4 yards (All-Out Attack doesn't allow a Step).   Target the archer that shot Reanna, from hiding, so "surprise"!

02:03, Today: Dilandua rolled 6 using 3d6.  Throwing Art 14 (Skill 15 - 2 Range +1 AoA).
02:09, Today: Dilandua rolled 5 using 1d6+2.  Spear damage 1d+2 imp.

[EDIT]
Dilandua blew the Flying Leap check, so while Dilandua could still attempt a Jump this turn, it isn't required and would be at -5 )hence the "grounded").
01:55, Today: Dilandua rolled 15 using 3d6.  Flying Leap 10 (Skill 15 - 5 Taking Less Time).
[/EDIT]

This message was last edited by the player at 03:30, Thu 02 Dec 2021.
Dne Utrotare
player, 379 posts
Anyone
down there?
Tue 30 Nov 2021
at 11:04
  • msg #253

After the Battle

This round, Dne puts six energy points into Concussion.
Narrator
GM, 9711 posts
DM says
roll for initiative!
Wed 1 Dec 2021
at 17:41
  • msg #254

After the Battle

In reply to Dilandua (msg # 252):

as Dilandua nails the archer to the tree,  it grows quiet except for the sound of Aegis smashing in the head of a fallen archer with his mace, and Virgilio 's anguished cries.
Reanna Draegan
player, 739 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Wed 1 Dec 2021
at 19:22
  • msg #255

After the Battle

In reply to Narrator (msg # 254):

Reanna is still applying first aid. What is Alice doing?
Alice Abernathy
NPC, 39 posts
Acolyte of Vejovis
Wed 1 Dec 2021
at 21:12
  • msg #256

After the Battle

In reply to Reanna Draegan (msg # 255):

Aliceis crawling toward Reanna
Reanna Draegan
player, 740 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Wed 1 Dec 2021
at 22:20
  • msg #257

After the Battle

In reply to Alice Abernathy (msg # 256):

Reanna, relying on stealth, points her toward the mage.

[Private to GM: She actually has gesture as a skill, and rolled 4 under it!]
Virgilio Hohlfeld
player, 102 posts
Apprentice wizard
Tall and very thin
Wed 1 Dec 2021
at 23:48
  • msg #258

After the Battle

"Hades take them all!  Ow, ow, ow."

The tall mage has dropped "his" crossbow, and is squirming around, trying to put pressure on the wound without moving the arrow shaft.

"Remind me to get someone to teach me to deflect missiles.  I'd risk a demon not to get shot again.  And put in some crossbow practice, 'drather have shot him first."

Dilandua
player, 254 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 2 Dec 2021
at 03:33
  • msg #259

After the Battle

Dilandua again surges forward to the base of the tree and throws another spear into the archer as the warrior approaches...


OOC:  All-Out Attack (Ranged).
22:30, Today: Dilandua rolled 14 using 3d6.  Throwing Art 15 (Skill 15 - 1 Range +1 AoA).
22:31, Today: Dilandua rolled 4 using 1d6+2Spear damage 1d+2 imp.


How high up are they?

This message was last edited by the player at 03:34, Thu 02 Dec 2021.
Dne Utrotare
player, 380 posts
Anyone
down there?
Thu 2 Dec 2021
at 09:56
  • msg #260

After the Battle

Dne holds his spell until he knows whether or not he still has an appropriate target.
Bandit
NPC, 3 posts
stealthy woodsman
with a bow
Fri 3 Dec 2021
at 17:58
  • msg #261

After the Battle

In reply to Dne Utrotare (msg # 260):

the spear struck archer. grunts, blood running out of their nose and mouth as the second spear hits their midsection.

they are 6 feet off the ground, unlike the two Aegis has killed, as they fell out of their trees.
Virgilio Hohlfeld
player, 103 posts
Apprentice wizard
Tall and very thin
Fri 3 Dec 2021
at 23:53
  • msg #262

After the Battle

Taking a deep breath, and satisfied that he can breathe, Virgilio brings his squirming under control, holding pressure with his right hand, fingers split around the arrow shaft, and left hand pushing on that with the same finger split from the other side.

"Alice!  Or anyone.  I don't think I'm dying immediately, but I could use some help here!  I don't think I want to try pulling this out..."
Reanna Draegan
player, 741 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Sat 4 Dec 2021
at 01:53
  • msg #263

After the Battle

In reply to Virgilio Hohlfeld (msg # 262):

Reanna finished treating herself and ready to fight back yet?
Dilandua
player, 255 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 4 Dec 2021
at 05:15
  • msg #264

After the Battle

Dilandua finishes their quick jog forward by springing up to the branch and acrobatically swinging onto it, the warrior lands so lightly the branch barely feels their weight.


OOC:  00:10, Today: Dilandua rolled 10, 11, 11 using 3d6,3d6,3d6.  Jumping 16, Acrobatics 16, Light Walk 15. Hopping, swinging, and landing lightly on the branch.
[roll=1638594648.57196.339770]

This message was last edited by the player at 22:28, Sat 04 Dec 2021.
Virgilio Hohlfeld
player, 104 posts
Apprentice wizard
Tall and very thin
Sat 4 Dec 2021
at 14:24
  • msg #265

After the Battle

"Alice?  Anyone?"

He raises his head to look around for his rescuers.

"I'll probably live, if this wound doesn't corrupt; I've seen people who lost an arm in combat and lived out their life.  But I haven't so much as a spare pair of hose to make a bandage, and this arrow really needs to come out.

"I wonder if I could burn the arrow out and cauterize the wound at the same time?  But that would leave the head in my body..."

Alice Abernathy
NPC, 40 posts
Acolyte of Vejovis
Mon 6 Dec 2021
at 17:56
  • msg #266

After the Battle

In reply to Virgilio Hohlfeld (msg # 265):

"Give me a second, I am trying not to get shot"

the Vejovian priestess crawls over to Virgilio, and breaks out her kit.
"No use trying to heal you until I get thst out of you.Now hold still!"

her surgery causes another point of damage as she cuts out the barbed head of the arrow and withdraws it, and then she places her hands upon the wound, applying pressure.
Reanna Draegan
player, 742 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Mon 6 Dec 2021
at 22:33
  • msg #267

Re: After the Battle

Reanna Draegan:
In reply to Virgilio Hohlfeld (msg # 262):

Reanna finished treating herself and ready to fight back yet?


Lol, I feel like donkey in Shrek...are we there yet? Can I shoot yet?
Virgilio Hohlfeld
player, 108 posts
Apprentice wizard
Tall and very thin
Tue 7 Dec 2021
at 00:17
  • msg #268

Re: After the Battle

"Ow, ow, ow, ow!"  He stiffens as he tries not to move while Alice removes the arrow.

"Oh, that's a relief, still didn't die, but definitely woozy now."

He relaxes and lets Alice take over the pressure.

"Thank you Alice, you've been very kind to me.  I do hope I get to return the favor."
Dilandua
player, 256 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 7 Dec 2021
at 01:06
  • msg #269

After the Battle

Reanna Draegan:
Reanna Draegan:
Reanna finished treating herself and ready to fight back yet?


Lol, I feel like donkey in Shrek...are we there yet? Can I shoot yet?

OOC:  Depending on what you're doing can take from 10 seconds (which GM told you in this case, I think you're just applying pressure and cleaning yourself), to one minute (actual bandaging and stopping bleeding), to 30 minutes (First Aid Treatment to heal HP).

You've been treating your wound for for 4 seconds.

Reanna Draegan
player, 743 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Tue 7 Dec 2021
at 01:43
  • msg #270

After the Battle

In reply to Dilandua (msg # 269):

Looking at the 1 round activities, are we sticking strictly with 1 second rounds? I notice spells with a given duration of 1 minute have never lasted 60 rounds! Most seem to expire after just a few...
Dilandua
player, 257 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 7 Dec 2021
at 05:38
  • msg #271

After the Battle

Reanna Draegan:
Looking at the 1 round activities, are we sticking strictly with 1 second rounds? I notice spells with a given duration of 1 minute have never lasted 60 rounds! Most seem to expire after just a few...

OOC:  Do they?  Or do Players just not pay attention to how long their spells are supposed to last and just presume the GM is tracking everything for them*?  I track my spells and my FP expenditures.  Almost religiously...

Because I know what it's like on the other side of the screen.  GM has his hands full just tracking his NPCs without tracking everything for everyone else.


* Frex, Grimaldi just cast a 5 FP spell that has a 1 minute duration twice in what is probably less than a minute (I just asked for how long it's been, it may very well have been far longer than a minute).  I really thought hard about pointing that out to him, but I kinda struggle with where to draw the line at stepping on someone else's play, I don't know what all is going on with his Character (maybe he's not using See Secrets?) and I'm not always sure where that line is.  In this case you asked, so I kinda felt like the door was open ya know?

(I know, I know, you were asking Gwythaint, but I can count rounds too and since Dilandua has operated and is still operating in strict 1 second per round Maneuvers... eh?  Granted sometimes Gwythaint is a bit fluid and handwavy on those things, I think in order to "speed along the play", but he's usually good at announcing when combat has ended.)

Reanna Draegan
player, 744 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Tue 7 Dec 2021
at 05:51
  • msg #272

After the Battle

In reply to Dilandua (msg # 271):

Spent plenty of time on both sides of the screen as well, and yes, 1 minute duration spells do end in much fewer than 60 rounds. Gwythwaint does not stick religiously to timings, and I am totally fine with that. It just means at times like this I ask instead of assuming how much time has passed.

I was hoping to get back into the fight, hence wanted to get back before the fight had ended. After I will remove the arrowhead and take more long term measures.
Alice Abernathy
NPC, 41 posts
Acolyte of Vejovis
Thu 9 Dec 2021
at 18:51
  • msg #273

After the Battle

In reply to Reanna Draegan (msg # 272):


Eerily still except for the sound of Aegis double tapping his second kill,
and leaves faintly rustling from the tree Dilandua landed on, Reanna suspects that the three archers may have been the only enemies ...
Several seconds  later, Alice finishes her prayer to Vejovis and Virgilio recovers 6 hp.
Reanna Draegan
player, 745 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Thu 9 Dec 2021
at 19:28
  • msg #274

After the Battle

In reply to Alice Abernathy (msg # 273):

Still, 3 archers attacking a much larger force? She looks around, just to be sure, staying hidden.

[Private to GM: Rolled 1 under perception]
Virgilio Hohlfeld
player, 109 posts
Apprentice wizard
Tall and very thin
Thu 9 Dec 2021
at 23:12
  • msg #275

After the Battle

Virgilio sits up once Alice finishes her spellwork.

"That was nicely done, thank you again.  I wish I could learn that kind of thing, but I'm told only priests can learn most Healing spells."  He fingers his holed and bloodstained tunic, looks at the wound beneath, almost completely healed.

"Reanna, if they were bandits, they might have mistaken us for ordinary folk -- which you, Aegis, and Dilandua, at least, most certainly are not -- and thought they could take two or at most three shots each and disable all of us in the time it would take for any of us to react.  Those who steal for a living, in my admittedly limited experience, are often not the sharpest of tools."

Once he's satisfied himself about Alice's healing, he climbs back to his feet and retrieves the dropped crossbow.

"Say, is Guillaume okay?"
Dilandua
player, 257 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 10 Dec 2021
at 14:41
  • msg #276

After the Battle

Dilandua retrieves their spears, gives them a twist and a savage sideways yank to further open the wounds in case the archer had any hope of not bleeding to death and then let's them fall from the tree.  The warrior then surveys the area, as like Reanna, still not sure whether there might be another now wisely trying to sneak away or if all the bandits were dispatched.



OOC:  22:11, Today: Dilandua rolled 5 using 3d6.  Per 10, but taking as long as Alice is working on Reanna's wound.
This message was last updated by the player at 14:41, Fri 10 Dec 2021.
Dne Utrotare
player, 381 posts
Anyone
down there?
Fri 10 Dec 2021
at 15:47
  • msg #277

After the Battle

Dne takes this opportunity to rest, knowing there could easily be a much larger force nearby.
Narrator
GM, 9741 posts
DM says
roll for initiative!
Fri 10 Dec 2021
at 19:55
  • msg #278

After the Battle

In reply to Dilandua (msg # 276):

with a better view than Reanna, and not distracted by a Vejovian sticking their finger into a wound, the shadow elf sees regular tracks leading to the trees where the arvhers had been perched, but no sign of others. it should be fsirly easy to locate their camp...
Virgilio Hohlfeld
player, 111 posts
Apprentice wizard
Tall and very thin
Fri 10 Dec 2021
at 23:32
  • msg #279

After the Battle

"Guillaume?"  The tall mage's somewhat annoying voice softens.  "You didn't get shot by being in the front, did you?"
Dilandua
player, 258 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 10 Dec 2021
at 23:53
  • msg #280

After the Battle

Dilandua drops out of the tree next to the archer and deciding not to chance it, slides a spear tip into each of the downed archer's eyes, leaning in until the spear penetrates, yanks them free and wipes them upon the archer's clothes.  Dilandua then creeps out and squats next to Reanna.

"There are obvious tracks.  We could find their hideout, kill the rest there, or avoid them if they are too many for us.  But as I mentioned a moment ago, leaving a few Mage Guild marked items scattered amongst their belongings might help to sow confusion if you're still worried about that."
This message was last edited by the player at 00:00, Sat 11 Dec 2021.
Reanna Draegan
player, 746 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Sat 11 Dec 2021
at 00:09
  • msg #281

After the Battle

In reply to Dilandua (msg # 280):

Reanna smiles.

"That is definitely a good idea. It relies on us attacking the camp an ensuring there are no survivors, though. I don't think you or I have any problem with that?

You are pretty sure there are no more here? If not, I might ask Alice to patch me up as well.
"
Dilandua
player, 259 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 11 Dec 2021
at 00:20
  • msg #282

After the Battle

"From up the tree their trails in were pretty easy to spot in the well crushed underbrush.  There could be a fourth or fifth who is a better woodsmen though, but the trails to their ambush blinds are well used.  They probably regularly prey upon traveling merchants seeking to avoid the tariffs of St. Remy.  I could scout ahead while Alice finishes patching you up and report back on their numbers."
Reanna Draegan
player, 747 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Sat 11 Dec 2021
at 00:41
  • msg #283

After the Battle

In reply to Dilandua (msg # 282):

"That sounds like a good plan..."
Guillaume the Guide
NPC, 20 posts
Caravan navigator
Sat 11 Dec 2021
at 17:49
  • msg #284

After the Battle

In reply to Virgilio Hohlfeld (msg # 279):

Guillaume gets up from the trail, and pauses to work an arrow free from his pack.

"I am good, not sure about that trail ration though."
Reanna Draegan
player, 748 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Sat 11 Dec 2021
at 22:39
  • msg #285

After the Battle

In reply to Guillaume the Guide (msg # 284):

"Well if it is dead perhaps it should be eaten!" She jokes.
Dilandua
player, 260 posts
Shadow Elf
FP 12/12 HP 10/10
Sun 12 Dec 2021
at 06:04
  • msg #286

After the Battle

"Back in a jiff."

Dilandua moves over to the trail, "Aegis, these are the trails," Dilandua points out the ones they saw from up in the tree, "keep watch down this way would you?"

Dilandau takes a few steps down the path, looks about quickly to ensure that Aegis is the only one who can see and practically sashays down the trail until they are out of sight.

Then it's off into the bush along side the trail as quietly as possible.


OOC:  Moving at a walk along near the path.
00:53, Today: Dilandua rolled 8 using 3d6.  Light Walk 15. [roll=1639288419.50679.339770]
00:54, Today: Dilandua rolled 11 using 3d6.  Stealth 16. MoS +5, +10 vs Hearing. [roll=1639288473.71378.339770]
00:58, Today: Dilandua rolled 13 using 3d6.  Invisibility Art 12 (Skill 14 - 2 Fast Walk). [roll=1639288731.69173.339770]
Ah well, it's going to ba awhile before I can make that roll every time.  Especially at 'walking' speeds (or faster).

This message was last edited by the player at 06:05, Sun 12 Dec 2021.
Dne Utrotare
player, 382 posts
Anyone
down there?
Sun 12 Dec 2021
at 13:35
  • msg #287

After the Battle

Dne shrugs, wondering why nobody seems interested in his aerial surveillance skills.  But oh well.
Aegis
player, 396 posts
Veteran Mercenary
Master-at-Arms
Mon 13 Dec 2021
at 18:38
  • msg #288

After the Battle

In reply to Dne Utrotare (msg # 287):

the veteran takes a guarded stance on the edge of thr trail while Dilandua evaporates from sight.

Dne of course can see a clearing in that direction...
Reanna Draegan
player, 749 posts
HP: 7/11, FP: 10/11
Rank 2 Admin badge
Mon 13 Dec 2021
at 18:56
  • msg #289

After the Battle

In reply to Aegis (msg # 288):

Does Alice get a chance to heal Reanna once she is finished with the other mage?
Narrator
GM, 9758 posts
DM says
roll for initiative!
Tue 14 Dec 2021
at 16:45
  • msg #290

After the Battle

In reply to Reanna Draegan (msg # 289):

yes she cuts out the barb for a point of damage, and then heals 5.
Reanna Draegan
player, 750 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 14 Dec 2021
at 19:02
  • msg #291

After the Battle

In reply to Narrator (msg # 290):

Ok, done. Then make sure everyone else is healed, before finding somewhere to hide, along with everyone else, and wait to hear back from our scout.
Virgilio Hohlfeld
player, 112 posts
Apprentice wizard
Tall and very thin
Tue 14 Dec 2021
at 23:40
  • msg #292

After the Battle

While waiting, Virgilio recocks and reloads his crossbow.

"I wonder how I could spot enemies better, to have more time to aim and still shoot first?  Projection?  That just gives a view from one place I can see; better than just looking, but not much."
Narrator
GM, 9763 posts
DM says
roll for initiative!
Wed 15 Dec 2021
at 18:37
  • msg #293

After the Battle

In reply to Virgilio Hohlfeld (msg # 292):

ooc

prerolled stealth rolls for the ambushers help block that, per rolls become a thing once arrows fly, either giving you a hearing roll for the twang of the bowstring or seeing leaves rustle as the arrow flies... failure on those rolls are "you hear a cough" or you notice a tree branch creaking, and spot someone standing on it"
This message was last edited by the GM at 16:14, Thu 16 Dec 2021.
Virgilio Hohlfeld
player, 113 posts
Apprentice wizard
Tall and very thin
Wed 15 Dec 2021
at 23:46
  • msg #294

After the Battle

OOC: that was just Virgilio muttering to himself after getting plugged while trying to aim...
Reanna Draegan
player, 751 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 16 Dec 2021
at 04:13
  • msg #295

After the Battle

In reply to Virgilio Hohlfeld (msg # 294):

Short answer, he probably needs to work on his stealth. Reanna just needs to practice hers...
Narrator
GM, 9768 posts
DM says
roll for initiative!
Thu 16 Dec 2021
at 16:17
  • msg #296

After the Battle

In reply to Reanna Draegan (msg # 295):

Dilandua makes their way along the path toward a clearing.  They can smell smoke...
Dilandua
player, 261 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 16 Dec 2021
at 17:11
  • msg #297

After the Battle

OOC:  I have Stealth and (failed) Invisibility Art rolls up in msg #286...
12:06, Today: Dilandua rolled 8 using 3d6.  Observation 9, while try to take Extra Time if can.  [roll=1639674391.82032.339770]

Wow, the 'blind' spearfighter managed an Observation roll...  if Dilandua is going to scout frequently, I better put points into Per and Per skills.

Narrator
GM, 9770 posts
DM says
roll for initiative!
Thu 16 Dec 2021
at 18:21
  • msg #298

After the Battle

In reply to Dilandua (msg # 297):

observation is typically a long action for observi g crowd/behavior patterns...


there are two bandits in the camp, one tending to a pot ona tripod by the fire, the other braiding some twine into a snare.
This message was last edited by the GM at 17:24, Sat 18 Dec 2021.
Dne Utrotare
player, 383 posts
Anyone
down there?
Fri 17 Dec 2021
at 14:27
  • msg #299

After the Battle

For now, Dne stays on the ground.  He doesn’t want to get caught by an astute archer.  Besides, truth be told, sometimes it gets kind of boring up there.
Reanna Draegan
player, 752 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 18 Dec 2021
at 00:45
  • msg #300

After the Battle

In reply to Dne Utrotare (msg # 299):

Reanna suggests that might be wise. She asks him if he is familiar with the concept of skeet...
Dilandua
player, 262 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 21 Dec 2021
at 07:49
  • msg #301

After the Battle

Dilandua creeps back to where Aegis is guarding, and makes themselves known before approaching him, "There are two, they are unaware, I'll brief Reanna."

The warrior then pads silently over to Reanna, "I've already briefed Aegis, there are two bandits at the camp, they are unaware.  We could easily overwhelm them, I could have on my own, but... we could also scatter a few pieces of the Mages Guild stuff here, and further sow confusion in our wake as to what exactly has happened."
Reanna Draegan
player, 753 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 21 Dec 2021
at 19:22
  • msg #302

After the Battle

In reply to Dilandua (msg # 301):

"Agreed. Make it look like they attached us, which they did, and we defeat them an take their stuff. Let's sneak over, and have the noisy types come join us when the fight starts. Are you sure there are just 2 more?"

She readies her crossbow.
Virgilio Hohlfeld
player, 114 posts
Apprentice wizard
Tall and very thin
Tue 21 Dec 2021
at 23:30
  • msg #303

After the Battle

The tall mage nods and checks that his crossbow is cocked and loaded.
Dilandua
player, 263 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 22 Dec 2021
at 00:34
  • msg #304

After the Battle

"Yes, two attending to camp chores, no one else was in camp, unless they were sleeping quietly or well hidden.  I will get in position, when you're ready, snipe one, I'll kill the other."

Dilandua turns and quietly makes their way back to where they had spied on the camp from before and begins concentrating on a leap...



OOC:  How far away from the nearest and farthest bandit is Dilandua's hiding spot?

19:38, Today: Dilandua rolled 9, 9, 11 using 3d6,3d6,3d6.  Light Walk 15, Stealth 16, Invisibility Art 12 (Fast Walk penalties).
[roll=1640133518.45313.339770]

This message was last edited by the player at 00:41, Wed 22 Dec 2021.
Reanna Draegan
player, 754 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 22 Dec 2021
at 01:29
  • msg #305

After the Battle

In reply to Dilandua (msg # 304):

"Perhaps you can wait on the far side of the camp. If he runs, he runs to you. If he does not notice, I can pick him off. That way we have a backup plan if I miss or something goes wrong."
Dilandua
player, 264 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 22 Dec 2021
at 04:40
  • msg #306

After the Battle

Dilandua nods as they move off.



OOC:  Okay, can Dilandua circumnavigate the camp fairly quickly?
Narrator
GM, 9799 posts
DM says
roll for initiative!
Wed 22 Dec 2021
at 17:21
  • msg #307

After the Battle

yes and nigh invisibly at that.

Aegis draws his bow and starts slowly down the trail
Reanna Draegan
player, 755 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 22 Dec 2021
at 19:06
  • msg #308

After the Battle

In reply to Narrator (msg # 307):

Reanna asks him to hand well back. Then she disappears into the bush and heads towards the camp, making sure her crossbow is cocked and loaded with a bodkin bolt.

[Private to GM: Rolled 6 under stealth. Head stealthily to the camp. Stop about 30 yards short, or as near as she can without being seen.]
Virgilio Hohlfeld
player, 115 posts
Apprentice wizard
Tall and very thin
Wed 22 Dec 2021
at 23:36
  • msg #309

After the Battle

Virgilio trails a few steps behind Aegis, crossbow at the ready and trying to see everything ahead.

[Private to GM: 19:35, Today: Virgilio Hohlfeld rolled 10 using 3d6.  Perception (13), if there's anything to see...]
Bandit
NPC, 4 posts
stealthy woodsman
with a bow
Fri 24 Dec 2021
at 18:00
  • msg #310

After the Battle

In reply to Virgilio Hohlfeld (msg # 309):

Virgilio can see smoke rising from the clearing ahead.

the three in the campsite are utterly oblivious to everyone's approach.
Dilandua
player, 265 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 24 Dec 2021
at 21:16
  • msg #311

After the Battle

Dilandua waits, preparing for Reanna's signal (shooting one of them) to leap into one or more bandits that Reanna does not shoot.



OOC:  Concentration, Flying Leap.
Reanna Draegan
player, 756 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 25 Dec 2021
at 04:26
  • msg #312

After the Battle

In reply to Dilandua (msg # 311):

Getting to just under 30 yards, Reanna will brace her crossbow and aim determinedly at the skull of the nearest bandit. Once the bolt flies, she tries to disappear back in the foliage.

[Private to GM: Skill 16+4(acc)+1(braced)+1(Determined)-6(range, <30 yds) -3(skull, technique) =13, rolled 12, 6 pi damage, x4 to skull after DR. Rolled 6 under stealth to disappear again]
Virgilio Hohlfeld
player, 116 posts
Apprentice wizard
Tall and very thin
Sat 25 Dec 2021
at 13:48
  • msg #313

After the Battle

At the sound of Reanna's shot, Virgilio raises his crossbow, looking for a target as he follows Aegis forward.
Aegis
player, 397 posts
Veteran Mercenary
Master-at-Arms
Sun 26 Dec 2021
at 17:20
  • msg #314

After the Battle

In reply to Virgilio Hohlfeld (msg # 313):

the veteran snaps off a shot to the vitals of the one by the fire, and immediately begins to reload.

Dilandua you have your signal
Dilandua
player, 266 posts
Shadow Elf
FP 12/12 HP 10/10
Sun 26 Dec 2021
at 21:21
  • msg #315

After the Battle

OOC:  Where are the other two in proximity to where Aegis shot from, and each other.
Dne Utrotare
player, 384 posts
Anyone
down there?
Mon 27 Dec 2021
at 13:31
  • msg #316

After the Battle

Dne observes with great interest, conserving his strength for now.
Virgilio Hohlfeld
player, 117 posts
Apprentice wizard
Tall and very thin
Tue 28 Dec 2021
at 00:54
  • msg #317

After the Battle

Virgilio follows Aegis's aim, then sidesteps enough for a clear shot and begins to aim at the same one Aegis shot.
Narrator
GM, 9826 posts
DM says
roll for initiative!
Wed 29 Dec 2021
at 21:46
  • msg #318

After the Battle

In reply to Dilandua (msg # 315):

around the fire- one is by the fire (clock center) one at 3 o clock and one at 11, all about 4 yards apart from the fore, so about 6.5 yars between 11 and 3
This message was last edited by the GM at 21:47, Wed 29 Dec 2021.
Dilandua
player, 267 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 30 Dec 2021
at 03:55
  • msg #319

After the Battle

One moment Dilandua is poised, the next there is barely a rustle of leaves as the warrior launches from hiding and across the distance gliding silently through the air like an owl, the two spears flash forward just before impact aimed at the bandits eyes...


OOC:  All-Out Attack (Determined), Dual Attack, Telegraphed, Called Shot: Eyes.  Leaping at the 11 o'clock Bandit.
22:25, Today: Dilandua rolled 9 using 3d6.  Flying Leap 15. [roll=1640834735.56059.339770]
22:35, Today: Dilandua rolled 11, 13, 4 using 3d6,3d6,3d6.  Light Walk 15, Stealth 15, Invisibility Art 8 (Skill 13 -5 Fast Movement). [roll=1640835300.5584.339770]
Stealth MoS +2, +5 versus Hearing, Invis Art MoS +4.

22:39, Today: Dilandua rolled 13, 13, 8 using 3d6,3d6,3d6.  Spear, Dual Attack 17  (Skill 18 + 4 AOA + 4 Telegraphed - 9 Eyes). [roll=1640835584.69838.339770]
(Ignore the rolled 8, I accidentally rolled three sets instead of two.)
22:42, Today: Dilandua rolled 11, 11 using 3d6+2,3d6+2.  Potential damage, impaling 3d+2, two attacks to Eyes. [roll=1640835760.45808.339770]

Bandit
NPC, 5 posts
stealthy woodsman
with a bow
Mon 3 Jan 2022
at 21:08
  • msg #320

After the Battle

In reply to Dilandua (msg # 319):

spears blossout of the bandit's head.  something unseen suspends them, as the bandit slumps, their knees giving out.

Dilandua remains unseen
This message was last edited by the player at 21:09, Mon 03 Jan 2022.
Reanna Draegan
player, 757 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 3 Jan 2022
at 21:10
  • msg #321

After the Battle

In reply to Bandit (msg # 320):

And the results of the earlier attacks, including Reanna's?
Virgilio Hohlfeld
player, 118 posts
Apprentice wizard
Tall and very thin
Mon 3 Jan 2022
at 23:48
  • msg #322

After the Battle

A couple heartbeats after Aegis, Virgilio looses at the same bandit.

[Private to GM: 19:47, Today: Virgilio Hohlfeld rolled 12 using 3d6.  Crossbow (Default 7 + 4 Acc - unknown range). Sigh...]
Narrator
GM, 9841 posts
DM says
roll for initiative!
Fri 7 Jan 2022
at 18:30
  • msg #323

After the Battle

In reply to Virgilio Hohlfeld (msg # 322):

Reanna's target remains upright for a second, before falling into the fire.

Aegis advances, firing arrows at the downed bandits, skewering their vitals just to be sure...

all three are down
This message was last edited by the GM at 18:31, Fri 07 Jan 2022.
Reanna Draegan
player, 758 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 7 Jan 2022
at 21:41
  • msg #324

After the Battle

In reply to Narrator (msg # 323):

Reload crossbow, and recock, then check for other bandits before advancing into the camp.
Virgilio Hohlfeld
player, 119 posts
Apprentice wizard
Tall and very thin
Fri 7 Jan 2022
at 23:47
  • msg #325

After the Battle

Virgilio follows Aegis into the camp, waiting until he finds a spot to stand still before recocking his crossbow and fitting another bolt.

"Okay, so the plan is to scatter some of the Guild loot here, as a false trail?

"You do know the Guild can make corpses answer questions, right?"

Dilandua
player, 268 posts
Shadow Elf
FP 12/12 HP 10/10
Sun 9 Jan 2022
at 01:03
  • msg #326

After the Battle

"But does that not rely on the spirit being able to give answers?  These will certainly not understand why they were suddenly killed.  If we take the bodies of the ambushers and dispose of them elsewhere, investigators may come to the idea that the camp had a falling out.  Also, you underestimate the laziness of many investigators.  They will certainly hunt for these papers and books, but they may find the remains of this camp and decide the trail ends here.  It is at the very least better than nothing."

Dilandua slits the throats of the dead bandits despite Aegis' extra pincushioning of them.  Then begins to help search the camp.
Virgilio Hohlfeld
player, 121 posts
Apprentice wizard
Tall and very thin
Sun 9 Jan 2022
at 12:48
  • msg #327

After the Battle

"Questioning corpses, yes, depends on the knowledge of the spirit.

"Other magic, however, lets those of my own path gather impressions of what has recently happened to an object -- say, one of these crossbows might reveal that its user was slain, another carried it for a time, then abandoned it here.  There might or might not be enough detail to raise suspicion, and it won't generally identify who has carried the item directly.

"What worries me most, though, is if the Guild finds the spot on the road and not too much time has passed, they might be able to hear the sounds of the actual battle, and if so, another mage might make a record of those sounds or transcribe any speech within them.  I don't recall, did any of you call one another by name at that time?  I'm quite certain I introduced myself; if they listen long enough, they'll surely know that I live, and might have some of your names.

"I might not be that valuable to them -- but my transport with that group was an afterthought; those whose actual mission it was might well be of greater importance to the Guild."

Dne Utrotare
player, 385 posts
Anyone
down there?
Sun 9 Jan 2022
at 18:37
  • msg #328

After the Battle

“I agree with Virgilio.  Besides, why waste good loot?”
Reanna Draegan
player, 759 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sun 9 Jan 2022
at 19:03
  • msg #329

After the Battle

In reply to Dne Utrotare (msg # 328):

"There are likely some items of minimal value we can place here. Lets see what items these robbers have first..."
Narrator
GM, 9869 posts
DM says
roll for initiative!
Thu 13 Jan 2022
at 20:28
  • msg #330

After the Battle

In reply to Reanna Draegan (msg # 329):

you find group basics, a couple of ratty 4 man tents, rafmggedy cloth armir and collectively 6 bow, 6 knives, 1 spear, 4 axes and one shortsword,  all cheaply made except one bow of good quality, 6 sets of cheap personal basics, 43 arrows in 6 cheap quivers,6pairs of worn cheap boots
and a whopping $13 in copper
Dilandua
player, 269 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 13 Jan 2022
at 21:46
  • msg #331

After the Battle

Narrator:
rafmggedy cloth armir... 6 pairs of worn cheap boots
OOC:  Cheap Light cloth armor with Cheap Light Cloth Boots?

quote:
6 bow, 6 knives, 1 spear, 4 axes
Presuming Regular Bows, Large Knives, 'regular' Spear, and One-Handed Axes, yes?

quote:
43 arrows
They're in Cheap Quivers, but were the arrows Cheaply made as well?

Reanna Draegan
player, 760 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 13 Jan 2022
at 22:14
  • msg #332

After the Battle

In reply to Dilandua (msg # 331):

What is the most worthless loot from the mages?
Virgilio Hohlfeld
player, 122 posts
Apprentice wizard
Tall and very thin
Fri 14 Jan 2022
at 01:02
  • msg #333

After the Battle

"The quivers and bolts,  most likely.  Perhaps," and Virgilio hesitates a moment, "the personal basics and pouch I picked up, if we don't have more of those.  Maybe a saddlebag.  Quivers and saddlebags were marked, as I recall, as is the pouch, and the bolts are crested to identify who shot them.

"A quiver with a few bolts or a pouch with tinderbox, soap, and a face cloth could be missed under a body in a quick search.  A saddlebag could be dragged off a horse if it snags on a branch when the horse bolts from a battle."

Dne Utrotare
player, 386 posts
Anyone
down there?
Fri 14 Jan 2022
at 04:46
  • msg #334

After the Battle

Dne suspects it’ll look exactly like what it is: the worthless loot left by a party as a distraction.  But he keeps his opinion to himself.
Narrator
GM, 9879 posts
DM says
roll for initiative!
Fri 14 Jan 2022
at 16:00
  • msg #335

After the Battle

In reply to Reanna Draegan (msg # 332):

clothing, saddlebags, good boots. the bandits had DR 1on only some of their bodies. yes large knives,all cheap as i dicated,arrows are mostly cheap, some look decent... about a dozen.
Dilandua
player, 270 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 15 Jan 2022
at 08:25
  • msg #336

After the Battle

Narrator:
scouring the area, you find about a third of the bolts, which in this case is 43.

Narrator:
you find ... 43 arrows ...

OOC:  Hmmm.  Someone likes the number 43... I'll have to note this for future possible significance.

I recommend we load up the horses with the following:

QuantityItemBaseQuality AdjGravenWealth AdjSell PriceWeight/ItemTotal WeightValue/PoundNotes
2Silvered Meteoric Daggers204203781683360.250.5672 
2Fine, Silvered Daggers20807232640.250.5128 
6Shortswords40040036016096021280 
4Broadswords60060054024096031280 
3Brigandine540054004860216064806018036Torso
6Red Surcoats353531.514840.5328 
2Orange Surcoats353531.514280.5128 
10Pouches101094400.2220 
6DR3 Corselets630630567252151216.8100.815Light Segmented Plate Torso
6DR4 Helmets225225202.59054063615No Face
6DR4 Gauntlets909081362162.414.415Segmented Plate
1Brigandine, damaged540021601944864864606014.4Badly Damaged
40Bolts strewn by Dne's storm221.80.8320.062.413.33 
6ST12 Crossbows1501501356036063610 
2Quivers151513.5612126Regular Hip Quiver
2Staves4040361632484 
2Writing Kits50504520402410Scribe's Kit
4Bit, Bridle, Blanket60605424967283.43 
4Saddlebags100100904016031213.3340lbs cargo
1Shortsword400160 64642232Bandit Camp
5Bow, Regular10040 16802108Bandit Camp
          Â 
2Silver Rings115115103.54692   Reanna carries
2Gold Rings42004200378016803360   Reanna carries
          Â 
788Cu11 178803.15250Reanna carries
125Ag2020 20250000.55000Reanna carries
8Au8080 8064000.0320000Reanna carries
13Cu11 11300.05250Reanna carries
          Â 
 Totals    20353 526.6  

This means the 4 injured horses are carrying No Encumbrance, so they can heal (or at least not get worse, hopefully) and our uninjured horse will be at Light Encumbrance.  It does mean everyone carries their own gear out.

This also presumes Aegis replenishes his arrows, and Virgil is carrying a crossbow, quiver and 20 bolts of his own.

Dilandua will carry the four locked books and the documents case.


So, I'm recommending we leave everything found at the bandit camp, except the Shortsword and (good) Bow, and we dump from the Mage's Guild Loot, the Cloaks, the Group Basics, all the Personal Basics, the Knives, most of the Quivers, the Light Leathers, and the Saddles (but keep enough gear for Bit and Bridle, Blanket, and Saddlebags).  The Weight/Resale value is low on those items and we need to keep the horses weight down.  But if someone wants to haul it, I can put those figures in a post.
Reanna Draegan
player, 761 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 15 Jan 2022
at 10:18
  • msg #337

After the Battle

In reply to Dilandua (msg # 336):

O noticed that the quality of the basics was better, or X5 value. Can we retain any of that and remove the marks without compromising the quality?
Dilandua
player, 271 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 15 Jan 2022
at 14:59
  • msg #338

After the Battle

Reanna Draegan:
O noticed that the quality of the basics was better, or X5 value. Can we retain any of that and remove the marks without compromising the quality?

OOC:  One of them was Fine, But I never asked gwythaint if they were Fine Materials (+2CF, just a value increase) or Fine Quality Tools (+19CF, +2 to Survival for 'surviving' tests).
Virgilio Hohlfeld
player, 123 posts
Apprentice wizard
Tall and very thin
Sat 15 Jan 2022
at 15:20
  • msg #339

After the Battle

While the loot is being sorted again and scattered, Virgilio takes the opportunity to top up his quiver; with one in the groove on the cocked crossbow, that brings his total of bolts to 21.

OOC: I had also picked up a pouch and Personal Basics between being released from the sky iron restraints and burning the bodies -- in addition to the crossbow, quiver, and bolts.  Prefer to keep those if possible.
Dilandua
player, 272 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 15 Jan 2022
at 19:04
  • msg #340

After the Battle

OOC:  As far as I'm concerned, take and carry what you want (like if you want 125$ worth of boots, have at it).  I'll remove 1 crossbow, 1 quiver, 20 bolts from the horses (we had 43 bolts so there's plenty to re-equip from), and 1 pouch from the horse's loads.

I'd recommend also picking up a bedroll/blanket* and tent (the bandits should have some bedrolls, the Mages should have as well though they weren't listed†, or we can cut up the crappy 4 man tents for tarping to make you a bedroll/blanket and a 1-man tent) and a pack.  Dilandua has a spare small pack you can have, it probably still smells like Ogre though...


Dilandua is also dumping the rusty knife taken from the Ogre and adding the flint to their Personal Basics (which is really what it is, Cheap Personal Basics).

* Because if Gwythaint decides to start paying attention to it, lack of "comfort basics" while camping costs 2 Long-Term Fatigue (Camping FP Penalties:  No Shelter -2 FP, No Comfort:  Up to -4 FP if Site is Uncomfortable and have no Bedroll/blanket).

† The Mages might have been magicing up shelter and comforts though, cheaty-cheaty mages...  I need to figure out what a Wand of Camping would cost, it would make Weather Dome and increase the area's comfort enough to make do without a bedroll, or just Create one, as well as camp chairs, table, and Cook food... maybe even Create Servants and Create Masseuse...  yeah, Dilandua is about glamping...

Virgilio Hohlfeld
player, 124 posts
Apprentice wizard
Tall and very thin
Mon 17 Jan 2022
at 13:43
  • msg #341

After the Battle

OOC:  I think the Mage Guild party was going town to town and sleeping in local inns (or the mages in the inn and the lesser folk in the inn's stable, if there was a shortage of rooms).

I've already got a Sleeping Fur, but I'd be happy to swap it for a blanket (and ground cloth?) that didn't come from the mages. I'll add a single tent, if available, and I'll happily accept the small pack from Dilandua (don't much care if it smells like ogre at this point, I can get it Cleaned eventually).  I wouldn't mind grabbing a waterskin or canteen as well, if there's one around the bandit camp (certainly ought to be).  I'll dump whatever contents and use Created water to wash it out and fill it.


[Private to GM: 09:38, Today: Virgilio Hohlfeld rolled 15 using 3d6.  Create Water (15 + 1 extra time/ritual).]
Dilandua
player, 273 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 17 Jan 2022
at 15:39
  • msg #342

After the Battle

Virgilio Hohlfeld:
OOC:  I think the Mage Guild party was going town to town and sleeping in local inns (or the mages in the inn and the lesser folk in the inn's stable, if there was a shortage of rooms).

OOC:  They were camping alongside the road the morning before the ambush.  I didn't investigate as to how they were camping at the time... but Mages gonna magic, so I figure Weather Domes, and maybe Create Object.  Normally I'd say "but that would get expensive fast", but with a living mana battery on tap, well...
However, it is possible they had tents/yurts/pavilions that simply weren't mentioned, which is why I bring it up.

Narrator
GM, 9885 posts
DM says
roll for initiative!
Mon 17 Jan 2022
at 19:40
  • msg #343

After the Battle

In reply to Dilandua (msg # 342):

sorry, they had good quality bedrolls, but no tents, possible they had the umbrella spell.

the basics were fine materials, not fine tools.
Reanna Draegan
player, 762 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 17 Jan 2022
at 21:30
  • msg #344

After the Battle

In reply to Narrator (msg # 343):

What is the effect of the fine materials? Were they marked??
Dilandua
player, 274 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 18 Jan 2022
at 00:31
  • msg #345

After the Battle

Reanna Draegan:
What is the effect of the fine materials? Were they marked??

OOC:  +2CF, just a value increase.

Narrator
GM, 9893 posts
DM says
roll for initiative!
Tue 18 Jan 2022
at 17:49
  • msg #346

After the Battle

In reply to Dilandua (msg # 345):

exactly. the personal basics of the bandits were cheap. mostly carved inexpertly out of wood, or baddly tanned leather (wooden spoon, comb leather cup)
the good quality ones are tin cup, metal spoon wooden vomb of better make, fine includes a fork, a goblet, a metal spoon,...
Reanna Draegan
player, 763 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 18 Jan 2022
at 19:13
  • msg #347

After the Battle

In reply to Narrator (msg # 346):

Ok, so dump some of the cheapest mage guild items that are marked, and take as much of the rest as our beasts can carry. Put the market mage guild items in places that are not too obvious so it looks like we missed them.
Dilandua
player, 275 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 18 Jan 2022
at 20:11
  • msg #348

After the Battle

Reanna Draegan:
Ok, so dump some of the cheapest mage guild items that are marked, and take as much of the rest as our beasts can carry.

The chart above dumps all the less expensive Mages Guild stuff, all the Bandit stuff (except the one good Shortsword and Bow), and all the other crap we've picked up that isn't in any way valuable or useful (the "ogre's pouch" aka small pack being actually useful).

If you guys or gwythaint want a full listing of the dumped goods, just say the word and I'll make that list as well.  It's basically anything we've picked up that has a "Value Per Pound" of less than "10", except the Staves, Books, and Document Case because we don't have a true value for those items (so I included them as kept).

quote:
Put the market mage guild items in places that are not too obvious so it looks like we missed them.

Agreed.

Reanna Draegan
player, 764 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 18 Jan 2022
at 21:40
  • msg #349

After the Battle

In reply to Dilandua (msg # 348):

Lol, I can see the OCD inside you straining at the bit, and I, and I suspect the GM, would appreciate a full list of items left and taken, so go for it!
Dilandua
player, 276 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 19 Jan 2022
at 06:14
  • msg #350

After the Battle

Reanna Draegan:
Lol, I can see the OCD inside you straining at the bit, and I, and I suspect the GM, would appreciate a full list of items left and taken, so go for it!

OOC:  The OCD part is merely to get the list right, not to make it.  I don't actually enjoy making lists, I just hate making them wrong...
Narrator
GM, 9896 posts
DM says
roll for initiative!
Thu 20 Jan 2022
at 15:25
  • msg #351

After the Battle

In reply to Dilandua (msg # 350):

The bandits and some gear dealt with, are we ready to move on,and is it possible (as asked previously) for Our former captive to get dome armor?
He would be at -1 to dxas he is skinny and the armor is all for normal build. even say, a light Cuirasse?
Reanna Draegan
player, 765 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 20 Jan 2022
at 20:03
  • msg #352

After the Battle

In reply to Narrator (msg # 351):

Reanna has no objection now. If he were to don leathers, he would be fine, as it is flexible, right?
Virgilio Hohlfeld
player, 125 posts
Apprentice wizard
Tall and very thin
Thu 20 Jan 2022
at 22:43
  • msg #353

After the Battle

"Say, even though it won't really fit, were these guys wearing any kind of armor I could make use of?  Bracers, kirtle, pauldrons, anything?  A breastplate would have been a lot of help a few minutes ago."

OOC: I have no objection to leather, but I'd certainly like to have *something*.  Not likely to slow me down as much as being dead...
Dilandua
player, 277 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 21 Jan 2022
at 01:54
  • msg #354

After the Battle

Virgilio Hohlfeld:
OOC: I have no objection to leather, but I'd certainly like to have *something*.  Not likely to slow me down as much as being dead...

OOC:  Take your pick between Cheap Light CLoth, DR 1, 18lbs*; decent Red Cloak's "Gambeson" (aka Light Cloth), DR 1, 18lbs*; Segmented Plate Chest piece, gloves, and helm, DR 3, 22.4lbs; and Brigandine, DR 5, 60lbs*... and probably Red Cloak Heavy Leather Boots, DR 2, 5,2lbs  (probably, they should have had some, though they might have had Light Cloth boots for all I know, boots weren't listed).

And the charts if you wnat to swap pieces around or ditch helm and gloves, etc:
link to a message in this game

Virgilio Hohlfeld
player, 126 posts
Apprentice wizard
Tall and very thin
Fri 21 Jan 2022
at 10:20
  • msg #355

After the Battle

OOC: weight is a significant issue here, too, for a skinny mage who doesn't spend all his free time in the gym/hauling bales/digging and lifting rocks/etc.  I'm already at Medium just from carrying a bedroll, tent, and waterskin, plus the crossbow and full quiver.  And since I'm on foot...

I think for that consideration, much as I'd like that breastplate or brigandine for protection, I'll go with the cheap light cloth (to avoid too much Guild marked stuff), and a pair of the boots.

DX-1 due to poor fit, says the boss?  I can live with that until I can replace it or get it fitted.

Dne Utrotare
player, 387 posts
Anyone
down there?
Sat 22 Jan 2022
at 00:36
  • msg #356

After the Battle

Dne relaxes as he watches all of the loading and sorting.  It makes him think of fat, juicy worms coming to the surface after a storm, for some reason.
Narrator
GM, 9910 posts
DM says
roll for initiative!
Mon 24 Jan 2022
at 19:52
  • msg #357

After the Battle

In reply to Dne Utrotare (msg # 356):

reconfigured and armed, you proceed through the woods past St Remy...
Reanna Draegan
player, 766 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 24 Jan 2022
at 20:09
  • msg #358

After the Battle

In reply to Narrator (msg # 357):

Reanna will take to scouting stealthily and looking for traps.
Dilandua
player, 278 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 25 Jan 2022
at 03:13
  • msg #359

After the Battle

Dilandua again takes rear guard, as quietly and invisibly as possible.
Guillaume the Guide
NPC, 21 posts
Caravan navigator
Tue 25 Jan 2022
at 16:29
  • msg #360

After the Battle

In reply to Reanna Draegan (msg # 358):

Guillaume steers her away from a patch of ivy with shiny leaves.
Reanna Draegan
player, 767 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 25 Jan 2022
at 20:26
  • msg #361

After the Battle

In reply to Guillaume the Guide (msg # 360):

Reanna will avoid them. Should she roll a stealth to move quietly?
Virgilio Hohlfeld
player, 127 posts
Apprentice wizard
Tall and very thin
Wed 26 Jan 2022
at 09:57
  • msg #362

After the Battle

Virgilio makes a mental note of the leaves Guillaume warned Reanna off of (for all the good it'll do him).

"Something dangerous, do you suppose?"
Guillaume the Guide
NPC, 22 posts
Caravan navigator
Wed 26 Jan 2022
at 22:21
  • msg #363

After the Battle

In reply to Virgilio Hohlfeld (msg # 362):

"Those make you itch for weeks."
This message was last edited by the player at 01:01, Thu 27 Jan 2022.
Virgilio Hohlfeld
player, 128 posts
Apprentice wizard
Tall and very thin
Wed 26 Jan 2022
at 23:36
  • msg #364

After the Battle

Virgilio freezes, then looks carefully at all the leaves around him before skirting wide to avoid the indicated leaf triplets.

"That's worse -- danger passes quickly, it seems."
Reanna Draegan
player, 768 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 27 Jan 2022
at 05:20
  • msg #365

After the Battle

In reply to Virgilio Hohlfeld (msg # 364):

Curious, Reanna asks

"Can they be gathered safely?"
Guillaume the Guide
NPC, 23 posts
Caravan navigator
Thu 27 Jan 2022
at 13:56
  • msg #366

After the Battle

In reply to Reanna Draegan (msg # 365):

the guide blinks "I suppose, but I have never tried, nor would I. "


poisons and herbary rolls for this, and protective gear.
Virgilio Hohlfeld
player, 129 posts
Apprentice wizard
Tall and very thin
Thu 27 Jan 2022
at 14:55
  • msg #367

After the Battle

"Oh, sensible idea, if you can get away with it -- seems I've seen alchemists making something they call 'itching powder', perhaps this is a important ingredient.

"If you can just cut some loose from the bush, I can use magic to manipulate them into a bag without touching them."

Dne Utrotare
player, 388 posts
Anyone
down there?
Thu 27 Jan 2022
at 18:03
  • msg #368

After the Battle

Dne heads up ten meters and takes a quick look around.  If he spots anyone, he comes down again before he can be seen.
Dilandua
player, 279 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 27 Jan 2022
at 20:41
  • msg #369

After the Battle

Guillaume the Guide:
poisons and herbary rolls for this, and protective gear.

OOC:  Ahhh... bossmang, there is no Herbary skill and Herb Lore already allows for making herbal poisons (so she shouldn't need Poisons unless she's trying to manufacture a weapon poison, I don't think Herb Lore allows that, ironically Alchemy does though).  Poison skill also doesn't allow for harvesting toxins from plants (just animals and then the creation and use of poisons if you have the ingredients)... but that might be an oversight in the skill write up (or it's based on poisoners skills, which is milking venom and harvesting poisons/toxins from animals).  And lastly... Alchemy doesn't allow for the harvesting of anything.
Narrator
GM, 9922 posts
DM says
roll for initiative!
Thu 27 Jan 2022
at 21:57
  • msg #370

After the Battle

In reply to Dilandua (msg # 369):

basic set characters 215 lets you harvest poisonous plants
Dilandua
player, 280 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 27 Jan 2022
at 23:37
  • msg #371

After the Battle

Narrator:
basic set characters 215 lets you harvest poisonous plants

OOC:  Wild, Kromm completely reversed it in DFRPG, in Basic it doesn't mention milking or extracting from animals, only plants; in DFRPG it mentions milking from animals but not harvesting from plants.
I'ma punch Sean in the jimmy if I ever met him in the really reals...  ;)

So is it Herb Lore or Poisons, or are both skill rolls needed?

Reanna Draegan
player, 769 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 28 Jan 2022
at 05:05
  • msg #372

After the Battle

In reply to Dilandua (msg # 371):

Reanna will prepare some water to wash afterwards and don her silk gloves in order to try to pick some, keeping it well away from her body! Once she has picked some, she will pile it up in a small pile and wash her gloves...

[Private to GM: What is the poisons roll for? Rolled 2 over...]
Narrator
GM, 9925 posts
DM says
roll for initiative!
Fri 28 Jan 2022
at 18:23
  • msg #373

After the Battle

In reply to Reanna Draegan (msg # 372):

poisons would let you know,for example, that water alone (as opposed to essential water or a Clean spell) will not defend against this, heavily salted water or water with Soda Ash (an alchemical substance) would be needed.
the poisons skill is for safe handling, and in this case, for preparation- I am adding this back into poisons skill, although Herb lore would be able to not only have this info, but an antidote as well (another herb)
Reanna Draegan
player, 770 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 28 Jan 2022
at 21:37
  • msg #374

After the Battle

In reply to Narrator (msg # 373):

Ok, so unless otherwise advised, she will do as she posted above, since she failed her poison roll.
Narrator
GM, 9931 posts
DM says
roll for initiative!
Mon 31 Jan 2022
at 18:20
  • msg #375

After the Battle

In reply to Reanna Draegan (msg # 374):

you develop a rash on your wrist!
Reanna Draegan
player, 771 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 31 Jan 2022
at 19:45
  • msg #376

After the Battle

In reply to Narrator (msg # 375):

Curses. Anyone know how to make it go away?
Narrator
GM, 9937 posts
DM says
roll for initiative!
Mon 31 Jan 2022
at 20:19
  • msg #377

After the Battle

In reply to Reanna Draegan (msg # 376):

that would require Herb lore or esoyeric healing.
Dilandua
player, 281 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 31 Jan 2022
at 20:27
  • msg #378

After the Battle

Narrator:
that would require Herb lore or esoyeric healing.

OOC:  First Aid should also be able to handle it.
Narrator
GM, 9940 posts
DM says
roll for initiative!
Mon 31 Jan 2022
at 20:53
  • msg #379

After the Battle

In reply to Dilandua (msg # 378):

this is an affliction (itching) cauaed by poison. regular first aid kits have bandages, not herbal poultices or alchemical prepartions. anyone with alchemy supplies can improvise a cure,as can herbal or espteric medicine kits. TL 3-4 first aid doesn't have Benadryl,  baking soda, jewelweed or plantainleaf extract. cold compresses and hourly HT rolls to avoid the -2DX penalty
Dilandua
player, 282 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 31 Jan 2022
at 21:03
  • msg #380

After the Battle

Narrator:
TL 3-4 first aid doesn't have Benadryl,  baking soda, jewelweed or plantainleaf extract. cold compresses and hourly HT rolls to avoid the -2DX penalty

OOC:  Aha, righto.  I wasn't thinking TL 4.  I was also thinking "treat" not "cure", as First Aid could keep it from spreading and getting into worse locations (eyes and mucus membranes), if that is all we have (though we have a healer so Alice might be able to deal with it).

Dilandua doesn't yet have Esoteric Medicine (Chi) so Dilandua can't just "realign Reanna's chakras" to cure it.  Maybe next adventure.

Reanna Draegan
player, 772 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 31 Jan 2022
at 21:05
  • msg #381

After the Battle

In reply to Dilandua (msg # 380):

Nor does Reanna, but I was hoping Alice or Virgo might...
Virgilio Hohlfeld
player, 130 posts
Apprentice wizard
Tall and very thin
Mon 31 Jan 2022
at 23:55
  • msg #382

After the Battle

"Sorry, Reanna, but the only spell I have that might help here is Apportation -- it lets me move things without touching them.  No Healing at all, except the ones every mage learns, to Lend Energy to another, or to Recover it from the world -- though the latter does me no actual good, since I get all of mine back in a heartbeat.  Actually, it was when the Guild found that out that my troubles began."
Reanna Draegan
player, 773 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 1 Feb 2022
at 01:28
  • msg #383

After the Battle

In reply to Virgilio Hohlfeld (msg # 382):

That sounds really useful for a mage. So you can power Alice then?"
Dne Utrotare
player, 389 posts
Anyone
down there?
Tue 1 Feb 2022
at 03:57
  • msg #384

After the Battle

OOC: Do I see anything from up here?
Virgilio Hohlfeld
player, 131 posts
Apprentice wizard
Tall and very thin
Tue 1 Feb 2022
at 10:18
  • msg #385

After the Battle

"I've offered to Lend her more energy on a couple occasions.  I did so while she was healing Dilandua -- that was the spell that went wrong.

"And that's the other side of my ability -- if a spell goes the least bit wrong, it goes really wrong.  Usually that just hurts me, but I've known for a while that's probably how I'll die -- either hurting me enough to kill, or something really improbable like accidentally summoning a demon. And a couple times, it's had some negative effect on someone else near me.  I'm not sure exactly what happened with Alice that first time, that one was new to me.

"Surprisingly, the Guild doesn't have a lot of good information on that kind of spell failure, I suppose because for most mages a spell failure just costs them a little energy and the time to recast.

"You may have seen me running through spell gestures and muttering the incantations under my breath before casting -- I do that to reduce the chance of miscasting, and it still happens sometimes; I think that's just inherent in magic.  It takes a little extra time, but I'm not really a combat mage -- I'm a research apprentice.  Right now, I'm maintaining a spell that will let me go back the way I came, that I learned to keep from getting lost in the library stacks at the Guild; just in case, it'll let me get back to where we left the road instead of being lost in the woods (assuming I can do it before I can't stay awake any longer -- and I know another spell that should let me remember that path for longer, if needed).  Literally the only spell I know that has any combat use is the one I used to burn those bodies.

"Now, I can make a bigger fire than most mages are willing to do in combat; I can completely spend myself and get all the energy back immediately, and of course like any Fire caster, I can leave holes in the fire so a big fire doesn't engulf things or people I don't want burned -- but I haven't learned any other combat spells like Fireball, Lightning, Ice Dagger, and so forth.  The Guild usually only teaches those in Third Year and after -- cuts down on the injury rate when the Uppers torture the Plebes.

"In three more years, I had expected to be a Journeyman."
  The tall thin mage shakes his head...
Alice Abernathy
NPC, 42 posts
Acolyte of Vejovis
Tue 1 Feb 2022
at 17:55
  • msg #386

After the Battle

"I just had to let you stew in your own juices... why you wanted to harvestvthat plant is beyond me.
Here, by Vejovis will, be the healed of thine affliction. No go forth and sin no more."



faith healing also does the trick. you had merely to ask.
Reanna Draegan
player, 774 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 1 Feb 2022
at 19:07
  • msg #387

After the Battle

In reply to Alice Abernathy (msg # 386):

So ask I did.

"Thank you. One never knows when that will be useful."

Continue on?
Dilandua
player, 283 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 1 Feb 2022
at 20:16
  • msg #388

After the Battle

"It is an incredibly nasty inhalant.  Dry the leaves and vines, crush it finely as an aspirant or burnable powder, or render the oils and add them to a victims candles, oils, or incense.  I heard once of a nobleman being rendered blind when the oils were mixed into makeup for him.  Or simply as an severe annoyance, smeared on privy door handles, on the inside of a political foes clothes on the day of a debate, there are a myriad of uses for that plant."

Dilandua's voice softly carries from the back of the group, somewhere just off the path, and then continues a laugh.

"Heh. I once mixed it into an older sibling's massage oils, unaware they used it during sex play.  Their lovers were quite cross with them for months." Dilandua's voice returns to being flat, "When you render it, make sure you thoroughly clean the insides of the bag you have stored it in, as well as everything else in the bag.  Lye soap or magic work best, though vinegar would be fine on the interior of a leather purse.  Or just dedicate that bag to that purpose, that's what I do, a separate container or satchel for each harvestable."

OOC:  Yes, fully ready to move along.
This message was last edited by the player at 20:17, Tue 01 Feb 2022.
Virgilio Hohlfeld
player, 132 posts
Apprentice wizard
Tall and very thin
Tue 1 Feb 2022
at 23:43
  • msg #389

After the Battle

"Ah, using the stuff directly without even working alchemy on it.  Brilliantly simple, and I doubt a Mage or true alchemist would ever have though of it -- though no doubt an herbalist would.

"Any case, note to self: avoid those triplets of dark shiny leaves."


Then, in a much softer voice, "Unless you know someone deserving enough to be guided into such a bush for a call of nature."
Dne Utrotare
player, 390 posts
Anyone
down there?
Mon 7 Feb 2022
at 00:04
  • msg #390

After the Battle

Dne continues to observe from high above.  Does he see anything of note?

Virgilio's talk of training as a mage makes him grateful to be an elementalist.
Narrator
GM, 9963 posts
DM says
roll for initiative!
Mon 7 Feb 2022
at 14:46
  • msg #391

After the Battle

In reply to Dne Utrotare (msg # 390):

Dne can see a little of Guillaume 's path ahead, which is coming back to the river crossed by the troll bridge.
Reanna Draegan
player, 775 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 7 Feb 2022
at 19:01
  • msg #392

After the Battle

In reply to Narrator (msg # 391):

Continue carefully and cautiously along. Reanna will work on maintaining stealth...and watching the upcoming road and bridge for passers.
Dne Utrotare
player, 391 posts
Anyone
down there?
Tue 8 Feb 2022
at 03:26
  • msg #393

After the Battle

Dne comes back down and reports what he has (and hasn’t) seen.
Virgilio Hohlfeld
player, 133 posts
Apprentice wizard
Tall and very thin
Tue 8 Feb 2022
at 09:59
  • msg #394

After the Battle

"Troll bridge?  I thought those were a tale for children.  Why would a troll actually want to live under a bridge?"
Aegis
player, 398 posts
Veteran Mercenary
Master-at-Arms
Tue 8 Feb 2022
at 16:11
  • msg #395

After the Battle

In reply to Virgilio Hohlfeld (msg # 394):

"The poor bastard was chained in place, like you. we let him go and took the toll money."
He looks up to the flying elementalist.
"Dne, what do you see? I suspect the guard of St.Remy may be looking for their toll collector."
Virgilio Hohlfeld
player, 134 posts
Apprentice wizard
Tall and very thin
Wed 9 Feb 2022
at 00:01
  • msg #396

After the Battle

"I guess they pay off the bridge faster if they use a slave to collect the toll.

"Or line their pockets deeper, anyway.  Serves them right, to relieve them of both their collector and the collected coin.  Still, they're likely to be upset about the loss.  Is there another way across the river?  Before you ask, I climb better than I swim, and I don't climb well."

Dilandua
player, 284 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 9 Feb 2022
at 00:38
  • msg #397

After the Battle

The spearwielder's voice carries softly from the brush somewhere to the rear, "I too would prefer to avoid the bridge, however, we have horses, this may not be possible.  Regardless, we have bypassed Saint Remy, thus the worst potential for being spotted and remembered has passed, if we can cross the bridge without further incident.  Shall I scout ahead again?"
Dne Utrotare
player, 392 posts
Anyone
down there?
Wed 9 Feb 2022
at 22:30
  • msg #398

After the Battle

Dne heads back up for another look.  Any sign of the guard?
Narrator
GM, 9976 posts
DM says
roll for initiative!
Thu 10 Feb 2022
at 18:00
  • msg #399

After the Battle

In reply to Dne Utrotare (msg # 398):

There appear to.be three men with odd pole wespons down by one side of the bridge, investigating chains that once bound the troll.
Reanna Draegan
player, 776 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 10 Feb 2022
at 21:55
  • msg #400

After the Battle

In reply to Narrator (msg # 399):

Reanna, when she hears of this, will ask the guide about other ways to cross.
Guillaume the Guide
NPC, 24 posts
Caravan navigator
Fri 11 Feb 2022
at 17:59
  • msg #401

After the Battle

In reply to Reanna Draegan (msg # 400):

"The nearest fordable crossing is about a day west of here."
Virgilio Hohlfeld
player, 135 posts
Apprentice wizard
Tall and very thin
Fri 11 Feb 2022
at 23:17
  • msg #402

After the Battle

"I'm not on a schedule."
Dne Utrotare
player, 393 posts
Anyone
down there?
Fri 11 Feb 2022
at 23:19
  • msg #403

After the Battle

Dne quickly comes back down and reports his findings.
Reanna Draegan
player, 777 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 12 Feb 2022
at 10:26
  • msg #404

After the Battle

In reply to Dne Utrotare (msg # 403):

"I am also not on a schedule. What effects would that route have?"
Dilandua
player, 285 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 12 Feb 2022
at 19:54
  • msg #405

After the Battle

"I don't know about your schedules, but I only brought supplies for one week, we're now two days in with four days travel back before we add an additional two days.  That's cutting things close and unless one of you brought extra meals, Virglio is going to be very hungry by the time we get back into Northport."

There is a pause, "We have a few choices, my preference is to simply wait an hour and see what they do.  They are investigating and are likely to leave as soon as they come to a conclusion.  At worst someone remains to collect tolls and we lose an hour waiting before we decide what needs to be done next."
This message was last edited by the player at 17:40, Sun 13 Feb 2022.
Virgilio Hohlfeld
player, 136 posts
Apprentice wizard
Tall and very thin
Sun 13 Feb 2022
at 10:55
  • msg #406

After the Battle

"Or perhaps one or two of us could go into St. Remy to buy supplies?  Different number, dress differently, I've never been there and the rest of you just passed through once, aside Guillaume -- good likelihood we'd go unrecognized."

He looks down at himself in his ill-fitting armor.

"I really don't need to lose any flesh."
Reanna Draegan
player, 778 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sun 13 Feb 2022
at 18:40
  • msg #407

After the Battle

In reply to Virgilio Hohlfeld (msg # 406):

"Better to hunt for some extra supplies...* Reanna says flatly.
Dilandua
player, 286 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 14 Feb 2022
at 01:49
  • msg #408

After the Battle

"You know how to hunt?"
Reanna Draegan
player, 779 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 14 Feb 2022
at 03:16
  • msg #409

After the Battle

In reply to Dilandua (msg # 408):

"I can shoot. Just need to find game to hunt."
Dilandua
player, 287 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 14 Feb 2022
at 07:58
  • msg #410

After the Battle

OOC:  GM which foraging rules are you using?  The ones in DFRPG/DF 2 Dungeons* or DF 16 Wilderness† or Basic†?

* DFRPG and DF 2 identical.
† Functionally the same... but Wilderness is slightly better IMO.

Narrator
GM, 9986 posts
DM says
roll for initiative!
Mon 14 Feb 2022
at 18:19
  • msg #411

After the Battle

In reply to Dilandua (msg # 410):

DF 16, whi h are based on Survival  iirc
Virgilio Hohlfeld
player, 137 posts
Apprentice wizard
Tall and very thin
Mon 14 Feb 2022
at 22:46
  • msg #412

After the Battle

Virgilio looks thoughtful.

"How hard could it be.  Walk around in the woods, when you see a meat animal, shoot it.  I can walk, I can see, I can shoot.  Let's see, rabbits, deer, squirrels, lots of birds..."

He looks around and up into the branches, crossbow ready.
Dilandua
player, 288 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 15 Feb 2022
at 02:59
  • msg #413

After the Battle

Narrator:
DF 16, whi h are based on Survival  iirc

OOC:  DF 2 and DFRPG Exploits make a Survival or Naturalist roll once per week/trip (DF/DFRPG) of travel to reduce the amount of Rations they need:
"Success means that he needs only half as much food from rations; e.g., 60 instead of 120 meals on a 40-day journey. Critical success means he can either consume no rations or halve the rations used by himself and one companion.
Failure still means some good days – but mostly bad ones. He needs only 2/3 as many rations. Critical failure means he must rely on rations like everyone else."

DF 16 expands slightly on Basic, both of which allow for casual hunting:
"The detailed foraging rules on p. B427 give a traveler a daily Survival or Naturalist roll to gather one meal, plus a daily missile weapon or Fishing roll to catch two more – all without slowing travel. In effect, looking after just oneself is incidental to the three hours a day that a skilled survivalist dedicates to breaks in travel."
"Thus, it’s fair to let adventurers make one skill roll per person per hour dedicated to foraging instead of travel. The foraging modifiers under Terrain Types (p. 22) always apply. Taking extra time gives a bonus: +1 for two hours, +2 for four, +3 for eight, or +4 for a day spent not traveling at all. Experts can try once per half hour at -5.
Critical success finds two meals, success gives one, failure yields nothing, and critical failure means 1 HP lost to poison berries, piranha bites, “hunting accidents,” etc. At the end of each stretch of foraging, total each forager’s meals and wounds, and spin a yarn around it..."

"Options for foraging rolls include:
Fishing: Near water, or when traveling by boat, a Fishing roll (at -2 with improvised gear) catches fish, molluscs, crustaceans, etc.*
Gathering: On land – or underwater, if capable of spending at least an hour there – a Naturalist or Survival roll finds roots, berries, honey, nuts, eggs, and so on. Or grubs.
Hunting: On land, roll against any ranged-weapon skill (Bolas, Crossbow, Lasso, etc.) at -4 plus the weapon’s Accuracy. For missile weapons, each roll costs one arrow, bolt, dart, etc.; thrown weapons are recovered on any roll but a critical failure. Alternatively, heroes can try Spear to hunt up close, but critical failure costs 1d HP due to mauling! When traveling by water, the GM may allow hunting with Thrown Weapon (Harpoon). Whatever the skill, success catches game.*
Trapping: On land, a Survival roll, or a Traps roll at -5, captures small game.*

* This kind of food won’t help those with Vow (Vegetarianism). If using Despoilers (below), it also lead to Affronts – there’s no way to roll at -2 to “gather” animals without killing them!"


Which isn't completely true, I mean you can gather animals without killing them, you just can't eat them without killing them... which that sort of hare splitting (HAH!) might not fly if you've got a militant Druid on your backtrail.



Now I've never agreed with Basic (or DF 16), I've gone hunting and walked about in the wilderness (nigh untouched wilderness at that) and no, you can't just stroll about shooting up several meals worth easy-peasy...  you really do need the other skills that come with hunting; Survival and Stealth/Camouflage (depending on how you're hunting).  But I do agree with DF2 and DFRPG, it is pretty easy in areas (that aren't stripped bare) to forage up some food if you know a bit of survival.  And fishing is dead simple, but it does require some skill and the equipment.

It's your game so which set of rules do you prefer.
Dne Utrotare
player, 394 posts
Anyone
down there?
Tue 15 Feb 2022
at 06:21
  • msg #414

After the Battle

“You want to hunt birds?  Very well, but take care not to send any of your notched missiles my way.  As for the armed interlopers, I suggest we kill them.”
This message was last edited by the player at 06:22, Tue 15 Feb 2022.
Virgilio Hohlfeld
player, 138 posts
Apprentice wizard
Tall and very thin
Tue 15 Feb 2022
at 10:07
  • msg #415

After the Battle

Virgilio snickers softly.

"I was just thinking you're awfully big for a bird."
Dilandua
player, 289 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 21 Feb 2022
at 01:01
  • msg #416

After the Battle

OOIC:  So are we waiting an hour to see if the gendarmes leave?
Reanna Draegan
player, 780 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 21 Feb 2022
at 02:24
  • msg #417

After the Battle

In reply to Dilandua (msg # 416):

Reanna is concerned about being seen, but will stay hidden for now.
Guardsman
NPC, 50 posts
Tue 22 Feb 2022
at 23:36
  • msg #418

After the Battle

In reply to Reanna Draegan (msg # 417):

The armored men start naling their way to the bridge.  They seem concerned and perturbed.
"Don't worry about it. We can just get Jacob to track him. The manacles were there, but not the medallion in his chest."
Dne Utrotare
player, 395 posts
Anyone
down there?
Wed 23 Feb 2022
at 03:56
  • msg #419

After the Battle

Dne sighs frustratedly, thinking of all the nasty area effect spells he wants to cast on those lugs.
Guardsman
NPC, 51 posts
Tue 1 Mar 2022
at 17:31
  • msg #420

After the Battle

In reply to Dne Utrotare (msg # 419):

there appear to be only three guardsmen, wearing brigandine,  and carrying polearms that look odd, and they have slings, shortswords and padded pouches.
Reanna Draegan
player, 781 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 1 Mar 2022
at 18:59
  • msg #421

After the Battle

In reply to Guardsman (msg # 420):

But these are not the folk we are paid to kill, nor are they a significant and unavoidable threat. Yet. Reanna prefers not to make more enemies, so she stays quiet and hidden.
Virgilio Hohlfeld
player, 139 posts
Apprentice wizard
Tall and very thin
Tue 1 Mar 2022
at 23:33
  • msg #422

After the Battle

Virgilio also remains still, holding his crossbow in his left hand and covering his mouth with his right.
Dilandua
player, 290 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 2 Mar 2022
at 19:08
  • msg #423

After the Battle

Dilandua will also simply quietly, nigh invisibly watch them until it becomes clear they aren't going anywhere (if they stop investigating or an hour passes and they're still poking around on and under the bridge), or they depart.
Guardsman
NPC, 52 posts
Fri 4 Mar 2022
at 18:42
  • msg #424

After the Battle

In reply to Dilandua (msg # 423):

They group together and head accross the bridge.
Reanna Draegan
player, 782 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 4 Mar 2022
at 21:03
  • msg #425

After the Battle

In reply to Guardsman (msg # 424):

Back to St Remy?
Narrator
GM, 10037 posts
DM says
roll for initiative!
Sat 5 Mar 2022
at 18:10
  • msg #426

After the Battle

In reply to Reanna Draegan (msg # 425):

That would appear to be their path.
Virgilio Hohlfeld
player, 140 posts
Apprentice wizard
Tall and very thin
Sat 5 Mar 2022
at 21:00
  • msg #427

After the Battle

Virgilio continues to hold as still and quiet as possible.
Narrator
GM, 10039 posts
DM says
roll for initiative!
Sat 5 Mar 2022
at 21:25
  • msg #428

After the Battle

In reply to Virgilio Hohlfeld (msg # 427):

The three keep looking over their shoulders as they leave the bridge, and thrn head down the road toward St.Remy.
This message was last edited by the GM at 17:07, Mon 14 Mar 2022.
Dne Utrotare
player, 396 posts
Anyone
down there?
Tue 8 Mar 2022
at 17:13
  • msg #429

After the Battle

“Well that was… something.”
Reanna Draegan
player, 783 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 8 Mar 2022
at 19:32
  • msg #430

After the Battle

In reply to Dne Utrotare (msg # 429):

Reanna will watch them even after they think they are out of sight, following them a little, very stealthily.

[Private to GM: Rolled 8 under stealth...]
Virgilio Hohlfeld
player, 141 posts
Apprentice wizard
Tall and very thin
Tue 8 Mar 2022
at 23:32
  • msg #431

After the Battle

Once Reanna starts following the guards, Virgilio will relax enough at least to stand up and flex his legs.

"That was interesting, but not really fun."
Dilandua
player, 291 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 9 Mar 2022
at 04:50
  • msg #432

After the Battle

As Reanna follows the guards, Dilandua breaks cover next to Aegis, "Wait here, keep the horses and guide safe."  Then stealths back into the underbrush to follow Reanna in case that goes sideways.
Virgilio Hohlfeld
player, 142 posts
Apprentice wizard
Tall and very thin
Wed 9 Mar 2022
at 10:07
  • msg #433

After the Battle

"Speaking of horses, I should probably learn to ride one of these sometime soon."  He approaches the one he caught on the road immediately after being freed.

"Looks like my quiet life in research is done."
Dne Utrotare
player, 397 posts
Anyone
down there?
Fri 11 Mar 2022
at 07:40
  • msg #434

After the Battle

“Quiet is overrated,” Dne remarks, then goes back to pretending he’s eating a worm.
Narrator
GM, 10066 posts
DM says
roll for initiative!
Mon 14 Mar 2022
at 17:11
  • msg #435

After the Battle

In reply to Virgilio Hohlfeld (msg # 433):

make a default animal handling roll at +2 for familiarity.


Reanna watches the three head down the road.
Reanna Draegan
player, 785 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 14 Mar 2022
at 18:56
  • msg #436

After the Battle

In reply to Narrator (msg # 435):

Who makes the animal handling roll?

Also, which side of the bridge are they on? The same side as us, or the other side?
Virgilio Hohlfeld
player, 147 posts
Apprentice wizard
Tall and very thin
Mon 14 Mar 2022
at 23:31
  • msg #437

After the Battle

Virgilio's approach to the horse goes less well this time than when there was a dead rider dragging from the stirrup.

[Private to GM: 18:30, Today: Virgilio Hohlfeld rolled 11 using 3d6.  Animal Handling (Equines) (default 8 + 2 familiar horse).]
Narrator
GM, 10075 posts
DM says
roll for initiative!
Wed 16 Mar 2022
at 14:51
  • msg #438

After the Battle

In reply to Virgilio Hohlfeld (msg # 437):

the horse shies away from Virgilio.

the soldiers went down the road toward St Remy, same side of bridge as you
Reanna Draegan
player, 786 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 16 Mar 2022
at 19:22
  • msg #439

After the Battle

In reply to Narrator (msg # 438):

Ok then. So Reanna could safely follow them to see them off. Stealth rolls as before.
Narrator
GM, 10082 posts
DM says
roll for initiative!
Thu 17 Mar 2022
at 16:55
  • msg #440

After the Battle

In reply to Reanna Draegan (msg # 439):

is she on the paved iter, or beyond the treeline?
Reanna Draegan
player, 787 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 17 Mar 2022
at 18:57
  • msg #441

After the Battle

In reply to Narrator (msg # 440):

Beyond the treeline, where stealth is possible...
Narrator
GM, 10087 posts
DM says
roll for initiative!
Fri 18 Mar 2022
at 16:43
  • msg #442

After the Battle

In reply to Reanna Draegan (msg # 441):

you are able to follow them back, although thevtrees become sparser as you approach the town.
Reanna Draegan
player, 788 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 18 Mar 2022
at 19:42
  • msg #443

After the Battle

In reply to Narrator (msg # 442):

Return to the group after they have gone a mile or so from the bridge, or the trees get sparse, whichever comes first. Cross the bridge carefully and keep heading back to Northport?
Dilandua
player, 292 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 19 Mar 2022
at 04:01
  • msg #444

After the Battle

Dilandua follow Reanna back.

"Should be safe on to Northport now."
Dne Utrotare
player, 398 posts
Anyone
down there?
Sat 19 Mar 2022
at 17:45
  • msg #445

After the Battle

Dne climbs up 20 meters and takes a quick look around.
Narrator
GM, 10095 posts
DM says
roll for initiative!
Sat 19 Mar 2022
at 18:26
  • msg #446

After the Battle

In reply to Dne Utrotare (msg # 445):

after about a day past the bridge , you co.e near to the crossroads... time to camp
Reanna Draegan
player, 789 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 19 Mar 2022
at 19:24
  • msg #447

After the Battle

In reply to Narrator (msg # 446):

Reanna will look for a secluded place to camp...

[Private to GM: What a waste of a crit! Rolled a natural 4 for survival!]
Dilandua
player, 293 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 19 Mar 2022
at 23:06
  • msg #448

After the Battle

Dilandua helps set up camp and then begins doing strange looking exersizes, isometric endurance routines that work the entire the body.  DIlandua is at that for over five hours...


OOC:  Apparently today is Full Body Isometrics Day.
18:20, Today: Dilandua rolled 5 using 1d6.  Daily Chi Training Regime. – [roll=1647728426.15615.339770]

Narrator
GM, 10102 posts
DM says
roll for initiative!
Sun 20 Mar 2022
at 17:51
  • msg #449

After the Battle

In reply to Reanna Draegan (msg # 447):

you can pick 2: comfortable, defensible, easily available water.
simple success gets only one.
Reanna Draegan
player, 790 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sun 20 Mar 2022
at 19:01
  • msg #450

After the Battle

In reply to Narrator (msg # 449):

Reanna will want a defensible location, with easily available water. If others have a means for carrying large quantities of water, she will select the more comfortable location. But she will show the two defensible locations, and let others decide.
Dne Utrotare
player, 399 posts
Anyone
down there?
Sun 20 Mar 2022
at 21:58
  • msg #451

After the Battle

Dne comes down and awaits the party’s decision.
Virgilio Hohlfeld
player, 148 posts
Apprentice wizard
Tall and very thin
Mon 21 Mar 2022
at 09:16
  • msg #452

After the Battle

"As long as I don't have to sleep in manacles, I'm fine.  Not having to carry water for horses is good."
Dilandua
player, 294 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 21 Mar 2022
at 15:01
  • msg #453

After the Battle

"That first site looks good, the other is right up on water.  We'd be swatting insects all night long."


OOC:  Dilandua is voting for Comfort rather than Water Access.
Reanna Draegan
player, 791 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 21 Mar 2022
at 18:54
  • msg #454

After the Battle

In reply to Dilandua (msg # 453):

"So two of us want comfort, and one prefers water, and one does not care. What about our Guide, and Alice?"
Dne Utrotare
player, 400 posts
Anyone
down there?
Tue 22 Mar 2022
at 15:31
  • msg #455

After the Battle

“Insects?  Ooh, tasty.  I vote for the water.” Underneath his ‘mask,’ the electric bird man makes some rather disgusting masticating sounds.
Alice Abernathy
NPC, 43 posts
Acolyte of Vejovis
Thu 24 Mar 2022
at 13:58
  • msg #456

After the Battle

In reply to Reanna Draegan (msg # 454):

"I would choose comfort."
Guillaume the Guide
NPC, 25 posts
Caravan navigator
Thu 24 Mar 2022
at 13:59
  • msg #457

After the Battle

In reply to Alice Abernathy (msg # 456):

"The horses need water, and I do not relish carrying it that far."
Reanna Draegan
player, 792 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 24 Mar 2022
at 19:31
  • msg #458

After the Battle

In reply to Guillaume the Guide (msg # 457):

"Excellent. We have 3 votes either way. Alice, can you create water?"
Virgilio Hohlfeld
player, 149 posts
Apprentice wizard
Tall and very thin
Thu 24 Mar 2022
at 21:45
  • msg #459

After the Battle

"I can Create Water."

The skinny mage looks a little embarrassed.

"I forgot, for a moment, I just learned that one before the Guild tested me and locked me up.  I can Create lots of water, if we need it.  Bathtub?  Sorry, can't heat it yet, but I can put a fire under it if it's off the ground.  Pond?"

Reanna Draegan
player, 793 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 24 Mar 2022
at 22:59
  • msg #460

After the Battle

In reply to Virgilio Hohlfeld (msg # 459):

"In that case, anyone want to change their vote for comfort?"
Virgilio Hohlfeld
player, 150 posts
Apprentice wizard
Tall and very thin
Fri 25 Mar 2022
at 09:02
  • msg #461

After the Battle

"Oh, you mean fewer tree roots under my bedroll?  That sounds good."
Reanna Draegan
player, 794 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 25 Mar 2022
at 22:04
  • msg #462

After the Battle

In reply to Virgilio Hohlfeld (msg # 461):

Then it would seem that comfort has been selected by the majority, so Reanna will select the defensible spot with comfort.
Dne Utrotare
player, 401 posts
Anyone
down there?
Fri 25 Mar 2022
at 22:08
  • msg #463

After the Battle

“The only time I vote for comfort is when I’m in the south,” Dne says mysteriously.
Guillaume the Guide
NPC, 26 posts
Caravan navigator
Sat 26 Mar 2022
at 02:05
  • msg #464

After the Battle

In reply to Virgilio Hohlfeld (msg # 459):

"No water to haul? Excellent!" he glances at Dne
"I only partake of the comforts of the South when I am between jobs. One must keep a clear head."
Reanna Draegan
player, 795 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 26 Mar 2022
at 06:20
  • msg #465

After the Battle

In reply to Guillaume the Guide (msg # 464):

"I have no idea about southern comforts, nor do I think I want to." she says, leading them to the defensible and comfortable location.
Virgilio Hohlfeld
player, 151 posts
Apprentice wizard
Tall and very thin
Sat 26 Mar 2022
at 12:22
  • msg #466

After the Battle

"So, tomorrow the legendary Northport?  One of the Guildmasters once told me 'You will never find a more wretched hive of scum and villainy.'  Sounds like just the place to be hard for the Guild to find."
Dne Utrotare
player, 402 posts
Anyone
down there?
Sun 27 Mar 2022
at 23:05
  • msg #467

After the Battle

Before they settle down in the comfortable area, Dne takes a trip upstairs to make sure they aren't walking into a comfortable ambush.
Narrator
GM, 10139 posts
DM says
roll for initiative!
Mon 28 Mar 2022
at 17:11
  • msg #468

After the Battle

In reply to Dne Utrotare (msg # 467):

the air infused magus rises above the canopy... no one can be seen anywhere near this place.
Reanna Draegan
player, 796 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 28 Mar 2022
at 21:07
  • msg #469

After the Battle

In reply to Narrator (msg # 468):

Reanna starts setting up camp...she offers to take a midnight watch.
This message was last edited by the player at 21:08, Mon 28 Mar 2022.
Dne Utrotare
player, 403 posts
Anyone
down there?
Tue 29 Mar 2022
at 08:17
  • msg #470

After the Battle

Dne returns to earth.  “The coast is clear, my doves.”
Narrator
GM, 10148 posts
DM says
roll for initiative!
Thu 31 Mar 2022
at 17:56
  • msg #471

After the Battle

In reply to Dne Utrotare (msg # 470):

once the camp is set, and watches assembled, the night pases almost uneventfully... some hammering sounds can be heard from the road.
Dne Utrotare
player, 404 posts
Anyone
down there?
Thu 31 Mar 2022
at 18:00
  • msg #472

After the Battle

Dne yawns, ruffles his imagined feathers and then heads back up to observe the source of the hammering.
Reanna Draegan
player, 797 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 31 Mar 2022
at 19:40
  • msg #473

After the Battle

In reply to Dne Utrotare (msg # 472):

Reanna packs up the camp as soon as she wakes, and is curious with regards to the hammering sound. How far away is it on the road, and in which direction.
Virgilio Hohlfeld
player, 152 posts
Apprentice wizard
Tall and very thin
Thu 31 Mar 2022
at 22:14
  • msg #474

After the Battle

Virgilio listens to the hammering, trying to identify what's hammering on what -- mallets on stakes or pegs, sledgehammers on chisels or rock drills, carpenters' or smiths' hammers?

OOC: did a night's rest allow a HT roll for healing?

[Private to GM: 17:13, Today: Virgilio Hohlfeld rolled 11 using 3d6.  Per (13) to identify hammering.]
This message was last edited by the player at 22:31, Thu 31 Mar 2022.
Dilandua
player, 295 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 1 Apr 2022
at 01:53
  • msg #475

After the Battle

After rising and packing their gear away onto a horse, Dilandua spends the remaining morning nibbling on a dry rice cakes and doing armed and unarmed katas.



OOC:  21:49, Today: Dilandua rolled 4 using 1d6.  Daily Chi Training Regime. – [roll=1648777765.11621.339770]
Dilandua
player, 296 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 1 Apr 2022
at 01:57
  • msg #476

After the Battle

Virgilio Hohlfeld:
OOC: did a night's rest allow a HT roll for healing?

OOC:  Healing requiring a full day's rest, so that means no travel if you want to heal.  Though if you're still injured, it is a new day so Alice's spell penalties will have evaporated with the morning's light...
Narrator
GM, 10154 posts
DM says
roll for initiative!
Fri 1 Apr 2022
at 17:55
  • msg #477

After the Battle

In reply to Dilandua (msg # 476):

the hammeri g was that of a carpenter's hammer, and ir happend several times, minutes and some distance apart.

you are southwest of the road, about a quarter of an hour from the treeline to the north, ahead of which are fields of barley and eventually. Northport.
Virgilio Hohlfeld
player, 153 posts
Apprentice wizard
Tall and very thin
Fri 1 Apr 2022
at 22:29
  • msg #478

After the Battle

"Well, I guess that's no worse than waking up to apprentices casting lightning and such."

Virgilio gathers up "his" gear and makes ready to travel.

"Is there breakfast?"

Reanna Draegan
player, 798 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 2 Apr 2022
at 05:46
  • msg #479

After the Battle

In reply to Virgilio Hohlfeld (msg # 478):

"Once packed up, yes, we should have a quick bite to eat. Perhaps while someone is checking the noise?" she looks at Dilandua
Dne Utrotare
player, 405 posts
Anyone
down there?
Sat 2 Apr 2022
at 18:49
  • msg #480

After the Battle

Without so much as a word, Dne heads up to investigate the source of the noise.
Narrator
GM, 10170 posts
DM says
roll for initiative!
Sun 3 Apr 2022
at 16:52
  • msg #481

After the Battle

In reply to Dne Utrotare (msg # 480):

as the noise happened earlier, Dne is not able to immediately see anyo e along the iter.
Reanna Draegan
player, 799 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sun 3 Apr 2022
at 20:33
  • msg #482

After the Battle

In reply to Narrator (msg # 481):

"May be traps under construction. Suggest we make our way slowly and carefully."

Head back to the other and back to Northport.
Dilandua
player, 297 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 4 Apr 2022
at 01:00
  • msg #483

After the Battle

"Traps?  On the road?"  That's so very highly unlikely."

Once on the road Dilandua will once again range ahead of the group.
Virgilio Hohlfeld
player, 154 posts
Apprentice wizard
Tall and very thin
Mon 4 Apr 2022
at 09:04
  • msg #484

After the Battle

"I guess that depends on the situation.  Traps in a road make perfect sense as part of a defense network.  Especially if they're the sort that can be easily bypassed by those who know they're there.

"I don't think that was the right kind of hammer for that, though.  It sounded more like someone was nailing together a wooden frame of some kind."

Dne Utrotare
player, 406 posts
Anyone
down there?
Mon 4 Apr 2022
at 15:22
  • msg #485

After the Battle

Dne returns to earth, joining the party.  “Can’t a wooden frame be part of a trap?”
This message was last edited by the player at 15:23, Mon 04 Apr 2022.
Virgilio Hohlfeld
player, 155 posts
Apprentice wizard
Tall and very thin
Mon 4 Apr 2022
at 22:55
  • msg #486

After the Battle

The tall, thin mage looks thoughtful.

"I suppose it's possible.  I really don't know traps very well, but I've seen one that sort of makes mice walk a plank and then fall off into a barrel.  Don't think it would work well against humans, though."

"Wonder if you could catch a burglar that way?"
Narrator
GM, 10188 posts
DM says
roll for initiative!
Thu 7 Apr 2022
at 15:17
  • msg #487

After the Battle

In reply to Dilandua (msg # 483):

you espy something pale and square on several treetrunks...
Dilandua
player, 298 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 7 Apr 2022
at 16:49
  • msg #488

After the Battle

Dilandua saunters over to read one, then waits for the others to catch up.
Narrator
GM, 10191 posts
DM says
roll for initiative!
Thu 7 Apr 2022
at 17:31
  • msg #489

After the Battle

In reply to Dilandua (msg # 488):

CARNIVAL
come to the carnival outside Northport

    Games of Chance
    Wonders of Nature
    Feats of WONDER

   $2 Per adult, children $1
Dne Utrotare
player, 407 posts
Anyone
down there?
Thu 7 Apr 2022
at 19:01
  • msg #490

After the Battle

“Like we have time for games,” Dne says, then spits inside his mask.
Virgilio Hohlfeld
player, 156 posts
Apprentice wizard
Tall and very thin
Thu 7 Apr 2022
at 23:12
  • msg #491

After the Battle

"Or money to get in."
Dilandua
player, 299 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 8 Apr 2022
at 03:18
  • msg #492

After the Battle

"Might be a good place to sell the mage's horses.  Of course we're carrying everything into Northport on our backs at that point."
Reanna Draegan
player, 800 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 8 Apr 2022
at 04:09
  • msg #493

After the Battle

In reply to Dilandua (msg # 492):

"Yeah, that sounds to be a great place for those of less than honest disposition...lets keep moving on."
Narrator
GM, 10196 posts
DM says
roll for initiative!
Fri 8 Apr 2022
at 13:27
  • msg #494

After the Battle

In reply to Reanna Draegan (msg # 493):

You proceed along the iter, passing acres of farmland.
in the distance, you can see the walls of Northport, and the smoky haze of tbe shantytown outside the gates...
Dne Utrotare
player, 408 posts
Anyone
down there?
Sat 9 Apr 2022
at 08:03
  • msg #495

After the Battle

Dne peeks at the crops.  What’s growin’?
Reanna Draegan
player, 801 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sun 10 Apr 2022
at 01:07
  • msg #496

After the Battle

In reply to Dne Utrotare (msg # 495):

Reanna wants to be rid of goods as soon as possible, so wants to keep moving.
Narrator
GM, 10213 posts
DM says
roll for initiative!
Mon 11 Apr 2022
at 16:43
  • msg #497

After the Battle

In reply to Dne Utrotare (msg # 495):

mostly barley, with some lavender
Dne Utrotare
player, 409 posts
Anyone
down there?
Mon 11 Apr 2022
at 17:52
  • msg #498

After the Battle

“Oh looks.  Methinks I spy me some fields of barley… and some lavender.” He tilts his head back, taking it all up the schnoz.  “Worms get mighty fine on such provender.”
This message was last edited by the player at 17:52, Mon 11 Apr 2022.
Reanna Draegan
player, 802 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 11 Apr 2022
at 20:25
  • msg #499

After the Battle

In reply to Dne Utrotare (msg # 498):

"Stop thinking about your stomach and let's keep moving."
Virgilio Hohlfeld
player, 157 posts
Apprentice wizard
Tall and very thin
Tue 12 Apr 2022
at 09:07
  • msg #500

After the Battle

"Mmmm, barley cakes.  And scent for grandma's linens."  Virgilio smiles.
Alice Abernathy
NPC, 44 posts
Acolyte of Vejovis
Tue 12 Apr 2022
at 19:26
  • msg #501

After the Battle

In reply to Virgilio Hohlfeld (msg # 500):

"I am pretty open mi ded, but why are you huffing your garanmere's linens?"
Reanna Draegan
player, 803 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 12 Apr 2022
at 20:36
  • msg #502

After the Battle

In reply to Alice Abernathy (msg # 501):

"Really, Alice, what answer could he give you that you would want to know?"
Dne Utrotare
player, 410 posts
Anyone
down there?
Tue 12 Apr 2022
at 20:57
  • msg #503

After the Battle

“I’m willing to keep moving.  But the rest of what you ask is unreasonable.”

Worms glorious worms!
Virgilio Hohlfeld
player, 158 posts
Apprentice wizard
Tall and very thin
Tue 12 Apr 2022
at 23:01
  • msg #504

After the Battle

Virgilio chuckles.

"Just remembering how good her cabinet always smelled, filled with clean bedsheets and pillow slips and sachets of violets and lavender."

He chuckles again, still smiling, as he continues along the road.
This message was last edited by the player at 23:02, Tue 12 Apr 2022.
Alice Abernathy
NPC, 45 posts
Acolyte of Vejovis
Thu 14 Apr 2022
at 17:56
  • msg #505

After the Battle

In reply to Virgilio Hohlfeld (msg # 504):

"That is the only answer I would accept."
Virgilio Hohlfeld
player, 159 posts
Apprentice wizard
Tall and very thin
Thu 14 Apr 2022
at 22:21
  • msg #506

After the Battle

"What, you think granny wore linen next her skin?  First, you don't know anything about freshly woven linen, and second you seem to think I want to be my own uncle or some such -- folk didn't do that stuff in Bon Chance."

"There was that farmer's widow out in the north of the county, but that wasn't in Bon Chance."

Reanna Draegan
player, 804 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 15 Apr 2022
at 08:22
  • msg #507

After the Battle

In reply to Virgilio Hohlfeld (msg # 506):

Reanna sighs at the topic.

"Are we there yet?"
Alice Abernathy
NPC, 46 posts
Acolyte of Vejovis
Fri 15 Apr 2022
at 16:38
  • msg #508

After the Battle

In reply to Reanna Draegan (msg # 507):

the Vejovian groans and starts walking faster.
after a few hours you get towards the end of tbe fields, where you can see a number of garishly bright pavillians where you had before seen norhing but shanties outside the walls.
This message was last edited by the player at 17:06, Sat 16 Apr 2022.
Dne Utrotare
player, 411 posts
Anyone
down there?
Fri 15 Apr 2022
at 22:00
  • msg #509

After the Battle

“Wait… you’re your own uncle?  Sounds convenient, Virgilio.”

He proceeds to laugh too hard, too long.
Virgilio Hohlfeld
player, 160 posts
Apprentice wizard
Tall and very thin
Fri 15 Apr 2022
at 22:53
  • msg #510

After the Battle

Virgilio takes in the sight of the carnival pavillions.  "That's festive."

"No, Dne, I'm not my own uncle, that's the point."
Dne Utrotare
player, 412 posts
Anyone
down there?
Sun 17 Apr 2022
at 06:24
  • msg #511

After the Battle

“My apologies… I must have misunderstood.  What are you, then?  Your own grandfather?”
Virgilio Hohlfeld
player, 161 posts
Apprentice wizard
Tall and very thin
Sun 17 Apr 2022
at 12:13
  • msg #512

After the Battle

The tall mage looks down at the pavement of the iter and shakes his head before looking back up at the bird-masked mage.  "No, I'm just Virgilio Hohlfeld, an apprentice mage who never gets tired from casting.  My father and mother weren't related before they married, nor were any of my grandparents.  Further back than that, I can't say without some research, but I think it unlikely."

He raises an eyebrow at the bird-man.

"And what's your story?  Do you actually think you're a bird?  If so, how do you explain the lack of feathers?"
Sly Carnie
NPC, 3 posts
narrow eyed and smiling
Sun 17 Apr 2022
at 17:01
  • msg #513

After the Battle

In reply to Virgilio Hohlfeld (msg # 512):

"Come one, cone all... hey that is a nice bird man ya got there!"
Dilandua
player, 300 posts
Shadow Elf
FP 12/12 HP 10/10
Sun 17 Apr 2022
at 19:06
  • msg #514

After the Battle

Dilandua moves over next to to the horse and gives any carnies even looking like they are going to approach a death glare.


OOC:  15:04, Today: Dilandua rolled 10 using 3d6.  Intimidation 10 (Skill 9 + 1 Callous). – [roll=1650222293.02373.339770]
Reaction Roll: Good - Aim to keep people away from the horses (especially thieving carnies!).

Dne Utrotare
player, 413 posts
Anyone
down there?
Sun 17 Apr 2022
at 20:33
  • msg #515

After the Battle

“Do I actually… my lack of… how DARE you!”

He ends the conversation rather abruptly and heads to the front of the party.  His birdhood was not up for discussion!
Reanna Draegan
player, 805 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 18 Apr 2022
at 08:26
  • msg #516

After the Battle

In reply to Dne Utrotare (msg # 515):

Reanna was just happy to see them moving...
This message was last edited by the player at 08:27, Mon 18 Apr 2022.
Virgilio Hohlfeld
player, 162 posts
Apprentice wizard
Tall and very thin
Tue 19 Apr 2022
at 09:17
  • msg #517

After the Battle

"Well, I guess that answers those questions..."
Dne Utrotare
player, 414 posts
Anyone
down there?
Wed 20 Apr 2022
at 21:40
  • msg #518

After the Battle

As soon as he reaches the front of the party, Dne lets loose an eagle-like shriek that sounds like it could bring down a stone wall.  But he makes no further comment.
Dne Utrotare
player, 415 posts
Anyone
down there?
Sat 23 Apr 2022
at 18:06
  • msg #519

After the Battle

Finally, he turns around, approaching the back-up wizard. In a surprisingly normal, almost boring voice, he says, "I'm a man, not a bird.  I'll never be a bird.  I'll never have wings, never fly, never hatch an egg." His lame little man voice starts to warble.  "I'll never know the true freedom that only a natural born dweller of the sky has as its birthright.  Are you satisfied now?"

He turns back around, kicks the ground and then walks away.

"Are you satisfied now," he repeats, Hamlet-like, this time speaking quietly to himself.
This message was last edited by the player at 18:07, Sat 23 Apr 2022.
Reanna Draegan
player, 806 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 23 Apr 2022
at 21:00
  • msg #520

After the Battle

In reply to Dne Utrotare (msg # 519):

Reanna is amused at the display, but only shows a smirk as she continues on to get paid. She is keen to offload the marked items.
Dilandua
player, 301 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 23 Apr 2022
at 23:58
  • msg #521

After the Battle

Dilandua seemingly pays no heed to the wizard's spat, instead is focused on keeping the sticky fingered carnies away from the pack horses.
Virgilio Hohlfeld
player, 164 posts
Apprentice wizard
Tall and very thin
Sun 24 Apr 2022
at 00:31
  • msg #522

After the Battle

Virgilio's face falls.

"I apologize, Dne.  I've gotten what I want from life, in a way.  I see now that you have not."

He shakes his head.  "Damn it, Virgilio, you know being different can hurt."  A pause.  "Well, how was I going to know he was that kind of crazy?  I thought it was just an act, carried too far."
Sly Carnie
NPC, 4 posts
narrow eyed and smiling
Mon 25 Apr 2022
at 19:13
  • msg #523

After the Battle

In reply to Dilandua (msg # 514):

the carnival worker gives Dilandua a cold stare, but nods, and takes a step back.

The gate guards beyond are lazily eyeing your groupatvthe gate.
Reanna Draegan
player, 808 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 25 Apr 2022
at 20:38
  • msg #524

After the Battle

In reply to Sly Carnie (msg # 523):

Reanna will also watch any who approach the group as she tries to lead them to, then through, the gate.
Virgilio Hohlfeld
player, 165 posts
Apprentice wizard
Tall and very thin
Mon 25 Apr 2022
at 22:28
  • msg #525

After the Battle

Virgilio follows along, head still lowered.
Narrator
GM, 10291 posts
DM says
roll for initiative!
Tue 26 Apr 2022
at 17:14
  • msg #526

After the Battle

In reply to Virgilio Hohlfeld (msg # 525):

with a wary eye on the carnies, you make your way through the gate past the guards, displaying guild identification as proof of employment...
Dne Utrotare
player, 416 posts
Anyone
down there?
Tue 26 Apr 2022
at 18:58
  • msg #527

After the Battle

More of a freak then they'll ever be, he thinks as he passes by the poor carnies.
Reanna Draegan
player, 809 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 26 Apr 2022
at 22:39
  • msg #528

After the Battle

In reply to Dne Utrotare (msg # 527):

And head to fence this stuff pronto!
Dilandua
player, 302 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 27 Apr 2022
at 17:31
  • msg #529

After the Battle

"Reanna, I will leave you to the loot sales and dispersement, I have duties I must attend to immediately.  I will return as quickly afterwards, if I am not returned before you opt to leave the Guild Hall on a further mission, please leave my share with Vilgar or Madeline, they are trustworthy."

They start to turn to leave but stop, "Further I recommend Guillaume be cut in for a quarter share of the loot payout, as his work with the horses and camps was perfect, and despite a singular moment, his discretion commendable.  And Virgilio be granted a full share of the loot, the wages of slavery being repaid from the goods of his previous captors."

Dilandua lingers to hear the responses of Reanna, Aegis, Dne, and Alice, as this request affects them directly.



OOC:  Loot and Mission Payout Breakdown per share if the above is agreed upon.
LOOT
QuantityItemBaseQuality1 Adj.Graven Adj.SubtotalAverage Wealth Adj.Average Wealth Sell PriceComfortable Wealth Adj.Comfortable Wealth Sell PriceNotes
2Silvered Meteoric Daggers20440-44396158.4316.8237.6475.2[1]
2Fine Silvered Daggers20100-1090367254108[1]
6Shortswords400400-403601448642161296 
4Broadswords600600-605402168643241296 
3Brigandine54005400-54048601944583229168748Torso
6Red Surcoats3535-3.531.512.675.618.9113.4 
2Orange Surcoats3535-3.531.512.625.218.937.8 
10Pouches1010-193.6365.454 
6DR3 Corselets630630-63567226.81360.8340.22041.2Light Segmented Plate Torso
6DR4 Helmets225225-22.5202.581486121.5729No Face
6DR4 Gauntlets9090-98132.4194.448.6291.6Segmented Plate
1Brigandine, damaged54002160-2161944777.6777.61166.41166.4[1] Badly Damaged
40Bolts22-0.21.80.7228.81.0843.2 
6ST12 Crossbows150150-151355432481486 
2Quivers1515-1.513.55.410.88.116.2Regular Hip Quiver
2Staves4040-43614.428.821.643.2 
2Writing Kits5050-54518362754Scribe's Kit
4Bit, Bridle, Blanket6060-65421.686.432.4129.6 
4Saddlebags100100-1090361445421640lbs cargo
1Cheap Shortsword400160 16064649696[1]
5Bow, Regular10040 40168024120 
          Â 
2Silver Rings115115-11.5103.541.482.862.1124.2Reanna carries
2Gold Rings42004200-42037801512302422684536Reanna carries
          Â 
788Cu11 1 788 788Reanna carries
125Ag2020 20 2500 2500Reanna carries
8Au8080 80 640 640Reanna carries
13Cu11 1 13 13Reanna carries
          Â 
 Totals     18755 26162 

1 - Damaged (-0.6CF); Cheap (-0.6CF); Silvered (+2CF); Fine:  Knife (+2CF); Meteoric (+19CF)

2 - Priced as Wizard's Staves only, if they are further enchanted they may be worth more.  Might be worth having Analyze Magic cast on it them for $160 per enchantment.

Not listed:
4 horses, 3 injured Mage Guild Horses, 1 Saddle Horse.  Dilandua has no real issue with Reanna doing as she or the group wants with them, sell them, stable them for future missions, etc.  Your call.

[EDIT]
The saddle horse we bought is worth $1,200, would have a resale value of $720 if the Guild is willing to buy, or $300 if you have to sell elsewhere.  The injured horses will probably go for around $260 (injured, stolen) with the Guild (if they'll buy them), $172 elsewhere.  If you opt to keep them, it'll cost some amount to have their brands altered (probably about $120), will cost $150 a week to stable them ($450 for all three ex-Mage Guild horses), and they'll probably need at least one week stabling to heal up.

They could also probably be sold to the meat markets for a couple hundred each and would instantly solve the "branding" and healing issues...

If you think we'll have another 'away' mission, it might be worth stabling the saddle horse for a day or two.  If you think away missions will become a 'way of life', it might be worth trying to keep the Mage's Guild horse, maybe.
[/EDIT]

4 locked books and Sealed Documents Case carried by Diulandua.

Crossbow, Quiver, 20 Bolts on Virgilio.  Whatever Personal Basics, Bedroll, Tent, etc, Virgilio decided to take.

Virgilio, if you opted to take any of the above armor (which is pretty heavy, but good protection) let me know and I'll remove it from the list.  If you took any DR 1 Light Cloth armor (Average Quality Gambeson, cap, boots, and gloves), or Bandit armor (Cheap cloth, leathers, hide, whatever they had) then no need to mention it, anything you didn't opt to carry out we dumped at the Bandit Camp.  Also note you have a Small Leather Backpack, though it stinks/stank of Ogre (can't remember if you tried to wash it or not).


Mission Payout:  8,000$ - 1,600$ advance = 6,400$/5 ways (Aegis, Alice, Dilandua, Dne, Reanna) = $1,280 per share

Loot Payout:  $3,256 per full share (Aegis, Alice, Dilandua, Dne, Reanna, Virgilio), $817 for a half share (Guillaume).

Totals$4,536 for Aegis, Alice, Dilandua, Dne, Reanna; $3,256 for Virgilio; $817 for Guillaume (which would equate to roughly one month's pay).


Loot Payout:  $4,186 per full share (Aegis, Alice, Dilandua, Dne, Reanna, Virgilio), $1046 for a quarter share (Guillaume).

Totals$5,466 for Aegis, Alice, Dilandua, Dne, Reanna; $4,186 for Virgilio; $1,280 for Guillaume (which would equate to roughly one and 1/2 month's pay).

[EDIT]
Fixed maths errors.
Added horses paragraph.
[/EDIT]

This message was last edited by the player at 07:42, Thu 28 Apr 2022.
Reanna Draegan
player, 810 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 27 Apr 2022
at 21:07
  • msg #530

After the Battle

In reply to Dilandua (msg # 529):

"The guide had agreed wages. Happy to offer him a part share in place of those wages, but while he did his job well he does not deserve more than those who did the job.

However, I would like the meteoric daggers as part of my share.
"

Did those numbers include the mission reward and our guides wages?
This message was last edited by the player at 21:08, Wed 27 Apr 2022.
Dilandua
player, 303 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 27 Apr 2022
at 21:52
  • msg #531

After the Battle

Reanna Draegan:
Did those numbers include the mission reward and our guides wages?

OOC:  Loot Payout, Mission Payout, and Total, are all right there at the bottom.  Total currently includes paying Guilluame an extra bump.  Note that cutting Guillaume of that extra amount would increase each other person's share by roughly $135.

Guilluame was paid in advance for the job, 7 days work.

Cutting Virgilio out as well, would increase every else's share by roughly $650.

If you want to buy an item instead of selling it, just decrease the amount you would receive by the amount of it's Sell Price.  Thus to purchase both Silvered Meteoric Daggers would reduce your share by $336.

Virgilio Hohlfeld
player, 166 posts
Apprentice wizard
Tall and very thin
Wed 27 Apr 2022
at 22:08
  • msg #532

After the Battle

OOC: due to weight, I had stuck with light bandit armor pieces.  Haven't yet tried to wash the backpack; likely will try to get it cleaned up soon (player didn't realize it smelled of ogre).  Also, I've been carrying one of the staves, as a useful tool, but will release it for sale -- too flashy.

Obviously, I like the idea of receiving a share, but I don't feel it's owed to me.  There are ways for even an apprentice wizard to make a few coins.  Especially one who doesn't get tired from casting.

Edit: Oh, and Dilandua?  Pretty sure $8000 five ways is $1600.  Did you divide only the $6400 (the $1600 advance divided up before leaving Northport)?
This message was last edited by the player at 22:12, Wed 27 Apr 2022.
Reanna Draegan
player, 811 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 27 Apr 2022
at 23:46
  • msg #533

After the Battle

In reply to Virgilio Hohlfeld (msg # 532):

So Reanna share is 5,648 plus 1 Meteoric Silvered Daggers. How much would it cost to have them balanced, and made fine?

Also interested in a ST:11 balanced composite crossbow, worth $4750. With her current $380 cash, how much can she sell her Silver-coated, balanced quarterstaff for? (Value of $70).

We should evaluate those locked books and sealed documents for value and include them as well.
This message was last edited by the player at 10:35, Thu 28 Apr 2022.
Dne Utrotare
player, 417 posts
Anyone
down there?
Thu 28 Apr 2022
at 00:23
  • msg #534

After the Battle

Dne doesn't seem to want to be bothered with details.  He just wants his share.  Those fruit-fed larvae snacks cost money, after all.
Dilandua
player, 304 posts
Shadow Elf
FP 12/12 HP 10/10
Thu 28 Apr 2022
at 08:05
  • msg #535

After the Battle

Virgilio Hohlfeld:
Edit: Oh, and Dilandua?  Pretty sure $8000 five ways is $1600.  Did you divide only the $6400 (the $1600 advance divided up before leaving Northport)?

OOC:   "8,000$ - 1,600$ advance = 6,400$/5 ways", so yes.  The 1.6K$ was an advance on the 8K$ pay, so we five already received it.


Reanna Draegan:
So Reanna share is 4,368...

Maybe, so far it's one vote to pay Guilluame extra, one vote against, one vote doesn't care, and we haven't heard from Alice or Aegis.  Those shares also don't account for the horses, if you want to have the staves checked for additional enchantments, or the paper and books.

Adding Balanced (+4 CF) would cost ... ZOD dammit.  I made a mathing error, and a [two]* damn basic one[s].  Hang on, I'ma fix the whole damn table...

* I bungled Cost Factors all by 1 and was treating the resell value as 66% instead of 60%.  Also went ahead and added the "what it would look like if we'd sold it somewhere besides the Guild fences" line so you could see the difference having Guild rank makes.


Okay, now, adding Balanced (+4 CF) would cost $80 per knife.  I don;t know that you can make them Fine, it's up to Gwythaint, but most GMs I've seen kibosh it as that's pretty muich a "when forged" Quality (right along with Dwarven, Elven, Fine, Meteoric, Orichalcum, Faerie, Poison Metal, Solid Silver, Sylvan, Tempered Glass, and Very Fine).
Narrator
GM, 10303 posts
DM says
roll for initiative!
Thu 28 Apr 2022
at 19:02
  • msg #536

After the Battle

In reply to Dilandua (msg # 535):

thank you for totalling this all up!

equipment can only have Silvered added,therest is a condition of creation.

This record keeping is worth an extra point
Reanna Draegan
player, 812 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 28 Apr 2022
at 20:50
  • msg #537

After the Battle

In reply to Narrator (msg # 536):

Ok, so just new purchases. Reanna has $5,648+$380= $6,028 plus 1 Meteoric Silvered Dagger.

Interested in a ST:11 balanced composite crossbow, worth $4750.

Alternatively, can she sell her Medium Leather Vest to get Fine Light Thieves Mail ($6,825, torso only, 3/1)?

How much can she sell her Silver-coated, balanced quarterstaff for? (Value of $70).
Narrator
GM, 10306 posts
DM says
roll for initiative!
Thu 28 Apr 2022
at 21:45
  • msg #538

After the Battle

In reply to Reanna Draegan (msg # 537):

what effect does balanced have on a crossbow?
Virgilio Hohlfeld
player, 167 posts
Apprentice wizard
Tall and very thin
Thu 28 Apr 2022
at 22:21
  • msg #539

After the Battle

OOC: Reanna, if there's a consensus for me to get a share, I'd be interested in that silvered, balanced quarterstaff, pending a check what a pretty plain mage's Staff costs these days (pretty sure it's more than the $40 I remember from before Q&D was dropped).

Also, Boss, how long would it take to get Staff added to an existing staff?  A month?
Reanna Draegan
player, 813 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 28 Apr 2022
at 22:28
  • msg #540

After the Battle

In reply to Narrator (msg # 538):

Balanced adds +1 to Acc.

Happy to sell the quarterstaff to you, Virg, but as you noted you would want to have the mage staff spell cast on it. I think that would cost an additional $40.
Dilandua
player, 305 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 29 Apr 2022
at 06:50
  • msg #541

After the Battle

Virgilio Hohlfeld:
OOC: Reanna, if there's a consensus for me to get a share, I'd be interested in that silvered, balanced quarterstaff, pending a check what a pretty plain mage's Staff costs these days (pretty sure it's more than the $40 I remember from before Q&D was dropped).

OOC:  Wizard's Staff enchant is $40, because Enchanters don't mark up the Staff enchantment like they do everything else...

Gwythaint, are Alice or Aegis going to weigh in on the "Are we paying Guilluame an extra quarter share?" question?

Virgilio Hohlfeld
player, 169 posts
Apprentice wizard
Tall and very thin
Fri 29 Apr 2022
at 09:14
  • msg #542

After the Battle

OOC: okay, that price is only valid with Q&D, however, is it not?
Alice Abernathy
NPC, 47 posts
Acolyte of Vejovis
Fri 29 Apr 2022
at 16:52
  • msg #543

After the Battle

In reply to Dilandua (msg # 541):

"I am all for the higher pay; dping otherwise creates a sharper divide in social classes, and is unfair to the working class."
Dilandua
player, 306 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 29 Apr 2022
at 23:21
  • msg #544

After the Battle

"Thank you Alice, it is nice to see someone else who appreciates the hired help and wishes to see them appropriately remunerated."


OOC:  So that means:
Totals:  $5,466 for Aegis, Alice, Dilandua, Dne, Reanna; $4,186 for Virgilio; $1,280 for Guillaume (which would equate to roughly one and 1/2 month's pay).

Reanna, are you going to sell the horses or are we keeping them as a group?
And are you going to identify the staves or sell them as Wizard Staves (which is how they're accounted for right now)?

Virgilio Hohlfeld:
OOC: okay, that price is only valid with Q&D, however, is it not?

The Staff enchantment is the only one that uses Q&D pricing.

Reanna Draegan
player, 814 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 30 Apr 2022
at 00:16
  • msg #545

After the Battle

In reply to Dilandua (msg # 544):

Reanna is all for selling all but one horse, and identifying the staves.
Virgilio Hohlfeld
player, 171 posts
Apprentice wizard
Tall and very thin
Sat 30 Apr 2022
at 16:11
  • msg #546

After the Battle

"I would probably gain by learning to ride, but at present I don't have much use for a horse.

"I think it's very likely one or both of those staves has more to it than just a wizard's Staff -- based on the flash, they might have been used as Power Items, though any stored mana won't be transferred, but it wouldn't surprise me in the least if they also have enchantments -- protection spells, for instance, that are always operating."

Dilandua
player, 307 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 30 Apr 2022
at 18:43
  • msg #547

After the Battle

Reanna Draegan:
Reanna is all for selling all but one horse, and identifying the staves.

OOC:  Copy.  We can deal with those costs and incomes seperately... (as long as nothing goes wrong).  Take the staves to Speilgud, he's the Guild guy that does enchantment analyzing.  In fact, you should bring Virgilio along, he might be able to get a discount from Speilgud by refilling his mana after every casting (Analyze Magic costs 8 per casting and has to be cast for every enchantment on the item, it also takes an hour though.... so... 2 hours minimum).  Good spell for both Dne and Virgilio to learn, but it's 2 prerequisites deep (Detect Magic - Identify Spell - Analyze Magic), so don't know how ready either are for going that route (or if Speilgud would even want to teach it, it's a good income generator for him).

Gwythaint, the horse flesh?  Is the Guild interested in 3 "slightly abused" horses?

And Dilandua is reporting back in the the Twilight House, should I hie off to the Twilight House thread briefly?

Virgilio Hohlfeld
player, 172 posts
Apprentice wizard
Tall and very thin
Sun 1 May 2022
at 14:27
  • msg #548

After the Battle

OOC: Apprentices are generally learning as fast as they can to increase what they can make a living with after apprenticeship ends => don't have any/many CP to spend.  Analyze Magic is a spell I'd love to have and I already have Detect Magic (prerequisite for the Mage Sight I used to check what had magic on it) -- but I haven't the CP to spend today.

I am very happy to Lend Spielgud the energy for multiple castings to speed up multiple Identify spells, however -- if we can trust him (I have recent reason not to trust powerful mages, who'd rather keep their power sources tightly in hand) -- but at an hour per casting, I can easily see it running to days and hundreds of francs (though of course each known enchantment adds to the value).  Do we know whether Spielgud is a member of the Mages' Guild?  Or will we be able to scrub the marks off the staves first?
Dilandua
player, 308 posts
Shadow Elf
FP 12/12 HP 10/10
Sun 1 May 2022
at 15:48
  • msg #549

After the Battle

Virgilio Hohlfeld:
Do we know whether Spielgud is a member of the Mages' Guild?

OOC:  Yes, Speilgud a Guild Member and is the Guild's 'goto' enchantment detector/magic teacher.

quote:
Or will we be able to scrub the marks off the staves first?

We've been quoted a price for removal (albiet as an OOC price reduction) so I don't see why not.  Might cost more to remove them for keeping than the price reduction, but if it's worth it, it's worth it.

Reanna Draegan
player, 815 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sun 1 May 2022
at 20:48
  • msg #550

After the Battle

In reply to Dilandua (msg # 549):

I think the concrn is about which guild Speilgud is a member of. Northport Adventurers Guild= Good, Mages Guild (aka the guys we just made disappear) = problem. Will check with our guild before we get any mages help...
Dilandua
player, 309 posts
Shadow Elf
FP 12/12 HP 10/10
Sun 1 May 2022
at 23:05
  • msg #551

After the Battle

Reanna Draegan:
I think the concrn is about which guild Speilgud is a member of. Northport Adventurers Guild= Good, Mages Guild (aka the guys we just made disappear) = problem. Will check with our guild before we get any mages help...

OOC:  Speilgud is a member of the Adventurers Guild, I don't believe there are any Mage's Guild reps/open members in Northport (but I could be wrong).

I say this because teh Mage's Guild constrains who can learn magic, where Speilgud only cares that the coin you pay him isn't counterfeit.

Dne Utrotare
player, 418 posts
Anyone
down there?
Tue 3 May 2022
at 06:17
  • msg #552

After the Battle

Are we getting some XP?
Reanna Draegan
player, 816 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 3 May 2022
at 06:20
  • msg #553

After the Battle

In reply to Dne Utrotare (msg # 552):

5 CP was given to this thread earlier.
Dne Utrotare
player, 419 posts
Anyone
down there?
Thu 5 May 2022
at 04:33
  • msg #554

Re: After the Battle

Reanna Draegan:
In reply to Dne Utrotare (msg # 552):

5 CP was given to this thread earlier.

 Ah.  Thanks.
Narrator
GM, 10322 posts
DM says
roll for initiative!
Mon 9 May 2022
at 17:36
  • msg #555

Re: After the Battle

horses go for used/damaged, (roughly 20% iirc?) minus a $50 fee for scumbling their brands.
Dilandua
player, 310 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 9 May 2022
at 17:42
  • msg #556

After the Battle

OOC:  Gwythaint, to update you on where we're at in this mission:

We need a weigh on how much the injuries and Mage's Guild brands will reduce the price of the Mage's Guild horses (I think they are Saddle Horse priced at $1,200 normally), IE, will someone buy them as horses and file of the serial numbers, or are we selling them as 'horse flesh' to the butchers?

Dilandua is returning to the Twilight House to report as it has been almost a week since last reporting in, do you want me to hit that thread or PMs?

The two Mage's Staves are being taken to Speilgud for analysis, Virgilio intends to offer his services to Speilgud during the Analyze Magicking if that would reduce the costs of the spell work, so we need to know just how 'blinged out' the staves are.  Each casting of Analyze costs 8FP (and one hour), so if he's using the $20 per price point, Analyze costs $160, if he's using the Q&D price it's 8$-16$ (8$ is 1$ per FP and also conveniently one hour's work for a 128 point Hireling, 16$ is a 250 point Hireling), so we also need to know what's he's charging per casting, 1 casting per enchantment on the Staves.

Speilgud
NPC, 16 posts
Guild Enchanter
sells spells
Mon 9 May 2022
at 17:58
  • msg #557

After the Battle

In reply to Dilandua (msg # 556):

"I charge a flat $20per energy point, doi g two analysis spells make it a full day on top of that-an additional $240. Ian give $100 discount per casting with the recover energy"(daily rate for 500 pt character)
the horses are worth more alive than dead
$240 each for condition,  -$50 each for "unbranding" with a scumbling iron.
Dilandua
player, 311 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 9 May 2022
at 18:37
  • msg #558

After the Battle

OOC:  So 190$ for each horse after rebranding?


Reanna:  Each staff will need at least one casting, so we're hitting 360$ just to make sure they are "only Wizard Staves" and nothing more.  I think it's worth it, because if they are more, we're talking an additional $1,600 in value for each minimum (cheapest enchantment they could have is $4,000, unless it's a Staff of Smoke, which is $1K so about $400 for the actual 'cheapest', but why would a full out Wizard bother with a staff of smoke?).

Narrator
GM, 10326 posts
DM says
roll for initiative!
Mon 9 May 2022
at 18:46
  • msg #559

After the Battle

In reply to Dilandua (msg # 558):

occ Staff is the cheapest enchantment, relative power level can be determined by the embellishments-these staves are ornate, balanced, and fine, and are silveredat the striking end. They have some gemstones inlaid, but you need a merchant or jeweler roll to evaluate that.

the mages among you  knowthat the staves glow with magelight, but aren't certain if that is a property of the staves or justa spell cast on them
Dilandua
player, 312 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 9 May 2022
at 19:22
  • msg #560

After the Battle

Narrator:
the mages among you  knowthat the staves glow with magelight, but aren't certain if that is a property of the staves or justa spell cast on them

OOC:  GM, what glow level, candle, torch, or daylight? (Dilandua can see it too, they have Magery 0)
Wouldn't Virgilio know if the Mages were casting Continual Mage light on the staves?


quote:
They have some gemstones inlaid, but you need a merchant or jeweler roll to evaluate that.

Dilandua does not have that skill, money is best handle by trusted merchant-caste servants.
This message was last edited by the player at 00:01, Tue 10 May 2022.
Virgilio Hohlfeld
player, 173 posts
Apprentice wizard
Tall and very thin
Mon 9 May 2022
at 21:50
  • msg #561

After the Battle

OOC: I should probably insert here that, given the crossbows are too heavy for Virgilio to cock by hand, he'd as soon send the one he's been carrying (and the Mage Guild marked quiver and bolts) off for sale, if he's going to get even a partial share of the loot.  Crossbows aren't expensive, bolts even less so, and one that can be hand cocked saves about 50% on reloading time vs. using a goat foot.
Dilandua
player, 313 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 10 May 2022
at 00:00
  • msg #562

After the Battle

Virgilio Hohlfeld:
OOC: I should probably insert here that, given the crossbows are too heavy for Virgilio to cock by hand, he'd as soon send the one he's been carrying (and the Mage Guild marked quiver and bolts) off for sale, if he's going to get even a partial share of the loot.  Crossbows aren't expensive, bolts even less so, and one that can be hand cocked saves about 50% on reloading time vs. using a goat foot.

OOC:  As far as Dilandua is concerned, those items were given to Virgilio when he was released from slavery, they are his to sell, keep, or light on fire as he wishes.

I don't remember anyone naysaying that offer when it was made, probably because we ditched so much dross gear at the bandit camp no even noticed it.  It sells for 60$, I say just apply that towards a new crossbow.

Virgilio Hohlfeld
player, 174 posts
Apprentice wizard
Tall and very thin
Tue 10 May 2022
at 09:04
  • msg #563

After the Battle

OOC: Thanks, but I still haven't seen anyone other than Dilandua arguing for or even directly agreeing to Virgilio getting a share of anything (haven't seen any objection, either, but prefer not to assume) -- so selling the crossbow would leave me with a few coins in hand, insufficient to buy a replacement.  Hence this being dependent on "if" I receive a share or partial share.
Dne Utrotare
player, 420 posts
Anyone
down there?
Tue 10 May 2022
at 09:13
  • msg #564

After the Battle

OOC: Adding Survival: woodlands for 2 CP.

Is there a process I need to go through in order to learn new spells?  I’m also curious about buying potions.
This message was last edited by the player at 09:28, Tue 10 May 2022.
Narrator
GM, 10330 posts
DM says
roll for initiative!
Tue 10 May 2022
at 18:56
  • msg #565

After the Battle

In reply to Dne Utrotare (msg # 564):

you go to see Spielgud the mage, pay the cost of casting at $20 per fp, pay an hour $30 and he makes a casting roll and a teaching roll, you make a thaumatology roll to learn. any screwups can result in learning a warped version of the spell
Dilandua
player, 314 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 10 May 2022
at 22:03
  • msg #566

After the Battle

Narrator:
the mages among you  knowthat the staves glow with magelight, but aren't certain if that is a property of the staves or justa spell cast on them

OOC:  GM, what glow level, candle, torch, or daylight? (Dilandua can see it too, they have Magery 0)
Wouldn't Virgilio know if the Mages were casting Continual Mage light on the staves?

((Just repeating the earlier post, looks like it got lost.  And Reanna, see msg #558A, and decide if you want to have the Staves Analyzed, your call.))

Dne Utrotare
player, 421 posts
Anyone
down there?
Wed 11 May 2022
at 00:25
  • msg #567

After the Battle

Sorry if this is a dumb question, but is Spielgud in town?

(He’s the one they call Dr. Spielgud…)
This message was last edited by the player at 00:55, Wed 11 May 2022.
Reanna Draegan
player, 817 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 11 May 2022
at 01:34
  • msg #568

Re: After the Battle

Reanna Draegan:
In reply to Dilandua (msg # 544):

Reanna is all for selling all but one horse, and identifying the staves.


Still for identifying them.
Dilandua
player, 315 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 11 May 2022
at 02:50
  • msg #569

After the Battle

Dne Utrotare:
Sorry if this is a dumb question, but is Spielgud in town?

OOC:  He's in the Adventurer's Guild.

Let Gwythaint know what spells you want to learn, pay the full casting cost at $20/FP (or minimum if it's an Area) and make a Thaumatology roll for each spell.

Standard potions in DFRPG are standard (except Paut), anything weird you'll probably want to PM the GM about...


Reanna Draegan:
Still for identifying them.

Copy.

Okay Gwythaint, we need the Staves Identified, price will be paid (I'll recalculate everyone's split after finding out what the Staves go for).

Dne Utrotare
player, 422 posts
Anyone
down there?
Wed 11 May 2022
at 23:57
  • msg #570

After the Battle

Random potions questions: is paut available, and if so, how much does it cost here?  Which skill governs how well you hurl a potion bottle?  And are all potions one dose?
Virgilio Hohlfeld
player, 175 posts
Apprentice wizard
Tall and very thin
Thu 12 May 2022
at 09:18
  • msg #571

Re: After the Battle

OOC:

Dilandua:
Wouldn't Virgilio know if the Mages were casting Continual Mage light on the staves?


Maybe, maybe not.  Don't forget, most mages beyond apprentice stage can cast with just a silent gesture (even talented apprentices can), hence they could have done out of Virgilio's sight and he'd never have known.  I would suggest that if I were a powerful Guild mage, I likely wouldn't bother spending energy/money to put a spell like that into a staff's enchantments.

Also, Virgilio cast Continual Mage Light on something at our first camp site -- I'd have to dig back through the twenty-some pages of this thread, and never been clear on how thread search works.
Narrator
GM, 10341 posts
DM says
roll for initiative!
Fri 13 May 2022
at 17:17
  • msg #572

After the Battle

In reply to Dne Utrotare (msg # 570):

throwing skill is used for grenade type tosses, paut is available but kinda bluish, despite an uptick in Mageguild sold alchemical components.

the Staves have a basic cash value of $400 and $1200 for materials and have continual magelight cast on them, the more expensive one  actually has pussiance +1, effective value $6200 before resale markdown. they both have mystic marks on them trackable by the Mageguild.
Dne Utrotare
player, 423 posts
Anyone
down there?
Fri 13 May 2022
at 21:11
  • msg #573

After the Battle

OOC: Good... I already have throwing.

Dne will inquire as to the availability of blue paut and other potions and alchemical resources.  I just hope I don't have to buy the former from Heisenberg.
Dilandua
player, 316 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 14 May 2022
at 04:47
  • msg #574

After the Battle

Narrator:
the Staves have a basic cash value of $400 and $1200 for materials and have continual magelight cast on them, the more expensive one  actually has pussiance +1, effective value $6200 before resale markdown. they both have mystic marks on them trackable by the Mageguild.

OOC:  Reanna:

Okay so, 400 * 0.60 = $240 and $6200 * 0.60 = $3720, combined "potential sale value" of $3,960.
Cost a total of $540 to Analyze them both (five castings, I say just cut this from the resale price).

Now I have no idea what we'll lose for the Mystic Mark, which we cannot remove (there is no "Remove Enchantment" spell in GURPS)... if either Dne or Virgilio have Remove Aura (or could learn it, IE have the prereqs) I'd recommend just keeping the staves... but... or even if they want to keep the staves regardless, the Marks will fade with time (like months, like the game will be long over first).

The "smaller" staff can hold 5 PF, the "larger" can hold 9 PF.  Might have to look into selling them to people who aren't going to care that they're Mystic Marked, or won't or likely be hunted down by the Mages (whoever that could be), or just suck it up that they'll go for less than "market value" because they're stolen goods...

And we're getting $570 for the horses.

So do we you lie about the Mystic Marks (and sell them outside the Guild) for $2,640 (your non-Guild sell rate) or see what you can get after the Guild marks them down for being "Marked"?

Virgilio Hohlfeld
player, 176 posts
Apprentice wizard
Tall and very thin
Sat 14 May 2022
at 14:02
  • msg #575

Re: After the Battle

"Ouch.  Mystic Mark is bad; it's a cheap enough spell it might be on all these badged items -- the badge is like a "Beware of Dog" sign, nothing of consequence in itself.  And you can bet someone back at the Guild will start casting to find the Marked items as soon as they know their group is overdue."

OOC:

Dilandua:
(there is no "Remove Enchantment" spell in GURPS)


There is, on M58.  Probably NPC only here, if it wasn't completely scrubbed from DFRPG, and it's fairly expensive (minimum 100 FP or 1/10 of the enchantment cost of the spell to be removed, so weeks/months to complete even for a circle -- 5 mages would take 20 days at a minimum without Q&D -- making it nearly prohibitive to actually use at our time scale), but it's fully selective (barring failures and critical failures, of course).

If it were Virgilio's decision, even with the monetary loss, he'd break the staves down for materials rather than risk carrying one with the Mark.

I see Remove Aura (M127) only lasts a day and has to be recast (mainly resists certain spells including Seeker); further, I'm not even close to the prerequisites (Dispel Magic and Aura).
Dilandua
player, 317 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 14 May 2022
at 15:55
  • msg #576

After the Battle

Virgilio Hohlfeld:
There is, on M58.

OOC:  Dang it.  I specifically looked and couldn't find it.  *sigh*  This is what happens when I don't play or run mages for awhile, I lose track of spells that exist.

Well it's too expensive for our needs, though, back of envelope math says it's still useful on the more expensive staff, $2,000 is still less money than the staff is worth to sell or keep.


quote:
...so weeks/months to complete even for a circle...

You're not taking PFs into account, with Power Factors, because there isn't really a good description of how (deliberately so to "stop Players from gaming the system") PFs are restored it's nigh impossible to gauge how long it would take, so all we can gauge is how much it would cost.

PF items are like weird Powerstones in that regard.  Arguably enchantments should cost less, but Kromm decided to just make a it clean and go with the old Sure & Sure costs for DF/DFRPG.  And there's been a movement lately in some circles to make enchantments cost even more, to make mundane equipment (Fine, Very Fine, etc) of greater use.  It's interesting to watch these things evolve.


quote:
I see Remove Aura (M127) only lasts a day and has to be recast (mainly resists certain spells including Seeker); further, I'm not even close to the prerequisites (Dispel Magic and Aura).

Truth, but for someone like Virgil who isn't worried about resting afterwards, it would make the staff useful.  And it'll probably be like 5 years (real time) before any Mages Guild agents come calling...  ;)
Narrator
GM, 10351 posts
DM says
roll for initiative!
Sat 14 May 2022
at 19:42
  • msg #577

After the Battle

someone roll thaumatology at -4 please.


[private to Narrator: placing them in a null mana zone kills the cast spells, not the enchantments]
This message was last edited by the GM at 19:43, Sat 14 May 2022.
Virgilio Hohlfeld
player, 177 posts
Apprentice wizard
Tall and very thin
Sun 15 May 2022
at 14:07
  • msg #578

After the Battle

OOC: bigger issue for Virgilio is prerequisites -- and Remove Aura doesn't appear on the DFRPG spell list anyway, at least the one that GURPS Character Sheet's library contains (nor does Remove Enchantment, not surprising since all or virtually all Enchantment college is NPC only in DF/DFRPG).  Even if Gwythaint allows it, I'd have to learn Dispel Magic, Counterspell, and Aura -- so at least one more adventure to get the CP, plus undertake whatever quest or task it takes to learn an off-book spell (like Christine, going to learn from a dragon).

I think I'd rather just use some of the money to buy a simpler staff, maybe silver shod and Balanced (still reasonably affordable at $270), perhaps with Puissance +1 if I can afford that (looks like not, if I'm calculating right that's $7500 -- 250 caster days, anyway, whatever enchanters charge now) along with better (looking) armor and a crossbow I can hand cock -- and keep Haste and Lighten Burden on my wish list for near-future CP awards instead.

Edit: BTW, I'd have preferred if they just make Enchantment college NPC only without messing with costs.  Deleting Powerstones already raises costs (because it reduces the Q&D limit for a circle by around 7 FP per member, on average), but a good Circle can make Accurate or Puissant ammunition at a price ordinary folks can afford, at least for emergency special use.  Same for Fortified armor -- a single point is in Q&D range for a well built 5-circle, even without powerstones.

[Private to GM: 08:22, Today: Virgilio Hohlfeld rolled 11 using 3d6.  Thaumatology (15 - 4 = 11).]
This message was last edited by the player at 14:14, Sun 15 May 2022.
Narrator
GM, 10354 posts
DM says
roll for initiative!
Sun 15 May 2022
at 17:11
  • msg #579

After the Battle

Virgilio realizes thst non-enchantment spells fail in null mana zones... and the guild is bound to have one...
Dilandua
player, 318 posts
Shadow Elf
FP 12/12 HP 10/10
Sun 15 May 2022
at 23:37
  • msg #580

Re: After the Battle

Virgilio Hohlfeld:
OOC: I think I'd rather just use some of the money to buy a simpler staff, maybe silver shod and Balanced (still reasonably affordable at $270)...

OOC:  You can't Balance a 'stick', Kromm's House Ruling† allows it if it's Sylvan, and then you have to treat the Sylvan cost as the base cost for Balancing purposes...

So a Silvered Balanced Sylvan Wizard's Staff is (Staff $10 + Silvered $20 + Balanced $600 + Sylvan $150 + $40 Staff Enchant) costs $820 and has 7 FP as a Power Item.  It does +1 damage and is +1 to hit with...  and if you slap Fine on there (+$20) it will have a Breakage Odds of -2.  If you've got the $140, may as well go all the way to Very Fine, for Breakage Odds -3 and 8 FP as a Power Item.

Now, if you have the moolah, an additional $240 on top of the above, you can take it all the way up to unbreakable Dragonbone (also with a -3 Breakage Odds if it matters) and 9 FP as a Power Item‡.

Staff $10 + Silvered $20 + $240 Dragonbone + Balanced $600 + Sylvan $150 + $140 Very Fine + $40 Staff Enchant = $1,200
To hit 10 FP it needs another $201 dollars of "embellishments" (which also takes it right up to Ornate +3 for free, the Silvering already takes it to Ornate +1).


†  And basically you have to treat the Base Weapon Cost as the "Sylvan" cost for Balancing purposes.
 His full, off the cuff ruling was "Use either the Sylvan cost or Material Cost, whichever is higher, for Balance cost."  However, we've just been using the Sylvan cost and not worried about doing things differently for the Dragonbone and Orichalcum staves that are dotted about.


‡  Which was the 'base' for Jareth's Shortstaff, it's a Balanced Silvered Ornate (+3) Sylvan Dragonbone Wizard's Jo Staff, with Supernatural Embellishments and some handy enchantments, and was very stonking espensive, after the switch to DFRPG... before hand it was "starting gear" expensive, but as all the Casting Spell enchantments were at the Q&D prices rather than x20$ (or x80$ as some Casting Enchants are in DFRPG.)


quote:
250 caster days

Like I already said, ignore those things, that's not how it works in DF/RPG or this game.  Gwythaint decides how long it'll take... the longest I've seen so far was 1 week.  Since I've played for almost 7 years now and we're just getting into week three in game time for Jareth... I hope it doesn't take a week for you - Of course, saying that, Dilandua (and this mission) took a week while Jareth and crew have experienced two days, so time passes faster outside the city...

quote:
Edit: BTW, I'd have preferred if they just make Enchantment college NPC only without messing with costs.

They basically did, except that since they removed all those rules, they also decided to make it "simpler"*, one flat cost for everything (except the Staff enchantment, which those who only uses the DFRPG books will never notice).

Also note, DF/RPG isn't using the S&S cost which is $33/FP, but the Cost To Hire A Wizard To Cast A Spell cost, of $20/FP.


*  Kinda.  With DFRPG Magic Items, it's revealed (if you do the math) that some spells are more equal than others, frex, a Wand of Purify Water costs $4010, where a Wand of Purify Air costs $1010, so some spells have been deemed 'more valuable" to adventures as a Casting Item than others (both spells in Magic cost 50FP to enchant).  How do I know?  When I converted Jareth's staff over to DFRPG rules it ... skyrocketted in cost**, and it wasn't a simple "multiply all Casting Enchants by 5", which I figured out by accident when I went to look up the cost of making a Flask of Purify Water and didn't want to drag out GURPS Magic 4th as I already had DFRPG Magic Items open.

**  Just over a factor of x10.  Like Mario, Jareth snuck in the door with an item that later became very much more expensive.  Originally it cost him 4 Signature Gear points, after the switch to DFRPG it cannot be purchased at Chargen following the rules.  But despite it's stonkingly high price, it's barely been very useful... (not much call for the spells it can cast except Light and Stench, at least so far).


quote:
Deleting Powerstones already raises costs...

You're ignoring their replacement, Power Items.  Which then really complicates the economics... which is something DF/RPG is meant to toss out the window... but Gwythaint was sitting outside the window and drug it back inside for his game... kinda.  Sorta, in his way.



Reanna, there we go, looks like you just need to figure out where the Null Zone is and wave the staves around in the "mana degaussing" room, and Bob's yer uncle.

Reanna Draegan
player, 818 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 16 May 2022
at 02:21
  • msg #581

Re: After the Battle

But only as long as I stay in the zone, right?
Virgilio Hohlfeld
player, 178 posts
Apprentice wizard
Tall and very thin
Tue 17 May 2022
at 09:07
  • msg #582

Re: After the Battle

Reanna Draegan:
But only as long as I stay in the zone, right?


OOC: No.  Any permanent enchantment will reactivate when it regains access to mana (some may need Normal, others -- if cast at high enough skill -- will work in Low), but anything that's just cast will go and never come back (unless recast).  Mystic Mark and probably Continual Mage Light will be gone, Staff and Puissance won't.

Edit: One of the issues with a complex and very complete ruleset is stuff like this.  Of course you can (in real world) balance a staff, but most likely what Kromm was saying is it's already balanced -- more correctly, you can't readily unbalance a "stick".  I'd possibly argue that adding metal shoes makes it necessary to balance -- the shoes could shift the center of mass away from the geometric center, and surely will increase the angular moment of inertia (making it harder to turn the staff around its center and stop it turning).  And it doesn't make any sense why the Sylvan quality would suddenly allow/need Balanced.

Yeah, I know, fantasy game, not subject to reality checks.
This message was last edited by the player at 09:13, Tue 17 May 2022.
Dilandua
player, 319 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 17 May 2022
at 16:07
  • msg #583

Re: After the Battle

Virgilio Hohlfeld:
Of course you can (in real world) balance a staff, but most likely what Kromm was saying is it's already balanced -- more correctly, you can't readily unbalance a "stick".

OOC:  No, that's not the argument at all (kinda1).  It's because sticks are so inexpensive it "unbalances the Cost Factor system".  So instead of fixing the pricing system for Balanced, Kromm went the other route for an adhoc "house ruling" for dungeon fantasy style games.... personally I'd have just fixed the CF for 'sticks' at something like x39 or something equally expensive (I dunno, I'd have to 'balance' the pricing against 'similar tiered' weapons, like shortswords, maces, knives, and similar other Modifiers... x39 is more of a 'price balanced versus swords' amount).

1 And yes, the reasons (for Low-Tech's original ruling) was that stick weapons tend to be balanced well already... but then why don't "sticks" get +1 to hit?  ("Because bonus to defense" was the reason given, so then why can't you "Balance for defense"?  "because, uh, reasons...")  And that's the second part of the rub, Balanced should be a reason to buy Weapon Bond Perk as balance is an individual thing2, not a flat +1 to anyone who picks it up, but since that's a part of the problem that GURPS has always had (that 4e was supposed to fix3), that would require altering Low-Tech (Weapon Bond Perk didn't exist when Low-Tech was written) and that's not what Kromm wanted to do at that moment... or likely since as that was years ago (but who knows, if the line wasn't on the ropes, he might have updated those books).  I'm not sure if Balance was heavily discussed during Low-Tech's creation or if it slid past without a 'reality' testing, but I suspect it slid past.

2 Yes, yes, you can balance a sword better and that would benefit anyone, but then arguably the weapon was Unbalanced before... but that's a nasty can of worms the Authors of Low-Tech chose not to open, that all weapons should have a Familiarity upon first being picked up and that in many cases, should have a permanent penalty due to Balance being off... but that is a grit so fine it would clog up the machinery.  I've done it for Cyberpunk games with firearms, with the excuse being they are all so individualized that "New York reloading" gives a penalty until the weapon is individualized for the new owner... and it worked, but I didn't do it for "off the shelf firearms", just the NY Reloads.  And arguably before mass production, every weapon was different, swordsmen would pick through different blades until they found one that "felt good" (or they played with the balance themselves, added pommel weights, hilt weights, etc).  Or they Familiarized themselves to the new weapon... but again, grit so fine it's actually not really appropriate for most games (though I could see it in a Swashbuckler/Musketeers style game, makes "NY Re-equiping" on a battlefield a bit of a 'difficulty', or even a super gritty Harn-style historical/fantasy...).

3 AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!  I laughed then and every time I think about that line from SJGames, "4e brings all the rules back into the Core books, there won't be rules scattered all through the supplements this time..."  Oh man, those crazy kids were huffing their own farts so hard they either actually, earnestly believed it, or it was deliberate, malicious obfuscation.  To this day I'm not sure which of those two I want to believe... and depending on who was saying it my mood fluctuates...

quote:
I'd possibly argue that adding metal shoes makes it necessary to balance...

Staves are automatically considered shod.  'Unshodding' them  (or making a staff that isn't shod) affects the HP and DR of the staff for breakage purposes and reduces damage by -1, not Balancing according to Kromm, but again this is one of those "Kromm Rules", it's not in the books (as far as I can remember or find, but then I expect someone to pipe up with a page number in Martial Arts or something...).

quote:
And it doesn't make any sense why the Sylvan quality would suddenly allow/need Balanced.

As for that...

quote:
Yeah, I know, fantasy game, not subject to reality checks.

Bingo!  Also it makes Elven staves Ethnic Cool, they're tougher, hit harder, and practically 'aim themselves'.  And since it's a bit of a rubbish bandaid ruling (because you can rebalance4 staves, I've done it in the really Real World™) Kromm added the +1 to damage (it's pretty minimal for sticks) and the -1 to Breakage Odds, and allows them to be made Fine (which was altered for DF from Low-Tech to make purely wooden weapons less desirable).

4 Between making one side heavier than the other to moving the 'center of mass' more centralized or out to the ends, it doesn't "unbalance" the Staff, it does make it a little unwieldy, certainly Unfamiliar until you've practiced or fought with it a bit.  And there are reasons for doing all three, from adding striking power, to increasing mobility in your hands, the reasons for shifting the "balance' are different.

Frex, I prefer heavier ends with one side being about twice the weight of the other, but then I've got far, far, far more practice using a glaive (both dueling and naginata styles), so when I pick up a quarter staff, it's basically a light weight dull, non-stabby polearm to me.

This message was last edited by the player at 16:11, Tue 17 May 2022.
Virgilio Hohlfeld
player, 179 posts
Apprentice wizard
Tall and very thin
Tue 17 May 2022
at 23:15
  • msg #584

Re: After the Battle

OOC: Sigh.  "Realism."  And anyone who's been paying attention to game rules evolution for any significant fraction of the past fifty years would know rules are always scattered through a dozen supplements.  It's how the game publisher keeps the players (and especially GMs) paying for their cheese sandwiches, as Spider Robinson once put it.  I will say it's actually possible to play a decent, complete-feeling game with just the Basic Set and (if you like fantasy) Magic (which roughly triples the number of spells as well as going deeper into the magic system); I've seen the claim that Hero System 5th. Ed. can do the same (i.e. play complete-feeling games with only the core rules), but I honestly never really understood that system well enough to be sure.

Since no one has objected in the past three pages to the idea of the former prisoner/slave/battery getting a share of the loot, I'll add it to my sheet and sneak off somewhere to buy some lightweight armor that doesn't look like I raided the dumpster behind a second-hand store and look around for a Fine, Silver-shod staff with Staff spell.  Not all that worried about Sylvan or Balanced -- though I might consider Accuracy (once again, probably prohibitive with the DFRPG pricing).  Has the post with the figures been updated for decisions made about staves and horses?

For me, Power Item has utility only to let me do a one-time casting of something too big for my own FP and Mana Reserve -- most folks seem to use it as a last-ditch endurance reserve -- so Ornate just makes me a target, and I have enough of that in my life.
Oly
player, 1356 posts
Badly disfigured face
Rank 2 Guild badge
Tue 17 May 2022
at 23:18
  • msg #585

Re: After the Battle

Actually if you just pick up a stick, it is probably not straight and may have weak points and could be thicker on one end that the other. A staff is a "made" device so it is sturdy, straight and of the correct size. No real comparison.  Sort of like using a chair as a weapon .. fine furniture or clunky, cheap, sturdy chair? It will make a difference.
Reanna Draegan
player, 819 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 17 May 2022
at 23:31
  • msg #586

Re: After the Battle

You can have Teams cheaply...

Silver-Coated, Balanced QuarterStaff, worth $70...
Virgilio Hohlfeld
player, 180 posts
Apprentice wizard
Tall and very thin
Tue 17 May 2022
at 23:51
  • msg #587

Re: After the Battle

OOC: Reanna, we just had a huge rundown about why there are no Balanced staves.  That price is Quarterstaff ($10) + Silvered (+$20) + Staff spell (+$40).  To be Balanced, I'm told, it would have to be Sylvan as well, which adds a lot more to the value.  If it is Sylvan and Balanced, for $70, I'm very interested (+1 skill and +1 damage, if I read it right), since I'm about to go buy one at book cost without the Sylvan or Balanced.
Reanna Draegan
player, 820 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 18 May 2022
at 00:54
  • msg #588

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 587):

Having said that, ignorance is bliss. I got this without knowing the restriction, and GM was happy with that at char gen.

I wonder if it would apply to a club?
Dilandua
player, 320 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 18 May 2022
at 04:31
  • msg #589

After the Battle

Reanna Draegan:
I got this without knowing the restriction, and GM was happy with that at char gen.

OOC:  That's because the boss doesn't fine tooth comb the character sheets.

quote:
I wonder if it would apply to a club?

Clubs are also sticks (Staves, Batons, Clubs, all sticks), so by DFRPG rules, no you cannot Balance a club, at least not without apply Sylvan and then the Balance price to the Sylvan cost.

Reanna Draegan
player, 821 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 18 May 2022
at 05:33
  • msg #590

After the Battle

In reply to Dilandua (msg # 589):

Ok, so a balanced (+4) Sylvan (+15) Silver-coated (+2 CF) dragonbone (+24 CF) club (base cost $10) would cost $800 Foy balanced Sylvan and $260 for the material and silver coating?
Virgilio Hohlfeld
player, 181 posts
Apprentice wizard
Tall and very thin
Wed 18 May 2022
at 09:19
  • msg #591

After the Battle

Aaaand...  Backing up just a little -- if Staff spell is still priced at Q&D levels, it should be $30 instead of $40 -- it's a quarterstaff ($10) with Staff spell (+$30) that should be $40.  Making the silvered one (not Sylvan or Balanced) actually $60?
Dilandua
player, 321 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 18 May 2022
at 18:10
  • msg #592

After the Battle

Virgilio Hohlfeld:
Aaaand...  Backing up just a little -- if Staff spell is still priced at Q&D levels, it should be $30 instead of $40 -- it's a quarterstaff ($10) with Staff spell (+$30) that should be $40.  Making the silvered one (not Sylvan or Balanced) actually $60?

OOC:  Ahhh, true.  $40 is the cost for a Wizard's staff, $50 for a baton (because shorter lengths of wood are more costly, ???) per DFRPG Adventurers pg 118.  I just haven't paid much attention (probably because once your tossing around hundreds and thousands, $10 extra is chump change - But I don't forget for Cornucopia Quivers.  Hmmm.... maybe I just secretly hate Wizards).



Reanna Draegan:
Ok, so a balanced (+4) Sylvan (+15) Silver-coated (+2 CF) dragonbone (+24 CF) club (base cost $10) would cost $800 Foy balanced Sylvan and $260 for the material and silver coating?

Staff $10 + Sylvan $150 + Balanced $600 + Silvered $20* + Dragonbone $240...  yup checks out.

* Keep in mind, Silvered and Solid Silver count as Ornate, in this case Silvered counts as Ornate +1 for free (It's treated as being the same as Silver Inlay).

This message was last edited by the player at 18:15, Wed 18 May 2022.
Virgilio Hohlfeld
player, 182 posts
Apprentice wizard
Tall and very thin
Wed 18 May 2022
at 22:40
  • msg #593

After the Battle

OOC: Okay, looks like I'm shopping for a Silvered quarterstaff with Staff spell at $60.

Boss, I went ahead and sold the crossbow I've been carrying for the $60 figure I was given up thread a bit, replaced it with a fresh one matching my ST (10), and just tossed the bandit armor pieces in favor of:

Bronze Pot Helm (DR 3)
Heavy Leather Body Armor (DR 2)
Heavy Leather Boots (DR 2)
Light Leather Sleeves (DR 1)
Light Leather Leggings (DR 1)
Light Cloth Gloves (DR 1)

and deducted the book costs for those from my loot share; took the money in silver and copper.  Uploading updated character sheet, pending Staff shopping.
Dne Utrotare
player, 424 posts
Anyone
down there?
Thu 19 May 2022
at 03:22
  • msg #594

After the Battle

So… how much is paut?
Reanna Draegan
player, 822 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 19 May 2022
at 04:30
  • msg #595

After the Battle

In reply to Dne Utrotare (msg # 594):

Also, Reanna is thinking to take 2 Meteoric Silvered Daggers.

Also interested in a ST:11 balanced composite crossbow, worth $4750.

With her current $380 cash, how much can she sell her Silver-coated, balanced quarterstaff for? (Value of $70), bearing in mind the discussion above?

Did we evaluate those locked books and sealed documents for value?

Final loot share value?
Narrator
GM, 10365 posts
DM says
roll for initiative!
Fri 20 May 2022
at 16:05
  • msg #596

After the Battle

In reply to Reanna Draegan (msg # 595):

1. were those armor pieces purchased from the revised list ( link to a message in this game )

2. that quarterstaff- was that from the mages, or was that a previous item?-
if it was from the mages, it is also Fine ornate, and has the staff spell.

3. you can get a composite,ST 11 crossbow, but a balanced one is a special order that will take a few weeks

Again, Reanna was a person reluctant to kill, and I saw no will rolls during the fight.  might be time to shift that trait; I know this is a legacy character, but it needs to be addressed.
This message was last edited by the GM at 16:08, Fri 20 May 2022.
Reanna Draegan
player, 823 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 20 May 2022
at 23:16
  • msg #597

After the Battle

In reply to Narrator (msg # 596):

Re: reluctance to kill, yes, that will addressing. Good pickup, I have points I was saving for combat reflexes, but can I buy it off?

The staff was the original one she had from Chargen.

A few weeks game time or RL? If game time, that will be a decade in RL!
Virgilio Hohlfeld
player, 183 posts
Apprentice wizard
Tall and very thin
Fri 20 May 2022
at 23:32
  • msg #598

After the Battle

OOC: I used DFRPG equipment prices (matching the linked table -- GCS has these now) except for the bronze pot helm, which was from Basic.  Looks like same protection and slightly lighter on the DFRPG list is a Light Segmented Plate Helmet (counts as metal for lightning etc., counts as plate for armor modifiers); $90 more.  I've got money at the moment, so that's not a problem, and saving a pound is always good.

If there's not a wait time involved, I'll go ahead and pick up that silver-shod Staff we've been discussing price on for $60 as well.
Narrator
GM, 10371 posts
DM says
roll for initiative!
Sun 22 May 2022
at 03:47
  • msg #599

After the Battle

In reply to Reanna Draegan (msg # 597):

sadly, two weeks in game time.

You can sell the quarterstaff to Virgilio, and any leftover moneys can be used to embellish it so as to let it be a power item.

Virgilio, your armor and clothing will cost the same as standard, but take an extra day as it is being fitted for your irregular frame
Reanna Draegan
player, 824 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sun 22 May 2022
at 08:05
  • msg #600

After the Battle

In reply to Narrator (msg # 599):

Well, she may as well order it...and then suggest the group go on another wilderness adventure that takes a few weeks of travel!
Virgilio Hohlfeld
player, 184 posts
Apprentice wizard
Tall and very thin
Sun 22 May 2022
at 15:43
  • msg #601

Re: After the Battle

Narrator:
In reply to Reanna Draegan (msg # 597):You can sell the quarterstaff to Virgilio, and any leftover moneys can be used to embellish it so as to let it be a power item.

Virgilio, your armor and clothing will cost the same as standard, but take an extra day as it is being fitted for your irregular frame


OOC: Thanks, guess I'll wear the bandit stuff for another day while the fitting is going on.

That's a Balanced, Silvered Mage's Staff for $70?  I'll notate that as a legacy item via Reanna, so there's no confusion later.  Embellishment just makes it more expensive (and flashy), to permit making it a Power Item?  I think for the time being extra cash on hand will be more useful to me than a Power Item.  If I knew how to ride, I'd be tempted to buy a horse, though.  Default skill 6, might be feasible...

Oh, speaking of things to buy, are healing potions available?  Cost?  And what's a nice, gentle riding horse cost (say, a mare with a few years on her)? Found saddle, bridle, and saddlebags in Low Tech, stat sheet for Saddle Horse in Basic.
Dilandua
player, 322 posts
Shadow Elf
FP 12/12 HP 10/10
Sun 22 May 2022
at 17:32
  • msg #602

After the Battle

Virgilio Hohlfeld:
Oh, speaking of things to buy, are healing potions available?  Cost?  And what's a nice, gentle riding horse cost (say, a mare with a few years on her)? Found saddle, bridle, and saddlebags in Low Tech, stat sheet for Saddle Horse in Basic.

OOC:  Riding horses are 1,200$.  You might consider taking one of the Mage's Guild horses, getting them retattooed (if they that do that on the gums/inner lip like we do these days), rebranded, and healed, it'd be cheaper.  Also, they're already 'battle-trained' to an extent that they don't shy or startle when their riders unleash battle magics.
Reanna Draegan
player, 825 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sun 22 May 2022
at 21:07
  • msg #603

After the Battle

In reply to Dilandua (msg # 602):

Reannas staff does not have mages staff cast on it...that will likely be extra. But otherwise all yours. $70 taken, staff lost.

Silver-Coated, Balanced QuarterStaff:(+1 to hit, Sw+2 or thr+2), Reach 1, 2

Do we have an updated on loot factoring in staff identification and sale?
This message was last edited by the player at 21:11, Sun 22 May 2022.
Virgilio Hohlfeld
player, 185 posts
Apprentice wizard
Tall and very thin
Mon 23 May 2022
at 23:33
  • msg #604

After the Battle

OOC:

Woops, right, I'll need to find a Circle that can cast Staff on that staff.  Boss, do we need to RP that?

Dilandua, I appreciate the suggestion, but at present I'm trying to avoid anything connected with the Mage Guild (I'm sure you can understand why).  Even if rebranded/tattooed, a horse might be distinctive enough to find with Seeker without any magical marks or other help.  I can afford a riding horse at the moment, which makes it cheaper to me to spend the $1200 than to get one of those horses scrubbed and healed.  Only question is if I can get one gentle enough for a complete novice rider.  Another "do we need to RP that?"

Having bought new Personal Basics and replaced the pouch I had from one of the guards, I don't have anything left on my person from the Guild party. I can't, at the moment, do anything about them Seeking me directly (maybe if I were to wear a nugget of sky metal, but that seems a little drastic), but beyond that, I'm as clean as I can be (and besides, they're an Enemy, I'll never completely get rid of them).
Dne Utrotare
player, 425 posts
Anyone
down there?
Tue 24 May 2022
at 10:30
  • msg #605

After the Battle

Buying a potion for $1400.
Narrator
GM, 10381 posts
DM says
roll for initiative!
Tue 24 May 2022
at 20:02
  • msg #606

After the Battle

In reply to Dne Utrotare (msg # 605):

we can handwave the horse, it costs $20 for the staff spell,
healing potions cost $120 and up, paut costs $135
Virgilio Hohlfeld
player, 186 posts
Apprentice wizard
Tall and very thin
Tue 24 May 2022
at 23:56
  • msg #607

After the Battle

OOC: Excellent.  Horse, riding saddle, bridle, saddlebags (used Low Tech prices for the tack since they don't show in DFRPG, at least in the listings for GCS), and Staff spell accounted for.  Leaves me a little more than 97 francs to buy provisions etc. once we know where we're likely to go.

Have there been any updates on the loot shares (staves Identified, Guild horses sold or sold to slaughter, etc.)?
Dilandua
player, 323 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 25 May 2022
at 04:22
  • msg #608

Re: After the Battle

Virgilio Hohlfeld:
Have there been any updates on the loot shares (staves Identified, Guild horses sold or sold to slaughter, etc.)?

OOC:  I'll try to get that tomorrow.
Narrator
GM, 10388 posts
DM says
roll for initiative!
Thu 26 May 2022
at 16:53
  • msg #609

After the Battle

In reply to Dne Utrotare (msg # 605):

what $1400 potion is that?
Dne Utrotare
player, 426 posts
Anyone
down there?
Fri 27 May 2022
at 06:11
  • msg #610

After the Battle

Magebane.  (Not intended to be used on any party members, btw!)
Narrator
GM, 10393 posts
DM says
roll for initiative!
Fri 27 May 2022
at 17:32
  • msg #611

After the Battle

In reply to Dne Utrotare (msg # 610):

roll under a 9 to get hold of that

staff eval was posted, they have staff enchantment, and one is pussiance +1, the continual magelight was just a cast spell.


horses sold at reduced rate because not healed- use the used an damaged costs
Reanna Draegan
player, 826 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 27 May 2022
at 22:17
  • msg #612

After the Battle

In reply to Narrator (msg # 611):

Can Alice heal them?
Alice Abernathy
NPC, 48 posts
Acolyte of Vejovis
Sat 28 May 2022
at 17:28
  • msg #613

After the Battle

In reply to Reanna Draegan (msg # 612):

"Consider it done"
Reanna Draegan
player, 827 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sun 29 May 2022
at 01:38
  • msg #614

After the Battle

In reply to Alice Abernathy (msg # 613):

So, new costs/breakdown and distribution?
Narrator
GM, 10398 posts
DM says
roll for initiative!
Sun 29 May 2022
at 13:29
  • msg #615

After the Battle

In reply to Reanna Draegan (msg # 614):

horses go for used 40% plus 10% for Dilandua selling....
$600 each
Dne Utrotare
player, 427 posts
Anyone
down there?
Tue 31 May 2022
at 09:57
  • msg #616

After the Battle

OOC: Failed!  Dagnabbit.

05:56, Today: Dne Utrotare rolled 11 using 3d6.  Find potion.
Virgilio Hohlfeld
player, 187 posts
Apprentice wizard
Tall and very thin
Tue 31 May 2022
at 22:26
  • msg #617

Re: After the Battle

Narrator:
In reply to Reanna Draegan (msg # 614):

horses go for used 40% plus 10% for Dilandua selling....
$600 each


There were two ex-Guild horses to sell?  Or was it four, two wounded (now healed)?
Reanna Draegan
player, 828 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 31 May 2022
at 23:44
  • msg #618

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 617):

All, so I am going with 4, 2 now healed.
Virgilio Hohlfeld
player, 188 posts
Apprentice wizard
Tall and very thin
Wed 1 Jun 2022
at 09:05
  • msg #619

Re: After the Battle

OOC: So that'd be another $2400, split five ways is $480?  Or is it five and a half shares with Guillaume getting $218 and the rest $436 (ignoring a couple clipped bits left over)?
Reanna Draegan
player, 829 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 1 Jun 2022
at 10:12
  • msg #620

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 619):

5 ways, no?
Dilandua
player, 324 posts
Shadow Elf
FP 12/12 HP 10/10
Wed 1 Jun 2022
at 14:50
  • msg #621

After the Battle

Virgilio Hohlfeld:
There were two ex-Guild horses to sell?  Or was it four, two wounded (now healed)?

OOC:  Three.  Plus the riding horse we bought at the start of the adventure that (Reanna wishes to keep for further adventures outside the city?).

I'm figuring out what the spellbooks are valued at, and will tally the extraneous bits and bobs (horses, staves, etc) in a moment.

Did Virgilio still want to keep one of the Mage's Guild horses for himself?  They can be rebranded and retattooed, and would be cheaper than buying a new horse (which wouldn't be trained to remained calm during a mage fight (yes, one bolted, but they remained calm while the head mage summoned up a Fireball, so they're at least spell-trained for the rider, if not combat trained).


quote:
5 ways, no?

Five and half, you were outvoted fairly and squarely.

Virgilio Hohlfeld
player, 189 posts
Apprentice wizard
Tall and very thin
Wed 1 Jun 2022
at 22:54
  • msg #622

After the Battle

OOC: No, as I noted earlier, I have what I hope is a healthy level of paranoia concerning the Mage Guild, which leads me to be concerned that a horse, no matter how well scrubbed, might be distinct enough to be a target for Seeker all on its own.  A bag or crossbow wouldn't be (and none the less I've replaced those items with newly purchased ones), never mind coins, but things like a mage's embellished Staff, a book (potentially with a bookplate, Mystic Mark, or marginal notes), and the like might.

"What's your target for Seeker?"  "Master Jerauld's gelding, with the blaze on his forehead and black left front hoof."  I'd just as soon not be riding that horse...

For that matter, I'd recommend against any of us keeping any of the Guild horses.  Thirty francs, or even several times that, is a small price to avoid potentially being traced through a "free" horse.  Finding the horse is in Northport doesn't worry me much, because where else would someone take a horse "found" on the road leading here?  Following it up and finding one of us riding it?  I don't want to be there, especially before I can learn some more combat-worthy spells.
Reanna Draegan
player, 830 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 1 Jun 2022
at 23:47
  • msg #623

After the Battle

In reply to Virgilio Hohlfeld (msg # 622):

Just checking about the vote.

Yes, keep the horse we purchased. There is nothing dodgy with that one.
Dne Utrotare
player, 428 posts
Anyone
down there?
Sat 4 Jun 2022
at 07:26
  • msg #624

After the Battle

Virgilio’s caution in regard to the horse is wise, in my opinion.

So… $480?
Virgilio Hohlfeld
player, 190 posts
Apprentice wizard
Tall and very thin
Sat 4 Jun 2022
at 20:14
  • msg #625

After the Battle

OOC: Dne, looks like more than that; spellbooks I (the player) had forgotten, and the staves that weren't in the original figure for loot because they hadn't been Identified yet at that time, and "bits and bobs" as Dilandua put it.

No great hurry, Boss is out for the weekend.
Dilandua
player, 325 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 4 Jun 2022
at 21:14
  • msg #626

Re: After the Battle

Virgilio Hohlfeld:
No great hurry, Boss is out for the weekend.

OOC:  And that's the last holdout, the spellbooks and documents... which are and aren't getting identified as we speak (so to speak).  But I'll have that post as soon as me and the ST get the last little bit of that hammered out.
Narrator
GM, 10433 posts
DM says
roll for initiative!
Mon 6 Jun 2022
at 19:13
  • msg #627

Re: After the Battle

In reply to Dilandua (msg # 626):

that silver and ivory document holder retails for $800, sold to Mischa of twight house directly for $400 even after he dismantled it.

you have two scrolls and a wax sealed letter, which you were recommended toopen in a no-mana zone to avoid any magical traps
Reanna Draegan
player, 831 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 6 Jun 2022
at 21:03
  • msg #628

Re: After the Battle

In reply to Narrator (msg # 627):

And the guild has such a zone?
Dilandua
player, 326 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 6 Jun 2022
at 21:19
  • msg #629

After the Battle

Narrator:
that silver and ivory document holder retails for $800, sold to Mischa of twight house directly for $400 even after he dismantled it.

OOC:  Dilandua wasn't planning to sell the documents case to him... but that's fine, we can go with that.
Narrator
GM, 10437 posts
DM says
roll for initiative!
Tue 7 Jun 2022
at 17:04
  • msg #630

Re: After the Battle

In reply to Reanna Draegan (msg # 628):

available for a Silver an hour... or $18 for you.
Reanna Draegan
player, 832 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 7 Jun 2022
at 20:34
  • msg #631

Re: After the Battle

In reply to Narrator (msg # 630):

Reanna will offer to cover the zone for an hour to sort them out...
Virgilio Hohlfeld
player, 191 posts
Apprentice wizard
Tall and very thin
Tue 7 Jun 2022
at 23:51
  • msg #632

Re: After the Battle

"I will help if I can.  I can cast spells within such a zone, though I haven't done so enough to say whether the effects will extend beyond my touch or my Staff's."
Dne Utrotare
player, 429 posts
Anyone
down there?
Wed 8 Jun 2022
at 04:53
  • msg #633

Re: After the Battle

Narrator:
In reply to Reanna Draegan (msg # 628):

available for a Silver an hour... or $18 for you.


Leave it to the Guild to charge for using their no-mana zone.
Narrator
GM, 10445 posts
DM says
roll for initiative!
Thu 9 Jun 2022
at 14:55
  • msg #634

Re: After the Battle

In reply to Dne Utrotare (msg # 633):

the guild charges for anything it can,including using areasof high mana or sanctity.
Christine Bjorn
player, 2266 posts
Blue Haired Elf
HP: 7/9, FP: 8/15
Thu 9 Jun 2022
at 21:32
  • msg #635

Re: After the Battle

In reply to Narrator (msg # 634):

Sounds like the labour government in Australia...
Virgilio Hohlfeld
player, 192 posts
Apprentice wizard
Tall and very thin
Thu 9 Jun 2022
at 22:43
  • msg #636

Re: After the Battle

OOC:

Christine Bjorn:
In reply to Narrator (msg # 634):

Sounds like any group in power...


Fixed that for you.
Dne Utrotare
player, 430 posts
Anyone
down there?
Mon 13 Jun 2022
at 14:24
  • msg #637

Re: After the Battle

Narrator:
In reply to Dne Utrotare (msg # 633):

the guild charges for anything it can,including using areasof high mana or sanctity.


At least they don’t have pay toilets.  Or do they?
Narrator
GM, 10461 posts
DM says
roll for initiative!
Mon 13 Jun 2022
at 17:02
  • msg #638

Re: After the Battle

In reply to Dne Utrotare (msg # 637):

that they do not.
Reanna Draegan
player, 832 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 14 Jun 2022
at 00:37
  • msg #639

Re: After the Battle

In reply to Narrator (msg # 638):

They give me the shits...
This message was last edited by the player at 00:37, Tue 14 June 2022.
Virgilio Hohlfeld
player, 193 posts
Apprentice wizard
Tall and very thin
Mon 13 Jun 2022
at 23:30
  • msg #640

Re: After the Battle

"My willingness to help remains, though I have nearly concluded that there is little I can do there other than strike something with my staff or fire a bolt from my crossbow.  Only spells that create something real will extend beyond my person and last longer than a blink -- and the only ones of those that I know are for light, water, and fire.  And I doubt created fire will persist there without fuel to burn."
Reanna Draegan
player, 833 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 14 Jun 2022
at 00:38
  • msg #641

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 640):

"You cannot create food? Too bad..."
Virgilio Hohlfeld
player, 194 posts
Apprentice wizard
Tall and very thin
Tue 14 Jun 2022
at 09:08
  • msg #642

Re: After the Battle

"I think I've mentioned that I'm -- er, I was an apprentice.  If you've apprenticed at anything you know that most of that life is doing productive work for your master, with the expectation that you'll learn your trade in the process.

"For mages, there's more formal instruction than for, say, a shoemaker or blacksmith, because my childhood obsession aside, one must learn about magic in order to learn magic -- and the studies of Thaumatology, Alchemy, Hidden Lore and the like require considerable time spent reading and researching -- but my actual job as an apprentice was research in the Guild library, and that's where I spent nearly all of every day.  There's a good reason so many old mages have a permanent squint, or wear spectacles, or have a nervous habit of popping out those little floating Lights that are one of the simplest of spells."

Dne Utrotare
player, 431 posts
Anyone
down there?
Thu 16 Jun 2022
at 23:02
  • msg #643

Re: After the Battle

“You should have been an elementalist,” Dne says.  “No squinting required.”
Virgilio Hohlfeld
player, 195 posts
Apprentice wizard
Tall and very thin
Fri 17 Jun 2022
at 09:29
  • msg #644

Re: After the Battle

"I think I might have gone that direction eventually, but as an apprentice one learns what one's master needs.  We all learn some basics -- I can Create and Extinguish a fire, as you've seen, cast Light visible to all or only to mages, use a magical Flash to blind opponents, Seek, Purify, and Create Water, and Apport -- but I can also know precisely how large something is, directions, where I am, what the local mana level is, whether objects are magical, and I can Memorize things by magic and Remember my Path in unfamiliar places -- that last one was very helpful in the Guild archives,they're huge and very haphazardly laid out; comes with centuries of 'Oh, we need more shelves'.

"The masters tell of an advanced apprentice who got lost in the archives for three weeks.  I was never sure if the tale was true or merely instructive, but I and the other research apprentices were pretty careful to keep our back-path fresh.  Chalked arrows are no help, after centuries of apprentices; any given shelf stack might have a hundred arrows on it, pointing both ways, in a dozen colors, plus a dozen or more different Mystic Marks.  You can't carry a big enough ball of string to be of much use, and if everyone did that the place would look like a spider's lair.  I think most of the research apprentices used something similar to what I did, either Remember Path or Find Path."

This message was last edited by the player at 09:30, Fri 17 June 2022.
Reanna Draegan
player, 834 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sun 19 Jun 2022
at 01:19
  • msg #645

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 644):

Did I miss the final overall distribution, or are we still waiting on the price for some of the documents?
Narrator
GM, 10489 posts
DM says
roll for initiative!
Mon 20 Jun 2022
at 17:37
  • msg #646

Re: After the Battle

In reply to Reanna Draegan (msg # 645):

no decision has been made regarding the documents,Dilandua has been avoiding getting a ranking guild member to translate.

make an Area Knowledge: guilf rill to find someone
Dilandua
player, 327 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 20 Jun 2022
at 20:10
  • msg #647

Re: After the Battle

Dilandua returns as suddenly as they disappeared, "These three books are in Latin, I suspect Virgilio can translate, but these documents may be magically trapped.  They have been neither opened, nor disturbed other than to remove them from the container they were in."

Dilandua then disperses the payout from the document case sale and the horses...

Narrator:
no decision has been made regarding the documents, Dilandua has been avoiding getting a ranking guild member to translate.

OOC:  No, Dilandua was avoiding having anyone other than the Guild open them...

Mage's Staves$3420After Analyze Magic castings
Mage's Horses$1800 
Document case$400 
Total$5620 

Payout:  $899 to Aegis, Alice, Dilandua, Dne, Reanna, Virgilio, $226 to Guillaume.

Unknown
2 Scrolls
Wax Sealed Letter
3 Spellbooks, Latin

This message was last edited by the player at 20:12, Mon 20 June 2022.
Reanna Draegan
player, 836 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Mon 20 Jun 2022
at 20:42
  • msg #648

Re: After the Battle

Dilandua:
Not listed:
4 horses, 3 injured Mage Guild Horses, 1 Saddle Horse.  Dilandua has no real issue with Reanna doing as she or the group wants with them, sell them, stable them for future missions, etc.  Your call.

[EDIT]
The saddle horse we bought is worth $1,200, would have a resale value of $720 if the Guild is willing to buy, or $300 if you have to sell elsewhere.  The injured horses will probably go for around $260 (injured, stolen) with the Guild (if they'll buy them), $172 elsewhere.  If you opt to keep them, it'll cost some amount to have their brands altered (probably about $120), will cost $150 a week to stable them ($450 for all three ex-Mage Guild horses), and they'll probably need at least one week stabling to heal up.

They could also probably be sold to the meat markets for a couple hundred each and would instantly solve the "branding" and healing issues...

If you think we'll have another 'away' mission, it might be worth stabling the saddle horse for a day or two.  If you think away missions will become a 'way of life', it might be worth trying to keep the Mage's Guild horse, maybe.
[/EDIT]

4 locked books and Sealed Documents Case carried by Diulandua.

Crossbow, Quiver, 20 Bolts on Virgilio.  Whatever Personal Basics, Bedroll, Tent, etc, Virgilio decided to take.


Mission Payout:  8,000$ - 1,600$ advance = 6,400$/5 ways (Aegis, Alice, Dilandua, Dne, Reanna) = $1,280 per share

Loot Payout:  $4,186 per full share (Aegis, Alice, Dilandua, Dne, Reanna, Virgilio), $1046 for a quarter share (Guillaume).

Totals$5,466 for Aegis, Alice, Dilandua, Dne, Reanna; $4,186 for Virgilio; $1,280 for Guillaume (which would equate to roughly one and 1/2 month's pay).


So this is in addition to the above quote for the total mission payout, right?
Virgilio Hohlfeld
player, 196 posts
Apprentice wizard
Tall and very thin
Mon 20 Jun 2022
at 22:24
  • msg #649

Re: After the Battle

"Latin!  I was to study that in the fall, I spent the last two study terms on Eldritch and my first two on Shevnian.

"I've heard there's a Triunist cathedral in Northport; as I recall, their priests use Latin for church matters and to read old Roman documents."

Dilandua
player, 328 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 20 Jun 2022
at 23:38
  • msg #650

Re: After the Battle

"I expect there is a Guildsmen who can read Latin as well.  Instead of involving a faith that my be inimitable to our interests."

Reanna Draegan:
So this is in addition to the above quote for the total mission payout, right?

OOC:  Yes, the $899 is additional.  And doesn't count the spellbooks, two scrolls, or sealed letter.

Dilandua
player, 329 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 21 Jun 2022
at 18:12
  • msg #651

Re: After the Battle

OOC:  The spellbooks will retail for $216 each, or $648 for all three, for an additional:
Payout:  $104 to Aegis, Alice, Dilandua, Dne, Reanna, Virgilio, $26 to Guillaume.

If Virgilio (or anyone else) wants to negotiate getting them 'quickly' translated and then decides to keep them, 1 - Talk to the GM, and then 2 - Deduct the cost of the books you want to keep from your money.

Narrator
GM, 10498 posts
DM says
roll for initiative!
Tue 21 Jun 2022
at 19:47
  • msg #652

Re: After the Battle

In reply to Dilandua (msg # 651):

you will need to find a latin translator without guild rank...make a n area knowledge guild roll please... or IQ-4
Virgilio Hohlfeld
player, 197 posts
Apprentice wizard
Tall and very thin
Tue 21 Jun 2022
at 22:27
  • msg #653

Re: After the Battle

OOC: I would certainly like to know what they have to offer before selling them.  Likely things I can't learn immediately, but one never knows.

[Private to GM: 18:26, Today: Virgilio Hohlfeld rolled 7 using 3d6.  IQ-4 (14 - 4 = 10) to come up with a non-Guild Latin translator.]
Narrator
GM, 10501 posts
DM says
roll for initiative!
Thu 23 Jun 2022
at 00:13
  • msg #654

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 653):

There is a mage of sorts who you remember being at the Mageguild years before, a half ogre named Malga'Mar,who while blatantly gifted, did not acquire membership and headed north to Northport. That spellcaster had a gift for letters.
Virgilio Hohlfeld
player, 198 posts
Apprentice wizard
Tall and very thin
Thu 23 Jun 2022
at 09:03
  • msg #655

Re: After the Battle

"I wonder if Malga'Mar is still here?  He was really something with languages.  He left the Guild -- well, never joined and left his apprenticeship, don't know what happened there --  just about the time I apprenticed, and they said he came to Northport.  People remember him because there aren't that many half-ogres, never mind half-ogre mages."
Narrator
GM, 10506 posts
DM says
roll for initiative!
Thu 23 Jun 2022
at 15:41
  • msg #656

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 655):

He was very distinctive, with odd triangular pupils and runes tattooed on his knuckles... and he has an unmistakable aura of power about him.
Dne Utrotare
player, 433 posts
Anyone
down there?
Thu 30 Jun 2022
at 14:19
  • msg #657

Re: After the Battle

Dne clears his throat.  "Is anyone up for another, ummm... adventure?"
Narrator
GM, 10534 posts
DM says
roll for initiative!
Thu 30 Jun 2022
at 16:34
  • msg #658

Re: After the Battle

In reply to Narrator (msg # 656):

are we seeking this off book translator first?
Reanna Draegan
player, 839 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Thu 30 Jun 2022
at 20:36
  • msg #659

Re: After the Battle

In reply to Narrator (msg # 658):

"Yes, but this book may just take us to one."
Virgilio Hohlfeld
player, 199 posts
Apprentice wizard
Tall and very thin
Thu 30 Jun 2022
at 22:43
  • msg #660

Re: After the Battle

"Sometimes it was an adventure just being in the same room with Malga'Mar."
Narrator
GM, 10539 posts
DM says
roll for initiative!
Fri 1 Jul 2022
at 18:35
  • msg #661

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 660):

trying to move things along....
Virgilio Hohlfeld
player, 200 posts
Apprentice wizard
Tall and very thin
Fri 1 Jul 2022
at 22:28
  • msg #662

Re: After the Battle

"All that aside, there's every likelihood he can translate Latin, if we can find him.  I haven't seen him since he left the Mage Guild.  Perhaps someone at Nortport's Thieves', er, Adventurers' Guild has an idea where we might find him.

"Otherwise, it might be a matter of finding a Triunist priest."

Reanna Draegan
player, 840 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 2 Jul 2022
at 00:24
  • msg #663

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 662):

"Let's go find him..."
Dne Utrotare
player, 434 posts
Anyone
down there?
Sat 2 Jul 2022
at 13:32
  • msg #664

Re: After the Battle

Dne shrugs, obviously just wanting to do something.
Dilandua
player, 330 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 2 Jul 2022
at 15:22
  • msg #665

Re: After the Battle

Dilandua nods and allows Reanna and Virgilio to lead the way.
Virgilio Hohlfeld
player, 201 posts
Apprentice wizard
Tall and very thin
Sat 2 Jul 2022
at 18:20
  • msg #666

Re: After the Battle

"Don't follow me, I'll recognize Malga'Mar when we find him, but I've never been to Northport before."
Reanna Draegan
player, 841 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sun 3 Jul 2022
at 02:44
  • msg #667

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 666):

"Right. Where would we find him?"

Would she have any guild contacts who might know?
Virgilio Hohlfeld
player, 202 posts
Apprentice wizard
Tall and very thin
Sun 3 Jul 2022
at 11:26
  • msg #668

Re: After the Battle

"He was quite talented, as I recall, and since there's no Mages' Guild hall here and he wasn't a member anyway, we might look for a wizard to see if they've heard anything."

He starts looking around at the shingles hanging over businesses more permanent than market stalls, trying to get a feel for the layout of Northport.  Cathedral spire over there, a hill with obvious temples that way, wagons loaded with produce coming in the same gate we did, humans, goblins, a few orcs, and occasional elf in a random-seeming mix.

He reaches out to put his hand in front of someone who isn't walking too fast, to get their attention.  "Pardon me, can you tell a traveler where I might find a wizard in these parts?"
Dilandua
player, 331 posts
Shadow Elf
FP 12/12 HP 10/10
Sun 3 Jul 2022
at 15:31
  • msg #669

Re: After the Battle

Dilandua gives a laugh, the second such that they had heard from the emotionless warrior to date, and it takes a moment for their voice to completely flatten again.  "No, come on, start at the Guild.  Likelihood is he's have either joined the Guild or the Dismal Tower.  And the Guild is on the way.  Besides, Reanna has pull, in the Guild, lean on that.  The Guild's sage or spell-teacher will probably know about any new wizards, particularly odd ones, in the city.  Besides, I recommend joining the Guild, they'll protect you, maybe, if the Mage's come hunting.  And it's the only way to get jobs and prove lodging without serious hard work here."
Virgilio Hohlfeld
player, 203 posts
Apprentice wizard
Tall and very thin
Sun 3 Jul 2022
at 20:53
  • msg #670

Re: After the Battle

"Well, I'm as much against serious hard work as anyone, so it looks like I'll need to join up there.  They aren't going to try to make me into a walking vial of paut, are they?

"Oh, and 'prove lodging'?  That sounds like some serious vagrancy laws -- perhaps a newcomer should try to find a short guide to local things to watch out for?"

Narrator
GM, 10546 posts
DM says
roll for initiative!
Mon 4 Jul 2022
at 18:41
  • msg #671

Re: After the Battle

In reply to Reanna Draegan (msg # 667):

make an area knowledge, guild roll+1+ rank.
This guy sounds distinctive enough that you may have heard of him.


you do know that rather than enslave Virgilio for his natural abilities they might set him up with a career
Dilandua
player, 332 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 4 Jul 2022
at 23:28
  • msg #672

Re: After the Battle

"Yes, vagrancy is illegal, the nobility take a very dim view of squatters, as such the Guilds have their pick of hopefuls with the trade ships bringing in new people everyday.  However the Adventurer's Guild has almost no entrance requirements, other than you are willing to take jobs, and have no compunction about sharing floor space with dozens of others.  This is why I merely work for the Guild, I live elsewhere.  I would not worry of slavery, it is frowned upon in Northport, I believe not technically illegal, but only as indentureship  I could be wrong, but I've never seen a slave in the Guildhouse."


OOC:  19:24, Today: Dilandua rolled 13 using 3d6.  Area Knowledge Guild 6, from default.
Reanna Draegan
player, 842 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 5 Jul 2022
at 01:18
  • msg #673

Re: After the Battle

In reply to Dilandua (msg # 672):

"I can speak for the guild. They profit little from slavery, but by providing you with a career, they build their own base of power as well as your career. Therefore they have a vested interest in finding you work. Especially work that undercuts other guilds seeking power in the region."

[Private to GM: No Area Knowledge, IQ 13, Guild Rank 2, rolled badly again, 14.]
Virgilio Hohlfeld
player, 205 posts
Apprentice wizard
Tall and very thin
Tue 5 Jul 2022
at 10:47
  • msg #674

Re: After the Battle

"That sounds like a better deal than was forced on me at the Mages' Guild, then.  As well as potentially keeping me out of a cell if I don't have another home -- though for the time being, it seems I can afford rent if I choose, thanks to your generosity in sharing the spoils.  I'm not a big fan of sleeping on a floor, however, never mind in a crowd, so I may well take a room somewhere if I can find one vacant.

"I take it the rest of the group is planning to stay in Northport for at least a short time?  I'd like to tag along with you, if I may, since I know no one here and keeping on the move seems advisable at least for the time being..."

Narrator
GM, 10554 posts
DM says
roll for initiative!
Tue 5 Jul 2022
at 17:59
  • msg #675

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 674):

The guild, like many businesses does by the contracts of indentured peoe, most of whom mock fight in the arena proficiency runs
Reanna Draegan
player, 843 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 5 Jul 2022
at 20:48
  • msg #676

Re: After the Battle

In reply to Narrator (msg # 675):

Lol, yeah, but debts and buying contracts of people who owe is how we have 'replaced' slavery in the modern world! Banks and credit companies do that on a regular basis today, but we don't officially have slavery...but I need to stop talking on that now before someone gets offended.

Reanna will take Virgilio to the guild to join him up, if he so chooses.
This message was last edited by the player at 23:20, Tue 05 July 2022.
Virgilio Hohlfeld
player, 206 posts
Apprentice wizard
Tall and very thin
Tue 5 Jul 2022
at 23:14
  • msg #677

Re: After the Battle

"I like that.  If nothing else, didn't someone say they supply one meal a day?"

OOC: Guild Membership is already on my sheet.
Narrator
GM, 10556 posts
DM says
roll for initiative!
Wed 6 Jul 2022
at 13:46
  • msg #678

Re: After the Battle

In reply to Virgilio Hohlfeld (msg # 677):

continued in In the Guild
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