Re: By the Shores of the Moonsea
Everyone Except Corym
Things look somewhat brighter after a night's rest and a hearty morning meal, and not only because the rain has stopped. Having packed up the house the day previous, most of you head out for Ashabenford, ready to begin gathering supplies for your trip down to the Three Rivers Land. It's a glorious spring day, the green leaves and grass glistening with the remains of the previous day's rain, the bright blue sky making the scattered white clouds pop as they race before the wind. The weather holds for the two and a half days it takes you to walk to Ashabenford, and with the gently rolling terrain, it's easy to find places to camp where the ground is firm and dry.
You arrive at Ashabenford around highsun on the third day, just in time for a fresh-cooked highsunfeast. The town is bustling, people walking about with purpose, calling out to friends and acquaintances. A caravan has stopped for a meal in a fallow field on the town's eastern edge, and beyond the buildings you can see the gleaming line of the River Ashaba.
((ooc: You have arrived, and can do whatever shopping you wish.))
Corym and Kora
When you tell Kora that you want to focus intently on completing her magical studies, she literally jumps for joy. Then she settles down, pulls out her nascent spellbook, and prepares to knuckle down and do the work.
The two of you spend seven long, intense days in the Glen townhouse, pulling together the past several months of rather sporadic teaching into coherent lessons and pressing forward into new territory. The naga spellbook forms the core of the training, with frequent diversions into more traditional wizardry so that Kora won't be handicapped when trying to learn, or defend against, the kind of magic most of Faerun's wizards use.
After seven days, you decide that Kora has taken about as much as she can coherently learn at one time. She's a good student, exceptionally smart, and when she applies herself, learns rapidly. But magic can burn out the brains of the unwary, and you don't want to spoil the excellent wizard you can see her developing into by pushing too hard, too quickly. So you call a halt, and together finish packing up the rest of the house, and, the next morning, set out for Ashabenford and the rest of the group.
((ooc: Is anyone talking with the dwarves about you leaving, or further connections with Glen? (This doesn't have to be Corym, despite him being the last one to leave.))