Hmm, I usually try to avoid Archaic because it's such a powergamer option, way too strong for players who want to game the system to become invincible. It actually makes later stuff even more pitiful, since now KOTOR era ships are not only more powerful but also cost a quarter as much as later vessels. For instance an Archaic Vaya costs only 7,500 credits, and you can bring it up to speed for only 1,500 credits more, allowing you to pick up one of the most powerful colossal ships in the game for a mere 9,000 credits. An Archaic Stinger puts you back 45,000 plus 9,000 for upgrades, leaving you one of the best fighters in the game for 54,000. God forbid any GM is dumb enough to let players get a Thalassian Slave Transport with the Archaic template, or they'll soon be tooling around in a pocket Star Destroyer for well under 100,000 credits.
Also, as a bit of a nitpick since it always bugs me to see this: Your armor weights are really way beyond reality. I'm not sure where you got your figures for how much a medieval suit of armor weighs, maybe a game of DnD or something, but not from research. Even a full gothic plate suit for mounted heavy cavalry would only weigh around 40-45 pounds. Armor for infantry tended to be between 10-20 pounds, for instance a suit of Lorica Segmentata should weigh about 15 pounds for a typical adult male. There are, no joke, many pictures of people wearing full plate doing cartwheels and other acrobatics. That business about knights having to practically be lowered onto their horses with cranes is pretty much pure invention, used for physical comedy by the likes of Mark Twain.
Seriously, check this guy's routine out:
http://www.youtube.com/watch?v=xm11yAXeegg
This message was last edited by the GM at 23:39, Mon 04 Mar 2013.