Final Night of 1360 DR
Your conversation with Forgesmith Lynar wraps up with him giving his provisional blessing to Talindra's presence and granting of temporary residence in Glen. You say the proper farewells and bow as you leave; Talindra making herself invisible again with a wave of her hand. Outside the room, Hammer of War Volar has been standing against the far wall. He straightens as you exit, and Lynar murmurs to him. Nodding, he gestures for you to follow him.
Night has fully descended, but as you step outside into the streets of Glen you find that the dwarves have pushed back the darkness with exuberance. There are a plethora of lamps and lanterns hanging from posts and the sides of buildings. Many of them glow with enchantment, others have brightly-burning wicks behind carefully-wrought glass.
Glen has three main streets that run the length of the village from east to west. The largest is the Dusk Road, which you've been traveling for the past several days. Houses line both sides of the street, most of them either touching or so close not even a starving halfling would be able to slip through.
North and south of the Dusk Road are a single road each. They diverge from the Dusk Road almost as soon as the road reaches the bottom of the ravine. Houses line both sides of the road; on one side the houses touch up against the back of the houses that flank the Dusk Road. On the other side, the houses are built up against the wall of the ravine.
Volar leads you to one of the latter, a narrow, six-story house that rises from the valley floor to just peek into the open air above the rim that hides Glen. It is narrow but well-built; its lower floors of stone the same color as the valley walls. Its upper floors are half-timber, and you assume its roof is of slate like the rest of the town.
The front door is locked; Volar unlocks it and gives Krackor the key. The door is sized for dwarves, but it's not too tight a fit for taller folk. Inside is a small cloak room, a place to hold muddy boots and keep the warm air of the house inside. Beyond that is a single room that takes up the entire rest of the first floor. It's empty save for a small table pushed up against the far wall and a stair case leading up to the right.
"This is yours, for the moment," Volar says.
"If a dwarf family comes to the Forgesmith needing shelter, we may reclaim it. But for now, be welcome." With a bow, he turns and leaves.
((ooc: Welcome to Downtime. I don't have a detailed map of this house. A general picture of the style is below. The house is about twenty feet wide on each side. There are enough rooms for everyone to have a bedroom, if Tarron and Kali want to join you. This first room will do well for a sparring area.
Please let me know what you want to do during Downtime and how long you want Downtime to be. This thread does not have to be perfectly linear; so if you want to talk amongst each other while also talking to Neldor, Talindra, or doing other things, feel free.))
This message was last edited by the GM at 04:26, Sun 29 Aug 2021.