I had a very different idea of what that game would be like, based on the marketing and promotion that was done before the demo was released. I was honestly expecting more of a Star Wars roleplaying game, similar to Knights of the Old Republic, that took the Force-based combat up to 11.
What we got instead was a purely linear action-adventure story that was extremely fun to play that had an intriguing story in the background that unfolded like a movie in between the levels of Force-killing.
I'm not opposed to that type of game, but it was jarring to realize that that's what I was playing, as opposed to the RPG.
While I liked the story very much, I had a big problem with it; namely, you know going in what the outcome will be, because it takes place between Episodes III and IV. The apprentice will not perform an action that would make the setup of A New Hope radically different; no ripping the Death Star apart with the Force, no murdering Palpatine, nothing like that. The one meaningful choice you get to make in the story; picking which final boss to battle, leads to two different endings; both of which mean that the main character either
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dies
or
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gets turned into a Sith stakler.
Neither of which are particularly satisfying endings considering the extent to which the writers get you emotionally invested in the main character.
I'm guessing that the Light Side ending is considered the canonical one.
This message was last edited by the player at 23:14, Sun 05 Oct 2008.