Howdy, folks! There's a brand new DLR errata sheet up, to represent additions made. most interestingly, there's a whole mess o' new powers in DLR that folk might want access to. Here's the low-down on NEW POWERS FOR ARCANE BACKGROUNDS:
Powers
The following powers are not allowed in Deadlands:
banish,
divination,
intangibility, and
mind reading. As the marshal, I reserve the right to waive this prohibition if I like.
The power descriptions in the Deadlands Player’s Guide are superseded by the Savage Worlds Deluxe versions (but Trappings are unchanged).
Blind
Rank: Novice
Power Points: 2–6
Range: 12/24/48
Duration: Instant
This power temporarily blinds a target or targets. Those affected must make an Agility roll at –2 to avert their gaze and avoid the effect (at –4 if the caster got a raise on the attack roll). On a failure, victims are Shaken and –2 to Parry until their next action. If the target rolls a 1 on his Agility die (regardless of the Wild Die), he’s Shaken and fully blind until he recovers from being Shaken. Blinded victims suffer a –6 penalty to all Trait rolls that require vision and have their Parry reduced to 2.
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Additional Effects: For 2 Power Points, the power affects a single target. For 4 Power Points, the power affects everyone in a Medium Burst Template. For 6 points, it affects everyone in a Large Burst Template.
quote:
Blessed: Holy light springs forth.
Huckster: The huckster’s fan of cards burst into brilliant light. Called bedazzle.
Mad Scientist: Ocular Paralysis Spray, Flash Grenade.
Martial Artist: Not available.
Shaman: Call upon the spirits to steal sight.
Confusion
Rank: Novice
Power Points: 1
Range: Smarts x 2
Duration: Instant
Instilling confusion in enemies is a powerful aid in combat, and this power provides that ability. On a success, a target must make a Smarts roll at –2 or be Shaken, and on a raise, the roll is made at –4.
►►Additional Targets: The character may affect up to five targets by spending a like amount of additional Power Points.
quote:
Blessed: The blessed poses a philosophical conundrum. Called enigma.
Huckster: Illusory shapes swirl all around. Called confound.
Mad Scientist: Befuddlement Serum, Mind Eraser Ray.
Martial Artist: Not available.
Shaman: A chaotic, disorienting chant.
Damage Field
Rank: Seasoned
Power Points: 4
Range: Touch
Duration: 3 (2/round)
Damage field creates an effect around a character that deals damage to anyone who contacts them in close combat. The damage affects any adjacent character who makes a successful attack roll against the subject. It has no effect on non-adjacent attackers (for example, Reach or ranged attacks).
If a character with a damage field strikes someone in unarmed combat, the target takes the field’s damage plus the character’s Strength die (Str+2d6). The character may also simply touch the opponent (+2 to Fighting) and do the field’s damage only. A target who is grappled suffers the field’s damage each round on the attacker’s action; if the attacker chooses on following rounds to actively damage the target, he adds his Strength die to the damage roll as above and may get a bonus die for a raise.
With a success, the power does 2d6 damage. With a raise, damage field causes 2d8 damage.
quote:
Blessed: Not available.
Huckster: Dehydrates everything in range. Called parch.
Mad Scientist: Entropy Generator.
Martial Artist: No visible effect.
Shaman: Not available.
Darksight
Rank: Novice
Power Points: 1
Range: Touch
Duration: 1 hour (1/hour)
Whereas light creates a source of illumination usable by others, darksight affects only a single person and can be much more clandestine.
On a success, this spell halves any darkness penalty for the subject (round down). For example, a character in Dim (–1) lighting would suffer no penalty, and one in Pitch Darkness (–4) would only suffer a –2. On a raise, the spell negates all darkness penalties up to the maximum of –6.
►►Additional Targets: The character may affect up to five targets by spending a like amount of additional Power Points.
quote:
Blessed: Voodooists only. Called eyes of the loa.
Huckster: Not available.
Mad Scientist: Ghost-Rock Goggles.
Martial Artist: No visible effect.
Shaman: Dancing, purification rituals.
Disguise
Rank: Seasoned
Power Points: 3 – 5
Range: Touch
Duration: 10 minutes (1/10 minutes)
Disguise allows the character to assume the appearance (but none of the abilities) of another person. The base cost is 3 Power Points, plus 1 point per level of Size difference between the character and the person she is impersonating. The character cannot emulate someone more than 2 Size levels different from themselves. It requires a Notice roll at –2 to see through disguise if someone is familiar with the specific person mimicked; the penalty increases to –4 with a raise. If unfamiliar, the penalties are –4 and –6 respectively.
quote:
Blessed: Not available.
Huckster: The huckster’s features morph and change. Called impostor.
Mad Scientist: Self-Altering Mask, Automated Wax Impressionizer.
Martial Artist: Not available.
Shaman: Fetish mask.
Drain Power Points
Rank: Heroic
Power Points: 3
Range: Smarts
Duration: Instant
This spell removes a spellcaster’s source of power, limiting his ability to cast magic. The caster picks a single target within range and makes an opposed arcane skill roll. The caster suffers a –2 modifier if the target power is of another type (magic vs. miracles, superpowers vs. mad science, for example).
With a success, he drains 1d6+1 Power Points from the victim. On a raise, the victim loses 1d8+2 Power Points. These rolls don’t Ace. Targets with Arcane Background: Weird Science lose the Power Points from all “gizmos” on their person equally.
The victim cannot be reduced below zero Power Points. Drained Power Points are not taken by the caster — they are simply lost to the victim. Drained Power Points recharge as normal. The spell works only on creatures with an Arcane Background — it has no effect on magic items except those created through Arcane Background: Weird Science as noted above.
quote:
Blessed: Not available.
Huckster: Not available.
Mad Scientist: Ectoplasmic Reversal Field, Soul Trap.
Martial Artist: No apparent effect. Called fangs of the serpent.
Shaman: Dreamcatcher, medicine bag.
Farsight
Rank: Seasoned
Power Points: 3
Range: Touch
Duration: 3 (1/round)
This spell endows the recipient to see over great distances. With a success, ranged penalties are halved for the subject (–1 at Medium and –2 at Long). If a raise is achieved, all range increments for the subject are doubled in addition (12/24/48 becomes 24/48/96).
quote:
Blessed: Not available.
Huckster: Uses an ordinary mirror like a crystal ball. Called looking glass.
Mad Scientist: Etheric Transmission Accelerator, Mega-telescope.
Martial Artist: Not available.
Shaman: Dancing, purification rituals.
Growth/Shrink
Rank: Seasoned
Power Points: 2+
Range: Smarts
Duration: 3 (2/round)
Growth doubles the overall size of the target. The subject gains +1 Size for each 2 Power Points invested when the spell is cast. Each step of Size grants the target a one-step increase to Strength and a point of Toughness. This spell may be cast multiple times on the same target, though the caster must track each casting separately.
Shrink reduces the Size of the subject by one step for each 2 Power Points, down to a minimum of Size –2 (approximately the size of a rat). Each level of Size reduction reduces the target’s Strength by one die type (minimum of d4) and his Toughness by 1 (minimum of 2).
Subjects from Size +4 to +7 have the Large ability and fill a 2” square on the table-top. From Size +8 to +10, they are Huge and occupy an area 3” square. If the target is +11 or more, he is considered Gargantuan and occupies a 4” square area. Creatures of Size –2 have the Small ability.
For unwilling targets, the caster’s arcane skill roll is opposed by their Spirit.
quote:
Blessed: Not available.
Huckster: Not available.
Mad Scientist: Shrink only. Shrink Ray.
Martial Artist: The chi fighter modulates his breathing and heart rate.
Shaman: Growth only. The shaman asks the spirits of the trees to grant her size and resilience.
Havoc
Rank: Seasoned
Power Points: 2 – 4
Range: Smarts x 2
Duration: Instant
While unpredictable, this spell allows a wizard to change the field of battle in an instant as targets are thrown in every direction.
With a success, the caster places a Medium Burst Template anywhere within range. Any character touched by the template must make a Strength roll (at –2 if the caster gets a raise). Any target that fails is knocked 2d6” in a random direction (roll a d12 and read the result as a clock facing) and becomes prone. If the target strikes an inanimate object, he is Shaken as well. Targets with cover may subtract the cover modifier from the total distance moved (to a minimum of 0), and flying targets suffer an additional –2 to their Strength roll. Additionally, roll a d6 to see if the flyer is moved toward the ground (1 – 2), stays level (3 – 4), or is moved away from the ground (5 – 6).
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Additional Effects: For double the Power Points, havoc affects a Large Burst Template.
quote:
Blessed: Not available.
Huckster: An invisible field of force directed by the huckster. Called clear out!.
Mad Scientist: Kinetic Dispersal Field, Automatic Billiardizer.
Martial Artist: The martial artist throws a punch into mid-air.
Shaman: Not available.
Pummel
Rank: Seasoned
Power Points: 2
Range: Cone Template
Duration: Instant
Pummel allows a character to knock down multiple foes. The caster makes an arcane skill roll and then places a Cone Template in front of him. Any friend or foe touched by the template must make a Strength roll (at –2 if the caster gets a raise). Any target that fails is knocked back 2d6” and becomes prone. If the target strikes an inanimate object, he is Shaken as well. Targets with cover may subtract the cover modifier from the total distance moved (to a minimum of 0), and flying targets suffer an additional –2 to their Strength roll.
quote:
Blessed: The blessed prays, and the earth rumbles and shakes.
Huckster: A loud peal of thunder erupts. Called thunderclap!.
Mad Scientist: Ghost Steel Magneto-repulsifier, Personal Pressurized Water Cannon.
Martial Artist: The fu-fighter leaps into the air and punches the earth so it buckles.
Shaman: Dancing, purification rituals.
I, Garland, shall knock you all down!
Slow
Rank: Seasoned
Power Points: 1
Range: Smarts x 2
Duration: 3 (2/round)
Skilled fighters and monsters with fast reflexes can strike before lesser beings have time to blink. Slowing their reflexes reduces their advantage.
The caster makes an arcane skill roll opposed by the target’s Spirit. With a success, movement becomes an action, giving the target a multi-action penalty if he wants to move and act in the same round. With a raise, the target must redraw initiative cards above 10, except Jokers.
A victim who usually draws multiple initiative cards discards only those with a value higher than the spell allows.
►►Additional Targets: The character may affect up to five targets by spending a like amount of additional Power Points.
quote:
Blessed: Not available.
Huckster: Targets grow extremely lazy. Called lethargy.
Mad Scientist: Time-Contraction Sphere, Molasses Spray.
Martial Artist: The martial artist seems to move much faster than his foes.
Shaman: Not available.
Slumber
Rank: Seasoned
Power Points: 2
Range: Smarts x 2
Duration: 1 minute (1/minute)
Blasting a hoard of enemies into tiny pieces may be popular with some mages, but those who favor stealth or have a pacifistic bent are drawn to this spell.
The caster picks where he wants to center the spell and places a Medium Burst Template. He then makes an arcane skill roll. Any living creature (not undead or constructs) within the area must make a Spirit roll, at –2 if the caster scored a raise. Those who fail fall asleep.
Loud noises awaken the sleepers as if they were a normal sleeper (Notice roll). When the duration expires, the sleepers naturally wake up.
quote:
Blessed: Not available.
Huckster: The huckster shuffles cards hypnotically. Called nighty-night.
Mad Scientist: Delta Wave Enhancement Modulator, Ghost-Rock-Infused Warm Milk Grenade, Lulla-beam.
Martial Artist: Not available.
Shaman: The shaman blows strange dust at the target and petitions the dream-spirits.
Summon Ally
Rank: Novice
Power Points: 3+
Range: Smarts
Duration: 3 (1/round)
This power allows the character to summon a loyal and obedient servant. On a success, the ally is placed at any point within the range of the power. On a raise, the ally is more durable and gains the Hardy ability. A summoned ally acts on the initiative card of the caster and gets an immediate action as soon as it is summoned.
All Allies are Extras, even Mirror Selves (see below). A character may learn this spell while of Novice Rank, but he cannot summon more powerful allies until he attains the appropriate Rank. The cost in Power Points depends on the type of ally the character wishes to summon. Use the Summon Ally table as a guideline for unlisted creatures.
A caster of sufficient Rank to summon more powerful allies may instead choose to summon additional lower Rank allies instead at the same cost. For each decrease in Rank, he gains one additional ally. For example, a Veteran caster could spend 5 Power Points to summon one Veteran-Rank-allowed ally, two Seasoned-Rank-allowed allies, or three Novice-Rank-allowed allies. Allies summoned by a single casting must all be of the same type.
quote:
Blessed: Not available.
Huckster: Can only be used to summon animals—see below. Named call o’ the wild.
Mad Scientist: Not available.
Martial Artist: Not available.
Shaman: Can only be used to summon animals—see below. The medicine man calls out to the spirit of the animal he wishes to summon.
Cost Rank Animal Types
3 Novice Hawk, rabbit, cat
4 Seasoned Dog, wolf, deer
5 Veteran Lion, tiger
6 Heroic Bear, shark
7 Legendary Great white shark
Wall Walker
Rank: Novice
Power Points: 2
Range: Touch
Duration: 3 (1/round)
Spellcasters are frequently targeted in combat because of their arcane prowess and high-utility spells such as this are great for getting the caster safely out of harm’s way. Of course, it has countless other uses too.
Wall walker allows the recipient to function much like a human spider. He can stick to any surface, allowing him to climb walls and even hang from the ceiling. With a success, the character can move along such surfaces at half his normal Pace. With a raise, he may move at full Pace and even run.
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Additional Targets: The character may affect up to five targets by spending a like amount of additional Power Points.
quote:
Blessed: Not available.
Huckster: The card sharp’s palms and soles get sticky. Called flypaper fingers.
Mad Scientist: Suction Gloves and Boots, Gravity Nullifier.
Martial Artist: The martial artist runs with blinding speed—right up walls and across ceilings.
Shaman: The shaman petitions a spider spirit to borrow its skills.
Warrior’s Gift
Rank: Seasoned
Power Points: 4
Range: Touch
Duration: 3 (1/round)
Even combat mages cannot afford to spend all their time learning new combat maneuvers and martial skills. For those who enjoy the thrill of melee or want to improve their companions’ skills, this spell provides a quick solution to a lack of training.
With a successful arcane skill roll, the recipient gains the benefits of a single Combat Edge chosen by the caster. The caster (not the recipient) must be one Rank higher than the Rank requirement of the Edge but ignores other requirements, even those requiring other Edges. For the duration of the spell, the recipient gains all the benefits of the Edge. Edges gained through this power provide no additional benefit if the character already has the Edge.
quote:
Blessed: The blessed sings a battle hymn.
Huckster: Not available.
Mad Scientist: Ghost-Rock Pep Pill, Combat Enhancement Helmet.
Martial Artist: No apparent effect.
Shaman: Self-lacerations, frenzied dancing. Called spirit warrior