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15:45, 27th April 2024 (GMT+0)

Expedition to Myth Drannor.

Posted by DMFor group 0
DM
GM, 2562 posts
Fri 24 May 2019
at 00:13
  • msg #1

Expedition to Myth Drannor

By the time you return to Mistledale winter has truly arrived. Temperatures are rarely above freezing as you walk between Ashabenford and Glen. A storm passes through, leaving several inches of snow covering the plains. Fortunately, the people of Glen have already shoveled the road down into the town by the time you get there, and it's been liberally coated with dirt as well. It's not much worse walking down than it was the first time you arrived.

With winter comes the end of caravan season and a drastic decrease in travelers. The Dark Door's proprietor is happy to see you, and assures you that he has rooms available for as long as you care to stay. With its plentiful warm stoves and blankets you're able to chase the chill from your bones, and after a hearty meal of roast venison you gather to plan your return to Myth Drannor.

((ooc: I'm going to open the main thread and pause the action here, to give everyone a chance to discuss plans for the city. In particular, I'd like to know what route you're planning to take. Re-tracing your steps as closely as possible, or some other route? Anything you wish to do in Glen before you leave?))
Dorian
player, 82 posts
Fri 24 May 2019
at 00:33
  • msg #2

Expedition to Myth Drannor

OOC: Are you hand-waving the cost of staying in Glen?  It seems to me that 3 months staying at an inn would be expensive as hell.

Dorian sipped at some tea "We should discuss the dangers we think we will face.  One of my great concerns is that we've seen Gargoyles and Demons already.  I am no expert on such things, but I have heard that it requires magical weapons to harm them.  I am primarily an archer and though there is a strong enchantment on my bow I have no such ammunition."

"I suggest that we return by the same route.  I'm fairly certain that I can get back there and return to Glen, but for those of you who lack woodcraft it is probably wisest to keep to a trail with familiar landmarks in case you need to leave the ruins without guidance."
DM
GM, 2564 posts
Fri 24 May 2019
at 00:45
  • msg #3

Expedition to Myth Drannor

((ooc: Are you staying in Glen for three months? If you're going to search for Syndra, you should probably leave sooner rather than later. Also, waiting out winter would be more like four or five months. I haven't worked out the exact date yet, since I don't know how long you're in Deepingdale, but it's only mid or late November.))
Corym Ildroun
player, 1719 posts
28/28 HP
AC 0
Fri 24 May 2019
at 03:57
  • msg #4

Expedition to Myth Drannor

I assume we're wintering in Myth Drannor, actually--since we're hunting for Syndra.

My thought is that we go back in the way we came out--minimally we're familiar with that, and if we repeat it a few times, perhaps even non-rangers will learn the way.

The way I envision it, we're going to find a defensible, solid building to explore first.  Once probing its mysteries we'll secure it as a base camp and work the surrounding area from there. Trips between base camp at an exploration site ought to be governed by Stealth.  I have 3 second level spells to keep invisibility around on several folks.  I also know a way of cycling those spells so that I can do six in a day's time.

Sirenya, can you help with that?

We do need to find out what kinds of weapons we need to hit these guys.  I'd assume +1.

DM
GM, 2565 posts
Fri 24 May 2019
at 13:14
  • msg #5

Expedition to Myth Drannor

((ooc: Well, Glen does happen to have a resident sage...))
Corym Ildroun
player, 1720 posts
28/28 HP
AC 0
Fri 24 May 2019
at 15:39
  • msg #6

Expedition to Myth Drannor

((Maybe the Sage could even hook us up with a useful spell or two?))
Corym Ildroun
player, 1721 posts
28/28 HP
AC 0
Fri 24 May 2019
at 15:58
  • msg #7

Expedition to Myth Drannor

That's a few reasons to see the Sage then--that's where I'll be heading. Do I need to do that IC?
This message was last edited by the player at 18:00, Fri 24 May 2019.
DM
GM, 2566 posts
Fri 24 May 2019
at 18:15
  • msg #8

Expedition to Myth Drannor

((ooc: Yes, definitely.))
Corym Ildroun
player, 1722 posts
28/28 HP
AC 0
Sat 25 May 2019
at 03:44
  • msg #9

Expedition to Myth Drannor

Corym walked with Kora down the switchbacks that drew neat lines in the cliff faces of Glen. He sighed pensively. Somehow the rock cliffs and elevations of this odd town felt more like home to him than the verdant forests of Bristar and Myth Drannor. Humans believed that all elves lived in forests, but his upbringing in the misty hills of Evereska. The fact that these cliffs were waterfront property made them all the dearer in his eyes. The exploration of Myth Drannor was a life’s work—he could build a life for himself here.  Neldor had.

He felt invigorated ever since he had found himself in the ruin.  He was suffused with purpose.  Not someone else’s mission.  Not the Knaves, or Elorfindar’s father.  This was his.  This was remarkably close to his father’s missions.  There was something more romantic about it than the work he did for the Knaves.

He’d sensed a change in his companions too.  Kora had always irrepressible, but ever since he’d begun her arcane apprenticeship she’d seemed—happier?  More excited?

He regarded his apprentice as he walked.

She’d always possessed raw talents of physicality and intelligence. In truth she was a rare find.  Her martial training had revealed the potential he had merely intuited before.  She’d always walked with confidence, but now it was confidence that had been earned.  Under a human’s apprenticeship what had been gained would have been lost in the transition to arcane training.  He’d been training her hard to make sure that there was no backsliding.

She’d only ever really tolerated him before.  Was their relationship changing?

In a sense he’d always regarded her like a block of stone.  An asset with exceptional potential, and a desire to see it developed.

Whether her regard for him had changed or not, he was a little surprised to discover this his regard for her had evolved.

He could see Neldor’s establishment in the distance, accurately described to him by Dorian. He’d nearly passed the entire time in silence.

“Kora, let me give you some context for this meeting. This Sage is likely to have information, equipment, and spells that will aid our cause.  We have some currency, but likely not enough to acquire what we would.  I have in my possession three rare spells that are worth many times the currency we possess.  In particular, I possess one which should be of exceptional interest to a sage, and in fact I have not yet cast it, though I have intended to many times.  But Neldor is also an elf living in proximity to Myth Drannor but isolated from his people save for his daughter.  I may yet hope that our cause will be in common cause with him, and that it might adjust his bargaining in our favor.  Unfortunately I have little presence when it comes to affecting the hearts of men and women.  I’ve only ever been able to acquire favor by the soundness of my words or the positive outcome of my actions.”

Coming to Neldor’s door, Corym smoothed his coat and tapped on the door lightly, as was polite in elf-lands.  Elves did not require the blunt banging of humans on their doors to hear the presence of guests arrived.
Kora Roustinghorn
NPC, 85 posts
33/33 HP
Sat 25 May 2019
at 23:12
  • msg #10

Expedition to Myth Drannor

"If he's an elf and a student of history, wouldn't he want to help you?" Kora asked. "You could recover lost things. And he wouldn't want more elves to die in the city, would he?"
Corym Ildroun
player, 1725 posts
28/28 HP
AC 0
Sat 25 May 2019
at 23:56
  • msg #11

Expedition to Myth Drannor

“Not all people study history with the same ends in mind. Perhaps he’s like Nym and would see humanity brought low to make room for our reconstitution. Perhaps he thinks that Myth Drannor should live on pristine and undefiled as a testament to a previous age and a warning for those that would tempt those heights. Perhaps he is like a Tomb Guardian of my native land, set as sentry to mark those that seek antiquities riches and annihilate them when before they succeed—or else despoil them after they succeed but are still weakened from the perils faced. There are many possibilities.”
Kora Roustinghorn
NPC, 86 posts
33/33 HP
Sun 26 May 2019
at 00:32
  • msg #12

Expedition to Myth Drannor

"I... I suppose." Kora looks a little abashed. "You know, there aren't very many elves in Hill's Edge. We mostly knew your people from bard's tales, or the stories my family brought out of Cormyr of the Elven Court. It's a little disconcerting to learn you're all just people, like us."
Dorian
player, 84 posts
Sun 26 May 2019
at 01:53
  • msg #13

Re: Expedition to Myth Drannor

DM:
((ooc: Are you staying in Glen for three months? If you're going to search for Syndra, you should probably leave sooner rather than later. Also, waiting out winter would be more like four or five months. I haven't worked out the exact date yet, since I don't know how long you're in Deepingdale, but it's only mid or late November.))


I don't know.  As a new player I don't know how you handle winter.  Does this part of the world get snowed in?
DM
GM, 2568 posts
Sun 26 May 2019
at 03:17
  • msg #14

Re: Expedition to Myth Drannor

((ooc: This is the first winter we've had. So it's new for everyone. Fortunately, Elminster's Ecologies has a nice table on weather in Cormanthor, and apparently it doesn't get below freezing very much inside the forest. So the dales, especially the northern dales, get snow, but it shouldn't be too bad under the trees. As you're a ranger and had a chance to chat with barge folks who have been to Shadowdale, it's not a stretch for you to have learned all of this.))
Krackor Steelfist
player, 946 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sun 26 May 2019
at 09:30
  • msg #15

Re: Expedition to Myth Drannor

It had been a while since the Guardian Priest had seen snow, for so long, he had been on duty under the mountain, he remembered it would be cold though, thank the Bronze Mask for his magical clasp of dryness, getting wet when it was cold wouldn't be a good thing when the winds got stronger.

With these temperatures dropping, I will ask the Vigilant Host for access to divine magic that allows us to endure these cold temperatures, I won't be able to help everyone though, can others of you ask your Divine Patrons for similar?


He had only used the Endure Cold spell a couple of times on the journey with the company but knew of it's effectiveness.  My Lords gifts will last whilst we travel in the day, so we'll have to watch out for how long we travel in the open for.
This message was lightly edited by the GM at 14:25, Sun 26 May 2019.
Corym Ildroun
player, 1726 posts
28/28 HP
AC 0
Sun 26 May 2019
at 20:56
  • msg #16

Re: Expedition to Myth Drannor

Krackor Steelfist:
It had been a while since the Guardian Priest had seen snow, for so long, he had been on duty under the mountain, he remembered it would be cold though, thank the Bronze Mask for his magical clasp of dryness, getting wet when it was cold wouldn't be a good thing when the winds got stronger.

With these temperatures dropping, I will ask the Vigilant Host for access to divine magic that allows us to endure these cold temperatures, I won't be able to help everyone though, can others of you ask your Divine Patrons for similar?


He had only used the Endure Cold spell a couple of times on the journey with the company but knew of it's effectiveness.  My Lords gifts will last whilst we travel in the day, so we'll have to watch out for how long we travel in the open for.


"I'm not familiar with the local weather patterns, but I know that in Myth Drannor one of the most obvious effects of the Mythal is a moderation of the weather.  Whatever heavy clothing we may need to get there, none will be needed within."
Corym Ildroun
player, 1727 posts
28/28 HP
AC 0
Sun 26 May 2019
at 21:00
  • msg #17

Re: Expedition to Myth Drannor

Kora Roustinghorn:
"I... I suppose." Kora looks a little abashed. "You know, there aren't very many elves in Hill's Edge. We mostly knew your people from bard's tales, or the stories my family brought out of Cormyr of the Elven Court. It's a little disconcerting to learn you're all just people, like us."


Corym smirked wryly and began, "On behalf of the fables..."

Just then the door opened and Neldor greeted and invited them in.

"My companion, Dorian, stopped by a while ago and made your acquaintance.  He told you of our hopes to return to Myth Drannor for further exploration and investigation into the circumstances of our assembly. The creatures that currently inhabit Myth Drannor are fearsome, and I wanted to consult with you regarding their natures, how best to defend ourselves from them, and how best to injure them.  Two of the things we saw were from the Abyss and the Nine-Hells respectively.  What can you tell me of these beings?"
Krackor Steelfist
player, 947 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sun 26 May 2019
at 21:19
  • msg #18

Re: Expedition to Myth Drannor

Corym Ildroun:
"I'm not familiar with the local weather patterns, but I know that in Myth Drannor one of the most obvious effects of the Mythal is a moderation of the weather.  Whatever heavy clothing we may need to get there, none will be needed within."
Then the spells will be just what we need.  No need to take extra clothing.  Oh, will we be taking tents or is there a spell that will provide shelter for us and help keep us warm?
Dorian
player, 85 posts
Sun 26 May 2019
at 23:01
  • msg #19

Re: Expedition to Myth Drannor

“No offense, friends, but relying on magic in place of mundane preparation can lead to catastrophe.  Especially in a place known for chaotic magics.” Reasoned Dorian “we can certainly use the convenience of magic, but I must insist that we gear up as if we had no such aid.”
This message was last edited by the player at 01:49, Tue 28 May 2019.
Corym Ildroun
player, 1728 posts
28/28 HP
AC 0
Mon 27 May 2019
at 02:45
  • msg #20

Re: Expedition to Myth Drannor

Dorian:
“No offense, friends, but relying on magic in place of mundane preparation can lead to catastrophe.  Especially in a place known for chaotic magics.” Reasoned Dorian “we can certainly use the convenience of magic, but I must insist that we gear up as if we had no such aid.”


"In a sense, Dorian restates the position of Incanthus the Elder regarding the Fall of Myth Drannor--'an over-reliance on magical luxury corrupted the strength and resilience of the people until they became enfeebled and were easily brushed aside by the Army of Darkness and Trio Nefarious though their forebears may have more easily resisted their assault.'  We would do well to heed their advice.  There is little to be suffered by doing so, and much suffering may come if we disregard it."
Krackor Steelfist
player, 948 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Mon 27 May 2019
at 16:53
  • msg #21

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 20):

In that case, we need a mount to carry gear then, like a couple of tents and to put the cold weather stuff once we get back into the warmer areas that Corym mentioned.

I am not knowledgeable in the ways of this Mythral you keep talking about, what else does it do?


Maybe it has something useful about it other than stopping us getting cold, thought Krackor.
DM
GM, 2569 posts
Mon 27 May 2019
at 18:16
  • msg #22

Re: Expedition to Myth Drannor

Corym

Neldor is perusing a book set on the counter. The strong smell of alchemy Dorian described is less pronounced, though from the way his black hair is frizzing, it's probably just because he's working with less caustic materials today. Sitting beside him on the counter is a green elven adolescent. She's somewhere in her eighties, you would guess. Despite the cold outside she's dressed in a sleeveless tunic that shows off her her muscled arms, and is swinging one leg idly as she chats with Neldor.

As you introduce yourself, Neldor smiles and gives you a short bow. "I remember Dorian. You must be more of the people who found themselves in Myth Drannor without so much as a by-your-leave. Such a wonderful mystery."

He closes the book and sets it aside. "So you're headed back to the ruins. I can't say I advise it, but then I've never been one for fighting. And the gods know we should have done something about Myth Drannor centuries ago. I don't know anything about the city's current conditions, but I may be able to help with knowledge about the fiends. But before I do, I am afraid I need to ask about payment. I am in favor of the People reclaiming what can be had from the city, but I have a family of my own to support." He spreads his hands and glances briefly as the girl beside him.
Corym Ildroun
player, 1729 posts
28/28 HP
AC 0
Mon 27 May 2019
at 18:18
  • msg #23

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to Corym Ildroun (msg # 20):

In that case, we need a mount to carry gear then, like a couple of tents and to put the cold weather stuff once we get back into the warmer areas that Corym mentioned.

I am not knowledgeable in the ways of this Mythral you keep talking about, what else does it do?


Maybe it has something useful about it other than stopping us getting cold, thought Krackor.


"Not all of its powers are known today.  I can tell you that it was raised in order to help protect the indigenous Elven population against the feared depredations of other races after the Opening.  Presumably some of its powers only work for elves and are defensive or protective in nature.  Some are passive--they always work whether you want them to or not--and others are active, you must know *how* to activate them.  I seem to recall that at the raising of the Mythal each mage that participated in the ritual imbued the Mythal with a power, but that the designer of the Mythal swore each of them to secrecy so that the citizens would have to explore the Mythal in order to unlock its secrets.  Sirenya, Kora, and I will work on investigating it from our base camp once we establish it, though the going will be slow since Sirenya and I are also accomplished scouts that can help case the next site."
Corym Ildroun
player, 1730 posts
28/28 HP
AC 0
Mon 27 May 2019
at 18:32
  • msg #24

Re: Expedition to Myth Drannor

DM:
Corym

Neldor is perusing a book set on the counter. The strong smell of alchemy Dorian described is less pronounced, though from the way his black hair is frizzing, it's probably just because he's working with less caustic materials today. Sitting beside him on the counter is a green elven adolescent. She's somewhere in her eighties, you would guess. Despite the cold outside she's dressed in a sleeveless tunic that shows off her her muscled arms, and is swinging one leg idly as she chats with Neldor.

As you introduce yourself, Neldor smiles and gives you a short bow. "I remember Dorian. You must be more of the people who found themselves in Myth Drannor without so much as a by-your-leave. Such a wonderful mystery."

He closes the book and sets it aside. "So you're headed back to the ruins. I can't say I advise it, but then I've never been one for fighting. And the gods know we should have done something about Myth Drannor centuries ago. I don't know anything about the city's current conditions, but I may be able to help with knowledge about the fiends. But before I do, I am afraid I need to ask about payment. I am in favor of the People reclaiming what can be had from the city, but I have a family of my own to support." He spreads his hands and glances briefly as the girl beside him.


"I note that you say 'current' condition of the city. If you could give us some rough estimates of where some notable buildings were, that'd be immensely helpful."

Corym consults the party's account books.  "We have some coin, depending on how precious you think your knowledge is.  If it exceeds our finances, there are a number of items our company possesses that we could barter with.  There's also the likelihood that whatever we find in Myth Drannor is likely to be brought back here, whether that's material wealth or knowledge.  We could give you the right of first refusal on items we're looking to part way with or allow you to interview us after each expedition.  Or both. We could even talk about giving you a percentage of each find in exchange for regular services rendered."

"It's likely that you're wondering whether we'll make it back or not?  A bird in the hand is worth two in the bush, after all.  To that, I'll say only this:  We already have once, and then in the worst possible conditions--no preparations, no field intelligence, unacquainted with either our companions or their capabilities. If we can survive and return under those circumstances, how much more likely after you help us prepare?  Knowledge given costs little, but in this case can return much."

DM
GM, 2570 posts
Mon 27 May 2019
at 19:06
  • msg #25

Re: Expedition to Myth Drannor

Neldor smiles. "Ah, but the first time you identified where you were and made the intelligent move to leave immediately. Staying and exploring is a significant increase in the level of peril." His smile widens. "Not to mention increasing the doubts in your sanity."

He shrugged. "I don't have a map of the city. My family never lived there. But I can at least describe its districts. And help a bit with information on fiends.

"As for price..."
He thinks for a moment. "Let's say a hundred gold up front, then right of first refusal to buy anything you bring out of the ruins, at a slight discount, plus an interview. Were you planning on basing yourselves out of Glen, or did you have another dale in mind?"
Corym Ildroun
player, 1731 posts
28/28 HP
AC 0
Mon 27 May 2019
at 19:16
  • msg #26

Re: Expedition to Myth Drannor

In reply to DM (msg # 25):

"Hmmm..."
Corym records the offer in the journal.  "We'll keep that in mind.  We're planning on establishing a camouflaged base camp in Myth Drannor and working several areas nearby.  As I understand it, you're a fellow practitioner of magic.  Is it possible that you might have spells that would assist with this endeavor? Similarly, do you possess any spells that might be especially useful with the fiends?"
DM
GM, 2571 posts
Mon 27 May 2019
at 19:35
  • msg #27

Re: Expedition to Myth Drannor

"Ambitious," Neldor says. "Most adventuring bands I've heard of try to dash into the ruins and then dash out again as quickly as possible. Like a Sembian who just ran over someone in the street and is eager to get around the corner before someone notices. Although not all fiends are as vicious as Sembians out for a little justice.

"I don't have many battle spells."
He shrugs. "Never been a battle mage, nor wanted to be. But I have a decent library. What were you thinking of, and what do you have to trade?"
Corym Ildroun
player, 1732 posts
28/28 HP
AC 0
Mon 27 May 2019
at 19:52
  • msg #28

Re: Expedition to Myth Drannor

DM:
"Ambitious," Neldor says. "Most adventuring bands I've heard of try to dash into the ruins and then dash out again as quickly as possible. Like a Sembian who just ran over someone in the street and is eager to get around the corner before someone notices. Although not all fiends are as vicious as Sembians out for a little justice.

"I don't have many battle spells."
He shrugs. "Never been a battle mage, nor wanted to be. But I have a decent library. What were you thinking of, and what do you have to trade?"


"Our key to getting out of the city alive was our ability to remain stealthy.  Barring wild magic, I'm relatively convinced of our ability to maintain operational security between our base and the site--thus minimizing our exposure to danger except for that we're intentionally seeking."

"I'm not much of a battle wizard either, you see. I was thinking of spells like Vacancy, Guards and Wards, Invisibility 10', Hallucinatory Terrain--those are the ones that come to mind immediately.  If there's something that had some subtle effect just deflected attention, or encouraged folk to go elsewhere, that would be welcome as well.  Protection from Evil, or the Protection from Evil 10' would both be nice as well. Again, our success inflates your profits."

"In terms of what I could offer--I have two quite rare spells that I think are of especial use for fellow-non-Battle Mages, though I think the rarity might skew the exchange too far in our favor--Past Life, and Alamir's Fundamental Breakdown."


While Neldor considers what he has to trade, Corym remarks.  "I'm an Elf-Nationalist on principle and want to help our people whenever I can by reclaiming their lost art and heritage, but I'm personally a bit of a cosmopolitan. Two generations back, my family did live in Myth Drannor, so I come by it honestly, I suppose.  The idea of living in a Dwarven community is stimulating to me.  I have a great love of craft and craftsmanship, and by profession I'm a stone mason, engineer, and architect.  Glen appeals to me on many levels, and I sincerely hope to make Glen a home."
This message was last edited by the player at 19:56, Mon 27 May 2019.
DM
GM, 2572 posts
Mon 27 May 2019
at 21:20
  • msg #29

Re: Expedition to Myth Drannor

"Ah! You have fundamental breakdown as well?" Neldor's entire face lights up. "Isn't it the most marvelous spell? A bit hard on what you're analyzing, but I get so many strange things that sometimes that's the only way to ensure that the knowledge to create it isn't lost forever."

The elven girl laughs. "And remodel the kitchen."

Neldor winced. "That was one time. And it wasn't even this kitchen." Shaking his head, he turns back to you. "A cosmopolitan elven nationalist? The mind boggles. At least you're not one of those Eldreth lunatics. And anyone who can see that the Reatreat was a mistake is... well, they can see clearer than the Court, at least. Let me take a look at past life. I'm not familiar with it. If it looks useful, well, I might be able to exchange one of those spells you want for it."
Corym Ildroun
player, 1733 posts
28/28 HP
AC 0
Mon 27 May 2019
at 23:23
  • msg #30

Re: Expedition to Myth Drannor

"Ah." Corym watched as his bargaining position eroded. "How would you value a recipe for a famous Felbarran beer, not brewed since the fall of the Citadel.  Obtained by Fundamental Breakdown, of course.  Seems like there would be a good market for it around here.
DM
GM, 2573 posts
Mon 27 May 2019
at 23:40
  • msg #31

Re: Expedition to Myth Drannor

Neldor laughed. "What do I need with dwarven beer? The People may have left Cormanthor, but I know where some of the best wine cellars were left. Though if you're looking to sell the recipe, I have an agent in town that could help you. A local dwarf, doesn't put peoples' backs up the way I do. I've used her help for years."
Corym Ildroun
player, 1734 posts
28/28 HP
AC 0
Tue 28 May 2019
at 01:27
  • msg #32

Re: Expedition to Myth Drannor

DM:
Neldor laughed. "What do I need with dwarven beer? The People may have left Cormanthor, but I know where some of the best wine cellars were left. Though if you're looking to sell the recipe, I have an agent in town that could help you. A local dwarf, doesn't put peoples' backs up the way I do. I've used her help for years."


"Fair enough--I'll keep your agent in mind though.  We've been sitting on that recipe for awhile now.  Here is the abstract for Past Life."  Corym opens to the appropriate page of his second volume of spells.
DM
GM, 2574 posts
Tue 28 May 2019
at 02:08
  • msg #33

Re: Expedition to Myth Drannor

Neldor reads through the spell. "Interesting. I can certainly see some use to this. And it's not necromancy, interesting. Very well. I'll trade you invisibility, ten foot radius for it." He smiles. "A bit of a power imbalance, but I did promise Dorian that I gave discounts for the People."
Corym Ildroun
player, 1735 posts
28/28 HP
AC 0
Tue 28 May 2019
at 02:53
  • msg #34

Re: Expedition to Myth Drannor

DM:
"As for price..."</coral> He thinks for a moment. "Let's say a hundred gold up front, then right of first refusal to buy anything you bring out of the ruins, at a slight discount, plus an interview. Were you planning on basing yourselves out of Glen, or did you have another dale in mind?"


"Just the first trip back to Glen after we depart--not future trips?"
DM
GM, 2575 posts
Tue 28 May 2019
at 03:51
  • msg #35

Re: Expedition to Myth Drannor

"Well, I'm certainly not going to come hunting you down," Neldor chuckles. "A lot of this depends on trust. Trust that you're not going to run north instead of south the second time, trust that you'll actually find anything, trust you'll survive. Trust you'll return even if you survive. So yes. One trip. Then afterward we can see where we stand with each other."
Corym Ildroun
player, 1736 posts
28/28 HP
AC 0
Tue 28 May 2019
at 03:52
  • msg #36

Re: Expedition to Myth Drannor

"Done."
DM
GM, 2576 posts
Tue 28 May 2019
at 14:24
  • msg #37

Re: Expedition to Myth Drannor

"Excellent!" Neldor smiles. "Bring your spellbook and we can start the exchange. And what questions did you have about fiends?"
Corym Ildroun
player, 1737 posts
28/28 HP
AC 0
Wed 29 May 2019
at 00:01
  • msg #38

Re: Expedition to Myth Drannor

In reply to DM (msg # 37):

Strengths, weaknesses, common power sets, identifying characteristics.
DM
GM, 2578 posts
Wed 29 May 2019
at 13:00
  • msg #39

Re: Expedition to Myth Drannor

Corym

"You don't ask for much, do you?" Neldor chuckled. He glances at his daughter. "You should stay for this. We haven't talked much about the planes; listening to me pontificate for a little while will be educational."

Turning back to you, he says, "First, tell me how much you already know about fiends in general, tanar'ri and baatezu in particular, and the planes of existence. No sense in my boring you with repeat knowledge."

Krackor

On the journey south to Deepingdale, Corym cast a spell over a flask of each of your Feldbarran ale. The ale itself was destroyed, but after a bit of mad scribbling, he handed you a complete list of ingredients and the recipe for making them. Some of the ingredients are rather obscure, but at least now you know them.

((ooc: Corym's new spell, Alamir's Fundamental Breakdown, gives a complete set of both ingredients and directions to make basically anything. It's normally used on potions or magical items; analyzing some beer is easy. Congrats; you now have the knowledge to start brewing the lost ales again.))
Katarn
player, 92 posts
AC: -2/-4 with shield
HP: 62/62
Wed 29 May 2019
at 17:07
  • msg #40

Re: Expedition to Myth Drannor

Krackor

Katarn nodded, "th' Finder will grant me the boon against cold ta spread around as well. I could use th' cold gear as a backup. I usually jus' use the power o' Marthammor, but if this mythal is something ta play havoc with spells, Dorian's got a good point."

"Corym, I'm sure ye noticed by now, but I kin go invisible at will thanks ta a trinket I found a few years back. Sure does come in handy wanderin' th' trails! So there's no need ta shroud me. I kin also, if we think trouble's a comin' bring silence in a 30 foot circle as well as ring us in a protective ward 'gainst Evil things."
Krackor Steelfist
player, 951 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Wed 29 May 2019
at 23:52
  • msg #41

Re: Expedition to Myth Drannor

In reply to Katarn (msg # 40):

Krackor thanks Corym for the ingredient list and directions.

Now we don't need anyone else to make the ale for us, I can make it myself once we get a more permanent base.

Katarn, this is good, if it's protection, the Lord of the Bronze Mask grants me access to it.


Now he had another angle to think about, what equipment would he need for making the brew.

We can look out for these strange ingredients too on our way to Deepingdale and back again, then on to Myth Drannor
This message was last edited by the player at 23:53, Wed 29 May 2019.
Dorian
player, 86 posts
Thu 30 May 2019
at 16:53
  • msg #42

Re: Expedition to Myth Drannor

Dorian will spend a few days foraging and hunting in the nearby woods.  Anything he finds he will attempt to preserve as Iron Rations for the coming journey.
DM
GM, 2581 posts
Mon 3 Jun 2019
at 12:14
  • msg #43

Re: Expedition to Myth Drannor

Dorian

You spend several days acclimating yourself to the forest of Cormanthor in the area around Glen. It's a large, complicated forest and you can feel magic laying across it like a morning mist held ever just before the moment it burns off. You would need years to approach it with the same familiarity as you would the Greycloak Hills or the woods of Sunset Vale. But you're not going to trip over your feet, either. You also manage to catch several rabbits, which will make a pleasant supplement to your rations.
Corym Ildroun
player, 1740 posts
28/28 HP
AC 0
Tue 4 Jun 2019
at 14:30
  • msg #44

Re: Expedition to Myth Drannor

DM:
Corym

"You don't ask for much, do you?" Neldor chuckled. He glances at his daughter. "You should stay for this. We haven't talked much about the planes; listening to me pontificate for a little while will be educational."

Turning back to you, he says, "First, tell me how much you already know about fiends in general, tanar'ri and baatezu in particular, and the planes of existence. No sense in my boring you with repeat knowledge."


"All the spirits of the world dance just outside our vision.  Our world is the place where their worlds meet.  Fire and earth, water and air come from places of purity but are filtered through the Spirit Realm and mingle in ours making endless combinations and variations.  The faeries come from there.  But through the night sky there are many other world like ours that can be reached through the Star Realm.  Just as there are those that dwell in Realms Below, there are those that dwell in Realms Above.  It is said that the progenitors of my mother's people fled by lifting their city on high until the sorcerers that pursued them could find them no longer.  Of course, neither can we!"

Corym's normally urbane tones start to shift to a different style of speaking subconsciously.  Undoubtedly this is the voice his mother used to teach him these things--the voice of a tribal elder passing on the long lore of her people through stories. "They only took the pure-blooded with them, and now the Yuir are all descended of the half-blooded.  Though there is no purer blood in the Yuir!  It is for this cause that my father's name was lowered--because he loved a Yuir maid and the Hill Elders believed he had degraded his family line.  The Ildroun's of old were from Myth Drannor--so I assume the cosmopolitan love came naturally to him.  But I depart from the path."

"Beyond the Star Realm and Spirit Realm lies the realms of the heart where every shade of mortal disposition rules supremely within its own realm, and the angels and demons in each reflect that heart by manifesting it physically and living it in reality.  Virtues become mountains, and Vices become pits. The deepest of the pits is the Abyss which descends without end. There in the Abyss where they know no order but strength, no tradition but violence, and no love but of self the demons roil in ceaseless conflict.  Neither their conflict nor their pit have an ending.  There the Spider Queen weaves her demon webs across the chasm of the pit to gather traitors to her black bosom, and Ityak-Ortheel devours those that prove no use to her."

"Beside their pit is one that is nine layers deep, with each layer the size of universe.  There the demons marshall themselves in a grand army, and every demon is the perpetual slave to some greater demon, and all to the greatest demon who wears the face of an angel and speaks with the voice of an oracle and who may turn the soul of a mortal with words without powers, and to whom men and women gladly surrender their souls in exchange for false promises."

This message was last edited by the player at 14:35, Tue 04 June 2019.
DM
GM, 2584 posts
Wed 5 Jun 2019
at 00:37
  • msg #45

Re: Expedition to Myth Drannor

Corym

"Poetic," Neldor says. "And mostly accurate. Though if you're going to be facing the planes, or their denizens, it's best to eschew poetry. And someone definitely needs to sit down with you and explain the Astral and Ethereal planes if you ever decide to leave this one."

He stops for a moment and gathers his thoughts. "I have spent centuries honing my Art and delving into its depths. I can weave cloth from a coward's fears and brew elixirs that contain the rage of giants. But the planes make even my brain hurt. Each one is infinite in its own right, yet they have borders and often interlocking layers. Travel there is fraught with danger, as even the normal rules of nature we live by sometimes change.

"But even if you don't go to them, their inhabitants can come to us. Yugoloths led the Army of Darkness, but in the ruins you're most likely to encounter baatezu and tanar'ri. Note the names; 'demon' is a human corruption of a planar word, and is considered an insult. Call them what they are. 'Fiend' is an acceptable generic term. Both are thoroughly evil, but the baatezu are thoroughly lawful, and the tanar'ri are just as thoroughly chaotic. They hate each other with a burning passion. Most tanar'ri are in it for the rush and the crunch. Baatezu like that as well, but they'll generally try to wrap you around their finger first.

"As creatures born in another plane and survivors of years of war, even the least of the fiends are dangerous. I don't know many specifics; I try to keep as far away from fiends as possible. Here's what I do know. All fiends are immune to normal weapons. You'll need enchanted weapons to hurt them. Silver weapons are also effective, and tanar'ri are vulnerable to iron weapons forged without heat.

"All of them are magical to at least some degree, with powers that they can use at will. The mythal is blocking some of those; I don't think they can teleport, and I know they can't gate in more fiends. They're resistant to most forms of elemental damage, though acid tends to work well. And like the drow, they have magic resistance. Though it's generally weaker than that of our dark brothers.

Otherwise..."
He spreads his hands. "As I said, I try to avoid them. They're tough, resistant to magic, and most of them are smart. It's a bad combination. You have a group; work together. The first priority for both tanar'ri and baatezu is always themselves. They're always looking for ways of advancing their interests and position. And they always, always try to defeat the other. Maybe you can make use of that."

He pauses, then gives you a strained smile. "Oh, and you're wrong about the faeries. No one knows where they came from. Unlike the tanar'ri, they don't have a home plane."
Elorfindar Silveroak
player, 935 posts
HP: 47/47; AC: -2
Chronologian
Mon 10 Jun 2019
at 21:21
  • msg #46

Re: Expedition to Myth Drannor


((OOC: I have the feeling that I have asked this before at some point... Forgive me for forgetting if that is the case! Is there a way for Elorfindar to contact his father? Evereska is out of range for an animal messenger, and other spells are not available as far as I am aware...))
Corym Ildroun
player, 1743 posts
28/28 HP
AC 0
Mon 10 Jun 2019
at 21:45
  • msg #47

Re: Expedition to Myth Drannor

In reply to DM (msg # 45):

Corym thanks him for the knowledge.

"What of spells and effects?  Our people are immune to sleep, surely these fiends have their own spell immunities?  Or hopefully vulnerabilities?"
DM
GM, 2591 posts
Mon 10 Jun 2019
at 22:20
  • msg #48

Re: Expedition to Myth Drannor

((ooc: Elorfindar, I don't think you have a magical way of getting in touch with your father, though maybe you can invent something creative. From a mundane perspective, Kora commissioned a rider to get a letter (eventually) to Hill's Edge, by way of Cormyr and Iraeibor. She's offered to ask her family to pass on any letters of yours to the Halway Inn outside Evereska. It'll take all winter if not a bit longer, but as long as the riders/caravans aren't destroyed, it'll get there.))
Elorfindar Silveroak
player, 936 posts
HP: 47/47; AC: -2
Chronologian
Thu 13 Jun 2019
at 21:45
  • msg #49

Re: Expedition to Myth Drannor

((OOC: Thanks! I came up with something creative, I think - whether it has any chance of working is a different matter... So here is my plan: get the components for Call Woodland Beings (a pine cone should be no problem at all, holly berries depend on the season but might be available dried?), cast it in 'Moderate/Sylvan' or, if possible, 'Dense/Virgin' woodlands and try to call a treant, sprites or a unicorn and ask it/them to look out for/ask other woodland beings about his old friend Mouse and, in the unlikely event Mouse is encountered in Cormanthor, tell him to seek out Elorfindar in the region.
This obviously depends, amongst other things, on understanding the spell as actually calling the creatures from the local region (that the spell does summon creatures from the Prime Material Plane is at least indicated in Encyclopedia Magic Vol. IV, page 1475) which might not be the case.
If that is completely unfeasible, Elorfindar will send a letter via Kora/Hill's Edge.))

DM
GM, 2598 posts
Sat 22 Jun 2019
at 01:26
  • msg #50

Re: Expedition to Myth Drannor

((ooc: Elorfindar, you're able to summon several sprites. You explain that you're looking for an owl named Mouse who is a servant of Labelas. They fall over in the air laughing, then sadly inform you that they have not seen him.

You're able to send a letter with Kora's messenger without difficulty.))

Dorian
player, 93 posts
Mon 24 Jun 2019
at 14:09
  • msg #51

Re: Expedition to Myth Drannor

OOC: Can I piggyback with Kora?  It was mentioned earlier.
DM
GM, 2599 posts
Tue 25 Jun 2019
at 03:30
  • msg #52

Re: Expedition to Myth Drannor

((ooc: Yes. Kora is offering to allow anyone in the group piggyback with her courier.))
Elorfindar Silveroak
player, 938 posts
HP: 47/47; AC: -2
Chronologian
Tue 25 Jun 2019
at 20:05
  • msg #53

Re: Expedition to Myth Drannor


Elorfindar's letter to his father:

[dated; addressed to Wizened Edrym Brightsong, Evereska; written, of course, in Espruar script]

Powerful dweomer or divine hand - perhaps the Chameleon's - took us, but not K.!, and others to the city where cousin Myriil's mother was born. Will explore further. Send Mouse or contact via other means. The Lifegiver preserve you. E
Elorfindar Silveroak
player, 939 posts
HP: 47/47; AC: -2
Chronologian
Tue 25 Jun 2019
at 20:07
  • msg #54

Re: Expedition to Myth Drannor

DM:
((ooc: Elorfindar, you're able to summon several sprites. You explain that you're looking for an owl named Mouse who is a servant of Labelas. They fall over in the air laughing, then sadly inform you that they have not seen him.))


((OOC: Hehe, thanks for that!))
DM
GM, 2603 posts
Wed 26 Jun 2019
at 02:52
  • msg #55

Re: Expedition to Myth Drannor

Corym

"Well, they're fiends. Any spell that targets people like us, or animals, will fail outright. Trying to read their mind will drive you insane. I doubt poison will be of much use. As for weaknesses?" Neldor shrugs. "Not enough. Cold iron. Acid. Magic missiles. Holy water. And running away."

He tries to smile at his joke, but it's clear he isn't happy about anyone potentially facing fiends. "You're right that they have their own magic. Innate abilities, I should say. Thankfully, very few of them are actual wizards. But I don't know what they are. Darkness, pain, fear, I would expect. Fire. And they're probably different for each kind of fiend. Take lots of notes. If you survive, I can ensure that the information gets into good hands."
DM
GM, 2606 posts
Wed 26 Jun 2019
at 03:21
  • msg #56

Re: Expedition to Myth Drannor

Group

After one last day of resting and preparation, you set out from Glen. As paying customers of the inn, you're able to take one of the lifts that raises and lowers the dwarves and their goods and not chance the icy incline out of the valley. It's an odd, not-particularly-pleasant experience, all of you on a platform about eight feet square, with a dwarf-high railing around the edges. It's suspended by thick ropes and both rope and wood creaks loudly as a team of mules turns a capstan and raises the platform.

The dwarf riding the platform with you is completely blase about the experience, and in its defense it gets you and your gear up to the surface faster than you could walk. And several dwarves are waiting at the top with a cart, ready to go down.

Outside, winter has settled on the Dalelands. There isn't any snow, but the air is cold and a brisk wind is slicing out of the northwest. You shoulder your packs, curl your cloaks around you, and head toward the forest. The first day is a cold one for all of you. The forest is slowly approaching from ahead and both sides, but the wind and weather don't seem to much care. Once you get underneath the trees on the second day, however, the temperature rises noticeably. It's still not pleasant, but it's above freezing and the worst of the wind is blocked.

You would think that since you've walked this trail once already, and you know where you're going, the forest would have lost a little of its mystique. In fact, the exact opposite seems to have happened. The further inside you go, the more you feel the weight of centuries settling about your shoulders.

The forest is quiet and dim. Little of the pale sunlight makes it through the trees, and that which does seems to dance with the shadows. Even the rustling of small forest creatures is muffled, as though the squirrels and chipmunks know that a sudden scurry might lead to death.

It takes you several days of walking to reach the Standing Stone. You encounter nothing and no one along the way, save for a few deer you startle out of hiding. The trail the band of humans made is still clearly visible to the north of the rune-carved stone. The forest is reclaiming it, but the process is slowed during winter. Barring a sudden snowfall, Dorian and Katarn would have no trouble following it.

You pause for a moment. The east-west road through the forest, and the southern road leading to Sembia, are all well-marked and if they aren't particular well-maintained are at least obvious markers of civilization. Once you leave, however, you'll be venturing beyond that perhaps-illusory line of safety. You'll be in wild Cormanthor again.

If you have any final preparations, now would be the time.
DM
GM, 2623 posts
Sat 6 Jul 2019
at 20:51
  • msg #57

Re: Expedition to Myth Drannor

((ooc: I'm setting up the battle that has Corym so excited. Can I get a marching order? I assume either Dorian or Katarn is leading. Also, are the elves staying far enough ahead of the group to take advantage of the surprise bonus, or are you all traveling together?))
Krackor Steelfist
player, 974 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 6 Jul 2019
at 22:28
  • msg #58

Re: Expedition to Myth Drannor

In reply to DM (msg # 56):

Having stopped, Krackor felt that a good hearty meal after not much in the southern forest and probably less ahead of them, wouldn't go a miss.

Corym, everyone, should we have one last good meal before we enter this forest proper.  My cooking pan can help us once we are in without need of a fire but to keep nice and warm before... nods towards the waiting forest path we go into there?
DM
GM, 2625 posts
Thu 11 Jul 2019
at 01:36
  • msg #59

Re: Expedition to Myth Drannor

Group

You set off into the forest, leaving the road and the Standing Stone behind. For the first day everything is calm, the forest grows steadily thicker around you, and the few forest noises that had sung to you as you walked fall silent. Tension fills the dim air under the trees. It feels like a summer thunderstorm that's just waiting to burst. You don't know exactly what is going to happen, or when, but you can feel it grow steadily nearer.

For almost all of the second day you walk through that tension, Dorian leading you along the path trampled by the human adventurers. An arrow, heading straight for Myth Drannor.

As dusk begins to fall on the second day, Dorian holds up his hand from where he's been leading the group. He's just stepped out from behind a couple of thick trunks, and catches sight of a gigantic creature about a hundred and fifty feet to your right. Fully forty feet long, it's a massive, mult-legged reptilian creature with scales the color of blued steel. It has crouched down as much as it can in the underbrush. You realize two things in an instant: it's downwind of you, and it's coming your way.

((ooc: I have been trying to get image embedding in this post to work for the past hour. I've thrown up my hands. The battle map can be found here: https://postimg.cc/qtBHBN35. I'll zoom in a bit once the creature gets closer.

Everyone please roll initiative and declare your actions. No one is surprised, and the creature is clearly hostile. Everyone has or can get sufficient sight lines for ranged attacks or spell targeting. The creature is about 150 feet away.))



This message was last edited by the GM at 01:37, Thu 11 July 2019.
Dorian
player, 106 posts
Thu 11 Jul 2019
at 01:53
  • msg #60

Re: Expedition to Myth Drannor

With no hesitation Dorian fires two arrows at the onrushing creature before falling back to the south west as far as he can.


Dorian
Fires arrows at Monster
Moves 30' south west (assuming that the top of the map is north?)


21:46, Today: Dorian rolled 28 using 1d20+8.  bow attack 1. Hits AC -13
21:47, Today: Dorian rolled 5 using 1d8+3.  damage 1.

21:46, Today: Dorian rolled 18 using 1d20+8.  bow attack 2. Hits AC -3
21:47, Today: Dorian rolled 7 using 1d8+3.  damage 2.

Not sure what size the creature is so I rolled standard damage.  I'll fix that, if needed.

DM
GM, 2627 posts
Thu 11 Jul 2019
at 02:26
  • msg #61

Re: Expedition to Myth Drannor

((ooc: North  is the top of the map, yes.

The creature is Gargantuan.

Please also roll initiative and add your weapon speed.))

Corym Ildroun
player, 1763 posts
28/28 HP
AC 0
Thu 11 Jul 2019
at 22:12
  • msg #62

Re: Expedition to Myth Drannor

((ooc: Initiative 9 +2 (casting time)=11))

Cast blindness on the creature and take cover behind a tree. “Sirenya! If my spell works it will be blinded and we should coordinate our strikes!”
This message was last edited by the GM at 02:53, Fri 12 July 2019.
Krackor Steelfist
player, 977 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Thu 11 Jul 2019
at 23:38
  • msg #63

Re: Expedition to Myth Drannor

In reply to DM (msg # 59):

Gauge path the creature is taking and check the geound for large areas of stone. If seen any, cadts Stone Spikes at best range for the creature to take most damage (AoE would be length ways).
DM
GM, 2629 posts
Fri 12 Jul 2019
at 02:16
  • msg #64

Re: Expedition to Myth Drannor

((ooc: Krackor, the ground is all leaf covered dirt. Spike stones won't work; it needs stone. You'd know this, so you can choose to do something else this round.))
Krackor Steelfist
player, 978 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Fri 12 Jul 2019
at 19:52
  • msg #65

Re: Expedition to Myth Drannor

DM:
((ooc: Krackor, the ground is all leaf covered dirt. Spike stones won't work; it needs stone. You'd know this, so you can choose to do something else this round.))

ooc: That's what I was hoping you weren't going to say but knew you would.

Seeing that the ground didn't have any large area's of stone, Krackor decides on a more reliable use of his abilities and casts Bless, then readies his melee weapons, dropping his pack at the same time.  With the forest all around, he had already decided on Axe and Shield rather than Crossbow, but wanted freedom to move.

Initiative: Bless = 8 (7+1)
Can the pack be dropped whilst casting Bless or straight after as he isn't moving
This message was last edited by the player at 19:55, Fri 12 July 2019.
DM
GM, 2630 posts
Fri 12 Jul 2019
at 20:32
  • msg #66

Re: Expedition to Myth Drannor

((ooc: Dropping the pack is easy. You can do that before you cast the spell.))
Elorfindar Silveroak
player, 960 posts
HP: 47/47; AC: -2
Chronologian
Sat 13 Jul 2019
at 11:15
  • msg #67

Re: Expedition to Myth Drannor


Elorfindar quickly swaps his quarterstaff for his staff-sling, dropping the former in the process, and flings a bullet at the strange monster.

((OOC: Initiative 8 + 11 = 19; attack roll 7))
Dorian
player, 108 posts
AC: -1(-2) THAC0: 15
Sat 13 Jul 2019
at 15:14
  • msg #68

Re: Expedition to Myth Drannor

I don't have access to weapon speeds right now.

I suppose that low initiative is better, then?  So my reaction modifier for Dex should be subtracted instead of added?  That 8 should be a 5?



11:13, Today: Dorian rolled 8 using 1d10+3.  initiative.

This message was last edited by the player at 15:16, Sat 13 July 2019.
DM
GM, 2632 posts
Sat 13 Jul 2019
at 17:43
  • msg #69

Re: Expedition to Myth Drannor

((ooc: Dex doesn't play a role in 2e initiative. It's just 1d10 + weapon speed, with lower being better. Long bows have a weapon speed of 8, but it's reduced to 6 because it's a +2 weapon. So your initiative is 5+6 = 11))
DM
GM, 2633 posts
Sat 13 Jul 2019
at 23:33
  • msg #70

Re: Expedition to Myth Drannor

Round 1

The armored beast lunges forward, pushing its massive body around the trees in its eagerness to get to you. It manages to force its way through the underbrush most of the way to you, close enough that you're seeing the eagerness in its bright yellow eyes.

Sirenya chants quickly and disappears. Krackor calls on Gorm to protect and guide the party against this sudden foe.

Dorian looses a pair of arrows, his powerful bow slamming both of them through the creature's hide and deep into its flesh. Then he retreats to the southwest, putting a tree between him and the thing. Corym flicks his fingers towards the creatures eyes and they cloud over. The beast roars, shaking its head back and forth.

The roar, and the beast's unlikely speed, shakes Elorfindar's concentration. His staff swings around, only to send a bullet far off into the forest. Kora hesitates, her great sword out but uncertain whether she should use it or keep to her nascent training in the Art.

Katarn grasps his holy symbol and a glowing warhammer appears by the beast's head. Its initial swing misses completely.

((ooc: I'm DMPC'ing Katarn and Sirenya to keep the fight moving. A new battle map will be up shortly; the creature is about five feet from melee range of Elorfindar and Krackor. Actions and initiative for next round, please.))
Dorian
player, 110 posts
AC: -1(-2) THAC0: 15
Sun 14 Jul 2019
at 01:06
  • msg #71

Re: Expedition to Myth Drannor


Dorian pops out from behind his tree, fires off another pair of arrows and circles behind another tree farther to the south west.

21:01, Today: Dorian rolled 10 8 using 1d10+8.  initiative.

21:00, Today: Dorian rolled 18 using 1d20+8.  bow attack 1. Hits AC -3
21:00, Today: Dorian rolled 10 using 1d8+3.  damage 1.

21:00, Today: Dorian rolled 23 using 1d20+8.  bow attack 2. Hits AC -8
21:00, Today: Dorian rolled 8 using 1d8+3.  damage 2.

DM
GM, 2635 posts
Sun 14 Jul 2019
at 01:13
  • msg #72

Re: Expedition to Myth Drannor

((ooc: Just so you know, you're likely going to be firing into melee starting this round. Which means I roll to see who of all those engaged in the melee is the actual target. The monster is gargantuan, so counts as 6 PC-sized people. So your odds are pretty good, but there's still a danger of you hitting your comrades. The roll is made for each arrow.))
Dorian
player, 111 posts
AC: -1(-2) THAC0: 15
Sun 14 Jul 2019
at 01:47
  • msg #73

Re: Expedition to Myth Drannor

OOC: Hmmm...ok.  It's hard to gauge things as it's last position is still not in melee and it is now blind (from the description).  I'd just as soon take the shot and put it up to a learning experience, even though we are high level characters.
Elorfindar Silveroak
player, 961 posts
HP: 47/47; AC: -2
Chronologian
Sun 14 Jul 2019
at 19:37
  • msg #74

Re: Expedition to Myth Drannor


Despite having been a bit hardened by his experiences in Undermountain, Elorfindar had to do his utmost to prevent himself from panicking in the face of this terrifying gigantic creature. He concentrated and tried to control the flow of time around the creature, resorting to one of the precious gifts granted by Labelas Enoreth to his most devout followers. Hoping to have succeeded, he then withdrew fifty feet or so away from the monster to have some space to use his staff-sling again.

((OOC: Slow spell-like ability, initiative 2 + 3 = 5))
Krackor Steelfist
player, 981 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Mon 15 Jul 2019
at 00:44
  • msg #75

Re: Expedition to Myth Drannor

Seeing the creature was about to get into striking range, Krackor strode forward, shield displaying the flaming eyes of his devine lord, battle axe in his main hand. With the Glory of Gorm upon him, the Guardian Priest swings but it seems the creature didn't like being blind so moved as the battle axe came down.
((ooc: [Strides forward and swings battle axe - hopefully being blind means lower AC]
Initiative: [1]
Weapon speed: [7]
Total: [8] using 1d10+7 ((1))
Modified THAC0: [16]
Attack: [6+1=7] AC 9 Barn Door
Damage: [5+1=6]))

This message was last edited by the player at 00:46, Mon 15 July 2019.
Corym Ildroun
player, 1766 posts
28/28 HP
AC 0
Mon 15 Jul 2019
at 13:16
  • msg #76

Re: Expedition to Myth Drannor

Backstab this Behir!

I’ll voluntarily go last in the round so I don’t get shot, and thus forego rolling initiative.

08:14, Today: Corym Ildroun rolled 4 using 1d8.
08:09, Today: Corym Ildroun rolled 8 using 1d20.  Backstab!

8 + 4 (blindness) + 4 (backstab) = 16

THAC0 14 means I hit AC -2?

Damage (4 x 3) + 1 = 13
DM
GM, 2637 posts
Tue 16 Jul 2019
at 01:21
  • msg #77

Re: Expedition to Myth Drannor

Round 2

Elorfindar waves his hands, calling upon Labelas to slow the sands of time. The thrashing, blinded head of the monster begins to move as though it's gyrating under water. Every movement is ponderous and graceful, and seemingly only accentuates the power that lurks behind the massive jaws and many limbs.

Sirenya darts around the right flank. Her invisibility spell breaks as she stabs at its side, but its thrashing throws her aim off. Krackor advances, striking at the beast's flank. Even blind, it would have managed to evade his strike, but the magical slowness keeps it in line just long enough for the blow to land. It sinks through the scales, and dark blood pulses as he pulls it out. In the same moment, two arrows come streaking in from the southwest, slamming into the creature's neck.

The creature, its eyes milky, swings its head towards where it last saw Krackor. Its jaws unhinge unnaturally wide and with a roar it unleashes a bolt of lightning. The crackling thunder races over Krackor, Katarn, and Kora (who manages to twist somewhat out of its way). ((ooc: Krackor and Katarn, save vs. breath weapon, please. Success means you take 12 damage. Failure means you take 24.))

Katarn staggers under the lightning and stumbles forward, closing with the beast. He flails at the creature's legs and chest with his morning star, cracking the scales and drawing blood. His spectral warhammer swings at the beast's head, but glances off the scales harmlessly.

Picking herself up off the ground, Kora spits blood and draws her great sword. "Tempus take you," she growls, and stumbles towards it. Her shaking limbs can't bring her sword into line, however, and she throws up a big clod of dirt as the blade sinks into the ground.

Corym circles the opposite side of the creature as Sireyna. He takes his time to line up his strike, and when he stabs it's with effect. The beast shudders and roars as it throws its head up in agony.

Its roar is answered. You turn your heads to the north and see a second creature, its pale blue scales shimmering in the light, charging down the path towards you. Its mouth is open and its claws are churning in its haste.

((ooc: The first creature is looking really bad. The new one is about a hundred and sixty feet away from you. Dorian is behind the tree on the bottom left edge of the map. Actions and initiative for Round 3!))


Dorian
player, 113 posts
AC: -1(-2) THAC0: 15
Tue 16 Jul 2019
at 01:57
  • msg #78

Re: Expedition to Myth Drannor

Seeing the new threat Dorian switched targets without hesitation.  With little other warning than a slight buzz in the air his arrows streaked toward the new threat.

Assuming the sting of his arrows gets the new creature's attention Dorian stepped out of hiding to attract the new beasts ire away from the other combatants before slipping back behind the tree, he was not enamored of the idea of being blasted by its breath weapon.



Dorian

21:50, Today: Dorian rolled 11 using 1d10+6.  initiative.

21:49, Today: Dorian rolled 26 using 1d20+8.  bow attack 1. Hits AC -11 Bless hits AC -12
21:49, Today: Dorian rolled 6 using 1d8+3.  damage.

21:49, Today: Dorian rolled 14 using 1d20+8.  bow attack 2. Hits AC 1 Bless hits AC 0
21:49, Today: Dorian rolled 5 using 1d8+3.  damage 2.


Steps out of cover and then back behind a tree.
This message was last edited by the player at 14:02, Wed 17 July 2019.
Corym Ildroun
player, 1767 posts
28/28 HP
AC 0
Tue 16 Jul 2019
at 13:51
  • msg #79

Re: Expedition to Myth Drannor

08:49, Today: Corym Ildroun rolled 4 using 1d8.  Backstab Damage!
08:48, Today: Corym Ildroun rolled 18 using 1d20.  Backstab!
08:48, Today: Corym Ildroun rolled 1 using 1d10.  Initiative.

(Posting from phone. Same damage, happens much earlier in the round though)

“Sirenya and I should have this one! Refocus your efforts on the mate!”
DM
GM, 2639 posts
Tue 16 Jul 2019
at 14:11
  • msg #80

Re: Expedition to Myth Drannor

((ooc: It knows you're there now, so you're not going to get backstab damage this round. Sirenya would, since she didn't hit last round.))
Corym Ildroun
player, 1768 posts
28/28 HP
AC 0
Tue 16 Jul 2019
at 17:58
  • msg #81

Re: Expedition to Myth Drannor

DM:
((ooc: It knows you're there now, so you're not going to get backstab damage this round. Sirenya would, since she didn't hit last round.))

That would be 5 points of damage then.
Krackor Steelfist
player, 983 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Wed 17 Jul 2019
at 06:50
  • msg #82

Re: Expedition to Myth Drannor

Seeing the creature turn its attention on him, crouching small behind his shield, Krackor braced himself against the creatures ire. The lightning striking his shield protected him as the the residual energy covered his whole being.

He returned to stand, this slowed him but he was prepared. Striking, he was glad the creature was blind.

(OOC) Saving throw = 17+1 = 18. Made by 11
Initiative = 16
1st attack = 10+4+1 = 11 (AC5 - better than last time)
1st damage = 4
2nd attack = 2+4+1 = 7 (AC9 - No chance this hit unless it is frozen in place)

* Don't forget the Bless effects, +1 Attack, +1 Damage, +1 Saves.
This message was last edited by the player at 06:52, Wed 17 July 2019.
Elorfindar Silveroak
player, 963 posts
HP: 47/47; AC: -2
Chronologian
Wed 17 Jul 2019
at 08:11
  • msg #83

Re: Expedition to Myth Drannor


Having seen the devastating effect of the creature's lightning breath, Elorfindar decided to attempt to halt its brethren's advance. He quickly pulled a thin piece of string onto which seven thorns were tied from one of his belt pouches and began casting.
Then, not knowing whether how intelligent the monsters were, he shouted first in Elven, then repeated in Dwarven: "Beware hidden spikes on the ground," pointing towards the area affected by his spell.

((OOC: Casts Spike Growth, the area of effect covering a 20-foot-wide, 40-feet-long 'corridor' about halfway between the two behirs, in the likely path of the second behir towards our group between the centre-left tree and the big tree trunk lying on the ground, of course being careful not to include Dorian (I hope this makes sense); initiative: 8+6=14.))
DM
GM, 2642 posts
Wed 17 Jul 2019
at 11:20
  • msg #84

Re: Expedition to Myth Drannor

((ooc: Bless gives +1 to hit and +1 to saves vs. fear. But yes, everyone please remember to include the bonus to hit on your attacks.))
Katarn
player, 98 posts
AC: -2/-4 with shield
HP: 62/62
Wed 17 Jul 2019
at 18:14
  • msg #85

Re: Expedition to Myth Drannor

Katarn's head swung around when he heard the roar of the second creature, he knew this was a dire threat having a second creature on them, so he called on the Trailblazer once more to lend him some speed while he directed the Spiritual Hammer to keep up its barrage.

OOC: As a Trailblazer of Marthammor I'm immune to lighting and electricity damage which I only realized after I rolled my save vs. Breath
11:04, Today: Katarn rolled 18 using 1d20.  Save vs. Breathweapon.

Initiative [4] - 11:26, Today: Katarn rolled 4 using 1d10.  Initiative.
Casting Time [3]
Real Init = [7]
Cast Haste (self only, no age penalty from Trailblazer)

Spiritual Hammer attack
11:21, Today: Katarn rolled 17,4 using 1d20,1d4+1.  Spiritual Hammer attack.

Rolled 17+1 Bless +1 Spell = 19 (AC -3)
Damage: 1d4+1 spell = 4

This message was last edited by the player at 23:02, Wed 17 July 2019.
Krackor Steelfist
player, 986 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/42
Wed 17 Jul 2019
at 22:54
  • msg #86

Re: Expedition to Myth Drannor

DM:
((ooc: Bless gives +1 to hit and +1 to saves vs. fear. But yes, everyone please remember to include the bonus to hit on your attacks.))

ooc: mixing Bless and Chant up.
Thanks DM. Please give 2 points of damage back to behir Krackor is fighting.

DM
GM, 2648 posts
Thu 18 Jul 2019
at 03:06
  • msg #87

Re: Expedition to Myth Drannor

((ooc: That's okay. It's still very dead. :) ))
DM
GM, 2649 posts
Fri 19 Jul 2019
at 03:36
  • msg #88

Re: Expedition to Myth Drannor

Round 3

Corym and Sirenya gang up on the severely injured reptile and cut it down. As it falls, Kora takes a look at the onrushing second monster and back us to the southwest, putting a tree between it and her.

It turns out to be a smart move. Roaring even louder than before, the newcomer charges forward, mouth gaping. It pulls up about fifteen feet from you and breaths crackling electricity over Katarn, Krackor, and Elorfindar. Katarn relaxes into the essence of his god; the other two jerk and singe. Elorfindar's spell fizzles as his teeth convulsively chatter, while Katarn feels Marthammor's wanderer's spirit settle about his shoulders and slow the world before his eyes. ((ooc: I did not purposefully design the first combat encounter to showcase one of Katarn's nicer kit perks, but there it is. Krackor and Elorfindar, saves vs. breath weapon, please. Success means 12 points of damage, failure means 24.))

Further to the southwest, Dorian takes aim at the new threat and shoots it twice more. The creature is huge and its hide not particularly hard; both arrows slam home.

((ooc: The first monster is very dead. The second is very eager to end your lives. Actions for Round 4))


Dorian
player, 118 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Fri 19 Jul 2019
at 03:51
  • msg #89

Re: Expedition to Myth Drannor

Dorian slings his bow and draws his Elvish swords, their blades sparkle in the light of Lathander's Sun.  The Elf rushes toward the remaining beast.  In an effort to draw the creature's attention away from his singed friends Dorian taunted the thing "Your mate is dead, beast, prepare to join it in the Abyss!"

OOC: Not sure if I can reach it this round.
Elorfindar Silveroak
player, 966 posts
HP: 23/47; AC: -2
Chronologian
Fri 19 Jul 2019
at 10:30
  • msg #90

Re: Expedition to Myth Drannor


((OOC: Saving throw failed... Very basic question which occurs to me just now, having looked at the staff sling's range: is it really true that *any* range weapon 'fired' at medium range gets a -2 penalty on attack rolls? That would mean that my staff sling, which cannot be used at short range if I understand it correctly, always gets at least -2? Oh dear...))
DM
GM, 2650 posts
Fri 19 Jul 2019
at 11:55
  • msg #91

Re: Expedition to Myth Drannor

((ooc: Dorian, you can reach it this round, but you'll move too much too be able to attack. Let me know if you want to get all the way up to it, or stop part way so you're not in melee but can melee next round.

Elorfindar, yes, that's what that means. The staff sling trades distance for accuracy.))

Elorfindar Silveroak
player, 968 posts
HP: 23/47; AC: -2
Chronologian
Fri 19 Jul 2019
at 12:28
  • msg #92

Re: Expedition to Myth Drannor


Elorfindar, thoroughly shaken and singed, ran quite a distance away from the creature, then readied his staff sling again and let a bullet fly at the monster.

((OOC: Movement: as far away as possible, but max. 50 yards
Initiative 10+11 = 21; attack roll 12-2 = 10, THAC0 16))

Corym Ildroun
player, 1771 posts
28/28 HP
AC 0
Fri 19 Jul 2019
at 18:26
  • msg #93

Re: Expedition to Myth Drannor

Corym drops his sword, draws his bow, takes aim and looses two flight arrows at the second Behir. He then drops to take cover behind the fallen Behir.

Intiative: 2 + 7 (weapon speed) = 9

9 damage total

13:24, Today: Corym Ildroun rolled 4 using 1d6.

13:20, Today: Corym Ildroun rolled 5 using 1d6.

13:20, Today: Corym Ildroun rolled 16 using 1d20.  Attack 2.

13:20, Today: Corym Ildroun rolled 20 using 1d20.  Attack 1.

13:19, Today: Corym Ildroun rolled 2 using 1d10.  Initiative.

Dorian
player, 119 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Fri 19 Jul 2019
at 18:34
  • msg #94

Re: Expedition to Myth Drannor

OOC: OK, so I will draw my shield instead of my second sword and try to get between the creature and the others, but out of melee in case the others want to get a shot off.
Katarn
player, 100 posts
AC: -2/-4 with shield
HP: 62/62
Fri 19 Jul 2019
at 18:43
  • msg #95

Re: Expedition to Myth Drannor

OOC: Where is Dorian on the map? I don't see his icon.

Also - I had never actually planned for my electricity/lightning immunity to come into play, but it's fun :)

Dorian
player, 120 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Fri 19 Jul 2019
at 18:49
  • msg #96

Re: Expedition to Myth Drannor

OOC: Hidden at the bottom left.
Corym Ildroun
player, 1772 posts
28/28 HP
AC 0
Fri 19 Jul 2019
at 18:50
  • msg #97

Re: Expedition to Myth Drannor

Dorian:
OOC: Hidden at the bottom left.



Good job hiding
Dorian
player, 121 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Fri 19 Jul 2019
at 18:51
  • msg #98

Re: Expedition to Myth Drannor

OOC: It's really my thing =)
Katarn
player, 101 posts
AC: -2/-4 with shield
HP: 62/62
Fri 19 Jul 2019
at 21:09
  • msg #99

Re: Expedition to Myth Drannor

Katarn let the second one's breath weapon wash over him and he smiled through it. Thanks fer the protection Wanderer! he thought as he ran at the beast magically hastened.

His morningstar crashed down on the behir, two strokes in quick succession crunched into the beast. He called the hammer of force to combat the beast as well, but its stroke flew wide.

OOC:
Init: 2 on die - 2 haste +5 SF = 5
09:06, Today: Katarn rolled 2 using 1d10.  Init - Round 4.

Attack: 18 on die, Net THAC0 11 = AC -7
14:01, Today: Katarn rolled 18 using 1d20.  Attack 1.
Damage: 14 magical bludgeoning
14:02, Today: Katarn rolled 14 using 1d6+9.  Attack 1 Damage.

Hasted Attack: 15 on die, Net THAC0 11 = AC -4
14:02, Today: Katarn rolled 15 using 1d20.  Attack 2.
Damage: 11 magical bludgeoning
14:02, Today: Katarn rolled 11 using 1d6+9.  Attack 2 Damage.

Spiritual Hammer: 2 on die, Net THAC0 15 = AC +13! Miss...

Krackor Steelfist
player, 987 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/42
Sat 20 Jul 2019
at 08:25
  • msg #100

Re: Expedition to Myth Drannor

Krackor was singed, was annoyed, was determined.

Being so close to the second beast, the Barakor moved closer, so close he could not possibly miss such a massive creature. He stared hard at it and let the Fire Eyes of Gorm cut through the beast like a hot knife through butter.

<red>Spell says if target is stationary, automatic success. With 1ft/level, would this constitute the same with it being so massive?
Save = 15, made by shed loads
Initiative = 16 (9+7 - Cast Fire Eyes of Gorm)
1st Ray Attack = 7 (AC9)
1st Ray Damage = 7 (2D8)
2nd Ray Attack = 13 (AC3)
2nd Ray Damage = 15 (2D8)
  * if auto hit, or bonus, please add

DM
GM, 2652 posts
Sat 20 Jul 2019
at 14:07
  • msg #101

Re: Expedition to Myth Drannor

Round 4

His form blurring, Katarn rushes forward in a dervish of whaling and flailing. One of the behir's legs shatters under his assault, and when the creature swings its head towards him he knocks it away with a second mighty blow. He steps to the right, following the creature as it tries to avoid his blows, and Corym's two arrows flash through the air where he had just been and sink into the creature almost up to the fletching.

Dorian rushes forward, drawing his sword and pulling his shield onto his arm. He halts between the burned Kora, who is hiding in cover behind a tree, and the monster.

Krackor steps forward as Elorfindar retreats. Gorm's fury pools in Krackor's eyes and blasts outward in a pair of finely-focused beams of flame. The undulating behir manages to evade the first beam, but the second scorches a long weal along its flank. ((ooc: "Stationary" for Fireyes means something inanimate, like a door. The behir is very big, but it's also moving fast and not the least interested in being burned. :) )) Elorfindar's sling bullet flies past the entire combat, vanishing into the forest.

Beset on all sides, burned and smashed, the behir turns its fury on Katarn. It lunges at him, snaking its jaws past his shield and sinking them into his shoulder. It swings its long body at him, trying to wrap the priest up, but Katarn sets his shield and then rolls under the body. ((ooc: Katarn, take 5 damage.))

((ooc: My behir, my poor behir. What are you doing to my poor behir??? It's pretty badly hurt, but still coming at you. Actions for round 5.))


Dorian
player, 123 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Sat 20 Jul 2019
at 14:33
  • msg #102

Re: Expedition to Myth Drannor

Seeing the Dwarves brave the fury of the wounded beast Dorian joined the melee.  The Elf warrior-poet circled to the West trying to force the creature to concentrate on multiple fronts.

Dorian
10:27, Today: Dorian rolled 5 using 1d10+3.  initiative.

10:22, Today: Dorian rolled 5 using 1d20+3.  attack 1. Hits AC 9 (with Bless)
10:23, Today: Dorian rolled 11 using 1d8+3.  damage 1.

10:22, Today: Dorian rolled 9 using 1d20+3.  attack 2. Hits AC 5 (with Bless)
10:23, Today: Dorian rolled 11 using 1d8+3.  damage 2.

Krackor Steelfist
player, 989 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/30
Sat 20 Jul 2019
at 15:12
  • msg #103

Re: Expedition to Myth Drannor

The Rays of fire from his eyes still going, Krackor follows the creature.

The behir's movements putting it just outside the range of his burning eyes, Krackor continues to try and burn it.

ooc: initiative = 3 (no casting time) (is the creature now flanked? Probably still miss with a 7+2 (flanking) = 9 = AC9)
This message was last edited by the player at 00:47, Sun 21 July 2019.
Corym Ildroun
player, 1774 posts
28/28 HP
AC 0
Sat 20 Jul 2019
at 15:20
  • msg #104

Re: Expedition to Myth Drannor

Pick up short sword, stand up, and charge.

10:18, Today: Corym Ildroun rolled 3 using 1d8.  Damage .
10:17, Today: Corym Ildroun rolled 13 using 1d20.  Attack 1.
10:17, Today: Corym Ildroun rolled 3 using 1d10.  Initiative.

With charge bonus should hit AC -1

4 damage
Sirenya
player, 63 posts
HP: 41/41
Sat 20 Jul 2019
at 17:04
  • msg #105

Re: Expedition to Myth Drannor

Being invisible, Sirenya drew the enchanted blade from her hip and advanced, thumb rubbing against the invisible steel of the handle.  Her boots scuffed the ground slightly as she advanced on the monstrous beast.  I hope this can even break its skin! she thought as she lined up a surgical strike with her sword.


12:58, Today: Sirenya rolled 6 7 using 1d10+2 3.  Dagger Short Sword Initiative.
12:58, Today: Sirenya rolled 19 using 1d20.  Thac0 1415 attack roll.
12:59, Today: Sirenya rolled 2 using 1d3.  Dagger damage.
00:44, Today: Sirenya rolled 8 using 3d6+2.  Backstab!

Edited due to starting out invisible per GM PM.

This message was last edited by the player at 04:48, Mon 22 July 2019.
Elorfindar Silveroak
player, 970 posts
HP: 23/47; AC: -2
Chronologian
Sat 20 Jul 2019
at 20:25
  • msg #106

Re: Expedition to Myth Drannor


Elorfindar was about to run to his discarded quarterstaff to join the melee, but stopped himself and thought it more prudent to first magically heal the worst blisters on his skin.

((OOC: Casts Cure Light Wounds, healing 5 points of damage, then moves to quarterstaff and, if possible, picks it up or at least stowes his staff sling. Initiative 5+2 = 7.))
Katarn
player, 102 posts
AC: -2/-4 with shield
HP: 62/62
Mon 22 Jul 2019
at 23:17
  • msg #107

Re: Expedition to Myth Drannor

Katarn smiled grimly as the creature bit down hard on his shoulder, but he was confident that it was on its last legs so to speak. "Yer gonna hafta do better'n that ya overgrown lizard! he said even as he swung his morningstar and spiritual hammer at the creature in quick succession.

His morningstar crashed down toward the behir, two more strokes in quick succession with the spiritual hammer. The creature's bite on him must have affected him more than he let on because the strikes this time around were not quite as accurate as they had been just a moment before.

OOC:
Init: [8] - 2 (haste) + 5 SF = [11]
16:05, Today: Katarn rolled 8 using 1d10.  Init Round 5.

Attack: 7 on the die, THAC0 11 = AC 4
16:05, Today: Katarn rolled 7 using 1d20.  Attack 1.
Damage: 15 magical bludgeoning
16:10, Today: Katarn rolled 15 using 1d6+9.  Attack 1 - Damage.

Hasted Attack: 5 on the die, THAC0 11 = AC 6
16:05, Today: Katarn rolled 5 using 1d20.  Attack 2 (hasted).
Damage: 10 magical bludgeoning (if that hit)
16:10, Today: Katarn rolled 10 using 1d6+9.  Attack 2 - Damage.

Spiritual Hammer: 11 on the die, THAC0 15 = AC 4
16:05, Today: Katarn rolled 11 using 1d20.  Spiritual Hammer.
Damage: 2 force?
16:11, Today: Katarn rolled 2 using 1d4+1.  Spiritual Hammer - Damage.

DM
GM, 2656 posts
Wed 24 Jul 2019
at 12:58
  • msg #108

Re: Expedition to Myth Drannor

Battle Resolution

The behir lashes out, biting Katarn again and slamming him against a tree with its thrashing body. ((ooc: Katarn, take another 7 damage.)) Then the party hacks the creature down, cutting first its legs out from under it and then bashing its head in as it comes closer. With a choked roar it come crashing to the ground, and lies still.

Very quickly you're surrounded once more by the unnatural quiet of Cormanthor.

((ooc: You were about 10 hp off from killing the thing, but considering how slowly it attacks you're almost certain to put it down before it can attack again next round. I'm moving tomorrow, which means energy and internet will be spotty for the next couple of days. So I wanted to end this now, so that you can talk amongst yourselves instead of be waiting for me.

Experience thread will be updated shortly. Congratulations everyone on surviving your first battle!))

Katarn
player, 103 posts
AC: -2/-4 with shield
HP: 58/62
Wed 24 Jul 2019
at 17:36
  • msg #109

Re: Expedition to Myth Drannor

Katarn grunted in real pain even as he lashed out at the creature even as he bounced off the tree. As his blurred form crashed his morningstar into the creature over and over along with the blows of others the second of the two creatures dropped.

With uncanny speed, Katarn stowed his morningstar and called on Marthammor's aid once more. A soothing balm of pale green light shone between the dwarf's fingers as he touched his own shoulder where the creature had bit into him and a sigh of relief washed over his face.

He looked up to the others, "any of ye hurt? I've some more of Marthammor's grace left for yer hurts."
Krackor Steelfist
player, 993 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/30
Wed 24 Jul 2019
at 21:34
  • msg #110

Re: Expedition to Myth Drannor

In reply to DM (msg # 108):

Krackor sees the creature crash to the floor and used the fire from his eyes to cut the creature in bit, how ever many bits he can before the divine gift ends (5rds total, so 2 I think).

OOC: The bits can be any size the DM feels appropriate, either way, we have seared meat for a while, or if told otherwise, components/stuff to sell.
Dorian
player, 125 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 24 Jul 2019
at 22:01
  • msg #111

Re: Expedition to Myth Drannor

When the beast fell Dorian sheathed his blades and pulled his bow "There is no telling what will be attracted by the noise of this battle.  I suggest we use caution for a bit."

The Elf melded into the nearby brush and kept watch.
Corym Ildroun
player, 1776 posts
28/28 HP
AC 0
Thu 25 Jul 2019
at 13:22
  • msg #112

Re: Expedition to Myth Drannor

Dorian:
When the beast fell Dorian sheathed his blades and pulled his bow "There is no telling what will be attracted by the noise of this battle.  I suggest we use caution for a bit."

The Elf melded into the nearby brush and kept watch.


“Unless I misestimate, you’re the only one that can properly process these carcasses, Dorian. I can take up the watch along with Krackor. Sirenya—you’ve an affinity for burrows and such, can you find us a place to store the scales, talons and horns until we return? Too valuable to leave, too bulky to bring.”

To Krackor, Corym says, a visible guardian dissuades rapine hands, but an invisible one captures them. I’m going invisible for this watch—do you care to join?”
Dorian
player, 126 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Thu 25 Jul 2019
at 19:28
  • msg #113

Re: Expedition to Myth Drannor

Dorian nodded at Corym in understanding, but did not move.  Instead he held up two fingers to indicate two minutes and returned to his vigil.
Katarn
player, 104 posts
AC: -2/-4 with shield
HP: 58/62
Thu 25 Jul 2019
at 21:43
  • msg #114

Re: Expedition to Myth Drannor

Katarn shrugged when no one took him up on his offer of healing and set about cleaning his morningstar from the gore it had accumulated in their battle against the two behir.

He watched as Corym and Krackor to fade from view and he looked to Elorfindar and Sirenya. "I guess if Dorian is going to be butcherin' these lots, we ought to work on setting up a camp of sorts. No sense in standing around doin' nothing."
Krackor Steelfist
player, 994 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/30
Thu 25 Jul 2019
at 23:43
  • msg #115

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 112):

I would rather face any just foe that comes along looking into it's eyes, however, prudence dictates unobstructed views. I accept your offer Corym.

Katarn, The Vigilant Host will grant me healing, best we both have magic remaining to heal should anything happen later this day.

This message was last edited by the player at 23:44, Thu 25 July 2019.
Corym Ildroun
player, 1777 posts
28/28 HP
AC 0
Fri 26 Jul 2019
at 15:10
  • msg #116

Re: Expedition to Myth Drannor

Corym makes them both invisible and begins a wide patrol around the battle ground. “This will be an excellent opportunity to practice our audible signals!”
Kora Roustinghorn
NPC, 88 posts
21/33 HP
Fri 26 Jul 2019
at 21:09
  • msg #117

Re: Expedition to Myth Drannor

"I could use some healing," Kora says, coming out from behind the tree where she'd been taking cover. You can see she's been badly burned down her left side, and is wincing as she walks. "Tempus's balls, those things were big."
Corym Ildroun
player, 1779 posts
28/28 HP
AC 0
Sat 27 Jul 2019
at 15:56
  • msg #118

Re: Expedition to Myth Drannor

Corym delivers the audible signal for the start of the patrol.
Kora Roustinghorn
NPC, 89 posts
21/33 HP
Sat 27 Jul 2019
at 15:57
  • msg #119

Re: Expedition to Myth Drannor

Kora rolls her eyes. "Then you'll need to teach me some, first." But she's smiling through the pain.
Krackor Steelfist
player, 995 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/30
Sat 27 Jul 2019
at 20:09
  • msg #120

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 118):

Whispering, What sound was that?  We didn't use sounds when we guarded as they attracted what we were defending against.  I see a reason for it when invisible though, even if I'm not sure if I can make the noises.  You'll hear me.

Krackor casts his first cure spell then ferrets around his pouch for his Ioun Stones, feels for the spindle and, focusing, lets it raise from his hand to start circling, he could see it but after a short time, felt the wounds he had taken start to close.

OOC:  Spindle (Regen 1hp/turn).  Cure Light Wounds heals 1d8 = 4.
This message was last edited by the player at 21:14, Mon 29 July 2019.
Katarn
player, 105 posts
AC: -2/-4 with shield
HP: 58/62
Mon 29 Jul 2019
at 22:04
  • msg #121

Re: Expedition to Myth Drannor

Katarn nodded to Kora and walked over even as he chanted a prayer to the Finder of Trails before placing his hands on the burns over Kora's side. A soft green glow spread over her side as her burns were soothed and smoothed out, new pink skin forming in place of the blackened and cracked that was there.

OOC: Heal 10 points of damage for Kora

15:01, Today: Katarn rolled 10 using 2d8+1.  Cure Serious Wounds - Kora.

Kora Roustinghorn
NPC, 90 posts
31/33 HP
Wed 31 Jul 2019
at 01:21
  • msg #122

Re: Expedition to Myth Drannor

Kora sighed as her cracked and charred skin healed, the fiery red subsiding until it looks like a moderate sunburn. She smiles at Katarn. "Thank you."
DM
GM, 2659 posts
Wed 31 Jul 2019
at 02:28
  • msg #123

Re: Expedition to Myth Drannor

First Dorian and then Corym and Katarn do a circuit of the forest. Nothing seems to have been attracted by the noise. If anything, creatures seem to have been moving slowly away from the conflict. Unlike most forests you've encountered, Cormanthor works by a different set of rules.

With some help from other members of the party as needed, Dorian is able to harvest both horns and many of the talons from each behir, as well as some of the nicer scales. Sirenya finds you what looks like an old badger den some distance from the corpses in which to hide the body parts, and then you all wash off in a nearby pool.

Just another day in the great forest of Cormanthor. You reconvene somewhat north of the battlefield, on the trail that the earlier party created. Ready to keep pushing forward.

((ooc: Anyone have anything else they want to do here?))
Corym Ildroun
player, 1781 posts
28/28 HP
AC 0
Wed 31 Jul 2019
at 02:30
  • msg #124

Re: Expedition to Myth Drannor

Stomach contents of the Behir
DM
GM, 2660 posts
Wed 31 Jul 2019
at 02:46
  • msg #125

Re: Expedition to Myth Drannor

It's a long, gross excavation, hacking into the bellies of the massive creatures. In the end, you find a half-digested steer in one stomach, and a couple of bones from some manner of demihuman in the other. But nothing of value.
Corym Ildroun
player, 1782 posts
28/28 HP
AC 0
Wed 31 Jul 2019
at 06:00
  • msg #126

Re: Expedition to Myth Drannor

Ready to roll out
Sirenya
player, 64 posts
HP: 41/41
Wed 31 Jul 2019
at 18:46
  • msg #127

Re: Expedition to Myth Drannor

Sirenya surveyed the physical devestation before her.  Such massive beasts!  And so difficult to kill.  She was thankful to the others for being the ones to oppose it toe-to-toe.  Especially since her toes were so very small next to the monsters.

She quickly cleaned her daggers on the dark green fronds of a nearby plant, and put one away.  The talk about other beasts approaching because of their noise made her want to stay ready to engage, just in case.

With her free hand she manipulated her ring, and disappeared from sight again.  "I'll see what I can find!"  She announced to the group, and then slunk off to find a place to stow the gorey goods.  At first, she looked with just her eyes and instinct but after a few minutes she tried using the native wildlife: she called out to any burrowing creatures nearby, asking whether there was an unoccupied burrow about somewhere.

14:39, Today: Sirenya rolled 20 using 1d20.  Target 18 Alertness roll for burrow.
Dorian
player, 127 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 31 Jul 2019
at 18:56
  • msg #128

Re: Expedition to Myth Drannor

Dorian cleansed himself as best he could after rendering the monsters "Well that was unpleasant!  Give me a deer or elk to clean, not these abominations."

"Still, one cannot complain too much.  Better exotic trophies and components to sell than a lean pouch and an empty stomach!"

The Elf retrieved what arrows he could, but otherwise was ready to move on.
Krackor Steelfist
player, 998 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/30
Wed 31 Jul 2019
at 19:57
  • msg #129

Re: Expedition to Myth Drannor

In reply to Dorian (msg # 128):

Having not seen nor heard anything around and still invisible (he had lost Corym a short time earlier but was aware of him through his sounds and the occasional bird chirp or whistle), Krackor went to his pack, took out his frying pan and, without a fire, started to fry some of the meat from the Behir.

The seemingly free-floating Frying Pan appeared to have a familiar disembodied voice coming from it.  Does anyone know if these are edible?  We'll find out soon enough.  Anyone for fried meat?  He tested the first piece himself, the meat floating from the pan as though held by a knife, then bits of it disappearing as though an unseen spirit was chomping at it.

Needs salt but it's ok.  Anyone?
Dorian
player, 128 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Thu 1 Aug 2019
at 17:25
  • msg #130

Re: Expedition to Myth Drannor

"Perhaps when belts are tighter and the snows deeper, Krackor." said Dorian as he edged away from the preferred meat.
Corym Ildroun
player, 1783 posts
28/28 HP
AC 0
Thu 1 Aug 2019
at 19:27
  • msg #131

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to Dorian (msg # 128):

Having not seen nor heard anything around and still invisible (he had lost Corym a short time earlier but was aware of him through his sounds and the occasional bird chirp or whistle), Krackor went to his pack, took out his frying pan and, without a fire, started to fry some of the meat from the Behir.

The seemingly free-floating Frying Pan appeared to have a familiar disembodied voice coming from it.  Does anyone know if these are edible?  We'll find out soon enough.  Anyone for fried meat?  He tested the first piece himself, the meat floating from the pan as though held by a knife, then bits of it disappearing as though an unseen spirit was chomping at it.

Needs salt but it's ok.  Anyone?


"I'm gratified by the offer.  Keep working on it, let me know when you've perfected your plat du jour so that I can appreciate your efforts at their heights."
Krackor Steelfist
player, 999 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/30
Fri 2 Aug 2019
at 17:32
  • msg #132

Re: Expedition to Myth Drannor

Corym Ildroun:
"I'm gratified by the offer.  Keep working on it, let me know when you've perfected your plat du jour so that I can appreciate your efforts at their heights."

Understanding none of the fancy Elven words Corym used, the impromptu cook smiles and says "Right you are, may be a few herbs will help with the taste!"  Krackor noted the taste and searched his pack for something, anything, to go with it, eventually finding some nuts, he crushes them and adds them to the juices from the meat, then puts that which is already cooked, back into the pan, making the 'sauce' meatier.

After a short time, he cuts a piece, eats it, shows his appreciation and offers Corym a taster. "Corym, Captain, surely you must try this now, it enhances the flavours"

OOC: Serves you right for encouraging him
Katarn
player, 106 posts
AC: -2/-4 with shield
HP: 58/62
Fri 2 Aug 2019
at 21:59
  • msg #133

Re: Expedition to Myth Drannor

Katarn gratefully accepted that which the elves turned their noses up to with Krackor's cooking. "Not th' usual fare, but fillin' none-the-less brother. Thanks to Fire Eyes for the blessin' of a cooked meal and to th' Finder of Trails for guiding us through that battle safely."

Once he had eaten his fill, he readied himself to head out with the rest. "Hopefully we kin make it through th' rest of th' day without more danger like this..."
Corym Ildroun
player, 1784 posts
28/28 HP
AC 0
Sat 3 Aug 2019
at 22:54
  • msg #134

Re: Expedition to Myth Drannor

"Not the usual fair, but variety is the spice of life!" Corym takes a couple of skewers to Sirenya and Kora.  "Ladies first, of course."
Kora Roustinghorn
NPC, 91 posts
31/33 HP
Sun 4 Aug 2019
at 01:08
  • msg #135

Re: Expedition to Myth Drannor

Kora eyes the skewers skeptically. "You are aware that dwarves can eat things that would make our stomachs leap out of our mouths, right?" She jerks her head towards Krackor. "Is he?"
Corym Ildroun
player, 1785 posts
28/28 HP
AC 0
Sun 4 Aug 2019
at 02:33
  • msg #136

Re: Expedition to Myth Drannor

"You're right.  Let's move on to something less dangerous than Dwarven cuisine, like demon infested ruins."
DM
GM, 2661 posts
Sun 4 Aug 2019
at 03:01
  • msg #137

Re: Expedition to Myth Drannor

Group

The next four days pass in careful silence. The trail is easy to follow, though a light dusting of snow one morning causes a bit of confusion before Dorian and Katarn get everyone back on the correct route. You're able to take a deer later that evening, its hide thick and meat plump with fat to survive the winter. But other than a few birds and small ground creatures that you startle as you walk, you don't see any other creature as you walk.

A little before noon on the fourth day those of you at the front of the group see a bit of gray stone peeking out from between the winter-denuded branches ahead of you. It's not exactly where you left; the humans seem to have been aiming for the middle of the city instead of its western end. But that stonework is unmistakable.

You've returned to Myth Drannor. And so far, you don't seem to have been noticed. As much as you can tell, of course.
Krackor Steelfist
player, 1001 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/30
Sun 4 Aug 2019
at 10:57
  • msg #138

Re: Expedition to Myth Drannor

In reply to DM (msg # 137):

Moving forwards over towards Corym and Dorian. Not sure about you but if anything is around, seeing our foot prints is going to be a lot easier in the snow and wet ground than it is elsewhere.  It did get milder in the ruins didn't it?

Krackors concerns for the weather were less about getting wet than they were about being noticed, especially if that large band or denizens happen to have a decent tracker with them.

Do you think that the fiend may have dealt with that large group of denizens or that we may be lucky and find that some of that group of adventurers didn't get caught out!
Corym Ildroun
player, 1786 posts
28/28 HP
AC 0
Mon 5 Aug 2019
at 04:54
  • msg #139

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to DM (msg # 137):

Moving forwards over towards Corym and Dorian. Not sure about you but if anything is around, seeing our foot prints is going to be a lot easier in the snow and wet ground than it is elsewhere.  It did get milder in the ruins didn't it?

Krackors concerns for the weather were less about getting wet than they were about being noticed, especially if that large band or denizens happen to have a decent tracker with them.


"It should be more temperate in the ruins.  That's one of the publicly known properties of the Mythal."

Krackor Steelfist:
Do you think that the fiend may have dealt with that large group of denizens or that we may be lucky and find that some of that group of adventurers didn't get caught out!


"There was no sign or word of their return in Glen or Ashabenford, nor any sign that they left by the route they came.  I always thought that they would soon be dead, and my primary interest in following them was to pick up their leavings after they were torn apart.  I can't conceive of how such a group would long survive this place."
Corym Ildroun
player, 1787 posts
28/28 HP
AC 0
Mon 5 Aug 2019
at 05:18
  • msg #140

Re: Expedition to Myth Drannor

DM:
Group

The next four days pass in careful silence. The trail is easy to follow, though a light dusting of snow one morning causes a bit of confusion before Dorian and Katarn get everyone back on the correct route. You're able to take a deer later that evening, its hide thick and meat plump with fat to survive the winter. But other than a few birds and small ground creatures that you startle as you walk, you don't see any other creature as you walk.

A little before noon on the fourth day those of you at the front of the group see a bit of gray stone peeking out from between the winter-denuded branches ahead of you. It's not exactly where you left; the humans seem to have been aiming for the middle of the city instead of its western end. But that stonework is unmistakable.

You've returned to Myth Drannor. And so far, you don't seem to have been noticed. As much as you can tell, of course.


"We won't be able to fully cloak everyone for cross-city movement until this morning. We need to find a place where most of us can lie low under camouflage until then.  Dorian, Sirenya, and I should be able to do some scouting to find the lay of the land. According to the map that I pieced together from the different accounts, we're in the Kerradunath ward.  There should be a lake and a river somewhere off to the East of us.  I like the idea of knowing where the edge of the cityscape is so that we can beat a hasty retreat if we must."

Corym proceeded from their situation to the mission at hand.

"The Irithilium  is the name of the wizard school found in this ward, and if it is intact, it should be among the easiest to find--a grand tower, six stories tall, all stone with no tree dwellings.  Once we locate it, we should set up a base nearby and camouflage it thoroughly.  Rather than challenging that place immediately, there seemed to a ready supply of intact-ish buildings that we could try our skills on to build our familiarity with the layout of the buildings and the nature of the defenses.  The goal is to make our discoveries, acquire our treasures, and leave alive.  There's no glory in death here, and no honor in battles against demons and fiends. We fight when we must and avoid it when we can.  Agreed?"
Elorfindar Silveroak
player, 975 posts
HP: 28/47; AC: -2
Chronologian
Mon 5 Aug 2019
at 19:36
  • msg #141

Re: Expedition to Myth Drannor


Elorfindar nodded. "An excellent assessment to my mind, Corym. Your preparations have paid off, and I am very grateful for that. The elf slightly raises his voice, addressing the whole group. "Everyone, please note that by the grace of my Lord I have a spell of considerable power at my disposal that could provide divine insight into the evaluation of a particular problem or situation we find ourselves in. Since its casting consumes a gem of not negligible value, we can resort to it only a precious few times, though."

((OOC: The spell Elorfindar refers to is Genius from Tome of Magic.))
Dorian
player, 129 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Tue 6 Aug 2019
at 01:53
  • msg #142

Re: Expedition to Myth Drannor


Dorian nodded to Krackor and began to attempt to counter-track as best as he could manage.
"I will do what I can to protect our back track, but that means another must take my place in the vanguard."

To Corym he says "You have thought this out well.  I am in favor of it."
Krackor Steelfist
player, 1003 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/30
Tue 6 Aug 2019
at 08:09
  • msg #143

Re: Expedition to Myth Drannor

Krackor understands the value of stealth even if he isn't, himself, stealthy. Scouting out the other buildingd near by could be fruitful too.

I agree Captain. If I may, should you find a second suitable location that could be a base, even if only a few buildings away, I suggest preparing that as a contingency in case we struggle to return to where we set up camp.

The Guardian Priest was nothing if not prepared when it came to protecting his charges.

ooc: DM, if the plan is to stay in a place for more than one night without heading out, Krackor would memorise the "Creaky Floor Boards" spell instead of a CLW spell, ready to cost on the building as defence, ensuring one egress is unaffected for the scouts to enter by. He would announce this.
Corym Ildroun
player, 1788 posts
28/28 HP
AC 0
Wed 7 Aug 2019
at 12:20
  • msg #144

Re: Expedition to Myth Drannor

“Okay, Dorian and I will go find a place nearby to deposit you all until we can locate the tower. Do you have your own Invisibility spell Dorian? If not I have one for you. We can proceed in tandem and use our audible code queues.”

OOC: DM, we’re going to
 1) find a temporary base nearby to deposit our non-stealthy people
2) Camouflage it;
3)Sirenya Dorian, and I will set out to find the Irithililium;
4) once there, locate a suitable Mission HQ in the area as well as two potential practice sites;
5) Return for the others and prepare to trek from the temporary base camp to our Mission HQ.

This message was last edited by the player at 14:54, Thu 08 Aug 2019.
Dorian
player, 131 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Fri 9 Aug 2019
at 21:59
  • msg #145

Re: Expedition to Myth Drannor

"So don't cover our tracks?" asked Dorian.

"I have the ability, Corym, but lack the need to use it for myself.  I can be quite stealthy in a pinch." said the ELf.

OOC: Not sure if I can do both, counter-track and go scouting ahead.  I suppose it depends on how much time we allot to standing around?  I suggest Corym and Serenya scout while I cover our tracks.  If you are gone too long I'll come look for you.
Corym Ildroun
player, 1789 posts
28/28 HP
AC 0
Fri 9 Aug 2019
at 23:24
  • msg #146

Re: Expedition to Myth Drannor

Dorian:
"So don't cover our tracks?" asked Dorian.

"I have the ability, Corym, but lack the need to use it for myself.  I can be quite stealthy in a pinch." said the ELf.

OOC: Not sure if I can do both, counter-track and go scouting ahead.  I suppose it depends on how much time we allot to standing around?  I suggest Corym and Serenya scout while I cover our tracks.  If you are gone too long I'll come look for you.


I wasn't countermanding anything.  You can definitely do that while we're seeking and setting up our temporary shelter.  I was just trying to fill the queue of things that we're doing so that the DM had sufficient input to advance the game.
DM
GM, 2665 posts
Sat 10 Aug 2019
at 15:00
  • msg #147

Re: Expedition to Myth Drannor

Together you slowly approach the city. The air is cool around you, and mist more than ten feet tall covers the ground. It's thick and roils slowly, dancing to unseen winds.

Though mostly blinded by the mist, you can feel the moment you enter the mythal's confines: the temperature abruptly rises significantly. The mist ends a few strides further forward, and you emerge into a large, grassy field. Some magic must still linger about the area, because no trees grow in a clearing about six hundred feet east and west, and another six hundred feet or so north to south. On the northern border of the meadow you see a couple of ruined buildings.

Fading back into the mist and the tree line, you make your way north and west, skirting the edge of the field. You can hear water burbling off to the west, though its source is hidden in the mist. Darting through the open field a few times, you come to one of the larger buildings on the field's northern edge. It once consisted of three towers linked by walls, now two of the towers, the walls, and most of the buildings that were inside the walls are broken and ruined. But the southern-most tower, looking out over the meadow, is still mostly intact.

Corym and Dorian scout ahead and find that the tower is empty. It was originally some manner of dwelling, as the walls aren't as thick as a fortress's would need to be and each room in the tower has a fireplace. Though no one's here at the moment, there are the remains of camp in the ground floor and the floor above it. Nothing recent; you'd guess by the leavings that they were humans and were here sometime before summer.

There's plenty of room for everyone; the tower is five stories. Its roof is even still half there. And it has a decent view to the south, though several large shadowdark trees are blocking the view to the north. It looks like you've found your first base.

((ooc: I've cropped the Myth Drannor map to show the building you're in and the immediate area. You're in the southern tower of the building in the center.

Anyone who is camouflaging the building: what are you trying to accomplish/make it look like?

Anyone who is heading out into the city, let me know how you're stealthing yourselves and make any required rolls. Where are you heading, and how do you propose to get there?))



Krackor Steelfist
player, 1006 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 10 Aug 2019
at 16:00
  • msg #148

Re: Expedition to Myth Drannor

In reply to DM (msg # 147):
Krackor takes in the structure and composition of the site, seeing how it can be defended and where any weal spots are.

Adressing Corym, Dorian and Sirenya: This is a good place you have found, it needs a few bits sorting out, I'll be able to tell better once checked it all out, including the upper levels.  Admiring the stone work but shaking his head at the thickness of the walls, he shrugs.  At least there is some protection lower down, there is plenty of rubble that may be put to good use.  What are the plans for hiding this place or making it look like it isn't being used?


Once inside the 'courtyard', Krackor checks out the way the sound travels, then repeats this a number of times through the day there and in the structures checking out how the sounds travel and potential creaking along with orientating himself to movements/sounds/general noises and if there is anything under the rocks that may be being missed.

OOC:  How far aware are the mists please DM?
DM, do you want me to roll some Sound Analysis checks or leave that with you?

DM
GM, 2666 posts
Sat 10 Aug 2019
at 19:02
  • msg #149

Re: Expedition to Myth Drannor

((ooc: The mists are formed by the temperature differential between the warmer mythal interior and the colder winter air outside. They stick to the forests along the border. The forest that comes up against the building, that you see in the map, does not have mists. The mists start in the forest on the south side of the meadow, about six hundred feet away.

Sound Analysis is only particularly useful in caves, where you can listen to the echoes. Even with the silence that exists in the ruins there's too much noise for it to be particularly useful. What are you trying to learn about the place?))

Krackor Steelfist
player, 1009 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sun 11 Aug 2019
at 09:57
  • msg #150

Re: Expedition to Myth Drannor

The Protector, protector of what?  The group, the camp?  Right now he felt once again to be the Protector of a temple, their temple, the temple of hope and recovery for much that was lost, for his group, the group, the Company.

Once the routine of searching, securing and setting up had begun, Krackor looked for the most advantageous place for him to do his job, to protect, be the Guardian he has been so often that it had become second nature, as it should be for a Priest of the Vigilant Host.

Once it has been decided on what will not be used, we can set traps there, like the Glyphs and Wards spell some of us can access.  He was certain that any cooking would need to be done in an underfloor area so the smells didn't waft off too much, he was certain that the egress for the towers could be well secured, he was certain also that tonight, not everybody would sleep.

Everyone, please remember, I may be able to tell when you are in immediate danger with the Sacred Guardian spell, the spell gives me a mental image of the form, it does not however tell me where you are.  I shall cast the Alert Allies spell at night, this way I can awaken you should the need arise, as long as those taking advantage of this are willing.

Corym, how long will we be here?  I can utilise Iron Vigil so I have no need for sleep, food or water, it will last 15 days.  I will need to sleep to get spell power back but I can sleep as and when.

Corym Ildroun
player, 1791 posts
28/28 HP
AC 0
Sun 11 Aug 2019
at 10:58
  • msg #151

Re: Expedition to Myth Drannor

1) find a temporary base nearby to deposit our non-stealthy people
2) Camouflage it;
3)Sirenya Dorian, and I will set out to find the Irithililium;
4) once there, locate a suitable Mission HQ in the area as well as two potential practice sites;
5) Return for the others and prepare to trek from the temporary base camp to our Mission HQ.

"For now, we're going to stay right here in this tower.  I want to set up cover and camoflouge for the entrance on the ground level, each of the windows, and especially the hole in the roof, up top. I want us to be able to move around inside of this tower without being seen doing so from outside of it.  Until we know the locale better, we should maintain a cold camp--no cook fires.  On the third floor, near the window, I want a rope secured.  If terror comes from the sky, we can exit the tower by the ground floor--but if it comes from the ground floor?  The rope is an emergency exit.  Once this is done, we should clear the other towers in this building.  It'll be good practice, for one, but for another we'll all sleep better once we know there's no demons or devils abiding here with us."
Krackor Steelfist
player, 1010 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sun 11 Aug 2019
at 13:21
  • msg #152

Re: Expedition to Myth Drannor

Corym Ildroun:
1) find a temporary base nearby to deposit our non-stealthy people
2) Camouflage it;
3)Sirenya Dorian, and I will set out to find the Irithililium;
4) once there, locate a suitable Mission HQ in the area as well as two potential practice sites;
5) Return for the others and prepare to trek from the temporary base camp to our Mission HQ.

"Until we know the locale better, we should maintain a cold camp--no cook fires."

We don't need a fire to cook, I have my magical frying pan, we can keep smells to a minimum.  This is also why I made sure we all had a good cooked meal after the Behir fight.

I do get that if creatures track by heat though, they may see the hot pan just as much as us, hence why I suggest seeing if this place has a cellar or something.

This message was last edited by the player at 13:22, Sun 11 Aug 2019.
Corym Ildroun
player, 1792 posts
28/28 HP
AC 0
Mon 12 Aug 2019
at 04:21
  • msg #153

Re: Expedition to Myth Drannor

Krackor Steelfist:
Corym, how long will we be here?  I can utilise Iron Vigil so I have no need for sleep, food or water, it will last 15 days.  I will need to sleep to get spell power back but I can sleep as and when.</green>


"Depends on how long it takes us to find the Irithillium.  I wouldn't suspect terribly long though."

Krackor Steelfist:


I do get that if creatures track by heat though, they may see the hot pan just as much as us, hence why I suggest seeing if this place has a cellar or something.


"I agree.  A cellar could contain as much danger as that which is outside these walls.  The distinction is that the danger outside of these walls is on the move and even on the wing.  Whatever might be beneath us, at minimum seems dormant.  And if we have to fight, I'd like to obscure that from those outside.  If they can hear it, they shouldn't be allowed to see it.  Thus the camouflage."
Sirenya
player, 66 posts
HP: 41/41
Mon 12 Aug 2019
at 15:54
  • msg #154

Re: Expedition to Myth Drannor

Sirenya listened as the group discussed plans for camouflage and clearing the building.  "I like the idea of doing as much exploring as much as possible, as soon as possible... but the concerns about starting a fight with something that could be seen outside and draw more somethings... I like that less.  Let's get on with the camouflagery! ... Did someone bring stuff to do that with or do we need to "

She was ready to put her hands to the work so they could move on, but didn't have anything to do at the moment.  Her magic was far too short-term for securing a base for days.
Dorian
player, 133 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Mon 12 Aug 2019
at 19:27
  • msg #155

Re: Expedition to Myth Drannor

Dorian keeps a look out while plans are made.
DM
GM, 2668 posts
Thu 15 Aug 2019
at 04:05
  • msg #156

Re: Expedition to Myth Drannor

It takes much of the afternoon, but together you're able to subtly alter the tower for your purposes. The windows have things pushed against them from the inside, blocking the view of anyone trying to peer in while still giving a limited amount of vision out. The entrance to the tower is modified to conceal the tracks of those coming and going. There isn't much you can do about the roof without repairs or modifications being fairly obvious, but you block off the stairs that lead up to the upper-most story so that no light or noise will escape in that direction.

There is a basement underneath the tower. Several raccoons have been using it as a burrow. Sirenya is able to calm them before they can flee or feel forced to attack. ((ooc: Sirenya, if you want to question or do something with the raccoons, feel free.))

As evening starts to creep about the ruins you finish cleaning up inside the tower. It's still obviously a ruin, but there are bare patches where you can spread your bedrolls without fear of rocks, and you've made a couple of crude tables by putting fallen wood over hunks of broken stonework. You eat a quick meal and then come together again, ready for whatever the next step might be.
Katarn
player, 107 posts
AC: -2/-4 with shield
HP: 58/62
Fri 16 Aug 2019
at 17:06
  • msg #157

Re: Expedition to Myth Drannor

Katarn had been silent for much of their arrival and clean up. He was unsettled by being back in the city again for some reason though he didn't voice his concerns to the others. After their fight with the behir he'd felt some triumph, but it was long gone now. Just the dread of this fabled city remained.

Once they'd finished doing what they could to hide and make this place a temporary base, he faded back to visibility.

"Well, that's done then," he said to the others. "I kin call up a continual flame down in th' basement if ye want ta have a place of light. Prob'ly best not ta do up here even with our work..."
Sirenya
player, 67 posts
HP: 41/41
Fri 16 Aug 2019
at 22:13
  • msg #158

Re: Expedition to Myth Drannor

Sirenya was extremely excited to find the raccoons!  Once she calmed them out of their initial flight reaction, she dug in her pack for a few moments and offered them each a scrap of food.  "Still safe here.  No danger.  Well... less danger than there is outside.  Where do you get your food here? ... It can't be from our packs if you want to stay with us here.   The others might get mad if you ate all our food."



[ooc: I'll be keeping my post in 2 parts so we can keep going while I talk to the raccoons.]

Sirenya considered Katarn's proposal.  "Continual flame is fun.  But we might want it on something we can cover-up when we're not using it.  Wouldn't want an accident to send light flowing out of a crack and blow our cover."
Corym Ildroun
player, 1794 posts
28/28 HP
AC 0
Sat 17 Aug 2019
at 00:58
  • msg #159

Re: Expedition to Myth Drannor

Unfamiliar with the spell, Corym resolves to let Sirenya and Katarn resolve the matter between themselves.

“Dorian, I know that you have the ability to be stealthy, but please allow me to prepare a cloaking magic for you. It will fail in combat, and then you WILL have to rely on skill alone. But until that point, we can remove the possibility of visual detection.”

To Dorian and Sirenya:

We need to cover ground, but remain close enough to support each other. If we all head North parallel to one another separated by 1/4 to a half mile, we ought to remain within range of our audible queues and signals. It’s not just the Irithillium we’re looking for, it’s two test sites and any hazards like probable lairs. I recommend that Dorian lead the center so that he can anchor the fallback point for the flanks. By noon, we head back to our camp to make it before night fall.

To the base camp:

Be prayerful on our behalf, and rest. The only other needful things should be to observe the surrounding from concealment, and make an attempt to reduce the sound of your armor for when we travel. Elves accomplish this by lining the joint of plated armor with leather or cloth. Dorian and I can show you how it is done in the field for Elven heavy infantry.
Dorian
player, 134 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Sun 18 Aug 2019
at 00:24
  • msg #160

Re: Expedition to Myth Drannor

Dorian cocked his head to one side and gave a half a smile to Corym "If it means so much to you, I will do as you prefer, Corym."

"However, I will caution you that Invisibility is not as much a cloak as you wish it to be in a place such as this.  I know little about Devils and Demons, but I would not be surprised if they can see right through such illusions."

"I would suggest that even Invisible everyone should still move quietly and stay under cover and in shadows and do not rely on magic for it can make you careless."



quote:
We need to cover ground, but remain close enough to support each other. If we all head North parallel to one another separated by 1/4 to a half mile, we ought to remain within range of our audible queues and signals. It’s not just the Irithillium we’re looking for, it’s two test sites and any hazards like probable lairs. I recommend that Dorian lead the center so that he can anchor the fallback point for the flanks. By noon, we head back to our camp to make it before night fall.


"A quarter to half a mile?  Those distances are vast.  If someone needs assistance quickly they will be on their own."
Corym Ildroun
player, 1795 posts
28/28 HP
AC 0
Sun 18 Aug 2019
at 03:30
  • msg #161

Re: Expedition to Myth Drannor

Dorian:
Dorian cocked his head to one side and gave a half a smile to Corym "If it means so much to you, I will do as you prefer, Corym."

"However, I will caution you that Invisibility is not as much a cloak as you wish it to be in a place such as this.  I know little about Devils and Demons, but I would not be surprised if they can see right through such illusions."

"I would suggest that even Invisible everyone should still move quietly and stay under cover and in shadows and do not rely on magic for it can make you careless."


"I know precisely what you mean.  Only a great fool takes invisibility to be a panacea against observation.  Anyone that has anything worth hiding has to account for it, just as generals must account for fireballs in the field.  But I'm a great lover of redundancy because taking every precaution is the only sensible way of risking one's life insensibly.  The research I purchased on the denizens of these ruins says that they have no inherent immunity to illusions--but that doesn't mean that the research is right, or that they don't have gems of seeing.  Still, I'd rather us have it than not.


quote:
We need to cover ground, but remain close enough to support each other. If we all head North parallel to one another separated by 1/4 to a half mile, we ought to remain within range of our audible queues and signals. It’s not just the Irithillium we’re looking for, it’s two test sites and any hazards like probable lairs. I recommend that Dorian lead the center so that he can anchor the fallback point for the flanks. By noon, we head back to our camp to make it before night fall.


Dorian:
"A quarter to half a mile?  Those distances are vast.  If someone needs assistance quickly they will be on their own."


"It's been a long time since I've worked in tandem in the wilds with other scouts.  What do you recommend?"
Krackor Steelfist
player, 1012 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Mon 19 Aug 2019
at 20:10
  • msg #162

Re: Expedition to Myth Drannor

Sirenya:
Sirenya considered Katarn's proposal.  "Continual flame is fun.  But we might want it on something we can cover-up when we're not using it.  Wouldn't want an accident to send light flowing out of a crack and blow our cover."

Enjoying the work well done, Krackor was surprised to see Katarn come visible after so long just being a disembodied voice.

Mistress Lightbearer, Kora, is so called because she has a shuttered continual light torch, there hasn't really been much need to use it lately.

OOC: I'm sure Kora has used her torch a few times since this group got together, works if not too though.

If there is a place well hidden even from the stairs leading down, maybe there is a cubby in case we need sheltered heat too.

The Guardian Priest then considers the spells he has available I can cast a Blessed Watchfulness on one of you, it will give you similar abilities to avoid being surprised or put to sleep as I have, I know Elves has some of this ability anyway, what of Gnomes and you Katarn?
This message was last edited by the player at 20:23, Mon 19 Aug 2019.
Katarn
player, 109 posts
AC: -2/-4 with shield
HP: 58/62
Mon 19 Aug 2019
at 21:26
  • msg #163

Re: Expedition to Myth Drannor

Katarn nodded to Sirenya, "aye, something we can shutter..." he started to reply when Krackor reminded them of Kora's lamp. He shook his head, "er we kin jus' use that then. Either way."

He shook his head, "I've a ring that kin renew me mind and body fer a span of seven days. I'll only need but 2 hours sleep in that time. Yer spell kin work fer others though. I've a mind ta learn ta make me armor less noisy an' join those on scoutin' duty."
Dorian
player, 135 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Tue 20 Aug 2019
at 00:32
  • msg #164

Re: Expedition to Myth Drannor

"In a place like this I would assume a very tight formation.  It is doubtful any of us can handle much of what Myth Drannor now offers alone or, perhaps even in pairs." Dorian suggested.
Kora Roustinghorn
NPC, 92 posts
31/33 HP
Tue 20 Aug 2019
at 02:53
  • msg #165

Re: Expedition to Myth Drannor

"Father always said that fighting in a city meant going street by street and house by house," Kora puts in. "He said that's why he hated it. No room to charge and too many places for someone to run out and gut your horse."
DM
GM, 2669 posts
Tue 20 Aug 2019
at 02:54
  • msg #166

Re: Expedition to Myth Drannor

((ooc: You can easily close off the basement so that no light escapes it, even if you're using fairly powerful light spells. You'll need to either live with or evict the raccoons, though.))
Corym Ildroun
player, 1796 posts
28/28 HP
AC 0
Tue 20 Aug 2019
at 13:46
  • msg #167

Re: Expedition to Myth Drannor

Dorian:
"In a place like this I would assume a very tight formation.  It is doubtful any of us can handle much of what Myth Drannor now offers alone or, perhaps even in pairs." Dorian suggested.

“Very well!  Let’s do it!”
DM
GM, 2670 posts
Wed 21 Aug 2019
at 03:42
  • msg #168

Re: Expedition to Myth Drannor

Dorian, Sirenya, and Corym

The three of you, cloaked in invisibility, emerge from the tower into the interior courtyard of this ruined building. Dusk is settling over the ruins, turning the sky a deep, vibrant blue. You hear things starting to stir to the north. Nothing that you can pin point, but there's definitely a little more noise than you'd heard at noon.

You stand on a road that's in fairly good condition, its paving stones cracked and overgrown with grass, but still noticeably a road. It runs east and west. To your right, another road splits off your road going north. To your left, the road splits, going northeast and southeast. Looking down the road to your right (east), there's a lane of partially-ruined buildings. It seems fairly residential, a mix of large trees, the wreckage of ground buildings, and a few solo towers. You don't see any particularly grand buildings in any direction.

Where do you want to go?

((ooc: I need all three of you to make move silently, hide in shadows, and a general Intelligence check for observation, please.))
Sirenya
player, 68 posts
HP: 41/41
Wed 21 Aug 2019
at 04:08
  • msg #169

Re: Expedition to Myth Drannor

Sirenya would have gone to the towers, but they were looking for secondary bases, not things that were directly valuable right away.  Besides, they were already in a tower-like building and she didn't want their bases to look alike if they had to give one up.  So, she headed east toward the ruined ground buildings to see if any would serve properly.

OOC:
00:01, Today: Sirenya rolled 71 using 1d100.  Hide in Shadows (70%)*.
00:01, Today: Sirenya rolled 13 using 1d100.  Move Silently (90%)*.
00:03, Today: Sirenya rolled 2 using 1d20.  Int Check (17, 18 if alertness applies).
*If this counts as ruins and no longer urban, her ratings are 5% higher.

Corym Ildroun
player, 1797 posts
28/28 HP
AC 0
Wed 21 Aug 2019
at 17:28
  • msg #170

Re: Expedition to Myth Drannor

2:27, Today: Corym Ildroun rolled 12 using 1d20.  Observation.
12:25, Today: Corym Ildroun rolled 74 using 1d100.  Move Silently.
12:25, Today: Corym Ildroun rolled 86 using 1d100.  Hide in Shadows.
23:03, Yesterday: Sirenya rolled 2 u

And this is why I have invisibility...
Corym Ildroun
player, 1798 posts
28/28 HP
AC 0
Wed 21 Aug 2019
at 17:31
  • msg #171

Re: Expedition to Myth Drannor

That’s:
Pass
Fail
Fail
Dorian
player, 136 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 21 Aug 2019
at 17:38
  • msg #172

Re: Expedition to Myth Drannor

Pass on all 3.  For what it's worth, Dorian has the Observation Prof.

13:37, Today: Dorian rolled 16 using 1d20.  Observation.
13:37, Today: Dorian rolled 93 using 1d100.  HS.
13:37, Today: Dorian rolled 48 using 1d100.  MS.

This message was last edited by the player at 17:40, Wed 21 Aug 2019.
Corym Ildroun
player, 1799 posts
28/28 HP
AC 0
Wed 21 Aug 2019
at 17:43
  • msg #173

Re: Expedition to Myth Drannor

You’ve got 93 HS?!?
Dorian
player, 137 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 21 Aug 2019
at 17:52
  • msg #174

Re: Expedition to Myth Drannor

I did mention that I didn't need Invisibility...
Krackor Steelfist
player, 1013 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Wed 21 Aug 2019
at 18:01
  • msg #175

Re: Expedition to Myth Drannor

Katarn:
He shook his head, "I've a ring that kin renew me mind and body fer a span of seven days. I'll only need but 2 hours sleep in that time. Yer spell kin work fer others though. I've a mind ta learn ta make me armor less noisy an' join those on scoutin' duty."

Ah, Iron Vigil, the Vigilant Host provides that for me also, I think we can cover this. The other spell makes it really hard for you to be put to sleep or surprised by anyone or anything. Here. Casts Blessed Watchfulness on Katarn.
DM
GM, 2671 posts
Wed 21 Aug 2019
at 22:23
  • msg #176

Re: Expedition to Myth Drannor

((ooc: Cloak of elvenkind, man.

Though there's some debate on exactly what kind of terrain Myth Drannor is, per the tables. But it's more overgrown than a standard city, so I think a 93 will succeed.))

Dorian
player, 138 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 21 Aug 2019
at 22:29
  • msg #177

Re: Expedition to Myth Drannor

I do find it interesting that the party has at least 2 Rings of Invisibility and multiple spell slingers who can cast Invisibility, but somehow a very high Hide in Shadows is seen with incredulity?
This message was last edited by the player at 02:13, Thu 22 Aug 2019.
DM
GM, 2672 posts
Thu 22 Aug 2019
at 02:01
  • msg #178

Re: Expedition to Myth Drannor

((ooc: It's historical, not mechanical. Corym takes stealth seriously. And personally. :) ))
Katarn
player, 110 posts
AC: -2/-4 with shield
HP: 58/62
Thu 22 Aug 2019
at 20:48
  • msg #179

Re: Expedition to Myth Drannor

Katarn accepted the casting from Krackor and nodded, "well lass Kora, I'd say we kin use yer lamp there at night fer a bit o' settlin' in light before sleep for those that need it. I'll keep an eye out here for things 'n such right now."

He went to set up a position to watch out and look for threats to their little hidey-hole. As he did so, he once more faded from visibility.

"Just you lot call out if ya need me," he said.
DM
GM, 2673 posts
Fri 23 Aug 2019
at 13:10
  • msg #180

Re: Expedition to Myth Drannor

Stealthy Folk

You cross the street to the north and move your way slowly to the east. The building directly across the street from you used to be a long, squat building with a tower stuck onto its western edge. Now the walls of both building and tower have been broken, and stand pointing towards the sky like ragged teeth.

There's a lot of rubble on both sides of the street; clearly when the Army of Darkness swept through there was a great deal of fighting or looting. Or both. Trees and bushes now fight with marble and crystal for the sunlight.

A soft screech from ahead stops all of you. Crouching behind piles of rock or around the corners of buildings, you slowly make your way forward until you can see what's happening.

Beyond another ruined tower-and-outbuilding is a much larger structure. Even broken it is magnificent, with arching walls thirty feet in the air, a single tower at the northwest corner. Its main doorway faces the street, a ten foot tall, eight foot wide portal gaping open without any doors. Its walls are liberally festooned with windows, and while the northeastern face of the manor has been torn down and is crumbling, most of the rest is in decent condition. It's built of white marble that has been treated with something to make it glitter like a white opal in sunlight.

On the grounds, to the south of the main building, are four foul-looking creatures. In base form they look like eight foot tall vultures, but they have human arms in addition to wings and they are moving with both intelligence and confidence. They are digging through a grassy mound that you guess might have been some sort of out-building. If so, it's been completely flattened; the vulture-creatures are throwing great sprays of dirt every which way as they chatter to each other in a language that grates on your ears.

((ooc: You have made your way up the street until it starts to turn. The creatures are beside the largish building at the very top of the map (left side of the street). You are hiding around the small, L-shaped building across the street.))


Corym Ildroun
player, 1801 posts
28/28 HP
AC 0
Sat 24 Aug 2019
at 14:33
  • msg #181

Re: Expedition to Myth Drannor

Corym signals the other members of his squad:

Shrikes----------------enemy in sight (forward)----------point index finger at the enemy and thumb pointing down. All other fingers will be curled.
Vireos-----------------take cover------------------------extend the arm at a 45-degree angle from the side, above the horizontal, palm down, and then lower the arm to the side.

Normally Corym would have circumvented this group, but his was VERY close to the base camp. They needed to wait and see if they needed to help support the base from attack.
Dorian
player, 139 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Sat 24 Aug 2019
at 15:43
  • msg #182

Re: Expedition to Myth Drannor

Dorian stopped and hunkered down at Corym's signals.

The Elf looked around to see if he could find a better position before whispering "We must be wary, I do not know what those creatures are, but Vultures can smell carrion from very far off.  We should stay well down wind of them."
Corym Ildroun
player, 1802 posts
28/28 HP
AC 0
Sun 25 Aug 2019
at 00:01
  • msg #183

Re: Expedition to Myth Drannor

Dorian:
Dorian stopped and hunkered down at Corym's signals.

The Elf looked around to see if he could find a better position before whispering "We must be wary, I do not know what those creatures are, but Vultures can smell carrion from very far off.  We should stay well down wind of them."


Corym pauses for a moment to see if the Vulture-Man Demons made signs to indicate that they'd heard Dorian's words.

If no sign is detected...

Seeing no such sign, Corym matched Dorian's volume.

"I'm wracking my mind right now to see if the Sage of Glen included this in the lessons I paid for."

18:59, Today: Corym Ildroun rolled 13 using 1d20. Remembering Demonology Lessons--assuming Intelligence is the appropriate score for that, that's a pass.  .

"I concur with your assessment, and yet they are so close to our base, I feel that we should linger awhile longer to see if they detect our base.  If they do, we can support the defense of our companions.  If not, we'll continue North. Sirenya? Thoughts?"
This message was last edited by the player at 00:01, Sun 25 Aug 2019.
DM
GM, 2674 posts
Sun 25 Aug 2019
at 13:43
  • msg #184

Re: Expedition to Myth Drannor

((ooc: Corym, you didn't get much into specifics, but Neldor did list a couple of the most common fiends and their overall impression. You recognize these from that description. They're vrocks: tanar'ri and tough. Neldor didn't know anything else about them.))
Sirenya
player, 69 posts
HP: 41/41
Mon 26 Aug 2019
at 04:17
  • msg #185

Re: Expedition to Myth Drannor

Sirenya quietly scurried over to the others.  "I'd advise watching and waiting, she whispered under her breath."  It didn't matter what the creatures were - engaging them could cause a single errant squawk, and they'd be in trouble.  But she didn't want to leave the outside of the hideout without eyes either.
DM
GM, 2675 posts
Tue 27 Aug 2019
at 04:11
  • msg #186

Re: Expedition to Myth Drannor

((ooc: So are you waiting to see what the vrocks do? I'm not sure if I'm waiting for you, or you're waiting for me.))
Corym Ildroun
player, 1803 posts
28/28 HP
AC 0
Tue 27 Aug 2019
at 11:03
  • msg #187

Re: Expedition to Myth Drannor

Sirenya:
Sirenya quietly scurried over to the others.  "I'd advise watching and waiting, she whispered under her breath."  It didn't matter what the creatures were - engaging them could cause a single errant squawk, and they'd be in trouble.  But she didn't want to leave the outside of the hideout without eyes either.


Corym informs both Sirenya and Dorian, "The Sage called these, 'Vrocks.'   He said that they were notable among the demons of the Abyss."

YEs, we're waiting to see what they do.
DM
GM, 2676 posts
Tue 27 Aug 2019
at 22:26
  • msg #188

Re: Expedition to Myth Drannor

Scouts

You spend a handfade watching the vrocks. They're tearing at the ground, seemingly at random. Their arms are skinny and pale, but they are monstrously strong, as they rip up great chunks of dirt and toss stones half their size with ease.

One of them gives a screeching shout and rattles off a long, sinister-sounding sentence. The other vrocks cluster around the first, and within moments they've disappeared into a hole in the ground.

((ooc: Everyone make an Int check at -5. If you have the Observation NWP, you're at -2.))
Sirenya
player, 70 posts
HP: 41/41
Tue 27 Aug 2019
at 22:40
  • msg #189

Re: Expedition to Myth Drannor

Sirenya squinted and tried to figure out what kind of curious thing was going on.  She suspected that in spite of their apparent burrowing tendencies, she would not be able to communicate with the monsters.


18:38, Today: Sirenya rolled 8 using 1d20.  Int/Observation -2 (15).
Corym Ildroun
player, 1804 posts
28/28 HP
AC 0
Tue 27 Aug 2019
at 23:49
  • msg #190

Re: Expedition to Myth Drannor

Can’t copy paste on my iPhone that well, but 10–I needed to roll under 12. Made it.
Dorian
player, 140 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 28 Aug 2019
at 00:48
  • msg #191

Re: Expedition to Myth Drannor


20:46, Today: Dorian rolled 3 using 1d20.  Observation.

Observation (17)
DM
GM, 2677 posts
Fri 30 Aug 2019
at 01:41
  • msg #192

Re: Expedition to Myth Drannor

Scouts

Corym and Sirenya

As you keep watch over the environs, you notice movement at the top of the broken tower on the tower-and-outbuilding ruin directly to the south of where the vrocks were digging. It shifts again, and you get a sense of black scales, wings, and a horned head. Looks like another abishai is keeping watch on what happens.

Dorian

Your attention is drawn to the rubble of what looks like used to be a small residential neighborhood. Most of the buildings are rubble, but a few are in good enough condition for you to get a sense of what the area used to look like. Fairly small, single story, mix of stone and wood construction. Probably homes for single families. And inside one you see a bit of movement. Like someone slid into one of the broken windows for a moment to take a look, and then disappeared.
Corym Ildroun
player, 1805 posts
28/28 HP
AC 0
Fri 30 Aug 2019
at 15:23
  • msg #193

Re: Expedition to Myth Drannor

Corym reports his findings to his companions quietly.  Suggestions?  I think I’m going to start keeping audible flamed prepared ..
Dorian
player, 141 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Fri 30 Aug 2019
at 15:47
  • msg #194

Re: Expedition to Myth Drannor

"I saw a shadow too.  In that old housing over yonder." whispered Dorian.

"The problem is a question of attrition.  Perhaps we can defeat the Vulture-things, but fighting draws attention and perhaps more fighting, then more fighting."

"Perhaps our best option is to leave them in peace and find another direction to explore?"
Corym Ildroun
player, 1806 posts
28/28 HP
AC 0
Fri 30 Aug 2019
at 16:03
  • msg #195

Re: Expedition to Myth Drannor

I think you’re right. A potentially four sided fight is a real problem. I just wish we could earn base before we move on. But we’ve got to go. Our efforts will be useless if we bring nothing back today.
Dorian
player, 142 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Fri 30 Aug 2019
at 16:13
  • msg #196

Re: Expedition to Myth Drannor

Dorian smirked "We will have many days where we do not bring anything back.  Does it matter if it is the first day?  Or the 5th?"

"Come, let us circle far around these things."
DM
GM, 2679 posts
Fri 30 Aug 2019
at 16:47
  • msg #197

Re: Expedition to Myth Drannor

((ooc: Are you going west, or east? And are you also continuing to go north?))
Sirenya
player, 71 posts
HP: 41/41
Sat 31 Aug 2019
at 04:38
  • msg #198

Re: Expedition to Myth Drannor

Sirenya strongly favored the idea of not starting a fight - over probably nothing, at that - against an unknownn number and type of foes.  She suggested turning west and not keeping toward the north, but ceratinly would go along with whatever the group decided.
Krackor Steelfist
player, 1016 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sun 1 Sep 2019
at 10:01
  • msg #199

Re: Expedition to Myth Drannor

Back at the base Krackor speaks with Katarn and Kora.

Do you know how long they will be?  I can set the Sentry of Gorm up on the entry level and get some sleep, I can then take night watch?  It would mean you can do your things on the lower level, maybe seeing how expansive it can be made, there may be, with hope, a passage leading to the other towers as that would make sense for the servants that would have worked here.

He was no engineer but he could see the benefits of the first levels or second levels below ground being linked, in fact, having any number of below surface levels would have been beneficial.
Corym Ildroun
player, 1807 posts
28/28 HP
AC 0
Sun 1 Sep 2019
at 10:49
  • msg #200

Re: Expedition to Myth Drannor

DM:
((ooc: Are you going west, or east? And are you also continuing to go north?))

West then north
Corym Ildroun
player, 1808 posts
28/28 HP
AC 0
Wed 4 Sep 2019
at 00:04
  • msg #201

Re: Expedition to Myth Drannor

Corym Ildroun:
DM:
((ooc: Are you going west, or east? And are you also continuing to go north?))

West then north


Objections?
Dorian
player, 143 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 4 Sep 2019
at 00:23
  • msg #202

Re: Expedition to Myth Drannor

Sounds good.
Sirenya
player, 72 posts
HP: 41/41
Wed 4 Sep 2019
at 16:48
  • msg #203

Re: Expedition to Myth Drannor

sounds fine to me

DM
GM, 2680 posts
Thu 5 Sep 2019
at 12:00
  • msg #204

Re: Expedition to Myth Drannor

Scouts

You go south, crossing around behind your build and putting another cracked wall and roof between the building the watching fiend is on before you dart across the road. No one seems to notice as you duck back into cover between two buildings and push on further west.

Behind the buildings on the western side of the street is an overgrown grove of trees. It might have been a park or elaborate yard, but now the trees and bushes have taken it. The good news is that very quickly even if that fiend had been looking for you, it wouldn't be able to see you.

On the other hand, it cuts off your view of the sky and almost anything could be behind a bush.

You pass the burned-out hulks of a couple of buildings before the trees widen out and you reach another road running north and south. You move north a bit and come to an intersection, a rough trail splits off both east and west. Several small buildings, surprisingly well-preserved, stand at the intersection. Across the street to the west is a stone building little more than a shell, its sides still streaked with soot. To the south is a building made seemingly from a single crystal. It looks like the frozen sea in a storm, and tiny magical lights gleam and race along its edges.

((ooc: New map below. You're at the intersection. You don't see anything or anyone at the moment.))


Katarn
player, 113 posts
AC: -2/-4 with shield
HP: 58/62
Thu 5 Sep 2019
at 17:03
  • msg #205

Re: Expedition to Myth Drannor

Krackor Steelfist:
Do you know how long they will be?  I can set the Sentry of Gorm up on the entry level and get some sleep, I can then take night watch?  It would mean you can do your things on the lower level, maybe seeing how expansive it can be made, there may be, with hope, a passage leading to the other towers as that would make sense for the servants that would have worked here.


Katarn chuckled and grunted, "elves 'n a gnome lad. They might be gone fer a decade 'n not know it. If yer want to do yer sentinel spell 'n sleep, I kin check out below with the Sirenya's raccoon friends 'n Kora. Not that I remember elves bein' about tunnels. Mayhap we're in a more dwarven area of th' city."
Krackor Steelfist
player, 1017 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Fri 6 Sep 2019
at 23:24
  • msg #206

Re: Expedition to Myth Drannor

In reply to Katarn (msg # 205):

Smiling at the length of time the other Dwarven Priest mentions, then we are decided.

Krackor moves around the area, checking each stone, each portal, then finds the optimum spot and casts his spell.

ooc: Casts Sentry of Gorm
This message was last edited by the player at 17:46, Sat 04 July 2020.
Dorian
player, 144 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Sat 7 Sep 2019
at 02:35
  • msg #207

Re: Expedition to Myth Drannor

"I suggest watching for a bit before moving on." whispered Dorian.
Corym Ildroun
player, 1810 posts
28/28 HP
AC 0
Sat 7 Sep 2019
at 10:45
  • msg #208

Re: Expedition to Myth Drannor

Dorian:
"I suggest watching for a bit before moving on." whispered Dorian.


"Agreed."  Corym concurred, "This unbreached crystal building might be a good one for a trial run.  The others are too small and unremarkable to give much practice." 

To the degree possible, Corym tries to map their route and make markings along the way.

When complete, Corym whispers, "As soon as you're ready."
Sirenya
player, 73 posts
HP: 41/41
Sat 7 Sep 2019
at 17:25
  • msg #209

Re: Expedition to Myth Drannor

"Keeping quiet and watching for a while seems wise.  Let's see what happens over the next couple of hours.  Knock this pebble down when you're ready to go in."  Sirenya whispered, placing a tiny brown stone on another rock near where they were hiding.  She waited a moment and if there were no objections, she moved around to get a different view point on the place.
Corym Ildroun
player, 1811 posts
28/28 HP
AC 0
Sun 8 Sep 2019
at 15:03
  • msg #210

Re: Expedition to Myth Drannor

Corym is taken aback a bit by Sirenya’s time frame. “If we’re going to be here that long, I’d like to try to find a better vantage point. See if we can get perspective.”  Corym looks around for the tallest stable structure in the immediate area, describes it, and states his intention to scale it. “I’ll be listening for audible signals.”
DM
GM, 2681 posts
Sun 8 Sep 2019
at 21:12
  • msg #211

Re: Expedition to Myth Drannor

Scouts

The building on the south side of the intersection is still in pretty good shape. It looks like it was made by dwarves or gnomes; its walls are entirely stone and they're at least a foot thick. It's been burned out, and its roof collapsed, but you're easily able to climb up to the top. Peering inside, you don't see anything except the rubble of a fallen slate roof. The walls are thick enough that you're able to find a space to stretch out and safely watch the crystal building.

And then, with you all in position, you settle down to wait.

((ooc: Everyone please roll another Observation or Int-3 check. Please also roll a Move Silently check.))
Corym Ildroun
player, 1812 posts
28/28 HP
AC 0
Mon 9 Sep 2019
at 01:14
  • msg #212

Re: Expedition to Myth Drannor

In reply to DM (msg # 211):


20:13, Today: Corym Ildroun rolled 96 using 1d100.  Move Silently.

20:13, Today: Corym Ildroun rolled 18 using 1d20.


Failed both... tbh--I'd have failed even with Elven Boots...
Dorian
player, 146 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Tue 10 Sep 2019
at 02:40
  • msg #213

Re: Expedition to Myth Drannor

Dorian is an Owl-eyed Ghost!


22:38, Today: Dorian rolled 5 using 1d100.  MS.

22:38, Today: Dorian rolled 1 using 1d20.  Observation.


OOC: Funny, in a circumstance like this you celebrate low rolls, but if this were a fight I'd be groaning in despair.
Sirenya
player, 74 posts
HP: 41/41
Tue 10 Sep 2019
at 03:42
  • msg #214

Re: Expedition to Myth Drannor

Sometimes margin of success matters...  I hope this is not one of those times. :-P

23:40, Today: Sirenya rolled 82 using 1d100.  Move Silently (90%).
23:40, Today: Sirenya rolled 17 using 1d20.  Int/Observation (17).

DM
GM, 2683 posts
Tue 10 Sep 2019
at 21:10
  • msg #215

Re: Expedition to Myth Drannor

Scouts

Evening starts to settle in as you wait and watch, a dark blue cloak slowly drawing itself across the ruins. The magical lights running across the surface of the crystal building seem to glow brighter as the ruins dim.

Nothing comes out of the building, and you don't see anything in the air around it. After about a bell and a half, there's a scuffling coming from the road to the east. Dorian and Sirenya shift themselves carefully, adjusting their hiding spots to get a better view of what's coming. Corym, on the other hand, is distracted by trying to find some kind of pattern in the building's lights and is completely surprised.

First come three trolls. Even by lanky troll standards these are thin and miserable looking. Almost emaciated, though you weren't certain that could happen to the Undying. Their skin is rough and patchy, and they're looking about with the quick, jerking head movements of an abused cat.

Behind them, floating in regal splendor several inches above the ground, in a mauve skinned monstrosity. Six feet tall, wrapped in a robe of deep blue, with four writhing tentacles that descend to nearly its belt, a mind flayer moves in the center of its slaves. The setting sun throws its dry, cracked skin into sharp relief. Two trolls flank it, and another four emaciated trolls bring up the rear.

Corym's surprise is so great that he accidentally moves too quickly and knocks a couple of stones loose from where he was hiding. All three of you freeze, holding your breaths, but the procession doesn't slow. They reach the intersection and turn north, and soon disappear around the bend in the road. Silence falls once again.
Corym Ildroun
player, 1813 posts
28/28 HP
AC 0
Wed 11 Sep 2019
at 00:21
  • msg #216

Re: Expedition to Myth Drannor

"Let's head back.  I want to re-evaluate my spells for tomorrow and see if we can make better time.  Minimally I think we can say that there's no lairing activity through this route."
This message was last edited by the GM at 00:35, Wed 11 Sept 2019.
Sirenya
player, 75 posts
HP: 41/41
Wed 11 Sep 2019
at 13:57
  • msg #217

Re: Expedition to Myth Drannor

Sirenya agreed, and began planning in her head how she would relay the information and describe what they had seen.  She debated telling the story herself with broad gestures, but instead settled on making a scaled illusory version of everything they had seen.  That would make it easier for everyone back at the base to relate to when they were out in the city.
DM
GM, 2685 posts
Wed 11 Sep 2019
at 18:04
  • msg #218

Re: Expedition to Myth Drannor

Scouts

You head south, moving in the street since there's less vegetation to betray your passage. You hear a bit of indistinct chittering coming from one of the buildings on the east side of the street, but it doesn't react to your passage and the rest of the city is quiet.

Your hideout looks exactly the same as it did when you left. Studying it from the outside, you notice with pleasure that there's no indication that your group has taken up inside it.

Calling out quietly to Krackor and Katarn to prevent any misunderstandings, you enter and close the door behind you. Your companions are around you, eager to hear how things went.

((ooc: The group is now together again. Scouts, are you dropping your invisibility spells?))
Dorian
player, 148 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 11 Sep 2019
at 22:28
  • msg #219

Re: Expedition to Myth Drannor

"Well, that was unpleasant." said Dorian "The rumors are true.  Creatures of fearsome power and reputation litter this place.  We saw Vulture-demos, draconic Demons, Squid-headed men with Troll slaves, all manner of foulness."

"I am unsure how to proceed from here, but I would suggest that we do so as a whole.  There is little chance of a scouting party overcoming any of these...things."
Katarn
player, 115 posts
AC: -2/-4 with shield
HP: 58/62
Thu 12 Sep 2019
at 00:08
  • msg #220

Re: Expedition to Myth Drannor

Katarn huffed up the stairs from the basement as the scouting party returned.

He listened to Dorian's tale and gave a waggle of his head, not a shake or a nod really. "Not sure a couple more of us kin do much against such threats either lad. Do ya reckon a fight'd draw other in, 'er send 'em scurryin' away?"

He raised his hands, "well, we kin only do what we kin do. If'n the Finder brought me here ta die at th' hands o' some fearsome demon, least I'll find me way ta his halls soon after."
Corym Ildroun
player, 1814 posts
28/28 HP
AC 0
Thu 12 Sep 2019
at 01:58
  • msg #221

Re: Expedition to Myth Drannor

“So I have a different perspective...”  Corym began.  “I think that our party—in strength—could have handled what we saw, though the first of the two was the worse of the two with the Abishai, the Vrocks, and the unseen observer. Four parties, one unquantified, in a battle would be categorically bad—but equally so for them as us.”

“However,” he continued, “even with a fairly imperfect performance, our scouts were able to evade engagement. It was a close thing, certainly, but if we had moved in force then combat would have been unavoidable, we would have expended finite strategic resources, possibly lost lives, and worst of all covered half as much ground. We would know less, have less, and potentially be fewer, making us less able to work toward our goal.”

“So my thought is to continue scouting. I already have some ideas about how I want to adjust my spells to help us go farther and learn more tomorrow. We also identified a site that might be a good site that might be good for a test run.  An intriguing tower made entirely of crystal that seems entirely intact."
Corym Ildroun
player, 1815 posts
28/28 HP
AC 0
Thu 12 Sep 2019
at 02:02
  • msg #222

Re: Expedition to Myth Drannor

Katarn:
Katarn huffed up the stairs from the basement as the scouting party returned.

He listened to Dorian's tale and gave a waggle of his head, not a shake or a nod really. "Not sure a couple more of us kin do much against such threats either lad. Do ya reckon a fight'd draw other in, 'er send 'em scurryin' away?"

He raised his hands, "well, we kin only do what we kin do. If'n the Finder brought me here ta die at th' hands o' some fearsome demon, least I'll find me way ta his halls soon after."


"You could do a lot, actually.  Dorian, Sirenya, and I are all capable of dealing a lot of damage fast, but if they don't all die in the first volley it's difficult for us to endure the riposte.  My heavily armored companions, however, are doughty folk not easily put aside by bodily injury.  Moreover, if we take wounds in your absence we can easily die, but in the presence of they Faithful wounds may be healed and lives saved."
Sirenya
player, 76 posts
HP: 41/41
Thu 12 Sep 2019
at 02:17
  • msg #223

Re: Expedition to Myth Drannor

Sirenya remained invisible as the other spoke, though anyone could hear her casting a spell as Dorian began.  As he spoke, then Katarn, then Corym, their words were played out in miniature scale on the floor of the room.  One foot tall Vrocks dug in the ground kicking up illusory plumes of dust.  Towers - ruined and not the height of Corym appeared and shifted around to match the perspective of the tiny translucent party of scouts.  A crystal tower formed and the group took positions to observe it...  then miniature trolls walked seriously surrounding their tentacle-faced leader as Corym... for some reason, Sirenya was sure, kicked tiny stones at the monsters, which they plainly ignored.

Lastly, as Corym mentioned lives being saved that might have been lost, illusions of the party that had stayed at the base formed.  They were clearly tired and bored, eyes and faces sagging.  They continued sagging until the stretchiness of their faces was surreal and they keeled over dead... from boredom.
Krackor Steelfist
player, 1020 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Thu 12 Sep 2019
at 18:12
  • msg #224

Re: Expedition to Myth Drannor

Krackor woke up with a start, wide awake, knowing that someone, something had breached the entry point and his spell had done it's job.

Grasping his crossbow, already aligned towards the entry, the Guardian raised it but saw nothing, the door was open, thatmuch have been what activated the Sentry. About to pull the trigger, Krackor hear a familiar sound. Using all his will, he raised the tip of the bolt and relaxed his finger from the trigger.

"Welcome back", the only words he spoke until the scouts finished speaking.
Corym Ildroun
player, 1816 posts
28/28 HP
AC 0
Fri 13 Sep 2019
at 16:41
  • msg #225

Re: Expedition to Myth Drannor

Sirenya:
Lastly, as Corym mentioned lives being saved that might have been lost, illusions of the party that had stayed at the base formed.  They were clearly tired and bored, eyes and faces sagging.  They continued sagging until the stretchiness of their faces was surreal and they keeled over dead... from boredom.


"I get it." Corym said putting his hand to his forehead. "Waiting to be shown the way isn't the most exciting bit.  But there's a way to do this where we keep everyone alive, and there's a way we do this where we risk lives.  What's better?"

Corym drops his hands to his lap.

"Maybe we could take a diversion and try the crystal tower first?  Just to break up the monotony?"

I'm going to preserve my Invis as long as I can.  I certainly can't trust my dice to protect me...
Krackor Steelfist
player, 1023 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Fri 13 Sep 2019
at 18:25
  • msg #226

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 225):

Would that floating disk move fast enough? I can sit still and not make a noise, especially if we use that wadding Dorian was speaking of. Maybe trying not to be heard will make more noise than not trying, at least it will to us.
Dorian
player, 149 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Fri 13 Sep 2019
at 18:50
  • msg #227

Re: Expedition to Myth Drannor

Dorian also remains invisible.
Corym Ildroun
player, 1817 posts
28/28 HP
AC 0
Fri 13 Sep 2019
at 18:52
  • msg #228

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to Corym Ildroun (msg # 225):

Would that floating disk move fast enough? I can sit still and not make a noise, especially if we use that wadding Dorian was speaking of. Maybe trying not to be heard will make more noise than not trying, at least it will to us.


"The disk would be visible even if you aren't."  Corym lamented.  "I'm adjusting my spell selection in order to include some auditory illusions and an Unseen Servant.  I think those things might be able to divert a good bit of the attention we draw."
Katarn
player, 117 posts
AC: -2/-4 with shield
HP: 58/62
Fri 13 Sep 2019
at 21:04
  • msg #229

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 225):

Katarn chuckled at the elf's tone, "ah lad. She's jus' havin' a go at ya. We've all got ta go at some point, visible or else. 'n we'll take on wha' th' city throws at us. Havin' us invisible'll be better'n not though. Krackor kin be a clankin' ghost fer the demons ta puzzle out."

"I was jus' sayin' those things yer saw sound like tough ones. One at a time, I'm jus' worried a fight'll draw other fights."
Elorfindar Silveroak
player, 978 posts
HP: 28/47; AC: -2
Chronologian
Sat 14 Sep 2019
at 14:11
  • msg #230

Re: Expedition to Myth Drannor

Corym Ildroun:
We also identified a site that might be a good site that might be good for a test run.  An intriguing tower made entirely of crystal that seems entirely intact."


Ever since Corym had mentioned that fascinating-sounding structure, Elorfindar tried to remember whether he had read about such a building. Intrigued, he watched Sirenya's illusion of the scouts' trials, and having now seen an image of the tower helped his memory check.

Regarding the current discussion about invisibility, he simply added drily: "After what I have just seen, I would not go anywhere near this tower without it."

((OOC: Elorfindar tries to remember whether he knows anything about crystal towers in Myth Drannor: Elorfindar Silveroak rolled 6 using 1d20. His Ancient History (Cormanthor) score is Int-1 = 13.))
Corym Ildroun
player, 1820 posts
28/28 HP
AC 0
Sat 14 Sep 2019
at 15:12
  • msg #231

Re: Expedition to Myth Drannor


10:11, Today: Corym Ildroun rolled 3 using 1d20.

Architecture check to help Elorfindar think about that style of building
Krackor Steelfist
player, 1025 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 21 Sep 2019
at 09:46
  • msg #232

Re: Expedition to Myth Drannor

Hearing the full discussions going on about the next phase of the exploration, Krackor started to cast his Augury spell, to see if the Crystal Building was the most sensible location to move forward with.
This message was last edited by the player at 09:47, Sat 21 Sept 2019.
DM
GM, 2692 posts
Tue 24 Sep 2019
at 01:49
  • msg #233

Re: Expedition to Myth Drannor

It's a bit of a weird evening, what with most of the group invisible and some of you tied to each other. But Myth Drannor isn't particularly a place where you want to carouse to the early bells. You get a quick eveningfeast and then everyone beds down. It's cool in the cellar, and silent with the door closed. Monsters might be prowling the city outside, but nothing disturbs your rest.

You awake with the dawn, and spend a bit of time fixing dawnfry and making sure the ropes to Kora are still securely tied. Then, carefully and quietly, you set out.

A low mist hangs over the ruins. It's thickest to the south, where a towering wall of mist blocks out the forest near the border of the mythal. But cool, milky tendrils snake throughout the ruins, and undulate back and forth along the streets as you walk.

You don't see or hear anything as you creep towards the crystal tower. The city is as still as a tomb, as unmoving as the fresh ogre corpse you find two intersections over.

The crystal building is unchanged from the day before. Glowing motes of magical light chase each other across its pale blue surface. Now that you're closer you can get a good view of the place. It's about a hundred and fifty feet long and a hundred feet wide at its largest extent, but it sort of bulges and recedes all along its facade. It's clearly not dwarven construction; aside from the narrow windows and the large, ironwood door, you don't see any right angles. Everything is either bent in one direction or another. A forty foot wide tower anchors the south eastern corner (the corner closest to the road and to your hideout to the south); the rest of the building has straight walls.

There is one door facing the road. It's almost ten feet wide, made entirely of a variety of wood that is at least as strong as iron. Corym recognizes it from his studies; the trees were magically cultivated thousands of years ago in Uvaeren, and have never been successfully grown outside of Cormanthor. The door is closed, and like the walls seems almost untouched by the sack and the centuries. All of the windows on the first floor are narrow slits that even an anorexic halfling wouldn't be able to fit through. The windows on the second floor are somewhat larger, but would still be a tight fit.
Dorian
player, 154 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Tue 24 Sep 2019
at 02:13
  • msg #234

Re: Expedition to Myth Drannor

Dorian stopped and examined the Ogre corpse for a few moments before circling about to check for tracks.

Can how the Ogre died be discerned?

Are there any nearby tracks visible to help tell the tale?

22:12, Today: Dorian rolled 16 using 1d20.  Track.  Track (16)

22:12, Today: Dorian rolled 3 using 1d20.  Observation. Observation (17)

DM
GM, 2693 posts
Tue 24 Sep 2019
at 02:35
  • msg #235

Re: Expedition to Myth Drannor

Dorian

Something clawed and enormously strong ripped up the ogre a bit and then tore its head clean off. And then munched on its flesh for a little while.

There are a number of tracks around the corpse, but it's very confused. It looks like there was a battle, or maybe just a lot of people running in different directions. Mostly larger-than-human sized; more ogres or something similar, but there are also several clawed foot prints. You can't make out anything more.
Sirenya
player, 80 posts
HP: 41/41
Tue 24 Sep 2019
at 03:52
  • msg #236

Re: Expedition to Myth Drannor

Sirenya looked at the giant building again and whispered, "I could fly up and in a second-story window, but I don't know if you all could fit in... Or I could make whoever's biggest able to fly and they could try squeezing in on their own.  Either way whoever gets in could tie off and drop a rope for everybody else."
This message was last edited by the player at 03:52, Tue 24 Sept 2019.
Katarn
player, 121 posts
AC: -2/-4 with shield
HP: 58/62
Tue 24 Sep 2019
at 05:32
  • msg #237

Re: Expedition to Myth Drannor

"Or we kin go fer th' front door," Katarn added. "Not sure if'n I kin squeeze inta those windows up there either."

"Somethin' has kept that place whole through th centuries. Could be warded against fiends'n th' like and a better place to hole up mayhap.
Elorfindar Silveroak
player, 984 posts
HP: 28/47; AC: -2
Chronologian
Tue 24 Sep 2019
at 19:25
  • msg #238

Re: Expedition to Myth Drannor


Now that he saw the tower with his own eyes and from close up, he searched his memory again for any knowledge about such a structure.

((OOC: See my roll, supported by Corym, above.))
DM
GM, 2694 posts
Tue 24 Sep 2019
at 21:30
  • msg #239

Re: Expedition to Myth Drannor

Elorfindar

Crystal was a fairly common building material in Eaerlann. It was more rarely used on this side of Anauroch, though you remember reading that there was a smaller city up on the Moonsea coast that used crystal or glass almost exclusively. In Myth Drannor a crystal building would be showy and ostentatious. It's probably either part of the holdings of a noble family (though not necessarily the house's seat), or the dwelling of one or more wizards.
Sirenya
player, 81 posts
HP: 41/41
Tue 24 Sep 2019
at 23:25
  • msg #240

Re: Expedition to Myth Drannor

Sirenya nodded her invisible little head, then skipped over to the door.  She carefully examined them, looking for traps.  If necessary she tried to remove any she found the tried to find a way to open the doors.



19:21, Today: Sirenya rolled 90 using 1d100.  open locks (85).
19:20, Today: Sirenya rolled 14 using 1d100.  Remove traps (75).
19:20, Today: Sirenya rolled 69 using 1d100.  find traps (75).

DM
GM, 2695 posts
Tue 24 Sep 2019
at 23:48
  • msg #241

Re: Expedition to Myth Drannor

The door does not have a visible handle or lock. Though you can see differences in the grain where separate planks were put together to form the door, it also doesn't have any visible bolts or fasteners. The hinges are likewise set on the interior. You can't even tell whether it opens to the right, the left, or is supposed to slide into the wall or ground. There isn't any indication on the ground of it opening recently.

You also don't find any traps. The motes of magical light in the crystal wall divert up and around the door without pause or stutter. They don't seem to react to your approaching the wall either.
Corym Ildroun
player, 1829 posts
28/28 HP
AC 0
Wed 25 Sep 2019
at 02:41
  • msg #242

Re: Expedition to Myth Drannor

"If it comes down to it I could wraithform my way into the upper rooms.  I'd actually like to take these doors with us eventually.  An item spell on the way out should suffice, and might make our entrance in a pinch."
Corym Ildroun
player, 1830 posts
28/28 HP
AC 0
Wed 25 Sep 2019
at 02:57
  • msg #243

Re: Expedition to Myth Drannor

Corym slides up to the door, making physical contact with Sirenya and guiding her to the side.

"My order is trained specifically to address magic wards.  Perahps I can succeed here."

Summoning the innate talent he was born with that marked him from birth as belonging to the Knaves, Corym closed then opened his eyes to awaken his senses to magic.  Examining the magical makeup of the tower he began to apply his specific skill set to the task.

"If this works the ward will only temporarily be interrupted.  Maybe for only as little as two minutes.  We need everyone prepared to move."

21:48, Today: Corym Ildroun rolled 17 using 1d100.

DM
GM, 2696 posts
Wed 25 Sep 2019
at 03:09
  • msg #244

Re: Expedition to Myth Drannor

Corym activates his mage sight and stares at the walls and door for a long moment. Everything radiates a faint glow of magic. Abjuration predominates, though there's a hint of alteration that comes and goes. It's all smoothed together into near-indistinguishability, like a wood grain that's been too heavily sanded.

The door has a different and somewhat stronger enchantment. Again mostly abjuration, but with flickers of alteration and divination thrown in as well. Nothing that looks like a trap, but nothing that he can identify as a trigger or lock. Taking his tools and marshaling his power, he steps up anyway, hoping to find some manner of access.

The moment he touches the door, the wood sinks down into the ground. It groans softly from disuse, but within two breaths it's come to rest flush with the ground. On the other side is an entry room, perhaps twenty feet deep. There's a smaller door across the room from you, a stairway going up to your right, and the disintegrated remains of boxes and barrels are around the room's edges.
Corym Ildroun
player, 1831 posts
28/28 HP
AC 0
Wed 25 Sep 2019
at 03:14
  • msg #245

Re: Expedition to Myth Drannor

Corym enters the room.  "I'm going in, I'll tap the door once I'm through.  Everyone else do so as well.  Stay near the door or the wall until Sirenya and I can check the room for traps."

While his mage sight is still up and active he takes the opportunity to scan the room quickly.
DM
GM, 2697 posts
Wed 25 Sep 2019
at 03:17
  • msg #246

Re: Expedition to Myth Drannor

This room used to be a store room and cloak room, a place for people to take off muddy boots and for deliveries to be made. Everything has rotted away, aside from a couple of cloak pegs that are stubbornly solid as they stick out of the wall by the door. The stairs are granite, not crystal, and both bare and solid. You don't find any traps or hidden dangers.
Corym Ildroun
player, 1832 posts
28/28 HP
AC 0
Wed 25 Sep 2019
at 03:37
  • msg #247

Re: Expedition to Myth Drannor

Corym will begin searching through the debris--particularly for keys, ward stones, and scripts of paper that may contain passwords.
Dorian
player, 155 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 25 Sep 2019
at 13:30
  • msg #248

Re: Expedition to Myth Drannor

Dorian takes up a position by the door and acts as rear guard and lookout while the others investigate the area.  His gaze drifted over lost Cormanthor, it was plain to him now that no small expedition was ever going to cleanse the place; only a full scale invasion could reconquer the fallen city.  All was not lost, however, for perhaps if they could uncover enough artifacts they could convince others that retake and hold Myth Drannor.  That was something worth doing.

The eElf nodded to himself and settled into his watch.

OOC: As a side note, Dorian will default to guard duty in this fashion.
DM
GM, 2698 posts
Wed 25 Sep 2019
at 16:17
  • msg #249

Re: Expedition to Myth Drannor

((ooc: Dorian, are you standing inside or outside the building?

Is everyone else going inside, or staying outside?))

Kora Roustinghorn
NPC, 94 posts
31/33 HP
Wed 25 Sep 2019
at 16:19
  • msg #250

Re: Expedition to Myth Drannor

"It looks like it's safe," Kora whispers. "Let's get off the street." She tugs on the ropes leading to Elorfindar and Krackor gently, to give you a feel for where she is, and then starts moving slowly towards the door.
Sirenya
player, 82 posts
HP: 41/41
Wed 25 Sep 2019
at 16:25
  • msg #251

Re: Expedition to Myth Drannor

Sireny gasped in surprise as the door opened and she only narrowly avoided breaking into song as she skipped into the crystalline building.  On her way in she tapped as requested, then she marveled at the construction.  What kind of people would have lived here?  Sure, probably elves - but which ones, and what had they done for a living?  What did they cook for dinner at night?

She quietly began searching that first room for traps, signs of danger, and curiositiesin that order.


12:21, Today: Sirenya rolled 86 using 1d100.  find traps (75).
12:22, Today: Sirenya rolled 2 using 1d20.  Observation (17).

Dorian
player, 156 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 25 Sep 2019
at 17:09
  • msg #252

Re: Expedition to Myth Drannor

Dorian goes inside, unless someone else remains outside, then he does too.
Katarn
player, 122 posts
AC: -2/-4 with shield
HP: 58/62
Wed 25 Sep 2019
at 17:17
  • msg #253

Re: Expedition to Myth Drannor

Katarn will trudge up, though everyone was still invisible so it was hard to get a bead on where people were currently. He stood on the inside of the doorway and took up a watch.

"I'll watch th' outside while yer lot snoop about right here." he said quietly. "How do we close th' doors, so things with eyes other'n us don't see a big open place all th' sudden?"
Krackor Steelfist
player, 1027 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Wed 25 Sep 2019
at 23:21
  • msg #254

Re: Expedition to Myth Drannor

Krackor silently follows the rope attached to him, listening for any noises, the footsteps of his companions, the sliding door and the creaking or wood being searched.
Corym Ildroun
player, 1833 posts
28/28 HP
AC 0
Thu 26 Sep 2019
at 02:18
  • msg #255

Re: Expedition to Myth Drannor

Katarn:
Katarn will trudge up, though everyone was still invisible so it was hard to get a bead on where people were currently. He stood on the inside of the doorway and took up a watch.

"I'll watch th' outside while yer lot snoop about right here." he said quietly. "How do we close th' doors, so things with eyes other'n us don't see a big open place all th' sudden?"


Corym will try touching the door again, or otherwise shoeing people away from it to see if it retracts on its own.
.
DM
GM, 2699 posts
Thu 26 Sep 2019
at 02:44
  • msg #256

Re: Expedition to Myth Drannor

Corym moves towards the door, but as Elorfindar, the last elf in the party, crosses the threshold, it groans slightly and slides closed. The entry hall is dark, though some sunlight comes down the staircase from the upper floor.
Corym Ildroun
player, 1834 posts
28/28 HP
AC 0
Thu 26 Sep 2019
at 02:46
  • msg #257

Re: Expedition to Myth Drannor

Corym Ildroun:
Corym will begin searching through the debris--particularly for keys, ward stones, and scripts of paper that may contain passwords.


Once the door is closed, Corym resumes his previous activity. "Kora, now wouldn't be a bad time for light."
Kora Roustinghorn
NPC, 95 posts
31/33 HP
Thu 26 Sep 2019
at 03:30
  • msg #258

Re: Expedition to Myth Drannor

"Right." Kora pulls out the enchanted lightbringer Krackor had created and fiddled with the top. Bright white light, as strong as sunlight, flooded the room.
Krackor Steelfist
player, 1028 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Thu 26 Sep 2019
at 12:05
  • msg #259

Re: Expedition to Myth Drannor

In reply to Kora Roustinghorn (msg # 258):

Although still invisible, like a proud father, Krackor's customary cheery look reappears on his face. He now knows exactly where Kora is, confirming his belief of her actual locatiin on front of him.
Corym, Dorian, was it me or did that door seem to wait for us all to come through to close again?
Corym Ildroun
player, 1835 posts
28/28 HP
AC 0
Thu 26 Sep 2019
at 15:56
  • msg #260

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to Kora Roustinghorn (msg # 258):

Although still invisible, like a proud father, Krackor's customary cheery look reappears on his face. He now knows exactly where Kora is, confirming his belief of her actual locatiin on front of him.
Corym, Dorian, was it me or did that door seem to wait for us all to come through to close again?


It seemed so.
Dorian
player, 157 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Thu 26 Sep 2019
at 17:24
  • msg #261

Re: Expedition to Myth Drannor

"Seeing that the Tower appears intact and the group consists of, what most would consider, beneficent beings perhaps it recognized us as non-hostile?  Otherwise, you would expect the interior to be more thoroughly smashed and looted."

Dorian "I merely offer it as a working hypothesis and advise extreme caution.  I guess that there is a strong reason why Demons have not yet looted this place."
Krackor Steelfist
player, 1029 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Thu 26 Sep 2019
at 18:31
  • msg #262

Re: Expedition to Myth Drannor

In reply to Dorian (msg # 261):

This also makes sense but we should not take that as a given, there may be other guards in here. It is hard to see if it has or hasn't been looted with all these this detritus. The proof will be in the finding of something not rotted away but movable.
Katarn
player, 123 posts
AC: -2/-4 with shield
HP: 58/62
Thu 26 Sep 2019
at 20:45
  • msg #263

Re: Expedition to Myth Drannor

"It closed up when we were all in here no doubt. Here's hopin' the rest o' th' tower'll be as accomodatin' as th' door."

Katarn stepped a bit farther into the building but kept his eye and self near to the door just in case something decided to try and break the door down after all these years.
Corym Ildroun
player, 1836 posts
28/28 HP
AC 0
Fri 27 Sep 2019
at 03:00
  • msg #264

Re: Expedition to Myth Drannor

Corym went to the closed small door and listened closely. (Hear Noise--14) "I'm at the small door.  I hear a sound like a distant thunderstorm, but no living sounds. I'm going to open the door now--be prepared."  (Find/Remove Traps--84)

Corym opens the door slowly and peers in.
DM
GM, 2700 posts
Sat 28 Sep 2019
at 00:15
  • msg #265

Re: Expedition to Myth Drannor

On the other side of the door is a large receiving room. It's mostly empty, its floor bare marble. There are many doors leading off of it, all of them closed. Two statues flank the door on the opposite wall. They're completely black with what you think is soot.

In the center of the room, thirty feet from you, is the source of the thunder. Three lightning bolts continuously cascade within an enclosed space about twice your size. Each one is a slightly different shade of electric blue, and you can see them cross, merge, split, and curl back upon each other again and again.

It takes the lightning a few moments to notice that the door is open. Once it does, you are faced with the incongruous sight of lightning bolts turning their attention on you. They pull slightly closer together, their color shifts to a deeper blue, and with a triple roll of thunder they start moving towards you.

((ooc: Everyone please roll initiative and declare actions.))


Dorian
player, 158 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Sat 28 Sep 2019
at 02:54
  • msg #266

Re: Expedition to Myth Drannor

Dorian cocked an unseen eyebrow "Well...that isn't something you see every day."

"Any suggestions?"
Krackor Steelfist
player, 1030 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 28 Sep 2019
at 10:07
  • msg #267

Re: Expedition to Myth Drannor

Dorian:
Dorian cocked an unseen eyebrow "Well...that isn't something you see every day."

"Any suggestions?"

Yes, Close The Door Quick and move.
ooc: no initiative needed, Krackor is wearing plate mail under his magical vestments and carrying a medium shield in front of him, he is close to the door, he will take the blow if the doors don't shut quick enough, believing that Gorm will aid him.
This message was last edited by the player at 13:21, Sat 28 Sept 2019.
Elorfindar Silveroak
player, 985 posts
HP: 28/47; AC: -2
Chronologian
Sat 28 Sep 2019
at 10:38
  • msg #268

Re: Expedition to Myth Drannor


"Quick, shut the door," Elorfindar called.

((OOC: Initiative roll: 3))
Sirenya
player, 83 posts
HP: 41/41
Sat 28 Sep 2019
at 12:11
  • msg #269

Re: Expedition to Myth Drannor

Sirenya was considering sneaking into the room before the door closed to see what it held, as it obviously had not been looted by demons.  However, they could do that after they had mapped the place out.  Assuming, of course, that closing the door stopped it.



OOC:  Init also 3
DM
GM, 2701 posts
Sat 28 Sep 2019
at 14:13
  • msg #270

Re: Expedition to Myth Drannor

The lightning surges forward, the three bolts crackling and curving, yet somehow never touching the floor or dispersing. Corym ducks back out of the way and Krackor moves forward, dragging Kora as he grabs for the door. He slams it shut. The thunder grows nearer, until it sounds like its on the other side of the door. But the door itself doesn't move.

((ooc: Krackor, you did need to roll initiative to close the door. Fortunately, I rolled lower for you than I did for the lightning.))
Corym Ildroun
player, 1838 posts
28/28 HP
AC 0
Sat 28 Sep 2019
at 21:47
  • msg #271

Re: Expedition to Myth Drannor

Corym rolled away from the door (initiative 3) and said, "It's like a creature made of lightning!  It's beyond my knowledge!"  Instinctively he wanted to look around and evaluate his party's condition--but they were all invisible.

"Status report?" he asked.

After hearing that none were harmed, he proceeds to business.  "We can go up the stairs and see what else waits for us, or come up with a plan for how to deal with this.  My first thought is to not leave danger lurking behind us when we're actively plunging ahead into unknown danger.  Secondly, if this is as it seems, and is a creature of pure lightning, Katarn seemed uniquely immune to such attacks, and the door seems to keep it separate from all of us.  It seems like we might be able to send him in alone to handle the matter."

"Objections? Alternative? Katarn, do you consent?"

Dorian
player, 159 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Sat 28 Sep 2019
at 22:03
  • msg #272

Re: Expedition to Myth Drannor

"How does one fight lightning?  Throw water on it?  Stab it with a Church Steeple?" mused Dorian.
Corym Ildroun
player, 1839 posts
28/28 HP
AC 0
Sat 28 Sep 2019
at 22:26
  • msg #273

Re: Expedition to Myth Drannor

"You could say the same thing of killing the undead.  How does one kill something that is already dead.  Hitting it with things--especially magical things--seems to be a strong strategy.  Force-based spells might be particularly helpful, like Magic Missile or Spiritual Hammer."
Krackor Steelfist
player, 1031 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sun 29 Sep 2019
at 14:46
  • msg #274

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 271):

Releasing the door handle, Krackor seems to come out of a bit of a stuper after a few seconds as though his actions had been automatic, like his Lord had taken over his thought, closing the door to save everyone.

I believe the Vigilant One is watching over us here more so than outside. The Gods appear to have forsaken Cormanthor but we were sent here by them, we were meant to be in this place.

The lightning creature would serve to protect behind us, we should not kill it.


Unseen by anyway, Krackor grabs his holy symbol and quietly gives thanks to the Bronze Lord.
Corym Ildroun
player, 1840 posts
28/28 HP
AC 0
Sun 29 Sep 2019
at 18:06
  • msg #275

Re: Expedition to Myth Drannor

“Maybe if Katarn is immune to its attacks we can get him to communicate with it?”
Corym Ildroun
player, 1841 posts
28/28 HP
AC 0
Tue 1 Oct 2019
at 01:42
  • msg #276

Re: Expedition to Myth Drannor

“Kora? Sirenya? Dorian? Katarn? Elorfindar? What say you?”
This message was last edited by the GM at 01:49, Tue 01 Oct 2019.
Sirenya
player, 84 posts
HP: 41/41
Tue 1 Oct 2019
at 02:05
  • msg #277

Re: Expedition to Myth Drannor

"I was waiting to hear if Krackor is actually immune to it.  Or even likely to be.  Otherwise it would be kind of like asking 'Maybe if the raccoons we found are powerful outsiders, they'll show up here and take care of the thing for us.' ... neat idea but it doesn't mean anything."  She continued to look around the area as they talked.

Then her mind was completely side-tracked by the idea that the raccoons might actually *be* powerful outsiders.
Dorian
player, 160 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Tue 1 Oct 2019
at 02:42
  • msg #278

Re: Expedition to Myth Drannor

Dorian motions toward Krackor "He already seems content that we should move on.  Having no experience with such a thing I am willing to trust that opinion, for now."

"I will say, having seen just a small sample of Myth Drannor I'm willing to believe every wild tale I'e ever heard about it now."

The Elven scout looks down at Sirenya "By the Gods I will not mock the proposal that the Raccoons may be Celestials in disguise if you say so, Sirenya."

Kora Roustinghorn
NPC, 96 posts
31/33 HP
Tue 1 Oct 2019
at 03:32
  • msg #279

Re: Expedition to Myth Drannor

"Krackor isn't immune to lightning," Kora grins. "He zaps and dances like the rest of us. That would be Katarn."

She gets a little more serious. "We only know two ways to go right now. Through the lightning, or upstairs. Do we want to leave that behind? It could block our escape."
Sirenya
player, 85 posts
HP: 41/41
Tue 1 Oct 2019
at 03:53
  • msg #280

Re: Expedition to Myth Drannor

"It might be worth asking about.  Seems suspicious for regular old raccoons to be living in a terrifying city like this, now that I think about it."  Sirenya replied to Dorian with an invisible wink.

"Sorry.  Krackor, Katarn, Kora, Corym.  I think maybe Dorian and I should change our names to Kirenya and Corian, just to fit in.  If Katarn's probably immune to their attacks, no reason for him to not try talking to them/it/whatever."  Sirenya clarified.
Krackor Steelfist
player, 1032 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Tue 1 Oct 2019
at 05:25
  • msg #281

Re: Expedition to Myth Drannor

In reply to Sirenya (msg # 280):

If Katarn is willing, I see no reason why not to try and communicate with the lightning creature, assuming it is sentient and not mindless. As you say, another escape route!
Elorfindar Silveroak
player, 986 posts
HP: 28/47; AC: -2
Chronologian
Tue 1 Oct 2019
at 20:39
  • msg #282

Re: Expedition to Myth Drannor


The priest of Labelas Enoreth gestured towards the dwarf. "It all depends on whether you are willing to try it, Katarn. No one expects you to make an attempt."
This message was last edited by the player at 20:40, Tue 01 Oct 2019.
Katarn
player, 124 posts
AC: -2/-4 with shield
HP: 58/62
Thu 3 Oct 2019
at 15:13
  • msg #283

Re: Expedition to Myth Drannor

DMPC'ed

"Aye, I can try that. You want the door open or closed?"
Corym Ildroun
player, 1842 posts
28/28 HP
AC 0
Thu 3 Oct 2019
at 15:24
  • msg #284

Re: Expedition to Myth Drannor

Closed. But I’ll go in with you invisibly to watch your back.
DM
GM, 2702 posts
Thu 3 Oct 2019
at 15:41
  • msg #285

Re: Expedition to Myth Drannor

DMPC'ed

"Sure ye want to do that? We're all invisible now; it came right at us."
Corym Ildroun
player, 1843 posts
28/28 HP
AC 0
Thu 3 Oct 2019
at 16:18
  • msg #286

Re: Expedition to Myth Drannor

I was assuming that it was tracking on to the opening of the door, but you may be right. We’ll wait out here. If you start shrieking in pain, we’ll open the door to let you out. Or else you can tell for us to come help you kill it. Whichever seems most appropriate.
Sirenya
player, 86 posts
HP: 41/41
Thu 3 Oct 2019
at 16:28
  • msg #287

Re: Expedition to Myth Drannor

"I'll try slipping in with him so he has some kind of back-up.  Even creatures that can see through invisibility normally shouldn't be able to see me.  I'm special."  She beamed broadly... and invisibly.  She didn't mention how incredibly much work she had had to put into being "special" ... nor that it wasn't 100% effective.  She'd cross that last bridge only if she had to.
Corym Ildroun
player, 1844 posts
28/28 HP
AC 0
Fri 4 Oct 2019
at 11:06
  • msg #288

Re: Expedition to Myth Drannor

Corym wondered at Sirenya gift. “Now that’s a trick indeed! In with Katarn then.”
Krackor Steelfist
player, 1033 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 5 Oct 2019
at 07:04
  • msg #289

Re: Expedition to Myth Drannor

I felt when you were in danger as it happened Corym, the spell is still active on Katarn. If he isn't in danger, I'll not feelthe spell calling me to him.
DM
GM, 2703 posts
Mon 7 Oct 2019
at 13:51
  • msg #290

Re: Expedition to Myth Drannor

Krackor opens the door and first Katarn and then Sirenya slip through. The bolts of lightning have moved to the rear of the room and are bouncing and crackling over one of the statues. The charred remains of a fiend lie sprawled in a far corner; the body more ash than substance.

Sirenya darts to the left, hugging the wall, while Katarn advances on the lightning. His attempts at diplomacy don't go beyond the third word, as the lightning turns on him with what might be called eagerness. It charges across the room and slams into the dwarf, a physical impact followed instantly by a strong jolt of lightning. ((ooc: Katarn takes 3 damage and would have taken a lot more, except he's immune to lightning.))

Outside the room, Krackor's spell triggers.

((ooc: Anyone who's going to fight the lightning, give me initiative rolls and actions, please.))
Sirenya
player, 87 posts
HP: 41/41
Mon 7 Oct 2019
at 20:34
  • msg #291

Re: Expedition to Myth Drannor

Sirenya let out a tiny gasp of surprise as the apparently living lightning storm charged Katarn.  She held off on doing anything, waiting to see what he wanted to do, and preparing to back his play.  She didn't want to attack as that would make her a visible and vulnerable target, but she'd try to get a door open ahead of him if he started moving toward one, or  would carry news to those outside of what was going on.
Krackor Steelfist
player, 1034 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Mon 7 Oct 2019
at 22:34
  • msg #292

Re: Expedition to Myth Drannor

In reply to DM (msg # 290):

It's attacked him, how long do we wait?

ooc: is there a keyhole?
DM
GM, 2704 posts
Mon 7 Oct 2019
at 22:42
  • msg #293

Re: Expedition to Myth Drannor

((ooc: No, it's a solid door.))
Dorian
player, 161 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Tue 8 Oct 2019
at 02:45
  • msg #294

Re: Expedition to Myth Drannor

Dorian shrugged invisibly "I do not know.  Perhaps we let Katarn decide if he is out of his depth?  The moment he calls for help we do so."
Corym Ildroun
player, 1845 posts
28/28 HP
AC 0
Tue 8 Oct 2019
at 10:41
  • msg #295

Re: Expedition to Myth Drannor

Dorian:
Dorian shrugged invisibly "I do not know.  Perhaps we let Katarn decide if he is out of his depth?  The moment he calls for help we do so."

"Agreed.  If Katarn were down, Sirenya'd be screaming.  If he were up and wanted help, he'd be bellowing.  Give him a chance..."
Katarn
player, 125 posts
AC: -2/-4 with shield
HP: 58/62
Fri 11 Oct 2019
at 11:57
  • msg #296

Re: Expedition to Myth Drannor

DMPC'ed

Katarn tries one more time to talk with the lightning, shifting quickly through several languages and holding his hands out to his sides. All he gets is hit a second time. Again there's a tingle of lightning running across his body. "This thing ain't friendly!" he shouted, grabbing for his morningstar.
Krackor Steelfist
player, 1037 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Fri 11 Oct 2019
at 18:26
  • msg #297

Re: Expedition to Myth Drannor

Katarn:
DMPC'ed

Katarn tries one more time to talk with the lightning, shifting quickly through several languages and holding his hands out to his sides. All he gets is hit a second time. Again there's a tingle of lightning running across his body. "This thing ain't friendly!" he shouted, grabbing for his morningstar.

Hearing Katarn was still ok but facing 'unfriendly' attacks, Do you need our help? Shout when you do and I'll be right in.  Krackor had no intention of putting his companions in danger.
Katarn
player, 126 posts
AC: -2/-4 with shield
HP: 58/62
Sat 12 Oct 2019
at 01:46
  • msg #298

Re: Expedition to Myth Drannor

Katarn swing wildly at the lightning, but it curls out of the way. "If'n ye can help without getting zapped, that'd be nice!"
Krackor Steelfist
player, 1040 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 12 Oct 2019
at 20:22
  • msg #299

Re: Expedition to Myth Drannor

Katarn:
Katarn swing wildly at the lightning, but it curls out of the way. "If'n ye can help without getting zapped, that'd be nice!"

If you are close to the door, I can cast a spell to protect from evil or put a spiritual hammer in if the door can be opened and closed quick enough, I think I need to be able to see the thing though and when I cast the latter, it would be able to see me.
Sirenya
player, 88 posts
HP: 41/41
Sun 13 Oct 2019
at 04:01
  • msg #300

Re: Expedition to Myth Drannor

Sirenya stood relatively close to the door and prepared to open and close it without Katarn getting distracted.  "I don't know that the thing is evil,"  She whispered through the door.  "I'm ready to do your open-and-close for a spell, though."
Krackor Steelfist
player, 1044 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Tue 15 Oct 2019
at 10:11
  • msg #301

Re: Expedition to Myth Drannor

In reply to Sirenya (msg # 300):

Considering the divine blessings given him on this day, those blessings he had asked for, Krackor considered their situation thoroughly.

Is it wholey possible that the creature, an elemental perhaps, could be circumvented somehow and kept there, alive? Maybe a password or items allow people to get through!

The wisdom of having such a strong guardian remain in existence, protecting his band of explorers, wasn't lost on him.

Could we search for hidden passages, a way around first?
This message was lightly edited by the player at 08:26, Wed 23 Oct 2019.
Corym Ildroun
player, 1848 posts
28/28 HP
AC 0
Tue 15 Oct 2019
at 10:53
  • msg #302

Re: Expedition to Myth Drannor

did Katarn's swing have an effect?
DM
GM, 2709 posts
Tue 15 Oct 2019
at 16:10
  • msg #303

Re: Expedition to Myth Drannor

((ooc: He missed. He won't know if his morningstar will do anything to it until he hits it.))
Dorian
player, 163 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Tue 15 Oct 2019
at 17:48
  • msg #304

Re: Expedition to Myth Drannor

"Well that's pretty clear.  Let us open the door and help.  It is now understandable why the monsters outside have left this place be.  If we can overcome this thing there is a good chance we can rest without being bothered by the locals."

Though unseen Dorian drew his blades and prepared to help his companion.
Corym Ildroun
player, 1849 posts
28/28 HP
AC 0
Tue 15 Oct 2019
at 22:33
  • msg #305

Re: Expedition to Myth Drannor

Dorian:
"Well that's pretty clear.  Let us open the door and help.  It is now understandable why the monsters outside have left this place be.  If we can overcome this thing there is a good chance we can rest without being bothered by the locals."

Though unseen Dorian drew his blades and prepared to help his companion.


"Personally, I don't think they've made it in the front door since the fall."  Corym positioned himself near the door.  "I'll get the door, you all set to charge.  I've no spells of use here, and your blades fall harder than mine. Slap someone to dispel your invisibility.  It'll do you little good in there, and you'll stumble over each other and stab one another if you can't see each other."
This message was last edited by the player at 22:34, Tue 15 Oct 2019.
Krackor Steelfist
player, 1045 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Tue 15 Oct 2019
at 23:04
  • msg #306

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 305):

Sirenya has the door on the other side, that'll mean your spells may be cast. If we are doing this, let me get the Spiritual Hammer cast first, then I can send it in straight away. I'm still wondering if it had a command that makes it stop
Corym Ildroun
player, 1850 posts
28/28 HP
AC 0
Wed 16 Oct 2019
at 00:05
  • msg #307

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to Corym Ildroun (msg # 305):

Sirenya has the door on the other side, that'll mean your spells may be cast. If we are doing this, let me get the Spiritual Hammer cast first, then I can send it in straight away. I'm still wondering if it had a command that makes it stop


I'd need some serious divination to figure that out.  I guess I can start shouting old common elven command terms."

19:04, Today: Corym Ildroun rolled 17 using 1d20.  Spellcraft--Command Terms.



(◔_◔)
Dorian
player, 164 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 16 Oct 2019
at 00:31
  • msg #308

Re: Expedition to Myth Drannor

Is the lightning tall enough that I can shoot at it without endangering the others?
This message was last edited by the player at 16:02, Thu 17 Oct 2019.
DM
GM, 2710 posts
Wed 16 Oct 2019
at 01:09
  • msg #309

Re: Expedition to Myth Drannor

((ooc: Dorian, the lightning is in "melee" with Katarn. So you'll get the usual shooting into melee penalties. It's Large, however, so the chances are better that you'll hit it rather than Katarn.))
Dorian
player, 165 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Thu 17 Oct 2019
at 16:03
  • msg #310

Re: Expedition to Myth Drannor

Alrighty.  When the door opens we'll go in and help out.
Krackor Steelfist
player, 1046 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Fri 18 Oct 2019
at 20:42
  • msg #311

Re: Expedition to Myth Drannor

In reply to Dorian (msg # 310):

With it appearing that nobody else is able to have an effect on the lightning or better ideas about going around, Krackor makes the step and casts Spiritual Hammer, then as he standings right in the potential path of the lightning thing, calls out to Sirenya Open Now, .

Initiative, Krackor rolls a 3 for action once the door is opened
Action:  Send Magical Hammer to attack the Lightning Creature

Sirenya
player, 90 posts
HP: 41/41
Sat 19 Oct 2019
at 01:00
  • msg #312

Re: Expedition to Myth Drannor

Sirenya opened the door all the way around and hid behind it from whatever awfulness was going to fly both ways through the door.
DM
GM, 2712 posts
Sat 19 Oct 2019
at 01:21
  • msg #313

Re: Expedition to Myth Drannor

The three-forked lightning surges forward, but Katarn is starting to understand how it moves and manages to get out of its way. The door opens behind him as he swings again with his morningstar. It passes through one of the bolts. A tingle of electricity runs up his arm and the entire lightning creature recoils slightly.

The rest of you see a visible Katarn swinging away at the lightning in the middle of the room.

((ooc: Door is now open. Both Katarn and the lightning have acted this round, so whoever wants to do something can post without initiative. I'll then start the new round and everyone can roll anew.))
Krackor Steelfist
player, 1047 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 19 Oct 2019
at 16:30
  • msg #314

Re: Expedition to Myth Drannor

Krackor spare throws his hammer at the door whilst casting the spell, shouting to the Vigilant Host, it activates and barely hits the door as he realises he should have waited for the door to open so he would be hitting the lightning creature.

As the door is opened by Sirenya, Krackor forces the magical hammer at the lightning creature,smiling broadly as the hammer flies try towards and through the lightning, unsure until it reacts if he harmed it.

Has to throw hammer at target to activate (attack of 4 for the door lol) was hoping to at least hit the door.
Attack at Creature =18= hits AC -2
Damage D4 +2 = 6hps

Dorian
player, 167 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Sat 19 Oct 2019
at 17:20
  • msg #315

Re: Expedition to Myth Drannor

Dorian started toward the lightning, but pulled up well short.  He glanced dubiously at his swords and back again at the pillar of electricity.  The Elf shrugged and incanted a few words of Arcane Power and a series of emerald darts shot from his hands and up at the thing.

Magic Missile

13:19, Today: Dorian rolled 16 using 4d4+4.  Magic Missiles!

Corym Ildroun
player, 1852 posts
28/28 HP
AC 0
Sat 19 Oct 2019
at 22:31
  • msg #316

Re: Expedition to Myth Drannor

No action other than the one I rolled
DM
GM, 2713 posts
Sun 20 Oct 2019
at 19:06
  • msg #317

Re: Expedition to Myth Drannor

Combat Round Summary

As soon as the door opens Corym starts shouting every command word he's ever heard, from the names in elven ballads to things he's had Zhents use against him. Nothing has the least effect on the lightning.

Much more effective are Dorian's missiles and the hammer of force that comes at Krackor's call. They pummel the lightning repeatedly, sending large sparks flying in all directions as they blast entire arcs free from the main body. The lightning, much reduced, continues to throw itself against Katarn.

((ooc: End of the round. I'm not updating the map to save time, since the lightning isn't moving from Katarn. Actions and initiative for the next round, please.))
Krackor Steelfist
player, 1048 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sun 20 Oct 2019
at 20:44
  • msg #318

Re: Expedition to Myth Drannor

DM:
Combat Round Summary
I'm not updating the map to save time
I see no map

Krackor continues to send his Hammer at the Lightning, hoping the Elemental, for he can think of no other name for it, hoping it backs right out of the way into a holding space so they don't need to kill it, it may not be here of it's own accord, and how many hundreds of years kooked up in this one space?


As quick off the mark as he is, his thoughts distract him just enough to miss the creature.

Initiative = 4
Attack = 7 = Hits AC9
Damage = 3hp (unlikely to have hit but rolled just in case)


OOC: After initiative, it all went down hill.
Corym Ildroun
player, 1853 posts
28/28 HP
AC 0
Sun 20 Oct 2019
at 21:03
  • msg #319

Re: Expedition to Myth Drannor

It’s on page 11

Krackor Steelfist:
DM:
Combat Round Summary
I'm not updating the map to save time
I see no map

Krackor continues to send his Hammer at the Lightning, hoping the Elemental, for he can think of no other name for it, hoping it backs right out of the way into a holding space so they don't need to kill it, it may not be here of it's own accord, and how many hundreds of years kooked up in this one space?


As quick off the mark as he is, his thoughts distract him just enough to miss the creature.

Initiative = 4
Attack = 7 = Hits AC9
Damage = 3hp (unlikely to have hit but rolled just in case)


OOC: After initiative, it all went down hill.

Corym Ildroun
player, 1854 posts
28/28 HP
AC 0
Mon 21 Oct 2019
at 02:43
  • msg #320

Re: Expedition to Myth Drannor

Seeing that Katarn has been largely unharmed by the lightning, and still suspecting that the danger everyone else was being subjected to was frivolous, Corym decided to give the creature adequate reason to continue focusing on Katarn--and casts Englarge.

"Elorfindar, I'm starting to get the sense that t his is a Wizard's tower.  My spells were selected to get us here, not necessarily to deal with this.  When we're done would you mind helping me to nap?"

21:43, Today: Corym Ildroun rolled 10 using 1d10.  Initiative.

My dice only roll high when low totals would be helpful...

Sirenya
player, 91 posts
HP: 41/41
Tue 22 Oct 2019
at 15:42
  • msg #321

Re: Expedition to Myth Drannor

Sirenya crept behind the lightning monster, preparing to strike at its vitals if she could.  She thrust the sword forward, missing it entirely.

9 raw initiative, nat 1 on the attack roll.
Dorian
player, 168 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Tue 22 Oct 2019
at 16:17
  • msg #322

Re: Expedition to Myth Drannor

12:14, Today: Dorian rolled 6 using 1d10.  initiative.

Dorian hesitated again, put his swords away and pulled a flail out from behind his cloak.

He rushed forward and attacked the Lightning Elemental.

12:15, Today: Dorian rolled 20 using 1d20.  flail.
12:15, Today: Dorian rolled 6 using 1d6+1.  damage.

DM
GM, 2714 posts
Wed 23 Oct 2019
at 03:32
  • msg #323

Re: Expedition to Myth Drannor

Group

It's... one of those moments in combat that the bards leave out of their songs. The moments where everyone flails around awkwardly, including the tripartite lightning, which seems to be having difficulty adjusting to having so much of itself blasted away. Katarn staggers under the sudden growth, his swing going wide. No one else is able to connect either, except Dorian. His flail goes straight through one of the bolts of lightning and does absolutely nothing, except give him a nasty shock. ((ooc: Dorian, take 2 hp of damage.))

((ooc: Yep, that was not the most competent of rounds, for anyone. Reset, actions and initiative for next round, please. :) ))

Corym Ildroun
player, 1855 posts
28/28 HP
AC 0
Wed 23 Oct 2019
at 03:37
  • msg #324

Re: Expedition to Myth Drannor

"Was that a magic flail?"
Krackor Steelfist
player, 1050 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Wed 23 Oct 2019
at 08:35
  • msg #325

Re: Expedition to Myth Drannor

In reply to DM (msg # 323):

Staying where he is, Dwarven priest stood just in front of the doorway, observing the mass rush at the Elemental creature, Krackor appears to be conducting an orchestral movement as his arms direct his Spiritual Hammer (even though it wasn't necessary).

Initiative = 9
Attack = 8 = AC 8 (well, getting better)
Damage = 5 hps (again, probably missed though)

Corym Ildroun
player, 1856 posts
28/28 HP
AC 0
Wed 23 Oct 2019
at 14:33
  • msg #326

Re: Expedition to Myth Drannor

"If we're feeling pressed I have a big spell that will deal damage and entrap the lightning for a time.  This wasn't exactly the scenario I had planned for that application though."

Corym is planning on taking no action this turn.  He knows that he'd likely be a bloody mess in there.
Dorian
player, 169 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 23 Oct 2019
at 14:41
  • msg #327

Re: Expedition to Myth Drannor

Dorian steps back, eyes his smoking flail and puts a burnt finger in his mouth to soothe it "No."

"And be careful, this thing bites back!"
DM
GM, 2715 posts
Wed 23 Oct 2019
at 17:49
  • msg #328

Re: Expedition to Myth Drannor

((ooc: Dorian, are you making any action this round?))
Dorian
player, 170 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Wed 23 Oct 2019
at 18:18
  • msg #329

Re: Expedition to Myth Drannor

I'll take out one sword and my shield and eye the thing warily.  Otherwise, no.
Elorfindar Silveroak
player, 989 posts
HP: 28/47; AC: -2
Chronologian
Wed 23 Oct 2019
at 20:01
  • msg #330

Re: Expedition to Myth Drannor


Elorfindar concentrates, tapping into the power granted to him by his Lord, trying to change the flow of time around the creature.

((OOC: Initiative: 1+3 = 4, slow spell-like ability.))
This message was last edited by the player at 08:40, Thu 24 Oct 2019.
Sirenya
player, 92 posts
HP: 41/41
Thu 24 Oct 2019
at 05:04
  • msg #331

Re: Expedition to Myth Drannor

Seeing the shocking results of touching the lightning, Sirenya withdrew and threw a dagger instead of trying to poke it with metal again.

Init: 5
Attack: 9 (hits AC 5)
Dmg: 6 if hits

DM
GM, 2716 posts
Sat 26 Oct 2019
at 12:49
  • msg #332

Re: Expedition to Myth Drannor

Combat Round

As some of you back off and study the creature, it continues to try to pummel Katarn into a bloody pulp with a single-mindedness that's scary in its own right. Elorfindar's magic takes hold of it briefly, slowing the lightning bolts into a beautiful dance. It doesn't last more than a few breaths before the lightning pulses and thunders and comes back up to full speed. But that's long enough for Katarn to duck away from its blow and smash his morningstar into its center. Sparks fly and the lightning's roll of thunder is somewhat reduced.

To the side, Sirenya's dagger bisects one of the bolts of lightning, then flies on to clatter against the far wall without any noticeable effect. And Krackor's summoned hammer just barely fails to connect.

((ooc: The Slow worked, but only for one round. But it allowed Katarn to get in a mighty blow. Actions for next round, please.))
Krackor Steelfist
player, 1051 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 26 Oct 2019
at 19:59
  • msg #333

Re: Expedition to Myth Drannor

He could see the creature was getting hurt, but its relentless attacks on Katarn meant he had to persevere.

Sending his Spiritual Hammer at the creatute once more, Krackor focused as much as he could, taking longer to get a better hit in.

Initiative: 12
Attack: 10 (AC 6)
Damage: 3

This message was last edited by the player at 19:59, Sat 26 Oct 2019.
Corym Ildroun
player, 1857 posts
28/28 HP
AC 0
Sun 27 Oct 2019
at 00:01
  • msg #334

Re: Expedition to Myth Drannor

Corym will continue to support by monitoring the situation.

Corym will check the stairs for traps.


20:40, Today: Corym Ildroun rolled 82 using 1d100. find traps.  Success.
This message was last edited by the player at 01:41, Sun 27 Oct 2019.
Dorian
player, 171 posts
AC: -1(-2) THAC0: 15
HP: 41/41
Sun 27 Oct 2019
at 00:05
  • msg #335

Re: Expedition to Myth Drannor

Dorian could no longer let Katarn face the thing alone.  He rushed up and attacked the thing.

20:02, Today: Dorian rolled 3 using 1d10.  initiative.

20:02, Today: Dorian rolled 15 using 1d20+3.  attack 1. Hits AC 0
20:02, Today: Dorian rolled 6 using 1d6+3.  damage 1.

20:02, Today: Dorian rolled 20 using 1d20+3.  attack 2. Hits AC -5
20:02, Today: Dorian rolled 8 using 1d6+3.  damage 2.

Using magic short sword to attack.


Armed with shield so AC is slightly better.
This message was last edited by the player at 00:05, Sun 27 Oct 2019.
Elorfindar Silveroak
player, 992 posts
HP: 28/47; AC: -2
Chronologian
Sun 27 Oct 2019
at 10:42
  • msg #336

Re: Expedition to Myth Drannor


Elorfindar joined Dorian though his attempts to hit the quick-moving creature with his magical staff were in vain.

((OOC: Initiative: 13; Attack roll: 3...))
DM
GM, 2717 posts
Sun 27 Oct 2019
at 14:27
  • msg #337

Re: Expedition to Myth Drannor

Group

The group descends on the lightning, hacking and swinging. It writhes away from Elorfindar's staff and Krackor's hammer, but Dorian stabs it twice in quick succession. A stinging jolt of electricity zaps him each time. Then Katarn hits it with an overhead swing and the lightning falls apart in a shower of sparks. The room falls quiet, your noses twitching at the scent of ozone.

Corym

The stairs are not trapped and are structurally sound.
Krackor Steelfist
player, 1052 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sun 27 Oct 2019
at 17:29
  • msg #338

Re: Expedition to Myth Drannor

Surveying the room and his companions, Krackor felt a need to break the almost electrifying silence. Although it seems that Katarn may have been able to manage on his own, this was a lot quicker for us than anticipated.  Now, where too next?

Dwarven Priest stood by Dwarven Priest, Krackor turned slightly towards the other and nodded, then a big beaming smile crossed his face. It appears I made a joke, what fun.
Dorian
player, 172 posts
AC: -1(-2) THAC0: 15
HP: 39/41
Sun 27 Oct 2019
at 18:34
  • msg #339

Re: Expedition to Myth Drannor

Dorian sheethed his sword, removed a glove and inspected his burnt hand.

OOC: Was there more damage for me this last attack?
Corym Ildroun
player, 1858 posts
28/28 HP
AC 0
Sun 27 Oct 2019
at 19:16
  • msg #340

Re: Expedition to Myth Drannor

Corym's disembodied voice calls from behind, "I've evaluated the stairs--they are untrapped and sound.  From my glance in the door it seemed like there was a number of doors that the lightning was guarding.  My suggestion is that we take this a floor at a time.  My spells, however, were prepared for the journey not the destination.  I'd like to take a moment to, with Elorfindar's assistance re-prepare.  I think Elorfindar can actually accommodate many of us if anyone else finds themself in this position."
DM
GM, 2718 posts
Sun 27 Oct 2019
at 19:21
  • msg #341

Re: Expedition to Myth Drannor

((ooc: Dorian, yes there was. I rolled it and everything. Ack. Writing too quickly, I guess. 7 total.))
Elorfindar Silveroak
player, 993 posts
HP: 28/47; AC: -2
Chronologian
Sun 27 Oct 2019
at 21:06
  • msg #342

Re: Expedition to Myth Drannor

Corym Ildroun:
Corym's disembodied voice calls from behind, "I've evaluated the stairs--they are untrapped and sound.  From my glance in the door it seemed like there was a number of doors that the lightning was guarding.  My suggestion is that we take this a floor at a time.  My spells, however, were prepared for the journey not the destination.  I'd like to take a moment to, with Elorfindar's assistance re-prepare.  I think Elorfindar can actually accommodate many of us if anyone else finds themself in this position."


((OOC: I assume your refer to nap?))
Corym Ildroun
player, 1859 posts
28/28 HP
AC 0
Sun 27 Oct 2019
at 21:41
  • msg #343

Re: Expedition to Myth Drannor

yes
Elorfindar Silveroak
player, 994 posts
HP: 28/47; AC: -2
Chronologian
Mon 28 Oct 2019
at 20:54
  • msg #344

Re: Expedition to Myth Drannor


"I can do that", Elorfindar nodded. "As you know, it will take a bell's rest, though. Do we want to risk that here?"

((OOC: Have we ever determined whether it works for priests's spells as well? The spell description says "Wizards can memorize spells as if real time had passed.".))
DM
GM, 2719 posts
Mon 28 Oct 2019
at 21:37
  • msg #345

Re: Expedition to Myth Drannor

((ooc: Yes, nap allows priests to memorize spells as well.))
Sirenya
player, 93 posts
HP: 41/41
Mon 28 Oct 2019
at 23:01
  • msg #346

Re: Expedition to Myth Drannor

Sirenya moved over to recover her thrown dagger.  "That was not my favorite creature I've ever encountered. She commented as she bent over and retrieved her dagger.  "My choices were mostly about dealing with things in the city, not exploring here.  If this is a vote I'll abstain, but I could change a few spells."

OOC: I could trade out a few spells if we're going to do that.
Corym Ildroun
player, 1860 posts
28/28 HP
AC 0
Tue 29 Oct 2019
at 00:16
  • msg #347

Re: Expedition to Myth Drannor

This is what I'll be changing my spells to:

1st (x4) Read Magic, Magic Missile, Unseen Servant, Englarge
2nd (x3) Past Life, Agnazzar’s Scorcher, Wizard Lock
3rd (x2) Item, Wraithform
4th (x1) Blacksphere


Corym explains his new spell selections to Kora, "No one ever keeps Read Magic memorized, but that seems like a life-saver in a wizard's tower, Magic Missile for incorporeal threats, Enlarge for creating or removing physical obstacles. Whoever was here has likely died, and Past Life will give us insight into their final moments--which can be helpful.  Agnazzar's scorcher is far more useful indoors than either lightning bolt (which rebounds and threatens everyone) or fireball (which is too vast to use well indoors).  Item in order to remove something very large which may be of value, Wraithform covers both infiltration of tight spaces or escape from dangerous ones.  Blacksphere both damages and isolates a grievous threat, and in so doing gives us time to regroup or flee."
Dorian
player, 173 posts
AC: -1(-2) THAC0: 15
HP: 32/41
Tue 29 Oct 2019
at 00:34
  • msg #348

Re: Expedition to Myth Drannor

"My magic is limited, I have some odds and ends from periods where I've studied a thing or two here and there.  I wouldn't mind getting back that Magic Missile spell, or changing out another spell that I keep for...desperate situations.  Corym is right about this being a Wizard's Tower, with rest, I can whip up a Dispel Magic, just in case."


"Any chance one of you can do something about this?" Dorian holds up his still smoking hand now covered in blisters.
Corym Ildroun
player, 1861 posts
28/28 HP
AC 0
Tue 29 Oct 2019
at 02:04
  • msg #349

Re: Expedition to Myth Drannor

“Dispelling would be excellent here!”
Krackor Steelfist
player, 1053 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Wed 30 Oct 2019
at 00:55
  • msg #350

Re: Expedition to Myth Drannor

In reply to Dorian (msg # 348):

Krackor walks over to Dorian and calls  forth the magic of Gorm to heal his companions hand.

As Krackors hand glows with a gentle fire, some of Dorians wound heals over.

OOC: Dorian, 4hp back
DM
GM, 2720 posts
Wed 30 Oct 2019
at 04:09
  • msg #351

Re: Expedition to Myth Drannor

((ooc: Nap takes an hour, and Elorfindar is powerful enough to cast it on everyone who wants it. So far I have Corym, Sirenya, and Dorian. Anyone else? Priests can switch out spells as well, if you want. Who's standing guard? And are you napping right there in the lightning room, next to the charred fiend corpse?))
Krackor Steelfist
player, 1054 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Wed 30 Oct 2019
at 13:05
  • msg #352

Re: Expedition to Myth Drannor

In reply to DM (msg # 351):

Knowing that the Nap spell won't work on his as he cast his spell devine gift on himself as the group set up base in the last location I shall stand guard whilst you all nap. I suggest checking a few of these side rooms out first and finding a safer one, in case the elemental was part of a recurring sommoning.
Corym Ildroun
player, 1862 posts
28/28 HP
AC 0
Wed 30 Oct 2019
at 22:43
  • msg #353

Re: Expedition to Myth Drannor

"The main entryway seems sufficiently secure. Doors stopped the lightning from escaping or intruders from entering—should be good enough for us."
This message was last edited by the GM at 00:16, Thu 31 Oct 2019.
Elorfindar Silveroak
player, 997 posts
HP: 47/47; AC: -2
Chronologian
Thu 31 Oct 2019
at 10:57
  • msg #354

Re: Expedition to Myth Drannor


"Alright then, but let me tend our wounded first," the priest of Labelas said, then all but healed Katarn's wounds with two spells cast in quick succession.

((OOC: Cast CLW on Katarn, rolled a 1. Then cast it again on Katarn, rolled an 8... So he gets 9 hit points back.))
Dorian
player, 174 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Thu 31 Oct 2019
at 14:24
  • msg #355

Re: Expedition to Myth Drannor

"Sounds good to me"

OOC: I'm for a nap.

OOC: Does Nap allow for any healing?
DM
GM, 2724 posts
Thu 31 Oct 2019
at 18:27
  • msg #356

Re: Expedition to Myth Drannor

((ooc: No. It's just a way to shed exhaustion and quickly re-memorize spells.))
DM
GM, 2726 posts
Fri 1 Nov 2019
at 02:43
  • msg #357

Re: Expedition to Myth Drannor

It's not exactly the most comfortable place to bed down, but it's out of the elements and once Elorfindar's magic takes you, it doesn't matter. Kora and Krackor stand watch while the rest of you lie as still as logs for an entire bell. Nothing is heard outside the room's closed doors, and nothing tries to intrude.

The spell ends and you snap back to consciousness. This isn't like an easy morning where things slowly unblur. The room is almost painfully in focus, your minds sharp and ready for whatever this old wizard's dwelling might bring.

((ooc: Everyone except Krackor please update your character sheets with your spell memorization. Where are you headed next?))
Krackor Steelfist
player, 1058 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Fri 1 Nov 2019
at 20:27
  • msg #358

Re: Expedition to Myth Drannor

In reply to DM (msg # 357):

Krackor talks with Kora whilst the others sleep, about how her training is going, what her next steps are and why she chose to spend time with him instead or try and get spells back.

When the others snap back into the land of the awakened, Krackor ecclaims "If the next room is a bedroom, you know I'm going to be grinning like a Dragon who's just found a Gold Seam in their lair.

No news, no sound except you lot snoring, we are all good."

Dorian
player, 177 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Fri 1 Nov 2019
at 20:41
  • msg #359

Re: Expedition to Myth Drannor

"Let us see what that Lightning Elemental was guarding then, shall we?" said Dorian.

If in agreement Dorian will reopen the door and take a good look around the room.
DM
GM, 2727 posts
Sat 2 Nov 2019
at 03:12
  • msg #360

Re: Expedition to Myth Drannor

If the room just inside the door was the cloak room, a place to divest yourself of wet cloaks and muddy boots, this room looks like it was once the true entry hall. Five doors lead off a large, open room. The burned ghosts of tapestries and carpets lie along the walls and floor, and a large heap of ash of what was probably something wood lies along the wall in the southwest corner.

The room's only occupant, aside from the scorch-covered statues, is the corpse of a fiend sprawled in front of the door in the north east. It looks like it might have been one of the flying fiends that was watching the field you arrived in. It's hard to tell for certain; it's been so badly burned the top half inch of its flesh has been reduced to ash. But it has the bat wings, long tail, and general gargoyle appearance. It is also very, very dead.

All of the room's doors are closed. There is no noise, aside from the quiet scuffling the rest of your party is making in the other room.

((ooc: There are five doors in this room: N, S, E, W, and NE.))


Corym Ildroun
player, 1866 posts
28/28 HP
AC 0
Sat 2 Nov 2019
at 11:32
  • msg #361

Re: Expedition to Myth Drannor

I’m going to use a detect magic use while I search each door for traps and establish whether each is locked. I encourage Sirenya to double check my work.


06:31, Today: Corym Ildroun rolled 317 using 5d100 with rolls of 75,59,13,73,97.  Find/Remove Traps 1-5.

If there are magic traps my roll is actually modified by some bonuses.

EDIT: Wait.  We gotta check the statues...

09:35, Today: Corym Ildroun rolled 89 using 2d100 ((60,29)).
This message was last edited by the player at 14:36, Sat 02 Nov 2019.
Krackor Steelfist
player, 1059 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 2 Nov 2019
at 14:45
  • msg #362

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 361):

Krackor, true to his word, steps into the Elemental Room and to the left between the doors to guard his companions.
Dorian
player, 178 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Sat 2 Nov 2019
at 20:12
  • msg #363

Re: Expedition to Myth Drannor

Dorian steps toward the statues and inspects them more closely.  Do they seem familiar to him?
Sirenya
player, 94 posts
HP: 41/41
Sun 3 Nov 2019
at 01:17
  • msg #364

Re: Expedition to Myth Drannor

Sirenya nodded and double-checked on things after Corym - first the doors then the statues.  She was sure he was doing a fine job but was willing to help out to make him feel more comfortable with it... and to share in the blame if there was something truly tricky that they had missed.

21:16, Today: Sirenya rolled 391 using 7d100 with rolls of 62,69,83,11,55,83,28.  find traps (75): Doors 1-5, statues 1-2.
Corym Ildroun
player, 1867 posts
28/28 HP
AC 0
Sun 3 Nov 2019
at 17:35
  • msg #365

Re: Expedition to Myth Drannor

"I can cast Past Life on the remains of this fiend's corpse so that I can see the last several minutes of its life through its eyes.  I only have one use of this spell prepared today, but it might lend insight into how it got in and what it did to trigger its death."
Dorian
player, 179 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Sun 3 Nov 2019
at 22:01
  • msg #366

Re: Expedition to Myth Drannor

"The corpse's placement tells the tale, I imagine." offered Dorian "It probably touched the door it is in front of which summoned the Lightning and it died in a shocking fashion."
Sirenya
player, 95 posts
HP: 41/41
Mon 4 Nov 2019
at 14:32
  • msg #367

Re: Expedition to Myth Drannor

Sirenya nodded in agreement with Dorian.  If there are any other dead things in here at all, they're probably more interesting than that one.  It's your magic, though.  It's up to you.  She commented as she continued looking around at everything.
Corym Ildroun
player, 1868 posts
28/28 HP
AC 0
Mon 4 Nov 2019
at 16:50
  • msg #368

Re: Expedition to Myth Drannor

If I haven’t used it by the time we leave, I’ll check him out. If he teleported here, or was accompanied, or had a mission, it’s possible we could get that information.
Dorian
player, 181 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Mon 4 Nov 2019
at 17:21
  • msg #369

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 368):

Certainly a handy spell

Good idea to have it available!
Elorfindar Silveroak
player, 1000 posts
HP: 47/47; AC: -2
Chronologian
Mon 4 Nov 2019
at 19:16
  • msg #370

Re: Expedition to Myth Drannor


"I prayed for a spell that enables me to find traps for some time - for cases where we really want to be sure..." Elorfindar told his companions after the short rest. He then took some time to examine the scorched statues, trying to discern what they depicted originally.

((OOC: Ancient History / Religion roll possible?))
Dorian
player, 182 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Mon 4 Nov 2019
at 19:24
  • msg #371

Re: Expedition to Myth Drannor

"You may want to sit down and strap down with a seat belt before casting that, Elorfindar." laughed Dorian.
Elorfindar Silveroak
player, 1002 posts
HP: 47/47; AC: -2
Chronologian
Mon 4 Nov 2019
at 19:35
  • msg #372

Re: Expedition to Myth Drannor

Dorian:
"You may want to sit down and strap down with a seat belt before casting that, Elorfindar." laughed Dorian.


((OOC: Seat belt? Is that what they make you put on while on an Halruaan skyship? ;-) ))
Dorian
player, 183 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Mon 4 Nov 2019
at 19:47
  • msg #373

Re: Expedition to Myth Drannor

OOC: Stagecoaches?
Elorfindar Silveroak
player, 1003 posts
HP: 47/47; AC: -2
Chronologian
Mon 4 Nov 2019
at 20:01
  • msg #374

Re: Expedition to Myth Drannor

Dorian:
OOC: Stagecoaches?


((OOC: Just fooling around - but good point! Classic question for Ed.))
DM
GM, 2728 posts
Wed 6 Nov 2019
at 12:25
  • msg #375

Re: Expedition to Myth Drannor

The statues are badly degraded. Though, considering how much time the lightning appears to have spent wrapped around them, you're impressed they're in as good a shape as they are. It's hard to determine what they depicted originally. Corym's best guess is elven men. One of their arms is still attached and seemed to once hold something upright. There's a bit of broken stone both above and below the statue's clenched fist. A wizard's staff, maybe? It's impossible to tell for sure at this point.

Sirenya doesn't find any traps on the doors either.
Corym Ildroun
player, 1869 posts
28/28 HP
AC 0
Wed 6 Nov 2019
at 16:58
  • msg #376

Re: Expedition to Myth Drannor

Examine the desk/table chair in the pic, and after that listen at the door on the right.
DM
GM, 2729 posts
Wed 6 Nov 2019
at 17:54
  • msg #377

Re: Expedition to Myth Drannor

((ooc: That's the "heap of ash" I mentioned in the introductory room post. The best map I could find was for a "modern" mansion, so some of the set dressing in the picture won't actually be accurate to the Myth Drannan equivalent.

There's nothing in the ash pile aside from a couple of solid blobs of metal, melted at one point and now formed into things only good for scrap.))

Corym Ildroun
player, 1870 posts
28/28 HP
AC 0
Wed 6 Nov 2019
at 19:52
  • msg #378

Re: Expedition to Myth Drannor

Listen at the right hand door, if no noise open it slowly.
Corym Ildroun
player, 1871 posts
28/28 HP
AC 0
Sat 9 Nov 2019
at 02:17
  • msg #379

Re: Expedition to Myth Drannor

"Old explorer's trick--always follow the right hand wall if you don't know where you're going."
Dorian
player, 185 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Sat 9 Nov 2019
at 02:24
  • msg #380

Re: Expedition to Myth Drannor

Dorian nodded.  He bowed and motioned for Corym to continue.
Krackor Steelfist
player, 1062 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 9 Nov 2019
at 10:00
  • msg #381

Re: Expedition to Myth Drannor

Corym Ildroun:
"Old explorer's trick--always follow the right hand wall if you don't know where you're going."

Ah, I thought it was 'Rule of Left'!!
DM
GM, 2730 posts
Sat 9 Nov 2019
at 13:58
  • msg #382

Re: Expedition to Myth Drannor

You don't hear anything on the other side of the door. The door resists you as you try to open it, its hinges badly degraded and the wood charred from where the lightning brushed up against it. But you do eventually manage to force it open.

On the other side of the door is a room in much better condition than the entry hall. It's a chapel; a statue of Corellon in his guise as patron of the Art stands along the north wall in full wizard robes. Three rows of benches in varying states of decay face the statue. There are a few small chests along the far wall and a door leading north.


Corym Ildroun
player, 1872 posts
28/28 HP
AC 0
Sat 9 Nov 2019
at 19:47
  • msg #383

Re: Expedition to Myth Drannor

“Elorfindar! A chapel to the All-Father. Can you greet the idol on our behalf and instruct the N’Tel’Quess in signs of respect before we enter?  I would not want to offend the spirits that watch such a place.”

((iPhone post—sorry for lack of formatting etc...))
Corym Ildroun
player, 1873 posts
28/28 HP
AC 0
Sat 9 Nov 2019
at 23:11
  • msg #384

Re: Expedition to Myth Drannor

Having made Elorfindar aware of the need for his assistance, Corym began following the right-hand wall.  He searches the font nearest the door then works his way around the back of the room, the adjacent pews, then the chests, then the door.

The idol and the two basins nearest it, Corym avoids until Elorfindar performs his rites.

17:10, Today: Corym Ildroun rolled 421 using 8d100 with rolls of 95,35,30,24,99,24,27,87.

17:20, Today: Corym Ildroun rolled 17 using 1d20.  appraise statue.

17:20, Today: Corym Ildroun rolled 15 using 1d20.  appraise pews.

This message was last edited by the player at 23:22, Sat 09 Nov 2019.
DM
GM, 2731 posts
Sun 10 Nov 2019
at 19:20
  • msg #385

Re: Expedition to Myth Drannor

Corym

You take your time working through the room. The walls are still solid, the floor stable. It's dusty, but not dangerous. You don't find any traps or potential pitfalls.

The pews and chests both turn out to be uninteresting. Neither were of particularly high quality originally (though not poor quality either), and have been slowly degrading through the centuries. Most of the pews look ready to collapse with a single good push. The chests are easily opened, but only hold the tattered remnants of over-robes Corellon's worshippers would wear during a ceremony.

The statue is more interesting. It's in perfect condition. Carved from pink marble, it is a tribute to Corellon and his patronage of wizards. But while the subject and the artist were both certainly elven, but statue also has very clear non-elven influences. You can see some similarities to a few of the older human-carved statues in Silverymoon, and there's a bit of what you think is gnomish influences as well.

It's a statue that could only have been made in Myth Drannor, and probably only in the last century of the city's existence. To certain conservative elves, that makes it worthless save only for the making of gravel. But to the right audience, in a place like Silverymoon, you could probably get two or three thousand gold for it.
Corym Ildroun
player, 1874 posts
28/28 HP
AC 0
Sun 10 Nov 2019
at 20:18
  • msg #386

Re: Expedition to Myth Drannor

Corym will warn all that enter (after Elorfindar has done his thing) of the fragility of the pews, chests, and robes.  It's possible that some might be able to be salvaged with care--if only as relics or exhibits.

He then moves on to the door...

(Skype exploration)
DM
GM, 2732 posts
Sun 10 Nov 2019
at 20:37
  • msg #387

Re: Expedition to Myth Drannor

Corym checks the chapel's northern door. Like the others so far, it's unlocked and not trapped, though hard to move on rusty hinges. On the other side of the room is a library. The room is somewhat oddly-shaped, and there are bookcases and chests along almost every available inch of wall space. The back wall had a narrow window, showing that you've found the back of the house.

Corym looks around with his mage sight. There are a few faint magical auras in the room, but nothing that he can lock down with certainty.


Corym Ildroun
player, 1875 posts
28/28 HP
AC 0
Sun 10 Nov 2019
at 20:55
  • msg #388

Re: Expedition to Myth Drannor

Keeping the magesight going, Corym begins his search of the room.  I'm not opening anything or looking into anything--just evaluating external threats to movement through the area.  "Sirenya--come double-check my work.  Wizard's libraries are notoriously dangerous."  From the spines of the books I'll try to determine what subjects this library collects titles on.


((13 squares says 13 rolls to me))
14:51, Today: Corym Ildroun rolled 675 using 13d100 with rolls of 21,66,54,3,60,52,83,63,62,6,49,94,62.  Find Traps/Secrets.

This message was last edited by the player at 20:55, Sun 10 Nov 2019.
Sirenya
player, 96 posts
HP: 41/41
Mon 11 Nov 2019
at 01:07
  • msg #389

Re: Expedition to Myth Drannor

"Sure thing!"  Sirenya piped up, and then headed over to look at the room.  She'd never heard that wizard's libraries were dangerous unless you tried doing something  you didn't understand yet.  That said, she didn't know a lot of elven wizards nor ancient wizards, so she had no reason to doubt Corym's word about *this* library.

20:03, Today: Sirenya rolled 765 using 13d100 with rolls of 63,32,46,44,95,62,41,74,5,47, 66,95,95.  Re-checking all of the things!
OOC: Looks like I should play 95 on a lottery soon.

Corym Ildroun
player, 1876 posts
28/28 HP
AC 0
Mon 11 Nov 2019
at 01:46
  • msg #390

Re: Expedition to Myth Drannor

“Most of the danger in the libraries are IN the books and drawers. Both can be warned against unauthorized opening with a fairly basic abjuration that incinerate both the opener and the contents. Right now we just need to sweep for safe passage and gather observational information.”
Sirenya
player, 97 posts
HP: 41/41
Mon 11 Nov 2019
at 15:13
  • msg #391

Re: Expedition to Myth Drannor

Sirenya nodded.  "That makes sense."  She shifted kept most of her attention on the floors and the spaces between places, but began to look around at the objects and books a bit too.
Dorian
player, 186 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Mon 11 Nov 2019
at 15:25
  • msg #392

Re: Expedition to Myth Drannor

Dorian watches Corym zip around the place and says "Oh, OK."

He guards the door.
Krackor Steelfist
player, 1065 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Tue 12 Nov 2019
at 00:28
  • msg #393

Re: Expedition to Myth Drannor

In reply to Dorian (msg # 392):

Having been guarding the entrance to the chaple from the inside and others walking off, Krackor eventually walks around the chaple, the follows after Sirenya and Corym.
DM
GM, 2734 posts
Wed 13 Nov 2019
at 02:03
  • msg #394

Re: Expedition to Myth Drannor

Corym and Sirenya

You work your way slowly and carefully through the library. Worms have gotten into some of the bookcases and eaten away at the wood, making them lean alarmingly. Some shelves have collapsed, spilling books to the ground. But as long as you steer clear of the structurally unsafe bookcases, the room is safe.

Most of the books either never had any writing on their spines, or the leather has degraded to the point where it's flaked off. From the few titles you can make out, either from surviving spines or books fallen in such a way to reveal their covers, this appears to be a library focused on alchemy. Though whether it's the history of alchemy and alchemists, or the actual brewing of potions, you can't tell without doing some reading.

Krackor

While Corym and Sirenya work to the north, you spend some time knocking and tapping around in the chapel. Overall, it's good stonework. The floor and walls are solid. The south wall has several narrow windows to the outside which let in sunlight but do not overly provide sight lines inside. The statue is carved from a fine piece of stone. Someone who knew stone clearly selected it, and the base it sits upon, while a different stone, was well-chosen to match it.

There is an circle of turquoise two and a half feet in diameter inlaid in the floor directly in front of the statue. Corym didn't mention it having any sort of trap, and you don't see anything off-putting about it, either. It's somewhat scuffed, so you guess this was where the priest would stand during services.

You don't find any shifting walls or floor. You're certain there's a level underneath this one, however.
Corym Ildroun
player, 1878 posts
28/28 HP
AC 0
Wed 13 Nov 2019
at 02:58
  • msg #395

Re: Expedition to Myth Drannor

Corym will gather everyone before proceeding to the next door and inform them of his findings.

"I still don't see any signs of conscious inhabitation. I had some initial misgivings about the presence of a lich, but I suspect that they library would have been kept in better order.  Similarly, things don't seem to have been ransacked.  Obviously we could spend months cataloguing and gathering the knowledge here, but I don't think that serves our interests at the moment.  There seems to be some ambient magic, but it's hard to tie that down to anything that's not active in Myth Drannor because of the pervasive influence of the Mythal.  Silver lining, though, there's no active magic apparently.  That's not to say it couldn't suddenly become active.  Because of that, I'm going to continue to suggest that we not prod, pry, or delve anything until we've found each room and determined whether there's any active danger.  If we're truly fortunate, we will be the only danger here, and may have found a more suitable base. The lingering mystery in my mind is--if this tower has not yet been penetrated by the demonic forces dwelling here, why not?"

Check the door for traps in tandem with Sirenya, and proceed.

20:58, Today: Corym Ildroun rolled 96 using 1d100.  Traps/SEcrets.  If it's not a magic trap, I failed.  This is why it's good to have TWO thieves in a party...

Sirenya
player, 98 posts
HP: 41/41
Wed 13 Nov 2019
at 03:57
  • msg #396

Re: Expedition to Myth Drannor

Sirenya moved about, still relatively care-free.  "I don't know about that lich thing.  If I was going to live forever and got stuck for apparent eternity in a tower, my priority wouldn't be the alchemy books.  I'd either try to find a way to teleport away, a way to entertain myself with self-animating illusions, or a way to make new friends.  Like make-them, make them.<Rose>"

She paused for a moment as she checked the door after Corym.  "<Rose>Oh wait, liches are evil, right?  So then instead of friends I guess I'd be making minions.  OOO.  Or! Researching how to make myself not evil.  Then making friends.
" She bubbled.


22:52, Today: Sirenya rolled 67 using 1d100.  find traps (75).
Corym Ildroun
player, 1879 posts
28/28 HP
AC 0
Wed 13 Nov 2019
at 04:32
  • msg #397

Re: Expedition to Myth Drannor

"I think it would be more accurate to say that the morality of liches has little in common with the morality of mortals.  Most of our vices and virtues are predicated on finite resources.  When one's resources and life are infinite, the one's outlook must necessarily take on a new dimension and possibly lose others.  I refuse to believe that magic can alter the reality of one's soul--like that ridiculous myth of a helm that changes your morality if you wear it." He sniffs in derision at the childish superstitions that even magic practitioners may fall victim to.
Krackor Steelfist
player, 1066 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Wed 13 Nov 2019
at 21:56
  • msg #398

Re: Expedition to Myth Drannor

In reply to DM (msg # 394):

Krackor is pleased that the view from the outside wasn't good for looking inside and defensible. Curious about the construction of the statue, he nods as he examines the quality of the masonry, more curious though, he took a second look at the Turquoise circle and the markings, bringing it to the attention of Corym. Did you notice the circle? There is definitely another floor below this, I'm certain of this.
DM
GM, 2735 posts
Sat 16 Nov 2019
at 01:54
  • msg #399

Re: Expedition to Myth Drannor

This door is locked, but between the two of you you're able to get it open in short order. Beyond is an office, nestled in the corner of the mansion. A wide desk, bent into a three-sided arc and made from some sort of white substance, is against the far wall. There are bookcases to the left, and a couple of work benches to the right with some glassware shining in the light of the from the windows.

In the center of the room is a glowing, floating geometric form. About the size of your head, it looks like someone pulled a dozen triangles off the page and fused them all together. Each triangle glows with its own inner radiance, pulsing together like a slow heart beat. Every line is a slightly different shade of white or candle flame tip yellow, and they constantly shift from one color to another. The combined effect is so bright it's almost painful to look at.


Corym Ildroun
player, 1880 posts
28/28 HP
AC 0
Sat 16 Nov 2019
at 02:38
  • msg #400

Re: Expedition to Myth Drannor

8 on spellcraft
Sirenya
player, 99 posts
HP: 41/41
Sat 16 Nov 2019
at 03:02
  • msg #401

Re: Expedition to Myth Drannor

Sirenya squinted at the brightness and did her best to understand what the glowing triangles were... and what they were doing.

22:00, Today: Sirenya rolled 2 using 1d20.  spellcraft (15).
22:00, Today: Sirenya rolled 17 using 1d20.  Observation (17).

DM
GM, 2736 posts
Sat 16 Nov 2019
at 03:24
  • msg #402

Re: Expedition to Myth Drannor

You've never seen anything quite like this before. It looks sort of like a light spell, but all of the light spells you're familiar with don't have a physical presence.

It's not doing anything when you first open the door, but then it catches notice of you. The pulses of light speed up, approaching the speed of a normal heartbeat, and it starts to float through the air towards you.
Corym Ildroun
player, 1881 posts
28/28 HP
AC 0
Sat 16 Nov 2019
at 04:35
  • msg #403

Re: Expedition to Myth Drannor

Close the door
DM
GM, 2737 posts
Sat 16 Nov 2019
at 05:19
  • msg #404

Re: Expedition to Myth Drannor

You close the door. The mass of light triangles disappears. You don't hear anything.
Corym Ildroun
player, 1882 posts
28/28 HP
AC 0
Sat 16 Nov 2019
at 12:32
  • msg #405

Re: Expedition to Myth Drannor

"My hope is that it's some sort of Myth Drannan lab assistant.  My fear is that it's also some kind of security system.

"So my first impression is that someone that wanted to kill us would probably move faster than that.  It seemed sentient to some degree--it seemed to respond to our presence anyways, so I suspect that there is some probability that we could negotiate?  That being said, the lightning bolt seemed to work the same way.  I think that it's at least possible that elsewhere in the tower we'll find more information about this, but it's equally possible that we'll find out more information about the tower from this.

"That being said, I'm at least willing to try my luck with it, but didn't want to expose anyone else to the endeavor that wasn't fully informed of my suspicions.  I'm not accustomed to working in tandem, after all, Sirenya. I must say that I quite like the experience, though."

Dorian
player, 187 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Sat 16 Nov 2019
at 17:13
  • msg #406

Re: Expedition to Myth Drannor

Dorian examines the alchemical library.  He reads over the titles and jots them down along with available authors.

"You can try pouring water around that turquoise circle.  If it's a capstone to a lower level there's a chance the water will find a seem.  If there is one."   
Krackor Steelfist
player, 1067 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 16 Nov 2019
at 17:29
  • msg #407

Re: Expedition to Myth Drannor

Dorian:
Dorian examines the alchemical library.  He reads over the titles and jots them down along with available authors.

"You can try pouring water around that turquoise circle.  If it's a capstone to a lower level there's a chance the water will find a seem.  If there is one."   


That's good thinking

Pours some water across the edge of the circle. Lay with cheek against floor to see if any lines connecting.
This message was last edited by the player at 17:29, Sat 16 Nov 2019.
Corym Ildroun
player, 1883 posts
28/28 HP
AC 0
Sat 16 Nov 2019
at 18:57
  • msg #408

Re: Expedition to Myth Drannor

“I guess what I’m saying is—I’ll go in, but I’d like the evac team on standby like we did for Katarn.”
This message was last edited by the player at 20:47, Sat 16 Nov 2019.
DM
GM, 2738 posts
Sat 16 Nov 2019
at 23:37
  • msg #409

Re: Expedition to Myth Drannor

Krackor

You pour some water around the circle. It sinks a little into the grout between the pieces of the mosaic and then stays there. Taking a closer look, you're pretty sure that the circle is just a lovely piece of decoration and not a hidden door.
Sirenya
player, 100 posts
HP: 41/41
Sun 17 Nov 2019
at 18:15
  • msg #410

Re: Expedition to Myth Drannor

Sirenya beamed up at Corym.  "I'm enjoying it too.  You think of all sorts of weird things I don't.  If you want to try this on your own, you are welcome to.  We'll try and pull you out if anything goes wrong."
Krackor Steelfist
player, 1068 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sun 17 Nov 2019
at 18:43
  • msg #411

Re: Expedition to Myth Drannor

In reply to DM (msg # 409):

Krackor grunts, stands and walks towards the others chuntering Must be a way down somewhere
Corym Ildroun
player, 1884 posts
28/28 HP
AC 0
Sun 17 Nov 2019
at 19:53
  • msg #412

Re: Expedition to Myth Drannor

Sirenya:
Sirenya beamed up at Corym.  "I'm enjoying it too.  You think of all sorts of weird things I don't.  If you want to try this on your own, you are welcome to.  We'll try and pull you out if anything goes wrong."


"Yeah, I just feel like this is a bit speculative on my part.  I'd hate to put everyone at risk for something I hadn't cleared yet, just because I had a feeling."

Corym waits until the team is in place, and then heads back in.
Elorfindar Silveroak
player, 1005 posts
HP: 47/47; AC: -2
Chronologian
Sun 17 Nov 2019
at 20:51
  • msg #413

Re: Expedition to Myth Drannor

A little while earlier

Corym Ildroun:
“Elorfindar! A chapel to the All-Father. Can you greet the idol on our behalf and instruct the N’Tel’Quess in signs of respect before we enter?  I would not want to offend the spirits that watch such a place.”


Elorfindar was slightly more optimistic than Corym about the forgiving nature of the Seldarine, at least towards the well-meaning if clumsily-acting, but he also knew that not every being shared his liberality, so he nodded in agreement and briefly and courteously asked his companions not to touch the statue they were about to see in the next room and bow their head when they first look at its face.

In the room, he stood still between the front row of benches and the basin, facing the statue and bowing his head. With closed eyes, he started to say a prayer in Elven: "Mighty Protector, First of the Seldarine, though we might be the first Tel'Quessir in more than half a millennium to come here, our hearts are still
lifted by this your image. Va, I am not a Faernsuor but I hope that we and these Sha'Tel'Quessir find your favour and your blessing in our endeavours to reclaim some sherds of the knowledge lost in this city for the Quessir."


((OOC: DM, can I make a Religion (elf) roll to see what kind of gems Corellon likes (those mentioned on Demihuman Deities p. 122 (bottom right), I guess)?))

Now

Corym Ildroun:
Corym waits until the team is in place, and then heads back in.


The chronologian nodded towards Corym. "I am keeping a dispel dweomer ready," the priest said reassuringly.
This message was last edited by the player at 22:32, Sun 17 Nov 2019.
DM
GM, 2740 posts
Mon 18 Nov 2019
at 21:10
  • msg #414

Re: Expedition to Myth Drannor

Corym

When you open the door, the spiky triangles of light are hovering right where it had been when you closed the door. Its pulsing quickens from a slow to regular heartbeat and it floats towards you.

You bow and greet it in elven. It pauses for a moment about an arm's length from you, rotating slightly. Then it floats forward to perch over your right shoulder.

"What's your name? Could you shine a little less brightly? Less bright?" Corym asks, trying both a conversational and a magical command approach. The triangles make no response.

Corym tries to touch it, but the mass of triangles floats backward to avoid his hand. When he withdraws it, it floats back to above his shoulder. He calls out to the rest of the party, "All seems well. It's following me now. I don't feel like I'm being surveilled."
This message was last edited by the GM at 21:17, Mon 18 Nov 2019.
Corym Ildroun
player, 1886 posts
28/28 HP
AC 0
Tue 19 Nov 2019
at 02:43
  • msg #415

Re: Expedition to Myth Drannor

"Sirenya, I think it'll be fine if you come in and check behind me. Kora, come stand at the door so you can listen to Sirenya and I puzzle this out while we work.  Dorian, if you have any insights or bardic knowledge that could be of use here, please feel free to contribute."  Corym continues to check the rest of the room for traps.  He activates his magesight partly because it seems like a good thing to do in an office like this, but mostly because he wanted to see what the magical being/construct/thing did when he activated such a power.

While searching Corym kept on the look out for a magical text to use Read Magic on.  He wanted to see whether it would respond to him overtly using magic--his magesight was fairly surreptitious.

"I think that this is a persistent magical effect--not unlike an Unseen Servant--though of considerably longer duration.  It hasn't responded to any of my verbal communication, so I assume that it must have specific command words, or perhaps a control rod or ring.  It has seemed to attune to me, and I'll be interested to see what it does once others enter the room.  Tomorrow I can try ESP to try to read any surface thoughts.  Similarly, identify or some derivative thereof may be able to tell us something useful."

On a hunch, Corym placed his fingers to his own throat.  The creature is pulsing like a heartbeat and it quickened when he entered the room.  Was it reflecting his heartbeat?

20:43, Today: Corym Ildroun rolled 575 using 10d100 with rolls of 84,36,99,54,44,26,71,12,92,57.  Traps/SEcrets.

Elorfindar Silveroak
player, 1008 posts
HP: 47/47; AC: -2
Chronologian
Tue 19 Nov 2019
at 14:13
  • msg #416

Re: Expedition to Myth Drannor

((OOC: It is easy to miss so I take the liberty to quote my earlier question:
Elorfindar Silveroak:
((OOC: DM, can I make a Religion (elf) roll to see what kind of gems Corellon likes (those mentioned on Demihuman Deities p. 122 (bottom right), I guess)?))
Thanks!))
Sirenya
player, 101 posts
HP: 41/41
Tue 19 Nov 2019
at 19:59
  • msg #417

Re: Expedition to Myth Drannor

Sirenya nodded, entered the room and began looking around, her eyes filled with wonder.  "This place is amazing!  I've not gotten to see so many things in such a short time since... well, ever, I think!


14:57, Today: Sirenya rolled 373 using 10d100 with rolls of 2,23,5,96,59,93,13,34,4,44.  Follow-up traps/secrets (75).
Krackor Steelfist
player, 1072 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Thu 21 Nov 2019
at 02:15
  • msg #418

Re: Expedition to Myth Drannor

Sirenya:
Sirenya nodded, entered the room and began looking around, her eyes filled with wonder.  "This place is amazing!  I've not gotten to see so many things in such a short time since... well, ever, I think!


14:57, Today: Sirenya rolled 373 using 10d100 with rolls of 2,23,5,96,59,93,13,34,4,44.  Follow-up traps/secrets (75).

Hearing the words from the flame-haired Gnome, makes Krackor chuckle again, a sure sign that all is well and no danger is around.

Sirenya, I'm sure there is still much more to observe and maybe even interact with.
Corym, Dorian, are we ready to check other areas yet?  I have a feeling you may both get stuck looking at books otherwise.

DM
GM, 2743 posts
Thu 21 Nov 2019
at 03:54
  • msg #419

Re: Expedition to Myth Drannor

Elorfindar

((ooc: Corellon delights in all gems, but his special favorites are as you remember: beljurils, diamonds, moonstars, moonstones, star rubies, star sapphires, and any stone shaped into a crescent, either naturally or by artifice.))
DM
GM, 2744 posts
Thu 21 Nov 2019
at 04:11
  • msg #420

Re: Expedition to Myth Drannor

Corym and Sirenya

The two of you make your way through the office, carefully searching everything you can get your hands on. You don't find any traps, but you do find a large number of papers, along with more books than you can quickly count. This was obviously a working office. You don't take the time to read anything, but just glancing at things confirms that almost everything is in elven.

There are numerous magical auras around the room, many of them overlapping, many of them decaying. The glassware on the workbenches is particularly thick with fading enchantments. Spoiled and partially-completed alchemy, most likely.

The ball of light follows Corym as he moves. It doesn't maintain a precise distance, sometimes floating two arm-lengths away, sometimes bobbing so close it nearly brushes his hair. But in general it stays about half an arm length behind and to the side of his right shoulder.

You do find a spell scroll that's been shoved in with a stack of mundane papers. The ball of light doesn't react to your mage sight, nor does it do anything when you cast read magic. It sits there providing excellent light as you decipher the spell scroll. ((ooc: Congratulations, you have found a scroll with the 4th level wizard spell Shadow Monsters.))

((ooc: Are you doing anything else in here before heading out? And where to next?))

Corym Ildroun
player, 1888 posts
28/28 HP
AC 0
Thu 21 Nov 2019
at 18:26
  • msg #421

Re: Expedition to Myth Drannor

"Seems safe enough, and lots of interest here--but we need to secure the area."  Corym presents the scroll to Sirenya, "This is a powerful illusion magic that summons creatures of shadow.  I assume that it's best left in your hands for now, but once we've copied it to your book, perhaps I can have a copy as well?  Let's avoid using it if we can."

((OOC: I want to continue spamming command words and the like at the glow-ball, but don't want to do forum posts.  Try speaking to it in elven to dim or brighten or transfer ownership, etc...))

"Let's work our way back along the right side of the walls to the next new area."
Elorfindar Silveroak
player, 1011 posts
HP: 47/47; AC: -2
Chronologian
Thu 21 Nov 2019
at 19:17
  • msg #422

Re: Expedition to Myth Drannor


When he remembered what kind of gems Corellon favoured, Elorfindar smiled and retrieved two moonstones from a small velvet bag in one of his belt pouches. "Please accept our humble offering, Father," the priest gently said while he carefully placed the gems on the statue base.

((OOC: I happen to have two moonstones in my inventory, worth 50 gp each!))
Sirenya
player, 102 posts
HP: 41/41
Thu 21 Nov 2019
at 21:14
  • msg #423

Re: Expedition to Myth Drannor

Sirenya nodded as Corym described the spell.  "I've heard of that spell.  It sounds fun.  And useful."

"Sure thing!" She agreed to Corym's plan for the scroll with a smile, taking it.  Then she passed it back almost immediately.

"Done!" She declared cheerfully.  "Your turn!"
DM
GM, 2746 posts
Fri 22 Nov 2019
at 00:49
  • msg #424

Re: Expedition to Myth Drannor

((ooc: Here is the current map with everything you've explored. There are three doors in the main entry hall (where Dorian's icon is) that you haven't opened. There is also the stairs going up.))


Krackor Steelfist
player, 1075 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Fri 22 Nov 2019
at 01:19
  • msg #425

Re: Expedition to Myth Drannor

In reply to DM (msg # 424):

ooc: Krackor is in the Chaple part keeping watch after examining the circle in the floor. If not already done so, examines other circle in to left of room.
This message was last edited by the player at 01:19, Fri 22 Nov 2019.
DM
GM, 2747 posts
Fri 22 Nov 2019
at 03:08
  • msg #426

Re: Expedition to Myth Drannor

Corym and Sirenya return to the entry hall and examine the door in the northeast corner. It's neither locked nor trapped, and the hinges are in decent condition. Opening it, they find a smallish empty room with some very degraded carpets and a large stone door in the north wall. The stone door looks the same as the one the group entered the mansion through. You guess that you've found the back door.

Declining to leave, the duo returns to the main room. The ball of illuminating triangles continues to follow Corym. On the plus side, it gives him plenty of light to examine the door. Like the others, it's not locked. The hinges are badly rusted, however, and it takes three of you pulling to get it open.

Once you do... it's rather underwhelming. This place must have had quite a number of people at one point, because this room is both the largest you've found so far, and also a dining room. Two trestle tables, the thick wood falling apart, take up most of the space. There are several windows in both the north and west wall, two additional doors in the south wall, and a couple of hutches and cabinets along the walls.
DM
GM, 2748 posts
Fri 22 Nov 2019
at 03:09
  • msg #427

Re: Expedition to Myth Drannor


Sirenya
player, 103 posts
HP: 41/41
Fri 22 Nov 2019
at 04:22
  • msg #428

Re: Expedition to Myth Drannor

Sirenya did a quick ransack of the dining room.  She figured if there was any good food left to bring back to the raccoons, there'd be some kind of magic causing it.  Maybe a container that would preserve things, or something else that magically generated food.
Krackor Steelfist
player, 1077 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Fri 22 Nov 2019
at 09:57
  • msg #429

Re: Expedition to Myth Drannor

Aware that the group had been in this building now for a good few hours, some had 'Napped' others kept watch. They had all eaten earlier but with all the searching, Krackor was sure that it must now be mid to late afternoon if not getting ready for getting dark, it being Winter and all.

We have Mistress Lightbearer's torch and Corym, you have your new friend at your shoulder, we may miss things if we don't all have light shortly, have any of you remembered to bring your light stones?

Krackor had his clay headed crossbow bolts but didn't want to waste them. Having light would enable them to see intricately drawn patterns rather than heat shapes. Then again, could reveal passages hidden from view.
ooc: DM, what is rough time of day please?
Elorfindar Silveroak
player, 1012 posts
HP: 47/47; AC: -2
Chronologian
Fri 22 Nov 2019
at 10:56
  • msg #430

Re: Expedition to Myth Drannor


((OOC: Krackor, I am not sure whether we can assume that Elorfindar and Krackor have talked about that yet, but as a Chronologian, Elorfindar can cast know time at will. Know time: This spell enables the caster to know the precise time of day to the nearest minute, including the current hour, day, month, and year.))
This message was last edited by the player at 10:59, Fri 22 Nov 2019.
Corym Ildroun
player, 1891 posts
28/28 HP
AC 0
Fri 22 Nov 2019
at 16:57
  • msg #431

Re: Expedition to Myth Drannor

Follow the right hand wall.  That puts us at the door on the far left.

Skip the search checks on what is clearly an exterior wall.

10:56, Today: Corym Ildroun rolled 377 using 10d100 with rolls of 49,14,53,6,56,42,27,33,58,39.  Find Traps/Secrets.


If untrapped, open the door.
This message was last edited by the player at 16:57, Fri 22 Nov 2019.
DM
GM, 2751 posts
Fri 22 Nov 2019
at 19:51
  • msg #432

Re: Expedition to Myth Drannor

Sirenya

You doubt the tables and benches were ever particularly interesting, and they certainly aren't now, held together mostly by the mold. The hutches and side boards contain a bunch of dishes and flatware. It's all boring, apprentice-level stuff, mostly made from pewter.

Corym

Beyond the door is a small storage room, with everything a dining room would need to feed two dozen people in varying states of disrepair.
Kitheras Sunblade
player, 195 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Fri 22 Nov 2019
at 19:53
  • msg #433

Re: Expedition to Myth Drannor

In reply to DM (msg # 424):

Kitheras walked along the rug from one door to the next. He was careful not to step on the rug, but stayed along the left side of it. Once he approached the door, he gingerly opened the door.

Moving north from my position in thread 424, and open the door
DM
GM, 2752 posts
Fri 22 Nov 2019
at 20:03
  • msg #434

Re: Expedition to Myth Drannor

((ooc: That's the door into the mess hall, where Sirenya is poking through decaying hutches and making little piles of pewter plates. I was hurrying last night to get the post up and didn't want to deal with redacting things.

The only door that hasn't been opened in that room is the one at the bottom of the west wall, which has been mostly cropped out of the screenshot.))

Kitheras Sunblade
player, 196 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Fri 22 Nov 2019
at 20:11
  • msg #435

Re: Expedition to Myth Drannor

Kitheras moved from room to room. Most of these areas had already been explored and in some cases ransacked. He finally found himself at the room at the bottom of the west wall. "Let's see what we have here."
Corym Ildroun
player, 1892 posts
28/28 HP
AC 0
Fri 22 Nov 2019
at 20:35
  • msg #436

Re: Expedition to Myth Drannor

Next room—should be enough rolls left
Krackor Steelfist
player, 1084 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Fri 22 Nov 2019
at 20:52
  • msg #437

Re: Expedition to Myth Drannor

With everyone moving back through the Lightning Elemental Ante-Chamber, Krackor repositions himself there.
DM
GM, 2754 posts
Fri 22 Nov 2019
at 22:57
  • msg #438

Re: Expedition to Myth Drannor

Corym

You've found the kitchen. Several gnomish stoves line one wall, with enough ovens and stove tops to feed the tables in the other room. The rest of the kitchen is given over to counter space, a large sink with a drain that goes nowhere, and racks that once held herbs and spices. There is also a trap door along the far wall which is still mostly in one piece.

Kitheras

On the other side of the door is a small, empty room. There's a decent layer of dust and dirt that's blown in from a window on the wall to your left. Ahead of you is a second door, which is open to reveal stairs going up. You remember that there was a tower on the southern end of the building; it looks like you've found the stairs going up.

((ooc: Yay! You've explored the entire first floor, so I can post a map without worrying about redacting anything. Here you go. Kitheras, I will switch out your portrait in the map in the near future.))


Kitheras Sunblade
player, 197 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Fri 22 Nov 2019
at 23:13
  • msg #439

Re: Expedition to Myth Drannor

Kitheras moved back to the door. He saw the others across the red rug. "Pssst! Found the stairs up to the tower. Go find the others. We should wait and go up together."
Krackor Steelfist
player, 1085 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 23 Nov 2019
at 02:06
  • msg #440

Re: Expedition to Myth Drannor

In reply to Kitheras Sunblade (msg # 439):

Kora, please let Corym and Sirenya know.
Dorian
(for that is what the guardian priest knows him as until told otherwise) Keep a watch on the stairs until the others get here, we still don't know if there are more of these lightning things about
Kora Roustinghorn
NPC, 97 posts
31/33 HP
Sat 23 Nov 2019
at 02:11
  • msg #441

Re: Expedition to Myth Drannor

Kora comes trotting into the mess hall and pokes her head into the kitchen. "Whoa. These benches look like they'll collapse if I sneeze. Which..." She waves a hand against the floating dust, but isn't fast enough. "Well. I guess not. We found the stairs up the tower. Krackor's champing at the bit."
Sirenya
player, 104 posts
HP: 41/41
Sat 23 Nov 2019
at 02:23
  • msg #442

Re: Expedition to Myth Drannor

Sirenya left the boringness of the cupboards and skipped to the stairway.
Corym Ildroun
player, 1893 posts
28/28 HP
AC 0
Sat 23 Nov 2019
at 04:14
  • msg #443

Re: Expedition to Myth Drannor

"Sirenya, there's a trapdoor over here.  Let's give it a look!"
Sirenya
player, 105 posts
HP: 41/41
Sat 23 Nov 2019
at 04:21
  • msg #444

Re: Expedition to Myth Drannor

Sirenya skidded to a stop.  "Kora, could you please let Krackor know I'm excited about going upstairs, but that Corym's found a trap door, and we would like to finish with this floor before going up?"  Sirenya moved to examine the remains of the trap door.

23:21, Today: Sirenya rolled 6 using 1d100.  traps/secrets (75).
Corym Ildroun
player, 1894 posts
28/28 HP
AC 0
Sat 23 Nov 2019
at 04:23
  • msg #445

Re: Expedition to Myth Drannor

22:23, Today: Corym Ildroun rolled 17 using 1d100.

Kora Roustinghorn
NPC, 98 posts
31/33 HP
Sat 23 Nov 2019
at 05:02
  • msg #446

Re: Expedition to Myth Drannor

Kora strolls back into the entry hallway. She makes to lean against one of the statues, then reconsiders when she sees how much soot is on it. "Apparently I'm getting a good start on my apprenticeship as a message running." She grins. "They've found a trap door in the kitchen and request our presence."
DM
GM, 2755 posts
Sat 23 Nov 2019
at 05:05
  • msg #447

Re: Expedition to Myth Drannor

The trap door isn't trapped. You can tell, because it's rotted away so much you can see right through it. There used to be a lock, but the wood around it gave way years ago. You doubt you can lift the thing in one piece, but you ought to be able to move it in several without dropping too much into the basement.

On the other side of the trap door are a ladder made of metal runs sunk into the side of the shaft. The shaft itself it more than five feet in diameter.
Krackor Steelfist
player, 1086 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 23 Nov 2019
at 05:45
  • msg #448

Re: Expedition to Myth Drannor

In reply to Kora Roustinghorn (msg # 446):

Krackor smiles at the return of Kora and the finding of the entry to the underground bit he knew was there. Excellent news.  Kora, was that you I thought I heard stifling a sneeze?
Dorian, Staying by the stairs or seeing what the others have found?  Your choice

Corym Ildroun
player, 1895 posts
28/28 HP
AC 0
Sat 23 Nov 2019
at 10:03
  • msg #449

Re: Expedition to Myth Drannor

DM:
The trap door isn't trapped. You can tell, because it's rotted away so much you can see right through it. There used to be a lock, but the wood around it gave way years ago. You doubt you can lift the thing in one piece, but you ought to be able to move it in several without dropping too much into the basement.

On the other side of the trap door are a ladder made of metal runs sunk into the side of the shaft. The shaft itself it more than five feet in diameter.


I seem to be the lightning bearer now. I’m heading in. Sirenya, wait until I call for you to come down. I have a magic that will let me escape quickly, but not if the way is blocked.

Corym heads down into the hole, but climbs along the wall instead of the ladder.
09:15, Today: Corym Ildroun rolled 19 using 1d100.  climb walls.
This message was last edited by the player at 15:28, Sat 23 Nov 2019.
DM
GM, 2756 posts
Sun 24 Nov 2019
at 19:09
  • msg #450

Re: Expedition to Myth Drannor

The walls of the shaft are old and cracked, and the light ball floating behind you gives plenty of illumination to work with. It's the easiest climb you've had in awhile.

The shaft goes down more than sixty feet into the earth before opening up into a square room fifteen feet square. The iron hand holds go all the way to the floor, but you can drop yourself into the room if you want. Glancing around as best you can from inside the shaft, it look like this was a storeroom for the mansion above. You can see a door on the south wall.
Corym Ildroun
player, 1896 posts
28/28 HP
AC 0
Sun 24 Nov 2019
at 21:02
  • msg #451

Re: Expedition to Myth Drannor

Corym calls back--"This goes sixty feet down!  That's ridiculous!  This would be that lower level you found, Krackor.  So up the stairs, or down the trap door?"

Corym pauses a bit to allow responses and to show that he means this to be a vote:

"I say up.  Minimally if we don't get to the basement tonight, it can be sealed here and watched.  Not so with a grand stair case.  Thus, the second floor is the priority."
Kora Roustinghorn
NPC, 99 posts
31/33 HP
Sun 24 Nov 2019
at 21:36
  • msg #452

Re: Expedition to Myth Drannor

"I'm not sure they heard you!" Kora shouts down the shaft. "I'll go tell them!"

She walks back to the rest of the group and fills them in on what Corym's found.
Corym Ildroun
player, 1897 posts
28/28 HP
AC 0
Sun 24 Nov 2019
at 21:54
  • msg #453

Re: Expedition to Myth Drannor

"Sirenya--I've got a Wizard Lock spell prepared to help secure our stay here when we sleep.  I could definitely use it to secure this passage, because I don't see any other ways to the lower level.  That would keep curious party members and denizens alike on their respective sides of the door."
Sirenya
player, 106 posts
HP: 41/41
Sun 24 Nov 2019
at 22:25
  • msg #454

Re: Expedition to Myth Drannor

Sirenya called down cheerfully, "Sounds fine to me.  I mean, what are the chances that we go up the stairs, you die, we flee down there and die because the door's locked?  Gotta be really low.  It should be fine!"
This message was last edited by the player at 22:41, Sun 24 Nov 2019.
Corym Ildroun
player, 1898 posts
28/28 HP
AC 0
Sun 24 Nov 2019
at 22:52
  • msg #455

Re: Expedition to Myth Drannor

“I would make sure to give everyone the command word, obviously.” Corym rolled his eyes.
Sirenya
player, 108 posts
HP: 41/41
Sun 24 Nov 2019
at 23:06
  • msg #456

Re: Expedition to Myth Drannor

Sirenya was clearly perplexed.  "Wait... then how would it keep curious party members on their own side?"
This message was last edited by the player at 00:17, Mon 25 Nov 2019.
Krackor Steelfist
player, 1087 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sun 24 Nov 2019
at 23:40
  • msg #457

Re: Expedition to Myth Drannor

Krackor couldn't help himself, chuckled, then berated himself for not staying professional at his duty, then again, Sirenya was very likeable.
"Secure then up gets my vote too" he finally manages to say.
Corym Ildroun
player, 1899 posts
28/28 HP
AC 0
Mon 25 Nov 2019
at 01:34
  • msg #458

Re: Expedition to Myth Drannor

Hearing from Krackor and Sirenya, knowing that Dorian already wanted to advance up the stairs, Corym climbed back out of the cellar and sealed the trap door with a Wizard Lock.  Corym wrote the key word--'Halcyon'--on a sheet of paper, and encouraged each member of the party to read it silently.  After each of them read it and committed it to memory, he folded the paper up and put it in a pouch to be destroyed in the flames later. "Only this word will allow the door to open.  Do not speak the word aloud lest we are being watched."




Corym prepared to search the way up the stairs in tandem with Sirenya.


19:34, Today: Corym Ildroun rolled 610 using 10d100 with rolls of 73,90,92,19,44,17,12,91,89,83.  Find Traps/Secrets.

no failures

Sirenya
player, 109 posts
HP: 41/41
Mon 25 Nov 2019
at 02:00
  • msg #459

Re: Expedition to Myth Drannor

Sirenya memorized the word on the paper then moved to check the stairs.  "Why do so many people trap their stairs?  They could be such beautiful pieces of architecture, meant to be enjoyed by... whomever happens to wander in."


20:47, Today: Sirenya rolled 544 using 10d100 with rolls of 99,52,8,6,99,30,60,39,75,76.  More Traps and Secrets checking!

I win: I got closer to 100!

Kitheras Sunblade
player, 198 posts
AC: -1(-2) THAC0: 15
HP: 36/41
Mon 25 Nov 2019
at 02:48
  • msg #460

Re: Expedition to Myth Drannor

In reply to Krackor Steelfist (msg # 448):

"I'll watch the stairs. But get me if it is something bigger than a simple storage area." Kitheras aka Dorain waited and watch the area of movement.
Corym Ildroun
player, 1900 posts
28/28 HP
AC 0
Mon 25 Nov 2019
at 03:07
  • msg #461

Re: Expedition to Myth Drannor

Kitheras Sunblade:
In reply to Krackor Steelfist (msg # 448):

"I'll watch the stairs. But get me if it is something bigger than a simple storage area." Kitheras aka Dorain waited and watch the area of movement.


As Corym walks toward the stairs, his hair and clothing tussled from the act of scaling the shaft rather than using the ladder, "It's certainly bigger than a mere storage area.  There's no reason for it to be at the bottom of a 60' shaft, for one thing.  I wizard locked the trap door in order to keep whatever is down there contained while we explore the upper floors." 
Corym Ildroun
player, 1901 posts
28/28 HP
AC 0
Mon 25 Nov 2019
at 05:02
  • msg #462

Re: Expedition to Myth Drannor

o.o

please delete
This message was last edited by the player at 05:03, Mon 25 Nov 2019.
Krackor Steelfist
player, 1089 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Tue 26 Nov 2019
at 22:51
  • msg #463

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 461):

As soon as Corym and Sirenya come back into the ante-chamber and head for the stairs, Krackor walks almost backwards watching the rear as everyone else piles through the door.
With the Lightning creature guarding this last area, I doubt there is any reason to trap the stairs but you are the experts.
DM
GM, 2760 posts
Fri 29 Nov 2019
at 19:03
  • msg #464

Re: Expedition to Myth Drannor

Corym and Sirenya slowly make their way up the stairs. It's wide enough for them to walk beside each other. Whoever built them did a good job; centuries on, their still solid. And, fortunately, not trapped.

At the top of the stairs are a pair of decorative lattices behind and to the side of the stairwell. Looking around, you see a mostly-bare, smallish room. There are several windows along the eastern wall ((ooc: note, east is the "bottom" of this map)), looking out over Myth Drannor. A single closed door leads out of the room.


Corym Ildroun
player, 1905 posts
28/28 HP
AC 0
Fri 29 Nov 2019
at 22:04
  • msg #465

Re: Expedition to Myth Drannor

Search the door, let everyone know it’s safe to come up. While they ascend the stairs, I’ll look out the windows from the edges. I’ll caution everyone to stay away from the windows. We’d make pretty targets.
Sirenya
player, 110 posts
HP: 41/41
Fri 29 Nov 2019
at 22:37
  • msg #466

Re: Expedition to Myth Drannor

Sirenya gasped as she saw a bit of the view out of the windows, and started moving toward them with her bright orange hair, until warned back by Corym.  Instead, she shifted her sights to the door and checked it thoroughly.


17:35, Today: Sirenya rolled 56 using 1d100.  checking the door (75).
Kitheras Sunblade
player, 199 posts
AC: -1 THAC0: 15
HP: 36/41
Fri 29 Nov 2019
at 23:04
  • msg #467

Re: Expedition to Myth Drannor

Dorian climbed the stairs. He was sorely tempted to examine the view. He turned from the window and turned his attention to the door. "Is it locked? Want my help with it?"
DM
GM, 2762 posts
Sat 30 Nov 2019
at 01:37
  • msg #468

Re: Expedition to Myth Drannor

The windows are long and narrow, each about a foot wide but stretching almost from floor to ceiling. Two of them still have glass in them. The others are empty, though oddly enough there isn't a breeze. They provide a marvelous view of the intersection outside and all the trees that have grown up around it.

The door is not locked.
Corym Ildroun
player, 1906 posts
28/28 HP
AC 0
Sat 30 Nov 2019
at 02:50
  • msg #469

Re: Expedition to Myth Drannor

In reply to DM (msg # 468):


Going through the door.
DM
GM, 2764 posts
Sat 30 Nov 2019
at 16:53
  • msg #470

Re: Expedition to Myth Drannor

((ooc: I need to know where the rest of the party is. Are you on the ground floor or upstairs with Corym and Sirenya?))
Corym Ildroun
player, 1907 posts
28/28 HP
AC 0
Sat 30 Nov 2019
at 17:16
  • msg #471

Re: Expedition to Myth Drannor

Uh Oh

DM:
((ooc: I need to know where the rest of the party is. Are you on the ground floor or upstairs with Corym and Sirenya?))

DM
GM, 2765 posts
Sat 30 Nov 2019
at 18:58
  • msg #472

Re: Expedition to Myth Drannor

:)
Corym Ildroun
player, 1908 posts
28/28 HP
AC 0
Sat 30 Nov 2019
at 19:23
  • msg #473

Re: Expedition to Myth Drannor

You mean it's not a big empty treasure chest of a building?!?

DM:
:)

Kitheras Sunblade
player, 200 posts
AC: -1 THAC0: 15
HP: 36/41
Sat 30 Nov 2019
at 23:01
  • msg #474

Re: Expedition to Myth Drannor

DM:
((ooc: I need to know where the rest of the party is. Are you on the ground floor or upstairs with Corym and Sirenya?))


I'm on the 2nd floor.

Kitheras Sunblade
player, 201 posts
AC: -1 THAC0: 15
HP: 36/41
Sat 30 Nov 2019
at 23:02
  • msg #475

Re: Expedition to Myth Drannor

Kitheras, who was currently known as Dorian, followed quietly after Corym. However that silence was interrupted by a tune he hummed.
Krackor Steelfist
player, 1092 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 30 Nov 2019
at 23:13
  • msg #476

Re: Expedition to Myth Drannor

In reply to Kitheras Sunblade (msg # 475):

On hearing Corym say ut was safe, followed by Dorian whistling, Krackor left the lower floor and headed to where his companions were.
Nice tune, are we sure those outside these open windows are unable to hear you Dorian?
Elorfindar Silveroak
player, 1017 posts
HP: 47/47; AC: -2
Chronologian
Mon 2 Dec 2019
at 09:31
  • msg #477

Re: Expedition to Myth Drannor


When Elorfindar quietly followed Krackor upstairs, an uneasy feeling grew in his mind. He kept the words of the dispel dweomer on his lips, casting his eyes around nervously.
DM
GM, 2766 posts
Mon 2 Dec 2019
at 22:20
  • msg #478

Re: Expedition to Myth Drannor

You open the door and the scent of old char hits you in the nose. A hallway stretches in front of you, the stonework completely covered in black ash. Two doors, one straight ahead, the other to your right, stand closed, their wood untouched despite the layer of ash coming right up to them.

The cause of the ash is immediately apparent: a great pool of oozing fire five feet across is slithering up and down the corridor. It crackles and roars like a bonfire. With a great pop, as though the world's largest sap bubble was just tossed into the fire, it starts to ooze towards you. Its flames, which had been flickering about waist-height, shoot upward more than a foot above your heads. A wave of heat washes towards you.

((ooc: Map updated below. Actions and initiative, please!))


Corym Ildroun
player, 1909 posts
28/28 HP
AC 0
Mon 2 Dec 2019
at 23:27
  • msg #479

Re: Expedition to Myth Drannor

Close the door.

"We don't have anyone that's resistant to fire, do we?  This one's going to hurt.  Just like downstairs--but fiery!"

Corym moves away from the door knowing full well that the creature could easily incinerate the door, and knowing that he needs to make room for the frontline fighters.
This message was last edited by the player at 23:28, Mon 02 Dec 2019.
DM
GM, 2767 posts
Tue 3 Dec 2019
at 00:54
  • msg #480

Re: Expedition to Myth Drannor

((ooc: Roll initiative to see if you can close the door in time.))
Corym Ildroun
player, 1910 posts
28/28 HP
AC 0
Tue 3 Dec 2019
at 01:17
  • msg #481

Re: Expedition to Myth Drannor

7–hopefully Sirenya can do better
Krackor Steelfist
player, 1094 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Tue 3 Dec 2019
at 01:24
  • msg #482

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 479):

I believe I am currently resistant to fire but not immune like Katarn with Lightning.
Krackor rolled 7 for initiative.
Krackor moves forward to the door and once again stands ready.

ooc: If door is shut in time, Krackor will cast a spell, otherwise he has Shield and Battle Axe at the ready.
Kitheras Sunblade
player, 202 posts
AC: -1 THAC0: 15
HP: 36/41
Tue 3 Dec 2019
at 01:39
  • msg #483

Re: Expedition to Myth Drannor

"Why would anyone need to be resistant to fire?" Kitheras asked from the far side of the room.


rolled 5 using 1d10.  INIT.
I forget. Do I want to roll high or low for this?

Sorry going to have tons of questions as I revisit 2nd ADnD rules :)

DM
GM, 2768 posts
Tue 3 Dec 2019
at 01:47
  • msg #484

Re: Expedition to Myth Drannor

The pool of fire surges forward and Corym is just barely able to pull the door closed in time. Though the door does not appear to be burning, you can hear the fire roaring and crackling on the other side.

((ooc: You want to roll low. But you also need to declare what you're doing and add the initiative modifier. For weapons, that's the weapon speed. For spells, it's the casting time. Whoever has the lowest total number goes first.))
Sirenya
player, 111 posts
HP: 41/41
Tue 3 Dec 2019
at 03:03
  • msg #485

Re: Expedition to Myth Drannor

"Woah!"  Sirenya said.  "That's the biggest camp fire I've ever seen.  I bet the next one we find is a pool!"

21:43, Today: Sirenya rolled 12 using 1d10+2.  Init!  (rolled before I saw this was resolved for the moment: I wasn't going to help :-P
Corym Ildroun
player, 1911 posts
28/28 HP
AC 0
Tue 3 Dec 2019
at 03:25
  • msg #486

Re: Expedition to Myth Drannor

Kitheras Sunblade:
"Why would anyone need to be resistant to fire?" Kitheras asked from the far side of the room.


"I imagine for similar reasons regarding immunity to lightning--though in my estimation immunity to fire would be far more useful, especially now since there's a giant blob of sentient fire on the other side of the door."
Elorfindar Silveroak
player, 1018 posts
HP: 47/47; AC: -2
Chronologian
Tue 3 Dec 2019
at 10:02
  • msg #487

Re: Expedition to Myth Drannor


Strangely, Elorfindar found the rather mundane - if deadly - danger which a being of elemental fire presented at least less ominous than what he had been - if ever so vaguely - expecting. "I can cast a spell that protects me - or, less effectively, someone else - from fire, at least for a limited time. I could try to block the door while we pester it with some effective means of destruction - if we have any that are suitable, that is."

((OOC: Protection from Fire))
Corym Ildroun
player, 1912 posts
28/28 HP
AC 0
Tue 3 Dec 2019
at 14:58
  • msg #488

Re: Expedition to Myth Drannor

DM: who appeared to do the most melee damage to the lightning?
DM
GM, 2770 posts
Tue 3 Dec 2019
at 19:41
  • msg #489

Re: Expedition to Myth Drannor

((ooc: Katarn did the most melee damage. The lightning was immune to Kitheras's non-magical weapon, but took damage from magical missiles and enchanted weapons.))
Krackor Steelfist
player, 1095 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Tue 3 Dec 2019
at 20:54
  • msg #490

Re: Expedition to Myth Drannor

My Robe gives me the effect of Fire Resistance - aka Ring of Fire Resistance
I also gather that, like the last one, a magical weapon will do more harm to these magical creatures than a mundane one would.  I will use my dagger.
Corym Ildroun
player, 1913 posts
28/28 HP
AC 0
Tue 3 Dec 2019
at 21:26
  • msg #491

Re: Expedition to Myth Drannor

"We can further empower Katarn with some fire resistance.  He made a significant impact on the last creature.  Unless, Dorian, you have a magic melee weapon?  My shortsword in your hands might do better than in mine."

It totally would.  All elves are automatically proficient and gain a bonus to Short Sword, so you could definitely use it if you don't have another melee weapon that's magic.  My THAC0 and strength are for crap on this character.
Corym Ildroun
player, 1914 posts
28/28 HP
AC 0
Wed 4 Dec 2019
at 01:01
  • msg #492

Re: Expedition to Myth Drannor

DM answered some questions on Skype

"If we position Krackor, Katarn, and Dorian in a semi-circle in front of the door, we can let it enter the room, and keep it surrounded. Elorfindar can strike from the second line with his quarter staff and support the inner circle and support with healing.  I have a single magic missile I can deploy if things start to look desperate, but no enchanted ammunition for my bow.  A blessing and a fire resistance spell before we open the door, unless anyone can think of anything else."
DM
GM, 2771 posts
Thu 5 Dec 2019
at 03:21
  • msg #493

Re: Expedition to Myth Drannor

((ooc: So is this the plan? Who is standing in the center, left, and right in front of the door? And who is getting Elo's protection from fire spell?))
Sirenya
player, 114 posts
HP: 41/41
Thu 5 Dec 2019
at 05:26
  • msg #494

Re: Expedition to Myth Drannor

Sirenya said, "Let's be ready to do that, but I'll try a spell on it first.  As soon as the door opens.  If that works you can all save your energy and magic."

Sirenya prepared to cast Phantasmal force to create a massive pit below the fire monster, with a deep icy pool at the bottom of the pit.
Kitheras Sunblade
player, 204 posts
AC: -1 THAC0: 15
HP: 36/41
Thu 5 Dec 2019
at 06:12
  • msg #495

Re: Expedition to Myth Drannor

Dorian pulled his two shortswords. "I'll stand in the middle. Let the creature come."
Corym Ildroun
player, 1915 posts
28/28 HP
AC 0
Thu 5 Dec 2019
at 15:17
  • msg #496

Re: Expedition to Myth Drannor

DM:
((ooc: So is this the plan? Who is standing in the center, left, and right in front of the door? And who is getting Elo's protection from fire spell?))


Katarn left, Krackor right, Dorian Center

Give the spell to Dorian.

Elorfindar Silveroak
player, 1019 posts
HP: 47/47; AC: -2
Chronologian
Thu 5 Dec 2019
at 15:39
  • msg #497

Re: Expedition to Myth Drannor

Corym Ildroun:
Give the spell to Dorian.


((OOC: That would have been my suggestion as well.))

Elorfindar nodded his agreement at Corym's plan. "Dorian, will you accept the dweomer?"
Sirenya
player, 115 posts
HP: 41/41
Thu 5 Dec 2019
at 15:46
  • msg #498

Re: Expedition to Myth Drannor

Sirenya cocked her head.  "Sure you don't want to wait and see if my spell just deals withit outright?  I don't think a resistance to fire spell would be useful against the next element we come up against."
Elorfindar Silveroak
player, 1020 posts
HP: 47/47; AC: -2
Chronologian
Thu 5 Dec 2019
at 16:11
  • msg #499

Re: Expedition to Myth Drannor


"Would you accept the dweomer, I should have said, indeed. Apologies for articulating myself so imprecisely," the moon elf replied with a slightly ironic undertone. "I will keep it ready and cast it in the instance it appears that your spell did not affect this... being."
Kitheras Sunblade
player, 205 posts
AC: -1 THAC0: 15
HP: 36/41
Thu 5 Dec 2019
at 20:44
  • msg #500

Re: Expedition to Myth Drannor

"Now, now. Let's not get tied up in knots. I understood what you meant." Dorian motioned to the closed door. "So we stay back while I smile at the elemental and lure it to attack? A tune just popped in my head."

    Splish, splash... I was taking a bath...

Krackor Steelfist
player, 1096 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Fri 6 Dec 2019
at 22:04
  • msg #501

Re: Expedition to Myth Drannor

I don't suppose anyone has a "Create Water" spell to just cast above the Fire to put it out, do you?Inspiration came to him Failing this, I shall call on the might of the Vigilant One to Bless us in this endeavour

Krackor will cast Bless before the door is opened anyway as it will help both Sirenyas spell by making it harder for the creature, plus helping the group if it comes to a fight.
DM
GM, 2773 posts
Sat 7 Dec 2019
at 03:02
  • msg #502

Re: Expedition to Myth Drannor

Krackor and Elorfindar cast their spells, calling on their gods to shield the group in the battle ahead. Sirenya forms the image of the illusion she intends to create in her mind. At her nod, Kitheras pulled open the door.

The pool of fire had backed off about five feet from the door, its flames cooling and lowering. As the door opened the flames surged and it lurches forward. Sirenya's spell takes effect, the water-filled pit looking pale and translucent to you since you know it's not real. The fire slides right over it without pause or hesitation and seems completely unaffected.

A pseudopod lashes out from the fire, swinging wildly at Kitheras. It smacks him in the chest and there is a loud bang! A wave of fire bursts forth, scorching not just him but the dwarves on either side of him.

((ooc: Kitheras, take 1 point of damage and save versus spells. The total amount of fire damage is 23, so if with Protection from Fire you'll take 11 damage on a failed save or 6 on a successful one.

Krackor and Katarn also have to save vs. spells. This counts as a "very hot fire," so Krackor you're taking 10 damage on failed save and 5 on a successful one.

Anyone with Spellcraft can roll a NWP check to identify the magic.

Kitheras, you can make an attack on the fire, if you wish. Then everyone actions and initiative for the next round, please.))



This message was last edited by the GM at 13:30, Sat 07 Dec 2019.
Krackor Steelfist
player, 1097 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/54
Sat 7 Dec 2019
at 11:49
  • msg #503

Re: Expedition to Myth Drannor

In reply to DM (msg # 502):

Feeling the heat wash over him, Krackor was thankful for the gifts from his god that protected from fire and other things.

Save = 9 (needed a 3, made by 6), takes 5 points of damage.
OOC: Don't forget that Bless has +1 only against Fear and for Attacks you make, not all saves.

Initiative= 3 (3+2-2 magical dagger=3)
Action= Attack with Magical Dagger is it a Large or Medium Creature please, it matters for the Dagger
Attack= 9+1(Bless)+2(Dagger) = 12 = AC6 (+3 if Large making it AC5)
Damage= 3+2 = 5 (3+3 = 6 if Large)

DM
GM, 2774 posts
Sat 7 Dec 2019
at 13:31
  • msg #504

Re: Expedition to Myth Drannor

((ooc: It's a Medium creature.))
Corym Ildroun
player, 1916 posts
28/28 HP
AC 0
Sat 7 Dec 2019
at 15:25
  • msg #505

Re: Expedition to Myth Drannor

Corym looked at Sirenya--"It's times and situations like this that make wish I were a bard.  I can't really do anything about any of this, but if I were a bard, I could at least help people that can act do so more effectively."
Sirenya
player, 116 posts
HP: 41/41
Sat 7 Dec 2019
at 16:51
  • msg #506

Re: Expedition to Myth Drannor

Sirenya backed away from the doorway, trying to understand what she had seen.  She smiled at Corym.  "Remind me to never let you phrase your own wishes.  I would wish to be a powerful archmage who could just banish the thing to the ocean.  Or for the ability to change into an enormous water elemental whenever I wanted, and then I'd just give it a hug.  Oooh.  Or for the ability to tame anything.  Then I'd have a really cool pet."

"But you could be a bard if you really wanted to."  She concluded with a wink, as she started looking around for anything that might be useful in dealing with the elemental.  Perhaps a water source, or a big pile of dirt.


11:46, Today: Sirenya rolled 13 using 1d20.  spellcraft (15).
Kitheras Sunblade
player, 206 posts
AC: -1 THAC0: 15
HP: 24 / 41
Sat 7 Dec 2019
at 18:58
  • msg #507

Re: Expedition to Myth Drannor

Dorian slashed with both shortswords. Each sword moved independent of each other. While one would slash, the other would stab at the fire creature. One sword managed to get to the main portion of the creature. "Stay focused. Kill this creature."



Save vs Spells 13
rolled 6 using 1d20.  SAVE vs Spells (FAIL) -11 HP

Current HP: 24/41


Attack w/2 weapons
rolled 8,22,4,4 using 1d20+3,1d20+3,1d6+3,1d6+3.  ATK/DAM

1 Hits, 4 Damage


INIT
Attack w/shortswords (speed factor 3). rolled 6 using 1d10+3.  INIT


Hope I got all that right! :)

Corym Ildroun
player, 1917 posts
28/28 HP
AC 0
Sat 7 Dec 2019
at 21:37
  • msg #508

Re: Expedition to Myth Drannor

Cast Magic Missile on Initiative 6, and spell craft on the magic at play.


15:34, Today: Corym Ildroun rolled 5 using 1d10.  Initiative.

15:34, Today: Corym Ildroun rolled 2 using 1d20.  Spellcraft.

15:36, Today: Corym Ildroun rolled 10 using 4d4+4 with rolls of 1,3,1,1.  Magic Missile.

Elorfindar Silveroak
player, 1023 posts
HP: 47/47; AC: -2
Chronologian
Sun 8 Dec 2019
at 10:09
  • msg #509

Re: Expedition to Myth Drannor


Taking advantage of the magically adjustable length of his quarterstaff, Elorfindar tried to hit the being from the second line.

((OOC: Initiative roll: 7, attack roll 5... THAC0 14))
DM
GM, 2778 posts
Sun 8 Dec 2019
at 15:04
  • msg #510

Re: Expedition to Myth Drannor

Round 2

Up close, the flame creature burns with a fierce intensity, sending out waves of heat that make you instinctively try to recoil and shimmering under a heat haze. For a pool of goo lying on the floor, it's deceptively hard to hit. Most of your attacks shy away from the mass and merely cut the shimmering air. Kitheras and Katarn are both able to land a single blow, which throw up great fountains of sparks like kicking a burning log. The fire roars, its flames shooting higher. Corym's missiles blast more sparks from the creature.

A wave of shimmering heat washes over you and the creature swings at Kitheras again. The pseudopod slams into his chest and there's another crackling roar as fires explode five feet around him. ((ooc: Kitheras, take 6 points of damage. Kitheras, Krackor, Katarn, and Elorfindar all need to save vs spells or take 24 points of fire damage. For Kitheras the damage is 12 or 6, for Krackor it's 10 or 5.))

As the second explosion occurs, both Corym and Sirenya recognize it. It's a fire trap spell, normally meant to protect a book or chest. Of course, it's normally a one-use enchantment, and certainly not mobile. One other thing catches your eyes: judging by the power of the explosions, it must have been set by a very powerful wizard.

((ooc: Round over. Actions and initiative for Round 3!)
Corym Ildroun
player, 1920 posts
28/28 HP
AC 0
Sun 8 Dec 2019
at 15:42
  • msg #511

Re: Expedition to Myth Drannor

Corym knew that his companions couldn't take another hit like that--indeed, this one may put them down.  Scorcher was out--the creature was likely immune to fire.  That left... Blacksphere.

"Withdraw ten feet!  You don't want to be caught in my blast radius."

Corym raised onyx and coal in his hands and uttered the incantation.

09:32, Today: Corym Ildroun rolled 6 using 1d10+3.  Holding action until
1. All my companions are clear; or
2. I see it start to move a pseudopod; or
3. If it goes first in the round, I'll go last just to make sure that everyone can get clear, or drag their companions clear.

The Living Spell needs to make a save vs. spell.
Anyone caught in the 10' radius, take this damage--no save for half.

09:40, Today: Corym Ildroun rolled 23 using 10d4.

This message was last edited by the player at 16:24, Sun 08 Dec 2019.
Krackor Steelfist
player, 1103 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/49
Tue 10 Dec 2019
at 15:38
  • msg #512

Re: Expedition to Myth Drannor

In reply to DM (msg # 510):

Feeling the heat rush over him, he realises that he needs space around him to get his shield up enough to protect against the blast.  It isn't magical but may stop singeing.

Wow, that wasn't necessary

ooc: Krackor rolls 2 save vs spell (needs 3 - Fail)[EDIT: with Dex Adj, I made the save]
Round 2
Action: Slashes twice more with dagger, giving a little ground (may explain why 2nd attack missed) as Corym requested.
Initiative=Magic Dagger.

Attack:Magical Dagger = 17 using 1d20 (AC -1)
Damage:Magical Dagger = 6 using 1d4+2.

Attack:Magical Dagger = 9 using 1d20. (AC 7)
Damage:Magical Dagger = 4 using 1d4+2.

This message was last edited by the player at 00:29, Thu 12 Dec 2019.
Elorfindar Silveroak
player, 1026 posts
HP: 23/47; AC: -2
Chronologian
Wed 11 Dec 2019
at 11:09
  • msg #513

Re: Expedition to Myth Drannor


Elorfindar cried out in pain when the searing heat engulfed him. The elf moved away from the creature as fast as he could, then cast a spell of healing to cure the most severe blisters.

((OOC: I need not ask whether the Defensive Adjustment because of good Dex applies here - rolled a 3 for the save... (Out of interestn, does it apply here, though?) Casting CLW, initiative 8. Hit points healed: 6. Move away about 20 ft., to a 'safe' distance at any rate, as indicated by Corym.))
DM
GM, 2779 posts
Wed 11 Dec 2019
at 13:20
  • msg #514

Re: Expedition to Myth Drannor

((ooc: Elo: good question. Since this is a blast spell you're saving against, yes. The Dex bonus would apply.))
Sirenya
player, 117 posts
HP: 41/41
Wed 11 Dec 2019
at 14:37
  • msg #515

Re: Expedition to Myth Drannor

An idea struck Sirenya - if this was a mobile trap, perhaps it could be removed as a trap could.  She approached the ball of flames, looking for any way to disable it.

09:35, Today: Sirenya rolled 97 using 1d100.  Remove Trap! (75).

09:36, Today: Sirenya rolled 7 using 1d10+2 ((5)).

OOC:  SORRY!  I thought the warning was on a previous round.  I will post my abject failure on the next round.

Sirenya stayed back as requested, still looking for something with which to douse the flames.
This message was last edited by the player at 01:31, Thu 12 Dec 2019.
Kitheras Sunblade
player, 208 posts
AC: -1 THAC0: 15
HP: 18 / 41
Wed 11 Dec 2019
at 21:30
  • msg #516

Re: Expedition to Myth Drannor

In reply to DM (msg # 510):

Dorian abandoned the idea of attack when he heard the warning. "Some warning. Give me more time. Arrrgh!" The elf replied sarcastically. He dove back and retreated from the doorway.



rolled 20 using 1d20.  SAVE vs Spell. Need help. Did I save? :)
Moving back 10' or so away from door

DM
GM, 2780 posts
Fri 13 Dec 2019
at 19:17
  • msg #517

Re: Expedition to Myth Drannor

People scramble back from the door, Kitheras ducking under the pseudopod as it flails back and forth. A moment later Corym's spell detonates in the hallway. A black wave of force slams into the living fire sending sparks in all directions. Then the force solidifies into a curving wall of force. Pitch black, shining in the light coming from the windows behind you, it encases the creature.

For the moment.

((ooc: Kitheras, you want to roll high for saving throws. So yes, you succeed.

The fire thing is trapped in the blacksphere spell, and fortunately none of the rest of you are trapped in there with it. What next?))

Krackor Steelfist
player, 1105 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/44
Fri 13 Dec 2019
at 19:30
  • msg #518

Re: Expedition to Myth Drannor

In reply to DM (msg # 517):

Nice.  Lets how long do we have before it escapes?
Corym Ildroun
player, 1921 posts
28/28 HP
AC 0
Fri 13 Dec 2019
at 23:42
  • msg #519

Re: Expedition to Myth Drannor

"The spell should last almost a quarter of an hour, but I can dismiss it earlier. It cannot escape without the assistance of 8th circle magics.  If it survived the initial blast at all--though we'd better plan like it has."  Corym looks around, "We have a quarter of an hour to come up with a better plan.  That one was about to get people killed.  I need suggestions."

Corym's suggestion:  It seems to follow wherever it sees us--if we lure it into a narrow hallway I can fire off a lightning bolt at an acute angle causing it to reflect and hit the creature many times.  While luring it, we can see if dispel magic will get rid of it.
Sirenya
player, 118 posts
HP: 41/41
Sat 14 Dec 2019
at 05:09
  • msg #520

Re: Expedition to Myth Drannor

An idea struck Sirenya - if this was a mobile trap, perhaps it could be removed as a trap could.  She approached the ball of flames, looking for any way to disable it.  "If it's a trap spell,"  She commented as she tried to examine it through the barrier, "Shouldn't there be a way to disarm it?"

09:35, Today: Sirenya rolled 97 using 1d100.  Remove Trap! (75).
Corym Ildroun
player, 1922 posts
28/28 HP
AC 0
Sat 14 Dec 2019
at 14:34
  • msg #521

Re: Expedition to Myth Drannor

Sirenya:
An idea struck Sirenya - if this was a mobile trap, perhaps it could be removed as a trap could.  She approached the ball of flames, looking for any way to disable it.  "If it's a trap spell,"  She commented as she tried to examine it through the barrier, "Shouldn't there be a way to disarm it?"

09:35, Today: Sirenya rolled 97 using 1d100.  Remove Trap! (75).


"I could see that..."  It was actually sort of brilliant.  It might not be possible to disarm a mechanical trap once sprung, but a magic trap?

DM:  My character specializes in disarming magical traps, gets bonuses to do it, etc.  Does this sound remotely plausible or like gnomish gnon-sense? 08:34, Today: Corym Ildroun rolled 8 using 1d20.  Spellcraft.


DM
GM, 2782 posts
Sat 14 Dec 2019
at 15:25
  • msg #522

Re: Expedition to Myth Drannor

((ooc: No, it doesn't. This might have been a trap spell at some point, but it's reacting much more like a living creature. Perhaps not particularly sentient, but at least on the level of the nastier oozes. You can't think of a way you could disarm it, aside from killing the thing.

You do, however, have a non-violent example hovering next to your shoulder. If you want, you can experiment with it.))

Corym Ildroun
player, 1923 posts
28/28 HP
AC 0
Sun 15 Dec 2019
at 15:13
  • msg #523

Re: Expedition to Myth Drannor

"How many magic ranged weapons do we have?"

"If we soaked down our front line with water, could that mediate the blast?"

<"How many Dispel Magics do we have?"
This message was last edited by the player at 11:33, Mon 16 Dec 2019.
Corym Ildroun
player, 1924 posts
28/28 HP
AC 0
Tue 17 Dec 2019
at 05:24
  • msg #524

Re: Expedition to Myth Drannor

Corym will move the party to behind a door somewhere since a solution was not readily forthcoming.  Doors seemed to be impassable impediments to these sentient spells.  They were attracted to life.  You just had to not show them any.
Sirenya
player, 119 posts
HP: 41/41
Tue 17 Dec 2019
at 06:10
  • msg #525

Re: Expedition to Myth Drannor

Sirenya looked at the light following the other mage, then at the fire spell.  She started trying out a number of elven commands, passwords, and puns on the little blob of fire.
DM
GM, 2783 posts
Tue 17 Dec 2019
at 16:47
  • msg #526

Re: Expedition to Myth Drannor

The ball of glowing triangles hovering over Corym's shoulder completely ignores Sirenya's attempts to get it to react or respond.
Kitheras Sunblade
player, 210 posts
AC: -1 THAC0: 15
HP: 12 / 41
Tue 17 Dec 2019
at 19:44
  • msg #527

Re: Expedition to Myth Drannor

Dorian gingerly touched his burns. "We'd better be careful when dealing with that thing. My face feels crispy." The elf groaned and moved back away from the door. His two swords were sheathed. He pulled out a wineskin. He sat down on the steps and took a deep drink. "I've got a magical bow but the arrows are common. I can shoot, but who will stand in the front and bar that creature's entrance?"
Sirenya
player, 120 posts
HP: 41/41
Tue 17 Dec 2019
at 20:54
  • msg #528

Re: Expedition to Myth Drannor

Sorry if I wasn't clear.  I was having Sirenya be inspired by the light spell eventually responding to his commands to try getting the fire trap spell to respond to her.
Elorfindar Silveroak
player, 1027 posts
HP: 29/47; AC: -2
Chronologian
Tue 17 Dec 2019
at 21:10
  • msg #529

Re: Expedition to Myth Drannor

Corym Ildroun:
"How many magic ranged weapons do we have?"

"If we soaked down our front line with water, could that mediate the blast?"

<"How many Dispel Magics do we have?"


"I can cast it twice today," Elorfindar replied. "But I have no magic ranged weapon."
Corym Ildroun
player, 1925 posts
28/28 HP
AC 0
Tue 17 Dec 2019
at 23:19
  • msg #530

Re: Expedition to Myth Drannor

“Try it on the light ball, Elo.”
DM
GM, 2784 posts
Tue 17 Dec 2019
at 23:56
  • msg #531

Re: Expedition to Myth Drannor

((ooc: Sirenya: Ah, I see. the fire creature is encased in a black wall of force. It might be able to hear you, but you can't see it to see how it reacts.))
Krackor Steelfist
player, 1108 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/44
Wed 18 Dec 2019
at 20:48
  • msg #532

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 523):

Checks his memory for the spells he has requested for the day It appears that I had only requested one hammer, I have nothing else except spikes but I'm sure those wouldn't affect the creature spell.
Corym Ildroun
player, 1926 posts
28/28 HP
AC 0
Thu 19 Dec 2019
at 03:10
  • msg #533

Re: Expedition to Myth Drannor

Corym's teammates weren't really coming up with very many solutions...


"The thing seems to be triggered by the sight of us, and it oozes along the ground. Could we put some kind of barrier up that we could strike over the top of quickly before falling back into cover out of its perception?"
Krackor Steelfist
player, 1109 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/44
Fri 20 Dec 2019
at 23:40
  • msg #534

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 533):

Ah, if the creature stays to the ground, I can create magical Caltops, they may help, they are magical in nature and I can banish them at any time. Worth a try!

He had used them before but unsure if they would be enough this time.
Kitheras Sunblade
player, 212 posts
AC: -1 THAC0: 15
HP: 12 / 41
Sat 21 Dec 2019
at 01:02
  • msg #535

Re: Expedition to Myth Drannor

"I also have magicks that I can use. But that's if we get desperate." Dorian thought the group has enough resources. "It's the same spell that you used in the past Corym. Magic missiles."
Corym Ildroun
player, 1927 posts
28/28 HP
AC 0
Sat 21 Dec 2019
at 20:34
  • msg #536

Re: Expedition to Myth Drannor

Okay here's my thought--

Get the party to withdraw to the room with two statues except for Katarn or Sirenya.  They stay behind, but invisible (Katarn's ring and Sirenya's kit abilities should keep them save from the Fire Trap)

IF Elorfindar is able to dispel the light--we let him go first with his second dispel.  If Dispel Magic will fix this--that's the easiest fix.

IF that doesn't work, we start luring the Fire Trap down the stairs.  This is where Krackor does his magical caltrops.

IF the caltrops seem to do damage, Sirenya/Katarn bait it back up the stairs (over the caltrops) and Corym bait it back down (over the caltrops). Back and forth until its dead.  Dorian can also hit it with Magic Missiles here.  Corym could try his scorcher just in case it's not immune to fire.

IF that doesn't work, we lure it into the antechamber in front of the stairs.  Sirenya/Katarn close the door from the back end, and Corym fires his lightning wand in that tiny room at an acute angle, maximizing rebounds and hopefully destroying the damned thing.

IF that doesn't work--flee to the chapel and rest.  Corym/Kitheras max-out damage spells and dispels.  Krackor gets more Spiritual Weapon.
Krackor Steelfist
player, 1110 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/44
Sat 21 Dec 2019
at 21:22
  • msg #537

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 536):

Sounds good. Don't forget I also have Fire Resistance.
This message was last edited by the player at 21:02, Mon 23 Dec 2019.
Kitheras Sunblade
player, 213 posts
AC: -1 THAC0: 15
HP: 12 / 41
Sun 22 Dec 2019
at 02:41
  • msg #538

Re: Expedition to Myth Drannor

"So... I'll keep firing away with my bow." Dorian said as he listened to the plan. "I'll use my spells as a last resort."
Corym Ildroun
player, 1928 posts
28/28 HP
AC 0
Sun 22 Dec 2019
at 04:51
  • msg #539

Re: Expedition to Myth Drannor

Kitheras Sunblade:
"So... I'll keep firing away with my bow." Dorian said as he listened to the plan. "I'll use my spells as a last resort."


"As you like, but try to evaluate whether or not they're effective.  I'd hate for you to burn your ammunition this early in the campaign."
Elorfindar Silveroak
player, 1028 posts
HP: 29/47; AC: -2
Chronologian
Sun 22 Dec 2019
at 21:04
  • msg #540

Re: Expedition to Myth Drannor


"Alright, then let me try," Elorfindar said and cast the spell of disenchantment on the hovering ball of light.

((OOC: I don't think that's enough - sorry, guys! "Elorfindar Silveroak rolled 9 using 1d20.  Dispel Magic."))
Corym Ildroun
player, 1930 posts
28/28 HP
AC 0
Sun 22 Dec 2019
at 21:26
  • msg #541

Re: Expedition to Myth Drannor

If we can tell that you even get a roll, that’ll be a substantial find. You may have to Nat 20 to get a wizard this high though.
Sirenya
player, 121 posts
HP: 41/41
Mon 23 Dec 2019
at 04:18
  • msg #542

Re: Expedition to Myth Drannor

If the trap isn't responding to Sirenya's previous command attempts, she'll try a bunch from invisibility as well once the wall's down.
DM
GM, 2786 posts
Tue 24 Dec 2019
at 00:59
  • msg #543

Re: Expedition to Myth Drannor

Elorfindar

The ball of light does not appear to react to your dispel magic spell.
Krackor Steelfist
player, 1113 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/44
Wed 25 Dec 2019
at 20:04
  • msg #544

Re: Expedition to Myth Drannor

In reply to Sirenya (msg # 542):

Whilst the group is gathered, Krackor ensures that each member of the group has a clay tipped light crossbow bolt.
Everyone, I have a thought that matches what Corym has said but may make any fight, go in our favour.  I am going to put a Glyph of Warding on that door which is currently holding in the fire creature.  To pass the ward, you MUST still have one of these Clay Tipped crossbow bolts, as these will allow you to pass without incident.  In case the fire creature does not activate the spell, you will need the bolt to pass safely.

Krackor then waits a oment for any comments, then proceeds to ward the door, adding a Shock effect to the Glyph of Warding.

Spell description mentioned electrical damage at d4/level, therefore 6d4
This message was last edited by the player at 20:05, Wed 25 Dec 2019.
DM
GM, 2791 posts
Sun 29 Dec 2019
at 16:59
  • msg #545

Re: Expedition to Myth Drannor

Krackor waves a stick of burning incense along the edges of the door, chanting a prayer to Gorm under his breath. The smoke slides over to the edges of the door frame, forming runes briefly before disappearing.

Sirenya turns herself invisible and backs up along the wall, while the rest of the group heads downstairs. Krackor waits at the bottom of the stairs, ready to cast stone spikes.

A few moments later, the black wall of force disappears with a soft pop. The puddle of fire is much reduced but burning brightly with what you would call rage in something even a little more intelligent. Its pseudopod flails the air.

At the foot of the stairs, several of you raise your voices. The pool of fire lurches forward, seeking the stairs. It crosses the door's threshold and Krackor's glyph explodes. Lightning crackles and roars, leaping from each rune to another on the other side of the frame, then rebounding again and again. The pool of fire blows apart under the assault. When the roaring lightning fades away, there's nothing but a small shower of sparks. They wink out before they reach the floor.

((ooc: Krackor, it's actually 8d4, since you're a level 8 priest. And I rolled exactly the amount needed to kill the thing. Congratulations.))
Corym Ildroun
player, 1932 posts
28/28 HP
AC 0
Sun 29 Dec 2019
at 21:33
  • msg #546

Re: Expedition to Myth Drannor

Corym breathes a sigh of relief and goes to close the door.

"We're wounded and in need of healing.  Many of our spells are exhausted.  I think we'd be well-served by resting awhile in the chapel.  Objetions?"
Krackor Steelfist
player, 1114 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/44
Mon 30 Dec 2019
at 00:00
  • msg #547

Re: Expedition to Myth Drannor

Corym Ildroun:
Corym breathes a sigh of relief and goes to close the door.

"We're wounded and in need of healing.  Many of our spells are exhausted.  I think we'd be well-served by resting awhile in the chapel.  Objetions?"

With a beaming smile on his lips Well, that went a lot better than I anticipated.

I see no reason to hold back our advance into this room, I have another one of those spells available to me today and it hasn't been that long since we had food  after your nap, maybe a couple hours at most. Better to check now rather than later if the 'trap' resets itself.

However, although I don't need sleep, Kora, you do and you didn't nap with the rest, what say you?

(ooc: I keep forgetting what level we are.)
This message was last edited by the player at 00:02, Mon 30 Dec 2019.
Kora Roustinghorn
NPC, 100 posts
31/33 HP
Mon 30 Dec 2019
at 01:49
  • msg #548

Re: Expedition to Myth Drannor

Kora shakes her head. "I could use some highsunfeast, but this morning's been too exciting for me to even think about sleeping. I'm more concerned about how burned Dorian is."
Kitheras Sunblade
player, 215 posts
AC: -1 THAC0: 15
HP: 12 / 41
Mon 30 Dec 2019
at 05:22
  • msg #549

Re: Expedition to Myth Drannor

Dorian lowered his bow when the series of explosions took out the elemental. "Nice work." Dorian found a seat. "Kora, thanks for thinking of me. Skin is burnt pretty good, I'm alive. We're alive that what's most important."
Corym Ildroun
player, 1933 posts
28/28 HP
AC 0
Mon 30 Dec 2019
at 15:12
  • msg #550

Re: Expedition to Myth Drannor

“Fair point, but if we ran into more Living Spells in our present condition, I’m uncertain how we would fare. Certainly we should first see to everyone’s wounds. We can press on until we can’t, because simple doors seem sufficient to end their attacks. But once we hit our stopping point we should retire back to the library and see what can be learned until we are able to rest. “
Corym Ildroun
player, 1935 posts
28/28 HP
AC 0
Wed 1 Jan 2020
at 15:50
  • msg #551

Re: Expedition to Myth Drannor

While the medics take care of the wounded, Sirenya and I will return to exploration mode.  Passing through the door where the Fire Trap was, and making the appropriate searches.


09:49, Today: Corym Ildroun rolled 564 using 10d100 with rolls of 81,76,78,81,3,93,53,12,42,45.  Find Traps/Secrets.



"Let's let them patch up Sirenya--we'll see how far we can push."
Katarn
player, 130 posts
AC: -2/-4 with shield
HP: 58/62
Wed 1 Jan 2020
at 17:21
  • msg #552

Re: Expedition to Myth Drannor

"Here, lad," Katarn comes over to Kitheras. "Let's get you patched up a little. Your trail ain't ending here." He weaves several spells over Kitheras and the pain subsides a bit.

((ooc: Kitheras, heal 14 hp.))
Krackor Steelfist
player, 1116 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/44
Thu 2 Jan 2020
at 04:14
  • msg #553

Re: Expedition to Myth Drannor

Krackor throws his healing stone into the air and within minutes feels it start to heal his wounds.
Sirenya
player, 122 posts
HP: 41/41
Thu 2 Jan 2020
at 16:05
  • msg #554

Re: Expedition to Myth Drannor

"Sounds good!"  Sirenya piped up.  She was disappointed that her attempted elven passwords didn't get her a little fireball pet, but she'd keep trying on other ones they ran into, and was excited to see what kind of living spell they found next.

11:03, Today: Sirenya rolled 455 using 10d100 with rolls of 21,69,66,71,14,57,63,46,18,30.  traps/secrets (75).  I re-rolled because I hand't hit record each die... my previous rolls were even lower :-P
DM
GM, 2795 posts
Fri 3 Jan 2020
at 14:08
  • msg #555

Re: Expedition to Myth Drannor

The fire trap had been, well, trapped in what looks like the main connecting corridor of the upper level. Immediately on the other side of the door is bare room ten feet wide and thirty feet long. A hallway goes up and around before bending down again. There are seven doors leading off the hallway, including the one you came through.

Anything that might have been in the room back before the Fall has long since been turned to ash by the wanderings of the fire trap. There are a couple mounds of molten and cooled rock that might once have been display pedestals. Or they could have been architectural adornment. Impossible to tell now.

None of the doors appear to be trapped.


Corym Ildroun
player, 1936 posts
28/28 HP
AC 0
Fri 3 Jan 2020
at 14:44
  • msg #556

Re: Expedition to Myth Drannor

Follow the right hand wall after clearing this hallway.  Check and open the door first encountered along the right hand wall after entering.  Let me know when I need to make new rolls.
DM
GM, 2796 posts
Fri 3 Jan 2020
at 16:13
  • msg #557

Re: Expedition to Myth Drannor

Beyond the right-most door is a dining room. This was clearly meant for the master of the house; where the tables on the first floor were mere trestles, this table is solid mahogany, elaborately carved, and so well-built that aside from a thick layer of dust it's completely shrugged off the centuries. A row of chairs line both long sides, carved to match. They're clearly elven work, with dozens of subtle allusions to wizardry and Corellon-as-Master-of-the-Art in the carvings.

Around the edge of the room are several hutches, their glass-faced doors showing silver and fine china, and tables where food would be set when it came in. There is a door to the northeast, which must enter the same room as the hallway's northern door, and a door to the north. You don't find any traps.


Corym Ildroun
player, 1937 posts
28/28 HP
AC 0
Fri 3 Jan 2020
at 16:20
  • msg #558

Re: Expedition to Myth Drannor

DM:
Beyond the right-most door is a dining room. This was clearly meant for the master of the house; where the tables on the first floor were mere trestles, this table is solid mahogany, elaborately carved, and so well-built that aside from a thick layer of dust it's completely shrugged off the centuries. A row of chairs line both long sides, carved to match. They're clearly elven work, with dozens of subtle allusions to wizardry and Corellon-as-Master-of-the-Art in the carvings.

Around the edge of the room are several hutches, their glass-faced doors showing silver and fine china, and tables where food would be set when it came in. There is a door to the northeast, which must enter the same room as the hallway's northern door, and a door to the north. You don't find any traps.



Corym points at the china and silver and table.  "These are precisely the sort of antiquities that I would sell or trade in to fund return trips to acquire the real treasures--the books, the spells, the items of magic--that will help my people rebuild and restore themselves." He looks appreciatively at the table, "Though some things may be kept to help adorn the humble homes of the daring.  It is possible that the intact items in this room bear enchantments, but my ability to detect them are starting to grow limited.  I'll reserve it for things that may impede our path or present us with danger.  Let us continue to follow the right hand wall to the next door."

Let me know when you need more rolls.
Kitheras Sunblade
player, 218 posts
AC: -1 THAC0: 15
HP: 26 / 41
Fri 3 Jan 2020
at 17:32
  • msg #559

Re: Expedition to Myth Drannor

In reply to Katarn (msg # 552):

"My thanks Katarn." Kitheras seemed better than earlier. "For a moment, I thought it would have been the end. I think it would be better for me to use my longbow for now. I don't think I can take another blow."
Krackor Steelfist
player, 1118 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/44
Sat 4 Jan 2020
at 15:45
  • msg #560

Re: Expedition to Myth Drannor

Guarding the hallways as Corym and Sirenya search the rooms, Krackor comments:

"Corym, should we move operations to here?  If the items in these rooms can survive so long, I'd imagine that we'd be able to utilise them to survive whilst searching more of the ruins."

He seemed to have forgotten already about the dangers that still lurk this building, or was he just trying to detract from making others feel unease?  "Are we to just quickly check the rooms, clearing of dangers and then come back here, the table should be able to hold everything we want to move and other items, can stay where they are until needed."

((OOC:  DM, which way is North again please, I can't see where the rooms connect?  Thank you))
DM
GM, 2798 posts
Sat 4 Jan 2020
at 20:21
  • msg #561

Re: Expedition to Myth Drannor

((ooc: Directions are a little complicated. For simplicity's sake, I'm using top of the map as north. In reality, the building is oriented with its long side along the road, so "north" on the map is actually "west". The main door you came into the building through is on the south side of the map, but the east wall of the building. Out of the various confusing possibilities, I figured that would be least confusing.

Clear as mud? :) ))

DM
GM, 2799 posts
Sat 4 Jan 2020
at 20:26
  • msg #562

Re: Expedition to Myth Drannor

Corym and Sirenya

You spend some time searching the northern door. It's not trapped, and it doesn't appear to be locked, but the wood has swollen with time and doesn't budge when you try to open it.

Krackor

((ooc: You've regenerated 2 hp.))
Corym Ildroun
player, 1939 posts
28/28 HP
AC 0
Sat 4 Jan 2020
at 20:34
  • msg #563

Re: Expedition to Myth Drannor

DM:
Corym and Sirenya

You spend some time searching the northern door. It's not trapped, and it doesn't appear to be locked, but the wood has swollen with time and doesn't budge when you try to open it.

Krackor

((ooc: You've regenerated 2 hp.))


"I could force it open with the Wand of Hammerblows, but it would make a lot of noise, and we wouldn't be able to shut the door again if there's a lightining storm or a fire pool on the other side of it--which has proven to be a useful defensive maneuver thus far.  Let us go to the North West door and see if there's a roundabout way in."

Let me know if you need more rolls.
DM
GM, 2800 posts
Mon 6 Jan 2020
at 14:41
  • msg #564

Re: Expedition to Myth Drannor

The room's second door opens without any difficulty. Inside is a large room with several angular walls which have been covered floor to ceiling with black slate. The room is bare, aside from a bit of decomposing wood in one corner that was once some manner of furniture. Most of the walls have writing on them, or the ghost of writing on them, chalk marks once sharp and clear faded over time.

There is a door to the south, leading out into the hall, and a closed door to the north.

((ooc: If you're exploring further I need some more rolls from you.))


Corym Ildroun
player, 1940 posts
28/28 HP
AC 0
Mon 6 Jan 2020
at 23:14
  • msg #565

Re: Expedition to Myth Drannor

Would this constitute Magical Writing?  I have Read Magic memorized...
Krackor Steelfist
player, 1119 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/46
Mon 6 Jan 2020
at 23:44
  • msg #566

Re: Expedition to Myth Drannor

In reply to DM (msg # 564):

Krackor notes the change of location of his companions, used to the creak of their footfalls and armour now after so much time. He continues to focus in order to determines other noises.
DM
GM, 2801 posts
Mon 6 Jan 2020
at 23:50
  • msg #567

Re: Expedition to Myth Drannor

Corym

((ooc: Spellcraft check.))

Krackor

((ooc: Sorry about that; it's why I try to add images to each post; they hopefully clear up any confusion I unwittingly sow.))
Corym Ildroun
player, 1941 posts
28/28 HP
AC 0
Tue 7 Jan 2020
at 03:08
  • msg #568

Re: Expedition to Myth Drannor

21:06, Today: Corym Ildroun rolled 1 using 1d20.  Spellcraft.

Boom.
DM
GM, 2802 posts
Tue 7 Jan 2020
at 04:30
  • msg #569

Re: Expedition to Myth Drannor

Corym

This was a classroom. You recognize fragments of theory on three different schools of magic spread out across the walls, and there's no doubt more that has faded away. Nothing approaching spell formulas; this is all theoretical framework that underpins moderately advanced wizardly instruction.

It's also definitely elven. You didn't go to the College, but you've talked with those who did. Parts of what you're seeing could be transposed to Evereska and all the students would do is complain about how faint the writing is.
Corym Ildroun
player, 1942 posts
28/28 HP
AC 0
Tue 7 Jan 2020
at 11:35
  • msg #570

Re: Expedition to Myth Drannor

Great. Communicate that to the others, then moving to the North Door.


05:35, Today: Corym Ildroun rolled 384 using 10d100 with rolls of 21,57,36,29,36,44,63,9,67,22.

DM
GM, 2803 posts
Tue 7 Jan 2020
at 18:53
  • msg #571

Re: Expedition to Myth Drannor

The door opens easily onto an elegant, enclosed balcony. Graceful columns of the same crystal as the outer shell of the building frame large windows looking west into the ruins. Amazingly, the fields of transport magical force that keep out the elements in lieu of glass are all still functional. There's a bit of decayed wreckage along the walls that might once have been comfortable chairs. There are doors flanking both sides of the door you came through. The door on the right probably goes into the same room that has the stuck door.


Corym Ildroun
player, 1943 posts
28/28 HP
AC 0
Tue 7 Jan 2020
at 23:19
  • msg #572

Re: Expedition to Myth Drannor

That’s the next stop then
DM
GM, 2804 posts
Tue 7 Jan 2020
at 23:31
  • msg #573

Re: Expedition to Myth Drannor

((ooc: Okay, it's been a little while since we've done a roll call. Before we keep exploring, I'd like to know who's where. I've put my guess for locations in the map below (I'm assuming Corym and Sirenya have come back to report to the group.

Everyone please let me know where you are. Thanks.))



Corym Ildroun
player, 1944 posts
28/28 HP
AC 0
Tue 7 Jan 2020
at 23:48
  • msg #574

Re: Expedition to Myth Drannor

I just figure people were staying 1 room behind Sirenya and I. Close enough to support—but out of the blast radius
Kitheras Sunblade
player, 220 posts
AC: -1 THAC0: 15
HP: 26 / 41
Wed 8 Jan 2020
at 02:20
  • msg #575

Re: Expedition to Myth Drannor

Actually it was difficult to see where people were moving with only one room image on the post. The photo in msg 573 is much better :)

Kitheras will follow Corym into the eastern dining room and move to the northern door.


Detect noise 35% at the northern door
27 using 1d100.  Detect Noise

DM
GM, 2805 posts
Wed 8 Jan 2020
at 03:14
  • msg #576

Re: Expedition to Myth Drannor

Kitheras

You put your ear to the balcony's right-most door, the one leading into the room whose southern door is stuck. It's a thick door but you can just barely make out the sound of speech. One person? A conversation? You can't tell.
Sirenya
player, 124 posts
HP: 41/41
Wed 8 Jan 2020
at 17:43
  • msg #577

Re: Expedition to Myth Drannor

Sirenya is continuing to keep up with Corym, stopping at random to peer into every nook and cranny she can find, only to notice he's moved on and then scurry as fast as she can to catch back up.


12:39, Today: Sirenya rolled 75 using 10d20 with rolls of 6,4,7,7,11,15,2,11,4,8.  Observation rolls (17).

12:40, Today: Sirenya rolled 563 using 10d100 with rolls of 16,31,51,80,78,20,92,86,43,66.  next 10 find traps (75).

12:41, Today: Sirenya rolled 473 using 10d100 with rolls of 56,52,76,51,6,63,27,41,70,31.  next 10 detect noises. (50)

Corym Ildroun
player, 1945 posts
28/28 HP
AC 0
Wed 8 Jan 2020
at 19:57
  • msg #578

Re: Expedition to Myth Drannor

Sirenya:
Sirenya is continuing to keep up with Corym, stopping at random to peer into every nook and cranny she can find, only to notice he's moved on and then scurry as fast as she can to catch back up.


12:39, Today: Sirenya rolled 75 using 10d20 with rolls of 6,4,7,7,11,15,2,11,4,8.  Observation rolls (17).

12:40, Today: Sirenya rolled 563 using 10d100 with rolls of 16,31,51,80,78,20,92,86,43,66.  next 10 find traps (75).

12:41, Today: Sirenya rolled 473 using 10d100 with rolls of 56,52,76,51,6,63,27,41,70,31.  next 10 detect noises. (50)


Corym waits for Sirenya to catch up and starts to chat.  "What caused you to pick up your skills, Sirenya?  We seem to have comparable talents, but markedly different approaches."
Corym Ildroun
player, 1946 posts
28/28 HP
AC 0
Wed 8 Jan 2020
at 19:58
  • msg #579

Re: Expedition to Myth Drannor

DM:
Kitheras

You put your ear to the balcony's right-most door, the one leading into the room whose southern door is stuck. It's a thick door but you can just barely make out the sound of speech. One person? A conversation? You can't tell.


I always forget to stop and listen.  My Hear Noise skill is terrible too. Hopefully you're passing this along?
Krackor Steelfist
player, 1120 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/46
Wed 8 Jan 2020
at 21:31
  • msg #580

Re: Expedition to Myth Drannor

In reply to DM (msg # 573):

Krackor remains in the Hallway having noted a change in sound coming from the room to the North, he opens the door to keep watch there.

((ooc: Uses Sound Analysis to follow his companions and detect whats happening.
Krackor Steelfist rolled 1 using 1d20.  Sound Analysis [up to 19 to pass]. Perfect.))

Kitheras Sunblade
player, 221 posts
AC: -1 THAC0: 15
HP: 26 / 41
Wed 8 Jan 2020
at 22:54
  • msg #581

Re: Expedition to Myth Drannor

Kitheras left the door and retreated to the main room where he left everyone. "Psst! I have voices from beyond one of the doors. Gather everyone and back me up. And keep quiet." Kiteras returned back to the room. He kept a watchful eye on the door with his bow ready.
Elorfindar Silveroak
player, 1031 posts
HP: 29/47; AC: -2
Chronologian
Thu 9 Jan 2020
at 20:49
  • msg #582

Re: Expedition to Myth Drannor

DM:
((ooc: Everyone please let me know where you are.))


((OOC: The location you guessed is fine.))
Corym Ildroun
player, 1947 posts
28/28 HP
AC 0
Fri 10 Jan 2020
at 17:00
  • msg #583

Re: Expedition to Myth Drannor

"Krackor--Dorian's hearing some words from the door.  You've better sense for that, can you make anything of it?"
DM
GM, 2806 posts
Fri 10 Jan 2020
at 23:44
  • msg #584

Re: Expedition to Myth Drannor

Krackor puts his ear to the door and listens hard for a long moment. The muffled sounds slowly start to make sense: a single voice ranting and shouting, moving about in the room. It's not repeating itself, either. Or at least, not enough to be something like a magic mouth. You can't tell the language or race of the speaker, but whoever they are, they've got a good set of lungs.
Krackor Steelfist
player, 1123 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/46
Sat 11 Jan 2020
at 03:52
  • msg #585

Re: Expedition to Myth Drannor

In reply to DM (msg # 584):

Listening intently "Whom ever it is, they are going at it some.  No idea what they are saying, I would imagine that if they have been trapped here for however long it has been for traps to become sentient, then no wonder they are losing it.  May have to heal their mind.  I can not tell what race, how old nor if they could turn hostile, they are ok at the moment though.

Points at the opposite side of the room. "You said there was another room on that side too, maybe worth checking this other room out first.  I don't imagine this person is going anywhere soon.
Corym Ildroun
player, 1948 posts
28/28 HP
AC 0
Sat 11 Jan 2020
at 12:57
  • msg #586

Re: Expedition to Myth Drannor

Corym's curiosity was heightened. A lich? ghost?

"I think you're right.  There's no sign of disturbance anywhere, so it seems unlikely that they can leave.  Let's keep this room in mind and prepare accordingly after our next rest."
Corym Ildroun
player, 1949 posts
28/28 HP
AC 0
Sat 11 Jan 2020
at 13:00
  • msg #587

Re: Expedition to Myth Drannor

"In the original hallway, there were two North doors side-by-side.  Let's go back and check them.  I think this balcony goes into one of those rooms, but balconies in this city expose us unnecessarily.  We'll get there from the inside."
DM
GM, 2807 posts
Sat 11 Jan 2020
at 15:27
  • msg #588

Re: Expedition to Myth Drannor

((ooc: Can I get some Find Traps rolls, please?))
Corym Ildroun
player, 1950 posts
28/28 HP
AC 0
Sat 11 Jan 2020
at 16:03
  • msg #589

Re: Expedition to Myth Drannor

DM:
((ooc: Can I get some Find Traps rolls, please?))

10:02, Today: Corym Ildroun rolled 535 using 10d100 with rolls of 29,31,30,71,30,47,95,25,100,77.  Find Traps/Secrets.


Sirenya--you got my back, right?

Elorfindar Silveroak
player, 1032 posts
HP: 29/47; AC: -2
Chronologian
Sat 11 Jan 2020
at 16:47
  • msg #590

Re: Expedition to Myth Drannor

Corym Ildroun:
"I think you're right.  There's no sign of disturbance anywhere, so it seems unlikely that they can leave.  Let's keep this room in mind and prepare accordingly after our next rest."


Elorfindar could not help but agree though his heart was still racing because of the revelation that there very likely was an intelligent, talking being next door. What if it was peaceful and able and willing to share its ancient knowledge when Myth Drannor was blossoming - or their deadliest enemy yet? The latter thought made him uncomfortable so he sought out Krackor. "Could you spare a spell of healing, even if minor? My own dweomer lessened the pain but take a look at my skin..."
Krackor Steelfist
player, 1124 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/46
Sun 12 Jan 2020
at 00:13
  • msg #591

Re: Expedition to Myth Drannor

In reply to Elorfindar Silveroak (msg # 590):

((ooc:  DM, has Krackor got any more HP's back yet please?))

Checking Elorfindar over, Krackor decided that it was necessary to utilise a spell and then give his friend rather than offer him the Ioun Stone to heal him.

Of course my friend, come.  Pressing the small Bronzer Mask on the inside of his shirt and armour "Gorm, Lord of the Bronze Mask, in this place of the Chronologian, I ask you grant the power of Healing to this follower of Labelas Enoreth where his own healing magic has been used to help others already"

Krackor feels the magic flow through him and into Elorfindar There you go my friend, I have done what I can for now.  When we rest further, I will offer you this stone flying around my head.

((ooc:  Casts Cure Serious Wounds for "7 HPs" @ Elorfindar
00:02, Today: Krackor Steelfist rolled 2 using 1d20.  Healing Roll (just a check) - Used to see how badly Elorfindar was injured.))

This message was last edited by the player at 00:14, Sun 12 Jan 2020.
DM
GM, 2808 posts
Sun 12 Jan 2020
at 16:01
  • msg #592

Re: Expedition to Myth Drannor

You leave the balcony and return inside the mansion. The hallway doglegs around towards the left, with three doors close together. Corym and Sirenya check all three and don't find any traps.

((ooc: Krackor, you're gained another 2 hp back.))


Corym Ildroun
player, 1951 posts
28/28 HP
AC 0
Sun 12 Jan 2020
at 16:28
  • msg #593

Re: Expedition to Myth Drannor

Listen at each.
DM
GM, 2809 posts
Sun 12 Jan 2020
at 17:17
  • msg #594

Re: Expedition to Myth Drannor

((ooc: Give me Hear Noise rolls, please.))
Corym Ildroun
player, 1952 posts
28/28 HP
AC 0
Sun 12 Jan 2020
at 17:28
  • msg #595

Re: Expedition to Myth Drannor

11:27, Today: Corym Ildroun rolled 187 using 4d100 with rolls of 49,90,38,10.  Detect Noise 25%.
DM
GM, 2810 posts
Sun 12 Jan 2020
at 18:43
  • msg #596

Re: Expedition to Myth Drannor

((ooc: The doors are thick and you don't hear much of anything when you listen.))
Corym Ildroun
player, 1953 posts
28/28 HP
AC 0
Sun 12 Jan 2020
at 18:46
  • msg #597

Re: Expedition to Myth Drannor

Open the north door here Sirenya is standing
Krackor Steelfist
player, 1125 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 12 Jan 2020
at 21:57
  • msg #598

Re: Expedition to Myth Drannor

Is anyone really badly injured, worse than Elorfindar?  I will lend you my Ioun Stone although it may take a while to attune to you.

Controls the Ioun Stone to fly closer to his hand, grabs it and passes to the person with the most damage needing healing.
DM
GM, 2811 posts
Sun 12 Jan 2020
at 23:48
  • msg #599

Re: Expedition to Myth Drannor

((ooc: Kitheras is at 26/41 and Elorfindar is at 36/47))
Krackor Steelfist
player, 1126 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 13 Jan 2020
at 00:54
  • msg #600

Re: Expedition to Myth Drannor

DM:
((ooc: Kitheras is at 26/41 and Elorfindar is at 36/47))

Moving over to Kitheras.  Hold the stone like this   Krackor clenches his fist around the stone. and hold it until you feel it getting lighter.  Then open your hand and allow it to float, if it doesn't float, it isn't ready. At which point, Krackor passed Kitheras the healing stone.
This message was last edited by the player at 00:54, Mon 13 Jan 2020.
Corym Ildroun
player, 1954 posts
28/28 HP
AC 0
Mon 13 Jan 2020
at 03:04
  • msg #601

Re: Expedition to Myth Drannor

Can we just sit tight with the stone until everyone's healed up?  What's the rate of return?
Kitheras Sunblade
player, 222 posts
AC: -1 THAC0: 15
HP: 26 / 41
Mon 13 Jan 2020
at 07:06
  • msg #602

Re: Expedition to Myth Drannor

Kitheras followed the instructions from Krackor. "Like this? And then this will give me some healing?" He repeated the gesture until the stone begins to float around his head, "Amazing."
DM
GM, 2812 posts
Mon 13 Jan 2020
at 17:30
  • msg #603

Re: Expedition to Myth Drannor

((ooc: 1 hp/turn. So it would take two and a half hours to heal Kitheras up entirely. Entirely doable, if you want to wait that long. Elorfindar would take a bit less than two hours.))
Corym Ildroun
player, 1955 posts
28/28 HP
AC 0
Mon 13 Jan 2020
at 18:10
  • msg #604

Re: Expedition to Myth Drannor

I’m fine with that. There didn’t seem to be any wandering hazards, but new dangers behind each door. We could cool our heels down stairs and begin sorting out the library/lab to keep ourselves occupied
DM
GM, 2813 posts
Mon 13 Jan 2020
at 18:11
  • msg #605

Re: Expedition to Myth Drannor

((ooc: Anyone not in favor?))
Sirenya
player, 125 posts
HP: 41/41
Mon 13 Jan 2020
at 19:23
  • msg #606

Re: Expedition to Myth Drannor

Sirenya smiled in response to Corym's question, as if reliving fond memories.  "It was wonderful!  My great-uncle was a cunning master mage and trapsmith."  She said simply, clearly the opening to the story.  "Now, he never offered to tutor me.  But he clearly wanted me to learn from him, in spite of my parents probably telling him not to.  So, when we'd visit when I was little, he pointed out where the traps to his library were, obviously wanting me to figure out how to deal with them..."

What followed was a story of increasing challenge in reaching the library, and getting to materials that required more and deeper study to grasp - sometimes even requiring that she access another person's library to cross-reference, as in the case of her last foray, seeking to learn about necromancy.  She was eventually found out, and in major trouble.  "Obviously," she relayed, "It was because I had violated the Gnomish rule of not being noticed  that caused me to have to leave the village and find my own way."

She noticeably said nothing about it having been because she found to have been breaking into multiple libraries, stealing from a relatives and others, and trying to study necromancy.  To any non-Sirenya hearers, it's pretty clear that she's viewing the whole thing through (gnomish) rose-colored glass, though she sincerely believes it.

She concludes, "The last thing I was trying to look into was the Nelluonkkar, who were apparently Gnome necromancers, I think.  Anyway, after a while of wandering around on my own for a few years, I saw a shooting star and wished I could learn about those.  Soon after that I fell in with you guys and ended up here.  On an unrelated note, I would like to get to read anything we find on Gnomish necromancers."

OOC: I'm fine with that plan.
Kitheras Sunblade
player, 223 posts
AC: -1 THAC0: 15
HP: 26 / 41
Mon 13 Jan 2020
at 19:57
  • msg #607

Re: Expedition to Myth Drannor

In reply to DM (msg # 603):

So basically 5.5 hours of resting. I'm good with that
Corym Ildroun
player, 1956 posts
28/28 HP
AC 0
Mon 13 Jan 2020
at 20:06
  • msg #608

Re: Expedition to Myth Drannor

Kitheras Sunblade:
In reply to DM (msg # 603):

So basically 5.5 hours of resting. I'm good with that


I'd say your bardic knowledge will come in handy big-time in the library and lab. Not so much resting for you!
Krackor Steelfist
player, 1127 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 14 Jan 2020
at 00:09
  • msg #609

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 601):

I have no problems with this however, I could get some sleep whilst others are researching, seems safe enough at the moment. I can use my other gifted healing magics before sleeping.

Answering the question asked Unsure, looking at Elorfindars wounds, it woukd take him about 2 and a 1/2 hours, for you Kitheras, maybe twice that

((ooc: If stopping and able to sleep, will cast Weighty Chest on front door along with Glyph of Warding - Electrical.
Also cast Cure Serious Wounds on Elorfindar.

This message was last edited by the player at 00:15, Tue 14 Jan 2020.
DM
GM, 2814 posts
Tue 14 Jan 2020
at 03:31
  • msg #610

Re: Expedition to Myth Drannor

((ooc: The party isn't going to be stopping long enough for you to sleep and regain spells. Also, the cure spell isn't needed since the ioun stone will heal Elo over two hours. But if you want to try and ward the front door, you're welcome to.))
DM
GM, 2816 posts
Wed 15 Jan 2020
at 01:20
  • msg #611

Re: Expedition to Myth Drannor

((ooc: Anyone who's investigating the library while you're resting and healing, please give me an Intelligence check. Kitheras, please also give me a "bardic knowledge" percentile roll.))
Corym Ildroun
player, 1959 posts
28/28 HP
AC 0
Wed 15 Jan 2020
at 01:41
  • msg #612

Re: Expedition to Myth Drannor

DM:
((ooc: Anyone who's investigating the library while you're resting and healing, please give me an Intelligence check. Kitheras, please also give me a "bardic knowledge" percentile roll.))




19:40, Today: Corym Ildroun rolled 17 using 1d20.  Intelligence .

Passed barely
Sirenya
player, 126 posts
HP: 41/41
Wed 15 Jan 2020
at 05:15
  • msg #613

Re: Expedition to Myth Drannor

00:14, Today: Sirenya rolled 4 using 1d20.  Int (17).

Passed like a boss.  A cute, tiny boss... but still a boss.

Elorfindar Silveroak
player, 1034 posts
HP: 29/47; AC: -2
Chronologian
Wed 15 Jan 2020
at 06:50
  • msg #614

Re: Expedition to Myth Drannor

((OOC: Elorfindar Silveroak rolled 12 using 1d20.  Intelligence.
My Int is 14.))

DM
GM, 2817 posts
Thu 16 Jan 2020
at 02:15
  • msg #615

Re: Expedition to Myth Drannor

You all troop downstairs. Krackor casts his healing spell on Elorfindar, and the burns and blisters on the Chronologian's body noticeably recede. ((ooc: Elorfindar heals 9 hp)) He tries to ward the main door, but when he traces the glyph on the metal doorway, there is a pulse of magic that completely ruins his spell. Stymied, Krackor wanders off to the dining hall, slides under one of the tables, and goes to sleep.

The rest of you head into the library and spend the next several hours doing an inventory. It's slow going, since the books are old, unlabeled, and if the master of the tower had a cataloging system, it completely eludes you. But after awhile, things slowly begin to come clear.

This is the library of a sage of alchemy. There are long, tedious histories of important alchemists of the past, in-depth treatises on the alchemical uses of plants, animals, minerals, and monsters (a few of them stunningly illustrated. The section on Cormanthan herbology is particularly impressive. Tomes providing excruciating detail on how to construct all manner of alchemical apparatuses. There's even a small section on glass blowing.

It's not specifically meant as a library in which to do research on potion recipes, but between the three of you you do manage to find  several tomes that would be useful in that sort of endeavor. ((ooc: There are 3,000 gp worth of books for potion recipe research that you find, if we decide to use one of the magical item creation systems that require a priced-out library))

It takes two bells for Kitheras to heal fully. After another bell and a half, Elorfindar likewise back to full strength. By that time you're all feeling a bit hungry, so you leave off the book investigation to get some food. Healed and fed, you're ready to take on the mansion again.

((ooc: It takes three and a half hours for everyone to heal. I'm rounding that up to four with some food. You can start exploring again now, or you can wait another four hours for Krackor to wake up.))
Corym Ildroun
player, 1962 posts
28/28 HP
AC 0
Thu 16 Jan 2020
at 10:39
  • msg #616

Re: Expedition to Myth Drannor

((so it's about 4 o'clock? Krackor consistently watches while we sleep, so I feel like we shouldn't go that far off.  I feel like the thing to do that would be close would be to give the office a closer look.  There were lots of auras and stuff in there, as well as papers.  The papers should be readable))

Krackor Steelfist
player, 1130 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 16 Jan 2020
at 12:03
  • msg #617

Re: Expedition to Myth Drannor


Krackor will sleep, I think the timeline has changed somewhere, seems the NAP has been forgotten about, which took place around noon.
DM
GM, 2818 posts
Thu 16 Jan 2020
at 13:15
  • msg #618

Re: Expedition to Myth Drannor

((ooc: Yes, it's about 4:30 PM. Nap from 12 to 1, about half an hour of exploring, then three hours of inventorying the library while people healed. The difficulty is that the regeneration was never going to take a full eight hours, so you've got a gap in time. You can certainly spend it looking through the office. If anyone has an appropriate Appraisal NWP, you can also try to get an idea of how much the non-potion-related books in the library are worth. Or you can head upstairs and continue exploring.))
Corym Ildroun
player, 1963 posts
28/28 HP
AC 0
Thu 16 Jan 2020
at 14:16
  • msg #619

Re: Expedition to Myth Drannor

At this point, I'm just willing to accept whatever the DM's ruling is on what time it is and when we're next able to rest.  It's a game and it can get nit-picky enough without tracking the minutes minutely.

I think it would be a phenomenally bad idea to continue exploring without Krackor.  He's a big source of healing and front-line fighting, both of which have been needed.   If possible, I think the plan should be to keep Krackor safe while he's sleeping, search and inventory the office carefully.  Rest as soon as WE are able (once Krackor is awake and able to guard us), and then continue to explore upstairs.

I have Appraisal. (17)

08:12, Today: Corym Ildroun rolled 79 using 10d20 with rolls of 3,5,14,8,15,2,14,1,1,16.  Appraisal.

One thing that we should keep in mind about this lab.  On the one-hand, if we make this a forward operating base for ourselves, a few of us are getting toward the levels necessary to craft items.  On the other hand, while this may be your basic 3k gp alchemy lab, I'll bet the Sage in Dwarftown values it a lot more highly than that.  This is a win/win.

For exploring the office, I mainly want to focus on the papers. Items that are clearly and distinctly magic we should collect carefully and store.  Let Dorian go over them with Bardic Knowledge to see if he can easily identify anything, but otherwise it will be the work of days for Sirenya and Corym to identify.

I owe Sirenya a response for that backstory, but am a little swamped.  I'll get to it though.

This message was last edited by the player at 14:18, Thu 16 Jan 2020.
Sirenya
player, 127 posts
HP: 41/41
Thu 16 Jan 2020
at 15:35
  • msg #620

Re: Expedition to Myth Drannor

No worries - I'm fairly swamped too, which is why the backstory took days instead of minutes.
Corym Ildroun
player, 1964 posts
28/28 HP
AC 0
Thu 16 Jan 2020
at 18:22
  • msg #621

Re: Expedition to Myth Drannor

DM--one of the things I'm specifically concerned with is determining the identity of the original owner of this building.  If his descendants still live, I certainly would want to reunite them with some heirlooms.
Kitheras Sunblade
player, 224 posts
AC: -1 THAC0: 15
HP: 26 / 41
Fri 17 Jan 2020
at 19:44
  • msg #622

Re: Expedition to Myth Drannor

Kitheras took his time to review the books in the library. He tried not to read too much of one book in order to skim through as many books in the time he was given. "These are priceless. Doesn't matter if you read or not. But the sheer volume of texts here is beyond my patience to read."


rolled 56 using 1d100.  Bardic Knowledge
DM
GM, 2819 posts
Fri 17 Jan 2020
at 21:21
  • msg #623

Re: Expedition to Myth Drannor

The Office

This is, for lack of a better term, a business office. All of the files here relate to the management of the mansion owner's business endeavors. After a bit of searching you're able to find not just his name, Elaethen Bhephel, but get a general sense of how he spent his time. He was one of the city's leading experts in the field of alchemy. Many people, both wizards and non-wizards, came to ask esoteric questions. Elaethen kept track of them, and how much time he spent researching and what the answer was, in the files here. Unfortunately, he was working as a sage for at least a hundred and fifty years, so the files are... voluminous.

It seems that in addition to talking about alchemy, Elaethen also practiced it. There are some notes about being commissioned to brew potions, or selling those he made on his own. They are scattered and oblique, however.

And finally, like many powerful wizards, Elaethel was a teacher. He ran a school out of this mansion. It looks like it had both a residential and non-residential components. There are a hundred and fifty years worth of student files, mostly kept together but not always, filled with minutiae like tuition costs, dates of attendance, notes on progress, acerbic marginalia about mishaps, and other such details.

((ooc: If you want to look for something specific, let me know what it is and give me an Intelligence roll.))

Library

It's really hard to accurately price a library like this in the field, without access to another library or at least a couple of books of indices. The works skew heavily elven, which means there's probably other copies in Evereska or Evermeet... probably. Then again, many of them bear the marks of Cormanthan scribes, so at least some of them are probably now unique. Value... at least seventeen thousand gold pieces if you sold it to someone who had an interest in alchemy or Myth Drannor. And depending on how many hidden gems there are that you're glossing over at the moment, that number could go up. A lot.

((ooc: Krackor is now awake. I'm going to assume you gave him the ioun stone back when the rest of you were done healing, so everyone is at full hp. Where to next?))
Corym Ildroun
player, 1965 posts
28/28 HP
AC 0
Fri 17 Jan 2020
at 21:35
  • msg #624

Re: Expedition to Myth Drannor

Corym proposes a new exploration idea—he could use Wraithform to slip through and under doors quickly to scout out the obvious dangers. He normally keeps it memorized as a failsafe for escape but considering our reduced resources wandering from room to room blindly seems like a bad idea.
Krackor Steelfist
player, 1131 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 18 Jan 2020
at 11:08
  • msg #625

Re: Expedition to Myth Drannor

In reply to DM (msg # 623):

Having slept and now fully rested, Krackor checks that everyone is ok, reactivates the Ioun Stone for his own healing then does his prayers. By the time he has completed them and been updated on the findings of the Mansion discovered whikst he slept, now fully healed, he cooks everyone some breakfast/supper.

Are we to check the being in the room we left, the cellar or search the rest next? If you need to sleep, I will watch over you as is my duty.

Whether the rest of the group sleep now or later, when it does occur, Krackor will visit the library and obtain literature on brewing to research during the others rest period.

I have a feeling that we have met the main defences of this place already but must beware, if what is written is true, that errant experiments during Wizard classes may have caused anomalies
Corym Ildroun
player, 1966 posts
28/28 HP
AC 0
Sat 18 Jan 2020
at 11:59
  • msg #626

Re: Expedition to Myth Drannor

"Top floor. Minimally the basement is locked up tight by us."

I'll start leading the party back to where we were last and approach the closest Northern door to open.
DM
GM, 2820 posts
Tue 21 Jan 2020
at 20:53
  • msg #627

Re: Expedition to Myth Drannor

((ooc: Are you using wraithform? Or are you just opening the door as normal?))
Corym Ildroun
player, 1967 posts
28/28 HP
AC 0
Tue 21 Jan 2020
at 22:13
  • msg #628

Re: Expedition to Myth Drannor

I’ll wraitform and try to take a peak in each of the three rooms that are nearby
DM
GM, 2821 posts
Tue 21 Jan 2020
at 22:43
  • msg #629

Re: Expedition to Myth Drannor

((ooc: Okay, I need three move silently/hide in shadows checks for Northeast, Northwest, and South, please.))
Corym Ildroun
player, 1968 posts
28/28 HP
AC 0
Wed 22 Jan 2020
at 03:09
  • msg #630

Re: Expedition to Myth Drannor

DM:
((ooc: Okay, I need three move silently/hide in shadows checks for Northeast, Northwest, and South, please.))


21:07, Today: Corym Ildroun rolled 166 using 3d100 with rolls of 29,83,54.  Hide in Shadows.

21:07, Today: Corym Ildroun rolled 55 using 3d100 with rolls of 18,1,36.  Move Silently.

Only the 83 fails
This message was last edited by the player at 03:10, Wed 22 Jan 2020.
DM
GM, 2822 posts
Thu 23 Jan 2020
at 05:32
  • msg #631

Re: Expedition to Myth Drannor

Corym casts his spell and touches his shoulder. A wave of grey washes across his body, leeching all of the color out of his skin, hair, and clothing. His shadow disappears, sucking itself up into his feet until it vanishes and he becomes shadow. In the dim light of the hallway, you can see right through him.

All of the doors are solid, well-constructed wood that still sit well in their frames after all this time, but that doesn't mean you can't slip through a few cracks. And fortunately, none of the doors are warded.

The northern rooms are both bedrooms. Fairly decent actually, each with a desk and bookcase and a couple of chests and wardrobes for clothing. Everything is a bit worn, though, and you're pretty sure it was a bit worn back during the Fall, and it's not just the passage of time. The carpets on the floors are threadworn, the wall hangings and blankets faded.

The northeastern room is empty. However, in the northwestern room, which has a blue carpet spread across its center, you find... someone. You're not entirely sure who or what she is. She's huddled on the corner of the carpet facing mostly away from you, forehead resting on drawn-up knees, sobbing uncontrollably. Long hair spills down her back and puddles on the floor, and the delicate point of an elven ear peeks through the cascade.

She's also dead. Her body is an even lighter, misty gray than yours is right now, and you can see right through it. Her form is stable, it doesn't waver along the edges, but you feel like if you put your hand on her shoulder it would pass right through her. She doesn't seem to take any notice of you as you slowly withdraw from the room.

The room to the south, however, was obviously once the Elaethen's casting chamber. There are a couple of bookcases against the far wall, and a number of cabinets with various reagents and bottles on the wall next to the door. But what dominates the room is a runic circle, at least twelve feet wide, that stands in the center of the room. The runes are glowing with a fierce, blue-white light, and pulsing at odd intervals.

And the circle isn't unoccupied. A massive humanoid creature, fifteen feet of corded muscles as black as basalt, with long brass hair and eyes the color of embers stands inside the circle. He might be handsome, if he weren't in a complete rage. His eyes are flared, and his arms like braided anchor cables flex as he slams his fists against the invisible boundary of the circle. "Release ..."

The circle pulses, and the creature freezes. His arms stop in mid swing, his words chop off without a quiver or hesitation. Motionless, he stands like a statue for five long breaths, then the circle pulses again.

... me!" He slams his fists into the air above the circle, which flares and flickers wildly. "By the Lord of Flame I shall burn..." The flickering circle pulses strongly again and the creature is frozen once more. You wait five breaths, six, but he doesn't unfreeze. Yet.


DM
GM, 2823 posts
Fri 24 Jan 2020
at 01:57
  • msg #632

Re: Expedition to Myth Drannor

((ooc: Based on conversations over Skype.))

Corym slides back out of the workshop. Quickly, before the spell expires, he runs over to the room where Kitheras had heard shouting. Taking a breath, he slowly slips through a crack between the door and the frame and enters the room.

This was once an alchemical laboratory. One whole wall is taken up by a long, deep table. The wall across from it is covered in cabinets and shelves, and there is a sizable vent in the ceiling whose draft makes the room noticeably cooler than the rest of the house.

Unfortunately, it has been thoroughly wrecked. The table and cabinets are broken, some of them splintered completely. All of the glasses and jars that once held reagents are smashed in tiny pieces along the floor. Several books have been torn into tiny pieces. It is as complete a ruin as the rest of the house is untouched.

The cause of the destruction is also the cause of the shouting. A miniature tornado of cascading rainbow colors arises in near the center of the room. It's perhaps five feet long, a sinuous cord that wraps around itself as it moves about the room, its end narrowing down into nothing. Arising from the center of the tornado's mouth is an elven woman. She's wearing long wizard robes of a style that went out of fashion centuries ago, and strangely enough though she's standing upright, she's canted about thirty degrees off of vertical. She's insubstantial, though she looks more solid than the other ghostly woman on the other side of the mansion. Her skin and robes shimmer through the rainbow spectrum in harmony with the tornado she's standing in.

She's shouting constantly, the vortex spinning about the room and rebounding off the walls. "Filthy beasts! How dare they menace Corellon's shining jewel? Smite them and blast them and melt them and burn them! Drive them! Their presence befouls the very air and soils the ground beneath their feet! Crush them! The tirade continues, the woman not even stopping to breathe. She doesn't seem to notice you.

((ooc: Hmm. That screenshot didn't reduce nearly as well as most. Corym, if you stay a little longer to watch, I'll post a larger picture. Otherwise, you're working from the description.))


Corym Ildroun
player, 1970 posts
28/28 HP
AC 0
Fri 24 Jan 2020
at 04:10
  • msg #633

Re: Expedition to Myth Drannor

Corym returns to his party and faithfully relates all that he has seen.

((OOC:  Since everyone else has just been standing in a hall, I'll let you guys post your reactions to what I saw before bowling everyone over with a plan.))
Corym Ildroun
player, 1971 posts
28/28 HP
AC 0
Fri 24 Jan 2020
at 20:15
  • msg #634

Re: Expedition to Myth Drannor

13:58, Today: Corym Ildroun rolled 37 using 3d20 with rolls of 14,4,19.  Spellcraft.

Spellcraft to see what's holding the Efreet (pass), What the tornado thingy is (pass), and the scintillating colors on the robe (fail)

DM
GM, 2824 posts
Fri 24 Jan 2020
at 20:26
  • msg #635

Re: Expedition to Myth Drannor

Corym

You didn't get a very good look at the rune circle that's containing the efreeti, but from what you saw it used to be a fairly standard summoning circle. However, it got badly warped at some point in the past. It seems to be the cause of the temporary stasis. It also seems to be failing. You're not sure how long it'll remain standing.

You have no idea what is going on with that vortex. It doesn't seem to be an active spell effect, and it's not interacting with the surroundings (it wasn't moving the debris on the floor).
Corym Ildroun
player, 1972 posts
28/28 HP
AC 0
Fri 24 Jan 2020
at 20:47
  • msg #636

Re: Expedition to Myth Drannor

Sirenya:
Sirenya smiled in response to Corym's question, as if reliving fond memories.  "It was wonderful!  My great-uncle was a cunning master mage and trapsmith."  She said simply, clearly the opening to the story.  "Now, he never offered to tutor me.  But he clearly wanted me to learn from him, in spite of my parents probably telling him not to.  So, when we'd visit when I was little, he pointed out where the traps to his library were, obviously wanting me to figure out how to deal with them..."

What followed was a story of increasing challenge in reaching the library, and getting to materials that required more and deeper study to grasp - sometimes even requiring that she access another person's library to cross-reference, as in the case of her last foray, seeking to learn about necromancy.  She was eventually found out, and in major trouble.  "Obviously," she relayed, "It was because I had violated the Gnomish rule of not being noticed  that caused me to have to leave the village and find my own way."

She noticeably said nothing about it having been because she found to have been breaking into multiple libraries, stealing from a relatives and others, and trying to study necromancy.  To any non-Sirenya hearers, it's pretty clear that she's viewing the whole thing through (gnomish) rose-colored glass, though she sincerely believes it.

She concludes, "The last thing I was trying to look into was the Nelluonkkar, who were apparently Gnome necromancers, I think.  Anyway, after a while of wandering around on my own for a few years, I saw a shooting star and wished I could learn about those.  Soon after that I fell in with you guys and ended up here.  On an unrelated note, I would like to get to read anything we find on Gnomish necromancers."

OOC: I'm fine with that plan.


Corym thought about his own background--very different indeed.

"What so intrigues you about necromancy? A dark art for a fair heart to consider so deeply."
Sirenya
player, 128 posts
HP: 41/41
Sat 25 Jan 2020
at 05:20
  • msg #637

Re: Expedition to Myth Drannor

Sirenya shrugged.  "From what I've read, most parts of necromancy aren't bad.  Even the worst bits - making skeletons and such - if you did it well, and cloaked them in illusion, you could bodies that people freely chose to donate to protect their families and towns, or to work their farms, or things like that."

She thought for another moment.  "You chose your school of magic, right?  Something where your gifts and abilities and interests all meet up for brunch?"  She asked.  "I didn't.  The universe says that as a Gnome I'm never allowed to learn necromancy.  I'm not saying I'd give up everything to be able to cast necromancy.  I'd just like to know how to do it... and then get to make the choice myself."
Corym Ildroun
player, 1974 posts
28/28 HP
AC 0
Sun 26 Jan 2020
at 21:30
  • msg #638

Re: Expedition to Myth Drannor

Corym Ildroun:
Corym returns to his party and faithfully relates all that he has seen.

((OOC:  Since everyone else has just been standing in a hall, I'll let you guys post your reactions to what I saw before bowling everyone over with a plan.))


That was three days ago--I'm going to break my word and post in the wake of everyone else's silence.  Just chime in.

Corym raises a finger.

"I think that the ghost-maiden sounds the most promising initially.  Minimally, she was a resident--possibly a pupil--and may have information to tell us.  Also, if we could lay her to rest, that would make her and us feel good. We all need some of that."

Corym raises a second finger.

"Next would be the raging sorceress.  It's possible that it's just an illusion, or it might be someone caught in some sort of temporal vortex.  So there could be danger, or not.  Either way, there's an opportunity for learning more there, and there's another door.  Good reasons to go in."

Corym raises a third finger.

"There a door on the western-most wall, next to the spell casting chamber.  We don't know what's in it.  There's also the basement.  More to explore."

Finally, Corym raises a fourth finger--

"I really don't want to mess with the Efreet.  I don't know what a potions-master was doing summoning one, but they're notoriously difficult deal-makers, vengeful and destructive by nature, and this one seems to have been bound since the fall.  There's just soooo much that could go wrong in that room.  Minimally, we ought not go in that room until we're specifically and especially prepared for the threats it promises."
Krackor Steelfist
player, 1133 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 26 Jan 2020
at 23:09
  • msg #639

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 638):

Pondering the situation at hand, Krackor could see where Corym's thoughts lay however.  There only seems to be one hostile from what you are saying and it is unknown when the failing spell will fail.  We need to protect against this.  Is there a way to communicate with the Efreet, I'm not knowledgeable of these time stops, do you know Elorfindar?

Next, if the Efreet gets out and the Ghost and Tornado Sorceror are still around, wouldn't they damage the Efreet if it became hostile?  Obviously we would have had to make that the go-to path so it can be steered!

If we can communicate with either of these ladies, the ghost and the Sorceror, then maybe they will have knowledge of what is going on.  Other than these musings, I'll leave it to the Mages and Chronologie--logion--followers of the Elven Time God.
  He was struggling with the word but knew the others would understand.
Kitheras Sunblade
player, 226 posts
AC: -1 THAC0: 15
HP: 26 / 41
Fri 31 Jan 2020
at 15:54
  • msg #640

Re: Expedition to Myth Drannor

"I agree with both of you. We should avoid the Efreet. That's the best case. But we'll have to be careful to make sure that we don't stumble on it by accident. If only there was a way to place an alarm or a noise trap to let us know if the Efreet has escaped." Kitheras seemed to be checking his gear. He rifled through his backpack and pulled out two pieces of a plant of some kind.
Corym Ildroun
player, 1976 posts
28/28 HP
AC 0
Fri 31 Jan 2020
at 19:30
  • msg #641

Re: Expedition to Myth Drannor

“Dorian, would you mind leading the way to the ghost maiden? It’s a situation that will rely on social grace, I’m sure. My mechanical puissance will be of no use. Perhaps even your music can comfort her.”
Kitheras Sunblade
player, 229 posts
AC: -1 THAC0: 15
HP: 26 / 41
Fri 31 Jan 2020
at 19:52
  • msg #642

Re: Expedition to Myth Drannor

"That I can." Dorian paused before he turned back to face Corym. "Please call me Kitheras." He looked over at the others in their group, "Dorian is an alias. I have several which are not important. Since we're in the heart of Myth Drannor, I may as share with everyone present. But outside of these walls, please continue to call me Dorian. There are reasons why. Perhaps I will share more... when we are in a better environment?"
Elorfindar Silveroak
player, 1037 posts
HP: 29/47; AC: -2
Chronologian
Fri 31 Jan 2020
at 20:42
  • msg #643

Re: Expedition to Myth Drannor


"Intriguing as the efreet's situation sounds, let us avoid him for the moment, yes. I agree that we should try to comfort the maiden's spirit," Elorfindar said, lost in thought. Labelas Enoreth, whom he served, was not called Lord of the Continuum without reason. That the flow of time was twisted in possibly as many as three places in this part of the building alone was extremely worrisome.

((OOC: Following up Krackor's question: yes, good idea, Elorfindar might know a bit about temporal anomalies - but he would probably have to look at the situation(s) himself.))

Kitheras Sunblade:
"Please call me Kitheras." He looked over at the others in their group, "Dorian is an alias. I have several which are not important. Since we're in the heart of Myth Drannor, I may as share with everyone present. But outside of these walls, please continue to call me Dorian. There are reasons why. Perhaps I will share more... when we are in a better environment?"


Elorfindar nodded at the other elf with a knowing smile.
This message was lightly edited by the player at 20:42, Fri 31 Jan 2020.
Krackor Steelfist
player, 1135 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 2 Feb 2020
at 14:29
  • msg #644

Re: Expedition to Myth Drannor

Kitheras Sunblade:
"I agree with both of you. We should avoid the Efreet. That's the best case. But we'll have to be careful to make sure that we don't stumble on it by accident. If only there was a way to place an alarm or a noise trap to let us know if the Efreet has escaped."

I could put another ward up, but that doesn't mean the Efreet would be affected or even go through the door.
Corym Ildroun
player, 1977 posts
28/28 HP
AC 0
Sun 2 Feb 2020
at 15:10
  • msg #645

Re: Expedition to Myth Drannor

Corym positions Elorfindar and Kitheras for a quick entry to the ghost room. “I’ll be on the door incase she’s actually a Banshee. Give a cry if you need it open—but this seems like an intimate encounter.”

After making sure the door was unlocked, he takes hold of the handle in both hands, braces his shoulder to be able to leverage the door quickly open or closed, and counts down. “3 - 2 - 1... Corellon’s blessing!” He’s opens the door.
Krackor Steelfist
player, 1136 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 2 Feb 2020
at 22:02
  • msg #646

Re: Expedition to Myth Drannor

Corym Ildroun:
Corym positions Elorfindar and Kitheras for a quick entry to the ghost room. “I’ll be on the door incase she’s actually a Banshee. Give a cry if you need it open—but this seems like an intimate encounter.”

After making sure the door was unlocked, he takes hold of the handle in both hands, braces his shoulder to be able to leverage the door quickly open or closed, and counts down. “3 - 2 - 1... Corellon’s blessing!” He’s opens the door.

A Wha..  Krackor doesn't get to finish his word as the door opens.
DM
GM, 2826 posts
Sun 2 Feb 2020
at 23:22
  • msg #647

Re: Expedition to Myth Drannor

The door opens to show exactly the scene as Corym described it. A bedroom being lived in by a studious person, with a bookcase and yellowed paper strewn across a desk. An insubstantial elven woman is curled up on the corner of a blue rug, arms wrapped around her knees as she cries. She's facing away from you, and does not respond to the door opening.


Krackor Steelfist
player, 1138 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 4 Feb 2020
at 12:48
  • msg #648

Re: Expedition to Myth Drannor

In reply to DM (msg # 647):

...t? finishing his question as he saw into the room. Is she hurt?
Corym Ildroun
player, 1979 posts
28/28 HP
AC 0
Tue 4 Feb 2020
at 14:36
  • msg #649

Re: Expedition to Myth Drannor

Kitheras Sunblade:
"That I can." Dorian paused before he turned back to face Corym. "Please call me Kitheras." He looked over at the others in their group, "Dorian is an alias. I have several which are not important. Since we're in the heart of Myth Drannor, I may as share with everyone present. But outside of these walls, please continue to call me Dorian. There are reasons why. Perhaps I will share more... when we are in a better environment?"


“Best to fight as who you are and to be known by those that strive with you. Well done.”
Kitheras Sunblade
player, 231 posts
AC: -1 THAC0: 15
HP: 26 / 41
Tue 4 Feb 2020
at 20:20
  • msg #650

Re: Expedition to Myth Drannor

In reply to DM (msg # 647):

Banshee, what? Kitheras didn't have time to think long about what he had just heard. Here he was standing behind a banshee or some other ghost. But he wouldn't stumble or freeze from stage-fright. "Ahem, ahem." The elf said as he moved slowly toward what appeared to be a desk next to a bed. He kept his face towards the woman that was kneeling on the floor. "Are you okay? Please don't cry... tell me..."
DM
GM, 2827 posts
Wed 5 Feb 2020
at 03:22
  • msg #651

Re: Expedition to Myth Drannor

The woman doesn't react to you at all. She keeps her head buried in her knees, her shoulders shaking with the force of her sobs. You can make out a few more details about her now that you're closer and have gotten to a different angle. She's young. An adult, certainly, but you'd guess she's somewhere in the 120 to 150 year range where newly-adult elves are at their brightest and most bushy tailed. Or rather, she ought to be.
Krackor Steelfist
player, 1139 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 5 Feb 2020
at 11:06
  • msg #652

Re: Expedition to Myth Drannor

In reply to DM (msg # 651):

Krackor watches as the Elves in the party try to work out what is wrong with the woman.  Then a thought hits him.

DON'T STEP ON THE CARPET.. This may be a trap, an illusion, stand on the mat and get sucked into a pit or something.  Don't you think it strange that she is at the far corner rather than by or on her bed? 
Sirenya
player, 129 posts
HP: 41/41
Wed 5 Feb 2020
at 15:22
  • msg #653

Re: Expedition to Myth Drannor

Sirenya checked the rug for any kind of trap before moving on around the room and continuing to check on things.  She had some magic that might work against the spirit, but better to let the elves try and figure it out.  I bet I could do something to lay her to rest or stop her if she went crazy if I could use Necromancy, she thought.


10:21, Today: Sirenya rolled 270 using 5d100 with rolls of 2,58,98,91,21.  Follow-up traps/secrets (75).
DM
GM, 2828 posts
Wed 5 Feb 2020
at 15:57
  • msg #654

Re: Expedition to Myth Drannor

Sirenya

You don't find anything amiss with the rug. It's a faded blue, unremarkable pattern, that's clearly seen decades of use even before it was left to gather dust in a fallen city. The rest of the room is likewise unremarkable; it's a senior apprentice's room, right down to the books on magical theory and scattered piles of sloppily-written notes on the desk.
Kitheras Sunblade
player, 232 posts
AC: -1 THAC0: 15
HP: 26 / 41
Fri 7 Feb 2020
at 18:21
  • msg #655

Re: Expedition to Myth Drannor

Kitheras looked chagrined. A ghostly spirit was crying. He had no clue. As he looked up and spied his companions, they were expecting him to find a solution. But the crying spirit wasn't a problem. "It's okay to cry. There are times when a good cry is good for the soul."

He pulled out a oiled package from his pack as he found a seat on a bench. Pack at his side, Kitheras unwrapped the oiled covering from his lute. He strummed a several strands, and then he proceeded to play some music. It was a sad tune to match the mood in the room. Silently he cocked his head towards his companions in the room to hush them. His narrowed eyes suggested that they stop and listen.



Influence Reactions (Bard) or something to settle nerves.
Kitheras Sunblade rolled 84 using 1d100

DM
GM, 2829 posts
Sun 9 Feb 2020
at 14:36
  • msg #656

Re: Expedition to Myth Drannor

As you sing, the woman's sobbing begins to slow. She doesn't stop, nor does she look up, but when your song finishes she seems a little less distraught.
Kitheras Sunblade
player, 233 posts
AC: -1 THAC0: 15
HP: 26 / 41
Fri 14 Feb 2020
at 06:19
  • msg #657

Re: Expedition to Myth Drannor

Kitheras continued to play another song. This one was a bit cheerful with a melody that danced lightly, he smiled as he saw that his song was effective. "Just as a good cry is good for the soul... there are times when it is good to confide ones sorrow to those that can help. Would you tell me fair lady? Or one of my companions?"
Krackor Steelfist
player, 1140 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 14 Feb 2020
at 21:17
  • msg #658

Re: Expedition to Myth Drannor

What's happening?  I can't see.
DM
GM, 2830 posts
Sat 15 Feb 2020
at 02:53
  • msg #659

Re: Expedition to Myth Drannor

The sobs slowly begin to trail off, however the woman doesn't raise her head. She continues to be curled up around her legs, her head buried in her knees.
Corym Ildroun
player, 1980 posts
28/28 HP
AC 0
Sat 15 Feb 2020
at 13:01
  • msg #660

Re: Expedition to Myth Drannor

Krackor Steelfist:
What's happening?  I can't see.


"We wouldn't be able to see even if we were in the room.  Kitheras manipulates emotions the way I manipulate the tumblers of a lock.  Even when it's loudly performed, the work is quiet.  He's not shouting for assistance, so the best we can do right now is to be patient and let him work."
Krackor Steelfist
player, 1141 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 15 Feb 2020
at 22:13
  • msg #661

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 660):

I'm ready should things change either way.
Corym Ildroun
player, 1981 posts
28/28 HP
AC 0
Sat 15 Feb 2020
at 23:39
  • msg #662

Re: Expedition to Myth Drannor

"I would've thought we'd hear Elorfindar doing something.  I know that he's more of an reclusive researcher than a pastor, but this would seem to be well within his purview. Elven maiden, distraught by the unnatural end to her life, unable to pass on.  Priests have to take a course on that, I would think."
Krackor Steelfist
player, 1142 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 16 Feb 2020
at 03:07
  • msg #663

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 662):

You did mention something about time being important in this place didn't you Elorfindar?
Kitheras Sunblade
player, 234 posts
AC: -1 THAC0: 15
HP: 26 / 41
Tue 18 Feb 2020
at 17:06
  • msg #664

Re: Expedition to Myth Drannor

Kitheras was a bit confused dealing with this spirit or would it be considered a ghost. Until finally, he stood up and stood in front of the woman. "I'm sorry, I forgot to introduce myself." He straighten and bowed, "Kitheras Sunblade." He straightened from his bow slowly unsure if he was a fool, but he thought it would be nicer to treat her as a noble person she must have been prior to whatever befell her.
DM
GM, 2832 posts
Sat 22 Feb 2020
at 02:51
  • msg #665

Re: Expedition to Myth Drannor

Slowly, very, very slowly, the woman raises her head and looks at you. "Who... Who are you?" The words are barely audible.
Krackor Steelfist
player, 1147 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 29 Feb 2020
at 00:14
  • msg #666

Re: Expedition to Myth Drannor

Corym, should we be checking on the other room to see if this singing is being heard there too?
Corym Ildroun
player, 1984 posts
28/28 HP
AC 0
Sat 29 Feb 2020
at 00:16
  • msg #667

Re: Expedition to Myth Drannor

DM:
Slowly, very, very slowly, the woman raises her head and looks at you. "Who... Who are you?" The words are barely audible.


Corym slowly enters the room.  So as to disturb none of the atmosphere.

"My lady, our fine player is Kitheras Sunblade, a noble blade of Evereska. I am your humble servant, Corym Ildroun.  We hold peace in our hands and its light guides us. Are you well?"
DM
GM, 2834 posts
Sun 1 Mar 2020
at 00:50
  • msg #668

Re: Expedition to Myth Drannor

"I... I don't know. I felt... I felt..." Tears glimmer in her eyes, and she looks only moments from starting to sob again. "What happened?" She stars at her translucent hand in horror.

((ooc: The conversation is happening in Elven, btw.))
Krackor Steelfist
player, 1148 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 1 Mar 2020
at 01:43
  • msg #669

Re: Expedition to Myth Drannor

In reply to DM (msg # 668):

Looking at Elorfindar.  What is she saying?  Is she upset, she looks like she is about to cry again.
Corym Ildroun
player, 1985 posts
28/28 HP
AC 0
Sun 1 Mar 2020
at 21:51
  • msg #670

Re: Expedition to Myth Drannor

Corym gestures to Kitheras for him to get playing again.

DM:
"I... I don't know. I felt... I felt..." Tears glimmer in her eyes, and she looks only moments from starting to sob again. "What happened?" She stars at her translucent hand in horror.

((ooc: The conversation is happening in Elven, btw.))


Corym gently sits across from her and raises his hands, palms up.  He knows that if she is undead that her touch will harm him, and yet is genuinely moved by her plight.  "That's just what we're here to find out.  Together.  You're not alone.  Not any more." He still doesn't make a move to touch her, but continues to invite her to place her hands in his.  "You're the first person we've found here in the tower, but we've found you.  We see you. You're not alone, and we hold Corellon's love for you in our hearts.  Please, be at peace.  You are found."
DM
GM, 2835 posts
Mon 2 Mar 2020
at 16:07
  • msg #671

Re: Expedition to Myth Drannor

The woman smiles slightly. It's, well, a ghost of a smile, but the corners of her lips do move. "Found? Have I been lost?" Her gaze slides from your face back to her hand. She twists it back and forth, watching how the light interacts with her translucent flesh.
Corym Ildroun
player, 1986 posts
28/28 HP
AC 0
Mon 2 Mar 2020
at 16:31
  • msg #672

Re: Expedition to Myth Drannor

DM:
The woman smiles slightly. It's, well, a ghost of a smile, but the corners of her lips do move. "Found? Have I been lost?" Her gaze slides from your face back to her hand. She twists it back and forth, watching how the light interacts with her translucent flesh.


Corym matches her smile. "Yes, lost!  As in a dream you've lingered here alone in the tower of Elaethen Bhephel.  How terrifying it must have been for you--but you have endured. You are changed,  but you are still here, and you are found.  I am Corym Ildroun. What is your name, maiden? I have oft been enchanted by the shimmering startlight, but never has it had a name for my ears to hear nor for my lips to form."  His hands inch closer to her slowly, but he will not touch her until she consents.
This message was last edited by the player at 16:32, Mon 02 Mar 2020.
Kitheras Sunblade
player, 237 posts
AC: -1 THAC0: 15
HP: 26 / 41
Mon 2 Mar 2020
at 22:31
  • msg #673

Re: Expedition to Myth Drannor

Kitheras continues to play his tune. The tune was easy enough as he concentrated on what was being said. He glanced at Krackor and made a shush face while rolling his eyes.
DM
GM, 2836 posts
Wed 4 Mar 2020
at 00:00
  • msg #674

Re: Expedition to Myth Drannor

"Talindra," the woman said. Her voice is barely audible, and you're honestly not certain whether that's due to her condition or a natural quietness. "Talindra Braegen. I was Elaethen's senior apprentice. Is the city safe? There were orcs attacking from the north. Elaethren went to join the Akh'Faer to help drive them back."
DM
GM, 2838 posts
Wed 4 Mar 2020
at 04:57
  • msg #675

Re: Expedition to Myth Drannor

(Done over Skype to speed things up.)

"My lady, you must brace yourself.  Myth Drannor is not as well preserved as you are. It too is changed... but for the worse."

Talindra stares at Corym. "What happened? The master just left this morning."

"Before I answer your question--how advanced were your studies?  I want to give you a plain and true answer, but one that you will be able to understand without overwhelming you."

"I am working with Elaethen to perfect my ability to contact other planes for answers. There's a position at the Six Tyryl Towers that will be available to me if I can prove mastery of the spell."

Corym frowned, looking carefully at her and trying to remember everything he'd learned about undead during his studies in Evereska and the battles in the Greycloak Hills. He was certain Talindra was some manner of undead, and quite possibly incorporeal, but until he tried to touch her, or she started using undead abilities, it was going to be very difficult to determine what kind of undead she was.

Then his brain caught up with her words and he realized what spell she was describing. He gasped slightly--but authentically. "My lady, perhaps if I find your favor I may become your apprentice! I'm afraid that you fill find the news I bear unsettling. But I ask you not to give yourself over to despair.  I truly believe you to be in a fortunate position and am greatly relieved to find you.""

Talindra's eyes widened. "You're scaring me. Tell me what's happened!"

"My lady, the city has fallen... and to far worse than orcs.  I do not know if Elaethen has survived.  My company and I have sought shelter in your tower while we continue the search for survivors." Corym paused knowing that these admissions will weight heavily on Talindra, and waited to see their impact before proceeding. He bowed his head in sorrow.

"Fallen?" Talindra's hand flies to her mouth. "But... but how? Netheril at its height never dared our borders. The drow haven't been seen in centuries. We are the jewel of Cormanthor." She looks around the room frantically, as if to look out through the stone walls. "The City of Song and Magic!"

"My lady.  The battle is over and the city occupied by the Army of Darkness.  But I need you to know that you are safe here.  We are safe here. Elaethen's spells endure and hold the beasts at bay. I want you to know my truth.  I need you to know that we are here for you. You must know that you are found and that we are safe before I continue.  Do you know?"

"I... yes." She looks around the room vaguely. "My books. I was going to memorize battle spells. I need my books."

"Talindra... can I continue?  I'm afraid that I know more of the forces outside the tower than you.  So far we have survived them only by eluding them. We should prepare, but we must prepare knowledgeably."

"Yes..." Talindra shakes her head several times, as though trying to clear cobwebs. "Did you feel the blow, earlier? Like a gong, but magic. Radiating through the house. Through..." She taps her sternum. "My wits. Why can't I clear my head?"

"I didn't feel it, but I suspect that it must be responsible for the change you've endured that has allowed you to survive."

"Change?" Talindra looks down at herself. She seems to notice her translucent, washed-out appearance for the first time. "Yes..." She trails off.

"You seem to have taken on an ethereal beauty--bathed in starlight as I said earlier."  Corym made as if to touch her cheek, but caught himself.  In truth he was enamored--she represented so much of what he has sought his whole life for. "Do you know any mental exercises that can help to focus your mind.  Madness fills the streets, we must hold it at bay in Elaethen's sanctuary.  I have both a bard and a priest of Labelas on hand that may attend you to help soothe your spirit and mind if they can help you."

Corym hesitates, then remembers one of the potions the old group had found among the ghoul lair, when they were hunting drow in the mountains now far to the west. "My lady, I have in my pouch a potion that restores soundness to the mind. May I administer it to you?"

Talindra is withdrawing into herself rapidly, but she nodded slightly. Corym pulled the elixir of sanity out, then hesitated. It was doubtful whether Talindra would be willing to drink the elixir; she hadn't moved from her curled ball on the floor. For that matter, it was highly debatable whether she was corporeal enough to drink anything at all. Corym wracked his brain for an answer, then shrugged and whispered. Uncorking the bottle, he slowly poured the elixir over Talindra's head.

The thin liquid gleams in the pale light coming through the room's windows. As it hits Talindra's head, it seems to vanish, pulled inside her incorporeal form. Not a single drop lands on the carpet visible beneath her. A moment passes, and then she shudders convulsively. She looks up at you, her eyes focusing. Then she stands up, rising from her huddled crouch with the fluid ease of the People. "Thank you. I don't know what's happened to me, but I feel like the mists that cloak the mythal in winter have suddenly been blown out of my mind."

"I would be happy to discover what happened to you together, my lady of star light. But if you are well, there is more to tell.  Your faculties are greater than my own, and you may see answers where I do not."

"Well enough, for someone whose home was alive and well this morning." She turns and bows to Kitheras. "And thank you, as well. I remember your singing. It was a light in a very dark place."

"That was the next matter on which we must speak. It is a heavier weight to bear than the first."

"Than being dead?" Talindra shrugs. "I suppose. But you said there were survivors.

"Indeed, I have met them personally--though there are few. There is a community of survivors in the South near the human settlement of Deepingdale. My grandfather was a survivor too. My family was from Myth Drannor--before the fall."

"Community?" Talindra closes her eyes briefly, then looks at you directly. "Tell me truly. How long ago did Myth Drannor die?"

"For some reason, the Mythal that so long shielded the city has also imprisoned the demons and devils that lead the Army of Darkness.  Tanar'i, Baatezu, Dragons, Gargoyles, and horrors I have no name for walk the streets brazenly and clash over the shattered stones of the City of Song.  They have done so for nearly 700 years since the fall."

Talindra's face falls. "Seven hundred years. I have been crying in the dark for seven hundred years."

"...and now you are found." A tear comes to his eyes. "I am so happy to have found you.  You are my light, in this dark place."

Talindra cocks her head at you. "You are exceedingly over-wrought for someone who risks his life for the coin to buy daily bread."

"You think I came here as a despoiler?  For coin?  For bread?  I have risked my life a thousand times for the sake of the people.  To restore to them what was lost or stolen!  We didn't come to Myth Drannor--we were brought! Summoned! From every corner of the Realms to here.  Here--the peak of our civilization.

"When Myth Drannor fell, kingdom by kingdom elven lands fell into decline and death.  Our people are refugees in human lands.  Our nobles and priests have abandoned Faerun for the isle of Evermeet. Only Evereska remains in the West and gathers every elf that has the will to stand for another, to stand for lands and lives lost rather than flee.

"I go in search of our greatest works and pass them back to our leaders. They study them furtively so that the People may be strengthened and endure.  And here in the darkest place of all--the place where the mortal blow was struck, I find you. In all of the shattered ruin around us you endured. Scared, alone, near mad with pain and grief--but you're still here.

"...that matters for everyone like me who's still trying to be here.  To endure.  To persist. You mean everything, because you mean that it's possible. We're not lost, and neither are you. Not any more."


Talindra looks down briefly. "I'm sorry. I meant an adventurer. There is... was, I suppose. A joke among the mage schools. 'Those who can, teach. Those who can't, risk their life on the road.' We would tease our friends in the Akh'Faer, in the chartered bands. I didn't mean more.

"I didn't know. Couldn't know. That things had become so bad. We really abandoned Cormanthor? This beautiful jewel?"


Corym nods sadly, "None of our leaders have the bravery of your age.  They flee from challenge rather than face them. I believe that we can be strong, as my father did before me. The people have to be shown that there's something to believe in. Because if something better existed before, then we can make it again."

He smirks sadly, "My father was a bladesinger, and Knight of the Forgotten Flower.  The whole purpose of his order was to reclaim heirlooms from fallen lands and reunite them with the descendants. One day he rode away and never came home. I follow his way in my own way. A Knave of the Missing Page. I gather the lost Art of our Fallen Kingdoms so that what has been forgotten can be relearned.

"You couldn't have known, and I don't hold it against you.  It hard to tell the difference between what a mercenary does and what we do.  Sometimes being mistaken for someone else stings.

"You must know, that many of the things that we read about Myth Drannor seems borderline miraculous.  No one knows the working of them any longer. No one even knows where the city is!  So when we found ourselves in that park in the middle of the ruined city--each strangers to one another--it meant something."


Talindra raised an eyebrow. "Or nothing. No one knew how many gates the city had, even when I was alive. Not all of them, what was that human phrase? Played nicely together. The Akh'Faer had to hunt down a flock of varragoin last year that just happened through an active gate. Reptar Fogshrouded was still paying damages."

"Is it strange that I could sit and listen to you for hours?" Corym smirked playfully.

"Oh please." Talindra rolled her eyes. She glanced out the door at the rest of the group, including Elorfindar, who had been translating for those who didn't speak elven. "But come. Introduce me to the rest of your group. It seems you have brought a slice of Myth Drannor back to Myth Drannor."

"Before we get to formal introductions--there are two things you should be aware of. One--across the hall there's an Efreeti trapped in a summoning circle--I have no idea what to make of that. Two--down a ways in what I presume must have been Elaethen's casting chamber there is a woman in a vortex that seems to be stuck in some kind of time loop. She's shouting a lot. I just wanted to let you know that in case you think that either of them pose an immediate danger. In such a case we could dispense with formalities and attend the danger."

Talindra's eyes widened. "An efreet? Oh, master, what were you thinking? They're infamous for keeping grudges. He'd barred us from the casting chamber since last night. How did the wards hold it for so long?" She rakes her fingers through her hair, and you're interested to see that fingers and hair both react exactly as you would expect to each other. "We only had two servants, and both of them were men. A woman is probably Lianthorn. She was the other senior apprentice. And she did have a temper."

"I don't think I have any more of that elixir--though the instructions for brewing one might be found down stairs."

"Brewing a potion isn't like making muffins, even if you know the recipe," Talindra says, grimly. "If it's Lianthorn, she's been dead for a very long time. She should be laid to rest."

Corym nodded. "Very well. On to the introductions in the mean time."
Corym Ildroun
player, 1987 posts
28/28 HP
AC 0
Wed 4 Mar 2020
at 05:17
  • msg #676

Re: Expedition to Myth Drannor

Corym gestures to each of his companions in turn, "This is my first apprentice, Kora Roustinghorn of Hill's Edge.  She is headstrong, but talented and has taken quickly to my teaching."

He then turns to Elorfindar, "This is Elorfindar Silveroak, a Chronologian and my companion in many dark places."

Gesturing towar Krackor, "This is Krackor Steelfist, a Priest of Gorm Gulthyn--a tireless sentinel that has safeguarded our passage and sleep on many long roads."

"This is Kitheras Sunblade. We served in the Akh Faer of Evereska during the campaigns to reclaim the Grey Cloak Hills but had not seen each other in decades prior to our reunion here."

"This is Sirenya--I hesitate to say more.  She is an amazing self-advocate and has a distinct and beautiful outlook on life."

"This is Katarn--a priest of Marthammor Duin.  I feel as the though the city has affected him greatly--he says little of late."

DM
GM, 2839 posts
Wed 4 Mar 2020
at 05:25
  • msg #677

Re: Expedition to Myth Drannor

Talindra bows to you. "I am Talindra Braegen, of Myth Drannor." She smiles wryly. "Somewhat less than what I was."
Krackor Steelfist
player, 1149 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 4 Mar 2020
at 20:40
  • msg #678

Re: Expedition to Myth Drannor

In reply to DM (msg # 677):

Krackor Salutes the lady, coming to attention as it seems this is her home that he is wandering through.
As we utilise this building as our base, I shall guard it whilst in and around it, as such, I shall defend this version of you too should you allow or want it Lady Braegen.
DM
GM, 2840 posts
Wed 4 Mar 2020
at 21:28
  • msg #679

Re: Expedition to Myth Drannor

"Just Talindra, please," Talindra says. She cocks her head as she looks at Krackor, as if unable to completely comprehend him. "And thank you. I think."
Krackor Steelfist
player, 1150 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 4 Mar 2020
at 22:26
  • msg #680

Re: Expedition to Myth Drannor

DM:
"Just Talindra, please," Talindra says. She cocks her head as she looks at Krackor, as if unable to completely comprehend him. "And thank you. I think."

Krackor just sends her a beaming smile that would lighten any room if it had been able to.
Kitheras Sunblade
player, 238 posts
AC: -1 THAC0: 15
HP: 26 / 41
Thu 5 Mar 2020
at 19:45
  • msg #681

Re: Expedition to Myth Drannor

Kitheras stood up and bowed. "Glad that we were able to pull you from your thoughts." He stowed his instrument and readied his bow. "Where shall we go? A place to rest or one of the previous rooms?"
Corym Ildroun
player, 1988 posts
28/28 HP
AC 0
Fri 6 Mar 2020
at 04:09
  • msg #682

Re: Expedition to Myth Drannor

Kitheras Sunblade:
Kitheras stood up and bowed. "Glad that we were able to pull you from your thoughts." He stowed his instrument and readied his bow. "Where shall we go? A place to rest or one of the previous rooms?"


"If neither the efreet nor Lianthorn pose an immediate danger, perhaps the best thing to do is to find a place to rest.  Talindra has just ended 700 years of isolation.  She, no doubt, wishes to know much from us, and if she is willing she may be able to direct our efforts toward more productive ends.  Already she has lead me to question some of what I had assumed was true about our serendipitous meeting."
Krackor Steelfist
player, 1151 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 6 Mar 2020
at 19:23
  • msg #683

Re: Expedition to Myth Drannor

Corym Ildroun:
Kitheras Sunblade:
Kitheras stood up and bowed. "Glad that we were able to pull you from your thoughts." He stowed his instrument and readied his bow. "Where shall we go? A place to rest or one of the previous rooms?"


"If neither the efreet nor Lianthorn pose an immediate danger, perhaps the best thing to do is to find a place to rest.  Talindra has just ended 700 years of isolation.  She, no doubt, wishes to know much from us, and if she is willing she may be able to direct our efforts toward more productive ends.  Already she has lead me to question some of what I had assumed was true about our serendipitous meeting."

If as you hope, that the two mentioned pose little to no immediate danger, then mayhap the rest of us could check out the Cellar or is it still locked by your spell Corym?

Failing this, there is much reading and guarding to be done.  You mentioned previously about brewing, if it helps with the ale we found, then I'm for reading that, unless that is in Elven too, in which case I'd need a translator.

Of course, that is if the lady is ok with us in her home or needs me to stand guard.

Corym Ildroun
player, 1989 posts
28/28 HP
AC 0
Mon 9 Mar 2020
at 13:27
  • msg #684

Re: Expedition to Myth Drannor

Krackor Steelfist:
Corym Ildroun:
Kitheras Sunblade:
Kitheras stood up and bowed. "Glad that we were able to pull you from your thoughts." He stowed his instrument and readied his bow. "Where shall we go? A place to rest or one of the previous rooms?"


"If neither the efreet nor Lianthorn pose an immediate danger, perhaps the best thing to do is to find a place to rest.  Talindra has just ended 700 years of isolation.  She, no doubt, wishes to know much from us, and if she is willing she may be able to direct our efforts toward more productive ends.  Already she has lead me to question some of what I had assumed was true about our serendipitous meeting."

If as you hope, that the two mentioned pose little to no immediate danger, then mayhap the rest of us could check out the Cellar or is it still locked by your spell Corym?

Failing this, there is much reading and guarding to be done.  You mentioned previously about brewing, if it helps with the ale we found, then I'm for reading that, unless that is in Elven too, in which case I'd need a translator.

Of course, that is if the lady is ok with us in her home or needs me to stand guard.


"It will continue to be locked by my spell until we dismiss it or until it is broken."  Corym gestures broadly, "Now that the introductions are complete..." ((OOC: I know that they're not complete, I'm just trying to give the rest of us a go-ahead to move along.  Introduce yourself at your leisure.)) "...we should retire.  I should very much like to hear about the workings of this tower in the high times of Myth Drannor, and Talindra can give us advice on our hunt for the Irithilium for Gate-lore that may help to understand our circumstances."
Sirenya
player, 131 posts
HP: 41/41
Wed 11 Mar 2020
at 02:40
  • msg #685

Re: Expedition to Myth Drannor

OOC: Sorry!

Sirenya curtsied. "My name is Sirenya - I'm learning magic too!  I'm going to have tons of questions for you if you don't mind!"
DM
GM, 2841 posts
Thu 12 Mar 2020
at 00:11
  • msg #686

Re: Expedition to Myth Drannor

Talindra bowed to Sirenya, looking a little bemused. She switches to an accented, and somewhat antiquated, but understandable Common. "Indubitably a pleasure. I was a mere apprentice; Elaethen Bhephel was the master."

She coughed into her hand and glanced around at the group. "The cellars were not. An old family lived on the land prior to Master Elaethen. Beneath is a crypt. We used the antechamber as storage. The rest we left alone. Dangerous, we beheld it."
Corym Ildroun
player, 1991 posts
28/28 HP
AC 0
Thu 12 Mar 2020
at 12:54
  • msg #687

Re: Expedition to Myth Drannor

DM:
Talindra bowed to Sirenya, looking a little bemused. She switches to an accented, and somewhat antiquated, but understandable Common. "Indubitably a pleasure. I was a mere apprentice; Elaethen Bhephel was the master."

She coughed into her hand and glanced around at the group. "The cellars were not. An old family lived on the land prior to Master Elaethen. Beneath is a crypt. We used the antechamber as storage. The rest we left alone. Dangerous, we beheld it."


"If it was dangerous at that time, moreso now.  What measures did you use to keep it sealed up?"
Krackor Steelfist
player, 1153 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 14 Mar 2020
at 10:57
  • msg #688

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 687):

Just as well you locked it too Corym
Krackor was certain now that he needed to guard that room with the trapdoor in it.
DM
GM, 2843 posts
Sat 14 Mar 2020
at 17:54
  • msg #689

Re: Expedition to Myth Drannor

Talindra shrugged. "Wizard locked a pair of sturdy doors. There didn't seem to be anything actively dangerous, as long as you didn't go poke things. And Elaethen preferred alchemy to dungeon delving."
Corym Ildroun
player, 1994 posts
28/28 HP
AC 0
Sun 15 Mar 2020
at 11:47
  • msg #690

Re: Expedition to Myth Drannor

If we're going to have Talindra's help, it seems that we'll be best served by completing the clearing of this tower.  Let us plan to assault both the Efreet and Lianthorn.  We know that the Efreet gets knocked unconscious periodically, and we'll be best served by striking then.  It is both the greatest danger, and the one over which we have the greatest advantage (periodic unconsciousness, definable traits), so I suggest we strike it first.

DM--Correct me if I'm wrong...

Summong circles tend to be inverted circles of protection and so prevent what is within from escaping, but not what is without from entering.  Us entering the circle will break it though. It will no longer be bound.
DM
GM, 2845 posts
Sun 15 Mar 2020
at 13:25
  • msg #691

Re: Expedition to Myth Drannor

((ooc: That's certainly how the most common summoning circles work. Of course, most common summoning circles don't periodically throw their subjects into stasis.))
Krackor Steelfist
player, 1154 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 15 Mar 2020
at 23:27
  • msg #692

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 690):

Won't that trap us in stasis too?
Corym Ildroun
player, 1995 posts
28/28 HP
AC 0
Mon 16 Mar 2020
at 00:20
  • msg #693

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to Corym Ildroun (msg # 690):

Won't that trap us in stasis too?


"Not as long as you're from this plane."
Krackor Steelfist
player, 1155 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 16 Mar 2020
at 22:05
  • msg #694

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 693):

Ah, I know little of these planes you keep mentioning but if that is from there, I don't wish to travel to them, it, where ever this Efreet is from.  I have heard of places travelled by the Gods though.  Is it similar?
Corym Ildroun
player, 1996 posts
28/28 HP
AC 0
Tue 17 Mar 2020
at 00:25
  • msg #695

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to Corym Ildroun (msg # 693):

Ah, I know little of these planes you keep mentioning but if that is from there, I don't wish to travel to them, it, where ever this Efreet is from.  I have heard of places travelled by the Gods though.  Is it similar?


"Similar.  As long as you were born on this planet, you're fine."


Corym addresses the party, "As soon as Talindra gives us some idea of an Efreet's immunities and abilities we'll set about preparing for the three remaining rooms.  Get rest and lets get the watches organized."
DM
GM, 2846 posts
Thu 19 Mar 2020
at 02:33
  • msg #696

Re: Expedition to Myth Drannor

Talindra shrugs. "I was an alchemist, not a conjurer. Summoning spells weren't particularly favored, due to the mythal's influence. He'll be immune to fire, be able to mimic some number of fire-based spells, and if I remember correctly can become invisible or assume a gaseous form. And they are very strong. But otherwise?" She shrugs again. "I am afraid you will have to discover for yourself."
Krackor Steelfist
player, 1157 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 19 Mar 2020
at 02:41
  • msg #697

Re: Expedition to Myth Drannor

DM:
Talindra shrugs. "I was an alchemist, not a conjurer. Summoning spells weren't particularly favored, due to the mythal's influence. He'll be immune to fire, be able to mimic some number of fire-based spells, and if I remember correctly can become invisible or assume a gaseous form. And they are very strong. But otherwise?" She shrugs again. "I am afraid you will have to discover for yourself."

So what you are saying is this, as long as the Efreet isn't moving and is visible, we stand a chance.

Corym, I know you said it would be a challenge...
  Krackor lets this thought trail off.
Elorfindar Silveroak
player, 1039 posts
HP: 29/47; AC: -2
Chronologian
Thu 19 Mar 2020
at 23:11
  • msg #698

Re: Expedition to Myth Drannor


When Corym first opened the door to the ghost's room, Elorfindar started not to feel very well - he felt as if he was going to throw up imminently, so he withdrew to a corner, he just could not help it.

Krackor Steelfist:
Looking at Elorfindar.  What is she saying?  Is she upset, she looks like she is about to cry again.


When Krackor asked him to translate, Elorfindar already felt a bit better, got up and went a closer so as to be able to act as an interpreter. At some point, though, he had to retreat, and actually emptied his stomach. Looking rather pale, he returned as soon as possible, but had to sit down on the carpet for a while.

Corym Ildroun:
He then turns to Elorfindar, "This is Elorfindar Silveroak, a Chronologian and my companion in many dark places."


At this point, the moon elf was fortunately standing again, and he managed to smile and bow his head when Corym introduced him. He still looked weak, though, and stayed silent for the time being. He very much longed to speak to Talindra as soon as he felt a bit better - it was incredible that she was in a reasonable state again; what a fortunate coincidence that Corym had the right potion with him.

The priest of Labelas whispered to Krackor: : "Do you have anything that could strengthen my stomach, my friend?"
Krackor Steelfist
player, 1159 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 19 Mar 2020
at 23:27
  • msg #699

Re: Expedition to Myth Drannor

Elorfindar Silveroak:
The priest of Labelas whispered to Krackor: : "Do you have anything that could strengthen my stomach, my friend?"

Not wanting to draw attention to his friend's plight, Krackor had stood in front of Elorfindar the entire time, shielding him from the lady, thinking that her time shifting had caused the Chronologian some distress as he communed with the power of his God.

Taking a necklace off and moves to place it around Elorfindar's neck. This Necklace allows you to adapt to the surroundings, for me it had kept my stomach strong, mayhaps it will help you also.  When you nolonger have need of it, please cleanse it.  In the mean time, a purposely focused Cure spell may help.

Actions:  Casts Cure Light Wounds specifically focusing it on just Elorfindar's stomach. - Necklace of Adaptation placed around Elorfindar's neck
This message was last edited by the player at 23:27, Thu 19 Mar 2020.
DM
GM, 2848 posts
Sat 21 Mar 2020
at 21:20
  • msg #700

Re: Expedition to Myth Drannor

((ooc: Okay, what I'm understanding is that you all want to heal up and change spells before attacking the efreet. That's going to require sleeping overnight, since you've already used nap today. If anyone wants to do anything during the evening, or have any conversations with anyone, go ahead. If I don't see any activity in a (real time) day or two, I'll jump to the next morning.))
Krackor Steelfist
player, 1161 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 23 Mar 2020
at 13:30
  • msg #701

Re: Expedition to Myth Drannor

In reply to DM (msg # 700):

After a good nights sleep, Krackor calls to Gorm for his Divine power.  He also looks around for a stout Club or Cudgel type stick, maybe a broken chair or table leg.

I may need to use this for a Shillelagh spell if this Efreet needs a magical weapon to harm it
This message was last edited by the player at 13:38, Mon 23 Mar 2020.
Elorfindar Silveroak
player, 1041 posts
HP: 29/47; AC: -2
Chronologian
Sat 28 Mar 2020
at 16:32
  • msg #702

Re: Expedition to Myth Drannor

Krackor Steelfist:
Not wanting to draw attention to his friend's plight, Krackor had stood in front of Elorfindar the entire time, shielding him from the lady, thinking that her time shifting had caused the Chronologian some distress as he communed with the power of his God.

Taking a necklace off and moves to place it around Elorfindar's neck. This Necklace allows you to adapt to the surroundings, for me it had kept my stomach strong, mayhaps it will help you also.  When you nolonger have need of it, please cleanse it.  In the mean time, a purposely focused Cure spell may help.

Actions:  Casts Cure Light Wounds specifically focusing it on just Elorfindar's stomach. - Necklace of Adaptation placed around Elorfindar's neck


Elorfindar quietly thanked the dwarf priest for his discreet help, and felt better immediately when the warmth of the healing spell engulfed his torso.

((OOC: Did you roll for the CLW, and do you have some more healing spells left? I can cast one more before bedtime and would prefer to be fully healed (as I am sure everyone else) if we really engage the efreet... Cheers!))
Krackor Steelfist
player, 1163 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 28 Mar 2020
at 21:56
  • msg #703

Re: Expedition to Myth Drannor

Elorfindar Silveroak:
Krackor Steelfist:
Taking a necklace off and moves to place it around Elorfindar's neck. This Necklace allows you to adapt to the surroundings, for me it had kept my stomach strong, mayhaps it will help you also.  When you no longer have need of it, please cleanse it.  In the mean time, a purposely focused Cure spell may help.

Actions:  Casts Cure Light Wounds specifically focusing it on just Elorfindar's stomach. - Necklace of Adaptation placed around Elorfindar's neck

((OOC: Did you roll for the CLW, and do you have some more healing spells left? I can cast one more before bedtime and would prefer to be fully healed (as I am sure everyone else) if we really engage the Efreet... Cheers!))

(OOC: It was in case it was needed, and targeted the pain as he couldn't tell if you were actually hurt of not. Krackor did have a Cure Serious Wounds and another CLW available if it was necessary.)

In the morning, Krackor looks at the gathered companions.  When we go into the room and before the seal is broken, I have a spell I need to cast, it will help all of us in the event that the Efreet decides to use any Fire Magic against us.  The spell purges all fires. .  I can also help another 'Resist Fire' further as well as protect us all from Evil with The Lord Protector's Divine Grace.
DM
GM, 2851 posts
Tue 31 Mar 2020
at 01:41
  • msg #704

Re: Expedition to Myth Drannor

With Talindra's blessing, you settle down into the mansion for the evening. The tables and benches in the apprentice dining hall on the first floor are still solid and whole, and serve admirably as a place to have evenfeast and plan out your assault on the efreeti the next day. Talindra does not join in your discussions; she drifts from room to room, staring out the windows and murmuring to herself.

Eventually, your plans made and night fallen on the ruins outside, you find places to bed down, whether alone or in small groups. The night passes in total silence, without even an owl's hoot or the chirp of insects to disturb the quiet of the mansion.

The next morning, after a cold morningfeast, you gather in the hall outside the room holding the efreeti. Krackor casts his fire ward, pushing it through the door to cover the room on the other side. You continue to hear intermittent bellows from the efreeti, starting and stopping with unnatural suddenness. If you're going to confront him, now would seem to be the time.

((ooc: Let me know what spells you're casting on whom, and then someone open the door. :) ))
Corym Ildroun
player, 2001 posts
28/28 HP
AC 0
Tue 31 Mar 2020
at 12:17
  • msg #705

Re: Expedition to Myth Drannor

"When we go in, I'll go into the door and step to the left and begin casting a magic missile.  That spell never misses and should break whatever is binding the efreet.

Katarn, Kitheras, if you'll advance and engage the creature in melee.

Krackor is the focus of many of our spells so we should prevent him from being hit immediately.

Sirenya, if you can begin with invisibility and position yourself for a backstab once the creature is loosed.  Remember that spirits of flame know how to bend the light and create illusions--that's your specialty.

Elorfindar, you know your work best--let us know where you will be, but be prepared to restore life to our front lines."

Krackor Steelfist
player, 1167 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 31 Mar 2020
at 12:42
  • msg #706

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 705):

  This is the order of my spells.
I'm going to put a GLYPH for WARDING around the door to stop Efreets crossing the threashold, then when final preparations are being made, I'm casting a PROTECTION FROM the EVIL within which should cover everyone and travels with me, I won't be attacking at the start, so as to not break this spell.

Then cast a FIRE PURGE to quench any fires already in the room and to minimise any new ones being produced, so if you have any fire spells prepared, don't cast them.

Then before opening the door, I'm casting PRAYER, this will give us an additional advantage and, if what my teachers have told me is true, will combine with the CHANT spell I will intone just before the door opens.

If any fight takes a turn, I'm wading in.

DM
GM, 2854 posts
Sat 4 Apr 2020
at 19:21
  • msg #707

Re: Expedition to Myth Drannor

Your spells cast, you line up outside the door to the casting chamber. Corym holds up his hand, counting down on his fingers. His hand curls into a fist, and he thrusts the door open.

As people pile into the room, you quickly take in the details Corym had described earlier. It's an almost stereotypical elven casting chamber. There are  bookcases against the far wall, and a number of cabinets with various reagents and bottles on the wall next to the door. In the center of the room is the runic circle, twelve feet wide, and glowing with a fierce, blue-white light that pulses at odd intervals.

Hearing about the circle's occupent was one thing. Actually seeing the massive man, fifteen feet of corded muscles as black as basalt, with long brass hair and eyes the color of embers, is another. For the first few moments he is frozen, a perfect statue of sparking eyes and arms like braided anchor cables. At Katarn and Kitheras approach, the circle flares particularly brightly, and the efreeti slams his fists against the circle's boundaries. "... I will ..."

The words choke off as Corym's magical missiles slam into his chest. The circle around him flashes brilliant white and then dies completely, the runes disappearing from the stone floor. The efreeti grins. "Die!"

((ooc: And the battle starts! Everyone gets a free round of attacks or spellcasting in this impromptu Surprise Round, which take place after Corym uses his magic missiles to break the circle. Everyone then also roll initiative and declare actions for Round 1.))


Corym Ildroun
player, 2002 posts
28/28 HP
AC 0
Sat 4 Apr 2020
at 19:45
  • msg #708

Re: Expedition to Myth Drannor

I cast Blindness on the Efreet and scramble farther into the roomto make way for Sirenya and the others to come in as needed.
Corym Ildroun
player, 2003 posts
28/28 HP
AC 0
Sat 4 Apr 2020
at 19:50
  • msg #709

Re: Expedition to Myth Drannor

14:48, Today: Corym Ildroun rolled 11 using 4d4+4.  Magic Missile.
Krackor Steelfist
player, 1170 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 4 Apr 2020
at 22:40
  • msg #710

Re: Expedition to Myth Drannor

Krackor is standing still, Chanting, having cast the last of his list of spells as Corym entered the room, the CHANT spell.

(OOC: Currently, Group have +2 to Hit, Damage and Saves, Efreet gets -2 for same courtesy of Prayer and Chant (Neither get a Saving Throw), furthermore, it has another -2 to hit against Krackor with Krackor getting an additional +2 on saves from creature.  Extra Planar can not touch him at all physically as per normal Pro from Evil element of the spell)
This message was last edited by the player at 22:41, Sat 04 Apr 2020.
Elorfindar Silveroak
player, 1046 posts
HP: 29/47; AC: -2
Chronologian
Sun 5 Apr 2020
at 22:39
  • msg #711

Re: Expedition to Myth Drannor


((OOC: As indicated - not as precisely as Krackor, though - in the OOC thread, Elorfindar would have cast a few protective spells before entering the room (I hope that is alright! see my post in the OOC thread for info on the spells): Protection from Fire Katarn, Kitheras, and myself; Resist Fire first on Corym, then on Krackor, in the very two rounds just before we enter, so as to maximise that spell's relatively short duration. Sorry Sirenya - but I think you are likely to get hit least... Please let me know if that is fine, DM, then I will go on with Elorfindar's actions in the surprise and first proper rounds.))
DM
GM, 2855 posts
Mon 6 Apr 2020
at 04:15
  • msg #712

Re: Expedition to Myth Drannor

((ooc: Katarn is casting Protection from Fire on himself, so you don't have to use that spell on him and can memorize something else if you wish.))
Elorfindar Silveroak
player, 1047 posts
HP: 29/47; AC: -2
Chronologian
Mon 6 Apr 2020
at 12:34
  • msg #713

Re: Expedition to Myth Drannor


((OOC: Great - then I cast PfF on Corym instead and his RF on Sirenya.))
Elorfindar Silveroak
player, 1048 posts
HP: 29/47; AC: -2
Chronologian
Mon 6 Apr 2020
at 12:38
  • msg #714

Re: Expedition to Myth Drannor


((OOC: In the surprise round, can I move to the door, cast slow on the efreet and then move back?))
DM
GM, 2856 posts
Mon 6 Apr 2020
at 12:59
  • msg #715

Re: Expedition to Myth Drannor

((ooc: You can move and cast, but can't move back. You could move back in Round 1.))
Elorfindar Silveroak
player, 1049 posts
HP: 29/47; AC: -2
Chronologian
Mon 6 Apr 2020
at 14:10
  • msg #716

Re: Expedition to Myth Drannor


((OOC: That's what I actually thought - sorry for being so uncertain about such a basic rule. Anyway, slight change of plans: in the surprise round, Elorfindar moves to the doorway and casts slow on the efreet, and in the first round, he tries to move to the 'top left' corner of the room.))
Krackor Steelfist
player, 1172 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 6 Apr 2020
at 19:23
  • msg #717

Re: Expedition to Myth Drannor

Before entering, Krackor thanks Elorfindar and reminds him that he is already protected from Fire via his Robes, Standing so as to protect his friend from the Efreet as they both cast their gifts from their respective Gods.
DM
GM, 2857 posts
Tue 7 Apr 2020
at 15:28
  • msg #718

Re: Expedition to Myth Drannor

Efreeti Battle - Surprise Round and Round 1

Corym's magical missiles shred the circle that has kept the efreeti contained for so long. A moment later, Kitheras completes the same spell, and four more missiles slam into the massive man. Katarn swings his morningstar at the efreeti, but the being of fire stagers backwards from the impact and the sudden freedom, and his blow goes wide. Elorfindar reaches out to Labelas, trying to slow the flow of time around the efreeti, but nothing happens. Behind you, Krackor continues his chanting.

Elorfindar ducks around Kitheras, scurrying towards the room's northeast corner, while Corym flattens himself against the wall and slides to the south. The efreeti snarls something and points at Katarn, who bursts into flames. Intense heat fills the room, scorching anyone who comes near him. You can see a thin layer of protective magic hovering just above his skin, fighting against the flames. So far, the magic is holding. ((ooc: Kitheras, save vs spells. This is fire damage, so you've got a +6 bonus to the save (chant/prayer/protection from fire) and are taking either 4 or 2 damage depending on whether you save.))

Katarn raises his hands, shouting in dwarven to Marthammor, as Corym completes a spell of his own, trying to blind the efreeti. Two lightning bolts burst from Katarn's eyes and lance toward the efreeti's chest, only to dissipate just before impacting. The efreeti shakes his head slightly, throwing off Corym's magic as well. Kitheras draws his short swords and steps into where the circle once was, but the efreeti is moving now and easily dodges his blades.

Grinning maniacally, the efreeti looks around at all of you. "You dare imprison Umar al-Hadra al-Bazan, General of the Illuminated! Die!"


Corym Ildroun
player, 2004 posts
28/28 HP
AC 0
Wed 8 Apr 2020
at 02:15
  • msg #719

Re: Expedition to Myth Drannor

Melf's Acid Arrow--will last 2 rounds
Initiative 6
5 points of damage this round
6 points of damage next round

21:13, Today: Corym Ildroun rolled 4 using 1d10.

21:13, Today: Corym Ildroun rolled 5 using 2d4.

21:13, Today: Corym Ildroun rolled 18 using 1d20.
Kitheras Sunblade
player, 243 posts
AC: -1 THAC0: 15
HP: 41 / 41
Wed 8 Apr 2020
at 17:23
  • msg #720

Re: Expedition to Myth Drannor

Attacking with both shortswords +1

rolled 3 using 1d10.  INIT
rolled 15,13 using 1d20,1d20.  ATK (add +3 modifier to hit)
rolled 6 (Med) or 3 (Large) using 1d6,1d8.  Damage.
rolled 1 (Med) or 2 (Large) using 1d6,1d8.  Damage.

Damage add +3 modifier
Elorfindar Silveroak
player, 1050 posts
HP: 29/47; AC: -2
Chronologian
Thu 9 Apr 2020
at 11:50
  • msg #721

Re: Expedition to Myth Drannor


Elorfindar worked up his courage and firmly gripped his quarterstaff while moving to a position at the side of the efreeti exactly opposite of Katarn and Kitheras. He gave the blow all the strength he could muster... By Corellon, what a mighty foe!

((OOC: Better than standing around, I guess - as long as I have got the hit points... Speaking of which, we never resolved the healing before resting (see above) - Elorfindar had one CLW left, Krackor had a CSW and two CLW (including the one centred on Elorfindar's stomach); can we roll them retroactively?
Attack with quarterstaff
Init: 8
Attack roll (THAC0 14), including Prayer bonus: 21
Damage roll, including Prayer bonus: 8))

DM
GM, 2859 posts
Thu 9 Apr 2020
at 16:55
  • msg #722

Re: Expedition to Myth Drannor

((ooc: You slept overnight in the mansion to prepare for this battle. Between those healing spells and Krackor sharing his ioun stone around, everyone is at full HP and none of the healing spells have been cast yet.))
Elorfindar Silveroak
player, 1051 posts
HP: 47/47; AC: -2
Chronologian
Thu 9 Apr 2020
at 18:12
  • msg #723

Re: Expedition to Myth Drannor


((OOC: Thanks for the clarification! -- I did not include Chant in my rolls - if I hit, that's +2 points of damage more, i.e. 10.))
DM
GM, 2860 posts
Fri 10 Apr 2020
at 00:29
  • msg #724

Re: Expedition to Myth Drannor

Katarn blazes like a torch, radiating heat so fierce the desk behind him smolders and begins to catch fire. Dusty papers spread out over its top burst into fire, and Kitheras can feel his skin heating painfully. ((ooc: Kitheras, I need another save vs spells. Fail, take 3 fire damage. Succeed and take 1.))

Kitheras steps forward, slashing with his short swords. Buoyed by Krackor's chanting, he manages to stab deeply into the efreeti's legs, just as Corym's conjured acid splashes across the efreeti's chest. Katarn's morningstar cracks into the efreeti's abdomen, forcing him backwards slightly, only for Elorfindar's staff to crack hard against his back. Sirenya tries to hit the efreet with more magical missiles, but they fade away to nothingness just before they hit him.

Roaring, the efreeti rams his fist into Kitheras's stomach. The elf doubles over, air driven from his lungs as his ribs are broken. Then the efreeti raises his other fist and drives it down hard onto Kitheras's back. Kitheras collapses, twitching slightly. ((ooc: Kitheras, you take 24 and 16 damage from two attack, 40 damage total. You are now unconscious, and bleeding out.))

((ooc: So, bad news: Kitheras is in serious trouble. Good news, the efreeti is looking really hurt. He probably can't survive another round like you just gave him. Actions and initiative for the new round!))


Corym Ildroun
player, 2006 posts
28/28 HP
AC 0
Fri 10 Apr 2020
at 00:39
  • msg #725

Re: Expedition to Myth Drannor

Magic Missile


Initiative 2

19:36, Today: Corym Ildroun rolled 17 using 4d4+4.  Magic Missile.

19:36, Today: Corym Ildroun rolled 1 using 1d10.
DM
GM, 2862 posts
Fri 10 Apr 2020
at 19:37
  • msg #726

Re: Expedition to Myth Drannor

As Kitheras falls to the ground and Katarn continues to burn, Corym weaves a quick spell. Four magical missiles leap from his fingers and slam into the efreeti's head and neck. The massive genie staggers, his eyes widening in disbelief before they roll upwards in his head and he collapses. His mighty chest stills, and as you watch his skin starts to flake like a log turning to embers.

Katarn quickly steps forward, moving into the center of the room and away from Kitheras. He grabs Marthammor's holy symbol and chants a spell, finishing it by slapping at the flames trying to burn him. Nothing happens. "Ah, I might need a touch of help," he says. Looking at Kitheras, he adds, "After him."
Elorfindar Silveroak
player, 1052 posts
HP: 47/47; AC: -2
Chronologian
Fri 10 Apr 2020
at 20:24
  • msg #727

Re: Expedition to Myth Drannor


Elorfindar was already kneeling beside Kitheras when Katarn spoke. He cast a spell of healing while he put his hands on the fellow elf's badly mauled chest.

((OOC: CLW: 4 hp))
DM
GM, 2865 posts
Fri 10 Apr 2020
at 21:34
  • msg #728

Re: Expedition to Myth Drannor

Healing magic flows into Kitheras. You can hear his ribs shifting around, pulling themselves out of his lungs and beginning to knit. He still looks horrible, but after a moment his eyes flutter open and he groans.

((ooc: Per the Hovering on Death's Door rules, Kitheras is now at 1 hp. He is weak, feverish, a bit incoherent, and all memorized spells have been forgotten. Further healing will be ineffective until he's had a full day of rest.))
Krackor Steelfist
player, 1175 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 10 Apr 2020
at 22:04
  • msg #729

Re: Expedition to Myth Drannor

In reply to DM (msg # 726):

Seeing the Efreet collapse and start to flake as though his own power is burning him away, he stops chanting. "Quick, get a bottle or a lamp and capture it.

It more than likely won't work, but you never know!!!
Kitheras Sunblade
player, 247 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 10 Apr 2020
at 23:14
  • msg #730

Re: Expedition to Myth Drannor

In reply to DM (msg # 728):

Kitheras mumbled a few words. "um, mumble, eh... yea, mumble."
Corym Ildroun
player, 2008 posts
28/28 HP
AC 0
Fri 10 Apr 2020
at 23:34
  • msg #731

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to DM (msg # 726):

Seeing the Efreet collapse and start to flake as though his own power is burning him away, he stops chanting. "Quick, get a bottle or a lamp and capture it.

It more than likely won't work, but you never know!!!


"We have no iron flask nor are any of us Calishite sorcerers.  Besides, it is not defeated, it is dead. Perhaps it's crumbling flesh would be useful to a potion brewer.  Talathel will know."  Corym looks to his apprentice, "Kora, can you bring Talathel.  The danger is quenched and it is her master's casting chamber that we investigate now.  She will know of many of its protections and contents that will spare us time."
Kora Roustinghorn
NPC, 101 posts
31/33 HP
Fri 10 Apr 2020
at 23:42
  • msg #732

Re: Expedition to Myth Drannor

"Bottle! Right!" Kora, who had been watching the fight from behind Krackor with unconcealed glee, darted into the room. She dumps out her canteen and holds it up to the edge of the efreeti's corpse. It continues to smolder and flake away. "Uh... what should I do?" She tries to scrape some of the flaking efreeti into the bottle, but pulls her hand away, wincing at the heat.
Krackor Steelfist
player, 1176 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 11 Apr 2020
at 19:36
  • msg #733

Re: Expedition to Myth Drannor

In reply to Kora Roustinghorn (msg # 732):

Uuuuummm, so the stories are incorrect then, I'll have to feed that back should I ever get back to my family Clan.

Sorry Kora.  Are you ok?  I suggest doing as Corym said and asking Talathel to attend
  He was a little disappointed that it didn't work, he had heard tale of special wishes being given.

So Corym, it has to be captured and not in this state then! That is good to know.  Playing it cool.
Krackor Steelfist
player, 1177 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 14 Apr 2020
at 22:19
  • msg #734

Re: Expedition to Myth Drannor

Looking up and over wondering where there is still heat coming from.  Katarn, you ok there?  Why haven't the flames gone out yet?
Corym Ildroun
player, 2009 posts
28/28 HP
AC 0
Wed 15 Apr 2020
at 00:06
  • msg #735

Re: Expedition to Myth Drannor

Corym uses his mage sight to survey the room, but also the curious inextinguishable flames emitting from Katarn...
Elorfindar Silveroak
player, 1054 posts
HP: 47/47; AC: -2
Chronologian
Wed 15 Apr 2020
at 13:37
  • msg #736

Re: Expedition to Myth Drannor


Being certain for the moment that Kitheras is stable, Elorfindar became more acutely aware of the commotion regarding Katarn's predicament. The priest cast a spell of disenchantment on the flaming dwarf - while keeping a safe distance from him...

((OOC: Dispel Magic, with Katarn being just inside and in the "corner" of the 30-foot cube affected & excluding the other party members, if that is possible - otherwise, Elorfindar will advise the others to walk away if they do not want to risk their enchantments. Should I roll a d20?))
DM
GM, 2869 posts
Mon 20 Apr 2020
at 14:16
  • msg #737

Re: Expedition to Myth Drannor

Elorfindar casts his dispel with precision and care, placing it so that only Katarn is within its effects. With a gently push of his hands he releases it, and feels a familiar tingling in is fingers as it leaps forth.

Nothing happens. Katarn continues to burn.
Corym Ildroun
player, 2013 posts
28/28 HP
AC 0
Mon 20 Apr 2020
at 15:20
  • msg #738

Re: Expedition to Myth Drannor

"He doesn't seem to be harmed by the flames yet.  Let's just continue to observe him and see if the effect expires.  It's possible it may require a Remove Curse."
Elorfindar Silveroak
player, 1060 posts
HP: 47/47; AC: -2
Chronologian
Mon 20 Apr 2020
at 19:04
  • msg #739

Re: Expedition to Myth Drannor


"It seems my counter-spell was not strong enough. Katarn, are the flames harming you?" Elorfindar asked with strong concern in his voice.
Katarn
player, 131 posts
AC: -2/-4 with shield
HP: 58/62
Mon 20 Apr 2020
at 19:15
  • msg #740

Re: Expedition to Myth Drannor

"Nay, not at the moment. Marthammor's blessing is holding strong." He stares at his hand, blazing fiercely despite being held at bay. "I cannot remove a curse at the moment. But I have faith that Marthammor's power is stronger than an efreeti's."
Corym Ildroun
player, 2014 posts
28/28 HP
AC 0
Mon 20 Apr 2020
at 21:23
  • msg #741

Re: Expedition to Myth Drannor

"I think our choice is clear, then.  We must watch and wait.  Elorfindar, Katarn, if you have the ability to exchange a spell for a Remove Cursein the meantime, it would seem like a good idea."

DM--we're going to watch and wait until the effect goes away or until Katarn starts to take damage.
Krackor Steelfist
player, 1181 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 21 Apr 2020
at 22:33
  • msg #742

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 741):

A Curse you say! Can the Lady Mage do anything about that, maybe she knows of a scroll here about that hasn't succumb to the ravages of time.
Kora Roustinghorn
NPC, 102 posts
31/33 HP
Wed 22 Apr 2020
at 15:14
  • msg #743

Re: Expedition to Myth Drannor

Standing up from the rapidly-dispersing corpse of the efreeti, Kora dusts herself off and nods. "I'll go get her." She runs out of the room, and a moment later you can hear her thundering down the stairs.
DM
GM, 2871 posts
Wed 22 Apr 2020
at 17:05
  • msg #744

Re: Expedition to Myth Drannor

Talindra had removed herself to the ground floor as you prepared to battle the efreeti. Now she returns, following behind Kora. Her feet are resting on the ground, but she barely seems to move them. Despite this, she moves just as quickly as the running Kora. When she sees Katarn, her head cocks to one side, inquisitively. "Well. This is interesting. I've never seen that spell before. Elves don't particularly care for fire magic."

Her eyes flare for a moment and she leans forward, staring at Katarn intently. Finally, she nods. "The fire spell definitely has a duration, and I can see Katarn's protection spell battling it. I've always envied you priests that spell; I've never seen a wizard with something comparable at that power level. I think, unless Katarn's spell fails, we should let the fire magic run its course."

You gather around Katarn at a safe distance, watching intently as the fires rage. The Trailblazer stands loose and relaxed, his beard ruffling in the hot air the fire whips into a frenzy. You wait, and wait, time stretching interminably. Then, without warning, the fire vanishes, leaving Katarn unharmed.
Corym Ildroun
player, 2015 posts
28/28 HP
AC 0
Wed 22 Apr 2020
at 18:56
  • msg #745

Re: Expedition to Myth Drannor

DM:
Talindra had removed herself to the ground floor as you prepared to battle the efreeti. Now she returns, following behind Kora. Her feet are resting on the ground, but she barely seems to move them. Despite this, she moves just as quickly as the running Kora. When she sees Katarn, her head cocks to one side, inquisitively. "Well. This is interesting. I've never seen that spell before. Elves don't particularly care for fire magic."

Her eyes flare for a moment and she leans forward, staring at Katarn intently. Finally, she nods. "The fire spell definitely has a duration, and I can see Katarn's protection spell battling it. I've always envied you priests that spell; I've never seen a wizard with something comparable at that power level. I think, unless Katarn's spell fails, we should let the fire magic run its course."

You gather around Katarn at a safe distance, watching intently as the fires rage. The Trailblazer stands loose and relaxed, his beard ruffling in the hot air the fire whips into a frenzy. You wait, and wait, time stretching interminably. Then, without warning, the fire vanishes, leaving Katarn unharmed.


"Talindra--I'm going to begin making my survey of this room.  Would you accompany me to give warning or explanation?"

Corym activates his Mage Sight and begins searching from secrets and traps all around the room.
DM
GM, 2872 posts
Fri 24 Apr 2020
at 01:59
  • msg #746

Re: Expedition to Myth Drannor

"There's no need to search, I know this room quite well." Talindra smiles slightly. "After all, I've assisted Master Elaethen for the past thirty years."

Her lips tighten. "Or I did, I should say. Nevertheless, I will take a look and see what the centuries have done to this place." She makes a shooing gesture with her hands.

((ooc: Corym, you're seeing at least a dozen magical auras scattered around the room, but you're not going to be able to localize them unless you search the room against Talindra's wishes.))
Corym Ildroun
player, 2016 posts
28/28 HP
AC 0
Fri 24 Apr 2020
at 02:53
  • msg #747

Re: Expedition to Myth Drannor

Placing his trust in his host, Corym helped the rest of the party gather themselves out of doors.  "We need to start preparing for the other apprentice.  We can wait for a time to see if Talindra can lend us any items which may aid our efforts, but otherwise we need to gird ourselves to enter and end her suffering.  Does anyone require further healing?"
Kora Roustinghorn
NPC, 103 posts
31/33 HP
Fri 24 Apr 2020
at 15:06
  • msg #748

Re: Expedition to Myth Drannor

"I'm fine," Kora says with a grin. "Myth Drannor has been everything I've hoped for."
Corym Ildroun
player, 2017 posts
28/28 HP
AC 0
Fri 24 Apr 2020
at 22:32
  • msg #749

Re: Expedition to Myth Drannor

Kora Roustinghorn:
"I'm fine," Kora says with a grin. "Myth Drannor has been everything I've hoped for."


"I'm glad you've found your unorthodox apprenticeship to be so gratifying" Corym says with a warm smile.
Corym Ildroun
player, 2018 posts
28/28 HP
AC 0
Sat 25 Apr 2020
at 18:46
  • msg #750

Re: Expedition to Myth Drannor

OOC: Just checked with the DM. Per the Death’s Door rule, Kitheras is 1hp for the rest of the day.

IC: “Talindra? Can our noble minstrel convalesce with you hope we head to the other room?  I hate to leave him alone here until we can verify that everything has been pacified.”
DM
GM, 2873 posts
Sat 25 Apr 2020
at 19:03
  • msg #751

Re: Expedition to Myth Drannor

Talindra straightens up from where she had her head inside a closed cabinet. Thinking for a second, she nods. "I tried to make up Lianthorn's bed this morning. Unfortunately..." She waves a hand, which passes right through a bookcase. "He can rest there. She won't be needing it anymore."
Krackor Steelfist
player, 1182 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 25 Apr 2020
at 20:06
  • msg #752

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 747):

If anyone needs it, they can use the Ioun Stone, I'll use it later.
Corym Ildroun
player, 2019 posts
28/28 HP
AC 0
Fri 1 May 2020
at 04:10
  • msg #753

Re: Expedition to Myth Drannor

Corym reassembles the party in front of the door where Lianthorn lies trapped. "Krackor, with Kitheras down for the day, we may need you to fill a front line role.  I'd love to be able to save Lianthorn, but our objective here is to save the village by burning it. Any preparations should be done now."
Krackor Steelfist
player, 1183 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 2 May 2020
at 20:26
  • msg #754

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 753):

I need a solid heavy cloak...or is she insubstantial and thus it would go straight through her?  I can imbue the item with that which is on my axe, to make it seem a lot heavier, thus slowing her down.  I can call on the might of the Vigilant Host but it will drain me after a short while and I will need rest.

I can also Aid someone else.

((OOC: Spells useable:  Weighty Chest / Aid / Shillelagh {for magical weapon} / Draw Upon Holy Might (giving either Dex 18 for added +2AC bonus or Con for extra 8 hps, would prob do Dex).. ))
DM
GM, 2874 posts
Sun 3 May 2020
at 01:01
  • msg #755

Re: Expedition to Myth Drannor

"I do not know what she has become," Talindra says quietly. "But your cloak would not work on me."
Elorfindar Silveroak
player, 1061 posts
HP: 47/47; AC: -2
Chronologian
Tue 5 May 2020
at 18:54
  • msg #756

Re: Expedition to Myth Drannor


Elorfindar was about to leave the room where they had defeated the efreeti and took a last glance over his shoulder when he saw a movement in front of the window. Wait, was that...? Elorfindar scrambled to the window to see indeed an owl flutter around a corner of the building - quite a familiar looking owl...! Breathlessly, he hastened to the rest of the group. "I think I saw Mouse outside - you know, my father's messenger! I couldn't be sure, but it just might have been him - I must go outside to check!"

((OOC: To explain this to newer players/refresh the older ones' memory: Mouse is an owl friend of Elorfindar's and a servant of Labelas Enoreth who also acts as a liaison/messenger for my father = church superior. Just before our departure from Glen, Elorfindar called woodland beings to ask them whether they have happened to see him - which the summoned sprites found very amusing... Elorfindar then sent a letter to his father in Evereska instead, but despite knowing that the letter would (probably) not have arrived by now, he still would not have ruled it out that his father would have tracked him in the meantime and sent Mouse.))
Corym Ildroun
player, 2021 posts
28/28 HP
AC 0
Tue 5 May 2020
at 19:09
  • msg #757

Re: Expedition to Myth Drannor

Corym stifled a curse and rushed to support his friends' gambit.  He readied the lightnting wand in case there was something other than Mouse. "Best to see if the Efreet's bellowing caught the attention of the neighborhood anyways."
DM
GM, 2876 posts
Tue 5 May 2020
at 21:04
  • msg #758

Re: Expedition to Myth Drannor

Group

Corym and Elorfindar ((ooc: and anyone else who wants to)) rush down the stairs. There's a bit of a pause when they get to the front door, but enough poking and prodding convinces the door to retract. You step out into ruined Myth Drannor, the mansion's pale blue walls with their racing lights sparkling at your back. It's late morning, though the street is so overgrown that there's little direct sunlight.

In one of the trees directly fronting the road, you spot the owl Elorfindar had taken for Mouse. Now that you're closer, you can see that it isn't your father's messenger. Just a very sleepy normal owl that was likely rousted from its roost by something you don't care to guess.

The ruins are as silent as yesterday; you can't say for certain that none of the noise of the efreeti battle emerged from the mansion, but if it did, it hasn't attracted any attention yet. You're about to turn around and go back into the mansion when the air ten feet in front of you suddenly mists over. There's a tearing sound, and the mist vanishes as rapidly as it appeared.

In its place is a person. Female, elven you think, though it's hard to tell because she's mounted on a giant insect and covered head to toe in loose, pale robes. Underneath them you can see hints of armor made from thick, articulated shells of a pale brown color. In one hand she's holding a weapon that looks like someone attached a spiky grappling hook to a wooden handle with about five feet of rope. She looks vaguely familiar, and what limited skin you can see has a heavy opalescent sheen that moon elves take on after extended periods of time in the sun instead of tanning.

Karilla

It was a long, brutal fight, but you and your companions finally were victorious against the githyanki attempting to establish a beach head on Athas. It's been a bad month for you; seeing githyanki brought back too many memories you'd forgotten of relaxed classroom discussion of the planes. And you had been the only one not paralyzed with fear when the red dragon had charged your group. You had an awful time convincing them in the middle of the fight that this was merely a dragon. And not, you know, The Dragon.

The advance guard was dead, but as long as the massive gate the githyanki had built existed, Athas would still be in danger. And while you'd be happy to let most of it burn, there are a few villages nearby that have half-way decent folks in them. After some examination, the group figures out that there's a brief moment of instability after someone passes through the gate that would allow it to be broken.

Time is hard to track on Athas; it doesn't have much in the way of seasons. And decades of slavery all blur together. But still, you think it's been about a hundred and fifty years. A hundred and fifty years of horror on this dying world. And now, finally, you might have a way out.

If you can find someone to link the gate to. It's psionic, not magical, and focuses on people, not places. You can't just tell it, "Take me to Evereska." You've been trying for the past two days to center it on your brother, since you figure he likely settled down in a library somewhere, where the only risk to his life would be getting so wrapped up in an old book he forgets to eat. But the gate again and again refuses to lock onto him. Everyone is afraid that the githyanki might come through the gate again at any moment, and you're about to try blindly searching for anyone on Faerun when suddenly the gate activates. The ten foot archway fills with gray mist.

Goodbyes have already been said, and your packs loaded onto your kank. None of your companions, some of whom have been traveling with you off and on for the better part of a decade, were willing to chance a blind jump. A few of them had been terrified when you tried to describe the world you'd come from. Maybe you just weren't explaining correctly. These days, even with reverie, you're not sure how much you actually remember, and how much are fever dreams from too long in the salt flats.

Swinging up onto your kank's saddle, you kick your heels into its flanks and it surges forward into the misty gate. Your vision disappears, and for a moment there's nothing but a sensation of flipping and falling. Then it disappears and scent hits you with the force of the braxat whose hide you now wear as armor.

Green. You had forgotten the scent of green. The smell and taste of mist among grass. You're in a ruined city that you feel like you ought to recognize, but you're too overwhelmed by your senses to remember. Not when pale sunlight, gentle sunlight, is filtering down between leafy branches.

And perhaps best of all, you can feel the Seldarine again. That inner sense of Arvandor, the Last Home calling to you to return whenever you were ready, had been so much a part of you that you'd stopped particularly noticing it. Until you'd landed on Athas and suddenly it was gone. The gentle whispers of the Seldarine, the surety that the Endless Forest awaited you, gone entirely leaving a gaping chasm in your heart. And now it's full again.

Someone is standing in front of you. You blink, your eyes watering for the first time in decades. You've forgotten many things, but thanks to reverie, you haven't forgotten your brother's face. The gate worked. Elorfindar is standing in front of you.
Karilla Silveroak
player, 267 posts
HP 51/51
AC 2 (0 w/SWpnS)
Tue 5 May 2020
at 21:47
  • msg #759

Re: Expedition to Myth Drannor

She could not believe it actually worked! Between the smell of the fresh greenery and the trip through the gate, Karilla couldn't help but feel a bit queazy.

She sat on her loyal kank staring at her brother. The nearly countless years of isolation and separation changed his image in her mind. He looked so much softer than in her memories.

She had played out their reunion in her mind countless times in an effort to distract herself from the torture she had endured over the decades. She had an entire monologue ready to go, yet in the moment it all flew from her memory.

A dumbfounded silence had overtaken her.
Krackor Steelfist
player, 1185 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 5 May 2020
at 22:34
  • msg #760

Re: Expedition to Myth Drannor

In reply to DM (msg # 758):

There was more immediate danger outside than there appeared to be inside and he wasn't going to have his friends get into trouble without him being there to save them once more.  So he followed and tried to make sense of what was going on when the circle of mist arrived, followed by the insect and the person riding it.  Was this an attack or another lost soul like they had been when they were sucked into this place?

Be careful, that beast looks ready to attack, stand still and see what the figure does next. The figure just looked, stayed there wrapped, almost fixated on Elorfindar.

Are you friend or foe?
Karilla Silveroak
player, 269 posts
HP 51/51
AC 2 (0 w/SWpnS)
Tue 5 May 2020
at 22:43
  • msg #761

Re: Expedition to Myth Drannor

Karilla heard the question and her eyes darted quickly to the dwarf.

She felt as if she knew him at one point. He looked so familiar to her, but for the life of her she could not remember his name. She did vaguely remember that he did no harm to her or her brother so she resisted the instinctive urge to run from him.

"A friend. A sister, in fact."
Krackor Steelfist
player, 1186 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 5 May 2020
at 22:59
  • msg #762

Re: Expedition to Myth Drannor

In reply to Karilla Silveroak (msg # 761):

Krackor looks to the two Elves as he knew that none of his sisters would sit so short in the saddle of any beast, plus, they were not old enough to be out yet.
Karilla Silveroak
player, 271 posts
HP 51/51
AC 2 (0 w/SWpnS)
Tue 5 May 2020
at 23:17
  • msg #763

Re: Expedition to Myth Drannor

Karilla saw the confused look that flashed across the dwarf's face.

"Not yours. I know you though, don't I? My memory of this plane is hazy and those I have travelled with even more so. Your name escapes me, sorry."

Her eyes focused on the elf standing just beyond her brother. A very old memory rushed to the forefront of her mind. One of dark elves and nearly falling to her death in a subterranean cavern. She searched her memory trying to find his name but nothing came of it.

"I know you, too, elf. For the life of me I can't remember your names. It has been a very long journey for me."
Corym Ildroun
player, 2023 posts
28/28 HP
AC 0
Tue 5 May 2020
at 23:49
  • msg #764

Re: Expedition to Myth Drannor

"Sister?"  Corym blinked.  That didn't look like a chronologian... "That voice..."
Karilla Silveroak
player, 272 posts
HP 51/51
AC 2 (0 w/SWpnS)
Wed 6 May 2020
at 01:47
  • msg #765

Re: Expedition to Myth Drannor

Karilla was very cautious and ready to run at the slightest hint of aggression.

"So it wasn't just a fever dream. You know me too, yes?
Krackor Steelfist
player, 1188 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 6 May 2020
at 10:18
  • msg #766

Re: Expedition to Myth Drannor

In reply to Karilla Silveroak (msg # 765):

So she cleared that up but it still didn't help.  Krackor searched his thoughts for a time he knew of someone with a sister, there were many but few spoke with a graded voice as though it has been in sands for many years, yet there was a soft touch to it.

Maybe if you removed your facial coverings it would help young lady.  He assumed she was young, the eyes may or may not have been elven but he can not be certain, they could have been human from another place.  Who knows when it comes to 'Gates' and 'Portals'.

Where do you hail from?
Karilla Silveroak
player, 273 posts
HP 51/51
AC 2 (0 w/SWpnS)
Wed 6 May 2020
at 13:41
  • msg #767

Re: Expedition to Myth Drannor

In reply to Krackor Steelfist (msg # 766):

She smirked despite herself when the dwarf called her young.

"I hailed from Evereska." She was slightly hesitant to remove her face mask. She knows that the people of the wastes had deeply scarred her features.

"My name is Karilla Silveroak. Twin to Elorfindar Silveroak. I don't know how much time has passed since you have last seen me. As to my face, it has changed much since the last time we were together. However, I can tell that you are not trusting of my intentions, which I can respect.

Karilla dismounts from her dear insectoid steed but did not move closer to the group. She removed the sun beached head wrap to reveal  familiar, but vastly changed features. Deep tissue scars run down the entirety of her face, reminding you of healed flesh that was flayed by a cat o' nine tails.
Elorfindar Silveroak
player, 1064 posts
HP: 47/47; AC: -2
Chronologian
Wed 6 May 2020
at 14:47
  • msg #768

Re: Expedition to Myth Drannor


Elorfindar had stood there in utter disbelief during the whole exchange that had unfolded since the fantastical arrival of... his sister. Yes, his sister, whom he had recognised at once but refused to recognise at the same time. Until she said it aloud, that is.

Karilla Silveroak:
"My name is Karilla Silveroak. Twin to Elorfindar Silveroak."


The words that followed this revelation confirmed some of the suspicions that had started to whirl in his racing mind as soon as it had to bring in line the identity of the newcomer and her utterly strange appearance. Attuned to the flow of time as he was as a servant of Labelas Enoreth, he had immediately sensed that something was amiss with the flow of time around Karilla and her mount; it is this dissonance which must have been the main reason for his simultaneous recognition of his sister and his refusal of this recognition.

All this and more raced through his confused mind, but he followed his heart when he ran towards Karilla to embrace her.
Krackor Steelfist
player, 1189 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 6 May 2020
at 16:28
  • msg #769

Re: Expedition to Myth Drannor

Krackor recognised the name straight away, he had met her when they rescued him from the pit in Oak Haven, they had chased the perpetrators after visiting Balders Gate, and lost her soon after.  He had wondered where she may be when they all arrived in Myth Drannor through the Gates.

Now was not the time to interrupt but he felt he must for they were stood in the ruined and blasted streets of that place, the place of legend, the place of demons.

Good to see you again Karilla.  Now everyone inside, finish this greeting there and bring your mount he was unsure what insect it was but it looked like some kind of beetle and he wasn't about to go near those large pincers. In before the Demons come seeking these new smells.
Karilla Silveroak
player, 274 posts
HP 51/51
AC 2 (0 w/SWpnS)
Wed 6 May 2020
at 17:02
  • msg #770

Re: Expedition to Myth Drannor

Karilla stiffened when her brother embraced her. She was far from used to affection, but she sternly reminded herself that it was not his fault that she had suffered. She gingerly patted him on the back. She couldn't help but feel very awkward even though she had dreamt of this reunion for countless nights.

She perked her ears up when the dwarf mentioned demons.

"What kind of demons? Where are we? Can someone fill me in so that I can be of use?"
Krackor Steelfist
player, 1190 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 6 May 2020
at 17:09
  • msg #771

Re: Expedition to Myth Drannor

In reply to Karilla Silveroak (msg # 770):

Myth Drannor.  Lots of Demons.  Now get inside quickly.
Curt - maybe, firm - definitely.  Accurate - absolutely.
This message was lightly edited by the player at 17:09, Wed 06 May 2020.
Karilla Silveroak
player, 275 posts
HP 51/51
AC 2 (0 w/SWpnS)
Wed 6 May 2020
at 17:17
  • msg #772

Re: Expedition to Myth Drannor

"Lead and I'll follow. Come, Elo."

The kank responds to its name as Karilla grabs the reins of her mount and is ready to follow where the group goes.
This message had punctuation tweaked by the player at 17:17, Wed 06 May 2020.
Corym Ildroun
player, 2025 posts
28/28 HP
AC 0
Wed 6 May 2020
at 18:09
  • msg #773

Re: Expedition to Myth Drannor

Tears flowed from Corym's eyes.  While there was nothing to be done before, he had sealed off his emotions.  Now that his most prolific partner was back?  He flinched when Karilla uncovered her face.  Gods that must've hurt.  Corym tries not to intrude on a sibling moment for a time, but ultimately gives Karilla the situation report.

"We're in Myth Drannor. When you went--wherever--we all came here.
We gathered some intel and returned to find answers, treasures, and hope for the People.
The city is riddled with dragons, demons, devils, undead illithids, and things I've been unable to identify.
We are currently in a Wizard's tower.  Two of his apprentices 'survived' the fall in an undead state.  I restored the sanity of Talindra, our hostess, who spent the last 700 years weeping in the dark.  Lianthorn seems to be suspended in a whirling vortex of pain, and we were on our way to end that suffering when Elorfindar ran out to greet you.  Lianthorn is the last threat we know of in the building, and there are perhaps two more rooms.  Some nameless dread inhabits the crypt below, but apparently it lingered there prior to the Fall and was merely avoided by the wizard and his apprentices.  Though that sits ill with me, it may suffice for the time being."


Lets put the dangers and suffering to rest, and then we shall feast and share tales.
This message was last edited by the GM at 22:18, Fri 08 May 2020.
Karilla Silveroak
player, 276 posts
HP 51/51
AC 2 (0 w/SWpnS)
Wed 6 May 2020
at 19:48
  • msg #774

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 773):

Karilla sighed as she was briefed of their current situation.

"From one epic fight to another. At least the likely hood of another red dragon will be lessened inside a tower. Well, as long as the tower is as it appears to be. If we can not break the undead creature's cage of suffering, what do you plan to do?"
Corym Ildroun
player, 2026 posts
28/28 HP
AC 0
Wed 6 May 2020
at 20:00
  • msg #775

Re: Expedition to Myth Drannor

Karilla Silveroak:
In reply to Corym Ildroun (msg # 773):

Karilla sighed as she was briefed of their current situation.

"From one epic fight to another. At least the likely hood of another red dragon will be lessened inside a tower. Well, as long as the tower is as it appears to be. If we can not break the undead creature's cage of suffering, what do you plan to do?"


"Talindra encouraged us to merely end her existence.  Only Erevan's whim enabled us to save Talindra, and the Trickster seldom has the same whim twice." Corym gripped his sword hilt firmly, set his jaw and wiped his tears, "It will be a mercy."
Karilla Silveroak
player, 277 posts
HP 51/51
AC 2 (0 w/SWpnS)
Wed 6 May 2020
at 20:13
  • msg #776

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 775):

Karilla's eyes narrowed.

"What trickster? Is Erevan someone I should know? Names have not lasted in my memories beyond my brother's. Have you seen the vortex of pain and punishment that we are to destroy? I'm curious as to the type of energy is sustaining it."

Karilla felt foolish asking so many questions but she could not prepare herself properly without solid information.
Corym Ildroun
player, 2027 posts
28/28 HP
AC 0
Wed 6 May 2020
at 20:42
  • msg #777

Re: Expedition to Myth Drannor

Karilla Silveroak:
In reply to Corym Ildroun (msg # 775):

Karilla's eyes narrowed.

"What trickster? Is Erevan someone I should know? Names have not lasted in my memories beyond my brother's. Have you seen the vortex of pain and punishment that we are to destroy? I'm curious as to the type of energy is sustaining it."

Karilla felt foolish asking so many questions but she could not prepare herself properly without solid information.


Corym spoke slowly and gently realizing that Karilla's trauma may extend beyond facial scarring. "Erevan Ilesere... the God.  The Fey Jester? The Jack of the Seelie Court?  He's the sponsor of my order, and I firmly believe that our situation and the circumstances that allowed us to save Talindra fit his humor.  His priests have no temple because they are not allowed to offer prayers in the same place twice. If priests cannot pray to him in the same place twice it seems foolish to look for his favor in the same place twice."  Corym pauses. "How long since you have shared reverie? It helps to restore and rebuild memories over long lives."
This message was last edited by the player at 20:52, Wed 06 May 2020.
Karilla Silveroak
player, 278 posts
HP 51/51
AC 2 (0 w/SWpnS)
Wed 6 May 2020
at 21:18
  • msg #778

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 777):

"Oh..."

Karilla hadn't thought about anything related to the elven gods in years. They couldn't reach her where she was. She knew that if it weren't for reverie she would have forgotten everything about this realm. She was never under the sway of a deity to begin with and when she was severed from everything dealing with the Seldarine, it all faded from her memories over the decades.

Survival was everything. Nothing else mattered.

"Reverie was more of a torment of places impossible to reach."
Corym Ildroun
player, 2028 posts
28/28 HP
AC 0
Thu 7 May 2020
at 04:44
  • msg #779

Re: Expedition to Myth Drannor

"Yes, but now you've reached them.  Join with us--let us help share your burden.  Kitheras, a fellow Evereskan is grievously wounded and requires rest.  Perhaps such a refreshment would help you find your balance."
Corym Ildroun
player, 2030 posts
28/28 HP
AC 0
Fri 8 May 2020
at 19:02
  • msg #780

Re: Expedition to Myth Drannor

Corym recalls the scene for Karilla to the best of his ability.

DM:
((ooc: Based on conversations over Skype.))

Corym slides back out of the workshop. Quickly, before the spell expires, he runs over to the room where Kitheras had heard shouting. Taking a breath, he slowly slips through a crack between the door and the frame and enters the room.

This was once an alchemical laboratory. One whole wall is taken up by a long, deep table. The wall across from it is covered in cabinets and shelves, and there is a sizable vent in the ceiling whose draft makes the room noticeably cooler than the rest of the house.

Unfortunately, it has been thoroughly wrecked. The table and cabinets are broken, some of them splintered completely. All of the glasses and jars that once held reagents are smashed in tiny pieces along the floor. Several books have been torn into tiny pieces. It is as complete a ruin as the rest of the house is untouched.

The cause of the destruction is also the cause of the shouting. A miniature tornado of cascading rainbow colors arises in near the center of the room. It's perhaps five feet long, a sinuous cord that wraps around itself as it moves about the room, its end narrowing down into nothing. Arising from the center of the tornado's mouth is an elven woman. She's wearing long wizard robes of a style that went out of fashion centuries ago, and strangely enough though she's standing upright, she's canted about thirty degrees off of vertical. She's insubstantial, though she looks more solid than the other ghostly woman on the other side of the mansion. Her skin and robes shimmer through the rainbow spectrum in harmony with the tornado she's standing in.

She's shouting constantly, the vortex spinning about the room and rebounding off the walls. "Filthy beasts! How dare they menace Corellon's shining jewel? Smite them and blast them and melt them and burn them! Drive them! Their presence befouls the very air and soils the ground beneath their feet! Crush them! The tirade continues, the woman not even stopping to breathe. She doesn't seem to notice you.

((ooc: Hmm. That screenshot didn't reduce nearly as well as most. Corym, if you stay a little longer to watch, I'll post a larger picture. Otherwise, you're working from the description.))


Karilla Silveroak
player, 279 posts
HP 51/51
AC 2 (0 w/SWpnS)
Fri 8 May 2020
at 23:21
  • msg #781

Re: Expedition to Myth Drannor

"Well, let's flank her. I'll enter through the dining room. Anyone who decides to stay behind should forfeit any items that would be of use to us for the battle."
Corym Ildroun
player, 2032 posts
28/28 HP
AC 0
Sat 9 May 2020
at 00:48
  • msg #782

Re: Expedition to Myth Drannor

"The door from the dining room is swollen shut.  If we're going to breech from both sides, I can use my wand of hammerblows to open it.  Twins and Sirenya from the balcony, dwarves and Corym from the dining room?  Slow count to 100, and then breech?"
Kitheras Sunblade
player, 248 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 9 May 2020
at 06:17
  • msg #783

Re: Expedition to Myth Drannor

Kitheras groans in his bed, clinging to life in the depths of a haunted tower surrounded by a demon swarmed city, shrouded in a monster-infested forest.

Somehow, it didn't quite seem as bad as it sounded.  The exhausted sleep of those that dwell on death's door claimed him.
Karilla Silveroak
player, 281 posts
HP 51/51
AC 2 (0 w/SWpnS)
Sat 9 May 2020
at 22:31
  • msg #784

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 782):

"I'll follow your lead. I will leave my mount here by the wounded."
Corym Ildroun
player, 2033 posts
28/28 HP
AC 0
Sat 9 May 2020
at 23:58
  • msg #785

Re: Expedition to Myth Drannor

“Is there any preparatory divine aid that could be extended?”
Krackor Steelfist
player, 1195 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 10 May 2020
at 21:13
  • msg #786

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to Corym Ildroun (msg # 753):

I need a solid heavy cloak...or is she insubstantial and thus it would go straight through her?  I can imbue the item with that which is on my axe, to make it seem a lot heavier, thus slowing her down.  I can call on the might of the Vigilant Host but it will drain me after a short while and I will need rest.

I can also Aid someone else.

((OOC: Spells useable:  Weighty Chest / Aid / Shillelagh {for magical weapon} / Draw Upon Holy Might (giving either Dex 18 for added +2AC bonus or Con for extra 8 hps, would prob do Dex).. ))

I can call on the help of the Bronze Mask once more to give me a magical cudgel and more maneuverability, plus grant you some AID if you wish it Corym.
This message was last edited by the player at 21:13, Sun 10 May 2020.
Katarn
NPC, 132 posts
AC: -2/-4 with shield
HP: 58/62
Sun 10 May 2020
at 23:08
  • msg #787

Re: Expedition to Myth Drannor

"I can make ye ignore a spell of the fourth tier or lower, and I have a prayer I can say before ye charge the thing. But I think Kitheras needs me aid more than that thing," Katarn says.
Krackor Steelfist
player, 1197 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 10 May 2020
at 23:54
  • msg #788

Re: Expedition to Myth Drannor

In reply to Katarn (msg # 787):

Hearing Katarn's words brought back Krackor's thoughts to something important. Here, take this and get him to hold it, you know how it works.  The Dwarven Guardian passes Katarn his Ioun Stone which helps restore health and fix cuts.

Do we really need to sort this Vortexed lady out right now since she appears to be no threat?  I know I and Kora have rested recently but that was before that fight took a lot of our moisture and it made me hungry.

What say we have this little reunion downstairs and then come up after we are fully rested?  I know I don't need to sleep but I feel it would be a good idea.

This message was last edited by the player at 00:31, Mon 11 May 2020.
Corym Ildroun
player, 2037 posts
28/28 HP
AC 0
Mon 11 May 2020
at 01:38
  • msg #789

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to Katarn (msg # 787):

Hearing Katarn's words brought back Krackor's thoughts to something important. Here, take this and get him to hold it, you know how it works.  The Dwarven Guardian passes Katarn his Ioun Stone which helps restore health and fix cuts.

Do we really need to sort this Vortexed lady out right now since she appears to be no threat?  I know I and Kora have rested recently but that was before that fight took a lot of our moisture and it made me hungry.

What say we have this little reunion downstairs and then come up after we are fully rested?  I know I don't need to sleep but I feel it would be a good idea.


"Having Katarn and Kitheras at our side would be ideal.  And I'd certainly like to hear more from Karilla as well.  Perhaps Talindra would help us master the Over Mantle or locate some helpful items in the mean time as well. It seems there's more than enough to fill our day."
Krackor Steelfist
player, 1200 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 11 May 2020
at 02:01
  • msg #790

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 789):

I'd like to see what can be Salvaged for the Alchemy Lab too.
Karilla Silveroak
player, 282 posts
HP 51/51
AC 2 (0 w/SWpnS)
Mon 11 May 2020
at 05:01
  • msg #791

Re: Expedition to Myth Drannor

Karilla shrugged at the suggestion to take a break and go looting.

"Honestly, I think rest would be a good idea. It was a hell of a trip to get here and if there is not imminent danger then sitting down for something to drink would be a welcome relief. On the other hand, if you feel the desperate need to kill the creature now in order to rest soundly, I understand that and would support that decision as well."
Corym Ildroun
player, 2038 posts
28/28 HP
AC 0
Mon 11 May 2020
at 05:47
  • msg #792

Re: Expedition to Myth Drannor

Karilla Silveroak:
Karilla shrugged at the suggestion to take a break and go looting.

"Honestly, I think rest would be a good idea. It was a hell of a trip to get here and if there is not imminent danger then sitting down for something to drink would be a welcome relief. On the other hand, if you feel the desperate need to kill the creature now in order to rest soundly, I understand that and would support that decision as well."


Knowing Karilla too well, Corym takes a moment to remind her of the context before looting ensues. "Karilla, we haven't introduced you to our hostess yet.  Unlike most of this fallen city, the lady of the house is still in residence.  She had been locked in a dark room for 700 years weeping, and did not survive the ordeal... alive.  Between Kitheras and I we were able to restore her sanity and she has agreed to house and aid us, but going through the rooms has proven traumatic for her.  While we're free to explore we need to make sure to comport ourselves with the appropriate reverence.  She is unable to hear Arvandor and is uncertain how long she will wish to abide if we can find no way to restore her to natural life. She is miraculous, but still coming to grips wither her new existence."

Now that the impending pressure of battle is off, Corym catches Karilla up in a hug.  Un-elf-like, perhaps, but Corym has always been an odd one.  "Speaking of miraculous!" His unabashed grin reaches from ear-to-ear, "How did you find us?  Where did the gate send you?  And what is that?!?" Corym gestures to the Kank.
Corym Ildroun
player, 2039 posts
28/28 HP
AC 0
Mon 11 May 2020
at 06:16
  • msg #793

Re: Expedition to Myth Drannor

((Krackor and I talked A LOT on Skype-chat tonight--Karilla, I added you to the group message if you ever sign back in again.  We talked with the DM A LOT about how to restore the undead to life.  Here is our findings--and we would obviously be having this discussion during the day of rest at some point before we propose the course of action to Talindra.))

I think it's important that we restore Talindra to life for three reasons:
  • Having a guide in Myth Drannor is too important to give it up if you have access to one.  We do, and if we don't fix her up our guide may lose the will to live.
  • So far all we've done is ask for things from Talindra--if we don't provide something of value to her, it's likely that she'll start viewing us as leaches, grubbers, and looters.  That will cost us our guide, and maybe a few lives.
  • All of the possible avenues of reversing undeath tend to coincide with our goals of visiting schools of magic and high magic areas.


The obvious priest spells that would remediate the circumstances here just plain won't.  She's been dead for too long for Reincarnation or Resurrection.

Krackor brought up the idea of a Quest Spell (Tome of Magic pg 10) but such spells are only granted in two circumstances:
quote:
Two circumstances are most likely to warrant the granting of a quest spell to a priest. First, a Power may contact the priest in a dream or omen, or by sending a servant or avatar. In this case, the Power requests that the priest perform a vital service on behalf of the Power (the nature of such a request is discussed later). The priest is ef- fectively commanded to go on a quest—hence, the generic title of quest spell.
A second case for the granting of a quest spell may occur if a priest were to discover something of fundamental importance to the faith which the Power must be appraised of (not all powers are omniscient). A priest contacting the Power (with a commune spell or by prayer) might beseech the Power to grant him some exceptional magic to address the situation. The request for a quest spell must never be motivated by selfish considerations on the priest's part (such hubris is grossly offensive to any Power), and circumstances must be truly exceptional.. The Power then considers the priest's request and responds accordingly.


The first circumstance we have no control over.  The second--I just don't even know how we'd go about that.  Maybe we could help Elorfindar recover artifacts from Seldarine temples here.  In any case, relying on the gods seems like a long shot here.

That leaves arcane magic, and that has just one remedy that could be applied: Wish. None of us are archmages and won't be for considerable time, so we have no means to produce it on our own.  That leaves tapping external forces:
  • Genies (oops)
  • Deck of Many Things
  • Ring of Wishes
  • Luck Blade
  • Scroll


Let's not talk about Genies.
The feared Deck of Many Things is just as likely to make us undead... and it might just be a myth.
That leaves the other three, all of which seem plausible in Myth Drannor.  All of which would most likely be found in Wizard Towers--which is just what we're in the market for so we can learn the Gate lore to explain why we got here, and to acquire lore and treasures for the People to help fend off the ravaging world around them.

Talindra was about to take up a teaching position at one of the academies, and even in the days of Myth Drannor, the archmages of the age dwelling in the city had to have been comparatively few.  She should have some recollection of them and some directions concerning their whereabouts.

Such an arrangement aligns her interests with ours and makes for a better working relationship I should say.

The final issue with Wish is that the arcane energies that govern it are not necessarily benevolent. The wording is all important.  Luckily we have a bard, and several priests who regularly petition gods.  Moreover we have time to consider our wording.  If we walk into a wish scenario well-prepared with our desires eloquently and clearly expressed, I don't see that this should be a problem. On that note, in all of the instances save the scroll, wishes come in batches. While we have the wording committee working on the first wish, I feel it would be appropriate to consider the wording of up to three further.

While it might be enticing to hold on to them to use in a pinch, ad hoc use of wishes carry a number of drawbacks:
  • People with reserve wishes frequently make foolhardy decisions, believing that they can wish their way out of trouble;
  • Those people are frequently wrong;
  • Ad Hoc phrasing is almost never optimal and results in disastrously unforeseen consequences;
  • The collective value created on the fly by a single individual in a stressful situation is unlikely to yield as much collective benefit as a thoughtfully considered and well worded wish whose intention is the betterment of the group.


It is therefore my proposal that we bind ourselves to secure a method of wish fulfillment, that the first wish be used to restore Talindra, and that subsequent wishes be utilized as soon as practicable and in a manner previously determined by our company.
Corym Ildroun
player, 2040 posts
28/28 HP
AC 0
Mon 11 May 2020
at 06:32
  • msg #794

Re: Expedition to Myth Drannor

((so now we have an interesting role-playing opportunity))

"If you had two wishes, what would you wish for?"

Corym Ildroun
player, 2041 posts
28/28 HP
AC 0
Mon 11 May 2020
at 07:14
  • msg #795

Re: Expedition to Myth Drannor

Corym thinks and speaks, "If I had a wish, I'd want to be able to find my father.  One of the reasons I always liked Yurkal--he reminded me of my father.  He was a cavalier and flew a golden griffon through the skies.  He'd take on quests with solemn vows and journey to distant lands.  We didn't really see him much, come to think of it.  Anyways, one day he went on a quest and didn't come back."  Corym laughed wryly, "I guess we do all become our fathers. Anyways, if I could find him or even just his body, I know it'd be a comfort to my family."

"But that's a selfish wish. What we need right now is Gate and Mythal Lore.  What's crazy is that both of them are all around us, and we just can't see.  If we could see them, we could learn them.  It's like we're trying to read a book that's invisible while wearing a  blindfold. It's very frustrating for me.  I guess that's something that you all don't know about me. I can see magic.  I've always been able to.  All of the Knaves can--that's what they look for.  I've never learned Detect Magic because I never needed it." He taps the side of his head and opens his fingers.  "I'm so used to seeing what other people can't that it gets very frustrating to not be able to see something like this."  He shake his head frustratedly.


"Maybe that's why I design buildings.  So people can see the world that I see.  So I can force people to see the potential around them.  That's the good thing about Myth Drannor--no one around to tell you that your dreams are impossible.  And if they were, all you'd have to do is wave a hand at the nearest crystal walled tower and they'd shut their mouths!"

What would you wish for?
Karilla Silveroak
player, 283 posts
HP 51/51
AC 2 (0 w/SWpnS)
Mon 11 May 2020
at 14:29
  • msg #796

Re: Expedition to Myth Drannor

Karilla knew that Corym was happy to see her but everything was too joyful and too soon for her to deal with mentally. She didn't fight the hug but also didn't feel comfortable reciprocating. Instead, she focused on the rapid fire questions that were shot her way.

"Well...first of all, that is my current mount, Elo. Well, to be fair, it is Elo number 158. When I was separated from the group I was sent to Athas. I'm not sure if you are familiar with that place so I will assume you know nothing. It is generally a miserable place with miserable people. It is a desert world mainly because of wizards who desecrate and destroy the land by using the surrounding life force of the planet to fuel their spells. It is not a forgiving place, to say the least."

Karilla takes this moment of respite to grab her canteen and drink deeply.

"Right before I gated here, I was fighting with my latest adventuring group. We were battling gith and their pet red dragon who were both trying to open a portal to Athas to either take it over or completely destroy the place. Either way they had to be stopped. And we did, though the fight was long and intense. The gate would allow me to focus on a person, not a place, and to be honest, I assumed that father was dead and I thought that my brother would be in a library somewhere doing something boring. I thought he was a safe bet to focus on. I had no idea that I would come here. Actually, there was a good chance that I wouldn't have been brought back at all but merely shunted off to another outer plane. To be honest, besides for the Hells and the Abyss, anywhere would have been better than Athas."

She sighed. There was a part of her that was relieved to be successfully back home but her cautious nature always kept her on her guard.

"As to the elf that you mentioned. Have you spoken to her about bringing her back to life? Does she actually want that? Or would she rather be put to rest, as she bade you to do with her friend? I have no doubt that there is treasure to be had in the wizard towers, but if the primary reason is to go there in search of something that she has no desire to have, I don't see the point in poking the dragon, as it were."
Corym Ildroun
player, 2042 posts
28/28 HP
AC 0
Tue 12 May 2020
at 15:48
  • msg #797

Re: Expedition to Myth Drannor

Karilla Silveroak:
Karilla knew that Corym was happy to see her but everything was too joyful and too soon for her to deal with mentally. She didn't fight the hug but also didn't feel comfortable reciprocating. Instead, she focused on the rapid fire questions that were shot her way.

"Well...first of all, that is my current mount, Elo. Well, to be fair, it is Elo number 158. When I was separated from the group I was sent to Athas. I'm not sure if you are familiar with that place so I will assume you know nothing. It is generally a miserable place with miserable people. It is a desert world mainly because of wizards who desecrate and destroy the land by using the surrounding life force of the planet to fuel their spells. It is not a forgiving place, to say the least."

Karilla takes this moment of respite to grab her canteen and drink deeply.

"Right before I gated here, I was fighting with my latest adventuring group. We were battling gith and their pet red dragon who were both trying to open a portal to Athas to either take it over or completely destroy the place. Either way they had to be stopped. And we did, though the fight was long and intense. The gate would allow me to focus on a person, not a place, and to be honest, I assumed that father was dead and I thought that my brother would be in a library somewhere doing something boring. I thought he was a safe bet to focus on. I had no idea that I would come here. Actually, there was a good chance that I wouldn't have been brought back at all but merely shunted off to another outer plane. To be honest, besides for the Hells and the Abyss, anywhere would have been better than Athas."

She sighed. There was a part of her that was relieved to be successfully back home but her cautious nature always kept her on her guard.


How terrible!  Athas, you say. Could it be a layer of the Abyss?  Elo 158?  How long were you on Athas?


Karilla Silveroak:
"As to the elf that you mentioned. Have you spoken to her about bringing her back to life? Does she actually want that? Or would she rather be put to rest, as she bade you to do with her friend? I have no doubt that there is treasure to be had in the wizard towers, but if the primary reason is to go there in search of something that she has no desire to have, I don't see the point in poking the dragon, as it were."


"Now that you mention it, I think I'm working largely from inference based on our conversations.  Perhaps it would be important to have a more explicit conversation. I'll rectify that directly.  But still, I put the question to you--if you had two wishes, what would you wish for?"
DM
GM, 2884 posts
Tue 12 May 2020
at 16:53
  • msg #798

Re: Expedition to Myth Drannor

Not long after Corym leaves, there's a thundering stampede on the stairs coming down. A moment later Kora careens into the room, her head twisting in all directions. Her gaze focuses on Karilla and she grins. "Karilla! You're back!" Launching herself forward, she pulls you into a huge hug.
DM
GM, 2885 posts
Tue 12 May 2020
at 17:30
  • msg #799

Re: Expedition to Myth Drannor

Corym quietly climbs the stairs to the mansion's second floor and enters the room that had held the efreeti. "Talindra? I know this was called the City of Song, but I'm thinking of changing the name--how about 'The City of Coincidences?'  Another of our lost companions just turned up and has dramatically altered our plans for today."

When Corym walked into the casting chamber, he found Talindra and Kora standing together near one of the cupboards. Kora seemed to be acting as Talindra's hands, pulling things out for inspection. They turned to Corym and Talindra raised an eyebrow. "'Just turned up?' How does someone just turn up in a city as ruined as this has become?"

"Apparently she was on another prime material world--possibly for some time--and accessed a gate to return home.  She focused on her brother and--boom.  Here she is."


"Very interesting. And very lucky. The mythal scrambles any attempt to teleport into or within it."
Talindra frowned. "Or it did. Gods only know what shape it's in after centuries of neglect."

"Right, but with her reappearance, Kitheras' convalescence, and Katarn's unwillingness to proceed without him--we're going to rest for a day until everyone is able to undertake the work that Lianthorn may present."


Talindra nodded. "That seems wise. I do not know why Lianthorn has not left the laboratory, but if she hasn't in seven hundred years, it is unlikely she will today."

"Agreed, though, the more I think about it, the more I wonder about it.  There are a number of things that don't exactly click for me.  There's also a thought that Krackor and I shared that I wanted to share with you. Are you willing to indulge me?"

"Wait." Kora interrupted. "Her brother. Karilla? Karilla's back? That's amazing!"

"Yes, your other master.  I think she'll be happy to see you.  Be warned though--she is changed by her experiences."

Kora grinned. "I have to go say hello!" She starts for the door and then pauses, looking back at Talindra. "Ah. With your permission?"

Talindra nods, her face sad. "Of course. I wish all the people I knew yesterday could come back as easily."

Kora turned and ran out of the room.

"I just want to point out, that's miles more respect than she's ever shown me.  I think you'd have done well at the Six Tyryl Towers." Corym steped to where Kora had been standing, and picked up where she left off. "I am as far below you as she is to me, I'll continue as your hands if you please."

Talindra smiled. "She has been very kind. Bursting with questions, but I think a little intimidated." She waves a hand at herself. "I'm not entirely certain I agree, but I do need the help."

"On Lianthorn--one of the thing that puzzles me about her is that like you, she seems stuck in a specific moment of time.  Like the events of the Fall are continuing for her right now. But she seems more substantial than you, insubstantial but still possibly living?  I'm not convinced that's she gone entirely. Krackor is thinking about preparing and trying a Remove Curse.

"But secondly, its clear that she sees herself as being in a pitched battle.  But I don't see why she would be so engaged on the inside of this tower, with no enemies apparent.  From all we can tell, the tower was never breached.  Krackor posited the idea that perhaps she was on the brink of falling, her master engaged her in some kind of looping stasis (not unlike the Effreet) and brought her back into the tower to preserve her, but never got the chance to free and heal her.

"Given the observable phenomena, I don't really have another way to rationalize it all, but thought that some of it might stimulate a thought for you."


"I've been trying to avoid thinking about it," Talindra said. She drifts over to stand against the wall, glancing down at a table as though she wants to sit on it, and visibly reconsidering. "The thought that it is possible to turn a living elf into an undead monstrosity with no warning, inside heavily warded walls, terrifies me."

"Agreed."  Corym nodded solemnly, "I can understand if it is something that you can't commit your focus to right now.

"But that leads to the second item I wished to discuss," Corym segues.  "As you may recall, I have rather strong feelings about being mislabeled a plunderer rather than a preserver, rapacious rather than recovering.  Part of that is making sure that we're creating value for all of the interested parties.  You've been very helpful, and have promised help, and Krackor and I were discussing how best to reciprocate.

"We got rather far along some ideas when Karilla, our newly returned friend, brought up something rather fundamental--we hadn't explicitly asked your desires on the point. An issue I wished to rectify before we insensitively progressed any further."

"If we were able to secure the means, would you find it desirable to return to the mortal life of elf-kind?"


Talindra blinked. "Yes. Of course."

"Wonderful.  We have several magic disciplinarians among us and we combined our knowledge to focus on the most likely and most feasible methods of achieving this.  In essence, we have to secure a Wish, a spell only achievable by an archmage.  Fortunately, we're already intending on visiting the academies of magic here, and those seem likely fairly obvious places to look for such high circle spells.

"I've asked our bards and priests to begin working on the wording of the wish, so that when its acquired we're able to execute the task without any of the stumbles that reputedly come with such."


Talindra stares at you. "You've known me for less than a day, and you would do that for me?"

"I know that our first task is going to be to complete the pacification of this tower, and probably make sure that the immediate surrounding area is free of hazards.  But after that is done, we'll make for the Irithilium which is the nearest. I know this is difficult for you to understand. People find me difficult to comprehend.  If I had a wish of my own, it might be for people to see me the way I see myself. To be truly understood.

"I do feel like we've found you, rescued you. And though I've never known you, that's immensely meangingful for me. I've risked my life day after day executing commands that made little or no sense, penetrating the lairs of human arch wizards who have plundered the Lore and Power of the People to restore it to the People. I'm very good at my work.

"But here I have the ability to risk my life for a person.  To make a difference for the People yes, but also for you.  Someone that terrifying evil occurred to.  If I could do the former daily in obscurity, how could I fail to do this? And as I am the Captain of our company, it is for me to direct our resources until I am relieved by vote of the company.  To me, this matters. Saving the lore and treasures of a fallen city matters--but it cannot matter more than life."


"I..." Though Talindra is transparent, you can still see her flush. "Thank you. This form, this existence... Older elves threw around words like 'abomination' too lightly. But this, this is an abomination." She pauses, then, so quietly you can barely hear, adds, "I can't hear Arvandor."

"People do what they must to survive.  Survival cannot be an abomination.  This form has preserved your consciousness, and mortal magic can restore your form.  That would be impossible if not for this form."


Talindra shakes her head. "That may be, but I would rather be able to turn a page, or pick up a beaker."

"The city has many dangers that Kora is not yet prepared to face.  Her role has been limited since we entered the city.  Perhaps you could take over her instruction for the time being?  She could be your hands, and you could be her teacher? When we depart for a season, I could take her with me and we could gather supplies necessary to restore the lab and other rooms that might be required.

"I can't promise that finding a Wish will be quick work, but it's work we're committed to.  Gate Lore and Wish Magic ought to be located in similar places, we all feel that we've been called to rescue the lore of Myth Drannor.  We won't give up."


Talindra nods. "I would like that. I enjoy teaching. And Kora is certainly enthusiastic." She glances out a window and sighs. "And we seem to be past worrying about sharing our secrets with other races."

"Well, I am.  Evereska has walled itself off like a fortress and gathers all lore and might to it.  I think that makes for a very fragile community.  We have to live IN the world. We have to make bonds with the others in it.  We have to find a sustainable way forward."
Krackor Steelfist
player, 1203 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 13 May 2020
at 10:32
  • msg #800

Re: Expedition to Myth Drannor

Before Corym goes off to talk with Talindra:

If anyone finds anything in the Tower, lets bring it to the Dining Room, lay it on or next to the table so things can be examined properly, assuming they are able to be moved.

When we search through the tower during this rest period/day, bring everything to the Dining Table for Talindra to view in order to gain some insight or knowledge about them or what they represent.
Karilla Silveroak
player, 285 posts
HP 51/51
AC 2 (0 w/SWpnS)
Wed 13 May 2020
at 16:16
  • msg #801

Re: Expedition to Myth Drannor

The show of affection from those around Karilla unsettled her. She looked down at the human girl who had now wrapped her arms around Karilla's torso. She remembered the girl's face...Karilla knew this human. It looks like she hadn't aged at all.

"I remember you, human. You appear to still be infectiously joyous. I was helping to train you, wasn't I? I am glad to see that you still live, yet it is very disconcerting to me considering the time difference. Since you are still alive and have barely changed from my memories, I can only assume that, from your perspective, I have only been gone for a moment or two."

Karilla looked up at Elo and shifted her gaze to Corym.

"Think of the worst desert wasteland you have ever heard of in folk tales and that pretty much sums up Athas." She sighed deeply. "I spent roughly 150 years in that hell hole. Hence why my mount is Elo number 158. Mounts have a bad habit of dying horribly out in the wastes. Direct questions are easier for me. I've nothing to hide, but there are certain things I'd rather not relive if no one is curious about it. Feel free to ask though, since I know you have many."
Corym Ildroun
player, 2046 posts
28/28 HP
AC 0
Wed 13 May 2020
at 17:12
  • msg #802

Re: Expedition to Myth Drannor

Corym takes a step back, "I can understand not wanting to relive..."  He takes a breath, "If you want to forget it, we'll forget it. We can get back to life.  More than moments have passed, by the way.  A few months?  But the turning of the planar wheels are difficult things to calculate.  Indeed, what was mere months to us has been more than a century for you.  I imagine your wizardry has grown substantially!"

 He suddenly stops, "Your wizardry doesn't drain life from our planet now, does it?"
Krackor Steelfist
player, 1205 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 13 May 2020
at 22:21
  • msg #803

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 802):

Listening to the queries and replies made Krackor both sad and happy, the joy of reunion and remembering, the sadness of a long time passed and difficult living.

Karilla, forgive me if I get this wrong, you have been missed all the time you have been away, whether a few months of a century and more, every day you have been missed.  We all have mentioned your name over that period of time.  I shall mention this no more beyond this, you have a wealth of experience that when you are ready we can share.

I would like to know, are there, I mean, were there Dwarven Kin there in Athas?
  He ponders for a moment... Also, now you are back, it should shut Corym and Elorfindar up about how much they were misses you  He finished this off with a wink and a big smile.
Karilla Silveroak
player, 287 posts
HP 51/51
AC 2 (0 w/SWpnS)
Wed 13 May 2020
at 22:52
  • msg #804

Re: Expedition to Myth Drannor

Karilla smirked at the thought of using the weave again.

"I am no longer a wizard. I haven't used mage spells since the day I landed on Athas. It went...poorly for me. I use a different kind of magic now and I don't know if I would be able to pass my knowledge of how to use it."

She turned her attention to Krackor.

"There absolutely are dwarven kin on Athas. I lived amongst them for a time. They did not appreciate my heritage though since the elves on Athas are a bunch of assholes. And that's putting it nicely. No one is nice without a steep price on Athas. I proved myself useful though over the years, which granted me allies and varying degrees of associates. Some lasted longer than others. Most of my adventuring parties ended up with only myself and maybe one other surviving."
Corym Ildroun
player, 2049 posts
28/28 HP
AC 0
Thu 14 May 2020
at 22:35
  • msg #805

Re: Expedition to Myth Drannor

Karilla Silveroak:
Karilla smirked at the thought of using the weave again.

"I am no longer a wizard. I haven't used mage spells since the day I landed on Athas. It went...poorly for me. I use a different kind of magic now and I don't know if I would be able to pass my knowledge of how to use it."

She turned her attention to Krackor.

"There absolutely are dwarven kin on Athas. I lived amongst them for a time. They did not appreciate my heritage though since the elves on Athas are a bunch of assholes. And that's putting it nicely. No one is nice without a steep price on Athas. I proved myself useful though over the years, which granted me allies and varying degrees of associates. Some lasted longer than others. Most of my adventuring parties ended up with only myself and maybe one other surviving."


"You mean like Obar's magic?  That indestructability trick sure was effective.  What do you do?"
Krackor Steelfist
player, 1207 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 14 May 2020
at 23:07
  • msg #806

Re: Expedition to Myth Drannor

In reply to Karilla Silveroak (msg # 804):

You'll be able to learn again thought, right! A forlorn and hopeful query.
At least you met some night peoples and you are back now. His face quickly turning to the happy, cheery, turn a frown into a smile for everyone whom gazes at him, Dwarven friend once more.
This message was lightly edited by the player at 17:13, Fri 15 May 2020.
Karilla Silveroak
player, 288 posts
HP 51/51
AC 2 (0 w/SWpnS)
Fri 15 May 2020
at 14:18
  • msg #807

Re: Expedition to Myth Drannor

"I will not go back to the ways of the weave. I have no desire to focus my energy on a skill set where I must start from scratch.

She paused to think about Corym's question.

"Yes, in a sense I am very much like Obar. However, he had focused on different devotions than myself. I can be pretty indestructible if need be and most of my skills are focused on general survival in the wastes. Some are for more mental preservation rather than physical. I can make myself insubstantial and go through solid objects. Which is why I offered to go through the sealed wooden door to flank the undead creature. I still have no objection to you blowing things up with your hammer...thing but if you want a quieter option, I'm a safe bet."
Krackor Steelfist
player, 1209 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 15 May 2020
at 17:16
  • msg #808

Re: Expedition to Myth Drannor

once conversation with Karilla turns to skill sets, Krackor makes his retreat and goes into the lower rooms, searching for anything of use and taking it to the table in the diningroom like he had advised others to do.  He was particularly looking for books and objects that an Alchemist (or brewer) may use, recipe books and trinkets which may be used to open anything, like an amulet that is also a secret room key for instance.
DM
GM, 2888 posts
Sat 16 May 2020
at 19:12
  • msg #809

Re: Expedition to Myth Drannor

Krackor

You start taking a closer look at the first floor, now that you know the place is safe. It has the following rooms:

Entry/Mud room (south): This was the room you came in, with the door that sinks down into the ground. You can't seem to make it work at all, but any of the elves can make it rise and lower with a touch.

Entry/Mud room (north): The door to the outside here works exactly the same as the one in the south entry room.

Main entry room with statues: This room was once a receiving hall. The floors, walls, and two statues are all blackened with a thick layer of soot from the living lightning spell. The corpse of a winged fiend lies in one corner, too badly charred to be easily identifiable. The room is otherwise empty.

Dining Hall/Storage Room: The large tables and benches are again useful only as firewood. Any table linens that might have existed rotted away centuries ago. You do find pewterware settings for thirty people, but it's all basic stuff. It's as close to ugly as you've ever seen elven work come. Aside from whatever cache it might have coming from Myth Drannor, it's worthless.

Kitchen: The kitchen is in decent condition. Most of the implements (spoons, etc.) are bronze, and so weathered the centuries just fine. The same goes for most of the pots and pans, which are copper green with age but otherwise fine. It would take relatively little effort to get this back into working condition, provided you could find wood or coal to fuel the stoves. Strangely, while there is a unified chimney that all of the stoves feed into, it doesn't go up very far. It ends at the stone of the ceiling. The elves must have done something with the smoke, but you can't see what it was.

Chapel to Corellon: The pews and chests in the chapel are good only for firewood. Most of the religious regalia is likewise about to fall apart, but you do find a couple pieces of metalwork (mostly broaches, but there's also a circlet). You would guess that there was at least one lay priest of Corellon among the tower's residents, but Elorfindar could probably tell for certain. The statue of Corellon is likely valuable, but nothing else in here is.

Alchemy library: The books in this library are in better condition than they initially looked. Their covers are falling apart, and the leather leaves bright red dust on your hands every time you touch them, but the text blocks are still solid and mostly untouched. Unfortunately, most of the books are in elven and the few that aren't in an archaic human language you can't make heads or tails of. So you have no idea what their contents are.

Office: You run into a similar problem in the office. This was clearly a working office for someone who had been in the city for centuries. There are hundreds of books and thousands of files and individual pieces of paper. Some of them are well organized in drawers or chests, others are just scattered haphazardly across any available flat surface. All of them are in elven. You don't find any obvious keys, and there are far too many random trinkets (pretty rocks, carved pieces of wood or bone, glassware in non-obviously-useful forms, decorated pots and urns, etc. etc.) for you to identify any of particular interest.

Tower: The ground floor of the tower looks like it used to be used for general storage. It hasn't fared particularly well. All of the boxes and crates are moldy, their contents either disintegrated or degraded beyond use. The stairs leading upward are fine, however.


Krackor Steelfist
player, 1210 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 17 May 2020
at 22:54
  • msg #810

Re: Expedition to Myth Drannor

In reply to DM (msg # 809):

Krackor first of all clears the kitchen and takes all the wood from everywhere on this level that is only any good as firewood, breaks it down and stacks it near the fires, taking any solid lengths of wood to make makeshift tables in the dining room to put papers on with anything else that would be useful.  If the cupboards are no good, he'll collect the pewter sets up and take into the kitchen. Then he clears out the fire and starts a fresh one; puts some water on to heat up and then collects food from everyone so he can make a stew for all.

Having already cleared the dining area of wood, including sweeping it.  Krackor will go and fetch the papers, keeping them in boxes and chests that they are in, moving them into the dining area and onto any makeshift side/table he has been able to make.

Any trinkets, including the circlet and pretty rocks/carved wood, he will take upstairs to the table he said to put things on, explaining where he retrieved each item from.  He will of course leave the Statue to Corellon where it is.

Krackor will do the same with the Cellar, avoiding the sealed trapdoor.  He will then check on the food, serve it up and then start on the next floor up (where lady elf and efreet were located), only avoiding the room holding the cyclone lady.  Once he has done all this, he will rest That's me done, I think I'll get some rest now.
Corym Ildroun
player, 2054 posts
28/28 HP
AC 0
Tue 19 May 2020
at 19:04
  • msg #811

Re: Expedition to Myth Drannor

Karilla Silveroak:
"I will not go back to the ways of the weave. I have no desire to focus my energy on a skill set where I must start from scratch.

She paused to think about Corym's question.

"Yes, in a sense I am very much like Obar. However, he had focused on different devotions than myself. I can be pretty indestructible if need be and most of my skills are focused on general survival in the wastes. Some are for more mental preservation rather than physical. I can make myself insubstantial and go through solid objects. Which is why I offered to go through the sealed wooden door to flank the undead creature. I still have no objection to you blowing things up with your hammer...thing but if you want a quieter option, I'm a safe bet."


"To be honest--that's a lot better."
Corym Ildroun
player, 2055 posts
28/28 HP
AC 0
Tue 19 May 2020
at 19:04
  • msg #812

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to DM (msg # 809):

Krackor first of all clears the kitchen and takes all the wood from everywhere on this level that is only any good as firewood, breaks it down and stacks it near the fires, taking any solid lengths of wood to make makeshift tables in the dining room to put papers on with anything else that would be useful.  If the cupboards are no good, he'll collect the pewter sets up and take into the kitchen. Then he clears out the fire and starts a fresh one; puts some water on to heat up and then collects food from everyone so he can make a stew for all.

Having already cleared the dining area of wood, including sweeping it.  Krackor will go and fetch the papers, keeping them in boxes and chests that they are in, moving them into the dining area and onto any makeshift side/table he has been able to make.

Any trinkets, including the circlet and pretty rocks/carved wood, he will take upstairs to the table he said to put things on, explaining where he retrieved each item from.  He will of course leave the Statue to Corellon where it is.

Krackor will do the same with the Cellar, avoiding the sealed trapdoor.  He will then check on the food, serve it up and then start on the next floor up (where lady elf and efreet were located), only avoiding the room holding the cyclone lady.  Once he has done all this, he will rest That's me done, I think I'll get some rest now.


Corym will assist Krackor between his other tasks.
Krackor Steelfist
player, 1212 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 20 May 2020
at 19:51
  • msg #813

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 812):

Krackor looks for a way to the roof or a higher level (Will ask Talindra if she knew of a way to the roof)
Krackor Steelfist
player, 1214 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 21 May 2020
at 22:43
  • msg #814

Re: Expedition to Myth Drannor

Once everyone is back together but before rests, Krackor asks everyone's opinion. I have a chance to ask for a mantle to settle over someone giving them a greater chance to rebut Fear.  Since it is believed that there is some can of fear taking place with the trapped lady, do you think that this mantle would assist her to overcome it?  I can already deliver a spell to remove fear but she may resist that if she is indeed, suffering undeath.

Thinking for a moment.

Also, Do you think the lady is paralyzed in that state?  I could attempt to remove the paralysis, maybe have a Wyvern Watch spell to stop her moving!

Thinks a moment more.

While we are at it, just to be on the safe side, I'll ask for protection from any negative planar effects as well as the ability to remove a curse

((ooc:  Wyvern Watch (Evo), Remove Curse (Abj), Remove Paralysis (Abj), Cloak of Bravery (Con/Sum), Negative Plane Protection (Abj)))
This message was last edited by the player at 22:48, Thu 21 May 2020.
Corym Ildroun
player, 2061 posts
28/28 HP
AC 0
Fri 22 May 2020
at 03:16
  • msg #815

Re: Expedition to Myth Drannor

None of my mind-affecting spells affect the undead.  I doubt yours will either.

She doesn't seem paralyzed--she's still flailing and gesturing.

I'm not 100% that's how Wyvern Watch works, but if it does--cheers!

Negative Plane protection sounds like a winner.

This message was last edited by the player at 03:17, Fri 22 May 2020.
DM
GM, 2890 posts
Sun 24 May 2020
at 23:07
  • msg #816

Re: Expedition to Myth Drannor

Dismantling the old trestles and tables goes quickly; a simple axe is able to break any of them with a single blow. When you're done, there's no furniture left in the mess hall, and the chapel has been cleaned of everything except the statue. None of it was sturdy enough to make any rough furniture, but at least now you're not in danger of accidentally sitting in it and collapsing.

The fire burns bright and easily in the stoves. The smoke is piped up into the chimney, and then vanishes just above the roof without leaving a mark.

Once you have the soup set to cooking, you turn your attention to the office. You've shifted two boxes of paper to the dining room when Talindra glides into view. "What are you doing? Those are the Master's. They stay in his office."
Krackor Steelfist
player, 1217 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 25 May 2020
at 09:09
  • msg #817

Re: Expedition to Myth Drannor

In reply to DM (msg # 816):

Hearing Talindra's work makes Krackor stop in his tracks, not with guild but respect. "Ah, Talindra, I wasn't sure you could get here. I shall return these to the Master of the Tower's Office, This is your tower now, you are it's master unless your master returns.
I was bringing these to a safe place for us all to study. If you could help direct, I can tidy and place papers with those akin to themselves for study if you all this!"


Krackor then carries on as directed by Talindra until she vanishes once more.

Once completed he goes to find Talindra. "Talindra, you came through the floor! Does this also mean you could do the same into the crypt you mentioned below the cellar? To check for dangers?"

The next day, Krackor does his usual calling for divine aid but this time, after asking for his spells, he casts one straight away and asks a question.
((ooc: Casts Divination. "What is the best way our group can help Lianthorn to return to what we know as a normal state of living without harming her?"))
This message was last edited by the GM at 14:58, Mon 25 May 2020.
DM
GM, 2895 posts
Mon 25 May 2020
at 15:24
  • msg #818

Re: Expedition to Myth Drannor

Talindra raises an eyebrow. "And instead of asking, you instead start poking your fingers into odd nooks and crannies? I may be dead, but I can still fight."

Krackor settles down into a quiet corner. He lights a stick of incense and lets the smoke waft over Gorm's holy symbol as he cups it in his hands. Clearing his mind, he focuses on his question and calls out to Gorm. The words hang in the void, thrumming with power. Eventually, new words return. The Protector's hand, directly out-stretched.
Krackor Steelfist
player, 1218 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 25 May 2020
at 22:26
  • msg #819

Re: Expedition to Myth Drannor

In reply to DM (msg # 818):

In response to Talindra
I did already ask before starting, I am not the one to fight, I will protect you and your things with my life whilst I am here, this is the way of my word

during prayer and divination
Krackor reaches out to the hand instinctively, the understands what he must do.

Finding the group, he approaches Corym. My Captain he hadn't used that is a while and thought it appropriate with Karilla newly returned. Fire Eyes has said for me to extend my hand to Lianthorn and offer it to take her to safety.  I am only partly certain of this but I must try

It was a bold move, protect, bring her out.  If she is lost, a guiding hand should help her find her way back.  It worked for Talindra after all.
Corym Ildroun
player, 2063 posts
28/28 HP
AC 0
Tue 26 May 2020
at 00:18
  • msg #820

Re: Expedition to Myth Drannor

Corym blinked. “ ...and you’re certain this vision is to be interpreted literally? Personally?”

((Assuming Krackors affirms...))

“As you will then—but if you are harmed, we will avenge.”
Krackor Steelfist
player, 1219 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 26 May 2020
at 02:28
  • msg #821

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 820):

Will use the remove Curse spell and prepare.
DM
GM, 2896 posts
Tue 26 May 2020
at 13:03
  • msg #822

Re: Expedition to Myth Drannor

((ooc: Everyone who's going to confront Lianthorn let me know if you're going in the north or south door.

Krackor, Remove Curse is a touch spell. Just to clarify, are you opening the door, walking in, and trying to cast it on her?))

Corym Ildroun
player, 2064 posts
28/28 HP
AC 0
Tue 26 May 2020
at 13:06
  • msg #823

Re: Expedition to Myth Drannor

I think only Karilla is taking the South Door since she's going to phase her way through it.

I'm on the North Door.

Krackor Steelfist
player, 1220 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 27 May 2020
at 09:26
  • msg #824

Re: Expedition to Myth Drannor

DM:
((ooc: Everyone who's going to confront Lianthorn let me know if you're going in the north or south door.

Krackor, Remove Curse is a touch spell. Just to clarify, are you opening the door, walking in, and trying to cast it on her?))

Yes. Casting Negative Plane Protection on self before going in.
As he moves to touch, he asks Lianthorn to be calm and take his hand to help her back out.
DM
GM, 2898 posts
Wed 27 May 2020
at 14:35
  • msg #825

Re: Expedition to Myth Drannor

((ooc: Understood. Krackor, go ahead and start. In addition to whatever you decide to say, please roll initiative to see how quick you are about the whole thing.))
Karilla Silveroak
player, 289 posts
HP 51/51
AC 2 (0 w/SWpnS)
Fri 29 May 2020
at 19:33
  • msg #826

Re: Expedition to Myth Drannor

Karilla will enter the southern door and wait until she hears Krackor opens the door.


Use Ectoplasmic Form:
Power Score: 11
Roll: 12
PSPs Used: 4
PSP Maintenance: 0
PSP's remaining: 87


Karilla tries to focus her mind to become her ectoplasmic self. Even though she has done this countless times, she couldn't help but be distracted by the fact that she was back on the prime material plane. She cursed softly to herself as she remained solid.

"Come on, Karilla. Don't be so weak, you have an elf to kill."
Krackor Steelfist
player, 1223 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 31 May 2020
at 20:31
  • msg #827

Re: Expedition to Myth Drannor

Krackor knew that all we waiting on him, on what he was about to do.  He prepared himself, casting the Negative Plane Protection on himself then entering to meet the other resident of this place, as he reached for the handle, he starts to cast his Remove Curse spell, ready to reach out and take the ladies hand.

The door opens and the sight is as it was described to him by Corym.  The spell cast, incorporating the tale he has prepared, the truth.  Lady Lianthorn, you are hurting, you are lost, the Vigilant Host, the Bronze Mask, Gorm has sent me to ease your suffering and guide you out of this trap you find yourself in, this turmoil, take my hand, allow me to bring you out of this maelstrom of which you are trapped, your mind may be creating this but I am here to help you understand that this place needs your aide, my friends are here to help me help you.  Take my hand as Gorm removes this curse of which you are trapped, so I can guard and protect you.

He is certain it should work but knows that in this instance, Lianthorn needs to want to be saved.  He has done as he was shown.

((OOC: Initiative 6.))
This message was last edited by the player at 20:31, Sun 31 May 2020.
DM
GM, 2899 posts
Mon 1 Jun 2020
at 00:15
  • msg #828

Re: Expedition to Myth Drannor

Lianthorn is almost perpendicular as you walk in, her body canted slightly off true as she rants at the ceiling. Her shouting is so loud, she doesn't particularly register your presence until almost the end of your speech. At which point she twists in the air, her eyes glaring at you with such ferocity you feel like they ought to be physically struck.

You reach out, just barely managing to lay a hand on her shoulder. Your magic pulses into her, to no effect. Lianthorn's lips curl back. "You dare? Feel the wrath of Cormanthor!"

She waves a hand in the final flourish of spellcasting, and you can feel a wave of attraction wash over you. For the briefest of moments, Lianthorn looks like the most beautiful person you have ever encountered. Then your good sense catches up to you and you throw off the spell. Lianthorn growls at you.

((ooc: We are now in combat. Actions and initiative, everyone!))
Krackor Steelfist
player, 1224 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 1 Jun 2020
at 17:15
  • msg #829

Re: Expedition to Myth Drannor

In reply to DM (msg # 828):

((OOC:  Am I keeping the initiative of 6 or a new one?))

Feeling the wave of magic trying to take over him, Krackor grits his teeth and pushes the will of his God over him.  Stepping back he calls out one last time. Lianthorn, Cormanthor NEEDs you NOW more than ever. Stop

((Casts Protection from Evil 10' Rad
EDIT: Initiative 13))

This message was last edited by the player at 19:28, Mon 01 June 2020.
DM
GM, 2900 posts
Mon 1 Jun 2020
at 19:01
  • msg #830

Re: Expedition to Myth Drannor

((ooc: New initiative. And include the spell casting time as well.))
Karilla Silveroak
player, 290 posts
HP 51/51
AC 2 (0 w/SWpnS)
Thu 4 Jun 2020
at 13:34
  • msg #831

Re: Expedition to Myth Drannor

Initiative: 3

Use Ectoplasmic Form:
Power Score: 11
Roll: 5
PSPs Used: 9
PSP Maintenance: 0
PSP's remaining: 78


Karilla focused her energy on forcing herself to become her gray, smokey form. She willed herself to waft through the minuscule cracks in the door. She could hear distant screeching from a very angry sounding woman. As Karilla rematerialized on the other side, she saw Krackor holding out his holy symbol in a feeble looking attempt to calm the wrathful looking woman.
This message was last edited by the player at 18:00, Thu 04 June 2020.
Kitheras Sunblade
player, 250 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 5 Jun 2020
at 03:52
  • msg #832

Re: Expedition to Myth Drannor

Kitheras pushed past Krackor to bring his blades to bear in a whirling barrage.  "Noble effort, Krackor, but valor must win this day!"


Initiative 2: Weapon Speed 1 (Roll 1 + 3 Short Sword, -1 High Mastery, -1 Magic)

To Hit: +1 Elf, +3 for Mastery, +1 enchantment, +1 Strength, Base THAC0 15 = THAC0 9
Damage: +3 Mastery, +1 Enchantment, +3 Strength = +7

Attack 1: 3 = AC 6; Damage 1 + 7 = 8
Attack 2: 10 = AC -1; Damage 4+7 = 11
Attack 3: 12 = AC -3; 3+7 = 10

22:49, Today: Kitheras Sunblade rolled 8 using 3d6 with rolls of 1,4,3.  Short Sword Damage.


22:42, Today: Kitheras Sunblade rolled 25 using 3d20 with rolls of 3,10,12.  3 Short Sword attacks.

22:39, Today: Kitheras Sunblade rolled 8 using 1d8.  Pre-Round Strength Roll.

22:36, Today: Kitheras Sunblade rolled 1 using 1d10.  Initiative.

This message was last edited by the player at 04:06, Fri 05 June 2020.
Corym Ildroun
player, 2066 posts
28/28 HP
AC 0
Fri 5 Jun 2020
at 04:03
  • msg #833

Re: Expedition to Myth Drannor

"Easy, be ready to jump.  We don't know what she can do!"  Corym admonished as he probed her defenses with a Magic Missile



Initiative 7 (6 +1)
Damage 7

23:02, Today: Corym Ildroun rolled 7 using 3d4+3 with rolls of 1,2,1.  Magic Missile.

23:02, Today: Corym Ildroun rolled 6 using 1d10 with rolls of 6.  Initiative.

This message was last edited by the player at 04:05, Fri 05 June 2020.
DM
GM, 2902 posts
Fri 5 Jun 2020
at 04:22
  • msg #834

Re: Expedition to Myth Drannor

Kitheras bounds forward, stabbing at Lianthorn. The spectral woman doesn't even seem to be trying to evade, and yet his first strike misses completely. The second and third puncture first the rainbow whirlwind and then Lianthorn's side. She hisses in pain.

At the back of the room, Karilla's wispy form slides through the locked door as though it doesn't exist. She looks around at the wrecked lab, taking in the combat and deciding on her next move.

Lianthorn barks a word in elven that none of you recognize. The next moment a long, forked branch appears in her hands. She raises it, one hand on each fork, and the single, merged branch quivers before turning to point at the east wall. Lianthorn stares at it, one eyebrow twitching.

The next moment Corym's magical missiles arrive. They're swept into the whirlwind, their pure colors distorting before vanishing into the mist. The branch in Lianthorn's hand disappears and her head jerks up. "Traitor!" she shouts, locking eyes with Corym.

Against the fury of that glare, Krackor's plea falls unnoticed. He finishes his spell, calling on Gorm to aid them.

((ooc: This round is complete. Actions and initiative for the next round, please.))


This message was last edited by the GM at 04:57, Fri 05 June 2020.
Kitheras Sunblade
player, 251 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 5 Jun 2020
at 04:51
  • msg #835

Re: Expedition to Myth Drannor

Initiative: 5  (Roll 4 + [Speed Factor 1 = 3 Short Sword, -1 High Mastery, -1 Magic])

To Hit: +1 Elf, +3 for Mastery, +1 enchantment, +1 Strength, Base THAC0 15 = THAC0 9
Damage: +3 Mastery, +1 Enchantment, +3 Strength = +7

Attack 1: 18 = AC -10; Damage 4+7 = 11
Attack 2: 3 = AC 6; Damage 6 + 7 = 13

23:47, Today: Kitheras Sunblade rolled 10 using 2d6 with rolls of 4,6.  Short Sword Damage.

23:45, Today: Kitheras Sunblade rolled 21 using 2d20 with rolls of 18,3.  Two Short Sword Attacks.

23:44, Today: Kitheras Sunblade rolled 4 using 1d10.  Initiative.

Corym Ildroun
player, 2067 posts
28/28 HP
AC 0
Fri 5 Jun 2020
at 05:01
  • msg #836

Re: Expedition to Myth Drannor

Initiative 9 (7 + Casting Time 3)

Slide into the room past Kitheras and Krackor and cast Agannazar's Scorcher on Lianthorn

00:00, Today: Corym Ildroun rolled 6 using 3d6.  Agannazar's Scorcher Damage.

23:59, Yesterday: Corym Ildroun rolled 7 using 1d10.  Initiative.

Karilla Silveroak
player, 291 posts
HP 51/51
AC 2 (0 w/SWpnS)
Fri 5 Jun 2020
at 19:20
  • msg #837

Re: Expedition to Myth Drannor

Karilla quickly reformed and became solid again as she dropped her ectoplasmic form. As she tried to reach out with her mind to stop the pitiful creature from moving, she saw the large stick that the creature created and then quickly discarded. It was disconcerting since she knew that this lady was essentially picking the first spell that comes to mind and casts it, rather than using tactics. This train of thought distracted Karilla enough that she wasn't able to lock on to her target.

Karilla tried to swallow her nervousness but it was very worrisome to be up against a truly unpredictable foe.

Initiative: 10
Use Momentum Theft (Psychokinetic):
Power Score: 15
Roll: 17
PSPs Used: 3
PSP Maintenance:0
PSP's remaining: 75

Krackor Steelfist
player, 1226 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 6 Jun 2020
at 01:35
  • msg #838

Re: Expedition to Myth Drannor

I tried to help you survive, my God would have taken you to yours.

Krackor takes a shamrock leaf from his pocket to the chair leg he found and holds the mask around his neck, calling for a Shillelagh, a magical club to strike the lady wish.  Turning the leg into a cudgel.

((OOC:  Initiative = 10+2 = 12 to cast))
This message was last edited by the player at 01:36, Sat 06 June 2020.
DM
GM, 2903 posts
Sat 6 Jun 2020
at 20:22
  • msg #839

Re: Expedition to Myth Drannor

Kitheras darts forward, stabbing again at Lianthorn. One of his short swords bounces off the swirling funnel she's standing in, but the other connects. She hisses with pain, then swings her hands in a wide gesture. Waves of fear lash out at all of you, trying to lock your limbs with a primal terror.

((ooc: Kitheras, Krackor, Corym, and Karilla, I need you all to make a saving throw versus spells at -2 or be immobilized with fear. This is a mind-affecting fear effect, in case you have bonuses against such things. If you save, assume your stated action in the round happens, and post for the next round. If you fail the save, you can make a new save each round to shake off the fear effect.))
Corym Ildroun
player, 2068 posts
28/28 HP
AC 0
Sat 6 Jun 2020
at 20:30
  • msg #840

Re: Expedition to Myth Drannor

15:29, Today: Corym Ildroun rolled 15 using 1d20.  Save vs Spell.

Success

15:31, Today: Corym Ildroun rolled 5 using 1d6.  Short Sword Damage.

15:31, Today: Corym Ildroun rolled 8 using 1d20.  Short Sword Attack.

15:30, Today: Corym Ildroun rolled 3 using 1d10.  Initiative.

Seeing that his spells were ineffective, Corym drew his sword and rushed forward but failed to connect meaningfully with his attack.

This message was last edited by the player at 20:33, Sat 06 June 2020.
Kitheras Sunblade
player, 252 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 6 Jun 2020
at 20:41
  • msg #841

Re: Expedition to Myth Drannor

15:29, Today: Kitheras Sunblade rolled 2 using 1d20.  Save vs Spell.

Immobilized

Kitheras tries to summon up his courage and break the fearful enchantment, but could not manage to shake its hold on his mind.

15:40, Today: Kitheras Sunblade rolled 17 using 1d20.  Save vs Spell--fourth round.

15:39, Today: Kitheras Sunblade rolled 7 using 1d20.  Save vs Spell--third round.

15:35, Today: Kitheras Sunblade rolled 10 using 1d20.  Save vs Spell--second round.

It'll take until the 4th round for him to succeed.  Welp!

DM
GM, 2904 posts
Sat 6 Jun 2020
at 21:44
  • msg #842

Re: Expedition to Myth Drannor

Corym shakes off the wave of fear and darts into the room. Setting himself up by the north wall, he gets a clear line to Lianthorn and casts his spell. A line of fire leaps from his hand and darts towards Lianthorn, only to be grabbed and absorbed by the cyclone just as the magical missiles had been. Lianthorn shrieks in anger and recoils, and when Corym advances with his sword she shrinks back slightly.
Karilla Silveroak
player, 292 posts
HP 51/51
AC 2 (0 w/SWpnS)
Sun 7 Jun 2020
at 01:50
  • msg #843

Re: Expedition to Myth Drannor

3 failed rounds of saves, sorry everyone. :(

Karilla had no ability to shake the fear that racked her brain. She didn't move, she didn't scream. She was completely immobilized by terror.
Elorfindar Silveroak
player, 1066 posts
HP: 47/47; AC: -2
Chronologian
Sun 7 Jun 2020
at 13:44
  • msg #844

Re: Expedition to Myth Drannor


The day before

Elorfindar had been following Karilla's tale of her 'recent' fate with mounting incredulity - not that he did not believe her, but it was extremely difficult for him to imagine all of it, let alone process it. This would require a lot of time - not only for her. The feeling of being sorry for her was nearly overwhelming. Consequently, he did not talk much, but spent as much time in her company as possible.

Now

Having observed the battle closely to see how he could help most, Elorfindar sprung into quick action when he saw Kitheras and his sister stop moving after Lianthorn's spellcasting and cast a spell of disenchantment.

((OOC: Initiative roll 5+6 = 11. Dispel Magic targeting a 30-foot cube whose 'top left' edge just includes Kitheras but not Krackor, or phrased differently: a cube containing Kitheras and Karilla (and Lianthorn) but not Krackor. - 16:09, Today: Elorfindar Silveroak rolled 17 using 1d20.  Dispel check.))
This message was last edited by the player at 14:11, Sun 07 June 2020.
Krackor Steelfist
player, 1227 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 7 Jun 2020
at 22:08
  • msg #845

Re: Expedition to Myth Drannor

Krackor feels two of his companions stop moving as the wave of 'something' washed over him once more but different.

A quick look showed fear on their faces and he knew what to do, chiding himself for not casting it before entering, he knew little of the spell, it had been presented to him.

Still holding the holy symbol on the chain around his neck, Krackor spoke his chant.

Mighty Gorm who I hold dear
Give your protection to Karilla and Kitheras as this spell comes via me
Bring the power to end the fear
As I cast this Cloak of Bravery


(OOC:  It obviously takes a little longer than that but you get the gist.
Saving Throw for the Fear affect last round, needed 3, roll with -2 was 9.  Success.
Initiative for casting = 9
Casting Cloak of Bravery on 2 people (gives +2 vs First Fear Spell cast on them).  Up to DM if it works now it has already been cast but if new saving throw allowed each round, should help.  Cast on Karilla and Kitheras, they would hear Krackor's words and allow the spell to take affect.)

This message was last edited by the player at 22:09, Sun 07 June 2020.
DM
GM, 2905 posts
Sun 7 Jun 2020
at 22:50
  • msg #846

Re: Expedition to Myth Drannor

Round 4

Lianthorn waves a hand in an intricate gesture. Nothing happens, and her eyes widen. "Traitors bastards!" she snarls, as she twists away from Corym's attack.

Noticing the fear that has afflicted their companions, both Krackor and Elorfindar launch into spellcasting. Krackor finishes first by just a moment, and Kitheras and Karilla feel the warm touch of courage pulse through them for a moment. Then Elorfindar's dispel tears into them and shatters every spell they have on them. The fear spell disappears like a popped bubble and everyone is back to normal.

((ooc: All existing spells on Kitheras and Karilla have been dispelled. Everyone can now act. All potions they are carried have been permanently neutralized.

Actions and initiative for Round 5, please.))

Krackor Steelfist
player, 1229 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 7 Jun 2020
at 23:08
  • msg #847

Re: Expedition to Myth Drannor

In reply to DM (msg # 846):

Dropping his Holy Symbol, Krackor holds the magical Cudgel in hand, Shield at the ready and moves to strike the lady.  Although he doesn't want to hit her, he knows that the lives of his companions are now in danger.  Short of Lianthorn falling asleep or unable or unable to move, Krackor strikes quickly, but feeling so assured by the first solid hit, then strikes again with a lot less success.

(ooc: Initiative: = 7
Initiative 1st Attack = 11
Attack: Shillelagh #1 = 16 Hits AC 1
Damage: Shillelagh #1 = 7

Initiative 2nd Attack = 15
Attack: Shillelagh #1 = 3 Hits AC 14 (unlikely to hit unless she isn't moving - aka barn door - although prob still missed lol)
Damage: Shillelagh #1 = 4)

This message was last edited by the player at 23:09, Sun 07 June 2020.
Karilla Silveroak
player, 293 posts
HP 51/51
AC 2 (0 w/SWpnS)
Mon 8 Jun 2020
at 16:13
  • msg #848

Re: Expedition to Myth Drannor

Initiative: 8
Use Momentum Theft (Psychokinetic):
Power Score: 15
Roll: 5
PSPs Used: 5
PSP Maintenance:0
PSP's remaining: 70


Karilla reaches out with her her mind to get her to stop moving, or at least slow her down.

"Stop."
Kitheras Sunblade
player, 253 posts
AC: -1 THAC0: 15
HP: 41 / 41
Mon 8 Jun 2020
at 20:25
  • msg #849

Re: Expedition to Myth Drannor

Kitheras groaned with the shattering of the dweomer surrounding him.  There goes my strength.  Better than being motionless before the maelstrom, though. He grunted and initiated a new series of blows.

Initiative: 6  (Roll 5 + [Speed Factor 1 = 3 Short Sword, -1 High Mastery, -1 Magic])

To Hit: +1 Elf, +3 for Mastery, +1 enchantment + Base THAC0 15 = THAC0 9
Damage: +3 Mastery, +1 Enchantment,  = +4

Attack 1: 10 = AC -1; Damage 5+4 = 9
Attack 2:  5 = AC  4; Damage 4+4 = 8
Attack 3: 13 = AC -4; Damage 4+4 = 8


15:21, Today: Kitheras Sunblade rolled 13 using 3d6 with rolls of 5,4,4.  Short Sword Damage.

15:21, Today: Kitheras Sunblade rolled 28 using 3d20 with rolls of 10,5,13.  3 Short Sword attacks.

15:20, Today: Kitheras Sunblade rolled 5 using 1d10.  Initiative.

This message was last edited by the player at 20:32, Mon 08 June 2020.
Corym Ildroun
player, 2069 posts
28/28 HP
AC 0
Mon 8 Jun 2020
at 20:31
  • msg #850

Re: Expedition to Myth Drannor

Corym's thoughts were torn in twain. On the one hand, if he'd been caught in that dispel an untold wealth of potions would have been lost along with his armor and his precious stoneskin. We have enough spellcasters, we should be able to diversify our remedies for magical ailments so that we don't have to default to such a blunt instrument. He watched as Kitheras exhibited his high mastery of the short sword, and his thoughts were wrenched back to the present danger to make an account of himself. I'll never be the sword-arm Kitheras is...

Attack 1: 11 = AC 3; Damage 6+1 = 7

15:26, Today: Corym Ildroun rolled 6 using 1d6 with rolls of 6.  Short Sword Damage.

15:26, Today: Corym Ildroun rolled 11 using 1d20 with rolls of 11.  Short Sword Attack.

15:25, Today: Corym Ildroun rolled 7 using 1d10 with rolls of 7.  Initiative.

DM
GM, 2907 posts
Mon 8 Jun 2020
at 22:57
  • msg #851

Re: Expedition to Myth Drannor

Lianthorn makes another spellcasting gesture. You tense, but nothing emerges. Lianthorn looks at her hands in disbelief and shrieks. Then as the rest of you descend on her, she spins around in her vortex, her body canting at an acute angle as she tries to dodge your attacks. Corym and Krackor get their weapons whipped around in the rainbow-colored winds and nearly have them torn from their grasp. Kitheras follows her movements more easily, and manages to stab her twice. Lianthorn is leaking prismatic mist from several large wounds.

Then Karilla reaches out with her mind, grabs hold of Lianthorn, and tries to steal all of her momentum. It's a trick she's done many times before, and usually leaves the victim staggered, if not collapsed on the ground. Against Lianthorn... it grabs something. Her form flickers badly as she suddenly freezes in mid air. Even the vortex's swirling winds stutter. Then everything speeds back up again, though not quite to the same speed and sinuousness as previously.

((ooc: Everyone gets a +2 to hit Lianthorn next round, thanks to the Momentum Theft.))
Kitheras Sunblade
player, 254 posts
AC: -1 THAC0: 15
HP: 41 / 41
Tue 9 Jun 2020
at 03:25
  • msg #852

Re: Expedition to Myth Drannor

Kitheras sensed a conclusion to the conflict and redoubled his efforts.  This, however, broke his zen state and cause one of his strikes to go awry.

Initiative: 9  (Roll 8 + [Speed Factor 1 = 3 Short Sword, -1 High Mastery, -1 Magic])

To Hit: +1 Elf, +3 for Mastery, +1 enchantment + 2 immobilized target +Base THAC0 15 = THAC0 7
Damage: +3 Mastery, +1 Enchantment,  = +4

Attack 1: 12 = AC -5; Damage 5+4 = 9
Attack 2:  2 = AC  5; Damage 4+3 = 7




22:21, Today: Kitheras Sunblade rolled 8 using 2d6 with rolls of 5,3.  Short Sword Damage.

22:21, Today: Kitheras Sunblade rolled 14 using 2d20 with rolls of 12,2.  2 Short Sword Attacks.

22:21, Today: Kitheras Sunblade rolled 12 using 2d20.  2 Short Sword Attacks.  ((forgot to specify record each die))

22:20, Today: Kitheras Sunblade rolled 8 using 1d10.  Initiative.

Corym Ildroun
player, 2070 posts
28/28 HP
AC 0
Tue 9 Jun 2020
at 03:27
  • msg #853

Re: Expedition to Myth Drannor

Corym continued flailing uselessly at Lianthorn. How humiliating.


22:25, Today: Corym Ildroun rolled 2 using 1d6 with rolls of 2.

22:25, Today: Corym Ildroun rolled 9 using 1d20 with rolls of 9.

22:25, Today: Corym Ildroun rolled 8 using 1d10 with rolls of 8.  Initiative.

Karilla Silveroak
player, 294 posts
HP 51/51
AC 2 (0 w/SWpnS)
Tue 9 Jun 2020
at 17:03
  • msg #854

Re: Expedition to Myth Drannor

Karilla swiftly snuck up behind the raging elf to flank the creature and brought her singing sticks down in quick succession. The first hit struck true but still felt off. As if she was trying to strike through pudding. It knocked her off balance enough that the second attack missed entirely.

((ooc: Karilla flanks Lianthorn to smack her in the back of the head.
Initiative: 1
Weapon speed: 2
Total:3
Modified THAC0: 14
Attack: 09:49, Today: Karilla Silveroak rolled 16 using 1d20+6 ((10)).
Damage: 09:59, Today: Karilla Silveroak rolled 6 using 1d6+2 ((4)).

Second Attack: 10:00, Today: Karilla Silveroak rolled 6 using 1d20+4 ((2)).

Elorfindar Silveroak
player, 1067 posts
HP: 47/47; AC: -2
Chronologian
Tue 9 Jun 2020
at 19:28
  • msg #855

Re: Expedition to Myth Drannor


Relieved that his companions were moving again, Elorfindar decided to move in and attempt to hit Lianthorn with his quarterstaff.

((OOC: I mistakenly rolled an attack roll instead of an initiative roll first: 21:22, Today: Elorfindar Silveroak rolled 7 using 1d20.  Initiative roll - attack with quarterstaff. Given that I am sure it missed, I did not roll initiative again.))

And the priest of Labelas tried again.

((OOC: Initiative roll: 9. Attack roll: 11, THAC0 14.))
DM
GM, 2908 posts
Tue 9 Jun 2020
at 20:12
  • msg #856

Re: Expedition to Myth Drannor

Karilla rushes up behind Lianthorn and smacks her hard between the shoulders with one of her singing sticks. She tries to do the same with the one in her off hand, but it's a simple stick of Forest Ridge wood, and passes through Lianthorn as though she wasn't there.

Lianthorn twists around, waving her hands and pushing towards Karilla. Once again, nothing happens. She tries to yell something, but Kitheras steps in and drives his sword deep into her exposed neck. Lianthorn's back arches, the vortex swirls crazily, and then they both shatter into wisps of multi-colored smoke. A few moments later the smoke has disappeared completely.

((ooc: Congratulations, everyone! The battle has been won.))
Krackor Steelfist
player, 1230 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 9 Jun 2020
at 20:25
  • msg #857

Re: Expedition to Myth Drannor

Krackor was both elated and disappointed. The latter because the lady didn't accept the gift he offered, elated that she was now peaceful.
Corym Ildroun
player, 2071 posts
28/28 HP
AC 0
Thu 11 Jun 2020
at 15:29
  • msg #858

Re: Expedition to Myth Drannor

Corym immediately begins securing the area from further threats, and examining the final door.

10:29, Today: Corym Ildroun rolled 538 using 10d100 with rolls of 69,61,10,89,9,55,10,98,89,48.  Find Traps/Secrets.

Kitheras Sunblade
player, 255 posts
AC: -1 THAC0: 15
HP: 41 / 41
Thu 11 Jun 2020
at 15:38
  • msg #859

Re: Expedition to Myth Drannor

As Kitheras withdraws his blade from the vanishing body of Lianthorn, he utters the words of an old poem. His eyes linger where Lianthorn perished, but then flick to Karilla as he speaks.

Truth be Forgotten,
As thy Lost, Wayward Child
Returns Home Once More


Kitheras sheathes his swords with elegeance, and comments, "A strange encounter certainly. Sirenya, let Kora and Talindra know that Lianthorn has passed.  We will prepare to breach the next door."  He walks past Corym and touches him on the shoulder as he passes recognizing his focus on the task.  Reuniting with the rest of the party he inquires after everyone's wellbeing and preparedness, commending them on their good work.
This message was last edited by the player at 15:39, Thu 11 June 2020.
DM
GM, 2909 posts
Fri 12 Jun 2020
at 00:33
  • msg #860

Re: Expedition to Myth Drannor

Now that Lianthorn is gone, you're able to take a closer look at the room. Unfortunately, it is completely wrecked. You assume, based on the quality of the casting chamber and the library on the first floor, that this was once an excellent alchemical laboratory. Centuries of Lianthorn's raging haven't just smashed it to pieces, they smashed the pieces to pieces. Every step crunches those pieces against the floor, and you wonder whether it would even be possible to fully clean the room without some serious cleansing magics.

You don't find any traps, or anything in one piece. The closest is a massive slab of granite that was once the top of a work table. It's in a mere three dozen pieces. All of the doors are scorched and pitted on this side. Karilla is able to wrench her door open with a little work. The door to the east, which Talindra said led to the master bed chamber, is mostly sound and unlocked.
Corym Ildroun
player, 2072 posts
28/28 HP
AC 0
Fri 12 Jun 2020
at 16:03
  • msg #861

Re: Expedition to Myth Drannor

Corym will open the door and continue to check for traps/secrets the same way he’s done all along.
Krackor Steelfist
player, 1231 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 12 Jun 2020
at 17:46
  • msg #862

Re: Expedition to Myth Drannor

In reply to DM (msg # 860):

Krackor kneels and says a prayer for Lianthorn and asked that Gorm guards her journey to her true divine sponsor.  After a few moments, he stands, brushes himself off I hear a Cantrip can be used to sweep all this away or is that not what young mages learn it for?
This message was last edited by the player at 17:47, Fri 12 June 2020.
DM
GM, 2910 posts
Fri 12 Jun 2020
at 22:08
  • msg #863

Re: Expedition to Myth Drannor

The master bedroom is relatively sparse. There are two beds, in surprisingly good condition. The linens are only half rotted, which allows you to see that while one of them was clearly used as a bed, the other had been converted to something like a desk. At least, books and papers are strewn over the bedspread.

There are a pair of wardrobes, a small night table between the beds, and a relatively small table between the wardrobes with a set of combs, brushes, and scent bottles an elven man interested in keeping a good appearance would make use of.

Corym does a circuit of the room, but doesn't find any traps.


DM
GM, 2911 posts
Fri 12 Jun 2020
at 22:13
  • msg #864

Re: Expedition to Myth Drannor

((ooc: Here is the map of the entire first floor.))



((ooc: Here is the map of the entire second floor. The blacked out area was the map's original basement, which I have replaced with something else. So pay it no mind; if you go down there, there will be a different map.))


Corym Ildroun
player, 2073 posts
28/28 HP
AC 0
Sat 13 Jun 2020
at 02:16
  • msg #865

Re: Expedition to Myth Drannor

Are the wardrobes in good condition?  He'll check those for traps, activate Mage sight and open them.

"Given Talindra's dominion over the tower, I daresay we should simply leave things lie here once we've certified that there is no danger.  We'll simply have to trust that if there is something of use and that we merit it, that she will pass it along.  Our acquisitions will have to come from elsewhere."
Kitheras Sunblade
player, 256 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 13 Jun 2020
at 02:19
  • msg #866

Re: Expedition to Myth Drannor

Kitheras nodded at Corym's words without looking at him.  "Prudent."  Kitheras regarded the books and writings scattered on the bed to make some sense of them.  Was the master looking for something in particular? What was going on in the final moments here?

((DM: I'm trying to use Kitheras' human intelligence/espionage training to sort of reconstruct what went on in here.  Is there a roll for that?))
DM
GM, 2912 posts
Sat 13 Jun 2020
at 04:24
  • msg #867

Re: Expedition to Myth Drannor

((ooc: Since you don't have Spellcraft, roll an Intelligence check. Let's see what the result is.))
Krackor Steelfist
player, 1232 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 13 Jun 2020
at 08:12
  • msg #868

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 865):

Will leave it to your judgement Captain, to speak with our Ghostly host. Let her know that if she doesn't want papers being read but as the new owner of the tower until her master returns, that since I can not read Elven, I will turn papers and pages for her to review until, if possible, she is able to turn them herself. That is those here and in the office downstairs.

Under the circumstances, there was very little else Krackor could do.
Kitheras Sunblade
player, 257 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 13 Jun 2020
at 13:30
  • msg #869

Re: Expedition to Myth Drannor

08:29, Today: Kitheras Sunblade rolled 5 using 1d20.  Intelligence check.

DM
GM, 2913 posts
Sat 13 Jun 2020
at 14:04
  • msg #870

Re: Expedition to Myth Drannor

The wardrobes are built of thick, solid oak. If their maker boasted that they would stand for centuries, they've been proven correct. Even the hinges aren't in too bad a condition. Inside, most of the clothing had degraded badly, but there are several pieces that are in excellent condition. Unsurprisingly, all of them radiate magic. There are several other magical auras scattered about the room.

The material on the bed seems to be private research. Elaethen Bhephel seems to have been one of those people who just couldn't leave his work alone, even when he was trying to rest. From reading his notes and skimming some of the books, he seemed to be looking into the alchemical properties of plants exposed to the mythal's influence. You're not sure whether he was making any progress.
Corym Ildroun
player, 2074 posts
28/28 HP
AC 0
Mon 15 Jun 2020
at 18:23
  • msg #871

Re: Expedition to Myth Drannor

Corym rose from his work and engaged the rest of the group.

"The upper levels of the tower are secure.  Our strategic goal remains the Irithilium--it is the closest of the great schools to our current position. Today marks a tactical victory and a step further along that road. Congratulations, all."

"As I see it, there are three options that stand before us and I put to the Company for consideration and vote.

Option 1: We may further explore and secure the basement area. Several of us have been uneasy at the prospect of an unknown lower level beneath our feet. What we currently know about the basement is that:
  1. it was a family crypt
  2. it was occupied by potentially hostile entities during Myth Drannor's living days
  3. the Archmage that dwelt here considered disturbing the basement to be dangerous
  4. the Archmage that dwelt here considered leaving the basement undisturbed to be sufficiently safe to live his life and administer his school without thinking about it over much.


My analysis: It seems to me that Option 1 neither advances our cause, nor improves the safety and security of the tower, and as such, I am not in favor of exploration of those areas.

Option 2: Scout and clear the area surrounding Bhephel Tower of major threats in-residence.

My analysis: the city will never be without danger, but if there are dangers that reside in the immediate area around Bhephel Tower, the security of the tower can be improved significantly by eliminating them.  I further believe that such activities will improve our confidence and fighting spirit relative to the denizens of Myth Drannor.  While it does not immediately advance our progress toward our strategic goal, it does improve the stability of our campaign.  This is the option that I favor as it represents incremental improvements of our position.

Option 3: Proceed to the Irithilium.

My analysis: Talindra ought to be able to give us improved directions to help us locate it with greater certainty.  By determining its location and disposition, we can determine whether we need establish another safe-area en route or whether we can work directly from Bhephel Tower.  This obviously advances our strategic objective, but I worry that it may constitute an overreach at this time.


One item further--I would like to consult with Talindra to create a care-package of emotionally significant items from Bhephel Tower to be carried from Myth Drannor when we depart. The Bhephel family may appreciate this if they yet endure, and it's always possible that Master Bhepel himself survived the Fall and would appreciate the return of some of his lost things.

Doing so achieves a moral purpose for our campaign and could potentially result in sponsorship of further missions.

What say you all?"

This message was last edited by the player at 18:23, Mon 15 June 2020.
Kitheras Sunblade
player, 258 posts
AC: -1 THAC0: 15
HP: 41 / 41
Mon 15 Jun 2020
at 18:41
  • msg #872

Re: Expedition to Myth Drannor

Kitheras considers Corym's long and technical description of the situation.  He might have made a fine officer if he weren't so self-conscious about the conditions of his birth and his father's fallen glory. Evereska's loss seemed to be Cormanthor's gain.

Kitheras tried to think back to his days at the Academy to see if he remembered anything of Master Bhephel that would imply that he or a relative were extant.

((I rolled a Wisdom check to function as base-line character memory, and a bardic knowledge check to see if I knew some story or something about Master Bhephel.  Both rolls passed, the Bardic Knowledge check by a lot:


13:28, Today: Kitheras Sunblade rolled 14 using 1d100.  Bardic Knowledge.

13:28, Today: Kitheras Sunblade rolled 13 using 1d20.  Wisdom.))


Kitheras responded.  "I think Option 2 must be pursued eventually, and I volunteer for the scouting and planning of assaults.  Coordinating surprise attacks en masse are my specialty, but I must be able to observe the field of battle for some time to be able to do so.  I don't think, however, that the time is now."

Kitheras assumed a stance that suggested he was aware that he was making a public appeal.  You nearly feel like members of a court rather than a band of adventurers huddled in a ruin.

"Our company and campaign have a theory--a raison d'etre.  But that theory is not yet proven.  As of yet, all that we have found to fortify ourselves and our people is... nothing. As you know, Corym, from our time clearing the tombs of the Grey Hills, the most monstrously guarded tombs are frequently the wealthier whether in Art or wealth.  Here in the basements we have the opportunity to prove the worth of our theory and company--that here in Myth Drannor's ruins, guarded by all the horrors of the Hells and the Abyss is the lore and the craft and the treasure that shall lift the fallen heirs of this city."

"Can this tomb be more deadly than whatever has taken up residence in the Irithilium?  Would this not also sharpen our skills and heighten our understanding of the dangers of Myth Drannor? And since the spells for scouting cannot be prepared until the morning, and we yet are strong in heart and arms--shall we not seize the moment?"

"My friends, I vote for the basements. Gather ye rosebuds while ye may!"

This message was last edited by the player at 18:41, Mon 15 June 2020.
Krackor Steelfist
player, 1233 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 15 Jun 2020
at 19:43
  • msg #873

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 871):

Krackor wasn't a master tactitian, he wasn't a mage, nor was he historically linked to this city, not that he knew of anyway.  He looked at this from a pragmatic angle.

Captain, to respond in like to your Options in reverse order...

Option 3, as you said, this may be over reaching and we have very little knowledge of what to expect out in the city beyond what we have seen so far and if this building is anything to go by, we need to gain a foothold first before pressing forward.  We would, as you rightly point out, need a staging post further in, assuming we are not actually already at that post.

Option 2, this looks at the potential for the staging post that Option 3 may require however, there is a tower to clear out and would we want to scour through it and leave an area that has potentially magically locked areas that may collapse, freeing who knows what, because we haven't checked out a place that already has such an area but where the building is otherwise secured.

Option 1, the building is already secured and although the Archmage secured the cellar, this could have been to prevent his apprentices searching it and locating things which may have held power enough to overthrow him as master!  Just look at Lianthorn as an example of such brazen self-superiority.  Yet it is secured but this would test our mettle and potentially train our thinking for such an encounter further along, also, what if this cellar actually leads to another tower, thus making this one more secure or even, leading us to the Irithilium or Bhephel Tower!

I therefore opt for Option 1, not because it offers a spearhead into our quest, but it may hone our thinking and save us time, resources and the possibility of our location being discovered in the first place.

I do understand your desire to proceed, I'd just rather not return here to find that what ever is in the cellar has escaped because it was linked to Lianthorn or the Efreet's prison, both of which are not there anymore.

Karilla Silveroak
player, 295 posts
HP 51/51
AC 2 (0 w/SWpnS)
Tue 16 Jun 2020
at 00:32
  • msg #874

Re: Expedition to Myth Drannor

Karilla listened to her cohorts discuss the possible moves for the future with minimal interest.

"It all sounds like dust and death to me. I have no strong opinion on the matter. This is not my mission and I don't care one way or another how or if it is completed. I will say, however, if an Archmage thought that the basement was too dangerous to mess with, it might be wise to follow in his thinking. The fact that we all lost our healing potions to my dear brother's magic makes me less interested in delving into dark tombs in magic infested areas."
Corym Ildroun
player, 2075 posts
28/28 HP
AC 0
Tue 16 Jun 2020
at 03:55
  • msg #875

Re: Expedition to Myth Drannor

1- Krackor, Kitheras
2- Corym
3-

Abstaining: Karilla

Not yet voted: Kora, Sirenya, Katarn, Elorfindar
DM
GM, 2914 posts
Tue 16 Jun 2020
at 04:00
  • msg #876

Re: Expedition to Myth Drannor

Kitheras

You cast your mind back through the stories and ballads you heard about Myth Drannor and the Fall. There are rather a lot of them, and you even picked up a few from the humans in the time you spent in Sunset Vale. Unfortunately, you don't remember anything about a Elaethen Bhephel, and very little about Myth Drannan alchemy. It just wasn't particularly an area of interest.
Corym Ildroun
player, 2076 posts
28/28 HP
AC 0
Wed 17 Jun 2020
at 05:10
  • msg #877

Re: Expedition to Myth Drannor

While Elorfindar considered his vote, Corym went to gather Talindra and Kora.

"The final rooms are cleared, and we need assistance to see what is of note.  Talindra, in particular I'd like to assemble a package of items that would be of sentimental value to the Bhephel family.  Whether the master of the tower escaped or not, he surely has relatives that grieve his loss and this will perhaps lend some comfort. Also--many of the clothes in the wardrobe seem magical.  Magical clothing today are quite rare--are all of them embued with powers and the like?"
Elorfindar Silveroak
player, 1068 posts
HP: 47/47; AC: -2
Chronologian
Wed 17 Jun 2020
at 19:44
  • msg #878

Re: Expedition to Myth Drannor

After the battle

Elorfindar nodded thoughtfully at Kitheras impromptu poem. He then joined Krackor's prayer for Lianthorn and put a hand on the caring dwarf's shoulder.

The present discussion

Karilla Silveroak:
"It all sounds like dust and death to me. I have no strong opinion on the matter. This is not my mission and I don't care one way or another how or if it is completed. I will say, however, if an Archmage thought that the basement was too dangerous to mess with, it might be wise to follow in his thinking. The fact that we all lost our healing potions to my dear brother's magic makes me less interested in delving into dark tombs in magic infested areas."


The moon elf priest nearly retorted that his useless magic had probably saved her hide, but he was too glad to hear Karilla speak so... characteristically. He realised he was still very confused about his sister - in a different way than he usually was.

After a short pause, he cleared his throat and began: "First of all, I agree wholeheartedly with Corym regarding the package for the family - if Talindra agrees, of course." The chronologian continued after a short pause during which he took a stride to the left, only to sharply turn around and take a stride in the opposite direction, then stopping abruptly. He appeared somewhat nervous. "Neither of you voted for the third option, and I agree with that. I myself am torn between the other two, with a slight preference for the first. But it is the prerogative of scholars to complicate things. So here is my proposal: we tempt fate by going downstairs, but if what we first see is too dangerous in the opinion of the majority - provided that we have the opportunity for discussion -, we abandon the attempt. If Krackor and Kitheras - and anyone else opting for the cellars - agree with this proviso, my vote goes with them."
Karilla Silveroak
player, 296 posts
HP 51/51
AC 2 (0 w/SWpnS)
Thu 18 Jun 2020
at 00:27
  • msg #879

Re: Expedition to Myth Drannor

Karilla sighed at her brother's inability to sit still. She refocused her attention on Corym.

"If you are all dead set on digging around in the cellar then the little elf boy should take the lead. I am deadly when needed, but I am no scout. You have the ability to turn into a wisp though, yes? Why don't you traipse on down there and take a quick looksy around. I'll be by Elo and regain my strength. If you need me, scream."

Not waiting for a response, Karilla walked back towards her mount.
Krackor Steelfist
player, 1234 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 18 Jun 2020
at 00:51
  • msg #880

Re: Expedition to Myth Drannor

Elorfindar Silveroak:
So here is my proposal: we tempt fate by going downstairs, but if what we first see is too dangerous in the opinion of the majority - provided that we have the opportunity for discussion -, we abandon the attempt. If Krackor and Kitheras - and anyone else opting for the cellars - agree with this proviso, my vote goes with them."

I agree
Corym Ildroun
player, 2078 posts
28/28 HP
AC 0
Thu 18 Jun 2020
at 03:21
  • msg #881

Re: Expedition to Myth Drannor

Karilla Silveroak:
Karilla sighed at her brother's inability to sit still. She refocused her attention on Corym.

<purple>"... the little elf boy should take the lead. ...


Corym raised an eyebrow, clearly confused and said under his breath, "... little elf boy?"
Corym Ildroun
player, 2079 posts
28/28 HP
AC 0
Thu 18 Jun 2020
at 05:01
  • msg #882

Re: Expedition to Myth Drannor

Well, I do have a Wraithform memorized, I can go ahead and make an attempt to perform a quick survey of the basement.
Kora Roustinghorn
NPC, 104 posts
31/33 HP
Fri 19 Jun 2020
at 02:56
  • msg #883

Re: Expedition to Myth Drannor

"I love watching that spell," Kora says. "Are you going to go now?"
DM
GM, 2915 posts
Fri 19 Jun 2020
at 03:07
  • msg #884

Re: Expedition to Myth Drannor

Talindra nods at your request for keepsakes. "Master Bhephel didn't have any children, but he did have two sisters. I think one of them was married. I can locate some of his personal effects and writings. You'll need to find his family."
Corym Ildroun
player, 2083 posts
28/28 HP
AC 0
Fri 19 Jun 2020
at 19:37
  • msg #885

Re: Expedition to Myth Drannor

Kora Roustinghorn:
"I love watching that spell," Kora says. "Are you going to go now?"


"Indeed."  Corym straightens his shirt, and begins to head toward the basement.  "Can we have the extraction team near the door in case you start hearing my panicked and blood curdling screams?"
DM
GM, 2916 posts
Fri 19 Jun 2020
at 20:57
  • msg #886

Re: Expedition to Myth Drannor

Corym, Elorfindar, Krackor, and Kitheras all journey down to the kitchen. Kora gets sidetracked by Talindra asking her to once again be her hands, as the ghostly wizard goes looking for keepsakes. The light ball that had wandered off for several bells rejoins you and floats at Corym's shoulder.

The rotting pieces of wood that used to be a cellar hatch are pulled up and set by the stove. Below you is the sixty foot shaft, regularly spaced iron rungs providing a straight-forward climb. The light from the floating ball of glowing triangles penetrates about a third of the way down the shaft before darkness overwhelms it.

((ooc: Are you doing the casting up here, or down in the cellar? And is the rescue team staying in the kitchen or going down into the cellar?))
Corym Ildroun
player, 2084 posts
28/28 HP
AC 0
Fri 19 Jun 2020
at 21:29
  • msg #887

Re: Expedition to Myth Drannor

Cellar on both accounts I think. I’ll let the warriors lead the way since I’m still substantial for now.
Krackor Steelfist
player, 1235 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Fri 19 Jun 2020
at 22:34
  • msg #888

Re: Expedition to Myth Drannor

Corym Ildroun:
"Indeed."  Corym straightens his shirt, and begins to head toward the basement.  "Can we have the extraction team near the door in case you start hearing my panicked and blood curdling screams?"

Not sure which extraction team you mean but will we do?  A wry smile plainly seen across Krackor's face.
This message was last edited by the player at 22:35, Fri 19 June 2020.
DM
GM, 2917 posts
Sun 21 Jun 2020
at 23:44
  • msg #889

Re: Expedition to Myth Drannor

Led by Krackor and Kitheras, the four of you descend into the cellar shaft. The bottom level is as cluttered, degraded, and empty as Corym's first foray. You spread out through the room, but find nothing more than dust and the decayed remnants of the foodstuffs the school used to store down here.

The door is very different than the doors up in the school. It is solid metal, smooth and untouched by the centuries. If you had a light, you're sure it would gleam. It has a sheen like steel, but doesn't seem quite right for steel. It's elaborately decorated, its entire face chased in an intricate pattern of twisting vines and flowing water. There are multiple layers of decorations both rising from and sinking into the metal of the door, giving the scene texture and vitality. ((ooc: Anyone with Heraldry or Religion: Elves can make a check to analyze the door's decorations.))

In the center of the door, at the confluence of three streams of water, is a large keyhole. Directly below it is a single pull ring. There are no visible hinges or gaps in the door.

((ooc: Door is to the south, directly in front of Corym.))


Kitheras Sunblade
player, 259 posts
AC: -1 THAC0: 15
HP: 41 / 41
Mon 22 Jun 2020
at 01:58
  • msg #890

Re: Expedition to Myth Drannor

20:57, Today: Kitheras Sunblade rolled 3 using 1d20.  Heraldry.


My check for that skill is 17--so, major success.

DM
GM, 2918 posts
Mon 22 Jun 2020
at 17:47
  • msg #891

Re: Expedition to Myth Drannor

The iconography of the door's decorations are heavily symbolic of elven death and rebirth in Arvandor. It's very much in the Eastern Forest Style, which was pioneered in Uvaeren before its fall, and is significantly different than the styles west of Anauroch that you're more familiar with. It's definitely consistent with a tomb and probably Jhyrennstar-era.
Krackor Steelfist
player, 1236 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 22 Jun 2020
at 21:02
  • msg #892

Re: Expedition to Myth Drannor

In reply to DM (msg # 889):
Krackor check all around him as usual, by his feet, behind him and into the corner of the room.  Did no one bring any light with them?  Yes we can see heat signatures and make out some shapes, but what if there is writing that neither makes nor hides heat or cold?
DM
GM, 2919 posts
Mon 22 Jun 2020
at 22:55
  • msg #893

Re: Expedition to Myth Drannor

((ooc: Currently, no one has any light. You're free to go get Kora's magical torch, or create it yourselves. The floating, glowing triangles remained up in the kitchen, seemingly unwilling to go into the dark.))
Corym Ildroun
player, 2085 posts
28/28 HP
AC 0
Tue 23 Jun 2020
at 14:37
  • msg #894

Re: Expedition to Myth Drannor

Corym was convenes by the fear exhibited by his Living Light spell, but went to gather Kora’s torch. He took a few moment to attach leather thongs to the torch at the top and bottom, and then to secure it to the webbing he wore across his torso and upper arms and legs. He referred to it as his ‘house breaker harness’ and it was used to keep tools within reach but secure and tight against the body.

After lowering himself back into the cellar, and getting Kitheras’ breakdown, he activated his mage sight and searched for traps magical and mechanical on the door.

(Rolled 41–a pass by a lot, copying and pasting from dice log is tough on an iPhone)
DM
GM, 2920 posts
Tue 23 Jun 2020
at 15:01
  • msg #895

Re: Expedition to Myth Drannor

The light causes the door's patterns to shimmer and gleam. It really is a remarkable piece of art. You check it over carefully. It doesn't have any traps, but there is a minor Alteration dweomer that suffuses the entire door.
Corym Ildroun
player, 2086 posts
28/28 HP
AC 0
Tue 23 Jun 2020
at 15:11
  • msg #896

Re: Expedition to Myth Drannor

“I think I’m going to want these doors—I learned a spell that should help me transport them out of here when the time comes. Let’s see about that lock. No one found a key upstairs did they? Maybe a Knock spell?”

Rolled 90–check was an 80... grumble grumble.
Corym Ildroun
player, 2087 posts
28/28 HP
AC 0
Tue 23 Jun 2020
at 15:16
  • msg #897

Re: Expedition to Myth Drannor

Corym realized the door wasn’t actually locked and asked for a rope to be a fixed to the pull ring so that the door could be pulled open without making physical contact with alteration magic. Once open, Corym would give his companions an estimate for the duration of his spell and ask for them to enter and find him if he had not returned in that time. Then cast his spell and made to make a speedy survey of the crypt.
This message was last edited by the player at 15:18, Tue 23 June 2020.
DM
GM, 2921 posts
Tue 23 Jun 2020
at 23:55
  • msg #898

Re: Expedition to Myth Drannor

((ooc: Who is trying to open the door?))
Krackor Steelfist
player, 1237 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 24 Jun 2020
at 10:06
  • msg #899

Re: Expedition to Myth Drannor

DM:
((ooc: Who is trying to open the door?))

Krackor watches as the light filters down into the cellar carried by Corym and marveled at the work and craftsmanship that the door exhibited.

Corym, be careful and come straight back if you feel even remotely like something is going to be a challenge, whether spirits or traps.

Helping Corym with the rope on the door handle, making sure that the door does open inwards rather than away from them.  Do you think the magic on the door is to seal it or stop it corroding? Krackor then braces himself and pulls on the door like he was in a Tug-of-war competition.
DM
GM, 2922 posts
Wed 24 Jun 2020
at 15:38
  • msg #900

Re: Expedition to Myth Drannor

The two of you tie the rope onto the pull ring. Then, for the next several minutes you try without any success to open the door. No matter how hard you pull, the door remains shut. It doesn't even shiver.
Corym Ildroun
player, 2088 posts
28/28 HP
AC 0
Wed 24 Jun 2020
at 16:09
  • msg #901

Re: Expedition to Myth Drannor

Corym recalls that Talindra said her Master had locked the door.  A wizard locked the door.

"We need to ask Talindra if she knows the password to this door.  Otherwise, we'll need to dispel the Wizard Lock.  It's also possible that he recorded it in some of his papers.  In fact... he might have recorded some information about this in his papers."

Corym called off the invasion temporarily to consult with Talindra.
Krackor Steelfist
player, 1238 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 24 Jun 2020
at 18:20
  • msg #902

Re: Expedition to Myth Drannor

Corym Ildroun:
"We need to ask Talindra if she knows the password to this door.  Otherwise, we'll need to dispel the Wizard Lock.  It's also possible that he recorded it in some of his papers.  In fact... he might have recorded some information about this in his papers."

Talindra said I shouldn't move the papers in the Officer, so they are still there, some tidied, others left in situ.
DM
GM, 2923 posts
Wed 24 Jun 2020
at 23:19
  • msg #903

Re: Expedition to Myth Drannor

Talindra shakes her head when you ask about the wizard lock. "Master Bhephel wanted to keep us out of the crypt. He did not tell us any way of bypassing it. He would not be affected by his own lock, so I doubt he would write anything down about it either." She smiled slightly. "He told us not to snoop around his rooms. That didn't mean we didn't."
Corym Ildroun
player, 2089 posts
28/28 HP
AC 0
Thu 25 Jun 2020
at 00:04
  • msg #904

Re: Expedition to Myth Drannor

"Thank you, Talindra."

To the others, "We're going to have to dispel that magic. Its still possible for me to scout in Wraithform, of course--I can pass through the key hole--but I'd prefer an open door so I could receive assistance."
This message was last edited by the player at 00:07, Thu 25 June 2020.
Kitheras Sunblade
player, 260 posts
AC: -1 THAC0: 15
HP: 41 / 41
Thu 25 Jun 2020
at 00:06
  • msg #905

Re: Expedition to Myth Drannor

Kitheras still had a Dispel Magic prepared from the earlier combat, made sure that the others were clear, and did his bardic best to annihilate an archmage's lock.

19:05, Today: Kitheras Sunblade rolled 16 using 1d20.  Dispel Magic.

DM
GM, 2924 posts
Thu 25 Jun 2020
at 03:00
  • msg #906

Re: Expedition to Myth Drannor

Kitheras places his hands on the door, unleashing the disruption magic into the door. Corym keeps to the rear, watching with his mage sight. Kitheras's magic slams into the ancient spell and slides off, with no effect.
Corym Ildroun
player, 2090 posts
28/28 HP
AC 0
Thu 25 Jun 2020
at 03:05
  • msg #907

Re: Expedition to Myth Drannor

"One dead magic zone, antimagic shell, or dispel magic effect, and I'd be stuck behind that door.  It's going to have to wait until we can bring it down with Dispel Magic. If we're going to stay until it's done, we'll have to wait until tomorrow.  Otherwise, Kitheras' cloak and boots should allow him to scout the neighborhood.  My skills aren't exactly perfect, and my preference would be to wait for an invisibility spell. Maybe I can figure out why we haven't been able to fly yet with Talindra."
Kitheras Sunblade
player, 261 posts
AC: -1 THAC0: 15
HP: 41 / 41
Thu 25 Jun 2020
at 03:15
  • msg #908

Re: Expedition to Myth Drannor

"I'm happy to do it.  Many lonely paths have I walked in my life's journey.  The accoutrements of the vale have never failed me."  He smooths his hand over his cloak. "The most vulnerable time will be the exit and the entrance.  While I'm out, we'll need look outs in the windows.  When I'm inside I'll need to hear that the way is clear before opening the door.  When I'm outside I'll need some sign that the way is clear to open it again.  Our safe house will be lost if it is discovered."
Krackor Steelfist
player, 1239 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 25 Jun 2020
at 20:59
  • msg #909

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 907):

Would that Knock spell work Corym?  I take it that this is a Mage spell as I'm sure I've not seen any Priests trying to get through locked doors without a key of some sort.  Maybe that is some other kind of key!!!
Karilla Silveroak
player, 297 posts
HP 51/51
AC 2 (0 w/SWpnS)
Wed 1 Jul 2020
at 02:24
  • msg #910

Re: Expedition to Myth Drannor

As the gents continue to discuss different ways to break into the seemingly impossibly locked door, Karilla realized that this was probably the dumbest idea that this group had ever come up with. At least with the drow cave there was an idea as to what they facing and a clear escape route.

"I swear, if you guys end up releasing a demi-lich; I'm going to be pissed. I'll restate my previous idea but I will be more blunt; this is stupid. Breaking in to a seriously magically locked crypt with no intel is so incredibly stupid that I am lacking for words. The amount of undead creatures that an archmage wouldn't want to tangle with is fairly short and I do not desire to run across any of them. To be clear, this is a stupid idea and we should move on to places that aren't so obvious a death trap."
Krackor Steelfist
player, 1241 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 1 Jul 2020
at 12:57
  • msg #911

Re: Expedition to Myth Drannor

Karilla Silveroak:
As the gents continue to discuss different ways to break into the seemingly impossibly locked door, Karilla realized that this was probably the dumbest idea that this group had ever come up with. At least with the drow cave there was an idea as to what they facing and a clear escape route.

"I swear, if you guys end up releasing a demi-lich; I'm going to be pissed. I'll restate my previous idea but I will be more blunt; this is stupid. Breaking in to a seriously magically locked crypt with no intel is so incredibly stupid that I am lacking for words. The amount of undead creatures that an archmage wouldn't want to tangle with is fairly short and I do not desire to run across any of them. To be clear, this is a stupid idea and we should move on to places that aren't so obvious a death trap."

Krackor couldn't argue with this logic.  He was glad that Karilla had returned, she, from what he recalled of her, was a voice of reason that even he could not match.

I have to say that since we have realised the security of this door and place now, I see no flaw in your words.  The reason we descended to here was to ensure we would be safe on our return.  If this door really is as secure as it appears to be, either the Arch Mage wanted to keep hidden what was down here or he made sure it was secure with what was going on outside.

Corym, I therefore change my vote to option 2 now that Option 1 has become notably secure.  We did need to check this though, in case ...ah, Karilla, you were not here to see the Efreet and the unstable protective ward, now I understand.  If this door had been as unstable as a spherical bottle on a sloping table as the ward holding the Efreet was, then we would potentially have been in trouble on our return.  It isn't, so we shouldn't be.  Something we will need to chek at any further places though.


He was sure he had covered everything and so as usual, his big cheery smile returned to brighten the room and the mood.
Corym Ildroun
player, 2093 posts
28/28 HP
AC 0
Fri 3 Jul 2020
at 02:53
  • msg #912

Re: Expedition to Myth Drannor

Karilla Silveroak:
As the gents continue to discuss different ways to break into the seemingly impossibly locked door, Karilla realized that this was probably the dumbest idea that this group had ever come up with. At least with the drow cave there was an idea as to what they facing and a clear escape route.

"I swear, if you guys end up releasing a demi-lich; I'm going to be pissed. I'll restate my previous idea but I will be more blunt; this is stupid. Breaking in to a seriously magically locked crypt with no intel is so incredibly stupid that I am lacking for words. The amount of undead creatures that an archmage wouldn't want to tangle with is fairly short and I do not desire to run across any of them. To be clear, this is a stupid idea and we should move on to places that aren't so obvious a death trap."


Corym smirks playfully and says, "You could, of course, have cast a vote."

Before she can tear him apart, Corym quickly continues.  "Three items to consider. First, I don't know that the same metric applies here.  Talindra told us--before you arrived--that adventurers were looked down on in her day.  Institutional scholars that lived sedentary and contemplative lives were apparently the heroes people looked up to. I can certainly imagine that in such a time that clearing something like this out might have been a black mark on his social card."

"Second, we were only looking for a way to occupy ourselves since the final encounters proved anticlimactic.  It seems that this diversion is denied us, so I abandon it freely."

"Third, I genuinely think that exploring this room would be a bad idea and out-of-sync with the paradigms that I set out for us before we came in.  We're supposed to acquire all we can for ourselves and our communities, but minimize risk to ourselves in the process.  This doesn't really qualify as minimizing risk.  But my risk minimization took us on a nearly 2 month detour to--as my human colleagues put it 'case the joint.'  It seemed to me that most of our companions were quite put out by the amount of research and preparation it takes to successfully infiltrate and acquire.  It thought allowing us to engage in this minor exploration might get it out of our systems and help lengthen our patience for our approach to the Irithilium--which I think will be markedly more dangerous.  That danger, of course, cannot be avoided--because it's our strategic objective."

Kitheras Sunblade
player, 262 posts
AC: -1 THAC0: 15
HP: 41 / 41
Fri 3 Jul 2020
at 02:56
  • msg #913

Re: Expedition to Myth Drannor

Kitheras sighed.  Corym and his calculations could make anything seem boring.  Even a ruined demon-filled city bedecked in treasure.

"It's clear that we're not going on past this door.  I should begin scouting the surrounding area to find out who our neighbors are.  I'd prefer a partner, but Corym doesn't have invisibility magic prepared.  Sirenya, can you assist?  Karilla? You've shown us one surprise so far--how is your stealth?"

EDITED FOR CLARITY
This message was last edited by the player at 15:31, Fri 03 July 2020.
Corym Ildroun
player, 2094 posts
28/28 HP
AC 0
Fri 3 Jul 2020
at 02:57
  • msg #914

Re: Expedition to Myth Drannor

"Quite right.  I'd prefer invisibility, but can manage as best I can otherwise."
Sirenya
player, 133 posts
HP: 41/41
Fri 3 Jul 2020
at 16:00
  • msg #915

Re: Expedition to Myth Drannor

Sirenya nodded. "I can go with you. Skulking through Myth Drannor sounds like fun. How do we want to stay in contact, though? I can see through invisibility, but that won't last long enough if we want to skulk through an entire neighborhood."
This message was last updated by the GM at 16:00, Fri 03 July 2020.
Karilla Silveroak
player, 298 posts
HP 51/51
AC 2 (0 w/SWpnS)
Fri 3 Jul 2020
at 16:01
  • msg #916

Re: Expedition to Myth Drannor

Kitheras Sunblade:
Kitheras sighed.  Corym and his calculations could make anything seem boring.  Even a ruined demon-filled city bedecked in treasure.

"It's clear that we're not going on past this door.  I should begin scouting the surrounding area to find out who our neighbors are.  I'd prefer a partner, but Corym doesn't have invisibility magic prepared.  Sirenya, can you assist?  Karilla? You've shown us one surprise so far--how is your stealth?"

EDITED FOR CLARITY


"I can blend into my surroundings quite well. However, as with all my powers, it can be draining. As long as I have an intended destination or something that needs to be stealthed around, I am very good. If you are expecting me to scout an entire city, that is far beyond my abilities."
DM
GM, 2927 posts
Fri 3 Jul 2020
at 21:18
  • msg #917

Re: Expedition to Myth Drannor

((ooc: In preparation for the upcoming scouting mission, here's a map of the neighborhood. I suggest the scouts should get together and decide where you want to go, how long you're planning to stay out there, and how you're going to stay in contact.

Key:

1. Elaethen Bhephel’s tower
2. Your former base, a former inn
3. Building where the vrocks were digging))



DM
GM, 2931 posts
Tue 7 Jul 2020
at 02:55
  • msg #918

Re: Expedition to Myth Drannor

Sirenya and Kitheras spend a few moments in the entryway discussing how to signal each other once they're in the ruins. The silence of the ruins makes them uneasy about using bird calls, and they eventually decide to use rodent squeaks. Sirenya casts invisibility on herself, and Kitheras wraps himself in his cloak of elvenkind. Then Kitheras touches the door to the Bhephel mansion. It sinks down into the ground, letting them out into the ruins, and slides silently up, sealing the mansion.



The duo work their way south through the tall grass towards the trio of buildings on the north side of the Street of Song, trying to come at them from behind. The forest that runs behind the mansion stretches south and bulges out towards the road, but they're able to see through it well enough to get a look at the three buildings to the west of the Way. All three are of the same construction technique, which is the first time you’ve seen such similarity in the city. They’re a mixture of a stone first floor and wood-and-daub second and third floors.

(#15) This building has been burned some time in the past. The wooden floors are all gone except for a few charred posts rising from the stone first floor. They didn't see a doorway on the northern side. They stopped about twenty feet away to the north, with nothing but tall grass between them and the building. There are two small windows on the northern wall, both of them empty. If there was glass or magic in them once, it's long gone.

Kitheras creeps up to the back wall and peeks inside a window. The building is a wreck; a good portion of the ceiling fell in way back when, and has since been silted over and has weeds growing. He sees a couple of chipmunks, but nothing else. He checks for tracks, but doesn't find anything.

(#16) The top floor of this building has been knocked clean off, and broken slates lie all around the base of the building. The ground floor seems to be in decent shape, but the wooden walls of the second story are very ragged. Like its neighbor, it has several windows on its north wall.

Sirenya steps closer, taking in the stone walls of both buildings. None of the walls on 15 and 16 are particularly great, and she can see several places where she could break through them easily if she had the tools and need, but they're in no danger of falling any time soon. At the same time, Kitheras finds a few tracks a bit north of building 16. Someone came through here within the last day or two. Human/demihuman shaped shoes, rather than a monster. But he can't tell anything else.

(#17) Trying to pick up the tracks again, Kitheras moves west. This building is in the best condition of the three. There are holes in the walls that look like they might have been made by catapult stones and much of the roof is gone, but it is otherwise intact. Its western face has many wide windows facing the stream.

Kitheras moves to look in one of the holes, while Sirenya moves further west and surveys the bridge. Inside #17 is a wide, open room that must take up much of the first floor. He can't tell much about what it's original purpose was, but he can see three massive humanoid toads spread out around the room. They have wickedly-clawed hands in place of a toad's normal forelimbs, and are watching each other and the windows intently.

The bridge was once a mixture of elven and dwarven construction, with a firm dwarven base and elven superstructure. Most of the superstructure has collapsed, but the pillars and floor of the bridge are sound.

Kitheras gives the "enemy sighted" bird call, and Sirenya creeps back to meet him. While she does, Kitheras casts his mind back, trying to place the creatures. They're very like the demon toads from the group's first escape from the ruins. Neldor mentioned them. They're tanar'ri called hezrou, and they're not weak. They backtrack, slipping through the alley between building 15 and 16.

(#18) The silence of the ruins wraps itself around them, and they work carefully to avoid catching themselves on the occasional brush or bush. On the south side of the road, two massive trees have been cut down and fallen parallel to the road. They have decayed somewhat, though not as much as you would have expected from the age of the cut. When they were standing, both trees supported a number of sizable wooden buildings; those buildings are now shattered and scattered all across the ground east of the stream and south of the road.

Kitheras steps off the road, checking for tracks in the grass while avoiding stepping into the building's ruins. Sirenya keeps watch on the crossroad. Kitheras doesn't find any tracks; no one seems to be particularly interested in the ruin building. They turn around towards the building on the other side of the Street of Song.

(#14) A massive stone building sprawls out along both the Way of Heroes and the Street of Song. It was once a truly grand building, and even now you can see fragments of elaborate carvings on the walls and bases and pieces of magnificent statuary around the grounds. The building’s southern face is crumpled and collapsed, as though a massive titan punched through it in four or five places, but the northern two thirds of the building is in good condition. A few faint notes of music drift out of upper story windows.

As a bard, Kitheras recognizes the music. It's fairly simplistic background music often played at banquets ((ooc: the elven equivalent of muzak.))

It's a massive building. Remembering that Talindra had said that there were a number of taverns at the southern end of the road, including the guildhall of the tavernmasters, they can easily see it being one of the two or three best inns in the city.

The southern third of the building is wrecked and collapsed, but the northern two thirds is in good condition. There's a grand entry-way towards the northern end of the building's east side, along the Way of Heroes. Walking around to the east side, they find that there are a lot of windows all along the building, only one of which still has any glass. There's a wide yard in back that might have been a stableyard, but is now just bushes and young trees fighting each other for space.

They don't see any creatures through the windows, but several rooms have flickering lights. The way the light moves, and the fact that they're odd colors, and some are moving through the rainbow, makes them think of failing light spells, not candles or lanterns.

Inspecting the grounds, Kitheras finds a few very old tracks (he guesses they're at least nine months old, maybe longer) in a few places all around the building where they've been protected from the elements. Fiends, all of them, and in a lot of different varieties.

Not wanting to set off a still-standing motion-sensitive spell, the two avoid peeking inside and instead continue north.

(#13) This building, set back from the road, screams dwarven architecture. It is a squat single story of heavy grey stone. It’s almost untouched, and ivy has mostly covered the walls. A stone door is still half-way attached to the main entryway. If there was a path to it from the road, the grass and brush long reclaimed it. A few windows, long, narrow, and horizontal, provide ventilation just below the roof.

Sirenya creeps forward and inspects the door. From a distance it looks barely functional, but when she takes a closer look it's actually hanging quite well, and the hinges have been recently oiled. Backing off, she let's Kitheras know and he searches for tracks. After a few moments he straightens up. Several people have been coming in and out of the building through the door. They've done a good job of covering their tracks, so he's not sure exactly how many. A handful, give or take. Everyone's in boots, so probably humans or demihumans.

Not wanting to disturb the house just yet, they continue north.

(#12) A small rise in the ground has had a sturdy granite building built into it. Never particularly large (maybe twenty feet square), it’s been half destroyed, the great slabs of stone broken and fallen. Beyond the half-fallen entryway you can see a room disappearing into the darkness.

Kitheras isn't able to find any tracks, and there are no windows to be seen. Uneasy about leaving another building unexplored, Sirenya moves forward. Her passage is so silent, not even the wind hears her. She steps carefully through the half-collapsed entryway. This building feels like gnomish work, and like good gnomish architecture, when it collapses, it settles into a stable form. Inside is a single room, half-collapsed just like the outside would indicate. The bright, cheerful painting (definitely gnomish) is in decent condition anywhere rain doesn't have a direct line to drip onto it.

There's a staircase leading down at the far end of the room. This would have been an entry hall and a place for a gnomish family to entertain surfacer guests. Two giant skeletal snakes, each at least twelve feet long, are coiled on either side of the staircase. They have human skulls instead of snake skulls, and a dull red fire burns in their eye sockets. They stand as still as statues, staring at the doorway she's standing in.

Sirenya freezes. When they don't move, she backs out just as silently as she entered. Once clear, she pulls Kitheras aside and tells him what's in there.

(#20) They continue to move south, through a large field that is lumpy enough that it probably has a couple of ruined and buried buildings. The building directly across the street from the group's previous base is built into three petrified trees with tall trunks and many-branching, inter-connected branches. There might have been a dwelling on the ground at some point, but if so it’s been completely destroyed and the wreckage is strewn about under the one of the three trees that has fallen. The other two still stand, and there are thickly built up with rooms and hallways over four levels that stretch up into the surrounding canopy. There is no obvious way up into the trees save for climbing.

((ooc: The trees are like this picture, only their trunks are much taller:
))


As they come around towards the Street of Song, they hear a screech high above them. Six gargoyles are locked in heated aerial combat with two giant... ribbons.



They're enormous flying eel-like creatures that continually swirl around like a giant corkscrew. The gargoyles attack with with claws and the eels retaliate by slamming their bodies into the gargoyles.

Well, that looks like none of our business, Sirenya thinks. Kitheras waits, wanting to see how the creatures fight and whether it draws any attention. They both duck into cover, where parts of the ruin provide concealment from overhead.

The fight is brutal and drags on for several minutes. Three of the gargoyles are shattered and come crashing down in ruin. But the remaining three are able to tear the two flying eels apart. They circle wearily in the air for a moment, chinks of stone occasionally shaking loose. After a moment they turn and start to fly towards the tree house. Before they can reach it, however, the most horrible giant fly out of the darkest of nightmares comes plummeting out of the air above them.

It shatters one gargoyle with a single blow. Its wings beating out an infernal buzz, it chases down and breaks apart the other two just as easily. It's seven feet long, sickly yellow, with a narrow, pinched human's face twisted in glee as it destroys the gargoyles.

Terror grips both Kitheras and Sirenya as they watch it move through the air, the loud hum of its wings sinking into their flesh. Both of them grit their teeth and force themselves to remain unmoving, though they want nothing more than to jump up and run and run and run until those wings are nothing more than a horrible memory.

The creature, oblivious to the effect it has on you, turns and flies into one of the large rooms on the third-highest ring. Kitheras stares after it, sorting through legends and Neldor's information. A few moments later, he nods. It's another tanar'ri, a chasme.

Giving the trees a wide berth, they circle around and head north again.

(#11) A grand marble staircase descends into rubble. It's this grand thing of marble, with several pillars that are half-collapsed. It goes down two steps and then is completely filled with rubble.

(#10) A couple dozen feet back from the road is a largish mound of dirt and debris. If it weren’t for two gaping holes on either side of the mound separated by about a hundred and fifty feet, you would think it was a normal hill. But it looks like someone has dug into it. Both of the entrances are facing the Way of Heroes.

To Kitheras, who has spent years acting as a scout and spy in the Sunset Vale, which includes the halfling village of Corm Orp, it is very reminiscent of a large, prosperous halfling dwelling. Either a rich family, or some sort of community building like a tavern. Though it's overgrown and decayed enough that it could just be a coincidence.

He checks for tracks, and finds a lot them coming in and out of both entrances. They were either left by very large humans, or something else that wears large, heavy boots. The tracks are fresh.

Perhaps this is where that large group of armored humans we saw as we were leaving the first time has hidden, Kitheras muses as he and Sirenya step away from the burrow and continue north.

(#9) Some of the group has actually been to this building before; it's where they kept watch on the mansion on the the group's initial exploration of the ruins. It's on the south side of the intersection and is still in pretty good shape. It looks like it was made by dwarves or gnomes; its walls are entirely stone and they're at least a foot thick. It's been burned out, and its roof collapsed, but the scouts were easily able to climb up to the top to keep watch. Inside there was nothing except the rubble of a fallen slate roof.

Not wanting to bother with something already explored, they crossed the street and kept moving.

(#8) At the corner of the intersection is a surprisingly well-preserved tree house. It looks almost exactly like those in Bristar, though it’s only a single story and only stretches along about two thirds of the tree. At a guess it has three, maybe four rooms. It’s about fifty feet up, and there’s no obvious way up to it.

Kitheras checks around for tracks, then slows his breathing and concentrates on listening. There aren't tracks around the base of the tree. He also doesn't hear anything from the building, though he does hear the sound a fight off towards the west. It's a bunch of indistinct roaring and doesn't sound particularly close.

(#7) Crossing around so that they'll be behind the buildings to the north, they leave the tree house behind and keep moving. This elegant building once spread out across a tall oak tree and the ground underneath it. The tree dwelling is almost completely gone, only a piece of a room clings desperately to the trunk forty feet in the air. Only four shingles remain attached to the single roofbeam, and they gleam silver in the light.

The building on the ground is in somewhat better condition. It’s made entirely of stone. Around back you can spot here and there the remains of a silvery plaster that once concealed the common granite. Pieces of statuary which used to line the southern wall have been mostly swallowed by grass and ferns, but enough peak out into the air to make it obvious that this was once a grand place. Piecing things together from what Kitheras can see engraved in lintels and from intact paintings, this used to be the Headquarters of the Society of Silversmiths & Fineworkers.

Though Sirenya is nervous about following where they'd watched the illithid pass, they keep going north.

(#6) This single-story house was once completely hidden behind an enclosing stone wall. Time and the Fall have thrown down the thick iron gate and broken enough holes in the wall that you can make out the relatively-modest dwelling, made mostly of stone and mostly still intact. They can't find any tracks, and Myth Drannor's oppressive silence is pressing down on them. The battle to the west has ended. Not even the birds are moving.

The wall has been damaged enough that there are gaps where people can slip through without needing to climb. Sirenya goes first, moving slightly to the side to clear room for Kitheras. Once they get inside the wall, where the wind can't circulate well, they both catch the unmistakable wiff of troll. They immediately back out.

Wanting to give the trolls a wide berth, they head north, fading into the forest that stretches down behind the walled house. Carefully and quietly they circle around the end of the street, crossing more than fifteen feet into the woods from where the Way of Heroes tapers off. The two buildings on the other side of the road have been much more heavily encroached by the forest.

(#5) The forest has partially consumed this building. Originally three or four levels, now the northern half is covered by ivy and has trees growing around and through it. Made entirely of wood, the carved and shaped planks seem to have merged with the trees and brush. Only the twenty-most southern feet of the building is relatively intact, its smooth curves speaking of elven design as much as its easy relationship with the forest.

The woods are really thick here; it's hard for Kitheras to tell anything definite about who might have been coming or going. Annoyed, they keep moving south.

(#4) This is a building that you have a hard time imagining in any other city besides Myth Drannor. It’s small and delicate, made of thin lines of silvery metal encasing panes of glass both large and small. Grass grows around it, and ivy stretches up both glass and metal.



Kitheras checks around and is very certain that no one has approached the building recently. Both of them creep up towards the back of the house, trying to get a closer look. The glass is crystal clear, without even streaks from rain. Inside is the remains of a bedroom; the wooden furniture having fared far less well than the glass and metal walls. They don't see any creatures. Nor are any panels of glass missing.

(#3) A petrified oak tree seventy feet tall houses in its upper branches the remains of a lovely tree house. Four wooden rooms are built on top of and around the tree fifty feet above the ground, and there are spaces along the trunk where others have fallen away. There is no sign of any stairs, ladder, or any other method of reaching the aerial rooms.

Looking at the petrified wood, Sirenya decides to try to make a closer examination. Quietly, she murmurs a detect magic spell. Nothing happens. The power disperses without any effect. She glances down; her invisibility is still holding, so she hasn't wandered into a field of dead magic. The spell just failed.

Annoyed, she moves south. Kitheras follows.

(#2) This building is nothing more than a burned-out shell, three scorch-covered stone walls standing between three and five feet tall.

Both of them check the area for tracks. They don't find any around the building itself, but they do find several sets of tracks, well-concealed, through the grass and brush that fills the space behind building #3, along building #2's flank. There's a gap in the forest and they can hear the stream to the west; it looks like a small group of people have used this area as a way to get further west, deeper into the city.

Intrigued, they follow the tracks west, through the brush that fills the space between two copses of trees. The ground slopes downward slightly before suddenly dropping away to reveal a quickly-running stream. The water is maybe a foot deep and four feet across. The entire bank, as far north and south as you can see, has been replaced by shaped stone. To Sirenya's trained eye there are at least five different styles from three different races in the various patterns of stonework that have channeled and protected the stream.

Glancing on the other side of the bank, they can make out a few broken tufts of grass. There are similar marks on this side as well. It looks like people are jumping across the stream. It's a long jump, but a trained jumper (who isn't a gnome or halfling) would be able to do it.

Sirenya and Kitheras pull back into the forest. Kitheras kneels down so that they can have a quick, whispered conversation about whether to return to the mansion, or to take up positions to surveil some of the places they've found.
DM
GM, 2932 posts
Tue 7 Jul 2020
at 03:56
  • msg #919

Re: Expedition to Myth Drannor

Sirenya whispers, "We should go back inside."
Kitheras Sunblade
player, 264 posts
AC: -1 THAC0: 15
HP: 41 / 41
Tue 7 Jul 2020
at 04:14
  • msg #920

Re: Expedition to Myth Drannor

DM:
Sirenya whispers, "We should go back inside."


"One of us must remain awhile to destroy our tracks lest we be discovered as we have discovered them.  I'm a better hand at that work.  Moreover, I would not miss an opportunity to catch our neighbors returning or departing.  We must know something of their composition and disposition.  Their mere presence tells us nothing. Relay what we've learned. Help determine a watch from the Tower windows or roof.  Signal me when its decided, and I'll return.  If any ill shall befall me, I'll lead them away from the tower, and Krackor's spells will know the truth of it. Go."

Kitheras places a hand on the door to activate it for Sirenya.
DM
GM, 2933 posts
Tue 7 Jul 2020
at 04:21
  • msg #921

Re: Expedition to Myth Drannor

Sirenya slips back inside the mansion. Once the door closes she clears her throat, to let people know that she's returned and that they shouldn't run into the invisible gnome. She begins to fill in the rest of the group with what they found.

((ooc: Kitheras, roll a Tracking check to hide your tracks, and let me know what else you're doing.))
Kitheras Sunblade
player, 264 posts
AC: -1 THAC0: 15
HP: 41 / 41
Tue 7 Jul 2020
at 13:57
  • msg #922

Re: Expedition to Myth Drannor

DM:
Sirenya slips back inside the mansion. Once the door closes she clears her throat, to let people know that she's returned and that they shouldn't run into the invisible gnome. She begins to fill in the rest of the group with what they found.

((ooc: Kitheras, roll a Tracking check to hide your tracks, and let me know what else you're doing.))


23:22, Today: Kitheras Sunblade rolled 16 using 1d20.  Tracking.

Right on my check.

I'm going to post up where I can keep the passage to the stream, buildings 10' and 13' within my 180° view.  I'll set up where I can put some cover to my back to supplement my cloak in case something comes from my blind spot. My intent is to sit still in order to minimize opportunities to detect me.

This message was lightly edited by the player at 13:57, Tue 07 July 2020.
Corym Ildroun
player, 2106 posts
28/28 HP
AC 0
Mon 13 Jul 2020
at 04:55
  • msg #923

Re: Expedition to Myth Drannor

Corym was blown away. They were on the wrong side of the river!

He wanted to start annotating his maps immediately, but knew that there were more pressing matters.  "The Hezrou can be endured. They are of a bestial intelligence and easily manipulated and avoided. The humanoids concern me.  You cannot know their power or intentions from mere tracks. Kitheras was right--surveillance is necessary until we can ascertain their quantity, composition, and motivces.  We might have found allies, but they can as easily be enemies."

"Krackor, can you organize a rotation for surveillance of the sites indicated by Sirenya?  We'll need to relieve Kitheras at some point.  What forms of divination do we have available to us?"

Krackor Steelfist
player, 1252 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Mon 13 Jul 2020
at 18:59
  • msg #924

Re: Expedition to Myth Drannor

In reply to Corym Ildroun (msg # 923):

Krackor contemplates the request, thinks hard then wonders Which of the locations would you want watching?  Some may be watched altogether, others are further away, yet multiple sites were mentioned and we do not have 20 persons in our company.

I can set a Sentry at one of them, this will not show our location but it will show someone is around who can cast some magic.

The Spirit Guardian spell will help me keep track of people as mentioned before.  That Rota was Kora, Corym, Elorfindar, Kitheras, Sirenya and now Karilla.  With the spells having been used up against the Efreet, I cast on Kitheras since Sirenya would be invisible and less likely to be under threat.

I shall continue this but swap Karilla and Sirenya around if you are ok with this Karilla!

As the sun rises, I will ask Gorm for the ability to cast more of the spell, meaning 3 more may be granted this boon, with Kora watching this place tomorrow, the following will gain the spells, Sirenya, Corym and Elorfindar.  So all except Kora will have this protection.  I will then ask The Lord of the Bronze Mask for Guidance through use of a Divination spell, which I shall also ask for.


There was little he could do without this guidance, at least from Corym on which locations he wanted watching as a priority.
Karilla Silveroak
player, 299 posts
HP 51/51
AC 2 (0 w/SWpnS)
Tue 14 Jul 2020
at 13:44
  • msg #925

Re: Expedition to Myth Drannor

Karilla shrugged.

"You do you, cleric. I have no problem standing watch."
Krackor Steelfist
player, 1253 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 14 Jul 2020
at 20:49
  • msg #926

Re: Expedition to Myth Drannor

Karilla Silveroak:
Karilla shrugged.

"You do you, cleric. I have no problem standing watch."

Thank you Karilla.  This spell will let me know when you are in immediate danger.  It has served as a very useful tool.
Kora Roustinghorn
NPC, 105 posts
31/33 HP
Tue 14 Jul 2020
at 21:56
  • msg #927

Re: Expedition to Myth Drannor

"Are we going to keep going in and out of the door?" Kora asked. She fidgets nervously, very much out of character. Sirenya's recitation of the dangers and mysteries just in this block seems to have driven home to her how dangerous the ruins actually are. "It faces the road and would only take one person looking in the right direction to make it obvious someone's here."
DM
GM, 2938 posts
Tue 14 Jul 2020
at 23:09
  • msg #928

Re: Expedition to Myth Drannor

((ooc:
Setting up a watch:

The "north" side of the mansion map faces west. Most of the windows have a good view of the copse of trees between you and the river and not much else. However, the master bedroom does have a clear view north to the cut that was being used as a path.

All of the windows along the "south" side of the mansion map overlook the Way of Heroes.

Only Talindra's bedroom has a view to the south, toward the intersection and the fancy inn.

The other option is keeping watch from the roof. There is no overhead cover. The tower has a half-size wall, which would provide a bit of cover to those looking up from below. The roof has no edge; it just very gently slopes west (towards the forest). Sirenya has another invisibility spell, which will last for 2 days, but there's nowhere to hide against things that can see through invisibility.

I need to know who is taking part in a watch rotation, where you're located (a room, the roof, outside), and where you're looking. Also, is someone going out to get Kitheras, or do you have another way to let him know to come in?

Talindra:

This one is on me for not clarifying earlier. Talindra has busied herself with examining her former master's study and casting chamber. Unless you explicitly say you go and get her, my assumption is that she is not present for party discussions. I'm fine with you having her there for Sirenya's de-brief, but if you want more information from her, you'll need to ask questions (she is not a Mrs. Jennings type, who needs to be constantly talking to fill the silence.)))

Corym Ildroun
player, 2108 posts
28/28 HP
AC 0
Thu 16 Jul 2020
at 04:09
  • msg #929

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to Corym Ildroun (msg # 923):

Krackor contemplates the request, thinks hard then wonders <green>Which of the locations would you want watching?


#10 and #13
Corym Ildroun
player, 2109 posts
28/28 HP
AC 0
Thu 16 Jul 2020
at 04:11
  • msg #930

Re: Expedition to Myth Drannor

Kora Roustinghorn:
"Are we going to keep going in and out of the door?" Kora asked. She fidgets nervously, very much out of character. Sirenya's recitation of the dangers and mysteries just in this block seems to have driven home to her how dangerous the ruins actually are. "It faces the road and would only take one person looking in the right direction to make it obvious someone's here."


"I agree that this is a problem.  I don't know if any of the windows open, or if we could lower ourselves from the roof.  Then again, I don't know that the street is necessarily more frequented than the wood behind us at this point."
Corym Ildroun
player, 2110 posts
28/28 HP
AC 0
Thu 16 Jul 2020
at 04:40
  • msg #931

Re: Expedition to Myth Drannor

"If we can watch 10 and 13 from the windows--we should.  That's the easy fix.

"If Sirenya can make me invisible, I can easily scale down from the roof and retrieve Kitheras to avoid people seeing the door opening and closing from the street.

"Speaking of, we need to either minimize trips through the door, find another way out, or find a way to disguise the door. Sirenya, you're our resident illusionist, can you make it seem the door is still there when it opens?  That should eb a first circle illusion, correct?

"Finally, it doesn't seem like it should be too long before one of those parties return, and I know all of us despair of boredom in the tower.  I'd like to see two days of surveillance, and if they haven't been noticed by then, we will remand the watch to Talindra, Katarn, and Kora, and we shall begin scouting further East to locate the Six Tyryl Towers--the mage school nearest us now that we know our position.

"I don't like the idea of further investigating anything in the neighborhood until we know the nature of these two bands."

This message was last edited by the GM at 04:42, Thu 16 July 2020.
Katarn
NPC, 133 posts
AC: -2/-4 with shield
HP: 58/62
Thu 16 Jul 2020
at 04:44
  • msg #932

Re: Expedition to Myth Drannor

Katarn nods. "Sounds like a fine plan to me. I can keep watch with all o' ye. Did plenty of hilltop watches in my day."
Krackor Steelfist
player, 1254 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 16 Jul 2020
at 22:19
  • msg #933

Re: Expedition to Myth Drannor

Looking at the map that has been updated and the descriptions given, Krackor checks the rooms windows for which place would be best to see all objectives (#10 & #13).  Once he has a feel for it, even checking different angles in the rooms and potential to use mirrors inside the building.  He then converses with his companions.

There is a potential that we can view both buildings from one location, this will cut down on the number of people needed to keep watch at any one time.  This I am in favour of.

What you mention about another exit that isn't on the main room, is why I suggested we check the Cellar, this has now been decided to be the wrong move at the moment at least if not altogether.

So there are the choices as I do not recommend anyone being on the roof.  If however anyone does go on the roof, please ensure I have made you a recipient of the spell which notifies me of imminent danger, so I can signal you to get back inside or over the wall.

DM
GM, 2939 posts
Fri 17 Jul 2020
at 14:51
  • msg #934

Re: Expedition to Myth Drannor

Karilla volunteers to take first watch, and sets up in the window Krackor picked.

((ooc: Karilla, please roll an Intelligence check.))

After Sirenya casts invisibility on Corym, he heads out to inform Kitheras of the watch arrangements and bring him in. Instead of going out the front door, he climbs the tower and emerges onto the roof. Moving to the back side of the house, which faces west towards the forest, he grabs hold of the edge and begins climbing downwards. The wall is fairly smooth, the passing centuries resting lightly on it, but he shimmies down with the ease of a vine. He steps off the wall onto a dry branch, which cracks loudly. Chagrined, he tries to make his way more stealthily towards the shell of a building where Kitheras is keeping watch. A quiet exchange in elven later, and the two head back to the mansion. Going up the wall proves little more challenging, and the door into the tower opens without issue. Once it closes behind them, the two elves begin breathing a little easier.

((ooc: Kitheras, you hear Corym coming, so meeting up is not a problem. Whether you comment on it is up to you.

Everyone is back in the mansion and has been brought up to speed. I'll update the Talindra thread in a few hours. Whoever is taking watch after Karilla also needs to roll either an Observation NWP check, or an Intelligence check.))

Corym Ildroun
player, 2112 posts
28/28 HP
AC 0
Fri 17 Jul 2020
at 22:35
  • msg #935

Re: Expedition to Myth Drannor

Kitheras and Corym would be on different shifts so we could spread out the 17 intelligence characters.

EDIT: both passed

This message was last edited by the player at 00:01, Sat 18 July 2020.
Karilla Silveroak
player, 300 posts
HP 51/51
AC 2 (0 w/SWpnS)
Fri 17 Jul 2020
at 23:25
  • msg #936

Re: Expedition to Myth Drannor

16:24, Today: Karilla Silveroak rolled 18 using 1d20 ((18)).

Karilla is so distracted by the sounds of the forest that she misses everything going on around her.

Hopefully, it won't kill her.
This message was last edited by the player at 23:26, Fri 17 July 2020.
Krackor Steelfist
player, 1255 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 18 Jul 2020
at 18:02
  • msg #937

Re: Expedition to Myth Drannor

Krackor explains that he will take the shift after Karilla.  Then he will get his sleep.  Very little will pass by the Guardian Priest, although it could happen.
DM
GM, 2940 posts
Tue 21 Jul 2020
at 05:42
  • msg #938

Re: Expedition to Myth Drannor

Karilla and Krackor split watches over the remainder of the day, keeping their eyes looking out into the city. Very little seems to go throughout their watches. Not even birds seem to want to fly, though Karilla does see a trio of fiends flying off in the distance, going north to south.

As the sun goes down, Krackor notices a couple of familiar shapes emerging from one of the entrances to Building #10. Tall, burly, dark gray skin, heavily armored, it would seem that hobgoblins have taken over the former halfling burrow. Neither of them see anyone coming to or from Building #13.
Corym Ildroun
player, 2113 posts
28/28 HP
AC 0
Wed 22 Jul 2020
at 03:50
  • msg #939

Re: Expedition to Myth Drannor

"Personally, I think we need to keep watching.  Someone from that other building is going to move, and we want to know who it is."

"My first instinct is to say that the hobgoblins seem surmountable--that we could ambush and eliminate them. However, their presence here suggests one of two things: either these aren't your typical hobgoblins, or these hobgoblins have developed methods by which their survival has been enabled.  The former counsels caution, and the latter requires further investigation, or at least some attempt to capture and question one."

"The gnome mansion with the undead Nagas also seems explorable.  Those nagas, as described, seem like guardians--and people don't leave guardians without something to guard."

"The Hezrou are in the opposite of our intended direction of travel, and so I suggest we leave them alone."

"Areas 4-7 seem the most promising from a return-on-investment perspective. Particularly 7. I still think areas 10 and 13 must be dealt with before profit exploration."

"I think we have to deal with them in either case before continuing on toward the Six Tyryl Towers in any case.  We simply need more experience in terms of facing the inhabitants of the city and these are fair proving grounds."

Kitheras Sunblade
player, 266 posts
AC: -1 THAC0: 15
HP: 41 / 41
Wed 22 Jul 2020
at 03:57
  • msg #940

Re: Expedition to Myth Drannor

"Thank you for your analysis," Kitheras compliments.

"There's only so long we can sit here.  Perhaps you have the patience of the mountains to sit and watch and plan, but I daresay that the rest of us have a hard time bearing that lonely and silent burden. We can't all endure that."

Kitheras places his finger dramatically on the map on area 10 where the hobgoblins seem to lair.  "We know a threat resides here, and we are reasonably certain we can take them.  Their continued presence can only expose our own--so I say we strike.  Let us prepare spells and consider our exit and entrance carefully.  Let me view the venue of battle prior to help direct you according to our strengths.  But let us strike!"
Krackor Steelfist
player, 1256 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Wed 22 Jul 2020
at 09:21
  • msg #941

Re: Expedition to Myth Drannor

Kitheras Sunblade:
Kitheras places his finger dramatically on the map on area 10 where the hobgoblins seem to lair.  "We know a threat resides here, and we are reasonably certain we can take them.  Their continued presence can only expose our own--so I say we strike.  Let us prepare spells and consider our exit and entrance carefully.  Let me view the venue of battle prior to help direct you according to our strengths.  But let us strike!"

Krackor considers the movements of the Hobgoblins and the conversations taking place.  He sees little to no issues with either avenue however, he has an idea of his own.

The Hobgoblins are close, yes.  Are they a threat?  Not really.  I say this because they are sleeping a lot of the time and when they are out, they appear to not be close to here.

How does this suit us I hear you say?  Well, whilst their presence is close, others may assume that nothing else resides close by, but if they are removed from the arena, something may start asking questions.  If we time our movements with theirs, this would give us more camouflage.

I can see the value of what you say Corym regarding the Hezrou as long as they don't travel or look in this direction, if we can do the same as we have in identifying the movements of the Hobgoblins, again, timing becomes our friend.

The Guardian Nagas... now there is a conundrum.  Yes they may be guarding THAT entrance, what if there is another that has already been raided?  Lets for now assume that there is only the one entrance.  Can they see invisible creatures and if so, would we be able to pass by them that way?  If we are able to get by them, can we get through the doors?  More importantly, can a Gnome get us through them and the door without us having to resort to magics and combat?
  At which point he purposefully looks at and waits a moment for Sirenya to respond.

Why don't we eat in the Watch Room whilst this deliberation continues  He hopes that everyone else has been thinking of the windowed corner room where Watches has been taking place, as the Watch Room, so he doesn't have to explain further.
Kitheras Sunblade
player, 268 posts
AC: -1 THAC0: 15
HP: 41 / 41
Wed 22 Jul 2020
at 15:56
  • msg #942

Re: Expedition to Myth Drannor

"The hobgoblins pose a unique threat.  Their base is position in front of ours.  There are many of them--by their tracks--and they're active.  They are the ones that stand the most predictable chance of us entering or exiting Bhepel Tower. Once we are detected, they will likely seek a means to attack us or breach the tower.  The nature of hobgoblins is to expand their influence and dominate their neighbors.  Even if their eventual assault were ineffectual, it would draw attention to our position."
Elorfindar Silveroak
player, 1072 posts
HP: 47/47; AC: -2
Chronologian
Thu 23 Jul 2020
at 20:10
  • msg #943

Re: Expedition to Myth Drannor


"Your point is a good one, Krackor," Elorfindar chimed in. "However, I tend to agree with Kitheras here. Coordinating our movements with the hobgoblins is a clever idea but it is difficult and bound to fail sooner or later, and I would like to avoid the consequences of that. Better to strike first ourselves." The moon elf paused and sighed before he added, in a lower voice: "It will be difficult enough, I fear."
This message was last edited by the player at 20:10, Thu 23 July 2020.
Krackor Steelfist
player, 1259 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Thu 23 Jul 2020
at 22:30
  • msg #944

Re: Expedition to Myth Drannor

In reply to Elorfindar Silveroak (msg # 943):

Then maybe we could do both.  Prepare fully and plan for a couple days, then strike at the Hobgoblins, after all, watching for a single day does not show a true picture of the neighbourhood and it's activities.  For instance, the Human type people whos tracks were found as recent additions or the bigger creatures that may hunt the Hobgoblins?  We have already seen Orcs and Ogres as well as Vrocks I think you called them Corym.

Krackor was all for attacking but he just had a feeling...

Let me ask of Gorm for Guidance as I use the Divination spell again.

Once all in a modicum of agreement, Krackor will cast Divination, asking if taking out the Hobgoblins would bring greater foes soon.
DM
GM, 2941 posts
Tue 28 Jul 2020
at 01:17
  • msg #945

Re: Expedition to Myth Drannor

Krackor works his divination, calling out to Gorm to share his blazing truth on the murky path. For a moment, the air around him tingles with possibility. Then it clears, silently, the spell failing.
Krackor Steelfist
player, 1262 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 28 Jul 2020
at 21:28
  • msg #946

Re: Expedition to Myth Drannor

In reply to DM (msg # 945):

"It appears that the effects of the Mythal and the close proximity to so much magical power of this building, are playing on the connections to my divine Bronze Lord. I therefore have no insight into our paths ahead."
Corym Ildroun
player, 2115 posts
28/28 HP
AC 0
Thu 30 Jul 2020
at 18:01
  • msg #947

Re: Expedition to Myth Drannor

Corym sighs, swallows his objections, and sets to the plan. "Okay.  Let's do it.  We're still down spells from the earlier fight, and we don't know if the whole group is there.  We'll rest, and then send our strike team out. We'll shroud as many as possible on the approach with Invisibility 10', and then let Kitheras scout ahead to obtain tactical advantages on our behalf.

Sirenya, your cloaking magic is superior to the rest of ours. If you would prepare sufficient spells for that purpose, we would be grateful.  Doing so will leave your spells considerably depleted, so I want to have you on the roof watching the neighborhood. You know our bird call code, and should be able to communicate with us from that vantage.

I'll stay with the group that awaits Kitheras' orders.  The signals we've converted to bird calls were based on the silent military code we used in the Tomb Guards of Evereska, so I'll be able to relay any messages he transmits to us and communicate it to Krackor, Karilla, and Elorfindar.

Katarn, Kora--I want you to stay in the entry way of the tower.  Its possible that we'll be coming back with hell at our heels and we'll need you both fresh to beat it off us on approach or to be deployed in support by Kora.  In an underground catacomb, large numbers can be a hindrance, but holding forces in reserve can be a strategic god send.

We talked earlier about each of us preparing of spells that would help us in case of common magical attacks instead of relying solely on Dispel Magic.  Let's do that, and remember that the safety and survival of each person in the group belongs to each member of the group--not just the priests.

Questions?"

Sirenya
player, 134 posts
HP: 41/41
Fri 31 Jul 2020
at 16:13
  • msg #948

Re: Expedition to Myth Drannor

Sirenya nods. "I can do that. I'm not much good in a fight, but I'm good at avoiding one."
Corym Ildroun
player, 2119 posts
28/28 HP
AC 0
Fri 31 Jul 2020
at 18:56
  • msg #949

Re: Expedition to Myth Drannor

Sirenya:
Sirenya nods. "I can do that. I'm not much good in a fight, but I'm good at avoiding one."


"Fantastic--everyone else, prepare your spells, we leave in an hour."
DM
GM, 2944 posts
Sat 1 Aug 2020
at 14:58
  • msg #950

Re: Expedition to Myth Drannor

((ooc: Just to confirm: the strike team is Corym, Kitheras, Karilla, Elorfindar, and Krackor. Sirenya can cover all of you with Invisibility 10' Radius and hide the door open with Phantasmal Force. You'll need to either rope yourselves together again to stay within the invisibility (the way you did when you first came to the mansion), or walk basically arm in arm. Either way, I need Dexterity checks from everyone.

The halfling burrow has two entrances: north and south. You've seen hobgoblins coming out of both. Which do you want to attack through?))

Kitheras Sunblade
player, 271 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 1 Aug 2020
at 15:01
  • msg #951

Re: Expedition to Myth Drannor

I want the others to stay a short distance away while I go to do my recon.

I would think that hand-to-hand would be better for the run up to a combat.  Don't want to be tied to everyone during a fight.
Krackor Steelfist
player, 1267 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 1 Aug 2020
at 15:09
  • msg #952

Re: Expedition to Myth Drannor

In reply to DM (msg # 950):

So when are we going, now, tonight or in the morning?
If we attack the furthest entrance, it would likely look like we came from that direction, just in case anyone knows what they are looking for.

DM
GM, 2945 posts
Sat 1 Aug 2020
at 16:35
  • msg #953

Re: Expedition to Myth Drannor

((ooc: Kitheras, if you succeed in your HS/MS roll, you can get close enough to the open door to study what's going on inside. For anything beyond the first room, you'll need to enter.))
Kitheras Sunblade
player, 272 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 1 Aug 2020
at 16:59
  • msg #954

Re: Expedition to Myth Drannor

Okay--One of the spells I'm going to prepare is a Invisibility spell for myself.  If I need to go in, I'll have it ready to cast.  I'll look at/in both doors


11:58, Today: Kitheras Sunblade rolled 20 using 1d100.  Move Silently.

11:58, Today: Kitheras Sunblade rolled 50 using 1d100.  Hide in Shadows.

Kitheras Sunblade
player, 273 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 1 Aug 2020
at 17:12
  • msg #955

Re: Expedition to Myth Drannor

Krackor Steelfist:
In reply to DM (msg # 950):

So when are we going, now, tonight or in the morning?
If we attack the furthest entrance, it would likely look like we came from that direction, just in case anyone knows what they are looking for.


"We should go when we are ready, preferably in the sunlight.  The sun plays to our advantage, and the night to theirs.  They are nocturnal creatures."
Krackor Steelfist
player, 1268 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 2 Aug 2020
at 11:21
  • msg #956

Re: Expedition to Myth Drannor

In reply to Kitheras Sunblade (msg # 955):

Then there may be other spells I can call for which would better prepare us all.
How would some squeaky flooring where the Hobgoblins are help with knowing where they are?
I don't have my net any more but a heavy blanket on those without weapons drawn may hinder them considerably.

DM
GM, 2946 posts
Tue 4 Aug 2020
at 02:25
  • msg #957

Re: Expedition to Myth Drannor

((ooc: Since the timeline is getting a bit confused, I want to post a quick summary here. I don't have the exact date, since I forgot to copy my game calendar from my main computer before I moved, and I haven't gotten my stuff back from storage yet. The version I have on this computer is much older, and it's too much work to reconstruct.

Day 1: Arrival in Myth Drannor around mid-day. Group shelters in a former inn on the southern edge of the city. Kitheras, Corym, and Sirenya do an initial area scout at dusk and find the Blephel mansion.
Day 2: Group relocates to the Blephel mansion. Fight with the living lightning and living fire. Nap spell at noon. Group begins work on an inventory of the lower level library while wounds regenerate (3,000 gp in total). Talindra's sanity restored.
Day 3: Efreeti fight. Kitheras knocked to death's door. Krackor clears rotted wood from student dining hall and chapel.
Day 4: Lianthorn fight in the early morning. Mansion fully explored. Cellar door attempted, but unable to be opened. Kitheras and Sirenya scout the neighborhood, return around mid-day. Karilla and Krackor keep watch on buildings #10 and 13 until dusk, spotting hobgoblins coming from #13.

It is now dusk on your fourth day in the ruins. You haven't had a chance to recover spells yet from the Lianthorn fight or the neighborhood scouting session. Do you want to go out and attack the hobgoblins now, or wait until morning?))

Corym Ildroun
player, 2120 posts
28/28 HP
AC 0
Tue 4 Aug 2020
at 02:36
  • msg #958

Re: Expedition to Myth Drannor

Morning--New spells, and sunlight is an advantage
Krackor Steelfist
player, 1269 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Tue 4 Aug 2020
at 18:36
  • msg #959

Re: Expedition to Myth Drannor

Corym Ildroun:
Morning--New spells, and sunlight is an advantage

It was mentioned about going during daylight hours. Thanks for the update.
Corym Ildroun
player, 2121 posts
28/28 HP
AC 0
Fri 7 Aug 2020
at 14:05
  • msg #960

Re: Expedition to Myth Drannor

DM:

It is now dusk on your fourth day in the ruins. You haven't had a chance to recover spells yet from the Lianthorn fight or the neighborhood scouting session. Do you want to go out and attack the hobgoblins now, or wait until morning?))


Karilla, Elorfindar? Thoughts?
DM
GM, 2947 posts
Fri 7 Aug 2020
at 16:49
  • msg #961

Re: Expedition to Myth Drannor

Fifth Day in Myth Drannor

With Katarn volunteering to keep watch during the early evening, and Talindra off to herself in her master's casting chamber, the group settles down for the night. It passes uneventfully, the interior of the mansion as quiet as a grave, if somewhat less unsettling. In the morning, you reconvene over morningfeast, ready to make final preparations for the attack on the hobgoblins.
Krackor Steelfist
player, 1270 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sat 8 Aug 2020
at 10:58
  • msg #962

Re: Expedition to Myth Drannor

In reply to DM (msg # 961):

As Usual, Krackor wakes before the sun starts to crest the horizon, prays to Gorm , asks for certain divine magics and then makes breakfast.
DM
GM, 2948 posts
Sat 8 Aug 2020
at 17:26
  • msg #963

Re: Expedition to Myth Drannor

((ooc: Can I get a general plan of attack on the hobgoblin lair? I know who's going, and I assume you're having Sirenya cast Invisibility 10' Radius on you before you leave. But are you attacking the north or south door? What sort of magic are you bringing to bear? etc.))
Kitheras Sunblade
player, 274 posts
AC: -1 THAC0: 15
HP: 41 / 41
Sat 8 Aug 2020
at 22:04
  • msg #964

Re: Expedition to Myth Drannor

((OOC: You said that both rooms could be investigated without going inside, so Kitheras was going to do that.  The way his ability works--he's the one that has to give the plan of attack, so our game plan is mostly dictated by his reconnaissance.

Thusly, Kitheras will have the party shelter nearby while he does some close recon of the two doors.))

DM
GM, 2953 posts
Sat 8 Aug 2020
at 22:39
  • msg #965

Re: Expedition to Myth Drannor

Kitheras slowly and carefully makes his way to the north entrance to what was once Curiosities Cold and Clear. With the wide door long since gone to dust, he's able to peer inside without much issue, shifting slightly to get a better angle.

Inside is a large, open room. Its ceiling is low at about seven feet, and there are several windows that will make it decently lit in the afternoon, once the sun comes overhead instead of shining from the east. It's still recognizably a tavern floor, with the ruins of a bar along the far wall, though all of the tables and chairs are gone. Large chunks of stone have been pulled inside and set up as makeshift tables that also happen to provide cover for someone crouching. Four hobgoblins are standing sentry deep inside. They appear alert and have both axes and long bows close at hand. They're not moving much, no doubt worried about making noise that would reach out into the ruins.

Moving around to the back door, Kitheras looks in on what was once a fine halfling kitchen. The ceiling is much lower, around five feet, which is noticeably cramping the three hobgoblins standing sentry. The walls are lined with cabinets whose doors have been torn off and a pair of rusted iron stoves. There is also copious counter space, made with thick sheets of granite two knuckles thick. As with the front room a single door leads further inside and the sentries remain alert and quiet.
Krackor Steelfist
player, 1275 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 9 Aug 2020
at 13:38
  • msg #966

Re: Expedition to Myth Drannor

In reply to DM (msg # 965):

Whilst Kitheras is doing his thing, Krackor is inspired by the gifts of the Bronzed Lord.

Corym, if you will hear me out, I have a plan for the gifts I shall ask for as follows.

With two entrances, I am hoping that at least one of the rooms passed them is for the smaller sized peoples like myself.  I shall go close to this entrance invisible if I may, and guard it.  This will be my post and I shall watch through the door.

When I have positioned myself, with Crossbow ready, I will create an Anti-Vermin barrier from the doorway outwards.  After a short enough period for me to become fully acquainted with my post, I shall cast a spell on these three stones.
  Showing three stones he had collected earlier from the rubble below.  Then cast Silence with a 15 foot radius around the entrance way and slightly into it, avoiding me.  Then with you all within 5yds of me, I shall cast Defensive Harmony on you all, this will give you additional order to your combat, meaning you will remember the training you have had and seen, thus allowing you to work better and more defensively together.

I will then cast Caltops throughout the complex followed by Summoning Insects in the area.  Because they won't be able to exit through the entrance I am guarding, the insects will go through the complex, the Hobgoblins moving over caltrops and getting stung, taking damage and with luck, rushing into the other side, your side of the complex, still affected by the Caltrops and potentially by the Insects that make it through.  I will then Call Upon Holy Might to increase my ability to throw.  Throw the stones at any Hobgoblins that try to exit my side and then fire my crossbow at them or vice versa, encouraging them to head your way.  Once they have left the back part, I can cancel the Insect Swarm, the Hobgoblins no doubt confused and in pain now, I cancel the Caltrops and give the signal, I enter the rear as you enter the front.

As nothing would have been going on at your side, I'd imagine my banging on the door to the rear entrance will draw the Hobgoblins attention, you then enter, invisibly and with the noise I am making, silently and take them out in a harmonious battle dance.


Giving time for this to sink in, he follows up with These are all spells you have seen me utilise before except the Harmonious Defense one, just never in this manner before.

With Kitheras' analysis of the complex, this may also enhance things.


(OOC: Spells:
* Anti-Vermin Barrier - stops insects and rats etc entering it - 1hr/level. (ToM)
* Magical Stones - enchants 3 pebbles, all thrown in same round - 30mins. (PHB)
* Silence 15ft Radius - 2rds/level (16rds). (PHB)
* Harmonious Defense - +1 AC for every other person in combat, eg 2x people = +1AC, 3x people = +2AC - 1rd + 2d4rds. (ToM)
* Caltrops - Sows magical caltrops through area (160 square yards - 5yds wide x 32yds long should do it)(turn to cast) - 1turn/level. (ToM) (pg62 Arms & Equipment for Caltrops 1d4hp)
* Summon Insects - 70% chance flying - 2hp if fleeing, otherwise 4hp/rd (PHB)
* Draw Upon Holy Might - +1/3levels to either Str, Dex, Con, Cha - (+2 Dex) - 1rd/level (ToM)

Can you tell my brain is working again!)

DM
GM, 2954 posts
Sun 9 Aug 2020
at 14:41
  • msg #967

Re: Expedition to Myth Drannor

((ooc: With rare exceptions, you can't cast a spell on a place you can't see. So you could cast caltrops on the tap room or the kitchen, but they wouldn't spread further into the inn through closed doors. And insect swarm only affects one person. The insect barrier would prevent it from dispersing back into the ruins, but after the spell ends there aren't enough of them to be more than a minor annoyance to anyone else in the room. For "carpet of insects tearing everything apart as they advance," you need Creeping Doom.

The rest of the buffing magics should work, though it's 150 feet from the front door to the back, so you'd probably have to gather somewhere in the middle to be within casting range of each other.))

Krackor Steelfist
player, 1276 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 9 Aug 2020
at 14:52
  • msg #968

Re: Expedition to Myth Drannor

In reply to DM (msg # 967):

(ooc:  That is fine, he only needs to occupy those he can see and have them run into the other room, distracted by what is in the Kitchen.  The bleed into other room is in case the door is open,  I wasn't expecting it to go through, at the moment of speaking the above, Krackor doesn't know if the door is open or shut, not how many Hobgoblins are there)
DM
GM, 2955 posts
Sun 9 Aug 2020
at 15:17
  • msg #969

Re: Expedition to Myth Drannor

((ooc: Just to be clear, you want to buff yourself and the party, put an anti-vermin barrier and silence 15' radius on the door to the kitchen, cast caltrops into the kitchen, and then cast insect swarm on one of the hobgoblins. Correct? With the hope of driving the hobgoblins further into the inn.))
Krackor Steelfist
player, 1277 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 9 Aug 2020
at 15:25
  • msg #970

Re: Expedition to Myth Drannor

In reply to DM (msg # 969):

(ooc: Anti-Vermin Barrier and Silence 15ft Rad is on the Outside Door, is assuming the entry doesn't have a door.
Either getting the Hobgoblins to come out or to get them to cower further in, staring at the kitchen door, especially when Krackor goes in and knocks on it.
Only buff for him that would be in affect is the Dex boost - missile attack, reaction and additional +2AC, he'll get no AC benefit from the Harmonious Defence, that is for the other members of the raid)

DM
GM, 2956 posts
Sun 9 Aug 2020
at 15:36
  • msg #971

Re: Expedition to Myth Drannor

((ooc: Okay, that's Krackor and the kitchen. Any plans for the rest of the group going in the front?

Also, given the power disparity between your group and a bunch of hobgoblins, I'm not going to have us go through the full battle. That you win is guaranteed. What these plans and preparations are for is to help me determine whether any of the hobgoblins escape, and whether anyone else notices the fight.))

Corym Ildroun
player, 2123 posts
28/28 HP
AC 0
Sun 9 Aug 2020
at 17:49
  • msg #972

Re: Expedition to Myth Drannor

So we've got Corym and Kitheras that can have some hope of peneterating the room with stealth.  I think Corym and Kitheras should do that in order to prevent an alarm deeper into the compound. EDIT: Given how alert they are, we'll probably make the attempt with the invisibility magics. Leaving the siblings temporarily exposed outside--though Karilla has alluded to the fact that she can make herself scarce.


Karilla and Elorfindar should bring the pain from the exterior door.  I'll be able to get a backstab off, and Kitheras should be able to off one quickly in a surprise round of full attacks.

This message was last edited by the player at 11:16, Mon 10 Aug 2020.
Krackor Steelfist
player, 1278 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 54/48
Sun 9 Aug 2020
at 18:03
  • msg #973

Re: Expedition to Myth Drannor

In reply to DM (msg # 971):

The Silence 15ft Rad is also to stop any noise coming out of the Kitchen via the entrance.
This message was last edited by the player at 18:04, Sun 09 Aug 2020.
Karilla Silveroak
player, 301 posts
HP 51/51
AC 2 (0 w/SWpnS)
Mon 10 Aug 2020
at 12:53
  • msg #974

Re: Expedition to Myth Drannor

Karilla watched all of the preparation of her companions with mild amusement. She readied herself for battle and knew that she would position herself front and center for the fight. After the creatures she had spent decades fighting, a large group of hobgoblins was a welcome change.
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