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16:50, 28th April 2024 (GMT+0)

[GENERAL] General OOC.

Posted by GM PrincessFor group 0
GM Princess
GM, 22 posts
Thu 21 Aug 2008
at 17:16
  • msg #1

General OOC

<img src="http://i107.photobucket.com/albums/m291/mrsjohansen/darthvader.jpg"align="right">Talk about anything and everything here.
This message was last edited by the GM at 18:54, Thu 21 Aug 2008.
PC rallenc82
player, 4 posts
Wed 27 Aug 2008
at 11:39
  • msg #2

Re: General OOC

I'll go ahead and snag the first post by a player. Yay me...

It's good to see something like this around. I'm also a member on the SWd20 community and am glad to see this set up for the Saga Edition.

I'm a huge star wars fan and have been for a long time. I've got a large collection of books (as shown in one of the other threads) and love reading the novels in the Expanded Universe. I've been playing SW since the first release of the d20 game shortly after the release of Episode I: The Phantom Menace. I absolutely love Saga Edition and what they've done with the game mechanics.
GM Palpatine
GM, 37 posts
Ruler of the Galaxy
Dark Lord of the Sith
Wed 27 Aug 2008
at 12:07
  • msg #3

Re: General OOC

PC rallenc82:
It's good to see something like this around. I'm also a member on the SWd20 community and am glad to see this set up for the Saga Edition.

Thank you, that is nice to hear.  I did check out the SWd20 community myself, but since I don't have any interest in the RCR rules, and feel that running games using two different systems in one community would be a mess, I figured it would be just as good to start a new one here.  There is no reason why RPoL cannot support both communities, of course - there's even one for the d6 rules by WEG around, after all.  I'm going to PM the GMs over there, see if we can't get something worked out - having one community for Saga and another for RCR would be great as long as there are still players wanting to play both games.
PC BadCatMan
player, 2 posts
Only Imperial Storm
Troopers are so precise.
Wed 27 Aug 2008
at 12:23
  • msg #4

Re: General OOC

I'm not much of a Star Wars fan, I'm afraid, but it is something that I enjoy.

It was GM Palpatine who got me into Saga, and back into Star Wars, by the way he keeps banging on about it. :p
PC Devilish
player, 1 post
Wed 27 Aug 2008
at 12:24
  • msg #5

Re: General OOC

Hi all!

Another Player here. I like Starwars, but my knowledge isn't the greatest. I'm learning all the time.
GM Princess
GM, 27 posts
Wed 27 Aug 2008
at 13:06
  • msg #6

Re: General OOC

GM Palpatine is who has gotten me into this, too.  Though I do watch Star Wars for my young son who loves the movies.  Mostly I'm a DnD kinda girl, but I'm learning more about SW all the time.

Anyway...

Welcome everybody.  :)
GM Sunset Miko
GM, 3 posts
Wed 27 Aug 2008
at 13:49
  • msg #7

Re: General OOC

I'm the kind of person who enjoyed star wars, but never got obsessed, then got spammed by Palpatine until I gave in and said 'okay, okay, I'll read the comics'. hehe. Now look where I ended up. >>
GM Palpatine
GM, 40 posts
Ruler of the Galaxy
Dark Lord of the Sith
Wed 27 Aug 2008
at 14:10
  • msg #8

Re: General OOC

...clearly, my mastery of Dun Möch is paying off here!  :p
PC brennanhawkwood
player, 2 posts
Wed 27 Aug 2008
at 15:58
  • msg #9

Re: General OOC

Spotted the blurb about SWSEC in the Players Wanted section and figured I'd hang out.  As a brief introduction, I've been playing RPG (paper-n-pencil and computer) for around 20 years now...systems have varied considerably (Shadowrun, Exalted, oWoD, DnD (various editions), L5R and so on) and most of the time I end up GMing for my local group.

I'm no Star Wars Fanatic, but I do think it is a very cool setting and story.  I've dabbled with each of the various published SW RPG game systems and have played several of the computer games.  I recently picked up SAGA edition and have been quite impressed so far...to the point of starting to badger my face-to-face group to let me 'resurrect' the SW campaign I ran for them a while back converted over to SAGA.
GM Princess
GM, 30 posts
Wed 27 Aug 2008
at 16:00
  • msg #10

Re: General OOC

I'm sensing a pattern here.  :p
PC brennanhawkwood
player, 4 posts
Wed 27 Aug 2008
at 16:07
  • msg #11

Re: General OOC

Regarding the couple of games that the GMs are starting...is the general preference at this point that players pick one game and play in it or can you play in more than one?  The Mandalorian gamble sounds like an interesting idea but I would not mind a chance to play DoD before running for my local crew.
GM Palpatine
GM, 41 posts
Ruler of the Galaxy
Dark Lord of the Sith
Wed 27 Aug 2008
at 16:15
  • msg #12

Re: General OOC

Since the ratio of players-to-games is bound to be high, I'd like to limit people to playing one character each for now.


As for the Mandalorian Gamble, I'll keep submissions open until Saturday, at which point it will begin play.  Assuming PCs keep showing up the way they have so far, I'll begin advertising for a second game on Sunday, so the people who don't get in this time around will get a second chance, and because I'm really excited about running games here.  :-)
GM Princess
GM, 31 posts
Wed 27 Aug 2008
at 16:15
  • msg #13

Re: General OOC

For now we would appreciate you only playing in one game.  As time goes on and we get more GMs and can expand, then we will increase the limit to playing in two games.
PC Kitty94
player, 1 post
Wed 27 Aug 2008
at 16:23
  • msg #14

Re: General OOC

Hello! :)
GM Princess
GM, 32 posts
Palpatine's Number 1.
Gives great helmet.
Wed 27 Aug 2008
at 16:33
  • msg #15

Re: General OOC

Don't take on too much, silly Palpatine.  Besides, you can't teach me how to GM in SW if you don't keep a bit of time open for me.  :p
PC Coridan
player, 1 post
Wed 27 Aug 2008
at 19:59
  • msg #16

Re: General OOC

Hello, all.  I've been a fan of Star Wars roleplaying since back in the West End day, and I very much like Saga edition.  I prefer my games set in the Rebellion era or Tales of the Jedi/Kotor era.  I'm currently planning a campaign that will be based in the KOTOR era, 200 years after the events of KOTOR 2, tentatively entitled "The Ascent of Mandalore."

I'm also considering running a Rebellion era game, as well. I usually like to run in an Infinities style, eliminating the stars of the movies and having PCs fill their roles.
PC Nintaku
player, 1 post
Thu 28 Aug 2008
at 00:07
  • msg #17

Re: General OOC

Hey!  Just joined the community.  I've never been particularly fond of SE, but I think that's mainly because I tried making characters left and right before actually playing in a game.  The way the Force powers worked threw me off, and I just abandoned it.  Kinda sad, really.  So, because I really don't want to lose a perfectly good game just based on shock, here I am!
PC meade352mxs
player, 2 posts
Thu 28 Aug 2008
at 04:36
  • msg #18

Re: General OOC

Good morning, campers!  Or evening.  Whichever it is, I'm a die-hard SW fan, I've seen every movie except the new Clone Wars (still debating whether or not I want to see it), and have read all but a few books in the EU.  That's not to say I remember all of it, but I can at least give you a general timeline of the EU if asked.

I'm in five different PbP Star Wars games, mainly because there aren't any good groups up here in AK.
PC rankaratar
player, 2 posts
Thu 28 Aug 2008
at 04:41
  • msg #19

Re: General OOC

Hello, I like SW a bit so I thought I'd have a go.
PC Vibetrippin
player, 1 post
Thu 28 Aug 2008
at 04:45
  • msg #20

Re: General OOC

If you're a die hard fan, you'll like the new clone wars movie. Trust me. Fun to be had by all. From one fanboy to another.
GM GreatNightwolf
GM, 1 post
Thu 28 Aug 2008
at 13:42
  • msg #21

Re: General OOC

Hi there guys, as you see I have a GM tag so I will be one of the people doing the evil deed of throwing adversaries in your way, if you join a Game I rule.

Just wanted to inform you and introduce myself.

On the 'topic' of the Clone Wars Movie:
I'll go for it this Saturday and hope it will be what I think it is.

By the way: Mandalorians are true
GM Sunset Miko
GM, 12 posts
Thu 28 Aug 2008
at 13:49
  • msg #22

Re: General OOC

Mandalorians are true what? *blink*
GM GreatNightwolf
GM, 3 posts
Thu 28 Aug 2008
at 14:49
  • msg #23

Re: General OOC

Just true.

It's Metal Slang.

I could also say, the best or something like that.
PC meade352mxs
player, 3 posts
Thu 28 Aug 2008
at 16:29
  • msg #24

Re: General OOC

So, I've gone through all the posts on here, and haven't seen an explanation of how XP works in this group.  Either of the GM's care for a bit of enlightenment?
GM Sunset Miko
GM, 13 posts
Thu 28 Aug 2008
at 16:46
  • msg #25

Re: General OOC

XP works just as normal. At the moment, we're only allowing one character each, but that may be expanded later as the community grows.

Characters earn XP within their games through GM awards, for combat or whatever, as usual.

Players can also earn XP for stuff like birthdays, or - depending on how things work out - for doing certain things to help the GMs run the community. This XP joins a floating pool that can be spent on any of the player's characters, but requires the player to run their use of the XP past the GM of the character they wish to apply it to.
PC meade352mxs
player, 4 posts
Thu 28 Aug 2008
at 16:48
  • msg #26

Re: General OOC

Ah, okay.  Thanks for the explanation.  Greatly appreciated.
GM Princess
GM, 37 posts
Palpatine's Number 1.
Gives great helmet.
Thu 28 Aug 2008
at 17:20
  • msg #27

Re: General OOC

Thank you, Miko.

Palpatine is at a gaming session for the next several hours or so, but when he is done he should be able to elaborate if that is necessary.  I would try, but I'm absolutely miserable with something that I can't even seem to sleep away.  I'm going to try bed again, though, in a few minutes.
PC moonstonespider
player, 1 post
Thu 28 Aug 2008
at 19:24
  • msg #28

Re: General OOC

Howdy ya'll.  New PC wandering in.

I have a question about the Dawn of Defiance module for somebody who's read it.  Is it meant to guide the players into joining the Empire?  I'm in a game and I've carefully avoided spoiling myself for the future but I'm starting to wonder, every rebel we've met has been such a jerk that our PCs are seriously discussing joining the Empire against them at this point, in particular Bail Organa managed to really tick us off when:

A) He didn't pay us anything for saving two of his agents aside from providing medical for the wounds we incurred. . . which happened only because we were saving his agents.  Mind you the money isn't a big deal, it's not like we needed much but it felt like a lack of respect.

B) When we asked if he could use his political power to smooth the way to getting some military grade hardware for one of his missions he told us military hardware was illegal for civilians and we should be ashamed of ourselves for wanting it.  At which point (Given that he was basically asking us to commit treason) the PCs collectively had to gather our jaws off the floor at such unfathomable self-righteousness and hypocrisy.

So anyway, is the module written to encourage PCs to join Palpatine or is it just our GM's style?
PC rallenc82
player, 8 posts
Thu 28 Aug 2008
at 19:50
  • msg #29

Re: General OOC

I haven't read more than about half the first module, but I would say its probably your GM's style. Bail was working for the resistance from the beginning, considering he snuck Yoda and Kenobi back onto Coruscant so that they could go to the Jedi Temple. Then he helped Yoda escape from the Senate building after he tried to assassinate Palpatine.
GM Sunset Miko
GM, 15 posts
Thu 28 Aug 2008
at 20:23
  • msg #30

Re: General OOC

Sounds like your GM's problem.

If you want to join my DoD game, then you won't find that so much of an issue - then again, I'm cutting in halfway through the first module 'cause of the higher starting level on SWSEC, making the players established agents for Organa already.

Come on, you think Bail would have raised a daughter like Leia if he'd been that much of a apple pie?
PC moonstonespider
player, 2 posts
Thu 28 Aug 2008
at 20:39
  • msg #31

Re: General OOC

Oh I don't mean I think Bail is trying to help the empire, I just wondered if everybody was deliberately being written as such a moron.  It's we, the players, that are contemplating joining the Empire because Bail ticked us off so badly.  Being scolded as bad, bad people for wanting a heavy repeating blaster and receiving a patronising lecture on why he can't help because it would put him at risk if the transaction was traced when one character died, one lost an arm, and my character lost a lung saving his agent's life was. . . jarring.

I'll check out your game.  Halfway through module 1 is probably where my knowledge leads off, as our group just concluded three weeks (real time) negotiations with an important tribal character that will not be spoiled, only to discover that the important character didn't actually want our help and we were being fed misinformation by the translator apparently in hopes of getting us to help for free, which precipitated a desire on the parts of some players for a tribal massacre.
This message was last edited by the player at 20:42, Thu 28 Aug 2008.
PC rankaratar
player, 4 posts
Fri 29 Aug 2008
at 00:18
  • msg #32

Re: General OOC

GM Sunset Miko:
Come on, you think Bail would have raised a daughter like Leia if he'd been that much of a apple pie?


He seems to like cinnamon buns:



GM Princess
GM, 39 posts
Palpatine's Number 1.
Gives great helmet.
Fri 29 Aug 2008
at 01:28
  • msg #33

Re: General OOC

I love anything cinnamon, except for the looks of her hair - yuck! - but don't show me that now!  I'm sicker than I've ever been in memory with some kind of stomach flu.  So much so that I'm actually vomiting blood.  Ewwwwwwwwww!  :(
PC jmkool
player, 1 post
Fri 29 Aug 2008
at 02:57
  • msg #34

Re: General OOC

She looks ugly in that picture.
PC Kitty94
player, 5 posts
Fri 29 Aug 2008
at 02:58
  • msg #35

Re: General OOC

Yes she does. :p
PC jmkool
player, 2 posts
Fri 29 Aug 2008
at 03:23
  • msg #36

Re: General OOC

I gots ta go.  I shall find a suitable game later.
PC Elfear
player, 2 posts
I can't see a thing
in this helmet!
Fri 29 Aug 2008
at 06:06
  • msg #37

Re: General OOC

Mmmmm....cinnamon buns!
PC rankaratar
player, 5 posts
Fri 29 Aug 2008
at 06:45
  • msg #38

Re: General OOC

I like them with jam, not leia.
PC Vorantha
player, 2 posts
Fri 29 Aug 2008
at 11:45
  • msg #39

Re: General OOC

Just thought I would say hi.
PC Yoss
player, 1 post
Fri 29 Aug 2008
at 16:55
  • msg #40

Re: General OOC

Hi all.
GM Princess
GM, 45 posts
Palpatine's Number 1.
Gives great helmet.
Fri 29 Aug 2008
at 16:57
  • msg #41

Re: General OOC

Radar about to be jammed...

Raspberry!  Only one man would dare give me the raspberry!  LONESTAR!!!
PC meade352mxs
player, 13 posts
Fri 29 Aug 2008
at 20:09
  • msg #42

Re: General OOC

Of course!  I always have coffee when I watch radar.  Everyone knows that!
PC meade352mxs
player, 16 posts
Fri 29 Aug 2008
at 22:24
  • msg #43

Re: General OOC

*slumps on couch*

None of the games I'm in are posting right now.  Blargh!
PC Kitty94
player, 6 posts
Fri 29 Aug 2008
at 22:31
  • msg #44

Re: General OOC

I know exactly what you mean... ><
PC rankaratar
player, 6 posts
Utinni!
Fri 29 Aug 2008
at 23:28
  • msg #45

Re: General OOC

Utinni!
GM Princess
GM, 46 posts
Palpatine's Number 1.
Gives great helmet.
Sat 30 Aug 2008
at 01:28
  • msg #46

Re: General OOC

Of course we do, Sir!!!

*collapses into giggles*

"Mwoichendising, mwoichendising...  Spaceballs the Flamethrower!  The kids really love this one."   *giggles more*
PC Vorantha
player, 3 posts
Sat 30 Aug 2008
at 01:43
  • msg #47

Re: General OOC

Question what happened to the Madalorians after KoTOR did the die out or were Jango And Boba Fett a member of their race? Also feedback on a Wookiee Soldier?
GM Sunset Miko
GM, 16 posts
Sat 30 Aug 2008
at 02:24
  • msg #48

Re: General OOC

The Mandalorians, even in KotoR, weren't a species. They're more like a social club.

All you need to be a Mandalorian is to accept Mandalore as your leader and accept the Mandalorian way of life - War.

So, up until he became Mandalore, Boba Fett wasn't a Mandalorian. He just had access to a lot of their old supply dumps.

Kind of like the Hobgoblin in Spider-man. He wasn't actually anything to do with the Green Goblin at first, he just nicked his stuff.
PC Vorantha
player, 4 posts
Sat 30 Aug 2008
at 02:26
  • msg #49

Re: General OOC

Ok Thanks for the lesson :P
PC Serai
player, 1 post
Sat 30 Aug 2008
at 02:44
  • msg #50

Re: General OOC

Speaking of Mandalorians...how do you get into that game? And what level are the PC's?
GM Sunset Miko
GM, 17 posts
Sat 30 Aug 2008
at 02:53
  • msg #51

Re: General OOC

Send a PM to Palpatine, and all PCs start at SWSEC standard - read the character creation thread for details.
PC meade352mxs
player, 17 posts
Sat 30 Aug 2008
at 05:48
  • msg #52

Re: General OOC

Mandalorians, or as the people refer to themselves, Mando'a, are a culture unto themselves, discriminating against neither race or sex, as long as you follow the basic code of the Mando.  You must speak the language, care and provide for your family, and show up whenever the leader of the culture, Mandalore himself, calls.

Mandalorians are compulsive adopters, and as such, their population is constantly in flux.  Originally, there were not even human, though the original species of Mando isn't quite certain.  Their armor has changed through the millenia, but for the most part, the T-shaped visor has been their defining aspect for nearly as long as they have been known to the Republic.

During the time of KotR, the Mandalorians had just been beaten back by the Jedi Revan and his followers, after waging a war against the Republic the likes of which they had never seen.  The Mando'a were daring, decisive, and showed no mercy for those who would not fight.  In the Mando culture, refusal to fight is the ultimate weakness, surpassed only by those who abandon their families or the culture in times of need.

By the Rise of the Empire, the Mando'a were scattered too and fro, and most assumed they were extinct or nearly there, much like the Ryn.  Boba Fett was the most famous, but there were others of note, including Jaster Mereel and Jodo Kast.

In the New Republic, the Mandalorians, for the most part, were still sprinkled across the galaxy, fighting for credits, fighting for survival, and fighting for themselves.  However, at the invasion of the Yuzzhan Vong, the man who bore the mantle of Mandalore, Fenn Shysa, called upon the people to return to the planet who bore the name of their people, and gather in force to help the New Republic drive the alien invaders back to where they came.  Fenn Shysa was later killed, and he passed the title on to Boba Fett, who is probably the most controversial Mandalore in his people's history.

When Jacen Solo started his bid to rule the Galaxy as another Emperor, Boba Fett made another call to the Mando'a, and they once again gathered on a planet that had been ravaged by the Vong.  Unfortunately for the rest of the galaxy, the destruction rained upon their planet has revealed a new, massive vein of the Mandalorian steel, known as beskar.  And MandalMotors, the primary manufacturing company on Mandalore, has started manufacturing fighters, both for home use and abroad.  These new fighters are called Bes'uliik, in the tradition of the old Basilisk War Droids, and they are every bit as lethal as the originals.

And this concludes Mando'a 101.  Hope it helped.
GM Palpatine
GM, 51 posts
Ruler of the Galaxy
Dark Lord of the Sith
Sat 30 Aug 2008
at 12:32
  • msg #53

Re: General OOC

Just a reminder for all interested parties that applications for the Mandalorian Gamble are still open, and will be until 21:00, GMT +1 (6 hours, 30 minutes from now, just about).  Anyone interested in sending in an application, please include a basic character concept (including species, class(es), particular talents/feats important for your build, as well as what direction you want to take the character in), as well as a brief (no more than three paragraphs, please!) background.


And, as a 'teaser', here is the opening post of the campaign:

GM Palpatine:
As the small group was led into the hangar bay aboard the starship Imperius, one of the largest vessels in the Republic fleet, they caught a glance out the windows.  Down below was the world Taris, currently held by the Mandalorians, who were holding firm ground against the Republic's effort to beat them back.  Now, however, was one of the quieter moments the war had seen - the Republic fleet was holding back, and the Mandalorians were seizing the moment to regroup and prepare for the next battle.  Few of the soldiers on either side knew what had caused this break, but most were glad for it.

Meanwhile, the group entered the hangar bay in the Imperius, where the least military-looking ship they could think of met them - it was a freighter of some kind, but could more accurately be described as a rust-bucket, and it's lack of any kind of visible weaponry made it clear that it had never been used by the navy for any official missions before.  Before it stood the Admiral, his medals shining brightly upon his uniform, the proof of his effort in dozens of battles during the past few years.  Admiral Maretti looked stressed, but as the group of people entered, a composed look returned to his face, and he offered them a brief smile.

"I know you have all been giving a short briefing about what your mission on Taris will entail, but due to the importance of this, I wanted to see you off myself.  Your ship here has the coordinates for your location on Taris ready on it, and it is not likely to attract Mandalorian attention on the way down - smugglers make the run in and out of Taris daily, and most of them make it safely.  The mission, as you know, is to extract a Mandalorian wishing to defect, and to help the Republic in it's war efforts.  When you reach the ground, you will have to abandon the ship, but you have been provided with a landspeeder that will take you the rest of the way.  Your target is holed up in an abandoned cantina in Lower Taris, and aboard the speeder, you will find a comlink with the frequency he is to be contacted on.

Now, I need you to keep on alert the whole time - we cannot rule out the possibility of a double-cross, and you will not have immediate backup ready to help you out.  The Republic's lines on the ground is almost ten kilometers from the meeting place, and if you can get behind them, you should be safe.  Extraction point will be at the nearest command centre on the ground, but if you can obtain alternative transportation off Taris, we will throw our fleet at them to make a distraction if you can just let us know in advance.  General Revan seems to think this Mandalorian might just be the key to take back this planet - this mission is top priority, men.  Do you have any questions before you set out?"

GM Palpatine
GM, 54 posts
Ruler of the Galaxy
Dark Lord of the Sith
Sat 30 Aug 2008
at 21:14
  • msg #54

Re: General OOC

I'd like to thank everyone who applied for the Mandalorian Gamble for their interest.  I have now selected a group of players who have all received PMs letting them know how to proceed, and for the others, I'd like to apologize - the worst thing about being a GM online, at least in my opinion, is when you have to turn down perfectly good characters.  In this case, several.  I can reveal, however, that there is a Rebellion-era game upcoming, as well as another KotOR-era game by yours truly in the works, which should have an ad up by the middle of next week at the latest.  So if you haven't gotten into a game yet, don't lose hope, there are still plenty of chances left.  :-)
GM Palpatine
GM, 55 posts
Ruler of the Galaxy
Dark Lord of the Sith
Sat 30 Aug 2008
at 22:26
  • msg #55

Re: General OOC

Appearently, by 'middle of next week', I must have meant 'just over an hour from now', heh.  A new ad is up, feel free to check it out.  :-)
GM Princess
GM, 47 posts
Palpatine's Number 1.
Gives great helmet.
Sat 30 Aug 2008
at 23:12
  • msg #56

Re: General OOC

Everyone, I have updated the Game Info sections for the three boards we will be hosting the games in.  If somebody (or somebodies) could check those for me and make sure they look okay, I would appreciate it.
PC Vorantha
player, 5 posts
Sat 30 Aug 2008
at 23:45
  • msg #57

Re: General OOC

How many games will be run?
GM Princess
GM, 48 posts
Palpatine's Number 1.
Gives great helmet.
Sun 31 Aug 2008
at 00:01
  • msg #58

Re: General OOC

For now we will have only four RPoL boards.  SWSEC - Star Wars Saga Edition Community, SWSEC - Clone Wars, SWSEC - Rebellion, and SWSEC - KotOR.
  The community board will only host our discussions, links, character creation guidelines, etc., and the other three board will host games, a maximum of 14 each.  If we were to grow beyond that, it would be easy to add more boards, but I don't foresee that happening for a very long time if ever.
PC hairyheretic
player, 4 posts
Sun 31 Aug 2008
at 00:02
  • msg #59

Re: General OOC

If you're interested in playing a particular game, do you contact the GM directly, express interest in a thread, or what?
GM Princess
GM, 49 posts
Palpatine's Number 1.
Gives great helmet.
Sun 31 Aug 2008
at 00:04
  • msg #60

Re: General OOC

Please PM the GM directly, right here in the community.
PC Kitty94
player, 7 posts
Sun 31 Aug 2008
at 02:57
  • msg #61

Re: General OOC

GM Princess:
Everyone, I have updated the Game Info sections for the three boards we will be hosting the games in.  If somebody (or somebodies) could check those for me and make sure they look okay, I would appreciate it.

I looked, they look alright. :)
PC rallenc82
player, 10 posts
Sun 31 Aug 2008
at 11:43
  • msg #62

Re: General OOC

So multiple games will be run on the same forum based on what time line it is from?
GM Palpatine
GM, 56 posts
Ruler of the Galaxy
Dark Lord of the Sith
Sun 31 Aug 2008
at 11:59
  • msg #63

Re: General OOC

Yes - one board holds our KotOR era game, another the Rebellion era games, and so on.
PC Vorantha
player, 6 posts
Sun 31 Aug 2008
at 18:03
  • msg #64

Re: General OOC

So who's running the Clone wars one?
GM Princess
GM, 50 posts
Palpatine's Number 1.
Gives great helmet.
Sun 31 Aug 2008
at 19:03
  • msg #65

Re: General OOC

Thanks, Kitty.

So far we have no games set in that era, Vorantha.
PC Briareos
player, 2 posts
Sun 31 Aug 2008
at 19:39
  • msg #66

Re: General OOC

Ok, I'm a bit confused.  So the games will not have their own separate game board?  They will be threads within this board?  Am I understanding that correctly?

GM Palapatine, the game currently posted in "Available Space for PCs" is that just a title change or a new posting?
PC Vorantha
player, 7 posts
Sun 31 Aug 2008
at 20:00
  • msg #67

Re: General OOC

Alright.
GM Palpatine
GM, 57 posts
Ruler of the Galaxy
Dark Lord of the Sith
Sun 31 Aug 2008
at 20:23
  • msg #68

Re: General OOC

PC Briareos:
Ok, I'm a bit confused.  So the games will not have their own separate game board?  They will be threads within this board?  Am I understanding that correctly?

Not this board, no, but in other boards, one for each era.  For example, all our KotOR games are hosted on a single board.  This is done mostly to protect us from situations where someone joins as a GM, starts a game, only to grow tired and delete it without warning - something that is far too likely to happen on RPoL, unfortunately. . .  :-(

quote:
GM Palapatine, the game currently posted in "Available Space for PCs" is that just a title change or a new posting?

New posting, yes.
PC Vorantha
player, 8 posts
Sun 31 Aug 2008
at 20:41
  • msg #69

Re: General OOC

So here is a question I've been pondering. If a Wookiee is unable to speak if we want to play one how are we supposed to be able to communicate with our party?
GM GreatNightwolf
GM, 5 posts
Sun 31 Aug 2008
at 20:47
  • msg #70

Re: General OOC

Either buy a translation droid or speak with one of the players and ask him to learn shyriiwook.
GM Palpatine
GM, 58 posts
Ruler of the Galaxy
Dark Lord of the Sith
Sun 31 Aug 2008
at 20:49
  • msg #71

Re: General OOC

1) Ask the other players if one of them would mind learning Shyriiwook.

2) If you can afford it, buy a droid with a translation unit.

3) Buy a vox-box, and pre-program it with your 10 most likely phrases, and go with that.
PC Vorantha
player, 9 posts
Sun 31 Aug 2008
at 21:09
  • msg #72

Re: General OOC

I thought it might be something along those lines. In your games do you allow your players to create equipment that isn't listed? I mean if it's well thought out?
GM GreatNightwolf
GM, 7 posts
Sun 31 Aug 2008
at 21:14
  • msg #73

Re: General OOC

I think it's a GM thing. If it is logical and reasonable I would allow it.
GM Palpatine
GM, 59 posts
Ruler of the Galaxy
Dark Lord of the Sith
Sun 31 Aug 2008
at 21:33
  • msg #74

Re: General OOC

Yes, what he said.
PC Vorantha
player, 10 posts
Sun 31 Aug 2008
at 23:29
  • msg #75

Re: General OOC

So whats new in the KotOR book?
GM Palpatine
GM, 60 posts
Ruler of the Galaxy
Dark Lord of the Sith
Mon 1 Sep 2008
at 21:20
  • msg #76

Re: General OOC

A quick rundown:

12 species

10 new talents belonging to the Jedi class
8 new talents belonging to the Noble class
6 new talents belonging to the Scoundrel class
6 new talents belonging to the Scout class
7 new talents belonging to the Soldier class

21 new feats (including list of which classes gets them as bonus feats)

4 new talents for the Elite Trooper prestige class
2 new talents for the Force Adept prestige class
1 new talent for the Gunslinger prestige class
17 new talents for the Jedi Knight prestige class
4 new talents for the Sith Apprentice prestige class

3 new prestige classes

10 new Force powers
6 new Force talents
10 new Force techniques
20 talents belonging to the new Force traditions

...as well as loads of new weapons, armors, personal shields, lightsaber crystals, droids, starships, fluff, statblocks, and just all around a lot of awesome things.  :-)
PC Vorantha
player, 11 posts
Mon 1 Sep 2008
at 22:16
  • msg #77

Re: General OOC

I want to get that book lol.
GM Princess
GM, 51 posts
Palpatine's Number 1.
Gives great helmet.
Mon 1 Sep 2008
at 22:18
  • msg #78

Re: General OOC

Me too!  :p
PC Nintaku
player, 4 posts
Tue 2 Sep 2008
at 04:38
  • msg #79

Re: General OOC

PAX was nice.  Got two Star Wars Saga core books free (one for me, one for my girlfriend), along with a normal price KotOR book, all three signed by Rodney Thompson.  Score.  He's a really nice guy, too.
GM Palpatine
GM, 61 posts
Ruler of the Galaxy
Dark Lord of the Sith
Tue 2 Sep 2008
at 13:31
  • msg #80

Re: General OOC

In reply to PC Nintaku (msg #79):

Ooh, I saw him post on the WotC boards that he might bring an early copy of the Force Unleashed CG to show the people at the con...  any sign of it?  :D
PC Nintaku
player, 5 posts
Tue 2 Sep 2008
at 20:08
  • msg #81

Re: General OOC

Yeah, it was sitting on the desk and looking gorgeous!  Same cover art as everything else with the Force Unleashed in the title, and it looked just as thick as the KotOR CG.  I considered flipping through it, but I'd rather wait until it comes out and just get it for myself.  XD  Besides that, I want to play the videogame and enjoy that so I can get a feel for what the book is trying to represent.  As it happens, so would he.  Had to write the campaign guide based on loose scripts and commentary.  That sounds kind of ridiculous to me, but they wanted it all to come out around the same time.
PC Vorantha
player, 12 posts
Wed 3 Sep 2008
at 23:22
  • msg #82

Re: General OOC

So how cool were the new force powers then?
PC rankaratar
player, 8 posts
Utinni!
Thu 4 Sep 2008
at 22:14
  • msg #83

Re: General OOC

Could you get an invisible lightsaber?
That would be tricky to use but awesome for sneak attacks
PC Furousha
player, 3 posts
Thu 4 Sep 2008
at 22:17
  • msg #84

Re: General OOC

PC rankaratar:
Could you get an invisible lightsaber?
That would be tricky to use but awesome for sneak attacks



you'd have to be really, REALLY sure you were holding it in the right direction when you turned it on... ;P
This message was last edited by the player at 22:18, Thu 04 Sept 2008.
PC rankaratar
player, 9 posts
Utinni!
Thu 4 Sep 2008
at 22:23
  • msg #85

Re: General OOC

You have to do that with all lightsabers. I'm suprised noone's stabbed themselves yet, what with swinging a tube of magnetised plasma around, there'd be a fair bit of self-stabbery.
PC Vorantha
player, 13 posts
Fri 5 Sep 2008
at 00:27
  • msg #86

Re: General OOC

Which is why jedi are trained with sabers that aren't lethal.
PC jmkool
player, 5 posts
Fri 5 Sep 2008
at 06:38
  • msg #87

Re: General OOC

That is why no-one but Jedi, those with the mystical powers of the Force, can use them.  Everyone else is just as likely to hurt themselves as their opponent.
PC BadCatMan
player, 6 posts
Only Imperial Storm
Troopers are so precise.
Fri 5 Sep 2008
at 06:50
  • msg #88

Re: General OOC

Having hit myself in the knuckles, neck, shoulders, ribs and head with my sticks, I can attest to the dangerousness of learning a new weapon. :)

A lightsaber would be utterly suicidal in the hands of anyone but an expert. Even then I have my doubts. Lightwhips, and nunchaku and three-section-staff style lightsabers would be insane, as you can't control the recoil. Grand masters of flexible weapons still hit themselves. Many maneuvers include this as part of the routine.

A Jedi would need the Force just to avoid attacking himself.

(This has been your instructive weapons geek rant.)
PC Devilish
player, 3 posts
Fri 5 Sep 2008
at 06:59
  • msg #89

Re: General OOC

The jedi even invented a force power for the sole purpose of avoiding their own lightsaber, Negate ;)
PC BadCatMan
player, 7 posts
Only Imperial Storm
Troopers are so precise.
Fri 5 Sep 2008
at 07:09
  • msg #90

Re: General OOC

I had an idea for a Trandoshan Jedi once, who learned to use a lightsaber the hard way. :D
PC rallenc82
player, 11 posts
Fri 5 Sep 2008
at 07:12
  • msg #91

Re: General OOC

I ran a clone wars game one time for my wife and her brothers and one of her brothers was playing a jedi apprentice who, through two seperate very unfortunate die rolls, ended up lopping off each of his arms at one point. It was hilariously funny on my end.
PC rankaratar
player, 10 posts
Utinni!
Fri 5 Sep 2008
at 07:21
  • msg #92

Re: General OOC

LOL
That's hilarious indeed
Probably the safest lazer weapon, to the wielder, would either be a Mace or an Axe. This is melee weapons mind you, guns would ironically probably be the safest lazer weapons.
PC rallenc82
player, 12 posts
Fri 5 Sep 2008
at 07:23
  • msg #93

Re: General OOC

they were stuck on a planet that didn't have readily available prosthetics so he had to hunt around for parts to scrounge together so that the medic in the party could give him a new arm. Once he got it, basically the next encounter caused him to lose the other arm.
PC jmkool
player, 7 posts
Fri 5 Sep 2008
at 07:44
  • msg #94

Re: General OOC

PC rallenc82:
It was hilariously funny on my end.

Wow, you must be one sadistic GM.  Although, aren't we all?  Isn't it some sort of requirement?
PC rankaratar
player, 11 posts
Utinni!
Fri 5 Sep 2008
at 07:46
  • msg #95

Re: General OOC

It's not required, it's the bi-product of being granted god-like powers over an entire universe.
PC rallenc82
player, 13 posts
Fri 5 Sep 2008
at 07:55
  • msg #96

Re: General OOC

I just thought it was funny that lopped off his own arm just after replacing the other.
PC moonstonespider
player, 5 posts
Fri 5 Sep 2008
at 16:17
  • msg #97

Re: General OOC

Given how often Jedi seem to lose hands I imagine prosthetic limb dealers have frequent customer incentive packages for them.
GM Sunset Miko
GM, 20 posts
Fri 5 Sep 2008
at 21:26
  • msg #98

Re: General OOC

>> am I the only GM here who's never seriously maimed a player?

I mean, even my brother chopped our characters' arms off in a certain D20 Modern game you'll soon find I reference constantly. That was irritating, since I played a katana weaponsmaster... who preferred to fight two handed.
GM Princess
GM, 53 posts
Palpatine's Number 1.
Gives great helmet.
Fri 5 Sep 2008
at 21:34
  • msg #99

Re: General OOC

No hon, of course not.  Don't forget that I'm here.  Miss Let's-See-How-Much-We-Can-Overreward-The-PCs at your service.  :p
PC hairyheretic
player, 5 posts
Fri 5 Sep 2008
at 22:16
  • msg #100

Re: General OOC

GMs don't maim players. Players own stupidity maims players :)
PC jmkool
player, 8 posts
Fri 5 Sep 2008
at 22:44
  • msg #101

Re: General OOC

*puts every effort into befriending Princess*
GM GreatNightwolf
GM, 10 posts
Fri 5 Sep 2008
at 23:02
  • msg #102

Re: General OOC

I think you could give the Jedi Temple on Coruscant a Bulk Discount on Hand and Arm prostetics.
PC rankaratar
player, 12 posts
Utinni!
Sat 6 Sep 2008
at 00:33
  • msg #103

Re: General OOC

Well if you set up a prosthetic limbs and cyborg parts shop, then you'd make a fortune in the Star Wars universe.
PC Furousha
player, 5 posts
Sat 6 Sep 2008
at 00:39
  • msg #104

Re: General OOC

In reply to GM GreatNightwolf (msg #102):

Imagine being the Prosthetic Hands, Arms, & Limbs Sales Rep who lands the Jedi Temple Account...  O.O  Talk about a big commission!
PC rankaratar
player, 13 posts
Utinni!
Sat 6 Sep 2008
at 00:42
  • msg #105

Re: General OOC

General Grevious was the best jedi
He didn't have to worry about losing hands, he could just replace them. Also he had four hands and being a robot, he could use all four as if he was using 1.

How did Obi-wan ever manage to kill someone that awesome? Shoulda reprogrammed him as a light jedi.
PC Nintaku
player, 6 posts
Sat 6 Sep 2008
at 01:01
  • msg #106

Re: General OOC

The trouble is that he wasn't a robot, just a crazy super-cyborg.  He still had a brain, so he couldn't be reprogrammed into being more awesome.  And since Obi-Wan wasn't a cartoon character anymore, Greivous had to tone down his badassery to something a live actor could fight.  He was still pretty impressive, for a brain in a jar that couldn't use the Force.
PC BadCatMan
player, 8 posts
Only Imperial Storm
Troopers are so precise.
Sat 6 Sep 2008
at 09:40
  • msg #107

Re: General OOC

PC hairyheretic:
GMs don't maim players. Players own stupidity maims players :)


I was once in a tabletop D&D game where a PC tried to make a from-above pogo-stick style attack with a two-bladed sword. Place the feet on the hilt, the blade between the legs, jump down from the roof on the monster... It would have qualified for a Darwin Award if it weren't for a few natural 20s.
PC hairyheretic
player, 6 posts
Sat 6 Sep 2008
at 12:12
  • msg #108

Re: General OOC

Funny you should say that, but I did more or less the same in a recent GURPS session with my mage. Floating above a small giant that the rest of the party was fighting, I had virtually no chance of doing anything damaging to it. Draw sword, pointy end down, cancel levitation.

Two critical success dice rolls (hit and damage) later, and its TIIIIIIIIIIMBEEEEEEEEEER :)
PC rallenc82
player, 14 posts
Sat 6 Sep 2008
at 14:04
  • msg #109

Re: General OOC

Kenobi took Grievous becuase he's one of the greatest lightsaber master's ever.
GM Sunset Miko
GM, 21 posts
Sat 6 Sep 2008
at 14:51
  • msg #110

Re: General OOC

*snorts* The last guy in real life who tried to use a two-bladed sword was known as Vlad the Self Impaler.
PC R@ven
player, 1 post
Sat 6 Sep 2008
at 17:14
  • msg #111

Re: General OOC

Hey all!  Look forward to getting some good games going with ya--seems like we've got a good crowd here.
PC rankaratar
player, 14 posts
Utinni!
Sat 6 Sep 2008
at 23:52
  • msg #112

Re: General OOC

Kenobi is nothing
He lacks Qui-Gon's most powerful force ability:
Summon Bigger Fish
PC jmkool
player, 9 posts
Sun 7 Sep 2008
at 05:44
  • msg #113

Re: General OOC

BWAHAHAHAHA!!!!  Funniest thing I've heard all week!
GM GreatNightwolf
GM, 13 posts
Sun 7 Sep 2008
at 11:15
  • msg #114

Re: General OOC

Okay you are right he doesnt have Summon Bigger Fish, but at least he's got Uncanny Arm Cutting.

On another topic I didn't find anyone who notified me about my campaign so I am here to ask you guys, which kind of Campaign you would like.

I was thinking of changing the one I have up now to a Spacer-Campaign were you guys would do mostly things like smuggling and space fighting, maybe here and there something else but most of the stuff Space related, which is why you could call it Spacer-Campaign.
If you would like anything else I could think about it and maybe we can get a new campaing out of this.
By the way I don't think it would be a problem if one who has a character in another game considers joining my game.
This message was last edited by the GM at 11:18, Sun 07 Sept 2008.
PC rankaratar
player, 15 posts
Utinni!
Sun 7 Sep 2008
at 11:41
  • msg #115

Re: General OOC

I'm up for any game, just sitting here chattin' at the moment.
PC R@ven
player, 2 posts
Sun 7 Sep 2008
at 16:47
  • msg #116

Re: General OOC

In reply to GM GreatNightwolf (msg #114):

I've always thought it'd be fun to try something like that Nightwolf--do a Rogue Squadron Campaign, or Kyp's Dozen type thing where they fight their way into a planet or ship and land to finish the deal.  Plz keep us posted!
GM GreatNightwolf
GM, 15 posts
Sun 7 Sep 2008
at 17:30
  • msg #117

Re: General OOC

Sounds like at least one would find a Space-Type campaign okay.

I would like to hear, what you guys would prefer:

Starfighter-Campaign

'Smugglers'-Campaign

A Starfighter-Campaign there most of you would either be pilots or people that are closely associated with those pilots. Most of the action would be space-action, with some ground-action, mostly if it is related to a mission for example: You need to enter a facility and steal something.

In a Smugglers-Campaign there would be only one person 'needed' to know how to pilot, but several that do other things onboard of the Ship. It would also have some Ship-to-Ship fight and boarding actions. You would be pretty free to do anything with your character and on the ship.

There is a third type, a campaign where you are officers or anyone else associated with a Capital Ship. Most of the Action would consist of Capital Ship fighting, maybe Starfighter action if one or so is associated with the Star Fighter squadron.
One interesting aspect is interaction between ranks if they are originally friends to each other and may have to do things that could either hurt the friend or the relation.
But I don't recommend this type of play as it won't have much party interaction if most of the players aren't on the same stations. Even then it would be mostly about typical work there if not for a full bridge crew.

I'd like to hear which you would like to have

Capital-Ship-Campaign

Starfighters-Campaign

Space-Transporters-Campaign (Smuggling-Campaign)
PC Wulfgar
player, 1 post
Sun 7 Sep 2008
at 20:14
  • msg #118

Re: General OOC

Well I personally would be willing to give any game a go.  Although if I had to choose between starfighter, space transport or capital based games I would go with starfighter.  As it was mentioned before the thought of being in a group like rogue squadron or Kyp's dozen is very intriguing.  However regardless of the game my character will be trained in pilot and probably mechanics as well.  If he's force sensitive then probably will be trained in use the force as well, then again who wouldn't be...honestly.
GM Sunset Miko
GM, 24 posts
Sun 7 Sep 2008
at 21:48
  • msg #119

Re: General OOC

I'd be interested in a Starfighter campaign - I've got a fun idea for a Ring Defender I wouldn't mind trying out. ^^
GM GreatNightwolf
GM, 16 posts
Sun 7 Sep 2008
at 23:01
  • msg #120

Re: General OOC

Sounds good for a Starfighter Campaign, send me your Character Sheets via PM.
I can tell you guys this will be a Rebel Alliance Squad.

I would even allow for an Astromech if someone really would like to go for that.

I did it and now you have a splendid Ad to look at.
This message was last edited by the GM at 23:27, Sun 07 Sept 2008.
PC Vorantha
player, 14 posts
Mon 8 Sep 2008
at 00:20
  • msg #121

Re: General OOC

I'm looking for a game to use my Kel dor Jedi. But don't think i can get him in one at the moment.
PC True Edge
player, 1 post
Mon 8 Sep 2008
at 01:24
  • msg #122

Re: General OOC

Hey all

 New to the community, have just picked up the Saga edition rules and the KOTOR campaign guide. I too would be interested in a Starfighter type campaign. How long will you be accepting characters for, as I will most likely not have time to do character creation until tomorrow evening at the earliest?
GM GreatNightwolf
GM, 17 posts
Mon 8 Sep 2008
at 01:30
  • msg #123

Re: General OOC

That will be plenty enough, just send me a Concept, Character Sheet and Background via PM and you are good to go. Look in the Character Creation Thread about the Chaaracter Sheet.
PC True Edge
player, 2 posts
Mon 8 Sep 2008
at 01:35
  • msg #124

Re: General OOC

Roger that. I'll get that to you as soon as I can
PC Elfear
player, 3 posts
I can't see a thing
in this helmet!
Mon 8 Sep 2008
at 02:12
  • msg #125

Re: General OOC

I have a question as well.
I know many of us are players or DMs in RoA.  How close is the setup to that of RoA?
GM Princess
GM, 56 posts
Palpatine's Number 1.
Gives great helmet.
Mon 8 Sep 2008
at 02:23
  • msg #126

Re: General OOC

I'm not quite sure what you mean, could you clarify your question for me (or for Palpatine as I might be in bed by the time you reply)?
PC Elfear
player, 4 posts
I can't see a thing
in this helmet!
Mon 8 Sep 2008
at 02:31
  • msg #127

Re: General OOC

Are you basically using the entire setup from RoA so you don't have to go through all the headache?
You can say "When in doubt, use RoA's rule."
I'm talking about realm transfers, DM and player XP rewards, character creation rules, etc.
GM Princess
GM, 57 posts
Palpatine's Number 1.
Gives great helmet.
Mon 8 Sep 2008
at 02:34
  • msg #128

Re: General OOC

Just the basics, then.  Because we're using different eras and time travel would be completely impractical for many concepts, we have different rules for transfers.  We do not have DM XP.  The only bonus PC XP we have is for birthdays.  PC XP IC is awarded as the GM sees fit.  If we see the need to, we can try to standardize it later.  Our character creation rules were loosely drawn from RoA, but Palpatine and I tweaked/recreated them based on SW rules, of course.  Anything else?
GM Palpatine
GM, 70 posts
Ruler of the Galaxy
Dark Lord of the Sith
Mon 8 Sep 2008
at 08:08
  • msg #129

Re: General OOC

Actually, I think the PC creation rules were mostly taken from Dawn of Defiance, with a few things changed (starting level, droid PCs, and Destinies).  Though, I did copy the table for the Point Buy costs, since I have no talent whatsoever in making those myself.  :p


But, in general, saying that SWSEC is based off RoA isn't a false statement at all, though we have tried to simplify things a bit more.
GM Princess
GM, 58 posts
Palpatine's Number 1.
Gives great helmet.
Mon 8 Sep 2008
at 13:04
  • msg #130

Re: General OOC

But DoD is SW rules, right?  Or have I just totally lost my mind or something?
GM Palpatine
GM, 72 posts
Ruler of the Galaxy
Dark Lord of the Sith
Mon 8 Sep 2008
at 13:17
  • msg #131

Re: General OOC

Well yeah.  :p  Most of the rules in that thread were copied straight across from the Dawn of Defiance standards.
GM Princess
GM, 59 posts
Palpatine's Number 1.
Gives great helmet.
Mon 8 Sep 2008
at 13:18
  • msg #132

Re: General OOC

Okay, that's what I thought.  I guess I just didn't see why added that.  Just clarifying, I suppose.
GM GreatNightwolf
GM, 18 posts
Mon 8 Sep 2008
at 22:03
  • msg #133

Re: General OOC

Still have some places left for the Starfighter Campaign.

For additional information look through the advertisement in Available Space for PCs or send me a PM.
PC rankaratar
player, 17 posts
Utinni!
Tue 9 Sep 2008
at 02:17
  • msg #134

Re: General OOC

I wanna join that, I'm writing up a sheet now.
PC True Edge
player, 5 posts
Tue 9 Sep 2008
at 03:33
  • msg #135

Re: General OOC

Yay more people for the starfighter game!

Can we be Dinner Squadron? What about Silly?

(Can you tell I've read the Rogue Squadron books one too many times? :) )
PC moonstonespider
player, 6 posts
Tue 9 Sep 2008
at 04:15
  • msg #136

Re: General OOC

Bah, a friend borrowed my books and I can't do anything right now warsish.  I'll have to pass for a time.
PC jmkool
player, 14 posts
Tue 9 Sep 2008
at 16:08
  • msg #137

Re: General OOC

I've got a sheet writ up, and of course I want to join!  Been looking for a place to put her for a while.  I just hope that not seeing that ad didn't make me miss it ><
This message was last edited by the player at 16:08, Tue 09 Sept 2008.
PC Vorantha
player, 17 posts
Wed 10 Sep 2008
at 01:56
  • msg #138

Re: General OOC

So just wondering but am I the only one who would so totally love to try out a Jedi Civil war campaign?
PC Kitty94
player, 8 posts
Wed 10 Sep 2008
at 03:19
  • msg #139

Re: General OOC

I'm kinda hoping for a Clone Wars era game. ^^

Though if I'd seen that ad, I definitely would've applied for the starfighter game... xD
PC True Edge
player, 8 posts
Wed 10 Sep 2008
at 03:53
  • msg #140

Re: General OOC

Can't hurt to see if there are still got open spots tho right?

A Jedi Civil war game could be interesting, might be the first Star Wars game where I'd end up playing a Jedi character. Wouldn't feel right playing anything else at that point in history, at least to me. Though cases can be made (just look at KoTOR 1 and 2).
PC rallenc82
player, 22 posts
Wed 10 Sep 2008
at 04:00
  • msg #141

Re: General OOC

I'm thinking of a legacy era game myself, not sure what it would revolve around quite yet though since what we've been told of the Legacy Era is basically what's in Star Wars: Legacy and the source book doesn't come out for quite some time.
PC True Edge
player, 9 posts
Wed 10 Sep 2008
at 15:06
  • msg #142

Re: General OOC

I've wanted to give the Legacy era a read, but I haven't picked up any of the trade paperbacks for it.

I would think if you have a general idea of whats going on in the era you could run a game without having the sourcebook. I'm sure there were KoTOR setting games before the campaign guide came out, it just didn't have all the flashy rules and pre-built stuff ready for it. But that's why a campaign guide is nice to have, it gives you info you didn't have and a basis for modification, instead of having to build it all on your own.
PC Vorantha
player, 18 posts
Wed 10 Sep 2008
at 23:36
  • msg #143

Re: General OOC

Ya know I had an idea for some friends I'll be Gming for later this year. It's set way ahead in the future could possibly even say alternate timeline. But anyway here is just the basic concept. So basically everything has been just peachy keen in the universe for at least 300 years (not 300 years after the Battle of Endor mind you.)Everyone has forgotten about the sith. Who make a reappearance not with one or even two members of the sith tradition though, a whole fleet of sith reappear. And since it's set in the future there would of course be "relics" fromt he other eras of gameplay.

I know it's kinda vague but just in case I ever set it up I didn't want to ruin the whole story.
GM Princess
GM, 60 posts
Palpatine's Number 1.
Gives great helmet.
Thu 11 Sep 2008
at 04:00
  • msg #144

Re: General OOC

I (in RoA, for those of you also there):
My great-grandma, who I am very close to, has had an awful accident in the nursing home that's supposed to be taking good care of her and has since had a heart attack as a result.  They've been unable to do the CAT scan of her brain needed after the horrible fall from her bed that's blackened both of her eyes, broken her nose, cut up her lips, knocked out her teeth, and dislocated her shoulder, plus whatever damage to her brain there has been - but we do know that she is not herself at all so something is wrong in there.  Something is terribly wrong with her personality.  Though now, the heart attack...  Wow.  We just don't know what's going to happen, and I just can't seem to be able to post anything anywhere.

If any of you are Christian like me, please, please pray?  I would greatly appreciate it.  I'd accept well wishes, too.  My petty little day-to-day money, ex-husband problems, and no full-time teaching positions open problems are so nothing in comparison to my Gramma.  But now I'm more stressed than ever, of course.

PC rankaratar
player, 22 posts
Utinni!
Thu 11 Sep 2008
at 04:05
  • msg #145

Re: General OOC

Ohh, poor gal.
PC rallenc82
player, 23 posts
Thu 11 Sep 2008
at 07:59
  • msg #146

Re: General OOC

I've got a freeform game I openned up last week and I'm looking for players to join in. It's a Star Wars game set during the clone wars era. Go ahead and check it out.

link to another game
PC Serai
player, 2 posts
Thu 11 Sep 2008
at 13:54
  • msg #147

Re: General OOC

I'm so sorry about your grandmother.  I hope things go more smoothly for you! I don't think you day-to-day problems are petty--even little problems can hurt.
PC Nintaku
player, 9 posts
Fri 12 Sep 2008
at 01:52
  • msg #148

Re: General OOC

Yeah, it's usually the little things that make the bigger things unbearable.  I hope things turn better for you and your gramma, Princess.
PC jmkool
player, 17 posts
Fri 12 Sep 2008
at 01:58
  • msg #149

Re: General OOC

You have my prayers, Princess.  Sincere ones.
GM Sunset Miko
GM, 30 posts
Fri 12 Sep 2008
at 15:49
  • msg #150

Re: General OOC

I have just opened up applications for a new KotoR-era game, entitled 'Shadows of Glory'.

Details in the Available Space thread.
PC Vibetrippin
player, 3 posts
Fri 12 Sep 2008
at 17:20
  • msg #151

Re: General OOC

Hope your loved one recovers swiftly and completely, princess.
PC AvisKarlux
player, 4 posts
B5 4ever
SW 4ever
Sat 13 Sep 2008
at 06:18
  • msg #152

Re: General OOC

I'm sorry to hear about your grandmother, Princess.  I hope all turns out for the best for her.
PC GeckoRipper
player, 1 post
Tue 16 Sep 2008
at 15:14
  • msg #153

Re: General OOC

Hello! I've just joined. Nice to meet so many of you...didn't think there would be this many O.o
PC Kitty94
player, 14 posts
Tue 16 Sep 2008
at 15:15
  • msg #154

Re: General OOC

Hi! :)
PC jmkool
player, 24 posts
Tue 16 Sep 2008
at 15:17
  • msg #155

Re: General OOC

Oh yes, this has become quite a busy place.
PC pinkbunny
player, 1 post
Tue 16 Sep 2008
at 19:08
  • msg #156

Re: General OOC

Now to just wait for a niiiice Rebellion era game
PC Kitty94
player, 16 posts
Tue 16 Sep 2008
at 19:13
  • msg #157

Re: General OOC

Hi pinkbunny! :)
GM GreatNightwolf
GM, 22 posts
Tue 16 Sep 2008
at 20:22
  • msg #158

Re: General OOC

Seems my game goes way more smooth than I thought it would. I am pretty certain I could take up another one although this time I am definately taking less Characters. (7 is pretty much.)

I take suggestions, if there aren't any I will go with what I think is right.
PC jmkool
player, 27 posts
Tue 16 Sep 2008
at 20:23
  • msg #159

Re: General OOC

Clone Wars?  NJO?
PC Kitty94
player, 17 posts
Tue 16 Sep 2008
at 20:28
  • msg #160

Re: General OOC

There aren't any Clone Wars era games yet.
GM GreatNightwolf
GM, 23 posts
Tue 16 Sep 2008
at 20:48
  • msg #161

Re: General OOC

If you would like a Clone Wars campaign, which kind of play would you prefere.

I could go for the Classic War-Campaign if there are no specific wishes.
PC pinkbunny
player, 2 posts
Tue 16 Sep 2008
at 21:05
  • msg #162

Re: General OOC

Well, I'd prefer a rebellion era game, but it's better to please the masses.
PC Wulfgar
player, 2 posts
Wed 17 Sep 2008
at 04:54
  • msg #163

Re: General OOC

Well I'd love to play in a clone wars based game...as either a clone trooper or a jedi.
PC rallenc82
player, 25 posts
Wed 17 Sep 2008
at 05:28
  • msg #164

Re: General OOC

how about a clone wars game from the other side's perspective?
PC moonstonespider
player, 8 posts
Wed 17 Sep 2008
at 05:42
  • msg #165

Re: General OOC

Hmm, a game with the PCs as battledroids?
PC rallenc82
player, 26 posts
Wed 17 Sep 2008
at 07:27
  • msg #166

Re: General OOC

Battledroids weren't the only people who fought on the side of the Seperatists. You've got the quarren, the geonosians, the Jabiimi seperatists, etc.
PC rankaratar
player, 27 posts
Utinni!
Wed 17 Sep 2008
at 10:18
  • msg #167

Re: General OOC

Main problem with playing Battledroids is the lack of sentience. Sure they sounded pretty self-sufficient, but knock out the control ship and they all die.

Though the ship was commanding an army. Perhaps individuals have enough AI to make them human enough.
GM Sunset Miko
GM, 33 posts
Wed 17 Sep 2008
at 12:15
  • msg #168

Re: General OOC

Battle Droids are just remote drones, unfortunately, at least according to RAW (though 3PO would disagree!)

unless they were elite ninja battle droids with in-built processors, designed to combat the Republic commandos.
PC pinkbunny
player, 3 posts
Wed 17 Sep 2008
at 20:40
  • msg #169

Re: General OOC

Don't think I'm getting my rebellion game this time around. Figured I'd miss the Delta squadron game, wouldve been a perfect place for a mechanic.
GM Furousha
GM, 22 posts
Wed 17 Sep 2008
at 20:49
  • msg #170

Re: General OOC

Once the Jawa game is off the ground I was thinking of running a second one, I don't really have any ideas that I am dying to try out right now... I was thinking of maybe running one of my old favorites, "The Far Orbit Project" Which follows a group of Alliance Privateers (basically pirates) but I would have to convert the whole thing on the fly from WEG D6... which would be a significant pain in the rump :p

I'm open to suggestions if anyone has a specific game that they'd like to have run...  or if anyone knows of a conversion guide from D6 to D20 I could conceivably run The Far Orbit Project... In any case as I am not having a lot of creative juices flowing at the moment I’d prefer to run a pre-made adventure, rather than coming up with it on my own :p
PC Nintaku
player, 12 posts
Wed 17 Sep 2008
at 23:03
  • msg #171

Re: General OOC

On the subject of battle droids, I ran a D20 Revised game with one player taking on the role of a B1 batte droid that had been refitted with a heuristic processor by a Nabooian mechanic after the Battle of Naboo.  I doubt that'd work for an entire collection of characters, though, unless they were a specific set of battle droids purchased for the purpose of fitting with their own processors.
PC pinkbunny
player, 4 posts
Wed 17 Sep 2008
at 23:39
  • msg #172

Re: General OOC

I'd be fine for a privateer game, Selia might even get her ship. *cackle*
PC praguepride
player, 1 post
Thu 18 Sep 2008
at 02:34
  • msg #173

Re: General OOC

Hello all! I'm pretty new to the whole SE community but was wondering if there were any space available for a newbie character?
PC True Edge
player, 10 posts
Thu 18 Sep 2008
at 02:38
  • msg #174

Re: General OOC

Welcome!
PC praguepride
player, 2 posts
Thu 18 Sep 2008
at 02:41
  • msg #175

Re: General OOC

Let me clarify. I'm an experienced RPer, experienced with starwars as a whole (I've played in numerous d20/d6 games and am running a  d6 game on RPoL at the moment) just new to the saga edition. Although then again I did play d20 modern and it really seems like all they did was merge star wars with the character class system of d20 modern for saga edition.
GM Furousha
GM, 23 posts
Thu 18 Sep 2008
at 02:42
  • msg #176

Re: General OOC

PC praguepride:
Hello all! I'm pretty new to the whole SE community but was wondering if there were any space available for a newbie character?



check the "Available Space for PCs" Thread for games that are recruiting.
PC praguepride
player, 3 posts
Thu 18 Sep 2008
at 03:27
  • msg #177

Re: General OOC

I did but they didn't have links posted and when I tried searching for the games, nothing came up :(
GM Furousha
GM, 24 posts
Thu 18 Sep 2008
at 03:42
  • msg #178

Re: General OOC

you can apply for any game listed on this message board by PMing the GM who is running it.  We run the games on three boards, one for each ERA that we are currently running games in.  The boards can be found here:

KotOR: link to another game

Clone Wars: link to another game

Rebellion: link to another game

Send Rtj's on this board though, it helps keep everything in order ^_^ once you are accepted to a game the GM will get you set up on the proper board in the proper group.
PC rallenc82
player, 27 posts
Thu 18 Sep 2008
at 03:42
  • msg #179

Re: General OOC

rmail or PM the GM's of the games listed.
GM Princess
GM, 62 posts
Palpatine's Number 1.
Gives great helmet.
Thu 18 Sep 2008
at 03:49
  • msg #180

Re: General OOC

PC praguepride:
Let me clarify. I'm an experienced RPer, experienced with starwars as a whole (I've played in numerous d20/d6 games and am running a  d6 game on RPoL at the moment) just new to the saga edition. Although then again I did play d20 modern and it really seems like all they did was merge star wars with the character class system of d20 modern for saga edition.


Hello, dear.  How are you?
GM Sunset Miko
GM, 34 posts
Thu 18 Sep 2008
at 05:38
  • msg #181

Re: General OOC

Hey PRague. ^^
PC praguepride
player, 4 posts
Thu 18 Sep 2008
at 11:16
  • msg #182

Re: General OOC

Hello all!
PC Kitty94
player, 18 posts
Thu 18 Sep 2008
at 18:51
  • msg #183

Re: General OOC

Hi praguepride! :)
This message was last edited by the player at 18:52, Thu 18 Sept 2008.
GM Princess
GM, 63 posts
Palpatine's Number 1.
Gives great helmet.
Fri 19 Sep 2008
at 14:34
  • msg #184

Re: General OOC

*smiles*
GM Sunset Miko
GM, 37 posts
Fri 19 Sep 2008
at 14:37
  • msg #185

Re: General OOC

PM
PC praguepride
player, 5 posts
Fri 19 Sep 2008
at 15:57
  • msg #186

Re: General OOC

Thanks for the info guys!
GM Sunset Miko
GM, 38 posts
Fri 19 Sep 2008
at 16:04
  • msg #187

Re: General OOC

Well... *brings the private lines back into public, since they're now relevant* I still have a couple of spaces in my Jedi Shadows campaign...
PC pinkbunny
player, 5 posts
Fri 19 Sep 2008
at 18:52
  • msg #188

Re: General OOC

Oh, what is said campaign about?
GM Palpatine
GM, 89 posts
Ruler of the Galaxy
Dark Lord of the Sith
Fri 19 Sep 2008
at 19:01
  • msg #189

Re: General OOC

If I had to guess, I'd say this:

GM Sunset Miko:
Era: KotoR
GM: GM Sunset
STAR WARS:
SHADOWS OF GLORY

It is a dark time for the
JEDI ORDER. Wars against
the MANDALORIANS and the
SITH EMPIRE have devastated
the order. Less than 100
JEDI KNIGHTS remain in the
galaxy.

KRYNDA DRAAY, a master of
the Jedi order, has determined
that it is the fault of the
Jedi who exiled those who
would become the Sith that
the wars took place. She has
formed a JEDI COVENANT, guided
by her visions and those of
the WATCHCIRCLES she leads
to hunt down and destroy any
remaining sith threat.

The players will take the roll of Covenant Shadows working for Krynda, their very existance struck from the order's records to allow them free reign to pursue the covenant's missions against agents of the dark side. However, this is a dark-side sensitive campaign. Dark Side points will be awarded for moderate infractions, and you'll have to be careful.

However, also due to the nature of the campaign, although all players are members of the Jedi Order at least nominally, the Force Cloak and Force Cloak Mastery talents will be available, as will talents from the Luka Sene talent tree, assuming you meet the other requirements. In addition, all characters must have one or more of the following: A talent from the Jedi Sentinel or Jedi Consular talent trees, at least one use of the
Farseeing power, or Force Perception.

When you PM me about this game, please include a character concept and a brief summary of their backstory, rather than a full character sheet.





:p
PC praguepride
player, 6 posts
Fri 19 Sep 2008
at 19:33
  • msg #190

Re: General OOC

I might be interested, although truth be told I'm not a big fan of playing as a jedi. Are there non-jedi spaces available? I understand that this may gimp my character compared to the others, but for me, Star Wars = scoundrels.
PC pinkbunny
player, 6 posts
Fri 19 Sep 2008
at 19:36
  • msg #191

Re: General OOC

Agreed!
PC rallenc82
player, 29 posts
Fri 19 Sep 2008
at 19:40
  • msg #192

Re: General OOC

Well, it says right in the description that all players will be members of the Jedi Order.
PC praguepride
player, 7 posts
Fri 19 Sep 2008
at 20:20
  • msg #193

Re: General OOC

Yeah, but I'm sure the Jedi Order needs pilots and guards and any number of humdrum activities that can be fulfilled by non-jedi.

edit: Or I could be a failed jedi. Someone who's force sensitive but just doesn't have enough of the force in them to do anything with it.
This message was last edited by the player at 20:20, Fri 19 Sept 2008.
PC rallenc82
player, 30 posts
Fri 19 Sep 2008
at 20:43
  • msg #194

Re: General OOC

PC praguepride
player, 8 posts
Fri 19 Sep 2008
at 20:53
  • msg #195

Re: General OOC

Thanks. Like I said, if I can be a Scoundrel, maybe an attache to the Covenants, a non-force bounty hunter or something, that would be awesome.
GM Sunset Miko
GM, 39 posts
Fri 19 Sep 2008
at 23:40
  • msg #196

Re: General OOC

So far, I've got a pilot, a warrior and a seer... Because of the rules I've put in place, though, I'm afraid you do have to be force sensitive.

I never said anything about having to have any levels in 'Jedi'. ;) Just that the party are members of the Jedi Order. Or were. Kind of. They're Shadows, so they were struck from the records when they took the job. Someone with Sensitivity, but only a little talent, would probably fit in quite well with the Shadows - easier to disappear if you're not powerful.
PC praguepride
player, 9 posts
Sat 20 Sep 2008
at 03:16
  • msg #197

Re: General OOC

Like I said, as long as I can play a scoundrel, I'm happy :D Just point me in the right direction!
GM Sunset Miko
GM, 40 posts
Sat 20 Sep 2008
at 12:20
  • msg #198

Re: General OOC

PM me your finalised character concept and write up the sheet, then I'll direct you to the KotoR board and ask you to RTJ over there. ^^
GM Palpatine
GM, 90 posts
Ruler of the Galaxy
Dark Lord of the Sith
Mon 22 Sep 2008
at 08:22
  • msg #199

Re: General OOC

http://theforce.net/jedicounci...w/rodneythompson.asp - an interview with SWSE game designer Rodney Thompson from TheForce.net, an interesting read.  :-)
GM Palpatine
GM, 91 posts
Ruler of the Galaxy
Dark Lord of the Sith
Mon 22 Sep 2008
at 09:11
  • msg #200

Re: General OOC

Also, Secrets of the Sands is still open for players - we have two characters so far, an astromech droid and a 'social' scoundrel/Force user, still need a Scout-type, and we could do with some fighter-types (be they Jedi, Soldiers, or something else entirely).  If anyone is interested, send me a PM, please.  :-)
GM GreatNightwolf
GM, 27 posts
Mon 22 Sep 2008
at 10:27
  • msg #201

Re: General OOC

That reminds me of something. Could someone of those players please take Binary as a language ^^' I am the Droid and a Astromech so I thought it would be inappropriate to have a vocabulator.
PC praguepride
player, 10 posts
Mon 22 Sep 2008
at 18:23
  • msg #202

Re: General OOC

At least in the old editions, you could totally upgrade an astromech with a vocabulator.
GM GreatNightwolf
GM, 28 posts
Mon 22 Sep 2008
at 18:36
  • msg #203

Re: General OOC

I know but it just feels inappropriate, that's why I didn't get myself a Vocabulator.
PC praguepride
player, 11 posts
Mon 22 Sep 2008
at 20:37
  • msg #204

Re: General OOC

I gave an ASP droid I had a better vocabulator, but I messed up the rolls to install it so it talks wierd now. It treats everything like a question :D
PC jmkool
player, 28 posts
Mon 22 Sep 2008
at 20:46
  • msg #205

Re: General OOC

Well I know that in the beginning of the Han Solo trilogy, the astromech that flew the cargo ship had a vocabulator so it could talk to the engineers.
PC Vorantha
player, 28 posts
Tue 23 Sep 2008
at 00:32
  • msg #206

Re: General OOC

Not to change the subject but which does everyone prefer, Jedi or Sith? For me it's Sith hands down.
PC Nintaku
player, 14 posts
Tue 23 Sep 2008
at 00:43
  • msg #207

Re: General OOC

That kinda comes into another question.  Which sets of Jedi and Sith, respectively?  The Jedi had several sects and ideologies, as did the Sith.  My personal favorite of the Jedi were Luke's students.  My favorite Sith was Darth Traya, but there weren't really more like her except possibly Jacen Solo's friend Vergere.
PC Vorantha
player, 29 posts
Tue 23 Sep 2008
at 00:50
  • msg #208

Re: General OOC

Any Sect so to speak.
PC brennanhawkwood
player, 12 posts
Tue 23 Sep 2008
at 00:52
  • msg #209

Re: General OOC

PC Vorantha:
Not to change the subject but which does everyone prefer, Jedi or Sith? For me it's Sith hands down.


Depends.  There are some pretty cool characters on either side and I have messed with good character concepts on both sides of the line as well.  I also agree with Nintaku that it can depend on the particular "flavor" of jedi/sith as well.
PC Vibetrippin
player, 8 posts
Tue 23 Sep 2008
at 00:52
  • msg #210

Re: General OOC

Personally I prefer the Jedi from the Tales of the Jedi time period. The teaching structure and everything gave them a very druidic feel to me. Not DnD druid mind you. Celtic druid.
PC Vorantha
player, 30 posts
Tue 23 Sep 2008
at 00:57
  • msg #211

Re: General OOC

My favorite example of sith would have to be either Revan and Vader when it comes to the sith individually. As for the sith as a whole It would probably have to be the mindset of the Jedi Civil War period Sith?
GM Furousha
GM, 30 posts
Tue 23 Sep 2008
at 00:59
  • msg #212

Re: General OOC

I'm with Nintaku, Treya is my favorite individual on either side, but i really don't have a favorite side, they are equally ballanced in my mind, what would the Jedi be without the Sith? What would the Sith be without the Jedi?
PC Nintaku
player, 15 posts
Tue 23 Sep 2008
at 01:21
  • msg #213

Re: General OOC

Well, the Jedi would still be the Jedi without the Sith.  It's the Sith who rely on the Jedi, not vice versa.  The Jedi were still Jedi for the twenty thousand years before the Sith existed as the anti-Jedi cult we all know and...er...love.

But the Sith completely rely on the Jedi for everything.  The entire culture is based on them.  It was Jedi who broke the rules and promoted exploration and use of the Dark Side of the Force, then took over an unknown race and fueled hatred and anger against the Jedi that survived for all this time.  They exist solely to destroy the Jedi and have their revenge, which happens to have the side-effect of allowing them to revel in their power.

The Jedi, on the other hand, consider the Sith merely a threat, not a reason for being.  The Jedi are simply monks, teaching and exploring the ways of the Force, and using their power to help the rest of the denizens of the Galaxy who cannot help themselves.

Personally, that's why I'm on Traya's side.  I think that the only real path to making the Galaxy strong is to rid it of the Force.  The Jedi would still be Jedi.  The Sith would still be Sith.  Everyone would simply be on a level playing field, and people couldn't simply beg the Jedi to help with every little problem, since they'd be just as capable of accomplishing whatever the task was themselves.  Jedi training would become little more than a philosophy and religion, integrated with ancient martial arts.
PC Winterized
player, 1 post
Tue 23 Sep 2008
at 01:31
  • msg #214

Re: General OOC

Does one count the ~20 or so years that there were no real Jedi to speak of, only Sith, following the rise of the Empire?  I know there were occasional stragglers to clean up, but the Sith had a solid go of it right up until the time Vadar threw Sidious over the railing.

The Empire was pretty much content to put the Jedi on the back burner and focus on rule through fear, instituted specism, and massive public works projects.
PC Nintaku
player, 16 posts
Tue 23 Sep 2008
at 01:49
  • msg #215

Re: General OOC

Heh.  Public works projects.  Oh man, do I wish I had the spending cash for that Force Unleashed guide.  That's an era of the galaxy I should really read up on some more.  I only don't count it because I don't know it as well, but they did have quite a bit of focus on controlling Force-users and making sure no one spoke of Jedi without repercussions.

I think it only seems to have been such an important part of that era because it was the focus of most of my reading, but most of that was from game supplements anyway, discussing types like the Imperial Inquisitors and such.
GM Palpatine
GM, 92 posts
Ruler of the Galaxy
Dark Lord of the Sith
Tue 23 Sep 2008
at 07:35
  • msg #216

Re: General OOC

PC Winterized:
Does one count the ~20 or so years that there were no real Jedi to speak of, only Sith, following the rise of the Empire?  I know there were occasional stragglers to clean up, but the Sith had a solid go of it right up until the time Vadar threw Sidious over the railing.

Don't forget - there were Jedi who survived past Order 66, and outlived the Empire as well.  K'Kruhk and T'ra Saa are still parts of the Jedi Council in the Legacy era, well over a hundred years since the Empire was defeated, after all!
PC Winterized
player, 2 posts
Tue 23 Sep 2008
at 11:45
  • msg #217

Re: General OOC

True, but their impact on the actions and mentality of the Sith was negligible.
PC rallenc82
player, 31 posts
Tue 23 Sep 2008
at 11:50
  • msg #218

Re: General OOC

Not true. You've got Vader hunting after every last bit of news regarding any existing Jedi, desperate to finish off his old Master Obi-wan Kenobi. Then you've got the creation of the Imperial Inquisitors who's primary purpose was to interrogate Jedi.
GM Palpatine
GM, 98 posts
Ruler of the Galaxy
Dark Lord of the Sith
Wed 24 Sep 2008
at 05:27
  • msg #219

Re: General OOC


PC rankaratar
player, 29 posts
Utinni!
Wed 24 Sep 2008
at 05:43
  • msg #220

Re: General OOC

Yeah, Jedi survived Order 66.
Yoda being the main one.

But all the ones who did survive would've been the ones who were out training on wild worlds and found out about the call. Then hid themselves until the empire fell.
GM Palpatine
GM, 99 posts
Ruler of the Galaxy
Dark Lord of the Sith
Wed 24 Sep 2008
at 05:53
  • msg #221

Re: General OOC

PC rankaratar:
But all the ones who did survive would've been the ones who were out training on wild worlds and found out about the call.

Not true.

http://starwars.wikia.com/wiki...r_66#Known_survivors

Four members of the Jedi Council survived Order 66 (Shaak Ti managing it even though she was in the Jedi Temple on Coruscant when Darth Vader led the 501st in their attack on it).  Several Jedi survived attacks by Clone Troopers (Master K'Kruhk for one, who also saved a whole bunch of younglings), and in at least one case, Clone Troopers refused to execute the order given them:

quote:
As noted, not all clone troopers obeyed the Order. On Murkhana, Roan Shryne and Olee Starstone were rescued from Order 66 by members of a clone commando unit. Led by Climber, they initially questioned the validity of the order, and even upon confirmation, refused to side with the government over those who had fought alongside them, having developed an affinity for the Jedi. As a result, they were punished harshly.

PC pinkbunny
player, 8 posts
Wed 24 Sep 2008
at 09:21
  • msg #222

Re: General OOC

Shoot, a rebellion era game, fun looking, but one I can't join, damnnation.
PC Grimjack
player, 1 post
Wed 24 Sep 2008
at 18:52
  • msg #223

Re: General OOC

Hey peeps...just saying hello....
PC jmkool
player, 41 posts
Wed 24 Sep 2008
at 18:54
  • msg #224

Re: General OOC

I might want to join, if I get to be a Jedi.
GM Palpatine
GM, 102 posts
Ruler of the Galaxy
Dark Lord of the Sith
Wed 24 Sep 2008
at 18:56
  • msg #225

Re: General OOC

In reply to PC jmkool (msg #224):

GM Chill Wind:
No force sensitivity allowed.

PC jmkool
player, 42 posts
Wed 24 Sep 2008
at 18:59
  • msg #226

Re: General OOC

Oh, I didn't read all of that.  Nevermind then.
PC Grimjack
player, 2 posts
Wed 24 Sep 2008
at 19:09
  • msg #227

Re: General OOC

I am trying to join the rebellion era game.  What else do I need to do other then PM the GM of said game.
GM Furousha
GM, 36 posts
Wed 24 Sep 2008
at 19:18
  • msg #228

Re: General OOC

You should give the GM as much info on what you want to play as possible, including race, class, and more importantly personality and background for your character.  If you've done all that then there is nothing to do but wait patiently for a response.  If the GM hasn't replied to you chances are they are asleep or at work or something... us GM's do like to catch some Z's every couple of days... ;p  which means at least 8 hours of not checking RPoL for new PM’s as I have yet to find a surgeon willing to surgically graft me to the computer so that I can reply to PM's in my sleep… ;p so generally allow a GM a day or two to respond to your application... ;)
This message was last edited by the GM at 19:19, Wed 24 Sept 2008.
PC Grimjack
player, 3 posts
Wed 24 Sep 2008
at 19:20
  • msg #229

Re: General OOC

I understand that.
GM Furousha
GM, 37 posts
Wed 24 Sep 2008
at 19:21
  • msg #230

Re: General OOC

Well then all you have left to do is wait for your prospective GM to send you a reply. ^_^
PC Grimjack
player, 4 posts
Wed 24 Sep 2008
at 19:27
  • msg #231

Re: General OOC

So on another note.  Anyone here notice the similarities the Tau from warhammer 40k have to the Duros?
PC praguepride
player, 13 posts
Wed 24 Sep 2008
at 19:45
  • msg #232

Re: General OOC

Which species? Aren't the Tau composed of like, 3 or 4 different kinds?
PC rallenc82
player, 34 posts
Wed 24 Sep 2008
at 19:54
  • msg #233

Re: General OOC

the tau are just the tau. They are allied with several other alien races (kroot, vespid, etc)


This message was last edited by the player at 20:14, Wed 24 Sept 2008.
PC praguepride
player, 14 posts
Wed 24 Sep 2008
at 20:00
  • msg #234

Re: General OOC

Meh, the duros have the stereotypical "alien" look, so you can argue that they look like a ton of little green/grey men.

edit: Actually the Tau look a lot like the "monk" race from War Winds.

edit 2: Shama-Li, thank you wikipedia.
This message was last edited by the player at 20:01, Wed 24 Sept 2008.
PC Grimjack
player, 5 posts
Wed 24 Sep 2008
at 20:29
  • msg #235

Re: General OOC

its not just that is everything else..  The space fareing race, high tech, etc.
PC praguepride
player, 15 posts
Wed 24 Sep 2008
at 20:45
  • msg #236

Re: General OOC

Well, what spacefaring race isn't high tech :D

Considering how much religion is involved with the Tau, and their strictly caste society, again I see more resemblence to the Shima-Li then the Duros.
GM Sunset Miko
GM, 44 posts
Wed 24 Sep 2008
at 23:03
  • msg #237

Re: General OOC

The Tau of Warhamer 40k are composed of five subraces, plus signatory races.

Races currently known to work with the Tau Empire:
Tau
-Fire caste, typicaly short and stocky with camel-like hooves for stability on sand, mentally wired for agression and rage.
-Air caste, typically tall and thin with brittle bones and 'wing' membranes under their arms. They have fast reflexes and are resistant to abnormal G-forces
-Earth cast, taller and more powerful than the Fire caste, but mentally wired for building rather than destroying.
-Water Caste, between Earth and Air in height, with grace and composure. Mentally wired as diplomats, have good pheromone control.
-Ethereal caste, proportioned like humans, pheromone control exceeds Water caste, mentally wired for command.
Vespid
Insect-like creatures with an unparalleled mastery of sonic technology.
Kroot
-Kroot, birdlike humanoids that evolve by absorbing desirable genetic traits from their prey.
-Kroot Hound, birdlike quadrupeds, an 'evolutionary dead end' of the core Kroot strain.
-Krootox, birdlike primates, similar to Hounds.
-Gnarloc, birdlike predatory dinosaurs, similar to Hounds.
-Kroot Hawk, the original Kroot strain. Not nearly as smart as Kroot.
Humans
Ugly ape-descended jerks.


Not really all that much like the Duros. Plus, Duros are an old, old race, while the Tau are young and insanely tech-savvy.
PC praguepride
player, 16 posts
Thu 25 Sep 2008
at 02:11
  • msg #238

Re: General OOC

Wait, Humans are a part of the Tau? Or are you talking about Imperial Guard/Marines who work alongside the Tau?

The Tau are kind of quasi- supposed to be a replacement for the space dwarves that died out long time ago. They needed a new "good" techno-savvy race.
GM Sunset Miko
GM, 46 posts
Thu 25 Sep 2008
at 02:29
  • msg #239

Re: General OOC

There are human worlds inside the Tau empire that give their allegience to it. Their troops form Auxiliary Cadres, I think they released rules for them in White Dwarf a couple of years back. Basically, Imperial Guard units with some Tau upgrades, I think.
PC praguepride
player, 17 posts
Thu 25 Sep 2008
at 02:43
  • msg #240

Re: General OOC

Bah. I played space marines. The best point and click army in the game.
PC Grimjack
player, 6 posts
Thu 25 Sep 2008
at 14:23
  • msg #241

Re: General OOC

The Tau are not a replacement for the squats.

Squats are allies of the Tau empire.  The are called the Demiurg.  And they still are a playable race in Battlefleet Gothic. but not on the table top game.

The Humans in the Tau empire are called the Gue'la, and the warriors that help the Tau are called the Gue'vesa.

Other allies are
    * Nicassar :  think Space Polar bears with psyker abilities.
PC praguepride
player, 18 posts
Thu 25 Sep 2008
at 14:46
  • msg #242

Re: General OOC

Psyker's were such a great twist on the typical "psychic" character. Gave it a unique name twist instead of just calling them psychics or psionics.
GM GreatNightwolf
GM, 31 posts
Thu 25 Sep 2008
at 18:56
  • msg #243

Re: General OOC

ATTENTION PLEASE!

I brought to you a new Game set in the KotOR Era!

All for the Money...

The players are going to be a band of people living on the fringe of existence.
You will have a ship, first come, first serve for the Position of Captain of the Ship. First asking will be it. But please note, you will have to pay for a loan on a ship.

Game Style: See Ad. In addition to that it will be pretty much like Firefly/Serenity or Cowboy Bebop.
PC praguepride
player, 19 posts
Thu 25 Sep 2008
at 20:29
  • msg #244

Re: General OOC

Dibs on captain position! Can I create a character tomorrow morning?
GM GreatNightwolf
GM, 32 posts
Thu 25 Sep 2008
at 20:33
  • msg #245

Re: General OOC

If you give me Concept now and speak with Palpatine about the Captain position(he is thinking about it) then no problem with tomorrow morn.
PC praguepride
player, 20 posts
Tue 30 Sep 2008
at 01:49
  • msg #246

Re: General OOC

Out of curiosity, has anyone from this thread contacted you guys about maybe joining with us?

link to another game

Our goal is to create a unified star wars thread, like they have for nWoD.
GM Palpatine
GM, 107 posts
Ruler of the Galaxy
Dark Lord of the Sith
Tue 30 Sep 2008
at 11:31
  • msg #247

Re: General OOC

Yeah, I was contacted by Yoss when we first started out, but we had different ideas about what constituded a gaming community.  We're doing an RoA-like concept here, with actual games coming first, because that's what most people interested in the system wants - games they can play in and have fun.
PC praguepride
player, 27 posts
Wed 1 Oct 2008
at 20:43
  • msg #248

Re: General OOC

Ah, but is the RoA style appropriate for Star Wars? I understand that there is a very large representation of RoA here, but is it right for star wars? It works for RoA because you can divide the realm up into very real regions (Cormyr, Baldur's Gate) and they're all happening in the same time line. You can drag and drop GM's into each region etc. etc.

But from what I've seen from here is that each game is pretty independent from each other. Sure you have the ability to "travel through time" but how frequently is that used?

Plus making it only a one-way street would mean that I for one would be very disinclined to travel my character forward for fear of a campaign cropping up in the past that I would rather have him play with.

Finally, why does the Star Wars mega-forum have to be seperate from SWSEC? Can you not combine sites and create a sub-forum section of SWSEC so that fans of SW can be found in one location instead of spread across X number of star wars sites?
GM Palpatine
GM, 110 posts
Ruler of the Galaxy
Dark Lord of the Sith
Wed 1 Oct 2008
at 21:14
  • msg #249

Re: General OOC

PC praguepride:
Ah, but is the RoA style appropriate for Star Wars? I understand that there is a very large representation of RoA here, but is it right for star wars? It works for RoA because you can divide the realm up into very real regions (Cormyr, Baldur's Gate) and they're all happening in the same time line. You can drag and drop GM's into each region etc. etc.

But from what I've seen from here is that each game is pretty independent from each other. Sure you have the ability to "travel through time" but how frequently is that used?

Plus making it only a one-way street would mean that I for one would be very disinclined to travel my character forward for fear of a campaign cropping up in the past that I would rather have him play with.

No - it's not ideal.  I've already adressed these issues, but the only way to solve them, would be to force all games to be set in the same time period.  And, really, that's no fun at all - some people don't like the Rebellion-era, while others wouldn't want to play in a game set thousands of years before the movies.

Besides that, the RoA method has several proven advantages to gaming (as opposed to message-boarding, which is what the other community most resembles).  If a GM joins up here, but then decides he doesn't want to do it, after all, you won't risk him deleting the game board with no warning, as is far too likely to happen in stand-alone games (warning: there is a game ad in the Wanted - Players board by Carl Wean, who has deleted at least three SW games in the past, claiming real life illness, only to go on and create new ones right away...  stay away from this one, guys).  Also, while moving between games is going to be a hassle here compared to RoA, it's possible, certainly - so far, all our games are KotOR or Rebellion-era, so if you want out of your current game, there should be several options out there.  And if one GM dissapears, there will be the possibility for another to take over, either temporarily (to get the characters through their current adventure, before they move on) or permanently, something we wouldn't have if not for this form of community.

quote:
Finally, why does the Star Wars mega-forum have to be seperate from SWSEC? Can you not combine sites and create a sub-forum section of SWSEC so that fans of SW can be found in one location instead of spread across X number of star wars sites?

Because, quite frankly, it seems the philosophy behind this community and the other one are too different.  We want our main focus to be on games, because that's what people use RPoL for - if you only want to discuss Star Wars or the roleplaying games, there are many, many forums out there that are far more suitable for it.  RPoL is a roleplaying site first, and that's what we want to focus on, not a pseudo-message board which also happens to contain links to games.

Personally, I don't see a need to merge the two communities - SWSEC does exactly what it was intended to do, which is primarily to provide games for people looking for Saga Edition games.  We've also had success when it comes to our own discussion-threads (according to some quick calculations I did, we've had an average of over 10 posts/day here since the community went 'live'), which are meant to cover just about anything to do with Star Wars and the roleplaying game (and a reminder for everyone - if you want to see a new discussion thread, please do PM me, and I'll set it up right away!).  We're happy with SWSEC just the way it is, and I can't see any benefits to be had from merging with this other community.

That being said, we're not looking to compete with you guys - it's just the official standpoint of SWSEC management that the two communities serve different purposes, and as such are better off not merging.  Something, I believe, Yoss from the other community agreed with, when we discussed this privately earlier.
PC praguepride
player, 28 posts
Asker of Questions
Finder of Answers
Wed 1 Oct 2008
at 23:10
  • msg #250

Re: General OOC

Well put. Don't get me wrong, I'm not angry or upset or anything, I just like to ask questions.

On a side note, I looked up the deleted games for taht Carl guy and man, it looks like he started in Nov. 2007 and he has had on average about two deleted games a month (25 total deleted games, the last one being Nov.)

Wow. And I thought I was big man on campus running 7 games, but he's run and deleted 25 :D
GM Palpatine
GM, 111 posts
Ruler of the Galaxy
Dark Lord of the Sith
Wed 1 Oct 2008
at 23:13
  • msg #251

Re: General OOC

Yeah - GM Princess and I were in three of them when he posted about his RL-issues (he actually just posted that to one of the games...), then a week or two later, he deleted them all, saying that he couldn't run his SW games anymore...  but that he'd still be doing his 4E games.  One of the games he was running was Dawn of Defiance, which really irked me when I saw him advertise for yet another DoD game not too long ago...  if only I could post a warning in his ads without them being deleted by the mods.  ><

Edit:  Done packing, need sleep now, bus ride early in the morning.  If possible, I'll post in my games before I leave tomorrow, but if I can't, I should hopefully be able to get online this weekend and post then.
This message was last edited by the GM at 23:16, Wed 01 Oct 2008.
GM Sunset Miko
GM, 47 posts
Wed 1 Oct 2008
at 23:15
  • msg #252

Re: General OOC

Well, you just Greylisted him here, and Prague could carry the warning over to the other community. ;)

Hmm. The other community. Like the other university. *Grins*

(In Leicester, we have Leicester University, and the Other University, officially called DemontFort... of course, to us DMUers, LEU are the Other Uni...)
PC Vibetrippin
player, 9 posts
Thu 2 Oct 2008
at 01:07
  • msg #253

Re: General OOC

I was in a few of Carl's games. The really sad thing about his games getting deleted is that they were getting really good, going well and then poof! It really sucked. I think he needs to get a good asst GM so that he can just pump out fun ideas and let the asst do all the day to day running of the games. All around sad stuff.
PC Andalusi
player, 1 post
Thu 2 Oct 2008
at 01:42
  • msg #254

Re: General OOC

GM Palpatine:
Yeah - GM Princess and I were in three of them when he posted about his RL-issues (he actually just posted that to one of the games...), then a week or two later, he deleted them all, saying that he couldn't run his SW games anymore...  but that he'd still be doing his 4E games.  One of the games he was running was Dawn of Defiance, which really irked me when I saw him advertise for yet another DoD game not too long ago...  if only I could post a warning in his ads without them being deleted by the mods.  ><


You're not alone.  I actually am running a DoD campaign and when I advertised, specifically asked for folks who hadn't read the scenarios.  He joined up anyway and after the battle in the first scene, started up a DoD game himself.  It turned out it wasn't his first time running it either.

I let him stay because he didn't mix IC knowledge and OOC knowledge and was doing fine role-playing.  And then he up and quit because of real life problems making him too busy to play.

One day later, yet another of his campaigns showed up in Players Wanted.

He seems a nice enough guy in PMs and seems really enthusiastic when he's around, don't get me wrong.  I don't dislike the guy, but I can't understand why he does stuff like this.

PC praguepride
player, 30 posts
Asker of Questions
Finder of Answers
Thu 2 Oct 2008
at 03:14
  • msg #255

Re: General OOC

It reminds me of an interesting fella called Adeezy from a different forum.

It was a forum built around a simulation game where people would run the game and then fill in the blanks with creative writing. I found it interesting to read, especially as some people were fantastically good writers.

ANYWAY Adeezy comes along all energetic and excited, and starts a diary. Great we said, another one joins our numbers! And then two days later he stopped posting on it and started a new thread because he wanted to "re-do it" but he pretty much did the exact same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over...well, you get the point :D

He was eventually banned for wasting everyone's time. Well, he wa sctually banned for multiple accounts. He would start a thread and then have an alt post about how awesome it was. I thought it was hilarious but he really pissed off a lot of people very quickly.

Especially when he would create polls about who the "best writer of the month" was and he put himself up there with the "greats" on our board.

Anyhoo, some people just love starting a new game, and have very little consideration towards their players who have put a lot of time and energy into their characters...
PC moonstonespider
player, 9 posts
Thu 2 Oct 2008
at 05:52
  • msg #256

Re: General OOC

Yeah, I've been in three of his games that quit.  Two Star Wars and one D20 Modern.

I have the feeling he doesn't like battles, the games I was in ran well up until it was time to roll initiative and then things fell apart.
PC borderline_dnd
player, 2 posts
Thu 2 Oct 2008
at 05:57
  • msg #257

Re: General OOC

Interesting thing is that his SW character, from what I seen, always uses the same name. And is a force sensitive soldier :)
PC BadCatMan
player, 16 posts
Only Imperial Storm
Troopers are so precise.
Thu 2 Oct 2008
at 06:07
  • msg #258

Re: General OOC

Has anyone here not been Weaned? :p

Well, I guess we've all been in games that died shortly after being started, but he does seem to have a habit of doing it, and starting a new one soon after. Creating something new has its fun bits, but one can't do nothing but start things and drop them.
PC Serai
player, 3 posts
Thu 2 Oct 2008
at 10:58
  • msg #259

Re: General OOC

Different GM's but the same thing.  It's kind of sad, but I won't apply for a game if they ask for too much effort up front.  It's just too frustrating to write a novel about a character and have the game end after a hundred posts. ;o/
PC rallenc82
player, 35 posts
Thu 2 Oct 2008
at 13:03
  • msg #260

Re: General OOC

I've been in one or two of his games.
PC rankaratar
player, 32 posts
Utinni!
Thu 2 Oct 2008
at 14:08
  • msg #261

Re: General OOC

I fly blind into accessing games, I don't really have anyone I hate on here.

Games I host have plot holes and basic writing I'll admit, but that's usually covered up with hilarity and randomness. Unless I make a serious game, which I rarely do.
They fall apart after a while, after the initial thrill. But everyone has a good time I think.
GM GreatNightwolf
GM, 33 posts
Thu 2 Oct 2008
at 14:42
  • msg #262

Re: General OOC

Don't know that guy. SWSEC is my first community(not my first game, but almost ^^)
Don't really what you could call my style... maybe random/fun/strange/serious games(Like all of the above together ^^)
I also prefere that style of play, but serious straight gaming is also my thing(We have a campaign like that, it's loads of 'fun' and went pretty well up until now, as most of my friends leave for university and stuff, but we still have contact and do 'random' games.)
PC Kitty94
player, 26 posts
Thu 2 Oct 2008
at 14:46
  • msg #263

Re: General OOC

In reply to PC rankaratar (msg #261):

Oh hey, I just realized you're the guy that plays the alien cyborg worm.  Hi! xD
PC Andalusi
player, 2 posts
Thu 2 Oct 2008
at 15:53
  • msg #264

Re: General OOC

I hear you about not wanting to write too intricate an application.  I've been burned a number of times, too.  It makes it hard to get into Amber or Nobilis games, but oh well, maybe one day I'll find a tabletop group for those.

Anyway, characters develop on their and backstories can be fleshed out as the game goes along.  I don't see the point in planning a character's backstory as thoroughly as if one were preparing to write a novel about him/her/it.

And to PC Rankaratar: You played a cyber-Sathar?  Awesome.  (Please tell me I'm not the only one here old enough to recognize sathar...?)

GM Sunset Miko
GM, 48 posts
Thu 2 Oct 2008
at 16:15
  • msg #265

Re: General OOC

It rings a bell, but I've forgotten everything except the name. Including where they're from. ><
PC Andalusi
player, 3 posts
Thu 2 Oct 2008
at 17:03
  • msg #266

Re: General OOC

In reply to GM Sunset Miko (msg #265):

They were the villainous race in Star Frontiers, which was TSR's space opera game back in the 80s (and if I'm the only one to remember either Star Frontiers or TSR, then I *really* feel old! :) ).

They were wormlike creatures with arms, legs, a tapered head, and for some reason, two pupils in each eye. 

GM Sunset Miko
GM, 50 posts
Thu 2 Oct 2008
at 17:14
  • msg #267

Re: General OOC

Ooh, them! Ehe, I'm afraid it's a little before my time (I'm an '88), but I found an adventure designed for that game in an archive a few months back. Probably where I remember them from.
PC brennanhawkwood
player, 14 posts
Thu 2 Oct 2008
at 18:10
  • msg #268

Re: General OOC

PC Andalusi:
And to PC Rankaratar: You played a cyber-Sathar?  Awesome.  (Please tell me I'm not the only one here old enough to recognize sathar...?)</Serif>


Nope...I remember having a fair amount of fun playing Star Frontiers and Knight Hawks with my brother.  I was kind of wondering if the reference to an "alien cyborg worm" might be Sathar.
PC Briareos
player, 3 posts
Fri 3 Oct 2008
at 06:32
  • msg #269

Re: General OOC

Oh great, I'm in a game with Carl Wean.  Why didn't someone warn me before?!  Ah, what the hell, I just hope it's fun while it lasts.  I've seen so many games come and go, but then again I like creating characters, and probably more often than not don't get to play them.  (oh, is that a sort of double negative??).

I'm guilty as a player for getting into too many games when I have a lull iRL, and then suddenly getting overwhelmed iRL and having to disappear for a week or so.  I don't like to do it, but I would hope we all understand that this is all for fun and really shouldn't be taken all that seriously.  However, I do understand the argument that you're f*****g someone else by not being on and posting.  So, I try my best and often miss out on a couple of hours of sleep as I catch up on posting.  Oh well.  Of course I've also had the sense to not create a game to GM knowing that I have a hard time with, um, finding time.

BTW, I remember Star Frontiers, played it back in the day, still have a copy around, got another one I think, and even played it briefly here on RPOL with a RL buddy of mine.  I tend to be a RPG junkie and collector, having more games that I don't ever get to play than actually get to play in a face-to-face tabletop game.  I'm a sourcebook junkie for sure, and I hate WotC for making yet another edition of SW for me to buy and all the damn sourcebooks, but I just can't help myself.  RPGA should be Role Playing Gamers Anonymous for me.

Well enough about me, apparently I've revealed too much already.  Back behind my internet-spurred anonymity for now.
PC AvisKarlux
player, 6 posts
B5 4ever
SW 4ever
Fri 3 Oct 2008
at 12:43
  • msg #270

Re: General OOC

"I could dance on the head of a pin as well." - Yoshimo
PC praguepride
player, 31 posts
Asker of Questions
Finder of Answers
Fri 3 Oct 2008
at 13:49
  • msg #271

Re: General OOC

I remember TSR. In fact, I think I can one-up ya on the nerdiness.

I actually bought (yeah, you heard me. Back before the internet you had to buy software :D) AD&D Core Rules, Core Rules 2 AND Core Rules 2 Expansion.

Got them for a resonable price as the Core Rules 2 Expansion was such a limited print (I think it was published the same year that TSR was bought out by WotC) that the prices for the longest time were outrageous, > $120 a copy. Then I found a tiny store across the puddle in the U.K that had overstock of them and were selling them for about $2.50 US (back when the us dollar actually had some merit to it) I thought it was a scam, so I only bought 3 copys but sure enough, they were legit and brand new. I turned around and sold the other two copies for a total of $150 and kept the 3rd for myself.

It's funny looking back because I realize that the profit from the 2 expansions I sold more then covered the cost of buying Core Rules and Core Rules 2.

I still have all the discs too :D. Man, I watched the movie on Core Rules so many times, I practically have it memorized.
GM Sunset Miko
GM, 52 posts
Fri 3 Oct 2008
at 20:41
  • msg #272

Re: General OOC

Well, I make it a point of pride never to download a book that I wouldn't have access to in hardcopy.

This is helped by the fact that my brother obsessively collects Saga edition books. hehe.
PC Andalusi
player, 4 posts
Fri 3 Oct 2008
at 22:29
  • msg #273

Re: General OOC

Oh man, Knight Hawks—that takes me back!  I loved that game until I discovered Battletech.

I never bought the Core Rules CD, but then, why would I?  I had the first edition AD&D Player's Guide, Monster Manual, and DM's Guide.  Up until third edition, as far as I was concerned those were the Gospel of Gygax and everything else was superfluous.  (Mind you, I stopped played AD&D once I discovered Shadowrun and after that, got into WoD for quite a while).

As for real life issues getting in the way, as a GM, I know I always appreciate it when a player tells me.  I don't need a reason: I just need to know about the absence so I can plan around it.  And if a player really is trying to politely exit the game, I'd rather he or she be upfront and just tell me.

Mind you, I don't always do a good job of living up to that principle, but I do try.  (Especially when I'm a GM and realize I'll be too busy to do anything for a few days.)

PC Nintaku
player, 17 posts
Sat 4 Oct 2008
at 06:49
  • msg #274

Re: General OOC

Wow. Every game on the community is full.  That's pretty impressive.
PC praguepride
player, 34 posts
Asker of Questions
Finder of Answers
Sat 4 Oct 2008
at 16:33
  • msg #275

Re: General OOC

Go team Venture! uh...I mean SWSEC community!
PC pinkbunny
player, 9 posts
Sat 4 Oct 2008
at 17:58
  • msg #276

Re: General OOC

quick, someone open a proper rebel rebellion game :D
PC moonstonespider
player, 12 posts
Sat 4 Oct 2008
at 18:27
  • msg #277

Re: General OOC

What we really need is an all-sith all-gamorrean game.  There's a distinct lack of those on RPoL.
GM Furousha
GM, 42 posts
Sat 4 Oct 2008
at 19:19
  • msg #278

Re: General OOC

PC Nintaku:
Wow. Every game on the community is full.  That's pretty impressive.



I am currently working on a second game which will revolve around the crew of an Alliance privateer ship.  Legalized piracy, yay!

I'm waiting for a few RL things to blow over before i start another game though, so it wont be up for another few weeks...
PC rallenc82
player, 36 posts
Sat 4 Oct 2008
at 22:13
  • msg #279

Re: General OOC

how can you have an Alliance Privateer ship? They don't have a legitimate government until after the Empire is dead and therefore after the Alliance era, so they couldn't quite be privateers.
PC Andalusi
player, 6 posts
Sat 4 Oct 2008
at 22:52
  • msg #280

Re: General OOC

PC Pinkbunny:
quick, someone open a proper rebel rebellion game :D


Rebellion Era, you say?  Don't worry, I'm hard at work on my all-Ewok Imperial Naval Academy scenario.  You'll believe an Ewok can fly.  (Right into another TIE Fighter, but hey, still flying!)

GM Sunset Miko
GM, 53 posts
Sat 4 Oct 2008
at 22:54
  • msg #281

Re: General OOC

PC Andalusi:
Rebellion Era, you say?  Don't worry, I'm hard at work on my all-Ewok Imperial Naval Academy scenario.  You'll believe an Ewok can fly.  (Right into another TIE Fighter, but hey, still flying!)</Serif>


*broken*
PC Winterized
player, 4 posts
Sat 4 Oct 2008
at 23:01
  • msg #282

Re: General OOC

PC rallenc82:
how can you have an Alliance Privateer ship? They don't have a legitimate government until after the Empire is dead and therefore after the Alliance era, so they couldn't quite be privateers.


Bail Organa was the de facto head of the Alderaan, wasn't he?  Couldn't his government license ships to operate in Alderaanian space to hunt pirates?

<realizes that he doesn't understand nearly as much about the Imperial government structure as he might like>
GM Furousha
GM, 43 posts
Sat 4 Oct 2008
at 23:04
  • msg #283

Re: General OOC

Well WEG liked the idea enough to put out two sourcebooks for it...  I’ll go into it more when I start the game, but basically Privateers are only seen as privateers by the Rebel Alliance.  Of course the Empire sees them not only as Pirates, but Pirates AND Rebels.  However the Alliance issued letters of Marque to pirate captains willing to strike at Imperial targets in order to aid the Rebellion.

You have to look at it from the Rebel's point of view.  the Rebel Alliance is also called the Alliance to restore the Republic, they see the Empire as an illegitimate government, and their letters of Marque grant amnesty for all raiding and piracy conducted against Imperials and Imperial supporters once the legitimate government has been restored.  Obviously they dont mean anything to the Empire...  Privateers and Pirates amount to basicly the same thing in the eyes of the empire...

if you want to know more, go to wookieepedia and search "The Far Orbit Project"
This message was last edited by the GM at 23:07, Sat 04 Oct 2008.
PC pinkbunny
player, 10 posts
Sat 4 Oct 2008
at 23:50
  • msg #284

Re: General OOC

Sounds cool. The game I had a character in was at the Battle of Eden, but that can be discarded to put the char at another time.
PC praguepride
player, 35 posts
Asker of Questions
Finder of Answers
Sun 5 Oct 2008
at 20:09
  • msg #285

Re: General OOC

Actually, that sounds right up my alley. Has the whole "3-character" thing been decided on yet?
GM DrewGarret
GM, 1 post
Sun 5 Oct 2008
at 22:18
  • msg #286

Re: General OOC

All, here's my "crawl" for a potential new game set in the Clone Wars era:


Star Wars
The Clone Wars

Like fire across the galaxy, the Clone Wars spread.  The Jedi take command of the clone army and seek to destroy the growing separatist movement.  Thousands of systems are caught in the crossfire, and many innocent lives sacrificed.  The Jedi know that finding and destroying the Dark Lords of the Sith behind the Clone Wars could put an immediate end to the hostilities.

Count Dooku has split the Separatist army into three major forces and sent them to the far reaches of the galaxy, to spread the Republic’s clone army as thin as possible.   He continues to crisscross the galaxy, drawing ever more systems into rebellion.

Meanwhile, Jedi Master Rham Kota has sent a hand-picked group of republic patriots to the Moons of Naboo to quash a persistent terrorist cell responsible behind a series of deadly attacks against Naboo’s civilian government…


What'd you all think?
PC damiensolta
player, 1 post
Sun 5 Oct 2008
at 22:21
  • msg #287

Re: General OOC

GM DrewGarret:
All, here's my "crawl" for a potential new game set in the Clone Wars era:


Star Wars
The Clone Wars

Like fire across the galaxy, the Clone Wars spread.  The Jedi take command of the clone army and seek to destroy the growing separatist movement.  Thousands of systems are caught in the crossfire, and many innocent lives sacrificed.  The Jedi know that finding and destroying the Dark Lords of the Sith behind the Clone Wars could put an immediate end to the hostilities.

Count Dooku has split the Separatist army into three major forces and sent them to the far reaches of the galaxy, to spread the Republic’s clone army as thin as possible.   He continues to crisscross the galaxy, drawing ever more systems into rebellion.

Meanwhile, Jedi Master Rham Kota has sent a hand-picked group of republic patriots to the Moons of Naboo to quash a persistent terrorist cell responsible behind a series of deadly attacks against Naboo’s civilian government…


What'd you all think?


I'd play it.
PC Winterized
player, 5 posts
Sun 5 Oct 2008
at 22:28
  • msg #288

Re: General OOC

I think it sounds good too.
GM Furousha
GM, 44 posts
Sun 5 Oct 2008
at 23:36
  • msg #289

Re: General OOC

PC praguepride:
Actually, that sounds right up my alley. Has the whole "3-character" thing been decided on yet?



yes, you can now have a maximum of three characters, however if you already have two players with less characters than you will have priority over you in getting into new games.

I did a few D6 - D20 - SE conversions yesterday, and have come to the conclusion that with the exception of the two ships that i really want to use for this game i am not going to be able to convert everything i need.  which means that at some point today i'm gonna have to check the bank account and run over to my local gameing store and see what they are charging for Starships of the galaxy...  if they dont have it, or they want too much, i wont be able to start the game for a while...
PC rankaratar
player, 36 posts
Utinni!
Sun 5 Oct 2008
at 23:51
  • msg #290

Re: General OOC

PC Kitty94:
In reply to PC rankaratar (msg #261):

Oh hey, I just realized you're the guy that plays the alien cyborg worm.  Hi! xD


From which game?
I play Vex a fair bit
PC pinkbunny
player, 11 posts
Sun 5 Oct 2008
at 23:53
  • msg #291

Re: General OOC

I'm sure you could find a *cough* used copy. It is a very nice book and worth it though.
GM DrewGarret
GM, 3 posts
Mon 6 Oct 2008
at 01:56
  • msg #292

Re: General OOC

I'm not entirely sure how to accept applications for my Clone Wars era game.  I've posted the final "ad" in the "Available Space for PCs" thread.

I think the process is for folks to apply to me via private message here, first.  I'm looking for between 3 and 5 characters.
GM Furousha
GM, 45 posts
Mon 6 Oct 2008
at 02:04
  • msg #293

Re: General OOC

right, they would PM you here first, and then when you've accepted them you can add them directly to the Clone Wars Board... of course you will have to be added as a GM there, but i think Paly and Princess are the only ones who have access currently, and it's about 3 AM in their neck of the woods, so i'm sure they'll add you tomorrow if they havent already...
GM DrewGarret
GM, 4 posts
Mon 6 Oct 2008
at 02:21
  • msg #294

Re: General OOC

GM Furousha:

Thanks!  I've already been added to the Clone Wars board.
PC Kitty94
player, 27 posts
Mon 6 Oct 2008
at 04:25
  • msg #295

Re: General OOC

PC rankaratar:
PC Kitty94:
In reply to PC rankaratar (msg #261):

Oh hey, I just realized you're the guy that plays the alien cyborg worm.  Hi! xD


From which game?
I play Vex a fair bit

I've seen you play him in a few games, but I was thinking specifically of the one where I'm the GM - Heroes Needed.
PC jmkool
player, 47 posts
Mon 6 Oct 2008
at 05:46
  • msg #296

Re: General OOC

And I've seen him in Broken World as well.
PC rankaratar
player, 37 posts
Utinni!
Mon 6 Oct 2008
at 07:54
  • msg #297

Re: General OOC

Haha! I get around!
You wouldn't think so with the lack of legs n' all
PC jmkool
player, 48 posts
Mon 6 Oct 2008
at 08:13
  • msg #298

Re: General OOC

Don't you usually come crashing down out of the sky like a meteor?
GM Furousha
GM, 48 posts
Tue 7 Oct 2008
at 02:18
  • msg #299

Re: General OOC

Alright, my new game The Gathering Storm is now officially recruiting!  See the "Available Space for PC's thread for more info!"
PC rankaratar
player, 40 posts
Utinni!
Wed 8 Oct 2008
at 01:36
  • msg #300

Re: General OOC

PC jmkool:
Don't you usually come crashing down out of the sky like a meteor?


I always come in a meteor. The size varies but still...
PC moonstonespider
player, 20 posts
Wed 8 Oct 2008
at 22:34
  • msg #301

Re: General OOC

That looks like a fun game Furousha, and I finally have a book back so I can make characters again.

Ever since I saw this "All kinds of wrong" picture of a female quarren I've been wanting to make one and disturb the other players.


I'm thinking of going with a pilot/boarder combo.  And possibly cook.  For which the PCs will not be thankful.  I think I'm already in one of your games so you already know my habits good and bad.
GM Furousha
GM, 52 posts
Wed 8 Oct 2008
at 22:40
  • msg #302

Re: General OOC

Oh my, that's... just... wrong.

Go for it ;p

And yep, I know all about your horrible posting habits, bad grammar and munchkin-y min/max-ing.  ;p kidding of course.  You are most welcome in any game I run, just PM me an application.  ^_^
This message was last edited by the GM at 22:41, Wed 08 Oct 2008.
GM Sunset Miko
GM, 59 posts
Wed 8 Oct 2008
at 22:45
  • msg #303

Re: General OOC

Meh. Since she's basically an orange human below the neck, I don't get why a Quarren in a skimpy outfit is any more disturbing than a Quarren in full jedi robes.

Sith robes are pretty much the only acceptable thing for a mutant mindflayer to wear, in my opinion. Well, except maybe full mandalorian armour.
PC moonstonespider
player, 21 posts
Wed 8 Oct 2008
at 22:53
  • msg #304

Re: General OOC

Cthulhu should not have a huge rack.
GM Sunset Miko
GM, 60 posts
Wed 8 Oct 2008
at 23:04
  • msg #305

Re: General OOC

And why not? It's as entitled to be mammalian as the next indescribable monster from before time.
PC moonstonespider
player, 22 posts
Wed 8 Oct 2008
at 23:24
  • msg #306

Re: General OOC

Yes, exactly, 0 = 0.  It's basic math.
GM Palpatine
GM, 131 posts
Ruler of the Galaxy
Dark Lord of the Sith
Fri 10 Oct 2008
at 09:47
  • msg #307

Re: General OOC

For everyone in my regions, and  the GMs with my characters in theirs - I'm out sick, and won't be posting until I'm better.  GMs, NPC my characters if needed.  Thanks.
PC Nintaku
player, 25 posts
Fri 10 Oct 2008
at 11:16
  • msg #308

Re: General OOC

See?  Playing with your sister's Force Lightning make-up kit isn't very good for your health.

Hope you're feeling better soon.  ^_^
PC praguepride
player, 54 posts
Asker of Questions
Finder of Answers
Fri 10 Oct 2008
at 11:40
  • msg #309

Re: General OOC

But after applying Uncle Palpo's Force Lightning make-up kit, your appearance is absolutely shocking :D
PC Nintaku
player, 26 posts
Fri 10 Oct 2008
at 11:46
  • msg #310

Re: General OOC

*dies immediately*
PC rankaratar
player, 47 posts
Utinni!
Fri 10 Oct 2008
at 13:41
  • msg #311

Re: General OOC

Haha, nice
PC jmkool
player, 52 posts
Fri 10 Oct 2008
at 15:46
  • msg #312

Re: General OOC

I've got a proposal.  Why don't we change Palpatine's title from Head GameMaster to Great Overseer of Development, or GOD for short, in honor of developing this community?
GM Palpatine
GM, 132 posts
Ruler of the Galaxy
Dark Lord of the Sith
Fri 10 Oct 2008
at 17:58
  • msg #313

Re: General OOC

Eh, I prefer 'Emperor', really.  :p

Meds are making me feel a bit better, but still going to hold off with posting, etc., until I get a solid night's sleep, rather than one where I keep waking up, freezing cold like last night. . .  some things I wanted to post here before, then, though - the first, a vent:

Appearently, 'Carl Wean' is starting up yet another SW game - for any who missed my previous warning about this GM, I'd like to reccomend you stay out of it, rather than waste your time rolling up a character, only for the game to eventually be deleted, presumably with no warning.  Obviously, we're dealing with an individual here who's main enjoyment of gaming seems to be the act of setting the games up, not actually running them.  A search of the GM's name, shows that he has a total of 16 deleted games to his name, at the very least, now with 10 more active ones running as well.  Having been part of three of his games that were deleted this summer (appearently, because of an RL illness that kept him from running his Saga-games any longer...  but starting new ones is a different thing entirely, obviously), I'd like to make sure the same doesn't happen to anyone here.


Second, an interesting read on game design can be found in this thread on the WotC forums, courtesy of Rodney Thompson:
http://forums.gleemax.com/showthread.php?t=1099069
PC Vibetrippin
player, 11 posts
Sat 11 Oct 2008
at 01:42
  • msg #314

Re: General OOC

I'm giving him one last chance actually. I'm currently in one of his games and hoping (strongly) that this one doesn't belly up. I also was in a number of his games over the summer. They all had cool concepts to them but unfortunately went no where. I've actually started to wonder, if he's got the storylines down, it could be a lot of fun to have another GM run them in his stead.
PC rankaratar
player, 48 posts
Utinni!
Sat 11 Oct 2008
at 01:48
  • msg #315

Re: General OOC

So he'd be good as a concept artist?
PC praguepride
player, 55 posts
Asker of Questions
Finder of Answers
Sat 11 Oct 2008
at 14:12
  • msg #316

Re: General OOC

Which one are you in? I'm in one as well! The rantil sector one.
PC Vibetrippin
player, 12 posts
Sat 11 Oct 2008
at 15:00
  • msg #317

Re: General OOC

Nope, I'm in his DoD game. So far we haven't even started the actual storyline. I think I'm fated to never get past the first couple encounters in that game. I've yet to be in a DoD game that finished the Traitor's Gambit.
PC praguepride
player, 56 posts
Asker of Questions
Finder of Answers
Sat 11 Oct 2008
at 15:01
  • msg #318

Re: General OOC

What are the DoD campaigns? I keep hearing about them but I don't know much about them.
PC Winterized
player, 14 posts
Sat 11 Oct 2008
at 16:33
  • msg #319

Re: General OOC

Dawn of Defiance is an official adventure path published on the web by Wizards of the Coast.

http://www.wizards.com/default.../article/dodcampaign

If you play in the Living Force community, you can also take characters that have progressed along that path between RPGA events, I think.
PC Andalusi
player, 10 posts
Sat 11 Oct 2008
at 21:14
  • msg #320

Re: General OOC

PC Winterized:
Dawn of Defiance is an official adventure path published on the web by Wizards of the Coast.

http://www.wizards.com/default.../article/dodcampaign

If you play in the Living Force community, you can also take characters that have progressed along that path between RPGA events, I think.


The campaign takes the PCs from 1st to 20th level, too.

Though my players have yet to reach 2nd level... hoping to kickstart the game back into a more active mode today.
GM DrewGarret
GM, 7 posts
Sat 11 Oct 2008
at 21:55
  • msg #321

Re: General OOC

All:

My humblest apologies.  I had a bit of an emergency earlier in the week, and have been unable to get internet access until earlier today.  I probably could've gotten a friend to log on a post here to let everyone know what was going on - but I didn't think about it - so again, I'm sorry.

I will get through the applications to my Clone Wars game and get questions answered and characters approved over the next 24 hours.
PC Kitty94
player, 28 posts
Tue 14 Oct 2008
at 13:45
  • msg #322

Re: General OOC

I have a question.  How do you center text on a page?
GM Princess
GM, 82 posts
Palpatine's Number 1.
Gives great helmet.
Tue 14 Oct 2008
at 13:47
  • msg #323

Re: General OOC

<center></center>
PC Kitty94
player, 29 posts
Tue 14 Oct 2008
at 13:59
  • msg #324

Re: General OOC

Thank you! :)
GM Princess
GM, 83 posts
Palpatine's Number 1.
Gives great helmet.
Tue 14 Oct 2008
at 14:05
  • msg #325

Re: General OOC

You're welcome, sweetheart.
GM DrewGarret
GM, 9 posts
Wed 15 Oct 2008
at 01:35
  • msg #326

Re: General OOC

Just a quick reminder that Clone Wars: A Band of Brothers is still accepting players.  Yes, there are a few folks with applications still pending, but only two approved players so far.
PC Andalusi
player, 11 posts
Wed 15 Oct 2008
at 01:45
  • msg #327

Re: General OOC

GM DrewGarret:
Just a quick reminder that Clone Wars: A Band of Brothers is still accepting players.  Yes, there are a few folks with applications still pending, but only two approved players so far.


Crossing my fingers.... ;)
PC ErikNoza
player, 4 posts
Wed 15 Oct 2008
at 12:20
  • msg #328

Re: General OOC

<>.<> Can some one tell me what RCR is cause my friend keeps saying stuff about how i could never learn to play it andi have no idea what he's talking about.
PC Serai
player, 4 posts
Wed 15 Oct 2008
at 12:23
  • msg #329

Re: General OOC

Does anyone know MKelly?  (S)He's GMing a (extremely good) star wars game and has kind of being in-and-out lately.  He mentioned medical problems, so does anyone know how (s)he's doing?
PC Ezri
player, 3 posts
Wed 15 Oct 2008
at 12:46
  • msg #330

Re: General OOC

In reply to PC ErikNoza (msg #328):
I believe they would be talking about the Revised Core Rulebook, for the previous edition of Star Wars d20. I consider it what Dnd 3.5 is compared to 3e (assuming you also play Dnd :P)

In reply to PC Serai (msg #329):
Sorry, don't think I've even seen any of Mkelly's games.
GM Princess
GM, 84 posts
Palpatine's Number 1.
Gives great helmet.
Thu 16 Oct 2008
at 02:36
  • msg #331

Re: General OOC

GMs Palpatine, Sunset Miko, and I are in one of MKelly's games.  I believe the latest incident has our good GM improving.  I certainly hope so.
PC damiensolta
player, 3 posts
Thu 16 Oct 2008
at 02:53
  • msg #332

Re: General OOC

In reply to PC ErikNoza (msg #328):

RCR is the revised core rules of the first SWd20 System Wizards of the Coast put out. It's the thing right before Saga Edition. The Wikipedia article is pretty good too. http://en.wikipedia.org/wiki/SWRPG
PC praguepride
player, 80 posts
Asker of Questions
Finder of Answers
Sat 1 Nov 2008
at 20:49
  • msg #333

Re: General OOC

Welp...Carl Wean did it again. yet another game deleted. Here's his explanation.

Carl Wean:
Manto and Chu'lak, I am closing this game. I haven't been able to get a fifth player for it, and I apparently have lost players who would be interested in this game. I'm not running this game for 2 people, sorry.

Its not worth my time to run a game and only have 2 out of 4 players posting in it.


He posted it and deleted the game before we could respond. Oh well, I was a little tired of playing with all of his Marty Sues running around, including the leader of the rebellion, leader of the jedi, and all-around "badass" named...Carl Wean.
This message was last edited by the player at 20:49, Sat 01 Nov 2008.
PC RedFoxMagi
player, 5 posts
Sat 1 Nov 2008
at 20:50
  • msg #334

Re: General OOC

Pfft.  I stopped even looking at his games anymore.  There was no real point.
PC rallenc82
player, 46 posts
Sat 1 Nov 2008
at 21:30
  • msg #335

Re: General OOC

He just openned up a new one too.
PC RedFoxMagi
player, 6 posts
Sat 1 Nov 2008
at 21:38
  • msg #336

Re: General OOC

Are you serious?  That's kind of sad.
PC Andalusi
player, 12 posts
Mon 3 Nov 2008
at 00:51
  • msg #337

Re: General OOC

Man, I just don't get it.  He plays the same PC in every game he joins and apparently plays a messiah NPC in every game he runs, one which excludes the PCs from any meaningful spotlight.

It's just bizarre.
PC rankaratar
player, 65 posts
Utinni!
Mon 3 Nov 2008
at 00:53
  • msg #338

Re: General OOC

Why would you make an NPC the main character?
That's just retarded
GM Princess
GM, 85 posts
Palpatine's Number 1.
Gives great helmet.
Mon 3 Nov 2008
at 01:38
  • msg #339

Re: General OOC

Some people amaze me.  Not in a good way.
GM Sunset Miko
GM, 68 posts
So sue me, I LIKE
gungans!
Mon 3 Nov 2008
at 01:40
  • msg #340

Re: General OOC

Rankaratar - here's a hint. It rhymes with "Procrastination" and amounts to the same thing.
PC praguepride
player, 81 posts
Asker of Questions
Finder of Answers
Mon 3 Nov 2008
at 01:45
  • msg #341

Re: General OOC

self-gratification?
satisfaction?
mastication?

You picked a word with a lot of rhymes :D
GM Princess
GM, 86 posts
Palpatine's Number 1.
Gives great helmet.
Mon 3 Nov 2008
at 01:58
  • msg #342

Re: General OOC

*giggles*  Oh my goodness!  My mind must be in the gutter.  :p  The first rhyming word I thought of was naughty.  *giggles more*
PC RedFoxMagi
player, 7 posts
Mon 3 Nov 2008
at 02:10
  • msg #343

Re: General OOC

Well, I can't help but feel bad for the guy.  And his first rule in his games is "I'm the GM and I'm better than the rules.  You can question it, but I'll probably ignore you" sort of thing.  I'm sorry, but if the GM's doing something stupid and against the rules of the system, I'll call them on it.  They're rules because they help the players understand what we can and can't do.  If you don't tell us crap to begin with, we're not going to trust you because (in his case) he does it so that he can be better than his players.

God, I hate GMs like that.  I wish they would take their "I'm holier than thou" attitudes somewhere else so that we don't have to actually waste our time applying to their games.
GM Palpatine
GM, 153 posts
Never listens to the
Order 66 Podcast
Mon 3 Nov 2008
at 02:16
  • msg #344

Re: General OOC

While I, as a GM, feel it is my Lucas-given right to alter the rules as I see fit to run my campaigns, if I'm going to do so, I'll do my very best to let the players know before it ever comes up.  I had a really bad experience with a GM who had a house rule making stun weapons pretty much the only viable option out there, without letting us know about it before one PC had been dropped, and then refusing to alter it, or even acknowledge that he should have made us aware of the rule before starting off (or using it against us). . .  So, yeah - GMs out there, if you have house rules, let your PCs know about them in advance.  :p
PC Andalusi
player, 13 posts
Mon 3 Nov 2008
at 02:22
  • msg #345

Re: General OOC

Off-topic in that it's not Star Wars related, but the worst house rule I ever encountered was with a Shadowrun GM.  Anyone remember Shadowrun (or FASA, for that matter)?  It was a cyberpunk meets D&D affair: street samurais and uberhackers crossed with elves, orcs, and magic.

My GM watched me make up a Wage Mage (basically a former low-level executive wizard) whose only real deal was that he could shoot off fireballs.  Absolute shite with weapons, no cybernetics (interferes with magic), mediocre to awful physical stats.

The very first scene, he revealed that his game didn't allow magic.  Or rather, no establishment allowed the use of magic and if you ever tried magic in public, you'd be gunned down by a squad of elite corporate police.  So effectively, no magic use in his game at all.

The reason for this rule?  He couldn't be bothered to read the magic system rules and anyway, there was no magic in Neuromancer.  The reason for him not telling me?  Never did figure that out, but I suspect it was a ploy to get me behind the GM's screen again....

GM Sunset Miko
GM, 69 posts
So sue me, I LIKE
gungans!
Mon 3 Nov 2008
at 02:43
  • msg #346

Re: General OOC

Ouch.

I can't really think of anything like that that's happened to me. >> Well, except for my brother ruling that detonating all my explosives inside a dragon's throat (Warcraft RPG) dealt no damage to it because "dragons are immune to fire damage, idiot." >> Forget concussive force and all that, dragons are immune to fire.

Windwalker, you're probably on the right track. :p There's a saying in england;

"Procrastination is like masturbation. It's great at the time but eventually you realise you're just -ing yourself."
GM Princess
GM, 87 posts
Palpatine's Number 1.
Gives great helmet.
Mon 3 Nov 2008
at 02:47
  • msg #347

Re: General OOC

*giggles lots*  That is so cute!!!  But isn't doing that to yourself better than not getting any at all?  :p
GM Sunset Miko
GM, 70 posts
So sue me, I LIKE
gungans!
Mon 3 Nov 2008
at 03:46
  • msg #348

Re: General OOC

Not really. It just kind of reminds me of what I can't have. >>
GM Princess
GM, 88 posts
Palpatine's Number 1.
Gives great helmet.
Mon 3 Nov 2008
at 03:55
  • msg #349

Re: General OOC

You can't have you?  :p
GM Sunset Miko
GM, 71 posts
So sue me, I LIKE
gungans!
Mon 3 Nov 2008
at 04:38
  • msg #350

Re: General OOC

I really don't think everyone here needs to know about my sex life, sis. :p
GM Princess
GM, 89 posts
Palpatine's Number 1.
Gives great helmet.
Mon 3 Nov 2008
at 04:42
  • msg #351

Re: General OOC

Good point.  :p  But that doesn't make any sense.  :p  Until my fiancé gets over here, I don't even have a sex life.  *groans*
PC RedFoxMagi
player, 8 posts
Mon 3 Nov 2008
at 06:02
  • msg #352

Re: General OOC

Hoo boy.  I wouldn't complain.  I broke up with my last girlfriend almost a year ago.  >_>;;
GM Sunset Miko
GM, 72 posts
So sue me, I LIKE
gungans!
Mon 3 Nov 2008
at 06:51
  • msg #353

Re: General OOC

... I live with my girlfriend and I can't have any sex, imagine how I feel. :p

(To be honest, it doesn't bother me all that much. >< She's the one who gets frustrated.)
PC rankaratar
player, 66 posts
Utinni!
Mon 3 Nov 2008
at 07:28
  • msg #354

Re: General OOC

Why? Is there something wrong?
PC Serai
player, 5 posts
Mon 3 Nov 2008
at 12:01
  • msg #355

Re: General OOC

Look!  A Conversational Diversion!  And a Sparkly Kitty!

I play in MKelly's Star Wars game--and he has been missing in action for a couple of weeks.  I think he's still posting in other games(*)--so if anyone is in one of those games, could you please mention that we are somewhat concerned and would really to find out what happens next.  In short:  Come Back.

(*) But I he mentioned health problems, so he might just have Co-GM's for his other games.  I don't know.
GM Princess
GM, 90 posts
Palpatine's Number 1.
Gives great helmet.
Mon 3 Nov 2008
at 12:34
  • msg #356

Re: General OOC

GM Sunset Miko:
... I live with my girlfriend and I can't have any sex, imagine how I feel. :p

(To be honest, it doesn't bother me all that much. >< She's the one who gets frustrated.)


Can you explain this to me in rMail, honey?  I'm totally confused.


PC RedFoxMagi:
Hoo boy.  I wouldn't complain.  I broke up with my last girlfriend almost a year ago.  >_>;;


And my fiancé and I haven't seen each other in over a year, so I think it's safe to say I can complain!  :p
This message was last edited by the GM at 12:35, Mon 03 Nov 2008.
PC RedFoxMagi
player, 9 posts
Mon 3 Nov 2008
at 14:33
  • msg #357

Re: General OOC

quote:
PC RedFoxMagi:
Hoo boy.  I wouldn't complain.  I broke up with my last girlfriend almost a year ago.  >_>;;


And my fiancé and I haven't seen each other in over a year, so I think it's safe to say I can complain!  :p


My point being that you still have that happy emotion in you from having a significant other.  Mine's pretty dead.
This message was last edited by the player at 15:18, Mon 03 Nov 2008.
PC praguepride
player, 82 posts
Asker of Questions
Finder of Answers
Mon 3 Nov 2008
at 15:09
  • msg #358

Re: General OOC

The way I look at relationships is that they're either ment to be or they're not. Life is a journey with only one real destination, so you can't get hung up on this event or that because it keeps on moving. Time doesn't stop so you don't really stop either.

I went through a string of bad relationships, just one after the other after the other before I finally found a girl I could trust enough to buy a really expensive shiny stone for. At the time of those previous relationships i thought everything was terrible and life hated me, but now in hindsight I realize that everything before was preparing me for the present. And in 10 years I'm going to look back at my life now and realize that aoll the good times and bad times happening now were preparing me for future, and so on and so on.

There's no real end to it except the inevitble one that we reach eventually...Disneyland!
PC praguepride
player, 83 posts
Asker of Questions
Finder of Answers
Mon 3 Nov 2008
at 21:34
  • msg #359

Re: General OOC

PC rankaratar:
Why would you make an NPC the main character?
That's just retarded


Here we are complaining about it and I just had a 12 post NPC arguement. It needed to be done and I felt like it was a nice way for the players to get introduced to the leaders of the organization they just joined (by having the 2 main heads arguing with some of the secondary people throwing in their support) but I'm still trying to keep the focus on the players.

I won't be sending in an NPC army to do all their work for them.
PC RedFoxMagi
player, 10 posts
Mon 3 Nov 2008
at 22:37
  • msg #360

Re: General OOC

Yeah, I'm not complaining about my ex, honestly.  Doesn't really matter that much and I'm thankful it ended when it did.  It's just that every once in a while you realize that you're alone.  And yeah, it sucks.  But then you get over it again.  ^^
GM Sunset Miko
GM, 73 posts
So sue me, I LIKE
gungans!
Tue 4 Nov 2008
at 02:11
  • msg #361

Re: General OOC

Yeah, but lets face it, PP, you have an interesting definition of 'NPC' on occasion. :p

Sounds to me more like those NPCs were providing exposition than anything else.
PC damiensolta
player, 9 posts
Tue 4 Nov 2008
at 20:02
  • msg #362

Re: General OOC

So... what's going to happen with the Clone Wars game? The GM has left the Building...
PC moonstonespider
player, 32 posts
Wed 5 Nov 2008
at 00:22
  • msg #363

Re: General OOC

Wow, Carl Wean's got a new Dawn of Defiance game running?

That's mildly irritating given that I was in his last DoD game that got deleted.  Ah well.
PC Ezri
player, 4 posts
Wed 5 Nov 2008
at 00:29
  • msg #364

Re: General OOC

I did notice that too. Its amazing what you notice once your know what to look for.

Maybe we should create a new Carl Wean thread :P
PC Andalusi
player, 14 posts
Wed 5 Nov 2008
at 00:35
  • msg #365

Re: General OOC

PC moonstonespider:
Wow, Carl Wean's got a new Dawn of Defiance game running?

That's mildly irritating given that I was in his last DoD game that got deleted.  Ah well.


Even more irritating to me since he was in the DoD game I'm currently running... he dropped out because of "real life issues."  Grr....
PC Serai
player, 6 posts
Wed 5 Nov 2008
at 01:02
  • msg #366

Re: General OOC

It might be nice to have general "GM reviews" thread
PC rallenc82
player, 51 posts
Wed 5 Nov 2008
at 01:02
  • msg #367

Re: General OOC

It's not a new game. He's been running it since August and is looking for a replacement for a drop out player.
PC Andalusi
player, 15 posts
Wed 5 Nov 2008
at 01:21
  • msg #368

Re: General OOC

PC rallenc82:
It's not a new game. He's been running it since August and is looking for a replacement for a drop out player.


It started one week after he dropped out of my game, though, so I allow myself a raised eyebrow nonetheless. :)
PC RedFoxMagi
player, 12 posts
Wed 5 Nov 2008
at 15:39
  • msg #369

Re: General OOC

Well, on that note, if any of you guys are looking for a player, I'm available.  Can't seem to find a non-full SWSE game with decent people in it lately.  Downright frustrating.
PC praguepride
player, 85 posts
Asker of Questions
Finder of Answers
Wed 5 Nov 2008
at 15:47
  • msg #370

Re: General OOC

Have you tried this game?

link to another game
PC RedFoxMagi
player, 13 posts
Wed 5 Nov 2008
at 16:09
  • msg #371

Re: General OOC

Yeah, earlier last month.  GM told me the game was full, he/she just forgot to turn off the flag.
PC rallenc82
player, 52 posts
Wed 5 Nov 2008
at 16:26
  • msg #372

Re: General OOC

I'm surprisingly not playing in any star wars games right now.
PC RedFoxMagi
player, 14 posts
Wed 5 Nov 2008
at 16:30
  • msg #373

Re: General OOC

You're just running one that I'm in right now.  ^^
PC rallenc82
player, 53 posts
Wed 5 Nov 2008
at 16:42
  • msg #374

Re: General OOC

probably closing it.
PC RedFoxMagi
player, 15 posts
Wed 5 Nov 2008
at 16:43
  • msg #375

Re: General OOC

What seriously?  I actually rather enjoy that one, despite the slower pace.  It's a little fun to actually get to play a higher level character every once in a while.
PC rallenc82
player, 54 posts
Wed 5 Nov 2008
at 16:44
  • msg #376

Re: General OOC

I think you're mistaking my game for someone elses. You have an rtj in for mine but then I got hurt and haven't updated it much since.
PC RedFoxMagi
player, 16 posts
Wed 5 Nov 2008
at 16:47
  • msg #377

Re: General OOC

Oh, that's right.  That one I really wanted to get into as well.  You're still on my sticky list and it's right next to one of my other games.

Though, it would be a shame to see you close that one as well.  Hmm.
PC damiensolta
player, 10 posts
Fri 7 Nov 2008
at 19:56
  • msg #378

Re: General OOC

Hey, anyone interested in running in a Clone Wars game? (Somethin akin to the Republic Commando game (with a Jedi in the party)) Anyone interested? (Because I'm just twitching to GM something along those lines, I even have a player who wishes to be part (he's not yet registered in this specific forum, but he's a good player and likes clones). Also, I'm thinking about using the Clone Wars fanbased source book for Clone Stats, but I dunno yet.
This message was last edited by the player at 21:55, Fri 07 Nov 2008.
GM Palpatine
GM, 159 posts
Never listens to the
Order 66 Podcast
Sat 8 Nov 2008
at 07:54
  • msg #379

Re: General OOC

Clones are awesome, so I'd definitely be up for playing one - if I wasn't already playing in my three games in the community.
PC RedFoxMagi
player, 17 posts
Sat 8 Nov 2008
at 07:56
  • msg #380

Re: General OOC

I could probably pull a Clone Wars game.  As long as this one actually lasts.
PC Briareos
player, 5 posts
Sat 8 Nov 2008
at 08:41
  • msg #381

Re: General OOC

In reply to PC damiensolta (msg #378):

I'm down for that.  I actually have some SW PCs in other games that are clones, and I had a concept for another one, although they were Rebellion era games.  Something like Republic Commando would be cool.
PC damiensolta
player, 11 posts
Sat 8 Nov 2008
at 21:52
  • msg #382

Re: General OOC

Well I have a short little begging adventure planned out, and a general Idea of different things that could happen. BUT (and here's the kicker) the adventure is made for Five PCs. The same types of Clones as in Republic Commando, with a single Jedi that has joined them.
GM GreatNightwolf
GM, 37 posts
Sun 9 Nov 2008
at 11:55
  • msg #383

Re: General OOC

I don't know if this is really the right place for this, but I am in a game, that only needs one player to complete the essential cast.

It's a game in a custom Gundam universe, that takes several Ideas from several Gundam series and combines them.

What we need is one Controller(A character, that controls up to three fodder MS and can give his bonus in his stats to other players, or his own suits.)

The Faction would be Lunar Pirates(Moonrace).

For more informations please read here in this game:

link to another game

If someone wants to play a Character that has less to do in the direction of battle, it may be possible to play such a character.
Examples would be cooks, helmsmen, engineers, mechanics.
Just ask if it would be possible.
PC BadCatMan
player, 22 posts
Only Imperial Storm
Troopers are so precise.
Sun 9 Nov 2008
at 12:01
  • msg #384

Re: General OOC

1000th post! :D
PC praguepride
player, 87 posts
Asker of Questions
Finder of Answers
Sun 9 Nov 2008
at 15:23
  • msg #385

Re: General OOC

Awww, i wanted that post :(
PC moonstonespider
player, 33 posts
Mon 10 Nov 2008
at 20:11
  • msg #386

Re: General OOC

Sorry, I'm already in the gundam game.
GM GreatNightwolf
GM, 38 posts
Mon 10 Nov 2008
at 20:14
  • msg #387

Re: General OOC

Really on which side?
PC Andalusi
player, 16 posts
Mon 10 Nov 2008
at 21:28
  • msg #388

Re: General OOC

As long as we're discussing new games... this is an idea I've been kicking around a while and would like to gauge interest in:

The setting is KOTOR 1 era, right before the Sith destroy the Jedi presence on Dantooine.  An enigmatic visiting Jedi Master has come to petition for resources to build his own Enclave in a distant Fringe world.  The PCs would be people he's seeking to recruit or people who just wanted to evacuate on his transport.

The gameplay would center on trying to establish a viable base in a system that hasn't had a significant Jedi presence (until Revan came to fight Mandalorians, that is) and that the Sith haven't really paid attention to... yet.  This would be more of a sandbox type of game than tightly scripted, i.e., while there'd be definite things going on the PCs would want to look into, it'd be up to the group to decide what to take on and how to go about it.

PCs wouldn't---and shouldn't---all be Jedis, either.  The mission will need pilots, negotiators, scouts, etc.
PC DSL_Sparkz
player, 1 post
Tue 11 Nov 2008
at 03:41
  • msg #389

Re: General OOC

In reply to PC damiensolta (msg #382):

sounds sweet
PC RedFoxMagi
player, 18 posts
Tue 11 Nov 2008
at 06:16
  • msg #390

Re: General OOC

Yeah, I'm already in that Gundam game as well.


I'm actually very interested in your game, Andalusi.  I would definitely be interested in hearing some more.
GM GreatNightwolf
GM, 39 posts
Tue 11 Nov 2008
at 10:01
  • msg #391

Re: General OOC

I never thought we had some guys, playing that game here ^^'
PC RedFoxMagi
player, 20 posts
Tue 11 Nov 2008
at 15:54
  • msg #392

Re: General OOC

Yeah, I play Isaac from the UEF side.

God, my brain still hurts from translating part of his dialogue into binary for my post yesterday.  >_<;;
PC Andalusi
player, 17 posts
Tue 11 Nov 2008
at 18:41
  • msg #393

Re: General OOC

PC RedFoxMagi:
Yeah, I'm already in that Gundam game as well.


I'm actually very interested in your game, Andalusi.  I would definitely be interested in hearing some more.


I still have to write up a lot of the nitty-gritty stuff, but basically, it'd be a fringe world with little Republic or Sith contact.  It's too remote for any organized crime syndicate to waste much effort claiming it, but there's still smugglers, crime bosses, and pirates in the system.  Some of the pirates are Mandalorians, which makes it even more dangerous.

The PCs would start out with enough to maintain a temporary for a month or two.  But they'd have to figure out where to even set up the base, where to set up the permanent Enclave, where to secure supplies, which system factions to ally with (if any) and how proactive they want to be against criminal elements.  There's also the question of what do with any Force Sensitive folks they encounter.  Do they reveal they're Jedis?  Do the PCs hide their true mission so as not to draw attention from the Sith?
PC RedFoxMagi
player, 21 posts
Tue 11 Nov 2008
at 18:49
  • msg #394

Re: General OOC

The more I hear, the more I like.  Have a starting level in mind?

Let me know when you figure things out and I will be the first one to join you.
GM GreatNightwolf
GM, 40 posts
Tue 11 Nov 2008
at 19:26
  • msg #395

Re: General OOC

Cool, I am Logan, also UEF ^^
GM Palpatine
GM, 167 posts
Never listens to the
Order 66 Podcast
Fri 14 Nov 2008
at 06:09
  • msg #396

Re: General OOC

Hey guys, I'm sick, and will be going to see a doctor just as soon as I can get an appointment.  For the players in my games, I'll have an update for you when I'm feeling better, but it might be a few days, if not a week, from past experiences with being this kind of sick.  GMs, feel free to NPC my characters as needed to move the story along.  I'll let you all know when I'm back on my feet again.
PC Andalusi
player, 18 posts
Fri 14 Nov 2008
at 06:37
  • msg #397

Re: General OOC

PC RedFoxMagi:
The more I hear, the more I like.  Have a starting level in mind?

Let me know when you figure things out and I will be the first one to join you.


Probably 2nd or 3rd level (leaning toward the latter).
PC moonstonespider
player, 34 posts
Sat 15 Nov 2008
at 00:23
  • msg #398

Re: General OOC

I'm the chain-smoking captain of the Hellbound.  Amazing, all the SW people seem to have chosen to be UEF.  A connection?
PC RedFoxMagi
player, 23 posts
Sat 15 Nov 2008
at 00:36
  • msg #399

Re: General OOC

That's actually rather ironic.  Go go humans?  XD
GM Sunset Miko
GM, 79 posts
So sue me, I LIKE
gungans!
Sat 15 Nov 2008
at 03:35
  • msg #400

Re: General OOC

Go, go, gadget monkey!
GM Princess
GM, 93 posts
Palpatine's Number 1.
Gives great helmet.
Sat 15 Nov 2008
at 16:31
  • msg #401

Re: General OOC

I just received word that my gramma, one of my favorite people in the entire world, only has hours to live.  The news has sent my uncle, another of my favorite people, to the hospital.  His blood pressure soared, and he has had heart problems and a multitude of surgeries since I was just a little kid.  If I am slow to respond, you all know why.  I'll try to keep posting as it often relaxes and distracts me, but I simply might not be here or might be unable to be creative enough to post.
This message was last edited by the GM at 16:47, Sat 15 Nov 2008.
GM Princess
GM, 94 posts
Palpatine's Number 1.
Gives great helmet.
Sun 16 Nov 2008
at 08:57
  • msg #402

Re: General OOC

Update.

Gramma died tonight while I was with her.  She was 96 years old--the classiest, sweetest lady in the entire world.  I have decided there are no words to describe my loss; to tell anybody just how heartbroken I am.  I thank God that He took her peacefully and that she is no longer suffering, but I still fear for the health and piece of mind of my two uncles, aunt, and Grandma (my Gramma's - my great-grandmother - surviving children), all of whom are in poor health in their own way.  I am going to copy this into all of my games, so if you see it more than once, please understand that I just cannot go through writing similar messages everywhere.

If anybody cares to advise me, I have been asked to sing at Gramma's funeral.  Should I?  I am afraid that I might break down.  I love my gramma more than I could ever say, and I don't know if I could handle that even if I went into performance mode.  And I am sorry that I most likely seem so detached.  I am holding myself in check so that I do not wake my children with my crying.  I will have to find time to break down later.
GM Sunset Miko
GM, 80 posts
So sue me, I LIKE
gungans!
Sun 16 Nov 2008
at 09:49
  • msg #403

Re: General OOC

Of course you should sing. *hug* It'll help you let go. Unless for some unfathomable reason she didn't like your singing, it's a meaningful (as well as traditional) way of saying goodbye, as well as a beautiful gift. Even if you start crying while you sing, no-one will blame you.
This message was last edited by the GM at 09:51, Sun 16 Nov 2008.
GM Princess
GM, 95 posts
Palpatine's Number 1.
Gives great helmet.
Sun 16 Nov 2008
at 14:54
  • msg #404

Re: General OOC

She loved my singing.  And my piano playing.  She was a wonderful dancer, especially waltzes, and I would often play and sing one of her favorite songs, an old one.  Could I Have This Dance?  I would forget to look at the music just to watch her dance and smile whenever I played/sang that one.

Maybe I should do it, then.  For her.

It keeps coming back to me, her final breaths.  How peaceful she finally looked just after.  No more suffering, but no more Gramma to tell me that, "Pretty is as pretty does, Pet."  *wipes tears*  It almost doesn't seem right to miss someone so much so soon while she is in a better place and no longer suffers.
PC praguepride
player, 93 posts
Asker of Questions
Finder of Answers
Sun 16 Nov 2008
at 14:59
  • msg #405

Re: General OOC

When my grandfather died my aunt started singing a song in memory of him and she broke down after just the first couple of verses and although the music went on, she just sobbed. It didn't ruin the song or anything, and it was still very sweet and I am thankful that she did.

My grandfather took 4 months to die from a horrible case of bone cancer. Every day was more agonizing then the last, and by the end it was almost painful to see him, but man that was nearly 10 years ago and I still miss him. I think "boy, I wish I could tell him this or that"

Whether you believe in an afterlife or not, I do believe that the spirit lives on through their loved ones, so at least in my mind, you don't have to worry about not being able to tell them this or that, because through your heart and your love, they already know :)
This message was last edited by the player at 15:00, Sun 16 Nov 2008.
GM Princess
GM, 96 posts
Palpatine's Number 1.
Gives great helmet.
Sun 16 Nov 2008
at 16:15
  • msg #406

Re: General OOC

One of Gramma's favorite hymns always was, How Beautiful Heaven Must Be, and I just have to remember that she is up there now, enjoying all the beauties and wonders of Heaven, looking down on us with love.  God has saved her from the pitiful last few months of her long life, and I am very grateful that she no longer suffers.

I know what you mean, for my gramma went through the same thing, each day worse than the one before.  Her ribs ended up in her chest, she struggled for each and every breath, she couldn't swallow, her heart raced constantly, and my cold-natured gramma had a perpetual fever.  She could do nothing but lay in bed, terribly uncomfortable, unable to communicate her wants and needs, dependent upon those around her to care for her.  Thankfully she was incredibly adored not only be family but also by the staff of the nursing home, and she never wanted for attention and affection.  But it was so hard to see my once-vibrant great-grandma suffer so much.  I still can't seem to believe that she is truly gone, though.
PC Briareos
player, 6 posts
Thu 27 Nov 2008
at 13:37
  • msg #407

Happy Thanksgiving!

Have a Happy Thanksgiving everyone!
GM Palpatine
GM, 170 posts
Never listens to the
Order 66 Podcast
Sun 30 Nov 2008
at 15:22
  • msg #408

Re: Happy Thanksgiving!

In case anyone missed it, the Official Rulings thread has been updated, and rather significantly so - the restriction on the amount of characters any PC can have in SWSEC is no longer there, to avoid games not being able to find players because everyone who were interested in it already being in too many games already.  So, if you see a cool game being advertised for, feel free to request access.  :-)
GM Palpatine
GM, 171 posts
Never listens to the
Order 66 Podcast
Mon 1 Dec 2008
at 01:51
  • msg #409

Re: Happy Thanksgiving!

People - check out the latest episode of the Order 66 Podcast:  Episode 44 - The Order 66 Holiday Special!  GM Chris is away, but joining GM Dave for this special episode, are none other than SWSEC's own GM Palpatine, chiming in way at the end, due to some technical troubles on my end, heh.  Oh, and some other dudes, probably not related to the SWSEC (not yet, anyway...  :p), heh.  You can probably find it at www.d20radio.com, or download it through iTunes or similar thingies.


Edit:  Or just click here...

http://feeds.feedburner.com/~r...784465/episode44.mp3
This message was last edited by the GM at 01:55, Mon 01 Dec 2008.
PC ErikNoza
player, 6 posts
Tue 2 Dec 2008
at 01:23
  • msg #410

Re: Happy Thanksgiving!

Congratz on getting on the podcast. I too am a faithful fan of the order 66, And TK the redneck storm trooper.
GM damiensolta
GM, 15 posts
Tue 2 Dec 2008
at 01:25
  • msg #411

Re: Happy Thanksgiving!

Lol, that was a fun cast to sit through. Iwish they hadn't missed my bumper, but it's alright with me.
GM Princess
GM, 98 posts
Palpatine's Number 1.
Gives great helmet.
Tue 2 Dec 2008
at 01:47
  • msg #412

Re: Happy Thanksgiving!

Hey, I recognized that voice there at the end.  :p
GM Samurai Kato
GM, 1 post
Fri 5 Dec 2008
at 07:56
  • msg #413

New GM

Hi hi,  I'm a new GM to this community, heck to RPOL in total.  I have a couple of games in mind that I want to run.  But first I would just like to touch base with the active players to ask them what Eras they like the most.  I might alter my plans depending.
PC rallenc82
player, 65 posts
Fri 5 Dec 2008
at 08:14
  • msg #414

Re: New GM

I want to see a game set in a period untouched so far as long as I've seen.

Legacy Era, 140 years ABY, Sith versus True Empire vs the Republic.
PC RedFoxMagi
player, 27 posts
Fri 5 Dec 2008
at 08:16
  • msg #415

Re: New GM

I've yet to see a good deal of games in the time immediately following the Jedi Purge.
PC True Edge
player, 16 posts
Fri 5 Dec 2008
at 13:14
  • msg #416

Re: New GM

I was thinking of game set in the New Jedi Order time, with the Yuuzhan Vong. But the legacy era would be interesting as well, I'm just not as familiar with it as some of the other time periods (getting the first three trades for Christmas).
PC Grimjack
player, 14 posts
Fri 5 Dec 2008
at 14:41
  • msg #417

Re: New GM

PC rallenc82:
I want to see a game set in a period untouched so far as long as I've seen.

Legacy Era, 140 years ABY, Sith versus True Empire vs the Republic.



Legacy era....I would love to play a Grey Jedi of the Empire.  They are more like Knights then any other jedi of the time period.
PC rallenc82
player, 66 posts
Fri 5 Dec 2008
at 20:35
  • msg #418

Re: New GM

yeah, playing an Imperial Knight would be interesting, with your loyalties to the Emperor instead of the Republic.
GM Samurai Kato
GM, 2 posts
Sat 6 Dec 2008
at 18:50
  • msg #419

Re: New GM

I've never heard of the Legacy Era.  It must be something that came from the endless novels and comic books that are so far from the canon both in historic period and theme.  I stopped reading right about the time they introduced the Yuuzhan Vong.  Right about then it started to feel less like Star Wars and more like Star Trek.  And specifically, that moment in Star Trek when The Borg became a major threat.  It's when you had a new slew of writers who introduced a new darker/technophobic bent.  Right then I told myself "This isn't what Star Trek is all about."

Star Trek was supposed to be how technological advancement is good for the Human race.  Technology will blend with your daily lives.  Technology makes your lives better.  It makes you happier.  But the Borg had taken that to its extreme and it made them bad.  And now the Human race is in for a war against impossible odds.  Wars in Star Trek were supposed to be about possible odds won by heroics.

The Yuuzhan Vong are The Borg only replace cybertechnology with biotechnology.  In Star Wars I found a theme of "better living through biotechnology".  In the future, bioengineered bacteria (Bacta) will heal you rather than make you sick.  Human beings can be cloned to fight in wars so that real people don't have to.  There are micro-organisms inside the Human body like mitochondria ( Midichloriates - Mitochondria ... naming coincidence? I think not.) that are the key to unlocking our latent supernatural powers.  The Vong though are bioengineering taken to a dark extreme.  They, like the Borg, send the message "if you take technology too far, this is what you will become:  A monster".  That is not the future I want for my children.
GM Chill Wind
GM, 5 posts
There is no Ignorance,
there is Knowledge.
Sat 6 Dec 2008
at 21:11
  • msg #420

Re: New GM

GM Samurai Kato:
  I'm right there with you. The Yuuzhan Vong and there lack of connection to the force yet use living things as weapons and equipment, leaves a very bad taste in my mouth. It just so... fan fiction like. Regardless I personally think that the EU after Return of the Jedi eventually got over run by the early fans wanting to constantly rehash themes from only the first three movies. Thing like the New Republic becoming the Galactic Federation of Free Alliances (or the Galaxy Far Far Away government, and because of Star Trek the term Federation should not show up in Star Wars) all so that even the Republic was more like the rebel alliance. It highly annoying to some one who appreciates the Prequel and earlier time lines.

   Now that said, Legacy which takes place 120 some ABY is a good step in the right direction. Other than an obligatory Skywalker (who's a Jedi, a Han Solo, a Boba Fett, and other edge stuff all rolled into one, If he was a PC he'd be a power gaming nightmare) the Legacy era is great. You have the aforementioned Galaxy Far Far Away government fractured and broken, after a human lead amalgam of the Imperial Remnant take over a lot of the galaxy. It's a better government as it not run by a truly evil person like a sith. But then sith do show up and take over parts of the Empire. Now you have a three way fight, the loyal empire, the sith empire, and the remains of the alliance. Add in a band of Imperial Knights who are gray Jedi loyal to the Emperor and other nice flavorings and you have the future of Star Wars feeling the most like Star Wars since... I don't know, Dark Empire?
This message was last edited by the GM at 23:35, Sat 06 Dec 2008.
PC RedFoxMagi
player, 28 posts
Sat 6 Dec 2008
at 21:40
  • msg #421

Re: New GM

Oi Kato, what's the starting level on your campaign?
GM Palpatine
GM, 173 posts
Never listens to the
Order 66 Podcast
Sat 6 Dec 2008
at 22:30
  • msg #422

Re: New GM

In reply to PC RedFoxMagi (msg #421):

To make it easier for characters to be able to move from one game to another, games in SWSEC use the same character creation rules, this includes a set starting level of 3.
PC BadCatMan
player, 25 posts
Only Imperial Storm
Troopers are so precise.
Sun 7 Dec 2008
at 00:02
  • msg #423

Re: New GM

In reply to GM Samurai Kato (msg #419):

I don't think the Borg were an 'evils of technology' thing. They were more about the loss of identity, personality and culture, all being absorbed into a faceless tyrannical mass. Basically, they were an evils of communism thing (being created in the 80s and all). I don't think we ever learned how they got started (at least on television), they might have used technology to support a philosophy that they'd already chosen. And Star Trek always used tech to solve their problems, even against the Borg.

And Star Wars, well, everything comes down to a mystical magical power source. And many people still live in almost poverty conditions, despite all the tech laying around. So that's even less pro-technology. (Star Wars is pretty much medieval fantasy in space.)

And cloned people aren't real people? Oh boy...

I know little Yuuzhan Vong though, I've hardly read the novels. So many trilogies, and every library only has 2 books out of every 3. :(
GM Sunset Miko
GM, 87 posts
So sue me, I LIKE
gungans!
Sun 7 Dec 2008
at 00:15
  • msg #424

Re: New GM

You've read more than me, I only know what's in the Saga books. :p
GM Samurai Kato
GM, 4 posts
Sun 7 Dec 2008
at 05:06
  • msg #425

Re: New GM

Yes, what GM Palpatine said.  Wait... did I just bow down to The Man?  Mine is a Rebellion Era game.  You're supposed to stick it to The Emperor.  Regardless.  Level 3, I think, is a good starting level for games.  You can blow through a lot of Stormtroopers without much worry, and you can take out the Hero-classed NPC who's going to be leading them.
PC RedFoxMagi
player, 29 posts
Sun 7 Dec 2008
at 05:27
  • msg #426

Re: New GM

...unless you're trying to be an Ace Pilot.  Then you get to suck for a while.

Are you going to be doing space combat stuff?  Because if it's going to be only a small portion of things, I may change my idea to somewhere else.
GM Samurai Kato
GM, 5 posts
Sun 7 Dec 2008
at 05:39
  • msg #427

Re: New GM

It was that loss of identity thing about the Borg that irked me most about The Borg as a villain, BadCatMan.  There's something satisfying about defeating an enemy who is evil by choice.  Like the Sith; at some point in their lives they make a choice to go evil.  But The Borg are evil by design.  Individual Borg were forced to be evil.  They were captured, infected with a nanovirus, and stripped of their humanity.  It's like a magic pill that makes you mindless and evil.  There's no satisfaction in killing Borg because they are essentially victims.  You might say Stormtroopers are the same way because they get stripped down and reshaped into something evil by intense military training.  The difference between Stormtroopers and Borg is that they relish victimizing other people, and abusing their power.  The Borg feel nothing.  They are only as evil as the system they serve.  Stormtroopers are a little more evil than the system they serve.  The satisfying thing about Star Wars is in fighting evil: an evil autocratic system and the people who choose to serve it.

The Yuuzhan Vong are essentially evil by design rather than choice.  And the thing that makes them most evil is that they are culturally very different from the rest of the Galaxy.  They have no choice in their culture, just as a Hindu has no choice but to worship multiple gods.  Until they learn otherwise and by then they're so resistant to other cultural notions that they cannot change.  The way they see it, there is no choice to make.

And that's the other thing.  The Yuuzhan Vong have gods.  Theirs is essentially a religious war.  Star Wars is supposed to be mainly about fighting for freedom, not for religious ideals.  Sure, the Sith vs. Jedi conflict is over religious ideas, but they're basically two sides of the same religion.  It's like Sheites vs. Sunni; sectarian violence.  But when the conflict involves two radically different religions; that's a holy war.  No greater bloodbath than The Crusades, or The War on Terrorism.  It isn't the kind of war that can be resolved by one side being converted to the other like Jedi turning Dark Side.  It's the sort of religious war that can only be resolved by one side annailating the other.  The Vong War just isn't Star Warsy enough.  Star Wars has always been about a civil war; two sides who have the same cultural base having a political/religious disagreement.

Eek, I am so geeking out over this.  I think I've proved enough my level of fanboy.  Oh yeah, and don't read any Timothy Zahn short stories.  The level of power gaming his characters get away with makes Anakin Skywalker appear to be playing within the rules.
PC moonstonespider
player, 37 posts
Sun 7 Dec 2008
at 06:36
  • msg #428

Re: New GM

I think it just shows that you've really thought through what you like Samurai Kato. I agree with most of what you said to some degree, I see the Borg as victims it's true, but the Borg are the ultimate expression of The Virus, like vampires they turn victims into more of themselves and the only way to change things is to kill the victims.  Borg are much more a horror movie enemy than a classic sci-fi enemy, designed to make the heroes feel impotent and weak and force them to make the hard choices.
GM Sunset Miko
GM, 88 posts
So sue me, I LIKE
gungans!
Sun 7 Dec 2008
at 20:46
  • msg #429

Re: New GM

But don't they end up 'redeeming' the Vong in the end?
GM Chill Wind
GM, 6 posts
There is no Ignorance,
there is Knowledge.
Sun 7 Dec 2008
at 22:26
  • msg #430

Re: New GM

Yes the Vong I believe are deemed a victim of their vile sentient homeworld and are made allies to the Jedi. The rest of the galaxy balks at this and it lays the seeds of distrust that allows government to fall and ushers in the Legacy Era of the comics. But I refused to read the New Jedi Order stuff, so I could be wrong.
GM Sunset Miko
GM, 90 posts
So sue me, I LIKE
gungans!
Tue 9 Dec 2008
at 00:58
  • msg #431

Re: New GM

Just wondering, am I (as usual) the last one to hear about this?
PC rallenc82
player, 67 posts
Tue 9 Dec 2008
at 01:29
  • msg #432

Re: New GM

Yeah, they've been talking about that since the release of Episode III. They mentioned it when they started talking about the Star Wars: The Clone Wars movie and series.
GM Samurai Kato
GM, 7 posts
Tue 9 Dec 2008
at 09:29
  • msg #433

Re: New GM

Which post-Episode III project?  You mean the Clone Wars Series on Cartoon Network?  I've seen some of that.  It's okay.  I keep forgetting to watch it.  I usually tune in to catch some Ben10 and I see the Clone Wars after.  And every time I do, I am reminded that it exists.

I've also heard rumors of Lucus doing another Star Wars movie trillogy.  This time his take on what happens after the fall of the Empire.  I hear it's going to be totally different from the Expanded Universe stuff.  That is if Lucus doesn't spend ten years just talking about doing it.
PC rallenc82
player, 68 posts
Tue 9 Dec 2008
at 09:31
  • msg #434

Re: New GM

If you click the link, you'll find out what we're talking about.
PC Vibetrippin
player, 21 posts
Tue 9 Dec 2008
at 14:54
  • msg #435

Re: New GM

I think this is a pretty good description of how I feel about the idea of Lucas being involved in another trilogy of Star Wars Movies.

http://www.pvponline.com/2008/11/18/trek-on/
GM Samurai Kato
GM, 8 posts
Wed 10 Dec 2008
at 06:08
  • msg #436

Re: New GM

THAT I have not heard of before.  Here's hoping Lucus doesn't have the same track record with this as he has with other Star Wars television productions like The Ewok Adventure, Star Wars Christmas Special, and the Droids Cartoon.
PC praguepride
player, 103 posts
Asker of Questions
Finder of Answers
Wed 10 Dec 2008
at 14:56
  • msg #437

Re: New GM

What was wrong with the Star Wars Christmas Special?
PC Andalusi
player, 19 posts
Wed 10 Dec 2008
at 22:25
  • msg #438

Re: New GM

PC praguepride:
What was wrong with the Star Wars Christmas Special?


Er, have you seen it?
GM Samurai Kato
GM, 9 posts
Wed 10 Dec 2008
at 23:04
  • msg #439

Re: New GM

If you haven't seen the Star Wars Christmas Special, I suggest you do simply for the sake of saying you've seen everything Star Wars.  Much to Lucus's embarrassment, it has survived as a cult classic after he tried to destroy all traces of it.  But some videotapes still exist and I think it has made it out onto the world wide web.  But yeah, it was bad.  Most Star Wars fans would have preferred to remain ignorant of its existence.  It is the lucky few who have never heard of it.  I am sorry to have brought it up.  But it simply had to be as a reminder of the kind of garbage Lucus has produced for television.
PC BadCatMan
player, 26 posts
Only Imperial Storm
Troopers are so precise.
Wed 10 Dec 2008
at 23:54
  • msg #440

Re: New GM

http://en.wikipedia.org/wiki/S...rs_Christmas_Special

It sounds like George Lucas had very little to do with it, and utterly despised the results. "If I had the time and a sledgehammer, I would track down every copy of that show and smash it." - George Lucas
PC praguepride
player, 104 posts
Asker of Questions
Finder of Answers
Wed 10 Dec 2008
at 23:56
  • msg #441

Re: New GM

In response to the feedback, I do indeed know what the holiday special is. I posted this link earlier. Sarcasm is lost on the internet tubes though :(

http://www.badmovies.org/movies/swhs/
PC Grimjack
player, 15 posts
Fri 12 Dec 2008
at 14:34
  • msg #442

Re: New GM

on a rules note: when do force powers "recharge"
GM Sunset Miko
GM, 91 posts
So sue me, I LIKE
gungans!
Fri 12 Dec 2008
at 15:02
  • msg #443

Re: New GM

When you've had five minutes to catch your breath and recentre yourself - basically, at the end of the encounter.
PC RedFoxMagi
player, 30 posts
Fri 12 Dec 2008
at 15:27
  • msg #444

Re: New GM

Either that or if you have the talent that lets you get one back as a full-round action.  Or you could spend a Force Point.
GM Palpatine
GM, 174 posts
Never listens to the
Order 66 Podcast
Fri 12 Dec 2008
at 16:29
  • msg #445

Re: New GM

Or just roll a 20 when trying to activate another Force Power, that will also do the trick.
PC praguepride
player, 105 posts
Asker of Questions
Finder of Answers
Fri 12 Dec 2008
at 18:57
  • msg #446

Re: New GM

Wow, I just watched the Clone Wars movie and all I can say is...it wasn't that bad.

It sure as hell was a lot better then Episode I :D

Highlights: lots of cool battles and the jawa antics actually made me laugh
Lowpoints: More attempts at droid army humor that fall flat over and over and over again. It's at the point where the demonstrated intelligence of the droid army are so low that I'm surprised the war lasted as long as it did. All you need is for clone troopers to shout "look behind you!" repeatedly and they'll never get shot again.

Conclusion: While kids are definitly the intended audience, it's not that unwatchable. Frankly, in some ways it's superior to I, II, and III because the romance between Anakin and Padme is pretty much nonexistent. Plus the jawas were actually amusing.

I liked the part where the ship practically crashes on a jawa clan, but instead of being pissed the jawas are happy at having more salvage. I know it doesn't sound amusing, but it was done well in the movie.
GM Sunset Miko
GM, 92 posts
So sue me, I LIKE
gungans!
Fri 12 Dec 2008
at 19:12
  • msg #447

Re: New GM

Well, it only NEARLY hit the Jawa clan, and no-one ever said they were anything but small, smelly, ugly optimists. ^^

Not only is their glass half full, it's half full of Old Janx.
PC praguepride
player, 106 posts
Asker of Questions
Finder of Answers
Fri 12 Dec 2008
at 19:42
  • msg #448

Re: New GM

it still made me laugh. I was surprised to do so because I went in with the lowest expectations :D
PC RedFoxMagi
player, 31 posts
Fri 12 Dec 2008
at 20:06
  • msg #449

Re: New GM

PC praguepride:
it still made me laugh. I was surprised to do so because I went in with the lowest expectations :D



ALWAYS go in with the lowest expectations.  You're never disappointed and usually end up enjoying the movie.  XD
PC rallenc82
player, 69 posts
Fri 12 Dec 2008
at 20:36
  • msg #450

Re: New GM

The worst part of the movie and the series that has come from it are usually the Jedi, notably Ahsoka.
GM Sunset Miko
GM, 93 posts
So sue me, I LIKE
gungans!
Fri 12 Dec 2008
at 20:44
  • msg #451

Re: New GM

Twitch.

Every time I hear that name is makes me giggle. 'Ahsoka'? I mean, come on... I haven't seen the film, but in my head she's already the stoic warrior who asks too many questions.

'ah, sou ka?' being the Japanese equivalent to 'Is that so?' or 'So that's how it is?'
PC praguepride
player, 107 posts
Asker of Questions
Finder of Answers
Fri 12 Dec 2008
at 21:43
  • msg #452

Re: New GM

Yeah, that name isn't a coincidence.

I would disagree with rallenc82, however. For me the worst part is the droids talking and arguing to eachother.

It was established that they have to communicate wirelessly with an orbital ship...so why can't they communicate with each other wirelessly? Why do they ahve to sit there and argue with each other?

What really irritates me is that they could have been such a higher degree of villain, and at least the super battle droids fill that role. They don't talk unless communicating with an organic. They could have been silent, merciless, unfeeling warriors, devoid of compassion or fear. Instead, you get the following sample of dialog:

Droid 1: "Concentrate fire on Sector 29531-4"
Droid 2: "Umm...concentrating fire on sector 2...uh...what was the rest of that?"
Droid 1 grabs Droid 2 and points in a direction: "Just fire there"

Wow...hilarious and keeping with the whole "robot" mentality. You'd think that a robot would be able to file away a 6 digit number into it's databank, but hilarity ensues when the droid army turns out to have less memory then a watch calculator.
PC rallenc82
player, 70 posts
Fri 12 Dec 2008
at 22:04
  • msg #453

Re: New GM

There's a reason that the Seperatists, despite outnumbering the Republic forces by an enormous factor, lost the war (despite the fact that it was all orchestrated by the Supreme Chancellor who was playing both sides against each other and all that).

A B-1 only has an intelligence of 9, so less than your average human. Plus, when the seperated them from needing a droid control ship, that gives your B-1 the need for more independent though and thusly more personality.
PC praguepride
player, 108 posts
Asker of Questions
Finder of Answers
Fri 12 Dec 2008
at 22:11
  • msg #454

Re: New GM

There are still much more appropriate ways to display inferior droid intelligence.
PC Ryvaken
player, 1 post
Fri 12 Dec 2008
at 22:27
  • msg #455

Re: New GM

But how many would be immediately obvious to the laymen that make up most of the audience? Remember, the blatantly obvious to the nerd is fridge logic to the normal person and totally beyond the scope of the stoned drunk wanker writing the blasted thing.
GM Sunset Miko
GM, 94 posts
So sue me, I LIKE
gungans!
Fri 12 Dec 2008
at 22:54
  • msg #456

Re: New GM

I resemble the thought that independant thought equals incompetent idiocy!

Oddly enough, the battle droids are one of those rare instances of incompetence that I find cute rather than mind-blowingly irritating. Probably because I blank out most of the dumb droid scenes, but... heh.

For reference, the silver B1 Battle Droids from Star Wars: Republic Commando... aren't incompetent idiots at all. They're just fragile and have crap guns. Heh.
PC praguepride
player, 109 posts
Asker of Questions
Finder of Answers
Fri 12 Dec 2008
at 23:18
  • msg #457

Re: New GM

I would have shown their inferior logic by making them completely unprepared for the unanticipated. Instead of them leaning too far over a cliff so that it falls off (ha ha ha...)

I would have them marching towards a jedi as he/she mows 'em down one after another after another.

Instead of them arguing over which wire to cut to open a door, I would have them just stand there looking at the closed door until someone smarter orders them to do something.

Do you see what I mean? Making the stupid without going completely over the top while fitting into the common perception of the flaws of AI
PC moonstonespider
player, 38 posts
Sat 13 Dec 2008
at 18:38
  • msg #458

Re: New GM

I agree.  I rather liked Ashoka but knowing there's about a 99% chance that Annakin's going to kill her later damps my enthusiasm a bit.

What bugged me the most was Obi Wan pretending to surrender as a ploy.  I know it's common to see that kind of thing in movies but that kind of trickery carries the death penalty under international law, for the simple reason that you want to be able to show mercy to your enemies and reduce casualties, and that sort of thing makes showing mercy problematic and increases casualties on a massive scale.  As somebody who's family has a really long history of naval service, and particularly given that I've had some vivid descriptions from my grandfather of the horrifying results of ignoring the Geneva conventions in the pacific theatre of WW2, I'm really sensitive to that sort of thing, too much for my own good most likely.

My nephew and I had a good laugh at the tactics watching the movie too, I recall a particular bit of humor when the droid army was crossing a bridge and we pointed out to each other that dropping the bridge with an artillery strike or explosive charges would probably have delayed the advance of the droid army far more than any fake surrender.
PC BadCatMan
player, 27 posts
Only Imperial Storm
Troopers are so precise.
Sun 14 Dec 2008
at 13:11
  • msg #459

Re: New GM

I finally watched the Clone Wars movie today. Coming to it after seeing some of the series, it felt more like 3 episodes of the series strung together to make a pilot - 3 half-hour blocks of independent storyline with some connecting plot. It's good as that, but that doesn't make a good proper movie. It's so strange that they made a feature movie out of what is essentially a cartoon series pilot.

Ahsoka's alright, not as annoying as she could have been. She's very anime, and must have the biggest eyes of all of them. :) I wondering if she dies at the end of the series and this is what sends Anakin over the edge, and not all that dopy crap we saw in the movies. ;)

Anakin is much less stupid too. He's more believable as a dark and reckless Jedi who might just go too far.

Aaargh! The droids are so stupid! I'm a droid-lover, I refuse to believe it. This is just false Republic propaganda. Maybe the Separatists are supposed to lose, so I wouldn't put it past Dooku and Palpatine to sabotage the war effort. But that doesn't explain why they keep sending the dumb droids after Jedi. So I'm sticking with the propaganda theory.
PC rankaratar
player, 73 posts
Utinni!
Sun 14 Dec 2008
at 13:59
  • msg #460

Re: New GM

They possess AS as opposed to AI
Artificial Stupidity
GM Samurai Kato
GM, 10 posts
Mon 15 Dec 2008
at 03:01
  • msg #461

Re: New GM

Ahsoka better die at the end of the series.  Not that I hate her but those Anime eyes are really freaky.  Togruta aren't supposed to have such large eyes.  It's just thrown in for some odd cuteness factor.  I find her personality cute enough without them having to go over-the-top making her look like she screams cuteness.  But back the the point...

Ahsoka was never mentioned in Episode 3.  Anakin is still a Padawan.  Clearly, Obi-Wan needs to have a damned good reason to tell the Jedi Council that Anakin is not ready to become a Jedi Knight.  That in turn leads to the reason why the Jedi Council won't give him the title of Master when he got placed on it by the Supreme Chancellor.  Clearly Anakin must have failed, and failed in a big way.  Ahsoka must have gotten killed, or worse, turned to the Dark Side forcing Anakin to kill her.  The second would make for a good reason why no one ever brings up that subject in Episode 3.
PC moonstonespider
player, 39 posts
Mon 15 Dec 2008
at 03:13
  • msg #462

Re: New GM

Ahsoka isn't in episode 3 yet, but she'll show up in the Extra-Special Edition Lucas is preparing as we speak for release in the future, along with extra footage of a Jedi Rancor and new extended scenes of even more Jedi going down like mooks.
GM Samurai Kato
GM, 11 posts
Mon 15 Dec 2008
at 10:05
  • msg #463

Re: New GM

Bah... now I really want to see Ahsoka die in the final episode of The Clone Wars.  It would add to Anakin's motive for not wanting to see Padme die, because he has already lost two people he cared for (his mother and Ahsoka).  But it looks like I won't be getting my wish.  This is going to screw up continuity with the theatrical released version of Episode 3 rather than improve continuity with events of The Clone Wars.

It's going to make the Jedi Council look less like a bunch of guys sticking to their traditions of titles, and more like a bunch of assholes who want to ignore Anakin's qualifications  to be a Jedi Master when he has in fact trained a Jedi Knight, which would technically mean he has already played the role of a Jedi Master successfully.  And all because Obi-Wan won't say Anakin is fit to be called a Jedi Knight.  It wouldn't be Anakin being prideful in saying that they're jealous, he'd be stating a fact.  And Obi-Wan looks more and more like the bad guy; not just the bad guy in Anakin's twisted imagination.  Obi-Wan really would be at fault, and not just so in Anakin's twisted imagination because Anakin won't take responsibility for his failings.  And why has Obi-Wan done such bad things?  He wants to keep his friend by his side.  Forming attachments can lead to the Dark Side.  So who went bad first, Obi-wan or Anakin?  So many questions arise that it's going to screw up continuity.
PC praguepride
player, 110 posts
Asker of Questions
Finder of Answers
Mon 15 Dec 2008
at 16:31
  • msg #464

Re: New GM

All this Ashoka talk brings a smile to my face as I look at the picture posted at the bottom of page 2 on the "things that amuse me" thread.
PC Vorantha
player, 31 posts
Tue 16 Dec 2008
at 02:20
  • msg #465

Re: New GM

Been a long time since I've posted in this thread. Sorry I left without any notice everyone, I abruptly lost my internet.
PC Grimjack
player, 16 posts
Tue 16 Dec 2008
at 17:12
  • msg #466

Re: New GM

Does anyone have any background info on GM Chill Wind?

I am just wondering because I get the feeling that his game is loosing the battle for survival.
PC meade352mxs
player, 21 posts
Wed 17 Dec 2008
at 14:00
  • msg #467

Re: New GM

Not sure on the regs regarding this, but are there any GM's out there looking to run another game?  I put up a post in the Wanted-GM's thread on the main menu, and while there was a mite of interest, the gent who was originally going to run it apparently can't.

GM's of this particular group, if you like I can delete this message and look for a GM elsewhere if you'd like, I'm simply looking for a prospective GM.

I'm holding off on copy/pasting the game add, but if there's any interest, you can PM me or Rmail me, whichever you prefer.

Thanks,
Meade352mxs
GM Sunset Miko
GM, 95 posts
So sue me, I LIKE
gungans!
Thu 18 Dec 2008
at 01:14
  • msg #468

Re: New GM

That's fine, I think, but I'm afraid I can't volunteer.

What I can offer, however, is a space in my KotoR era game, Shadows of Glory. All by 2 of my players are MIA, so I've opened up the game to 4 people to replace them. This'll be a direct 1 to 1 replacement of existing characters - the old character is removed, and rather the new character was there instead all along.
GM Samurai Kato
GM, 12 posts
Thu 18 Dec 2008
at 08:09
  • msg #469

Re: New GM

I might be running another game.  But I'm just now getting my new game started.  I've got to get in the swing of that one and get a feel for my players there before I start that whole process again.  So I'll wait until after the Holidays.
PC rallenc82
player, 73 posts
Thu 18 Dec 2008
at 08:48
  • msg #470

Re: New GM

You know... I still don't have a character in any of the games in this community.
PC Ezri
player, 6 posts
Thu 18 Dec 2008
at 09:40
  • msg #471

Re: New GM

Heh, me neither. Games seem to fill up in random threads before they're even created lol
GM Palpatine
GM, 178 posts
Never listens to the
Order 66 Podcast
Mon 22 Dec 2008
at 09:16
  • msg #472

Re: New GM

A quick note to the players in my own games, and the GMs who run games with my characters in them (those characters being Aaran, Lorianne, and Rath) - I'm heading out of town for Christmas, to spend it with family.  I should have internet access in the evenings, at least, and I'll try to get some posts up either tonight or tomorrow, depending on how much time I'll have.  I was hoping to get posts up for my own games before I left, but as it is, I only barely have time to write this post.
PC Vibetrippin
player, 23 posts
Sun 28 Dec 2008
at 19:19
  • msg #473

Re: New GM

All quiet on the digital front.
PC meade352mxs
player, 25 posts
Zabrak
Mando'a
Mon 29 Dec 2008
at 01:27
  • msg #474

Re: New GM

*Invades a random Outer Rim world with a few Basilisk War Droids.*

Not so quiet now, is it?  :P
PC Ezri
player, 10 posts
Mon 29 Dec 2008
at 01:30
  • msg #475

Re: New GM

Its still quiet, since you're only invading a single Outer Rim world :P

Now, if you invade the entire Outer Rim, that might make some noise. Maybe.
PC meade352mxs
player, 26 posts
Zabrak
Mando'a
Mon 29 Dec 2008
at 01:39
  • msg #476

Re: New GM

*Finds another Star Forge, invades the Core, then has eggnog.*

There, how's that?  :P
This message was last edited by the player at 01:39, Mon 29 Dec 2008.
PC Ezri
player, 11 posts
Mon 29 Dec 2008
at 01:45
  • msg #477

Re: New GM

Much better :)

*steals your Star Forge and invades the Rim with swarms of Pit Droids* ^_^
PC meade352mxs
player, 27 posts
Zabrak
Mando'a
Mon 29 Dec 2008
at 01:56
  • msg #478

Re: New GM

*Sits back and watches, cause he still has eggnog (with rum)*

Thought so.

And now, off to get a haircut that's about a week overdue.  Enjoy your starforge.
PC Vibetrippin
player, 24 posts
Tue 30 Dec 2008
at 05:33
  • msg #479

Re: New GM

Wow, make a slightly veilled lit reference and start a galactic invasion. My keyboard may not be mightier than the sword but it certainly does seem to stir it up!
PC meade352mxs
player, 28 posts
Zabrak
Mando'a
Tue 30 Dec 2008
at 09:43
  • msg #480

Re: New GM

He he.  It wasn't that veiled, but I most definitely did pick it up.  Nice reference by the way.  How was everyone's Christmas (if you celebrate it)?
PC praguepride
player, 112 posts
Asker of Questions
Finder of Answers
Tue 30 Dec 2008
at 16:45
  • msg #481

Re: New GM

Disappointing. Once you leave childhood behind it's not really that exciting until you rediscover said childhood. As it stands, busy and I didn't get as much rest as I wished :(
GM Palpatine
GM, 179 posts
Never listens to the
Order 66 Podcast
Wed 7 Jan 2009
at 21:13
  • msg #482

Re: New GM

For all the players in my games here - I'm sorry for the continued delays on my part since the holiday.  This past week, whenever I've sat down to write up posts for you, I've been distracted by school work that needs to be done (and I'm kicking myself for not doing it over the holiday on a daily basis now), and other things going on in the dreaded Real Life.  Tomorrow, I have a day off from school, and though I plan on spending quite a bit of it finishing up the paper I've been meaning to do for a while now, and then some more time on cleaning up my apartment, I should have both the time and energy for some posts, after a long night's sleep now.  Right now, I'm only managing to stay up a bit longer in the hope that GM Princess might get home soon, but I figured I'd let you know what was up, and that I haven't forgotten you guys.  So, yeah, that's that.
GM Princess
GM, 99 posts
Palpatine's Number 1.
Gives great helmet.
Wed 7 Jan 2009
at 23:09
  • msg #483

Re: New GM

*hugs GM Palpatine tight*
PC ultima22689
player, 1 post
Wed 7 Jan 2009
at 23:30
  • msg #484

Re: New GM

Sup peeps. Player looking to flick his light saber on in someone's game
GM Sunset Miko
GM, 96 posts
So sue me, I LIKE
gungans!
Thu 8 Jan 2009
at 00:13
  • msg #485

Re: New GM

There's currently space in Shadows of Glory, if you're up for some edgy Dark Sider hunting on an unexplored world.
PC ultima22689
player, 2 posts
Thu 8 Jan 2009
at 00:14
  • msg #486

Re: New GM

mmmmm, i'll check it out.


Could I have a link please?
This message was last edited by the player at 00:16, Thu 08 Jan 2009.
GM Sunset Miko
GM, 97 posts
So sue me, I LIKE
gungans!
Thu 8 Jan 2009
at 00:27
  • msg #487

Re: New GM

Sure.

It's in the Available Space for PCs thread.
PC moonstonespider
player, 40 posts
Fri 9 Jan 2009
at 06:53
  • msg #488

Re: New GM

GM Sunset Miko:
There's currently space in Shadows of Glory, if you're up for some edgy Dark Sider hunting on an unexplored world.

Yeah. . . I've had a PM to you about joining that game waiting for reply for about four weeks now.
GM Sunset Miko
GM, 98 posts
So sue me, I LIKE
gungans!
Fri 9 Jan 2009
at 16:34
  • msg #489

Re: New GM

You have? *blink*

*Checks* Oh, carp. Sorry, I'll read and check it right away! *bows low* please forgive me! I missed it!
PC moonstonespider
player, 41 posts
Fri 9 Jan 2009
at 17:06
  • msg #490

Re: New GM

No problem, it happens.  I've done it myself to people without realizing it.
PC zrogst
player, 1 post
Fri 9 Jan 2009
at 21:43
  • msg #491

Re: New GM

sent you one as well, Sunset Miko
PC Andalusi
player, 21 posts
Tue 13 Jan 2009
at 17:47
  • msg #492

Advice on keeping a game going

So my first SWSE game I've run on RPOL (and first I've run, period) has just ended.  I was running the Dawn of Defiance campaign and the party never made it off the starting station.

I can track down where things started flagging: it was the first combat.  But with a lot of prodding, I managed to finish it up and keep the group going.  We never recovered after the second combat, though.  It's one thing to take a couple of days to reply when the party is planning their next move or buying equipment, but waiting a couple of days for someone to post their next action in the middle of combat threw a huge wrench in the works.

I've moved on people's behalf before in other games, but I would have had to do that for a third of the party for the majority of the combat in this case.

If it helps, I usually don't run combat intensive games on RPOL.  I wouldn't mind running a more social/scheming game, where the encounters are more often negotiations, disarming traps, and sneaking into places, but let's face it: Star Wars games need some blasterslinging and no-holds-barred shootouts now and then!

Does anyone have any advice for me?
PC ultima22689
player, 4 posts
Tue 13 Jan 2009
at 17:52
  • msg #493

Re: Advice on keeping a game going

Well its likely you will have a mix of combat buffs and RP buffs in your game and then you will find others anywhere in between. The best thing to do is have even mix of combat and RP. I tend to enjoy games that actually have RP but a nice amount of combat as well but its boring if I spend all or most of my time socializing or going from one encounter to the next over and over with two sentences worth of RP. If you find a common ground most people will be happy. Setting a post requirement is a good idea too. When I play games I will post at many times throughout the day but it sucks when you have a certain person who posts once weekly or every other day or something like that. I don't even like 1 post a day either but its a bit more understandable.
PC Andalusi
player, 22 posts
Tue 13 Jan 2009
at 18:06
  • msg #494

Re: Advice on keeping a game going

In reply to PC ultima22689 (msg #493):

I did have a posting frequency requirement, but it wasn't a problem at first.  And the group was starting to come together well, too, after the first combat, so I was loathe to threaten players with removal.

I might be tougher next time.  That's worked well in my Requiem game, actually: inactive players were booted and new, more active players recruited in their place.  That's actually been my stablest game, though to be fair, there's been precious little combat so far.
PC ultima22689
player, 5 posts
Tue 13 Jan 2009
at 18:08
  • msg #495

Re: Advice on keeping a game going

Yeah, being strict works, send em an rmail if they seem to stop posting, if you get no love they probably stopped playing then. The instance i put up above about the combat and RP balance is also another reason for players to fall off like that.
PC Andalusi
player, 23 posts
Tue 13 Jan 2009
at 18:35
  • msg #496

Re: Advice on keeping a game going

In reply to PC ultima22689 (msg #495):

It's a good point.  I should clarify at the outset the role-playing versus combat orientation ration of any prospective players.  Also make clear that PCs who don't post and hold up moving the game will result in my taking over the PC the first time and probably replacing the player or removing the character the next time.(Mind you, I'm partially to blame.  I sometimes take a couple of days to respond when there's nothing plot or action intensive going on in my games.)

Not fun to be that harsh, but it's even less fun to pour love and energy into a game to see it fizzle out. :/
PC moonstonespider
player, 42 posts
Wed 14 Jan 2009
at 17:38
  • msg #497

Re: Advice on keeping a game going

In addition, I've found it's worthwhile to just assume that a couple of your players have no real intention of playing, and will wander off as soon as the game starts.  I have no idea why but I see it happen almost every game.  So snag an extra PC or two, and if they don't contribute have all the enemies shoot their character in the next battle to get rid of them.  In the off chance that you do have all good contributors just toss an extra stormtrooper into each battle to balance things out.
PC Andalusi
player, 24 posts
Wed 14 Jan 2009
at 17:52
  • msg #498

Re: Advice on keeping a game going

In reply to PC moonstonespider (msg #497):

Heheh... I wound up having to do that with the infamous Carl Wean, actually.  He just resigned suddenly in the middle of a combat.

I was too soft-hearted to kill him, though.  I just stuck him in a Bacta tank in a shady medical clinic and had the PCs go on without him.
PC praguepride
player, 113 posts
Asker of Questions
Finder of Answers
Thu 15 Jan 2009
at 00:14
  • msg #499

Re: Advice on keeping a game going

Anyone here planning on going to GenCon this year? I might be helping run a Star Wars LARP :D
GM Princess
GM, 100 posts
Palpatine's Number 1.
Gives great helmet.
Thu 15 Jan 2009
at 00:22
  • msg #500

Re: Advice on keeping a game going

If I had the money and babysitting...it's only a...7 hour drive from here.  :p  Sadly, I won't have either.
PC jmkool
player, 73 posts
Thu 15 Jan 2009
at 03:38
  • msg #501

Re: Advice on keeping a game going

Sounds sweet.
PC praguepride
player, 114 posts
Asker of Questions
Finder of Answers
Thu 15 Jan 2009
at 04:05
  • msg #502

Re: Advice on keeping a game going

Basically, the story is that while jabba was throwing a party, a computer slicer hacked into his accounts and stole his money. So jabba locked down the palace for the night, trapping everyone inside until someone could turn in the slicer and recover the codes.
PC borderline_dnd
player, 4 posts
Thu 15 Jan 2009
at 04:09
  • msg #503

Re: Advice on keeping a game going

Cool. It's like a murder mystery... where at the end if the slicer is found. There will be death!
PC praguepride
player, 115 posts
Asker of Questions
Finder of Answers
Thu 15 Jan 2009
at 15:32
  • msg #504

Re: Advice on keeping a game going

It's based off of a hilarious and fun game we whipped up as part of star wars d20 mini-adventure.

We ran the game several times in different incarnations, but the basic premise is the same. Man I hope we get the game approved. It's going to be so much fun. The other co-gms are all huge star wars fans. I and the main GM both formerly worked for Comedy Sportz (professional improv comedy groups) and the third has been my alltime favorite GM evar. He ran the most mind-boggingly awesome game of Hunter: the Reckoning that I've ever heard of, and in fact the Hunter game I'm running now steals a ton from his game.


Ahh...memories :D
GM Sunset Miko
GM, 99 posts
So sue me, I LIKE
gungans!
Fri 16 Jan 2009
at 01:30
  • msg #505

Re: Advice on keeping a game going

Damn, now I wish I could get there... *pouts*
PC praguepride
player, 116 posts
Asker of Questions
Finder of Answers
Fri 16 Jan 2009
at 02:06
  • msg #506

Re: Advice on keeping a game going

You only live once :D
GM Princess
GM, 101 posts
Palpatine's Number 1.
Gives great helmet.
Fri 16 Jan 2009
at 02:11
  • msg #507

Re: Advice on keeping a game going

Miko, you come here with the money, and I'll drive you there.  :p  We'll beg the grandparents to watch the kids.  Oh, and go pick up Palpatine.  Or maybe he should pick you up.  He's farther.  :p
PC Grujav
player, 1 post
Fri 16 Jan 2009
at 02:32
  • msg #508

Re: Advice on keeping a game going

Last time I went to Gencon we convinced the grandmas to come and watch the girls while we nerded it up. It was soooo nice. Except the grandmas would do so much with the girls that they would fall asleep from six to ten pm and then wife and I would need to be up at 7am to get down to the convention while the girls were awake all through the night. :[
GM Sunset Miko
GM, 100 posts
So sue me, I LIKE
gungans!
Fri 16 Jan 2009
at 03:01
  • msg #509

Re: Advice on keeping a game going

I'd have to bring Ami, and we'd just plain can't afford it. I'm going to be behind on my rent as it is, though that's mostly the PO's fault... they lost my time sheets, so I haven't been paid for December yet.
GM Princess
GM, 102 posts
Palpatine's Number 1.
Gives great helmet.
Fri 16 Jan 2009
at 03:20
  • msg #510

Re: Advice on keeping a game going

Uh-oh!  They need to pay you.  Now!  *hugs tight*  And I'd love meet Ami, of course.  I'd want you to bring her, sweetie.
GM Samurai Kato
GM, 14 posts
Fri 16 Jan 2009
at 03:46
  • msg #511

Re: Advice on keeping a game going

Huh, I went through that  December before last.  My payroll forms got lost in the mail so I never got paid for that month.  Real shame was that I worked more that month than usual.  Plus I completed two contracts that month but my agency never got the paperwork.  It was a B trying to convince them that I had completed the contracts.
GM Sunset Miko
GM, 101 posts
So sue me, I LIKE
gungans!
Fri 16 Jan 2009
at 03:51
  • msg #512

Re: Advice on keeping a game going

Fortunately, my boss is great - if incredibly disorganised. I wrote up new copies and she accepted them in hand, even though they weren't signed off by the students. Thank god. Unfortunately, my rent is due on Monday, and it'll take a week for the cheque to clear. ><
GM Princess
GM, 104 posts
Palpatine's Number 1.
Gives great helmet.
Fri 16 Jan 2009
at 03:58
  • msg #513

Re: Advice on keeping a game going

Ouch.  Honey, if I could help, I would.  *curses - well, tries to but doesn't succeed - ex-husbands who won't pay their child support*  If I could pay my own bills I'd send you what I have left, but as you know, my wonderful fiancé has had to help me out yet again.  *hugs Palpatine and Miko*
GM Sunset Miko
GM, 102 posts
So sue me, I LIKE
gungans!
Fri 16 Jan 2009
at 04:01
  • msg #514

Re: Advice on keeping a game going

I know, and I'd do the same for you, sis... I guess Palpatine's gambling really is keeping us afloat. :p
PC praguepride
player, 117 posts
Asker of Questions
Finder of Answers
Fri 16 Jan 2009
at 11:46
  • msg #515

Re: Advice on keeping a game going

Oh well, if things go well (and we can score some free badges out of it) we might think about running more games in the future.
PC Serai
player, 7 posts
Fri 16 Jan 2009
at 20:16
  • msg #516

are you out there

Is darth prefect okay?  Have anyone heard from him lately?
GM Princess
GM, 105 posts
Palpatine's Number 1.
Gives great helmet.
Fri 16 Jan 2009
at 20:17
  • msg #517

Re: are you out there

*giggles*

Yes, what do you need from him, Serai?
PC Serai
player, 8 posts
Fri 16 Jan 2009
at 20:53
  • msg #518

Re: are you out there

well, I'm kind of hoping that he'll post to his Dark Legacy game..

Although I have this sudden horrible feeling that I just have stepped into a bottomless pit of 2xentendre.
GM Princess
GM, 106 posts
Palpatine's Number 1.
Gives great helmet.
Fri 16 Jan 2009
at 20:59
  • msg #519

Re: are you out there

I'll let him know.
GM Princess
GM, 107 posts
Palpatine's Number 1.
Gives great helmet.
Fri 16 Jan 2009
at 21:37
  • msg #520

Re: are you out there

There.  Ask and ye shall receive.  :p
GM Palpatine
GM, 180 posts
Never listens to the
Order 66 Podcast
Fri 16 Jan 2009
at 22:04
  • msg #521

Re: are you out there

In reply to PC Serai (msg #516):

I'm alive...ish.  Sorry for the absence, and all.
PC AvisKarlux
player, 7 posts
B5 4ever
SW 4ever
Mon 19 Jan 2009
at 10:10
  • msg #522

New Thread

Could we possibly have a GM thread where GMs or possible GMs could bounce ideas off of one another for a base story or ideas on how to move stories forward?
GM Princess
GM, 108 posts
Palpatine's Number 1.
Gives great helmet.
Mon 19 Jan 2009
at 13:19
  • msg #523

Re: New Thread

We do.  But since it's for GMs, it's in a group that's not accessible to PCs.

If you are considering becoming a GM and have some ideas you'd like to bounce off of us, shoot us all a PM and we can talk there for now.  If you know you want to be a GM, let us know, we'll upgrade your access, and then we can all talk in the GM thread(s).
GM Princess
GM, 114 posts
Palpatine's Number 1.
Gives great helmet.
Tue 27 Jan 2009
at 00:35
  • msg #524

Re: New Thread

We've got a big, bad ice storm coming through the area.  Roads are already very, very slick and it's accumulating fast.  Being through these many times in the past, I felt it best to warn ya'll that it's a possibility we might be without electricity for awhile come morning.  If that's the case, please NPC me as necessary, and I'll be back just as soon as we're up and running again.  Hopefully we'll get lucky and it won't get that bad, of course.
PC Krib
player, 1 post
Thu 12 Feb 2009
at 07:10
  • msg #525

Re: New Thread

Hello all.  Fresh meat for the grinder is coming your way.

I have tried to play RPOL Saga games several times but the longest game lasted 3 months and then the GM just disappeared on us.  Most of the other never got off the ground.
]
This looked like a very interesting 'game/group' cause of the way you described the way you operate.

Looking forward to finding a game to play in and brush up on the Saga rules ... I might have gotten a bit rusty since the last time I played.


Later Krib.
GM Samurai Kato
GM, 15 posts
Fri 13 Feb 2009
at 10:33
  • msg #526

Re: New Thread

Fresh meat is nice, but we haven't got a grinder free at the moment.  Sure would be nice if someone would fix that.  I will, but I'm not yet ready yet.  I'm still trying to figure out where all my players want to go in my game, like if they will stay together or split up.
PC Krib
player, 2 posts
Newb
Looking for a game
Fri 13 Feb 2009
at 21:03
  • msg #527

Re: New Thread

D'OH !    No games available !!!!!!!

Curious, how many people are not in any game?

Maybe there is enough for when another game starts we can slide right on in. Once another GM or game starts up of course.
This message was last edited by the player at 22:45, Fri 13 Feb 2009.
PC rallenc82
player, 78 posts
Fri 13 Feb 2009
at 21:36
  • msg #528

Re: New Thread

I've not gotten into one yet.
GM Vibetrippin
GM, 25 posts
Sat 14 Feb 2009
at 01:45
  • msg #529

Re: New Thread

I'm going to be starting another game soon. I'll be taking quality characters over quantity though. If you want a bit of a head start in character creation... think high adventure, think Force User, Think Jedi Optional.
PC Krib
player, 3 posts
Char ideas on description
Looking for a game
Sat 14 Feb 2009
at 02:15
  • msg #530

Re: New Thread

GM Vibetrippin:
I'm going to be starting another game soon. I'll be taking quality characters over quantity though. If you want a bit of a head start in character creation... think high adventure, think Force User, Think Jedi Optional.


Got an era in mind?

I detailed some of my go to character concepts on my "character description"
GM Vibetrippin
GM, 26 posts
Sat 14 Feb 2009
at 03:49
  • msg #531

Re: New Thread

Vrin sounds as though he might fit in. I'm currently thinking of starting in the Dark Times and going from there. The whole campaign is a bit of a head trip to explain and works best with the players knowing as little as possible about what's going on. Sorry I can't give you more info.
PC Wulfgar
player, 4 posts
Sat 14 Feb 2009
at 03:56
  • msg #532

Re: New Thread

Well since I finally got a stable internet connection here I'd be more than happy and willing to play in a Dark Times game if you'd have me...when you're set and ready to start the game that is.

I was thinking of playing a Scout/Soldier heading into Elite Trooper & Ace Pilot.
PC Krib
player, 4 posts
Char ideas on description
Looking for a game
Sat 14 Feb 2009
at 06:37
  • msg #533

Re: New Thread

Looks like only three don't have games ... impressive.

GM Vibetrippin:
The whole campaign is a bit of a head trip to explain and works best with the players knowing as little as possible about what's going on. Sorry I can't give you more info.


SAY NO MORE my good GM!


Intriguing.  Apparently I have some gaming pals from a previous ST Saga game on here.  One is even playing in a none SW Saga game.  Sort of a small world after all.

But truth be told I am currently discussing a character concept with one of the GMs. I am missing my lv 7 version of the character a great deal.  Not sure if I can trim him down and keep the same feel.  Might need to alter the concept a bit.
GM Samurai Kato
GM, 16 posts
Sat 14 Feb 2009
at 09:54
  • msg #534

Re: New Thread

The trouble here is too many players and too few GMs.  It's rather amusing for me to see coming from a RL gaming environment of every player wanting to run a game so you've got too many games and not enough days in the weekend to play them.
PC moonstonespider
player, 43 posts
Sun 15 Feb 2009
at 16:29
  • msg #535

Re: New Thread

Yeah, I'm not in any games either actually.  I was accepted in Sunset Miko's game but I don't think it's gotten started yet, at least I haven't been able to find it anywhere.

Good to see you around Krib.  I think that makes three of us from the old group that have wafted in here now.  I think I can keep the feel of my old character from there cut down to 3 levels myself, but she was such a fruit bat I'm not sure most GMs around here would approve.
GM Sunset Miko
GM, 110 posts
So sue me, I LIKE
gungans!
Sun 15 Feb 2009
at 21:06
  • msg #536

Re: New Thread

Eto... that's because I'm still waiting for your character sheet.
PC Krib
player, 5 posts
Char ideas on description
Looking for a game
Sun 15 Feb 2009
at 21:51
  • msg #537

Re: New Thread

Yea ... old moony does a southern drawl that I can't hardly fallow.
PC praguepride
player, 120 posts
Asker of Questions
Finder of Answers
Mon 16 Feb 2009
at 01:33
  • msg #538

Re: New Thread

Ok, so here's a question I pose to the boards:

Does it make sense that all pilot skills are rolled into one? Does it make sense that I could max out the pilot skill for being a pod racer, and then hop into the helm of an Imperial Star Destroyer and operate at peak efficiency? Shouldn't there be a difference between piloting a ground vehicle vs. starfighter vs. space transport vs. capital ship?

And if so, how would you handle it? To simplify, here's the options I've thought up

  1. No changes! It makes perfect sense, or at least enough sense that it doesn't need to be changed. Piloting is basically the same no matter what you're operating
  2. Fix it by treating the Pilot skill like Weapon/Armor skills. Require a feat for each pilot type and invoke a penalty for not being familiar with a ship. This would be similar to the D20 way of doing it where you needed feats to pilot different size ships effectively.
  3. Fix it by treating the Pilot skill like Knowledge Skills. Require a pilot to take Pilot (Starfighter) or Pilot (Space Transport). To help represent that a skilled pilot is good behind a variety of vehicles, allow a stackable synergy bonus as follows:

    Training in Ground Vehicles provides a +2 bonus to Starfighter operation
    Training in Starfighters provides +2 bonus to Ground Vehicle and Space Transport operation
    Training in Space Transport provides +2 bonus to Starfighters and Capital Ships
    Training in Capital Ships provides +2 bonus to Space Transport operations



My vote would go for #3. It illustrates the distinction between the various pilot checks while also emphasizing the relationship between crafts of different sizes. Space Transports combine aspects of Capital ship operation and Starfighter maneuverability, for example
PC Grujav
player, 4 posts
Mon 16 Feb 2009
at 01:41
  • msg #539

Re: New Thread

Does this synergy apply even without training? I.e. If skilled in Space Transport but not Starfighter, do you still get the +2 synergy bonus when in a starfighter.

What about the Jedi talent that gives you pilot skill. Would that only apply to one type? Does the Duros (and others) racial ability with Pilot checks apply to all or one?

The synergy bonuses do not stack? So at most people are getting out of two skill selections plus a Skill Focus used a +12 on a given pilot check.

It looks interesting, I might be up for that sort of change, because I do agree that piloting a Capital ship is nothing like a speederbike. Heck, I don't think a speederbike and an AT-AT have much in common. ;)
PC moonstonespider
player, 44 posts
Mon 16 Feb 2009
at 02:15
  • msg #540

Re: New Thread

Well Star Wars ships do handle like airplanes even in space so arguably a skimmer and a fighter are the same.  And the Millenium Falcon handles like a fighter so at least some transports do too.  It's more an aspect of the universe being illogical compared to ours.

I don't think rolling all pilot skills into one exactly makes sense, but it does work well with the D20 system.  The problem with making them separate feats, or separate skills, is that players don't have all that many skills  and feats to spread around so you're diluting the pool, increasing the odds that either the pilot won't have enough skills to survive by virtue of putting them in three places just to fly the ships, or that the pilot just plain won't have the skills for vehicle type X, and the party will run into a snag because nobody knows how to drive a skimmer during the chase scene.
GM Sunset Miko
GM, 111 posts
So sue me, I LIKE
gungans!
Mon 16 Feb 2009
at 02:28
  • msg #541

Re: New Thread

A human Scout or Noble will often run into the problem of having too many skill points for the concept and not enough class skills. :p Hence the Scouts with random Knowledges and the Nobles with Mechanics.. heh.
PC praguepride
player, 121 posts
Asker of Questions
Finder of Answers
Mon 16 Feb 2009
at 02:41
  • msg #542

Re: New Thread

PC Grujav:
Does this synergy apply even without training? I.e. If skilled in Space Transport but not Starfighter, do you still get the +2 synergy bonus when in a starfighter.


My thoughts are: yes. This represents basic knowledge that any pilot of any craft picks up

PC Grujav:
What about the Jedi talent that gives you pilot skill. Would that only apply to one type? Does the Duros (and others) racial ability with Pilot checks apply to all or one?


Hmmm, I'd have to look into it a bit more. RP would say "no" but game balance would demand "yes"</quote>

PC Grujav:
The synergy bonuses do not stack? So at most people are getting out of two skill selections plus a Skill Focus used a +12 on a given pilot check.


No, they're stackable. So if you're trained in Starfighters and Capital Ships, you'll get a +4 synergy bonus to Space Transports to represent "out-of-the-box" knowledge gained.

PC Grujav:
It looks interesting, I might be up for that sort of change, because I do agree that piloting a Capital ship is nothing like a speederbike. Heck, I don't think a speederbike and an AT-AT have much in common. ;)


Maybe ground transports should be broken up further. Pilot (Walkers) and Pilot (Repulsorliftcraft) might be the way to go. Or you could associate groundcraft to the closest approximation. Like Speederbikes = Starfighters because of the emphasis on twitch base while big heavy Sail Barges = Space Transports.


PC moonstonespider:
Well Star Wars ships do handle like airplanes even in space so arguably a skimmer and a fighter are the same.  And the Millenium Falcon handles like a fighter so at least some transports do too.


Hence the synergy bonuses.


PC moonstonespider:
I don't think rolling all pilot skills into one exactly makes sense, but it does work well with the D20 system.  The problem with making them separate feats, or separate skills, is that players don't have all that many skills  and feats to spread around so you're diluting the pool, increasing the odds that either the pilot won't have enough skills to survive by virtue of putting them in three places just to fly the ships, or that the pilot just plain won't have the skills for vehicle type X, and the party will run into a snag because nobody knows how to drive a skimmer during the chase scene.


I would argue that it makes things more fun. You don't just have one skill for all social interactions. An adept liar does not = a great diplomat. Same thing with physical skills. Just because someone can climb a wall very well does not mean they can swim like an expert. I'm not a fan of how easy it is to become an expert pilot in every craft in the star wars universe. It's like, why wouldn't you take that skill that allows you to fly anythinger from a speederbike to a Star Destroyer? But wait, riding a horse requires it's own skillset.

Not that this would work, but I'm thinking about incorporating a few house rules into my
new SWSE game.

1) Option #3 above. You'll get bonuses to the other skills because of the similarities, but I really don't like how a starfighter pilot can also be an expert at capital ships.

2) Ride becomes Animal Handling. This would incorporate empathy, training, riding, and overall care into one big skill. As is Ride is way too specialized compared to how generic the other skills are. Unless you're a Dathomir witch (i.e. you build your character/campaign around it), how often are you going to be making ride checks?
This message was last edited by the player at 02:48, Mon 16 Feb 2009.
PC praguepride
player, 122 posts
Asker of Questions
Finder of Answers
Mon 16 Feb 2009
at 03:09
  • msg #543

Re: New Thread

Anyway, subset question: Instead of just telling the game info, would you think it was cool if it was done in a series of Imperial Communiques, possibly with a brief summary blurb at the bottom?
PC Grujav
player, 5 posts
Mon 16 Feb 2009
at 03:49
  • msg #544

Re: New Thread

Personally, just due to power issues I am not a fan of stacking synergy bonuses, but that's just me and its certainly not a deal breaker. ;)

Game Info could be done that way or the always popular text crawl. You are looking for a more characterful way of bringing in game info than just the little Game Info button at the top?
PC praguepride
player, 123 posts
Asker of Questions
Finder of Answers
Mon 16 Feb 2009
at 11:04
  • msg #545

Re: New Thread

I was thinking about for the W-P advert.
PC Serai
player, 9 posts
Mon 16 Feb 2009
at 12:38
  • msg #546

Re: New Thread

A human Scout or Noble will often run into the problem of having too many skill points for the concept and not enough class skills. :p Hence the Scouts with random Knowledges and the Nobles with Mechanics.. heh.

-----------------
Actually, I agree with moonspider. I think there is a 'problem' with skills that you guys are missing: how often it is useful in game.

I'm playing in one game with a 3rd level noble.  They have a basic noble skill set, but most of it doesn't get used that often.  Knowledge bureaucracy was probably darn useful to the noble in 'normal life' but has just come up after months of playing.
     Persuasion, deceit come up more often...but it's not really worth it to sink a skill point in something that you don't use very often.
     This is generally why people with Noble characters tend to give them skills like Mechanic, and Pilot--they're just used more often in your average adventure.  After a while, it sucks to have nothing to do.

Jedi, on the other hand, Use Force to decide what to have for breakfast. ;o)
PC praguepride
player, 124 posts
Asker of Questions
Finder of Answers
Mon 16 Feb 2009
at 16:55
  • msg #547

Re: New Thread

One reason why I view mixed Jedi/Non-jedi games with fear. You either have to build a campaign around jedi where every PC is a jedi and have jedi-oriented obstacles, or you can have no jedi. Otherwise the jedi just steals the spotlight by rebuilding a commlink into an AT-AT with the force and then making everyone in the room unload their weapons :D


Knowledge(Bureaucracy) is an important skill. All those licenses that you're supposed to have with your equipment? Get stopped by an Imperial Customs patrol? Heck, a guard want's to search you and you can ask to see his Form 32-A authroizing him to search a private citizen in good standing with the Empire.

It's up to you to bring up your skills, and then it's up to th GM to incorporate your ideas into the game.

I've noticed that a player will complain about investing in a "useless" skill, and then despite me giving them numerous opportunities to bring it up, they decline to. I throw them up against an attache who blocks their way to an objective. Instead of using the knowledge skill, they'll just shoot their way past and move on.

Obviously there's a balance. Good luck using your knowledge of paperwork while fighting a Star Destroyer, but in the end it's your character, and thus your responsability to utilize its skills, its feats, its concept.
This message was last edited by the player at 16:56, Mon 16 Feb 2009.
PC Serai
player, 10 posts
Mon 16 Feb 2009
at 17:15
  • msg #548

Re: New Thread

I love making having my fast-talk character spin a yarn about being 'lost' in the imperial garrison or having her run into a clothing store to change clothes in an effort to lose a tail.
     I've seen the 'pro-active' player problem happen with pretty much any character.  (That combat guy "I hit him with my blaster again I guess..")
   But sometimes it's the other PCs that get bored and decide that decapitation is the only way to peace and my cool skill tests go out the airlock.  I think there are about five jedi who are actually guardians of peace--the rest of them are magic space cowboys with a laser sword.
PC praguepride
player, 125 posts
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Mon 16 Feb 2009
at 17:22
  • msg #549

Re: New Thread

Some people call me...space cowboy :D
Some people call me the gangster of loooove...
PC praguepride
player, 126 posts
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Mon 16 Feb 2009
at 17:24
  • msg #550

Re: New Thread

Actually, nobody wants me GMing a Jedi game. I'm nasty about Dark Side points.

"Oh, you Used the Force because it was easier then just talking to them? Sounds like a lazy path to the dark side!"

"Oh you attacked them with deadly force when they ambushed you? You didn't even try to find a peaceful solution. Sounds like you were pretty angry..."

"Oh, you killed the Dark Sith Lord instead of trying to bring him to the light side again? Sounds like you hate the Sith...tsk tsk."
GM Sunset Miko
GM, 112 posts
So sue me, I LIKE
gungans!
Mon 16 Feb 2009
at 17:47
  • msg #551

Re: New Thread

Maybe you should take over Shadows of Glory. :p Gods know I seem to be failing with the game.
PC praguepride
player, 127 posts
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Mon 16 Feb 2009
at 20:22
  • msg #552

Re: New Thread

Nah, I'm too busy running my new Star Wars Game:

For those of you who participated, Foursha (before disappearing) started a Rebel Privateering game. I've "resurrected" it by creating a new game with many elements borrowed from it, the coolest of which is that PC's will also control certain NPC's so that they can participate in multiple "areas" of influence. So an Engineer might also control one of the boarding raiders so that they can still participate when the heavy combat starts.
PC Dariusprime2001
player, 2 posts
Mon 16 Feb 2009
at 20:23
  • msg #553

Re: New Thread

PC praguepride:
Actually, nobody wants me GMing a Jedi game. I'm nasty about Dark Side points.

"Oh, you Used the Force because it was easier then just talking to them? Sounds like a lazy path to the dark side!"

"Oh you attacked them with deadly force when they ambushed you? You didn't even try to find a peaceful solution. Sounds like you were pretty angry..."

"Oh, you killed the Dark Sith Lord instead of trying to bring him to the light side again? Sounds like you hate the Sith...tsk tsk."


Oh wow, that's the attitude that made me drop out of a tabletop Star Wars game. As a player I became afraid to do almost anything for fear of ending up with a DSP. My group ran into that second scenario and excuse several times. We defended ourselves from attackers, but we were the angry ones for using the traditional weapon of the jedi in doing so.

What were we supposed to do? Run from every encounter? Invite the attackers to parlay while they are blasting/slicing us? Carry training sabers? Have one jedi use Mind Trick on them all? Wouldn't that invite scenario number one? Ask them kindly to surrender as a token gesture? Gets rough when Persuasion isn't a class skill.

Anyway, dark side interpretations like that are a pet peeve of mine for the reasons listed above. I'm of the opinion that many, if not most, of the movie jedi would have quickly fallen using rulings of that flavor. I can see, and have seen, games where that sort of strictness is needed. Especially more experienced players that want magical warrior wizards, or as PC Serai put it, magical space cowboys.
This message was last edited by the player at 20:30, Mon 16 Feb 2009.
PC Dariusprime2001
player, 3 posts
Mon 16 Feb 2009
at 20:28
  • msg #554

Re: New Thread

Okay, yeah, sorry, PC Praguepride, I didn't intend my last post to come off as it did. At least to me, it sounded harsh. My intention wasn't a personal attack. Just needed good rant over the topic I suppose.
This message was last edited by the player at 20:28, Mon 16 Feb 2009.
PC praguepride
player, 128 posts
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Mon 16 Feb 2009
at 20:33
  • msg #555

Re: New Thread

It's funny because I'm pretty liberal with paladins...


Anyway, I'm not a complete a** about it, but I do hold people responsible for their actions. Let's take this situation. You and your jedi companions are traveling and get stopped by some bandits demanding your credits. Do you

A) Go immediately for your lightsabers, laughing as you cut through them with glee, taunting them to try and flee and then throwing lightsabers into their backs?

B) Say "You don't want to do that" and then wait for that half-hearted attempt to peacefully resolve things fail and then hack away with lightsabers

C) Use your lightsabers only to disarm the attackers and figure out why they would attempt banditry in the first place?


In my book A & B are pretty much the exact same thing. There's a big difference between actually attempting a peaceful solution and going "let's talk about things" as you ignite your lightsabers.

Look at the movies again. The jedi fought Droids. Non-living droids. Or Sith, and even then Anakin got Dark Side points for killing Dooku. Booku DSP for Dooku most likely.

How many Clone Troopers did Yoda kill while he was escaping their attacks? What was Obi-Wan's body count? Not including droids because again, droids aren't life.

Now flip ahead: Luke wounded and probably killed a few stormies and bounty hunters, especially in the third movie, but you don't see him actually  stop and finish off an opponent. He hits them once, they drop and he moves on. Chances are some of those people actually survived, but a good Light Side/Dark Side question is this:

A Bounty Hunter has been stalking you. He's killed a friend/relative of yours interrogating him/her to find your location. The two of you meet and fight. It's hard fought battle but in the end you defeat him and drop him to -8 HP. What do you do?

A) Finish him off
B) Leave him and walk away. Maybe he'll survive, maybe he'll bleed out.
C) Stabalize him and then walk away
D) Heal him, advise him to find a new profession, and then let him go, possibly sans equipment, but still let him go.
PC Krib
player, 6 posts
Char ideas on description
Looking for a game
Mon 16 Feb 2009
at 20:48
  • msg #556

Re: New Thread

PC praguepride:
Nah, I'm too busy running my new Star Wars Game:

For those of you who participated, Foursha (before disappearing) started a Rebel Privateering game. I've "resurrected" it by creating a new game with many elements borrowed from it, the coolest of which is that PC's will also control certain NPC's so that they can participate in multiple "areas" of influence. So an Engineer might also control one of the boarding raiders so that they can still participate when the heavy combat starts.


Was that by chance the Sundowers game?
PC praguepride
player, 129 posts
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Mon 16 Feb 2009
at 20:53
  • msg #557

Re: New Thread

Nope.

this game:

link to another game

is now this game:
link to another game
This message was last edited by the player at 20:53, Mon 16 Feb 2009.
PC Dariusprime2001
player, 4 posts
Tue 17 Feb 2009
at 01:21
  • msg #558

Re: New Thread

In my book A & B are different somewhat by the intent and level of force along with the actions. In scenario A, the jedi are obviously enjoying the combat and attempting to kill the attackers. They are by definition not just defending themselves, but attacking for the purposes of maiming or killing as a goal. Their intent was combat and unnecessary violence, and so any injuries or deaths resonant very strongly with the darkside. If Luke stopped to deliberately kill a trooper, that would fall into this category.

In scenario B, the situation is more complicated. The group may still revel in the combat, but the intent may be more due to overconfidence or lack of discipline. Now if that group senselessly crippled, tortured or killed their attackers, they would definitely qualify for darkside points. The blood/battlelust is completely against the code, but unless their arrogant intent resulted in undue suffering, they wouldn't necessarily earn darkside points. Now an ongoing pattern of such behavior may change the situation.

Well, for all my verbage, in essence I'm just rephrasing the Transgression categories from the corebook. The bounty hunter encounter isn't a particularly good example. The first one is blatantly evil, the second compassionless but at worst dubious, and the last two have nothing at all to do with DSPs.

The jedi also fought living people. Obiwan fought General Grievous, those two in the cantina and Dirge at quick recall. Grievous was toasted and so was Dirge. Yoda killed at least three and maybe four Clones: two on Kashyyyk and I think 1-2 outside the Temple. Obiwan and Yoda didn't offer peaceful solutions, they were defending themselves and/or striving for a greater good. I'm sure if Grievious would have surrendered, Obiwan would have arrested him. Should Obiwan have earned DSPs for slicing off arms when diplomacy failed, as was the most likely outcome?

Yes, I agree that Anakin earned DSPs for Dooku. Cutting his arms off was harsh, but the man was a deadly combatant and Sith Lord. The DSPs came from 1) striking him down in anger and 2) striking down a helpless man.  The second reason is more dubious at first, considering Dooku's status, but combined with Anakin's bloodlust would have earned a DSP. Killing Dooku wasn't the problem, its that Anakin really wanted to do it badly and followed through, with a little help.

On another note, the GM of the group I mentioned was more liberal with paladins too. :)
This message was last edited by the player at 01:23, Tue 17 Feb 2009.
GM Sunset Miko
GM, 113 posts
So sue me, I LIKE
gungans!
Tue 17 Feb 2009
at 01:33
  • msg #559

Re: New Thread

Because everyone's scared of frightning people off Paladins and getting a bad rep for it. ;)

The amusing thing is that all this 'do it, don't do it' stuff is completely irrelevant to DSPs.

The Dark Side is all about emotion and spiritual violence, while the Force is all about calm and serenity, being at one with creation.

The bandits attack you, do you;

A) Slaughter them all maniacally
B) Methodically kill until their morale breaks and they flee
C) Methodically kill until their morale breaks and they flee, then hunt them down and wipe out every last one without a flicker of hatred, anger, or denial. Because it's the only way to make sure they don't kill anyone else.

A and C are Dark Side options. B is debatably good or evil, but not of them are worth DSPs - the execution was carried out in a calm, measured, thinking fashion with no recourse to fear, hate, anger, regret, lust, or greed.

A is probably a response based on greed and bloodlust and anger, while C is entirely motivated by fear. Both are therefor worth DSPs.
PC praguepride
player, 130 posts
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Tue 17 Feb 2009
at 02:29
  • msg #560

Re: New Thread

Well anyway, like I said, you don't want me running a jedi game :D
PC Serai
player, 11 posts
Tue 17 Feb 2009
at 02:39
  • msg #561

Re: New Thread

It's tempting, since you're good GM. Even though I'm not a huge fan of such an adversarial relationship with the GM.  ;oD

 But I have to admit that I kind have a view closer to this: http://www.giantitp.com/comics/oots0490.html
This message was last edited by the player at 11:44, Tue 17 Feb 2009.
PC Grujav
player, 6 posts
Tue 17 Feb 2009
at 06:35
  • msg #562

Re: New Thread

Seems to me Mace Windu might've deserved to go over to the dark side though. He killed Jango Fett and used Force Crush a known dark side inducing power against Grievous, seems every time he ignited a lightsaber he did something worth a DSP. Maybe it was his high level of DSP that made him fall so quickly to Anakin and Sidious. ;)
PC ultima22689
player, 6 posts
Tue 17 Feb 2009
at 18:29
  • msg #563

Re: New Thread

His wisdom score was 50. XD
GM Vibetrippin
GM, 27 posts
Wed 18 Feb 2009
at 06:54
  • msg #564

Re: New Thread

I'm sorry, I just don't buy into the whole Mace Windu was Awesome hype. Maybe his character gets better developed if I had read Shatterpoint but since I haven't... He seems from the movies to be everything that is wrong and stagnant about the Jedi. Ego extraordinaire.
PC Ezri
player, 14 posts
Wed 18 Feb 2009
at 09:25
  • msg #565

Re: New Thread

I know what you mean Vibetrippin, and I've come to a realization. Mace isn't awesome because he's Mace. He's awesome because he is Sam L Jackson. People don't see the character, they see Sam and kicking ass and that's enough.

Mace could've been the Jedi Master of Janitorial Duties and still being awesome to most people as long as he had a lightsaber and got at least one fight scene.
PC Wulfgar
player, 5 posts
Wed 18 Feb 2009
at 14:24
  • msg #566

Re: New Thread

Well if you read Shtterpoint he is more developed in it...however if you pay attention to Episode 3 he clearly has Sidious beat until Anakin shows up.  I figure the only reason Anakin beats him with one swing is that he used a force point or destiny point on him...that is after Mace had been through a grueling fight against Sidious.

Face it Mace was supposedly the best lightsaber user of all time...or at least considered Yoda's equal on the council so that has to count for something.
GM Sunset Miko
GM, 114 posts
So sue me, I LIKE
gungans!
Wed 18 Feb 2009
at 15:26
  • msg #567

Re: New Thread

Ezri - you only just realised this? :p If he wasn't SLJ, no-one would give a monkey's staff about Mace Windu.
PC praguepride
player, 131 posts
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Wed 18 Feb 2009
at 16:17
  • msg #568

Re: New Thread

It's like that Afro Samuari. If it wasn't for SLJ voicing the main character (Afro) everyone would just chalk it off as a crappy Samurai Jack knockoff and have moved on.
PC Wulfgar
player, 6 posts
Wed 18 Feb 2009
at 17:11
  • msg #569

Re: New Thread

Afro Samurai...huh I had no idea Sam Jackson was the voice of the main character of that show.  Then again I've yet to see an episode, might actually have to sit down and watch the pilot episode at least.
PC praguepride
player, 132 posts
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Wed 18 Feb 2009
at 17:13
  • msg #570

Re: New Thread

SLJ makes anything and everything badass. It's just one of those facts of the universe.
PC rallenc82
player, 79 posts
Wed 18 Feb 2009
at 17:45
  • msg #571

Re: New Thread

Palpatine took out THREE Jedi Master's in just about as many seconds. Agen Kolar. Saesee Tiin. Kit Fisto.

Not only were they Jedi Masters, but they all held spots on the Jedi High Council. All three renowned for their lighsaber mastery.

But they all three went down faster than you could say "oh sh@#, did Palpatine just do that?" Then he went toe to toe with Palpatine and beat him.

How could you say, "I'm sorry, I just don't buy into the whole Mace Windu was Awesome hype."
PC praguepride
player, 133 posts
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Wed 18 Feb 2009
at 20:43
  • msg #572

Re: New Thread

One could argue that Palpatine truly made the most of his surprise round :D. One could point out that even jedi masters were prone to overconfidence, blinded by their own hubris and confident that a "mere senator" could not stand against a jedi master. They didn't even bother telling anyone where they were going, not that there really was anyone left to tell.

One could argue that Palpatine wouldn't have been able to do what he did if the jedi masters had been guarded from the beginning, and that the only reason Mace survived was because Palpy was too busy hacking apart his companions. Once he recovered from the initial shock of "oh s*** this guy's good!" it became a contest of skill, a contest Mace was able to win.
PC moonstonespider
player, 45 posts
Wed 18 Feb 2009
at 21:33
  • msg #573

Re: New Thread

It's true, Palpatine was really impressive for what he did.  You can totally buy his acting and skills as being awesome, aside from that one fight.

Sadly for some reason George Lucas decided the one place not to use CG would be the fight with Palpy, with the result that he moves at Old Man Speed (Ian McDiarmid is great but he's no spring chicken) and the Jedi act like they're asleep or something while he kills them.  Seeing Mace Windu with a clear shot at Palpatine's back, doing a spin with his blade over his head instead of striking, is almost enough to make me cry.  Then again most Fencing on TV or movies will do that.
PC praguepride
player, 134 posts
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Wed 18 Feb 2009
at 21:47
  • msg #574

Re: New Thread

Anytime a someone on tv/movies starts spinning like crazy in a melee, I try to send out mental thoughts to his opponent to watch the timing and strike when his back is turned. Jedi get the excuse because they have supernatural abilities, but just barely. When you spin, that means you're not watching your opponent or more importantly, his weapons :D
PC rallenc82
player, 80 posts
Wed 18 Feb 2009
at 23:20
  • msg #575

Re: New Thread

They knew exactly what they were going into when they walked into the Supreme Chancellor's office. They were going after a Sith Master, a Sith Master that was skilled and powerful enough to hide under their noses for almost twenty years both as a Senator and the Supreme Chancellor. If Yoda and Kenobi and the other Master's hadn't been off world, then I imagine Windu would have brought them as well.
PC praguepride
player, 135 posts
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Wed 18 Feb 2009
at 23:53
  • msg #576

Re: New Thread

I'll have to rewatch, but I seem to recall them not having their lightsabers at the ready.
PC rallenc82
player, 81 posts
Wed 18 Feb 2009
at 23:57
  • msg #577

Re: New Thread

http://www.youtube.com/watch?v=t7_APMciyOg

its a bit edited, but what you are looking for is right there, all four lightsabers ignited.
PC Ezri
player, 15 posts
Thu 19 Feb 2009
at 00:07
  • msg #578

Re: New Thread

In reply to GM Sunset Miko (msg #567):

Well I only really gave it thought just then. Before that I had just thought of him as SLJ with a Lightsaber.

I think they needed Steven Seagal as a Jedi, that would make Star Wars complete.
PC rallenc82
player, 82 posts
Thu 19 Feb 2009
at 00:26
  • msg #579

Re: New Thread

Chuck Norris. Wouldn't even have had to use the Force. Or a lightsaber!
PC praguepride
player, 137 posts
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Thu 19 Feb 2009
at 00:35
  • msg #580

Re: New Thread

He would have just stared at things harshly and they would have cut themselves apart.


Alright, after reviewing the vid of the Windu vs. Palpa-palpa-palpatine fight, he totally gets two jedi masters right off the bat before their had their sabers in a defensive position. They had the sabers ignited, but hadn't shifted to the "2-hands means it's serious business" they just had them out for show.

It's odd because he's charging them with a lightsaber but they don't have it in proper blocking position yet. I assume that's a fudge on the SFX department, as I interpret the scene that Palpy springs the lightsaber on them by surprise
GM Sunset Miko
GM, 115 posts
So sue me, I LIKE
gungans!
Thu 19 Feb 2009
at 01:31
  • msg #581

Re: New Thread

Nah, the problem is they're over-trained.

They're Psychic Warriors who are trained to use their powers in combat almost exclusively. This includes their foresight. They literally do not know how to fight when they can't predict their enemies' movements a second ahead of time using the Force.

So when someone who can block their force senses (something Palpatine is an expert at), they're completely fethed, because they spent so long focussing on enhancing their precognition reflexes that they forgot to train their physical ones.
PC Grujav
player, 7 posts
Thu 19 Feb 2009
at 01:55
  • msg #582

Re: New Thread

Palpy had used all his Destiny points to pull off an intergalactic war and stage things for Order 66. In fact turning Anakin completed his Corruption Destiny and got him a new level and a new Destiny point which he used during the activation of Order 66. Mace had fought nothing but chumps the entire time so had his full stock. So of course Mace was winning. He's not better he just had more resources to spend. :P

I don't get the Mace or the Boba Fett fanaticism. I've always liked the underdog, like Wedge (before all that Rogue Squadron stuff) or the random clone commanders.
PC praguepride
player, 138 posts
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Thu 19 Feb 2009
at 03:05
  • msg #583

Re: New Thread

Boba Fett was only cool because he had kick ass armor and weapons. He started out as a random bounty hunter (albeit a good one...) but because of his kick ass armor everyone elevated him to Bounty Hunter god status.
PC praguepride
player, 139 posts
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Thu 19 Feb 2009
at 03:12
  • msg #584

Re: New Thread

Oh, to all you Gm's or potential GM's out there, seriously consider the advantages of banning jedi powers, or severely restricting player access to them. It's deliciously fun :D

D&D has this where there are tons of nasty feats that are "monster only" but the problem is that it's hard to visually represent that without cheap rule mechanics being used against players. They don't get the sort of dread that a Star wars player can get.

Because there's the lightsaber. The "subtle" I am a jedi weapon that signifies that instead of just being another NPC, he's got access to an incredible array of hidden powers that PC's can't just nullify or avoid. Nothing has an "oh s***" factor like a lightsaber igniting against a party of gun slingers.
GM Sunset Miko
GM, 116 posts
So sue me, I LIKE
gungans!
Thu 19 Feb 2009
at 03:23
  • msg #585

Re: New Thread

Of course, there's the flip-side of the coin, where the lightsaber-wielding NPC has just loaded up on Rebuke and Negate and is just sitting there laughing her inquisitorial backside off while the party rant and rave innefectually...
PC moonstonespider
player, 46 posts
Thu 19 Feb 2009
at 05:05
  • msg #586

Re: New Thread

And for even more fun, toss in a non-force user with a lightsaber now and then to keep them guessing.  It's only one feat to get it after all. . .

PC praguepride:
Boba Fett was only cool because he had kick ass armor and weapons. He started out as a random bounty hunter (albeit a good one...) but because of his kick ass armor everyone elevated him to Bounty Hunter god status.

My feeling is that Boba Fett was cool because he didn't have many lines.  Basically we all know George Lucas' dialogue. . . is not always outstanding (This not being the rant forum, I won't say anything about romantic sand).  So basically to be cool, you either have to be an actor with the chops to override Lucas (See: Harrison Ford, Ian McDiarmid, Samuel L. Jackson) or not have any lines for him to make less than outstanding.  Hence why Boba, a guy who got waxed by a blind man armed with a metal stick, is considered one of the greats of the universe.
This message was last edited by the player at 05:09, Thu 19 Feb 2009.
PC Grujav
player, 8 posts
Thu 19 Feb 2009
at 05:12
  • msg #587

Re: New Thread

Then why isn't Dengar awesome? ;)
GM Sunset Miko
GM, 117 posts
So sue me, I LIKE
gungans!
Thu 19 Feb 2009
at 10:12
  • msg #588

Re: New Thread

That's easy: He's Boba Fett's sidekick.

No sidekick can ever be awesome, even though they're inevitably in later eras much more effective than the hero, except when they're there to make the hero look good (see: Robin).
PC praguepride
player, 140 posts
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Thu 19 Feb 2009
at 12:20
  • msg #589

Re: New Thread

PC moonstonespider:
Hence why Boba, a guy who got waxed by a blind man armed with a metal stick, is considered one of the greats of the universe.



Yeah...so much for "greatest bounty hunter evar"

My vote is for the guy who wasn't killed "accidentally by a blind mark"
PC moonstonespider
player, 47 posts
Fri 20 Feb 2009
at 03:34
  • msg #590

Re: New Thread

Dengar doesn't rank for the same reason random Stormtrooper #567 and that third Gammorean guard don't rank, you also have to actually be on screen for at least a few minutes, a vague blur in the background of the Cantina or Jabba's Palace won't do.  The ultimate Starwars warrior position requires that you be on screen for many minutes, have at least some action going on for parts of that, and not have many lines for GL to butcher.

Darth Maul fits all of those, and is considered one of the greatest warriors in SW.  Coincidence?  Would Darth Maul be considered nearly as cool if he carried on a ten-minute conversation with Jar-Jar about each other's body odor (or worse?)

That said I've seen some surprising Dengar fansites and stuff.  My friendly Local Gamestore owner keeps a hideous Dengar Bust on the shelves as a decoration for some reason.
This message was last edited by the player at 03:37, Fri 20 Feb 2009.
PC Wulfgar
player, 7 posts
Fri 20 Feb 2009
at 03:55
  • msg #591

Re: New Thread

Yeah then explain Obi-Wan...none of his lines were butchered to death and yet he was still one of the best warriors at his level.
PC Grujav
player, 9 posts
Fri 20 Feb 2009
at 04:15
  • msg #592

Re: New Thread

PC Wulfgar:
Yeah then explain Obi-Wan...none of his lines were butchered to death and yet he was still one of the best warriors at his level.

Alec Guinness rocks.




End of story.
PC moonstonespider
player, 48 posts
Fri 20 Feb 2009
at 04:40
  • msg #593

Re: New Thread

Yeah, he gets the "Actor of Sufficient Chops to overcome the dialogue" pass mentioned earlier.

And he still seems less popular than Boba Fett and Darth Maul.
PC praguepride
player, 144 posts
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Fri 20 Feb 2009
at 10:59
  • msg #594

Re: New Thread

What about "Young Obi-Wan" with McGregor? I found that he was the only likeable character who did have lines and he was pretty kick ass in combat.

Maybe it's just me, but I believe that McGregor (and Liam Neeson) were strong enough actors to overcome some pretty awful lines. It's like, if anyone else delivered those lines it would have been garbage, but they were able to pull it off.

Unfortunately, the 2 main characters: Hayden and Portman are mediocre in even good movies and definitely tanked on the garbage they were fed.
PC moonstonespider
player, 49 posts
Fri 20 Feb 2009
at 16:59
  • msg #595

Re: New Thread

Yeah, I agree.  I think Neeson did a great job of pretending to be Alec Guiness.  Not a snark mind you, it's clear he really was doing his best to ape the older actor's mannerisms and speaking style and I think he said as much at a con.  And that's what makes an Actor, as opposed to a Movie Star, the humility to play the role instead of forcing the role to be you.

And yeah, Hayden and Portman sucked.  To be fair I'm not sure there was any way to make Amidala not suck by the last movie.  Even without GL's dialogue and her lack of acting the situations were impossible to salvage.  Dying of a broken heart right after delivering twins?  Gak.  There's kids to raise girl, grow a spine and see what women in the third world have lived through to save their children.
PC Wulfgar
player, 8 posts
Fri 20 Feb 2009
at 19:56
  • msg #596

Re: New Thread

Uh you do realise that Liam Neeson played Qui-Gon Jinn...it was Ewan McGregor that played Obi-Wan?  If you don't know the difference you might want to re-watch Episode 1...then go and watch a movie that each of them were in without the other.  Obviously you can watch Episode 2 or 3 for McGregor...although I recommend for Neeson that you go with either Next of Kin or Haunting.
PC praguepride
player, 145 posts
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Fri 20 Feb 2009
at 20:52
  • msg #597

Re: New Thread

Are you talking to me or moonstone?

Either way I know the difference. McGregor was also excellent in such movies as The Island, while Liam Neeson was in Taken, as well as doing the voice of Dr. Dad in Fallout 3.

What I meant was that Neeson did a good job as Qui-Gon, he was able to power through his chunky lines while still coming off as being solid. Part of it is his voice, smooth as butter yet as powerful as the sea...wait, that came off a little...romantic.

Meh, I'd let Neeson romance me if he really wanted to :)

edit: If you're talking about moonstone, he's referring that Qui-Gon was played like how Ben Kenobi was during Episode IV, i.e. that Obi-Wan grew up to be Qui-Gon, but retroactively because grown up Qui-Gon came after grown up Kenobi.
This message was last edited by the player at 20:53, Fri 20 Feb 2009.
PC Grujav
player, 10 posts
Sat 21 Feb 2009
at 00:02
  • msg #598

Re: New Thread

I think McGregor did an excellent job in the first two movies, but by the third either the weight of the lines and lunacy of the plot got to him or something but he was no longer believable. His dialogue with Anakin, Griveious and again with Anakin were all equally painful and I can't even remember what else he did during all that.

The third movie had great visual scenes but the acting ....

Christopher Lee did do an amazing job of dying.
PC praguepride
player, 146 posts
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Sat 21 Feb 2009
at 03:35
  • msg #599

Re: New Thread

It's funny. Everyone in the star wars movies were great actors...except for the main characters. Doh!
PC moonstonespider
player, 50 posts
Sat 21 Feb 2009
at 03:38
  • msg #600

Re: New Thread

Bleh, just got the names crossed.
GM Sunset Miko
GM, 119 posts
So sue me, I LIKE
gungans!
Sun 22 Feb 2009
at 15:39
  • msg #601

Re: New Thread

Hmm.

You know who I think would have done a really good Anakin?

Alan Rickman.

"I'll get you, Obi-wan Kenobi."
PC Dariusprime2001
player, 5 posts
Sun 22 Feb 2009
at 17:50
  • msg #602

Re: New Thread

GM Sunset Miko:
Hmm.

You know who I think would have done a really good Anakin?

Alan Rickman.

"I'll get you, Obi-wan Kenobi."


I agree with you there. If nothing else he would have nailed the unspoken arrogance without sounding whiny.
PC praguepride
player, 147 posts
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Sun 22 Feb 2009
at 21:00
  • msg #603

Re: New Thread

GM Sunset Miko:
Hmm.

You know who I think would have done a really good Anakin?
Any halfway decent actor



Fixed :D
GM Sunset Miko
GM, 120 posts
So sue me, I LIKE
gungans!
Sun 22 Feb 2009
at 21:35
  • msg #604

Re: New Thread

*sigh* Prague, you really need to stop hyjacking other peoples' jokes.

It's my job, for a start.
GM Princess
GM, 115 posts
Palpatine's Number 1.
Gives great helmet.
Sun 22 Feb 2009
at 21:45
  • msg #605

Re: New Thread

Alan Rickman is my favorite bad guy.  Like...ever.  One of my favorite actors easily.
PC praguepride
player, 148 posts
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Sun 22 Feb 2009
at 22:49
  • msg #606

Re: New Thread

The problem with Alan Rickman is that he's older then Obi-Wan :D
PC Ezri
player, 16 posts
Mon 23 Feb 2009
at 01:06
  • msg #607

Re: New Thread

That's not a problem with Alan Rickman, its a problem with Obi Wan being too young :P
PC Wulfgar
player, 9 posts
Mon 23 Feb 2009
at 01:13
  • msg #608

Re: New Thread

No they just need to get Mark Hamill to play Anakin...after all "don't fuck with jedi master son".

Just forget the fact that he'd be playing his own father...and you can also get Carrie Fisher to play Padme just because they were supposed to look alot like their parents.  With them playing their own parents they would obviously look alot like them as the kids...and the whole bit about bro kissing sis wouldn't be as weird if mom and dad did it first, timeline wise at least.
PC praguepride
player, 149 posts
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Mon 23 Feb 2009
at 03:39
  • msg #609

Re: New Thread

Lol! Best changes evar! Make luke and leia play their own parents. It's so crazy it'd have to work!
GM Samurai Kato
GM, 17 posts
Thu 26 Feb 2009
at 07:37
  • msg #610

Re: New Thread

Can they even get Alan Rickman right now?  I mean, is he still working on those Harry Potter movies, or are they done filming them all?  They do take a long time in post-production.  So I think they're done filming the last Harry Potter movie.  But Alan Rickman may want to take a break for a while.
PC praguepride
player, 150 posts
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Thu 26 Feb 2009
at 17:23
  • msg #611

Re: New Thread

Over the years, I've noticed a lot of GM's post a standard "the rules" section for general PbP content. A lot of them have Rule #1 as "Enjoy yourself" but when I think about it, honestly, that would never be my #1 rule. I think my #1 rule would be "Remember, it's a game. Act accordingly."

That kind of covers the "have fun" but it also covers the "don't take things too serious/personal" bit as well.

Oh yeah, this has absolutely nothing to do with star wars, so we'll just say an Ewok told me that rule.
PC Grujav
player, 11 posts
Thu 26 Feb 2009
at 17:55
  • msg #612

Re: New Thread

But Ewoks ruined the original trilogy, so that rule has to be wrong.

And yet I agree with your statement. The "Have fun." sometimes seems more like lip service to players, when every other rule is a serious rule that has obvious meaning to the game or in some cases I've seen is a heavy handed outline of the powers of the GM. It comes off like the GM is saying, "See, I said you could have fun, but this is really my game. Just bear that in mind while your trying to follow rule 1." It turns rule 1 from a suggestion to a rule that stifles players ability to raise issue. After all if you are not happy with the game or any one of the 23 other rules then you have failed rule 1.

I don't honestly think this is how those GMs feel about their games but there have been some where I have felt the "Have fun." rule was really an after thought to soften the blow of the other rules.

On the other hand the "Remember its a game" seems more honest and using the word 'remember' makes it come off less as a directive 'Have fun, or else' and more like a concerned reminder from GM to player.

So I agree with you but I still hate teddy bears who take down galaxy spanning Empires of awesomeness. Couldn't the shield generator also be in space, so we could've had an extra eighteen minutes or so of space battle?
PC praguepride
player, 151 posts
Asker of Questions
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Thu 26 Feb 2009
at 18:58
  • msg #613

Re: New Thread

psssh...shield generators in space. What kind of sci-fi do you think this is :D
GM Samurai Kato
GM, 19 posts
Tue 3 Mar 2009
at 09:41
  • msg #614

Re: New Thread

As I understand it, they originally wanted Liam Neeson to play the role of Obi-wan.  But Neeson has this rule concerning any role he takes: No sequels.  He was kinda iffy about appearing in any Star Wars film because the movie itself is a sequel.  He flat out turned down the Obi-wan role because that character would appear in two more movies.  But then he read in on the Qui-Gon role.  He liked that role but he still wasn't certain about if he would have to appear in a sequel.  This is why Qui-Gon dies.

This is also why Obi-wan's line about how Yoda was the Jedi Master who instructed him is in error.  Back in '78, the character of Qui-Gon Jinn hadn't been conceived.  He just wasn't in Lucus's original version of the prequel story.  Obi-wan was supposed to be a Jedi Knight out on his own when he discovers Anakin.  Qui-Gon was a role written specifically to get Liam Neeson to agree to do Episode 1.  Now you can say that Obi-wan lied to Luke about Yoda being the Jedi Master who instructed him.  He only says that to give Luke faith in Yoda.  It wouldn't be the first time Obi-wan lied to Luke.

Man, when you think about it... Obi-wan is some bad dude.  Everything is his fault!
This message was last edited by the GM at 09:49, Tue 03 Mar 2009.
PC praguepride
player, 152 posts
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Tue 3 Mar 2009
at 15:33
  • msg #615

Re: New Thread

Another way to look at it though...

Yoda in Episode II is instructing a large group of younglings and it appears that he has not taken a padawan in awhile (not since Dooku) so what Obi-Wan could be referring to is that Yoda instructed him when he himself was a youngling.
PC moonstonespider
player, 51 posts
Tue 3 Mar 2009
at 17:00
  • msg #616

Re: New Thread

Actually does Obi-Wan ever say anything beyond simple stuff like "I'd like a drink" that's true?  Almost every doctrinal thing he says seems to be a stretcher.
PC Krib
player, 7 posts
Char ideas on description
Looking for a game
Tue 3 Mar 2009
at 20:03
  • msg #617

Re: New Thread

GM Sunset Miko:
A human Scout or Noble will often run into the problem of having too many skill points for the concept and not enough class skills. :p Hence the Scouts with random Knowledges and the Nobles with Mechanics.. heh.


I have never had too many skill points.
PC praguepride
player, 153 posts
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Tue 3 Mar 2009
at 20:08
  • msg #618

Re: New Thread

</quote>

I have never had too many skill points.
</quote>

Same here :D You can always use more trained skills!
PC rallenc82
player, 83 posts
Tue 3 Mar 2009
at 22:33
  • msg #619

Re: New Thread

i think the point of the statement was the "that fit the concept" portion. Yeah, it's nice to be trained in every skill, but some people enjoy playing realistic characters who's skills fit their character concept and history.
PC Krib
player, 8 posts
Char ideas on description
Looking for a game
Wed 4 Mar 2009
at 00:04
  • msg #620

Re: New Thread

No problem ... I wouldn't make you take all your skills if it part of your concept.
GM Vibetrippin
GM, 28 posts
Wed 4 Mar 2009
at 16:27
  • msg #621

Re: New Thread

I always find that if I've run out of skills that the character should have that I can easily justify them having a few more knowledges. That tends to soak up any remaining skills.
PC praguepride
player, 154 posts
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Thu 5 Mar 2009
at 02:21
  • msg #622

Re: New Thread

GM Vibetrippin:
I always find that if I've run out of skills that the character should have that I can easily justify them having a few more knowledges. That tends to soak up any remaining skills.



When it comes to the future, being a walking hitchhiker's guide isn't a bad thing!
GM Samurai Kato
GM, 20 posts
Thu 5 Mar 2009
at 21:42
  • msg #623

Re: New Thread

The trouble with taking Knowledge Skills is that the GM has to think of circumstances where that knowledge would be useful.  Tactics and Galactic Lore are easy enough because the player can think of things in that category where they'd want to know shit.  Otherwise, it's a lot like Bardic Knowledge.  Often, the player doesn't know what shit he has to know, so the GM has to create backstory and make that Knowshit roll for him.
GM Vibetrippin
GM, 29 posts
Fri 6 Mar 2009
at 01:27
  • msg #624

Re: New Thread

I have to respectfully disagree. Buraucracy and Technology are great skills for PC's. B for being able to pull obscure laws out of their arse and bluff the snot out of local officials, and Tech for being able to take a look at the equipment that is around them and being able to draw conclusions from it. "Oh look, they have blasters that are 30 years out of date. These guys aren't official."
Knowledges are great for PC's who are willing to use the skills for observation and ask the GM questions. Generally speaking, if a PC doesn't have certain skills they'll find that the fines and fees that they have to pay are higher than they would be if the had the knowledges to know that they're getting taken. Then again I'm a bit of a sneak sometimes when it comes to GMing.
PC praguepride
player, 155 posts
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Fri 6 Mar 2009
at 15:26
  • msg #625

Re: New Thread

Yeah, Knowledge skills do rely on the GM to think beyond the immediate situation.
PC balckwolflegion
player, 1 post
Mon 9 Mar 2009
at 19:05
  • msg #626

Re: New Thread

Hello all. I would like to introduce myself, though, the fall I took a couple of weeks ago has me on good painkillers so I can't remember my name. In lue of thhat, you may call me Legion, for the characters in my head are many.
PC praguepride
player, 156 posts
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Mon 9 Mar 2009
at 19:50
  • msg #627

Re: New Thread

Is that an IC or OOC post? I don't know if I should laugh or feel guilty and laugh anyway :D
PC rallenc82
player, 84 posts
Mon 9 Mar 2009
at 19:51
  • msg #628

Re: New Thread

welcome to the community, legion.
PC balckwolflegion
player, 2 posts
Mon 9 Mar 2009
at 20:26
  • msg #629

Re: New Thread

Laugh, cry... It doesn't matter. I have done my share of both since I fell off that ladder.
PC praguepride
player, 157 posts
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Tue 10 Mar 2009
at 15:17
  • msg #630

Re: New Thread

A buddy of mine fell off of a ladder a short distance (maybe 3-4 feet) but cracked his spine and after pumping him full of steroids to get him walking again he bloated up to nearly twice his size.
GM Palpatine
GM, 184 posts
Never listens to the
Order 66 Podcast
Tue 10 Mar 2009
at 20:17
  • msg #631

Re: New Thread

So, where did that GM Palpatine guy go, anyway?  He hasn't been on here in a long, long time. . .



Er...  sorry, guys.  For all the players in my games here, and the GMs with my character in their games, I'm sorry.  I hit a phase where I didn't even want to look at the main RPoL page at times, and I just wasn't having any fun playing play-by-post.  And after several weeks, when I was trying to get back into the games I was in, I held off on the ones where I'm the GM, partly because those take more effort than just playing in a game, but also because...  well, I felt bad about just dissapearing without a word, and with each passing day, it just got harder and harder to open the games.  It may sound strange, but...  eh, that's just the way it is/was.  And I'm sorry that it happened.  I have some theories about why it happened, one of which being that as a GM, I can sometimes lack the focus needed to maintain a game in a format like play-by-post, and because of that, I've come to a decision.  From now on, I'm going to dedicate some time on set days, three days a week (I'm thinking Tuesday, Thursday, and Saturday/Sunday), on which I'll sit down and write up posts for all the games I'm running.  Hopefully, setting a schedule like that will help with the problems I have as a GM, at least as far as I perceive them.

So, that's what I had to say, and it's long overdue.  I'll copy this across to the games I'm running, as well, in case none of them are checking this board.

Oh, and welcome to the new faces in SWSEC.  :-)
GM Princess
GM, 116 posts
Palpatine's Number 1.
Gives great helmet.
Tue 10 Mar 2009
at 22:50
  • msg #632

Re: New Thread

*climbs on GM Palpatine's lap and cuddles him close, kissing lots, to help him feel better*
PC Ezri
player, 17 posts
Wed 11 Mar 2009
at 10:47
  • msg #633

Re: New Thread

GM Palpatine:
well, I felt bad about just dissapearing without a word, and with each passing day, it just got harder and harder to open the games.  It may sound strange, but...  eh, that's just the way it is/was.
I've actually experienced the same thing myself. And it just gets that bit harder when the number of the posts go from blue to purple.

But welcome back! :)
PC praguepride
player, 158 posts
Asker of Questions
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Wed 11 Mar 2009
at 17:11
  • msg #634

Re: New Thread

I've gone through my RPoL funks as well. Usually it's a fun hobby but if I discover another way to waste time then it seems like a chore with all these obligations.

I tend not to stick to a set schedule too much "i.e. post M, W, F" but I do try and promise myself to at least post every other day. So if I take a day off, I know i need to make it up the next day. So far it seems to be working fairly well...
GM Samurai Kato
GM, 21 posts
Mon 16 Mar 2009
at 06:58
  • msg #635

Re: New Thread

Not so many obligations as you might find in other social-networking/economic games you might find.  2nd Life can be pretty taxing on your time if you really get into it.  The browser game, eRepublik, can be very time consuming with spending time on off-website forums so that you can get anywhere in the politics of the game.
PC praguepride
player, 159 posts
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Mon 16 Mar 2009
at 15:02
  • msg #636

Re: New Thread

My new time sink is Dwarf Fortress.
GM Samurai Kato
GM, 22 posts
Tue 17 Mar 2009
at 05:55
  • msg #637

Re: New Thread

"Time Sink"?  That sounds like it should have been the name of a Magic Card, which used to be one of my time sinks a long time ago.
PC praguepride
player, 160 posts
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Tue 17 Mar 2009
at 16:21
  • msg #638

Re: New Thread

Bay12games have seriously 2 of the most frustratingly addictive games I've ever played: Dwarf Fortress and Liberal Crime Squad.

They're beautifully random simulations that are so difficult yet fun that an average game of LCS lasts me a couple hours before my leader gets shot up by the police, and DF is about a week before I get invaded by goblins or accidentally flood the fortress with magma.
GM Vibetrippin
GM, 30 posts
Wed 18 Mar 2009
at 14:23
  • msg #639

Re: New Thread

On a more star wars topic. I'm going to be picking up a new book some time in the near future. I'm a little torn as to which one to get. The Clone Wars looks good but I rarely play in that era so, while I like what I've seen I'm not sure how much I'd use it. To those who have the Legacy book, is it only the stuff from the comics or is there stuff in there from the Legacy of the Force books as well? I've only read one of the comics but I have all the books so that sort of thing would weigh in on my decision.

Anyone have any comments on their favorite swse rpg book, and why?
PC Ezri
player, 18 posts
Wed 18 Mar 2009
at 14:53
  • msg #640

Re: New Thread

Well the question really is, what sort of character do you like to play? As the books tend to lean towards particular types. I recently bought Clone Wars, and my friend who is playing a noble/officer in our DoD game absolutely loves it because it offers so much for him. It also offers lots of nice squad rules and talents for Nobles and Soldiers.
I can't speak for the Legacy Book, because I don't have it.. yet :)
GM Palpatine
GM, 187 posts
Never listens to the
Order 66 Podcast
Wed 18 Mar 2009
at 14:54
  • msg #641

Re: New Thread

GM Vibetrippin:
To those who have the Legacy book, is it only the stuff from the comics or is there stuff in there from the Legacy of the Force books as well?

I don't have it, yet, but from what I've read on the forums (and I'm pretty sure the designers have flat-out said so, too), it's only about the Legacy comic books, not the Legacy of the Force series.  But according to most of the people on the forums I read who have gotten their copies already, it's a very good book, with a lot of things related to other eras as well, so it might still be a decent choice.


Personally, my favorite books go like this:

1) Scum & Villainy.  Item modification rules are great, wonderful resource for anyone wanting to run or play a Fringe-style campaign, and overall just an excellent, excellent book.

2) The Force Unleashed.  For the Dark Times, this is the campaign guide of choice, and even if you don't want to use the Unleashed mechanic, there's so many other useful things in here that I just love the book to death.  Plus, the guy on the cover is a geek who loves Star Wars - just listen to his appearences on the Order 66 Podcast.  :p

3) Toss-up between Clone Wars and Knights of the Old Republic - I love both of these, great guides for the campaign eras.  I'm probably partial to KotOR, but I think Clone Wars has a bit higher quality, so they're about evenly matched for me.
PC Clay
player, 1 post
Thu 26 Mar 2009
at 01:45
  • msg #642

Re: New Thread

Howdy Howdy!

Pc Looking for a Game, shoot me a PM if you need a body with good posting ability. (Please Don't count this one.) More then willing to play Non-Jedi Non-Force Sensitive character.
PC moonstonespider
player, 53 posts
Fri 27 Mar 2009
at 14:55
  • msg #643

Re: New Thread

Hmm, well I like starships so the Starships of the Galaxy book is one of my top choices.  I'd second Scum and Villainy as well as KOTOR for the equipment rules.

Going the opposite direction I found Threats of the Galaxy to be a real dog.  The sheer number of editing and stat errors is staggering.  And given that the entire book is to supply you with pregen characters, there's no point to it when you can't trust that the pregens are breaking the rules and giving a value of 2+2=5.
GM Palpatine
GM, 188 posts
Never listens to the
Order 66 Podcast
Fri 27 Mar 2009
at 19:18
  • msg #644

Re: New Thread

PC moonstonespider:
Going the opposite direction I found Threats of the Galaxy to be a real dog.  The sheer number of editing and stat errors is staggering.  And given that the entire book is to supply you with pregen characters, there's no point to it when you can't trust that the pregens are breaking the rules and giving a value of 2+2=5.

You know, that's one of the most frequent complaints I see on the SWSE message boards I frequent, and yet...  I don't see it as an issue at all.  Okay, so this one NPC had a BAB 2 points higher than he should have - does that invalidate the statblock, or make it useless?  No.  Is it big enough to have a major impact of their Challenge Level?  If yes, then simply assign a bit more XP after the encounter.  But in 95% of the cases I've seen in that book, the errors are so minor that the PCs are never going to notice that something is wrong unless you give them the book and point out the line with the error in it.  And like I said, it won't affect combats/CLs much at all.  Along the same lines - yes, the Martial Artist shouldn't be able to train in Acrobatics, since all his levels are in Soldier, which doesn't have it as a class skill.  So what?  Are the PCs ever going to find out that he's an all-Soldier?  Does getting a skill outside his list break the character, or make him unusable?  Not in any way.

Unless a statblock error completely screws up the balance of the game, it doesn't really matter.  That's my take on it, at any rate, and for GMs, I'll reccomend Threats of the Galaxy as a very useful book to have at your table.
PC moonstonespider
player, 54 posts
Sun 29 Mar 2009
at 16:40
  • msg #645

Re: New Thread

Well mostly because it negates the value of the book.  It's as much work to go over the poorly-written up sith acolyte as it is to just create my own Sith Acolyte.  And a lot of them aren't just math errors, they're entirely missing lines and important data.  Lots of droids have no price at all, for instance, including player-available droids where the price is a crucial part of character generation.  Instead of paying I could just find faulty data online or make up my own.

Then there's the ludicrous errors like the BAB of +141. . .
GM Palpatine
GM, 189 posts
Never listens to the
Order 66 Podcast
Sun 29 Mar 2009
at 17:51
  • msg #646

Re: New Thread

PC moonstonespider:
Well mostly because it negates the value of the book.  It's as much work to go over the poorly-written up sith acolyte as it is to just create my own Sith Acolyte.

Or, as I have done, you can just use 95% of the statblocks as is, regardless of a slightly wrong attack bonus, or an extra or missing skill.  Those things aren't going to affect the CL of the threat in a meaningful way, which means that it can easily be used as-is.  As an example, for my tabletop game, I once had to throw in an Elite Trooper NPC as a leader of a band of pirates the players happened upon, and rather than statting one up myself, I pulled the one from Threats of the Galaxy, at CL 10 (for a then-sixth level party, a moderate challenge).  Only after the encounter did I notice that this tenth-level NPC had a Base Attack Bonus of +12 rather than +10, but during the course of the encounter, it didn't do any harm at all.  He could have gotten a +2 to hit from other sources without it bumping his CL at all (Superior Tech being one example), so I doubt the increased BAB hurt the PCs much at all.

As for the droids missing listed prices - that's bad, I'll agree, but for GMs, it's hardly going to matter much.  Pick a price that's comparable to a similar droid and run with it.  In the PC creation process, though, you might be out of luck - but, then again, I still haven't seen any PCs using a stock droid.  You start with 1-3 Nonheroic Levels, for Lucas' sake, that's just plain awful.  That means that your starting skill list will be much worse than any regular heroic-classed droid, you won't be getting any bonuses to Defenses from those levels, and your starting Hit Points will suck, thanks to the 1d4 per level NHs get, which aren't tripled at first level (and if you multiclass into, say, Soldier, you don't get 30 for your first level of Soldier - you get 1d10).  I've seen a lot of droids in play, but all of them have been either custom-built droids (which can start as full-Heroic characters), or Replica Droids.

quote:
Then there's the ludicrous errors like the BAB of +141. . .

That's an example taken from a completely different sourcebook, Clone Wars Campaign Guide, so that's hardly relevant in a discussion of Threats of the Galaxy being useful for GMs or not.  Still, to adress the point, that's an error in the printing of the books, nothing you can blame the game developers for - the last '1' in several of the attacks are supposed to be a 1, denoting things like 'Includes 8 points of Power Attack' as in the case of Durge's statblock from Clone Wars, containing the +141 to attack.
PC BadCatMan
player, 30 posts
Only Imperial Storm
Troopers are so precise.
Mon 30 Mar 2009
at 00:57
  • msg #647

Re: New Thread

Dodgy statblocks can be a much more significant problem. One NPC slightly too strong is insignificant, but what about all of them?

I've been running The Twilight Tomb module (D&D 3.5 edition - hey, it's all WotC!) at Realms Of Adventure; GM Palpatine was a PC. The module is set within a demiplane, with light gravity. Amongst other things, that causes a -2 attack penalty. The PCs adjusted their sheets. But every monster statted in the book has none of the penalties applied, not even the attack penalty. For a lengthy dungeon-crawl, that's a sustained imbalance against the party. (Not quite an error, but it amounts to the same thing.) When I eventually noticed, I just had the PCs drop the attack penalty to even things out.

Looking through some unofficial errata for another module (Tearing Of The Weave), on average, many NPCs are slightly stronger than they ought to be. (Which I guess makes up for their poor selection of feats and spells.) This just builds up into a continual bias against the PCs.
PC praguepride
player, 161 posts
Asker of Questions
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Mon 30 Mar 2009
at 10:14
  • msg #648

Re: New Thread

PC BadCatMan:
Dodgy statblocks can be a much more significant problem. One NPC slightly too strong is insignificant, but what about all of them?

I've been running The Twilight Tomb module (D&D 3.5 edition - hey, it's all WotC!) at Realms Of Adventure; GM Palpatine was a PC. The module is set within a demiplane, with light gravity. Amongst other things, that causes a -2 attack penalty. The PCs adjusted their sheets. But every monster statted in the book has none of the penalties applied, not even the attack penalty. For a lengthy dungeon-crawl, that's a sustained imbalance against the party. (Not quite an error, but it amounts to the same thing.) When I eventually noticed, I just had the PCs drop the attack penalty to even things out.

Looking through some unofficial errata for another module (Tearing Of The Weave), on average, many NPCs are slightly stronger than they ought to be. (Which I guess makes up for their poor selection of feats and spells.) This just builds up into a continual bias against the PCs.


Isn't that because natives to that plane don't suffer that penalty (because they're used to it having lived there their entire lives).

ALSO that would be a background environmental factor that would play into the overall difficulty of the campaign. I'd start checking CL's by encounters. I wouldn't be surprised if all the CL's are kicked up a little bit (.5 - 1) to compensate for environmental factors.

Honestly, that sounds both intentional and perfectly reasonable. I had a GM who faces the level 5 party against a single scrag.  However it was tough as balls because the environment was either a) underwater or b) incredibly freezing to the point we were taking environmental damage. I think he ended up giving it to us as an ECL 8 encounter because of environmental difficulties.

It's a tip for advanced GMing. Spice things up by throwing low level critters combined with environmental hazards to keep PC's on their toes.
PC BadCatMan
player, 31 posts
Only Imperial Storm
Troopers are so precise.
Mon 30 Mar 2009
at 11:30
  • msg #649

Re: New Thread

If that was the case, a note of explanation would have been nice.

But actually, half the creatures were newcomers like the PCs (no more than a week). And the only reason a single Forsaken Shell didn't TPK the party was because I misunderstood the Constrict attack.
PC Clay
player, 3 posts
Sat 4 Apr 2009
at 00:56
  • msg #650

Re: New Thread

I have noticed a few things about the star wars games on RPol. Namely there are not nearly enough. Plus when a new one starts it fills far far far to quickly.

DM's get cracking.
GM Samurai Kato
GM, 23 posts
Sun 5 Apr 2009
at 07:06
  • msg #651

Re: New Thread

Yeah, I sent an RTJ to one GM, and he told me that he got 20 RTJs before the first day had passed after putting up his message that he was looking for players.  He was only looking for 5 players.  There are so not enough Star Wars games.  But I've done my part to take in as many players as I could.
PC Clay
player, 4 posts
Sun 5 Apr 2009
at 07:22
  • msg #652

Re: New Thread

I think I applied to the same game.
GM Palpatine
GM, 195 posts
Never listens to the
Order 66 Podcast
Sat 11 Apr 2009
at 11:17
  • msg #653

Re: New Thread

Game openings for 'The Mandalorian Gamble':

As tends to happen in play-by-post games, one of the KotOR era games I'm running here finds itself short a few players, and I'd like to recruit some new ones in.  The basic premise of the game, which takes place during the Mandalorian Wars, is that the Republic is trying to liberate Taris from Mandalorian control, but is having little luck so far.  Meanwhile, a Mandalorian would-be deserter has come forward, offering vital information if he can be extracted safely - which is what the PCs are currently up to.  Since the rescue mission is well underway already, new PCs will be joining up on Taris, possibly as Republic agents already on the ground, members of the Taris resistance, or just fringers looking to get off the planet, thinking that the Republic might be their best bet for that.  No Mandalorian PCs will be accepted for this game, and no PCs of species as-of-yet undiscovered by the galaxy (unless they are accompanied by a very compelling background, in which case I might possibly change my mind).  Players, if you're interested in joining up, send me a PM with a character concept, and I'll have a look at it when I return from Easter break (a poor and very limited internet connection where I am makes posting difficult).
PC praguepride
player, 166 posts
Asker of Questions
Finder of Answers
Wed 15 Apr 2009
at 20:35
  • msg #654

Re: New Thread

I don't know why, but I feel like sharing one of my favorite songs.

http://theproscriptions.com/mp...s%20-%20Foxhound.mp3

Available completely 100% free and legal from their website.


They're an electronica/rap group. Kind of like Linkin Park but without the emo and metal :D
This message was last edited by the player at 20:36, Wed 15 Apr 2009.
PC praguepride
player, 170 posts
Asker of Questions
Finder of Answers
Wed 17 Jun 2009
at 15:18
  • msg #655

Re: New Thread

If anyone's interested, I've assembled a band of PC's ready for a roaring pirate adventure. Only problem is I don't have time to run it anymore. If you're interested in running a game and need a good group of PC's, I've whittled it down to a great group.
PC Ryvaken
player, 9 posts
Fri 21 Aug 2009
at 00:08
  • msg #656

Re: New Thread

Has anyone ever encountered a reference to glasses, hearing aids, or other mechanical correction for minor physical defects?
GM Sunset Miko
GM, 129 posts
So sue me, I LIKE
gungans!
Fri 21 Aug 2009
at 00:36
  • msg #657

Re: New Thread

Nope, nowhere. Only physical aids are cybernetic replacement limbs, apparently.

Just like they never invented paper. No-one is short sighted in star wars.
PC Ryvaken
player, 10 posts
Fri 21 Aug 2009
at 01:05
  • msg #658

Re: New Thread

They have wheelchair analogues. I would be more inclined to suggest that Bacta does good things to eyes and ears.
PC Grimjack
player, 19 posts
Tue 25 Aug 2009
at 16:50
  • msg #659

Re: New Thread

Are any games still running?  The game I play in is all but dead.
PC Krib
player, 12 posts
Char ideas on description
Looking for a game
Tue 25 Aug 2009
at 17:56
  • msg #660

Re: New Thread

PC Grimjack:
Are any games still running?  The game I play in is all but dead.


I know the 2 that I'm in sure seems dead.  StarWars ... the little game that couldn't.
PC Grimjack
player, 20 posts
Tue 25 Aug 2009
at 18:35
  • msg #661

Re: New Thread

Which ones are you in?

I am in SWSEC - Clone Wars

And was also in Corellian StarTrade but that died too, before it got out if its 1st ship combat.

Which games are still running?
GM Princess
GM, 121 posts
Palpatine's Number 1.
Gives great helmet.
Tue 25 Aug 2009
at 18:41
  • msg #662

Re: New Thread

The game I was playing in is on haitus, it appears.  If I knew more about SW, I'd run something for you guys, but I don't.  I love the system but not the movies so much.  However, I'm a supportive fiancé and mother, so I'm learning.  :p

Anyway, I haven't gotten to play any SWSE in a long time.  Hopefully things will start moving again sometime.
PC Grimjack
player, 21 posts
Tue 25 Aug 2009
at 18:44
  • msg #663

Re: New Thread

Can we clean up the Available Space for PCs thread.  Its all messy and we need to delete games that are inactive as well as not looking for players.

Not to mention we need to stop dropping players that have never posted.

If we want for this to be active we need to start pushing for more post activity.

I would love to play in a good SW game.
PC Krib
player, 13 posts
Char ideas on description
Looking for a game
Tue 25 Aug 2009
at 18:44
  • msg #664

Re: New Thread

I was in 2 Dark Times Campaigns.   Post Clone Wars - Pre Rebellion.
GM Princess
GM, 122 posts
Palpatine's Number 1.
Gives great helmet.
Wed 26 Aug 2009
at 02:50
  • msg #665

Re: New Thread

I'll pass along your request to GM Palpatine.  When he gives me the go-ahead and tells me what he wants me to do, I'll get right on.  He's busy with the new semester at school, though, so I don't know how long it will be until he will have enough time.
PC Grimjack
player, 22 posts
Mon 31 Aug 2009
at 13:41
  • msg #666

Re: New Thread

Bump.....just trying to get people back in the swing of things.
PC Arclight
player, 1 post
Mon 31 Aug 2009
at 18:00
  • msg #667

Re: New Thread

Hello everyone, new to this community, I like what I'm seeing so far.
PC Grimjack
player, 23 posts
Mon 31 Aug 2009
at 21:39
  • msg #668

Re: New Thread

Good luck finding an opening on a game.
PC Grimjack
player, 24 posts
Tue 1 Sep 2009
at 16:26
  • msg #669

Re: New Thread

So, GM Palpatine, are you going to clean up the game listing so we dont have so much clutter?
GM Princess
GM, 124 posts
Palpatine's Number 1.
Gives great helmet.
Tue 1 Sep 2009
at 17:22
  • msg #670

Re: New Thread

I will do that once GM Palpatine has time to go through everything and tell me what he needs done.  Hopefully things will be back to normal again in no time.
GM Princess
GM, 125 posts
Palpatine's Number 1.
Gives great helmet.
Tue 1 Sep 2009
at 17:35
  • msg #671

Re: New Thread

I would like to draw everyone's attention to our Welcome the the Community Thread at the top of the boards here.  It is imperative that everyone within SWSEC treats each other with the utmost respect and consideration.  GM Palpatine and I will allow no harrassment (such as name-calling and constant arguing or whining) to occur here.  It is one thing to politely disagree.  Heated discussions may ensue and are not necessarily discouraged.  But if you start calling people names, you will face disciplinary action.

My personal advice on this matter is to walk away for a few days if you feel yourself getting angry.  A discussion on rules or canon or whatever isn't the place to start throwing insults around.  And quite honestly, it makes the person doing so look like a rude, spoiled, child who is stupid to boot.  If you cannot politely argue your position without resorted to such immaturities, then you have a problem.

Thankfully none of you fit the bill to this point.  I am very glad of this, and I appreciate all of you who have peacefully settled any differences you might have had with a fellow player or GM.  Let's keep it this way so that everyone has fun in a safe, welcoming environment.  We fight the bad guys here, not each other.

Thank you.
PC Grimjack
player, 25 posts
Tue 1 Sep 2009
at 17:51
  • msg #672

Re: New Thread

GM Princess:
We fight the bad guys here, not each other.


Here, here.

And the bad guys being that rebel scum!
PC Grimjack
player, 26 posts
Thu 3 Sep 2009
at 14:59
  • msg #673

Re: New Thread

So is anyone going to start up a new game?  Or for that matter does anyone have any openings?
PC AvisKarlux
player, 8 posts
B5 4ever
SW 4ever
Sun 6 Sep 2009
at 00:52
  • msg #674

Re: New Thread

Birth Announcement
Gender: Girl
Name: Vyrox Herlihy
Date: 09/03/09
Time: 4:49 p.m.
Height: 21"
Weight: 7 lbs 14.8 oz
GM Princess
GM, 126 posts
Palpatine's Number 1.
Gives great helmet.
Sun 6 Sep 2009
at 02:04
  • msg #675

Re: New Thread

Congratulations!!!  :)  :)  :)



I'm so excited for you!!!  :)  :)  :)

The little sweetie was born on my son's birthday, so now the day is extra special.  :)
PC moonstonespider
player, 56 posts
Tue 8 Sep 2009
at 02:25
  • msg #676

Re: New Thread

Well first, that's really great and I wish you the best.   And Second. . . her name is Vyrox?  Are you trying to steer this girl into becoming a villain who will menace Flash Gordon with a death ray?
PC Racer X
player, 1 post
Tue 8 Sep 2009
at 04:08
  • msg #677

Re: New Thread

Moonstonespider...that was the kind of post that makes me think there may be intelligent life on Earth. It almost gives me hope for the future...almost.

I'm also a bit curious about the nationality of Herlihy.

Btw, congrats on the little rug rat, AvisKarlux.
PC Arclight
player, 2 posts
Tue 8 Sep 2009
at 05:47
  • msg #678

Re: New Thread

I think it is a sweet name for a baby girl, I was trying to get my best friends to name their little baby girl Mara after one of my favorite star wars characters but they decided to go with Emily, I gave them 0 points for originality but oh well.
PC Grimjack
player, 27 posts
Thu 10 Sep 2009
at 15:08
  • msg #679

Re: New Thread

Congrats.

pizza pockets for everyone!


On another note, anyone running a game that has any openings?
PC Krib
player, 14 posts
Char ideas on description
Looking for a game
Thu 10 Sep 2009
at 21:03
  • msg #680

Re: New Thread

PC Grimjack:
Congrats.

pizza pockets for everyone!


On another note, anyone running a game that has any openings?



:) smooth.
PC praguepride
player, 172 posts
Asker of Questions
Finder of Answers
Wed 16 Sep 2009
at 16:39
  • msg #681

Re: New Thread

Hi everyone!
PC Arclight
player, 3 posts
Wed 16 Sep 2009
at 17:28
  • msg #682

Re: New Thread

Welcome to the community!
PC praguepride
player, 173 posts
Asker of Questions
Finder of Answers
Wed 16 Sep 2009
at 19:04
  • msg #683

Re: New Thread

PC Arclight:
Welcome to the community!


I've been away that long!? :O

Anyway, I'm a bit burnt out on star wars at the moment, but I ayep,  but I'm starting up a 4th ed shadowrun game if anyone's interested.
This message was last edited by the player at 19:05, Wed 16 Sept 2009.
PC Grimjack
player, 28 posts
Thu 17 Sep 2009
at 14:43
  • msg #684

Re: New Thread

Really.......  4th ed.... I wish I had room for another game, because I would be all over it.
PC praguepride
player, 174 posts
Asker of Questions
Finder of Answers
Thu 17 Sep 2009
at 15:02
  • msg #685

Re: New Thread

PC Grimjack:
Really.......  4th ed.... I wish I had room for another game, because I would be all over it.


I'm glad to see that even after shutting down a dozen games you'd still be interesting in playing with me.
PC Grimjack
player, 29 posts
Thu 17 Sep 2009
at 15:08
  • msg #686

Re: New Thread

it happens to be best of us.
GM Sunset Miko
GM, 131 posts
So sue me, I LIKE
gungans!
Thu 17 Sep 2009
at 16:29
  • msg #687

Re: New Thread

I'd be interested, but my Shadowrun book is in Leicester (I'm currently house sitting) and I've never actually read the whole thing, let alone played a game. >>
GM Palpatine
GM, 207 posts
Never listens to the
Order 66 Podcast
Thu 17 Sep 2009
at 23:29
  • msg #688

Re: New Thread

I've been looking at a PDF of the rulebook, and it looks very interesting, for sure.  Definitely not like any other game I'm used to playing.  :p
GM Vibetrippin
GM, 35 posts
Tue 22 Sep 2009
at 23:26
  • msg #689

Re: New Thread

okay, I've been out for a bit but I think I'm back for a good while now. I see that one of my players has gone and gotten themselves banned, silly player, so I'll have an opening in my game for at least one. More if players (pretty sure that there are a couple) have dropped off the edge of the world.
GM Vibetrippin
GM, 36 posts
Fri 25 Sep 2009
at 14:05
  • msg #690

Re: New Thread

okay, I've updated my positions available post. Currently looking for two more characters.
PC moonstonespider
player, 57 posts
Fri 25 Sep 2009
at 15:12
  • msg #691

Re: New Thread

In reply to GM Palpatine (msg #688):

Shadowrun was the first RPG game I ever played.  I actually got into tabletop gaming via the Sega Genesis Shadowrun port.  Good game.  I love the system and the setting is really interesting but if I play it too much I get worn down by the relentless "everything in the universe is evil" theme where your contacts are planning to betray you, the other players are all jockeying for ways to kill each other, and pretty much every NPC is out for number 1.  It's got evil dophins out to kill all mankind, for goodness sake.
GM Sunset Miko
GM, 133 posts
So sue me, I LIKE
gungans!
Sun 27 Sep 2009
at 01:56
  • msg #692

Re: New Thread

Sounds like I wouldn't last five minutes. ><
PC praguepride
player, 176 posts
Asker of Questions
Finder of Answers
Fri 16 Oct 2009
at 20:24
  • msg #693

Re: New Thread

Man, I just got a PM from Furousha asking me to delete my SWSE game for ripping off his/her game.

It's kind of ironic because it's whole purpose was to replace the one that he/she created and then let go inactive.

/shrug.
GM Princess
GM, 127 posts
Palpatine's Number 1.
Gives great helmet.
Fri 16 Oct 2009
at 22:01
  • msg #694

Re: New Thread

He hasn't been around here since May, unresponsive to either PM or rMail, I can't remember which.  Yet I did notice he had a Players Wanted ad up.  Shame.  I wouldn't worry about it if it was a game he started here as this is a community and nowhere have we stated that any ideas or anything is the sole property of the GM.  Therefore, I think you're fine.  If it's not from here, then it would depend as to what he set the game rating as, whether it's his content alone or not.
PC praguepride
player, 177 posts
Asker of Questions
Finder of Answers
Sat 17 Oct 2009
at 14:26
  • msg #695

Re: New Thread

Meh, the only issue was that I lifted a couple of NPC's from his game so I deleted those quick enough. Just surprising because he's been inactive for so long and then bam, out of the blue get a PM from him...
GM Princess
GM, 128 posts
Palpatine's Number 1.
Gives great helmet.
Sun 18 Oct 2009
at 01:46
  • msg #696

Re: New Thread

Just rename them.  :p  And place your game threads in a group instead of being public, then he wouldn't be able to see your game at all and they wouldn't show up in the cast as what he knew them as.  Besides, nobody has a patent on names anyway.  Nor the NPCs we use.
PC praguepride
player, 178 posts
Asker of Questions
Finder of Answers
Fri 23 Oct 2009
at 16:29
  • msg #697

Re: New Thread

You know who's in a good mood today? Me, that's who :D
PC jmkool
player, 77 posts
Fri 30 Oct 2009
at 02:04
  • msg #698

Re: New Thread


PC Grimjack
player, 30 posts
Fri 30 Oct 2009
at 02:19
  • msg #699

Re: New Thread

I saw Star wars in concert this past sunday.  It reminded my why I am such a big fan and it also made me feel like a kid again.  If you all get a chance to see it.....GO TO IT!!!!!!!!!!!!!
PC jmkool
player, 78 posts
Fri 30 Oct 2009
at 02:32
  • msg #700

Re: New Thread

We've got the chance.  Elfear's gonna go, but I don't think I am.  Too darn expensive for my flat wallet.
PC Grimjack
player, 31 posts
Fri 30 Oct 2009
at 13:21
  • msg #701

Re: New Thread

I bought the 55 tickets and it was worth it.  the floor seats are not worth it.
PC jmkool
player, 79 posts
Fri 30 Oct 2009
at 14:17
  • msg #702

Re: New Thread

Floor seats?  No way.  Where we're going, get cheaper seats, you actually get a better view.  It's not like you're not hearing it as well or anything.
PC Grimjack
player, 32 posts
Fri 30 Oct 2009
at 16:05
  • msg #703

Re: New Thread

Were we where sitting we here 23rows up from the floor in the center and it was perfect.  2 tickets ended up costing me and my Leia (aka wife) 134.00

be careful there is a 10.00 Starwars Fee (i.e Lucas cash cow fee) per ticket.
GM Vibetrippin
GM, 37 posts
Wed 4 Nov 2009
at 15:01
  • msg #704

Re: New Thread

Tethered Greatness is going to be running again. The two active players in it are okay with running as a duo but as a GM I think they'll have a better chance of surviving if they had a little help. Anyone out there looking to jump into a game?
GM Vibetrippin
GM, 38 posts
Mon 9 Nov 2009
at 14:55
  • msg #705

Re: New Thread

To Palpatine,

I don't know if I'm the only one who's going to say anything or not but...
This community will be missed. I unfortunately do not have enough time to run the whole thing. I would however be interested in being able to take over the rebellion board so that I can keep my game running.

Vibetrippin
GM DamienSolta
GM, 17 posts
Mon 9 Nov 2009
at 16:31
  • msg #706

Re: New Thread

I'm curious, why not just keep the board up. Any way to set it up so that anyone with GM status can make changes and such? Allow the whole system to stay around, letting the community do all the work?
PC praguepride
player, 179 posts
Asker of Questions
Finder of Answers
Mon 9 Nov 2009
at 16:46
  • msg #707

Re: New Thread

Yeah, there's no reason to shut it down, per se. If at least a GM is around to add new people we can still talk about stuff.
GM Vibetrippin
GM, 39 posts
Tue 10 Nov 2009
at 03:15
  • msg #708

Re: New Thread

If all I need to do is act as a Mod then I'm game. I don't have the time or mental energy to run all the other boards and updating what Wizards is putting out this month. Keeping people civil and adding new members... I can handle that.
PC AvisKarlux
player, 9 posts
B5 4ever
SW 4ever
Wed 30 Dec 2009
at 22:25
  • msg #709

Re: New Thread

Is anyone around anymore?
GM Chill Wind
GM, 8 posts
There is no Ignorance,
there is Knowledge.
Wed 30 Dec 2009
at 22:42
  • msg #710

Re: New Thread

It's the holidays, after the first of the year you might see more activity.
PC praguepride
player, 180 posts
Asker of Questions
Finder of Answers
Thu 7 Jan 2010
at 15:35
  • msg #711

Re: New Thread

I just saw this 70-minute review of Star Wars: The Phantom Menace.

It is by far the most interesting and insightful review I have ever seen, and to add upon that it's hilarious :D

http://www.youtube.com/watch?v=FxKtZmQgxrI
PC moonstonespider
player, 58 posts
Wed 13 Jan 2010
at 21:07
  • msg #712

Re: New Thread

That is a nice review Praguepride, I liked his analysis of the Star Trek movies too.

In other news, Carl Wean has yet another game up and looking for players.  I'm sure that'll start a stampede as we all rush to get slots before the game's deleted.
GM Vibetrippin
GM, 43 posts
Thu 14 Jan 2010
at 01:38
  • msg #713

Re: New Thread

try to collect the whole set before they disappear!
PC BadCatMan
player, 39 posts
Only Imperial Storm
Troopers are so precise.
Thu 14 Jan 2010
at 02:19
  • msg #714

Re: New Thread

Don't worry, there'll be another one along in a month. :)
GM Vibetrippin
GM, 44 posts
Thu 14 Jan 2010
at 14:53
  • msg #715

Re: New Thread

I feel like I should get a Happy Meal with them.
GM Vibetrippin
GM, 47 posts
Tue 16 Feb 2010
at 03:15
  • msg #716

Re: New Thread

So what would folks like to see in here to get a little more activity going?
PC True Edge
player, 18 posts
Tue 16 Feb 2010
at 03:43
  • msg #717

Re: New Thread

Well, I can say that I pop in every now and again to see if any new games are running or starting up (since the GM of the game I was in has been AWOL for like a year now I think). And I read the comments and such as new stuff gets posted. Generally don't have anything to add though, it seems.

Probably part of the problem lies in not having enough GM's to run games. I'd offer, but I'm running LFR and my own homebrew DnD games on a regular basis, which doesn't leave me a whole lot of time to plan another game. Maybe in the future that will change, I'm not sure.
jeffwin03PC
player, 1 post
Tue 16 Feb 2010
at 19:44
  • msg #718

Re: New Thread

I'd like to see some games going as well.
PC Grujav
player, 17 posts
Wed 17 Feb 2010
at 03:17
  • msg #719

Re: New Thread

What sort of games are people looking for? Era-wise, thematic, all Jedi, no Jedi?
PC True Edge
player, 19 posts
Wed 17 Feb 2010
at 03:39
  • msg #720

Re: New Thread

I'll take pretty much anything now. I was in the rebellion era pilot game, that never got off the ground (or flight deck, to be accurate). Though I wouldn't mind an Old Republic era game.
PC Grujav
player, 18 posts
Wed 17 Feb 2010
at 03:57
  • msg #721

Re: New Thread

It seems that there are GMs, every two to three weeks at least a new game is announced through the main looking for players section they just don't come here to this part of the community. Is it that people don't know this exists? Or is there more going on? Is using the Wizards Star Wars community sort of game setup an issue? For instance by the bylaws (if I may call them that for now) there can't be an evil campaign.

(Notice how I avoided mentioning that it seems many of the above new games never get off the flight deck?)
PC moonstonespider
player, 61 posts
Wed 17 Feb 2010
at 18:42
  • msg #722

Re: New Thread

I suspect it's the awareness thing.  This place is never advertised so new players and GMs don't know it's there.  And it frankly doesn't offer that much. We probably need some resources that will help players and GMs, making coming here more attractive.  Perhaps a collection of useful maps, lookup tables, that sort of thing.
PC Ezri
player, 20 posts
Thu 18 Feb 2010
at 05:08
  • msg #723

Re: New Thread

While it was originally setup (as far as I believe) to be a group of games with a standard framework - hence having a standard char creation board - it was limited to those restrictions. I think this game/group would fare better as just a place where SAGA players and GMs hang out, discuss and propose games, and occasionally point out the latest Carl Wean game before it disappears in a puff of smoke :P

As someone who never actually was in any of the games run here, that's how I've treated this group anyway.
PC moonstonespider
player, 62 posts
Thu 18 Feb 2010
at 05:26
  • msg #724

Re: New Thread

Come to think of it, I don't think I ever got a game from this place either.
jeffwin03PC
player, 2 posts
Thu 11 Mar 2010
at 07:45
  • msg #725

Re: New Thread

Seriously though.....is anyone running or thinking of running a game in here?
PC Andalusi
player, 25 posts
Thu 11 Mar 2010
at 16:18
  • msg #726

Re: New Thread

jeffwin03PC:
Seriously though.....is anyone running or thinking of running a game in here?


I have been kicking around a KOTOR setting idea for a while.  The premise would be that the PCs are students or staff for a Jedi Master who's fleeing the imminent destruction of her Conclave.  Their mission would be to establish a secret base in an Outer Rim system.  This would be a quasi-sandbox situation: while the PCs have clear goals which revolve around setting up the base and keeping it secret and secure, how to achieve this would be fairly open-ended.  There'd be pirates, some Mandalorian raiders, and probably native fauna (and possibly flora!) to contend with, not to mention politics, trade, and negotiations with local powers that be.

I'm still a novice at GMing the Saga edition, though, so am not sure I can really do this concept justice yet.
GM Vibetrippin
GM, 49 posts
Sat 3 Apr 2010
at 16:19
  • msg #727

Re: New Thread

I'm looking for gas grenades. I'm almost positive that I've seen them in one of my books but now, for the life of me (and the fact that I have only a few seconds at a time to look) I can't seem to find them.
Can anyone help me out on this?
PC Grujav
player, 19 posts
Sat 3 Apr 2010
at 19:39
  • msg #728

Re: New Thread

I don't have time to look them up either, but I believe they are in the Rebellion Era sourcebook.
GM Vibetrippin
GM, 50 posts
Sun 4 Apr 2010
at 01:17
  • msg #729

Re: New Thread

figures it would be in one of the books that I don't have. Wonder where I saw them then...
PC Ezri
player, 22 posts
Sun 4 Apr 2010
at 09:53
  • msg #730

Re: New Thread

Looking up the Rebellion Era book, they are on page 49/50. While I can give the stats of 4d6 stun damage and cost 250 cr, there's also a large description about the gas itself and stuff.
GM Vibetrippin
GM, 51 posts
Sun 4 Apr 2010
at 18:25
  • msg #731

Re: New Thread

guess I must have seen them while flipping through the book at Chapters. well there goes another $50.
PC Mykz
player, 1 post
Mon 12 Apr 2010
at 04:11
  • msg #732

Re: New Thread

Hi All,

I'm new in town, just wanted to poke my head in and say hello. :-D
PC praguepride
player, 182 posts
Asker of Questions
Finder of Answers
Mon 12 Apr 2010
at 16:55
  • msg #733

Re: New Thread

The guy who did the 90-minute review of Episode 1 has finally done another one for Episode 2

http://www.youtube.com/watch?v=CfBhi6qqFLA
PC PliantReality
player, 1 post
Wed 26 May 2010
at 17:45
  • msg #734

Re: New Thread

Am I reading the Available Space for PC's thread wrong, or are there really that few games being run?
GM Samurai Kato
GM, 26 posts
Thu 3 Jun 2010
at 23:41
  • msg #735

Re: New Thread

It doesn't look like those space available threads have been updated in quite some time.  If I guess correctly, every community game is now dead.  PC Ryv kind of ruined my game for me, which is why I stopped running it.  But now I believe enough time has passed that I can forgive the trespass.  I guess then I should restart my Starfarer's Gambit game, picking it up where it left off.  Fortunately, things fell apart right at the end of a chapter.  It was the perfect time for a change of crew.  That sort of thing happened when pirates commondeer a new ship.
This message was last edited by the GM at 23:47, Thu 03 June 2010.
PC Mykz
player, 2 posts
Fri 4 Jun 2010
at 00:22
  • msg #736

Re: New Thread

I've got a game but its not community sanctioned as I am not a GM in this group but if anyone wants to role-play you can Pm me. I

It's set in the Forced Unleashed Era.
PC Ezri
player, 23 posts
Fri 4 Jun 2010
at 06:03
  • msg #737

Re: New Thread

To be honest, I don't think games being community sanctioned matter. The community is about Saga in general these days since I don't even think there are any active community games using the community rules.
PC Krib
player, 15 posts
Char ideas on description
Looking for a game
Fri 4 Jun 2010
at 16:10
  • msg #738

Re: New Thread

PC Ezri:
To be honest, I don't think games being community sanctioned matter. The community is about Saga in general these days since I don't even think there are any active community games using the community rules.


I agree.  If ya want some players you might want to consider posting here.

Maybe the GMs would be willing to make a Game opening thread to post for players.
GM Vibetrippin
GM, 53 posts
Sat 5 Jun 2010
at 00:20
  • msg #739

Re: New Thread

You had me at "Maybe the GM's"
PC DylanRPG
player, 1 post
Wed 28 Jul 2010
at 07:19
  • msg #740

Re: New Thread

In reply to GM Vibetrippin (msg #715):

Hey all :) I guess I'm the new guy here, name's Dylan. I said this in my request -- I'm very new to pen & paper RPGs but I've really dived headfirst into it, picking up the core rule book and teaching myself the mechanics. I'm a good writer, but being new to this whole thing I don't think I'd make a good GM yet.

Having said that, I'd love to get involved with a Saga Edition RP here. Ideally, I'd like to get into something with a good balance of opportunity for character development and dice-rolling heated battles.

I have this idea that's been bouncing around in my head ... I was thinking about a campaign set after the KOTOR era, but before Episode I--specifically, about 1500 years B.B.Y. I could be wrong about the exact date, but I believe about 1000 years before the battle of Yavin was when the whole "rule of two" thing happened and the Sith numbers were greatly reduced.

So I'm thinking of the time right before that, when the Sith were still in large numbers, and so were the Jedi. So in this respect it's a lot like the era of KOTOR. So why this time period?

Well, that's the hook. It was around this time in Star Wars chronology (according to my Jedi vs. Sith Star Wars reference book) that the earliest instance of the Prophesy of the Chosen One is recorded to have been heard, or known.

So here we go ... Star Wars: The Prophet. This could be a campaign centered around the Prophet who actually told of the coming of the Chosen One (Anakin Skywalker) who would bring balance to the Force. The Prophet (perhaps an ancestor of Shmi Skywalker?) is causing quite a stir, and is actually captured or being hunted by The Sith, who are interested in squashing her dangerous message (which after all tells of the downfall of The Sith). The Prophet sends out a desperate transmission, or perhaps even a powerful telepathic call, that is intercepted by certain individuals (our players).

It becomes a quest then to find the source of the distress calls, rescue the Prophet, and deliver her safely into the sanctuary of the Jedi Temple on Coruscant.

That's my vague idea. I know things have died down here of late, but it seems like a cool group of people, and I hope to help get things rolling in any way I can.

Any feedback?
PC Krib
player, 16 posts
Char ideas on description
Looking for a game
Wed 28 Jul 2010
at 17:28
  • msg #741

Re: New Thread

Sounds very interesting.
PC moonstonespider
player, 63 posts
Wed 28 Jul 2010
at 23:05
  • msg #742

Re: New Thread

Well that sounds like a nifty hook but I foresee one minor problem with it, if this ancestor has already at least partially spread her message, what reason is there for a quest to save her?  I mean, not that normal decency and such aren't reasons in themselves, but the quest becomes much more epic and awesome if the universe is going to be toast if the PCs fail.
PC DylanRPG
player, 2 posts
Thu 29 Jul 2010
at 19:19
  • msg #743

Re: New Thread

In reply to PC moonstonespider (msg #742):

You raise a good point ...

Perhaps the Sith only know of her incredible gifts of foresight, and that she has seen a future which tells of their fate. They've imprisoned her in hopes of getting the truth from her.

Perhaps simultaneously, members or a member of the Jedi Council have received a vision similar to the one the Sith received: that a Prophet's message is important to the future of the Jedi, and without it balance will never be restored. This is reflective of the fact that without knowledge of the Prophesy, Qui-Gon Jinn would never have recognized the slave Anakin Skywalker for what he was, and thus would never have taken him from Tatooine.

So both sides see the importance of the Prophet, but neither know the nature of the message. The Sith know only that the Prophet's knowledge of the future is important and that it must not fall into the hands of their enemy, and the Jedi know that the Prophet's message must be heard, or balance will never be restored to the Galaxy (thus dooming the Galaxy and the Force to darkness).

Non-Jedi characters may receive their motivations in different ways, perhaps, according to their kind. A scoundrel might receive an encrypted message promising rediculous amounts of riches upon rescue of The Prophet, for a noble the stability of The Republic or personal advancement in power might be promised (depending on the disposition of the character), a scout might be promised the experience of a lifetime and the unfolding of the galaxy's deepest secrets, and honor and glory might be promised to the soldier.
GM Vibetrippin
GM, 54 posts
Fri 30 Jul 2010
at 00:30
  • msg #744

Re: New Thread

this has the potential to be a super storyline and an epic adventure. I wish I had the time and energy to GM it properly.
GM DamienSolta
GM, 21 posts
Fri 27 Aug 2010
at 03:21
  • msg #745

Re: New Thread

Without going into too much detail, who's interested in taking part of a legacy game and what would, those who are interested in it, like to do?
PC Krib
player, 17 posts
Char ideas on description
Looking for a game
Fri 27 Aug 2010
at 03:38
  • msg #746

Re: New Thread

Sounds cool.  Unfortunately my online gaming time is already maxed.

Good luck.
GM DamienSolta
GM, 22 posts
Fri 27 Aug 2010
at 20:49
  • msg #747

Re: New Thread

The game is set in the Legacy era of the star wars universe. Books allowed are: Core Rulebook, Legacy Era CG, and Scum & Villany. Things from other books are allowed, but those books are preferred. It is preferred that Feats, Talents, and Force Powers are explained when noted in your character sheet.You will have to pay licensing fees and everything else and we will be trying to run this pretty Rules as Written since I want a slightly more low powered game more in the style of Serenity and Firefly ect, ect (but still distinctly star wars).

My basic idea for the adventure is simple: Get a group of smugglers together (perhaps they are running from the Sith or something) who are (for the most part) morally ambiguous (you get to choose how many dark side points you have). For the most part, my idea of the party would be a pilot, a captain/face, an engineer, perhaps a jedi, perhaps a medic, and perhaps a fighter. Were the players want to take the game is up to you; perhaps your interested in fulfilling your legacy/destiny, want to save the galaxy from the Sith, or want to just subsist as smugglers, in the legacy era most anything is possible. I'm going to get this game started pretty soon (I didn't put it in the current games thing since I'm not actually done coming up with stuff) but if your interested PM me.
PC moonstonespider
player, 64 posts
Fri 27 Aug 2010
at 21:03
  • msg #748

Re: New Thread

Hmm, I'd be interested in that.  Partly depends on the level, I find trying to play at level 1 gets boring because my character's so incompetent, and running away from Storm Troopers isn't any fun.

For what I like in the Legacy Era, I'd say the huge number of factions and shades of grey are a big draw.  Rebellion Era, you have the pure-good rebels and pure evil Empire.  But in the Legacy Era you have the Sith who are pretty bad but have a few signs of not being pure extract of darkest evil, the Empire which isn't as bad as most, the New Republic which. . . actually I can't remember them ever doing anything now that I think about it, the Jedi off in hiding, and then the new rebellions against the Sith and Empire that provide their own shades of grey.  Lots of groups so you're not shoehorned into taking one of only two options.
GM Vibetrippin
GM, 56 posts
Fri 19 Nov 2010
at 17:54
  • msg #749

Re: New Thread

Thought I'd throw up a new thread. Just something to talk star wars with people about.
GM Vibetrippin
GM, 60 posts
Wed 8 Dec 2010
at 05:58
  • msg #750

Re: New Thread

KOTOR has been requested to be deleted. If anyone has anything over there that they want, please make a copy of it in the next day. After that I'll be deleting the game.
GM Vibetrippin
GM, 61 posts
Thu 9 Dec 2010
at 06:59
  • msg #751

Re: New Thread

I've moved KOTOR into the deleted games bin. We can still retrieve it if someone decides to run a game in that period.
GM Vibetrippin
GM, 69 posts
Sat 19 Mar 2011
at 02:52
  • msg #752

Re: New Thread

To anyone still viewing this board:

Due to my lack of time, a lack of games running on here and interest I'm going to be shutting down this board at the end of the month.

If anyone would like to pick up the mantle and run with it, please contact me and I'll gladly hand it over.

I love the idea of the community but I'm not the one to run it. I did my part as a place holder until someone else could come along and keep it up. Nobody has come along and I just don't have the time to do the community justice. Sorry.
PC Krib
player, 20 posts
Char ideas on description
Looking for a game
Sat 19 Mar 2011
at 19:37
  • msg #753

Re: New Thread

I'm with ya Vibe.   Time is not something I have a lot of anymore.

Good bye all.
jeffwin03PC
player, 3 posts
Wed 23 Mar 2011
at 08:01
  • msg #754

Re: New Thread

Damn.  I understand though.
GM Vibetrippin
GM, 70 posts
Thu 24 Mar 2011
at 00:33
  • msg #755

Re: New Thread

as I said, anyone that wants to take it and run, just let me know.
PC Ezri
player, 24 posts
Thu 24 Mar 2011
at 02:44
  • msg #756

Re: New Thread

I could probably take it over, but would remove restrictions about char creation and instead turn it into a general community for SAGA players/GMs than this specific community of games.
PC Andalusi
player, 27 posts
Fri 1 Apr 2011
at 18:46
  • msg #757

Re: New Thread

PC Ezri:
I could probably take it over, but would remove restrictions about char creation and instead turn it into a general community for SAGA players/GMs than this specific community of games.


That's not a bad idea.
GM Vibetrippin
GM, 71 posts
Sat 2 Apr 2011
at 00:08
  • msg #758

Re: New Thread

Ezri is now the proud owner of the SWSEC. All hail Ezri!
PC Gremlin
player, 1 post
Sat 2 Apr 2011
at 00:10
  • msg #759

Re: New Thread

*bows down to the newly sculpted Ezri statue*
GM Ezri
GM, 25 posts
Sat 2 Apr 2011
at 03:07
  • msg #760

Re: New Thread

Yes, all hail me! ^_^

Over the week I'll look all the threads over and see what needs to be done. I'll probably just change the Groups of threads I don't want so they're still there if needed.

So let's see if we can turn this into a place into somewhere players and GMs alike come to discuss rules and hopefully also games.
GM Ezri
GM, 26 posts
Thu 7 Jul 2011
at 11:54
  • msg #761

Re: New Thread

Alright, so the overhaul took a bit longer to get to than initially perceived.. turns out studying Masters at University is a bit of a time sink lol

I have hidden a few old threads and will be starting a few new ones, followed by bumping the posts in the Wanted threads.
PC Angelalex242
player, 3 posts
Mon 12 Dec 2011
at 04:44
  • msg #762

Re: New Thread

...So, what's the Jedi build most people use?

I always thought Jedi 7/Knight 5/Master 5/Knight 8 made the most sense...but am I wrong?
PC rallenc82
player, 91 posts
Mon 12 Dec 2011
at 05:10
  • msg #763

Re: New Thread

can i be removed from this game please since new posts bump it back onto the games that I watch.
PC Grimjack
player, 33 posts
Wed 18 Jan 2012
at 21:08
  • msg #764

Re: New Thread

The same could be said for me too.  While I wish this one was still active.
PC gmDean
Player, 1 post
Thu 29 Mar 2012
at 02:51
  • msg #765

Re: New Thread

I’d like to say hello to all who might be lurking here
HI, yes, Hello !

   So I was talking to an old friend, Kevin, and he was talking about this Model A at a car show. Now he rebuilds them himself, but I marveled at how he was inspecting the interior. Later when I asked him about it, he sai “if that car could talk: imagine all the places its been, all the people that have been in/on/around”
   It made me think about the Jedi Knight Prestige Classes talent ‘Echoes of the Force’ (from the JATM). That with the Psychometry talent from CWCG… I wondered if anybody here has created such a character (or NPC)… an entity that (like the sniffers from Push) is always enriching the moments with his presence by bringing that which is hidden, into the light
Thanks in advance
PC praguepride
player, 183 posts
Asker of Questions
Finder of Answers
Mon 23 Apr 2012
at 13:22
  • msg #766

Re: New Thread

Hey everyone, long time no talk :)


I've got a quick link for you guys:
http://starwarsrpgindex.com/

It's got a comprehensive index for all species, equipment, vehicles, characters, planets etc.

it's got a 1st level character generator, a planner/mapper that goes up to level 20, and you can even do maps and stuff through it if you register as a member (free of charge of course).

Top down, left right pretty awesome.
PC praguepride
player, 184 posts
Asker of Questions
Finder of Answers
Mon 23 Apr 2012
at 14:12
  • msg #767

Re: New Thread

Also, anyone got a link to a good SE character sheet?
PC Peace
player, 4 posts
Mon 23 Apr 2012
at 14:14
  • msg #768

Re: New Thread

You can do sheets at

http://www.myth-weavers.com/sheetindex.php

some of it self populates too.
This message was last edited by the player at 14:15, Mon 23 Apr 2012.
PC Jensaarai Warrior
player, 1 post
Fri 18 May 2012
at 03:53
  • [deleted]
  • msg #769

Re: New Thread

This message was deleted by the player at 15:19, Wed 23 May 2012.
GM Ezri
GM, 31 posts
Sat 27 Oct 2012
at 04:27
  • msg #770

Re: New Thread

Long story short, I don't want this mostly inactive game cluttering up my home screen.

It is a good idea, if someone is able to put the effort in. I had tried but didn't get much of a response.

If no one asks to take over as primary GM within 2 weeks, I will be deleting this 'game'.

So does anyone want it?
PC praguepride
player, 192 posts
Asker of Questions
Finder of Answers
Sat 27 Oct 2012
at 13:33
  • msg #771

Re: New Thread

Can't we leave it? It has good info in it...
GM Ezri
GM, 32 posts
Sat 27 Oct 2012
at 17:44
  • msg #772

Re: New Thread

We can leave it if you want to transfer it to your name :)
PC praguepride
player, 193 posts
Asker of Questions
Finder of Answers
Sat 27 Oct 2012
at 19:19
  • msg #773

Re: New Thread

Fine, I'll manage it.
GM Ezri
GM, 33 posts
Sun 28 Oct 2012
at 07:40
  • msg #774

Re: New Thread

Everyone welcome your new overlord, praguepride!
PC moonstonespider
player, 70 posts
Sun 28 Oct 2012
at 11:55
  • msg #775

Re: New Thread

All hail the king.

Hmm, we need something new to do here to liven the place up.  Can I have a thread for posting builds and character concepts?
PC borderline_dnd
player, 5 posts
Sun 28 Oct 2012
at 14:30
  • msg #776

Re: New Thread

May the Force be with you
Supreme Overlord
GM, 194 posts
Asker of Questions
Finder of Answers
Mon 29 Oct 2012
at 19:46
  • msg #777

Re: New Thread

that's supreme overlord ;)


With people's help I'd like to work on updating some of our info posts. If the community is dead, fine but at least keep things like rule questions and portrait finders active.


So if people want to help out by going through portraits and IDing new Star Wars portraits that would be juuuust great :D
GM Vibetrippin
GM, 72 posts
Mon 29 Oct 2012
at 21:52
  • msg #778

Re: New Thread

Yes, your magnificance.
PC moonstonespider
player, 72 posts
Mon 29 Oct 2012
at 22:02
  • msg #779

Re: New Thread

Hmm, okay I'm up for reorganizing the Portrait thread but the current one's a mess, I'd like to have a thread with only one post in it sticky'd at the top, so that the organized list of portraits doesn't get buried under new posts pointing out additional ones.  Then we can use the old thread for people adding new ones and I can just add those to the master list when people spot one so it stays clean.

In the meantime I'm making an organized list of starships that PCs can use, with notes as to what's good and bad about the ship so as to make picking out a group's ships easier by sifting all the "Not available for sale" ones out beforehand.

Hmm, for some reason I have a ton of ideas to liven this place up right now.
Supreme Overlord
GM, 195 posts
Asker of Questions
Finder of Answers
Mon 29 Oct 2012
at 22:08
  • msg #780

Re: New Thread

Done.

If you want to produce a list of spaceships that would be excellent.

Important bits of info:

Size, cost, crew size.
Supreme Overlord
GM, 197 posts
Asker of Questions
Finder of Answers
Mon 29 Oct 2012
at 23:01
  • msg #781

Re: New Thread

Alright, take a look at the NEW AND IMPROVED portrait index stickied to the top.
PC moonstonespider
player, 83 posts
Mon 5 Nov 2012
at 21:37
  • msg #782

Re: New Thread

I've got more pics waiting to be added to the portrait index, currently listed in the secondary thread.  If you want to just mod me so I can edit it I'll keep it updated myself.
GM praguepride
GM, 211 posts
Asker of Questions
Finder of Answers
Mon 5 Nov 2012
at 21:46
  • msg #783

Re: New Thread

It's up to you. I have no problem updating the list if you just send me the numbers.

If you really want to do it I'll add you.
PC moonstonespider
player, 84 posts
Mon 5 Nov 2012
at 22:38
  • msg #784

Re: New Thread

The numbers are already there, I put them in a few days ago.  I found it's hard for me to find new ones until the master list is updated, I can't tell if I already listed it or not.
GM praguepride
GM, 213 posts
Asker of Questions
Finder of Answers
Mon 5 Nov 2012
at 22:46
  • msg #785

Re: New Thread

Did you check the master list? The new stickied list that I added to the top of the game? I thought I had grabbed them all...
PC moonstonespider
player, 85 posts
Mon 5 Nov 2012
at 23:02
  • msg #786

Re: New Thread

Given that my last post adds two Yoda Species pictures, and the master list has only 1 which is neither of those, yeah I'm pretty sure.

And yeah, I'm totally willing to keep it updated myself if you'd prefer.
GM praguepride
GM, 215 posts
Asker of Questions
Finder of Answers
Tue 6 Nov 2012
at 01:35
  • msg #787

Re: New Thread

I gave you editor access. That's a new one. What can you do?
PC moonstonespider
editor, 87 posts
Tue 6 Nov 2012
at 02:09
  • msg #788

Re: New Thread

Hmm, apparently nothing.  I have two new links at the top of each thread marked "modify" and "delete."  But clicking them always brings up a box telling me that I don't have the rights to do that yet.  Perhaps you have to okay threads I'm allowed to edit on a case by case basis.
GM praguepride
GM, 216 posts
Asker of Questions
Finder of Answers
Tue 6 Nov 2012
at 02:41
  • msg #789

Re: New Thread

Nuts to that, welcome aboard, GM moonstonespider :D
PC moonstonespider
GM, 89 posts
Tue 6 Nov 2012
at 13:21
  • msg #790

Re: New Thread

Okay, portraits are updated with a couple dozen new ones.
PC moonstonespider
GM, 93 posts
Sun 2 Dec 2012
at 03:07
  • msg #791

Re: New Thread

Ah, I'm feeling bored now that Jon's Dungeon is gone, his games were a big chunk of my playing and now he's retired.  Grumble.
GM Vibetrippin
GM, 80 posts
Sun 2 Dec 2012
at 04:01
  • msg #792

Re: New Thread

His retirement was a long time coming.
GM Vibetrippin
GM, 81 posts
Sun 2 Dec 2012
at 06:00
  • msg #793

Re: New Thread

His retirement was a long time coming.
GM praguepride
GM, 224 posts
Asker of Questions
Finder of Answers
Mon 3 Dec 2012
at 14:07
  • msg #794

Re: New Thread

Jon's Dungeon?

In other news, welcome newcomers! May your assimilation be painful painless.
PC moonstonespider
GM, 95 posts
Mon 3 Dec 2012
at 15:05
  • msg #795

Re: New Thread

Welcome new folks, we'll have a lot of fun here.

Prague: Jon's Dungeon was a GM here on RPoL.  Not that many people know about him because he rarely asked for new players and almost never started a new game, for the reason that his existing players never left and his games never died.  I was in one of his games that lasted for five years and probably had close to thirty thousand posts by the end (hard to tell exactly because he deleted old threads after a while).  He's just retired from RPoL to start gaming on microlite20 (I think it was) systems instead, leaving a major hole in my gaming schedule that I haven't had to fill in years.
PC TheNerdyGuido
player, 1 post
Mon 3 Dec 2012
at 15:32
  • msg #796

Re: New Thread

Thanks for the welcome. I thought when I applied that the place might be dead (what with the 08's and such on the Last Logins). Glad to see that it isn't, as the concept is rather awesome. :)
GM praguepride
GM, 225 posts
Asker of Questions
Finder of Answers
Mon 3 Dec 2012
at 15:58
  • msg #797

Re: New Thread

The original goal of this was to mimic the RoA style of having independent games joined together in a super-game so that players could have the same character hop between GM to GM to game to game without having to constantly make a new one.

That died.


Now it's more of a general chat and discussion board about all things star wars.
PC TheNerdyGuido
player, 2 posts
Mon 3 Dec 2012
at 16:45
  • msg #798

Re: New Thread

Well damn, that's a shame. It did seem like it would be quite a bit of work for a decent number of folks, but the payoff also seemed like it would be more than worth it. I'd be willing, given some time, to write up a decent hunk of Rebellion or Legacy content if there is demand for it.
GM Samurai Kato
GM, 29 posts
Mon 3 Dec 2012
at 18:35
  • msg #799

Re: New Thread

The problem was never content.  Lord knows there are enough players and GMs out there if someone was to scratch around for them.  The trouble was in getting them all on the same page of the Star Wars history book, so to speak.  While some players and GMs may like Legacy, others hate it.  So you get GMs wanting to run games that take place in different eras.  It's hard then to see characters jumping from one game to another.  What's going on?  Reincarnation?  For it to work, GMs would have to agree all on one game era that they like, which would most likely be Rebellion.  But just how many Rebellion games have we GMs run in the past?  It's old hat.  I'd rather do something completely different.
PC TheNerdyGuido
player, 4 posts
Mon 3 Dec 2012
at 18:49
  • msg #800

Re: New Thread

Understandable. I assumed the focus was multiple groups of DMs coordinating individual eras, hence the offer. I'm only expressing the willingness to help, if help is wanted and/or needed, as this is my favorite role playing game by far.
GM Vibetrippin
GM, 83 posts
Mon 3 Dec 2012
at 19:11
  • msg #801

Re: New Thread

I wonder if we could start the endevour back up if we set our sights a little less grand. Instead of offering every time period, offer only one. If the GM's don't want to run in that time period, fine, they aren't running a game here right now anyway. I agree though, Rebellion Era has been done to death. Too many people are against the NJO Era, and the Legacy Era just doesn't appear to have the GM following required for a large group. Which leaves us with the Rise of the Empire or Old Republic Era's. Rise of the Empire usually degrades into a series of combat scenes, which is not going to carry multiple games. We're left with Old Republic. How many GM's want to run games in Old Republic?
PC ordon68
player, 1 post
Mon 3 Dec 2012
at 19:25
  • msg #802

Re: New Thread

I've only just started getting back into RPG's after a 7 year hiatus and I'm currently getting re-aquainted with the SW d6 R&E rules with another group. I don't have materials for the Saga Edition, unfortunately. But, if I can find enough materials on-line for the core rules I can certainly help out.

  As I mentioned in my RTJ, I was one of the founders of RoA that the format you are trying to replicate, so I have quite a bit of insight on that. I'm newly re-married and have a new stepdaughter so my time and funds are limited, but I can definitely lend my expertise to the endeavor. We started there with 6 GM's, and during my time it expanded to 9 GM's and 11 different regions, or somewhere around there and we had probably 50 to 60 active players. It is still alive today, which surprised me, but was really nice to see.
PC TheNerdyGuido
player, 5 posts
Mon 3 Dec 2012
at 20:26
  • msg #803

Re: New Thread

From a mechanical standpoint I am very capable of DMing a Saga Edition game in any era. I'm familiar with the KotoR games, though not much else, so source material would require some brushing up on. I'd imagine Wookiepedia and the KotoR campaign guide should be enough to get me going in the right direction. Of course, I'm also the new guy so I'm not sure how much faith would be had in regards to my GMing.
GM praguepride
GM, 230 posts
Asker of Questions
Finder of Answers
Mon 3 Dec 2012
at 21:53
  • msg #804

Re: New Thread

My personal favorite era is Rise of the Empire.

There is plenty of source material available so even players who have just seen the original movies can still get on board, you can adapt most of the books sans Legacy to that era, and it's one with the greatest conflicts and dangers imo.

We can stretch from end of clone war to beginning of Rebellion era nad just all agree to fudge the dates and times of this 20 year period.

This way you can get a smattering of everything.


I agree Legacy is far to specialized. I think Old Republic is a good secondary choice but the amount of material and content isn't as great and personally the whole "Sith vs. Republic" war just seems like a cheap rip-off of the Rebellion era just retold with "find & replace" nouns.
PC moonstonespider
GM, 99 posts
Mon 3 Dec 2012
at 22:07
  • msg #805

Re: New Thread

Eh, we don't worry about faith that much, all the GMs do the best we can and bumble a bit now and then.

Honestly most eras feel the same to me.  No matter the Era the Sith and Jedi will be trying to kill each other, and the Sith will probably have managed to get in charge of running the Galaxy. . . . somehow.  The technology doesn't change, a two thousand year old Stinger fighter from the KOTOR era will stick kick butt when pitted against advanced ships from the Legacy era.

More important to me is the feel and focus the GM is putting behind the game, a mercenary group will feel a lot different from a Jedi group or Smuggler group regardless of the era in play, while Legacy Jedi and Rebellion Jedi are pretty similar in feel.
GM Samurai Kato
GM, 30 posts
Mon 3 Dec 2012
at 23:43
  • msg #806

Re: New Thread

I'm a GM back after a few years hiatus of playing other types of video games.  Now I've gotten in the mood again to run a game again.  I feel like telling a story rather than having one told to me.  But I know my limitations on attention span.  I can only really focus on running one game.  And I've been debating which of my many ideas to run.

Unfortunately, I signed up with this Community at about the time when the games there were were dieing off.  I never got the chance to run one with the Community.  The concept of it reminding me of Living Force, a group similar to RPGA.  The Living Force group were doing games at the end of the Old Republic.  I guess we call that Rise of the Empire Era although not yet in the Clone Wars.  The advantage of that was in the interest of having characters carry over between games.  There were over-arching organizations that could vet characters: The Jedi Order, and The Republic.  If we did the same thing, we would have to take that into account.

Now I am well familiar with KotoR Era, although I don't have the sourcebook for it.  I have the sourcebooks for Clone Wars and Force Unleashed.  Basically it's only Legacy and New Republic Era that I am not familiar enough with to run anything.  So I think if we were to run games in anywhere from Rise of the Empire to Rebellion Era, we could make the Community idea work.  Naturally, everyone would have to be on the same side at the same time.  There would need to be an organization like The Republic or The Rebellion to vet characters to make it possible for them to move between groups and be immediately trusted.  But to say that these eras make only for games that are "running from one combat to another" isn't entirely accurate.  There could be a lot of secret operations in these time periods where if you ran into a combat then you have severely screwed up.
GM Vibetrippin
GM, 84 posts
Tue 4 Dec 2012
at 00:15
  • msg #807

Re: New Thread

Kato, I'll be the first to admit that I was painting with a pretty broad brush when I made those generalizations. Covert games are great, unfortunately they are also few and far between. Not to mention that they are a lot harder to build characters for.
PC TheNerdyGuido
player, 7 posts
Tue 4 Dec 2012
at 02:41
  • msg #808

Re: New Thread

The problems I see with KotoR are paralleled in Legacy and have already been mentioned, though I will echo them: You're stuck in that era. You can't port over by putting 20 years and a few more paragraphs into a character, you have to start from scratch. The benefit to either is the fact that everyone can put their effort into a single era and focus on making it work.

No matter what the final say is I would gladly put in work to get this place up and running again. Why not open up a thread for GMs to vote regarding their desired era? This way the debate can be resolved in proper, Republic form. Unless the Emperor is around, in which case he'd throw the senate at me for suggesting that.
PC Serai
player, 12 posts
Tue 4 Dec 2012
at 02:43
  • msg #809

Re: New Thread

In reply to GM Vibetrippin (msg # 807):

I would recommend looking towards Burn Notice for a covert group: get your PC there with a nominal back-story.  Which I'm told is actually reasonably accurate and gives your PC's some freedom.

Not all 'spies' are necessarily Special Forces/military. Spies can be criminals: that 13 year old kid who hacked NASA, or someone with the right contacts.  Or just someone with a special skill set (sabaac champion, society maven).
PC moonstonespider
GM, 102 posts
Tue 4 Dec 2012
at 03:00
  • msg #810

Re: New Thread

Perhaps rather than individual PCs across time, the players could present dyansties, corporations, and entire philosophies of how things are done, and draw individual characters between worlds influenced by their actions in past games.

Example: One of my favorite old characters was Dena Avila, Action Superhero!  A kooky noble with massive persuasion who recorded all the adventurers on their missions, suitable edited them to protect privacy (and also massaged to subtly make Dena look better by erasing any shots where she missed, fell, or otherwise looked un-action-heroish), and then publishing the results as the Voice of the Rebellion.

Rather than try to port that specific character into all sorts of eras, I might establish that Dena lived in the Old Republic and witnessed the battles there, then established the Knights of Truth, a quasi-religious order of combat reporters.  They take things more seriously than Dena ever did, and all of them receive  a cybernetic eye that records every moment of their life, and they can see the lives of all the other Knights of Truth as well, for how can you have Truth when you hide even your own life hidden away like a lie?  And lest there be secrets too dangerous to keep, all the output of the Eyes of Truth are published Piratebay style updated daily to weekly to keep the truth out there.  Knowing this, the Knights become flamboyant, knowing that they are actors in their own lives they choose weapons and options because "It looks cool."  Because when you know you're never going to have so much as a second of privacy for the rest of your life, you might as well live life to the full.


Thus we have the basis, and I would draw my characters from the ranks of the Knights of Truth, and perhaps twist around things to keep it fresh with variations.  Perhaps the Knights of Truth initially side with the Empire, believing that the Jedi led to the galactic civil war, but Vader finds their habit of trying to record all the atrocities committed cramps his style so by the rebellion era they're back in business on the side of angels again.  And then by the Legacy era the Knights are a fair bit disgusted with both Jedi and Sith for constantly swapping off between them, and have come up with their own plan called "Kill all the Force Users so we ordinary mortals can have peace!"
PC ordon68
player, 3 posts
Tue 4 Dec 2012
at 04:27
  • msg #811

Re: New Thread

I like the idea of dynasties, if it is a legacy family kind of thing. Like Jango Fett, leading to Boba Fett in later years. Basically if you switch to rebellion era, New Republic era, etc. you would take a descendent of your current character. Tweak the background with a new family, etc. and inherit money/valuables passed down from generation to generation (or swap out the with something of similar value).

Basically it would be a similar character, but with some different stories, and items and can diverge as they level up. This way if they decide months down the road to go back to their old character, he would have aged, but just been on a long term sabbatical for however much game time has passed. But still be available to jump back to an older era. Same goes the other direction. People in later era's can go back and play one of their ancestors. The higher levels though would require a lot of background to cover what they did to achieve those levels. They could even decide to take a lower level crossover descendant character to match up with the levels of the campaign they wish to join. i.e. a CL 8 character in TOR, wishes to join a New Republic era group that's CL5. He can make a descendant of his Old Republic at the age where he is CL 5.

The players still could opt to go with a brand new character as well, but they would start at beginning levels.

I personally like the idea of the New Republic era, having the characters be part of the time when the new Republic is taking root, establishing new Jedi's and seeking missions to worlds to join back with the Republic again. Fighting off the remnants of Imperials seeking to disrupt that cause. I would do it before the books version of the new Jedi temple, with a new timeline of events.
GM Vibetrippin
GM, 86 posts
Tue 4 Dec 2012
at 05:34
  • msg #812

Re: New Thread

In reply to PC Serai (msg # 809):

Are you referring to the tv show, or is there a game out there with that name?
PC Angelalex242
player, 9 posts
Tue 4 Dec 2012
at 05:42
  • msg #813

Re: New Thread

Dynasties are a MAJOR part of the EU. Particularly, anybody with Anakin Skywalker's blood seems to be important in the great scheme of things.

It's not a bad idea to incorporate it.
PC BadCatMan
player, 41 posts
Only Imperial Storm
Troopers are so precise.
Tue 4 Dec 2012
at 06:33
  • msg #814

Re: New Thread

I was the first regular member here, and still am one of the current heads of Realms of Adventure (RoA). Most of these community-type games have died out on RPoL. I think only RoA is still running games (albeit much smaller now). :)

GM Palpatine and GM Princess (DM Annihilator and DM Windwalker at RoA) wanted to use the RoA format for SWSE games. They made a great start on SWSEC. But the problem was perhaps their time they could put into it, and the differences in the respective universes. There seemed to be other issues of GMs making different kinds of games going in different directions.

RoA, set in the Forgotten Realms, has games all set in the same year or two, perhaps within six months, separated only by geography. That was in the then-present of the setting (now the past, since we didn't update to 4th edition), and there's zero interest in playing in the historical eras. So players can switch easily: travel by caravan, ship, or portal. We have no penalties if they switch due to a lost GM. Parties are also uniformly typical D&D adventuring parties.

But Star Wars can have games set all across the galaxy, but separated by time. What's more, there tend to be distinct styles of SW parties, like smugglers, soldiers, Jedi team, so not all PCs fit. So transfers are difficult to explain.

If you were to reboot the SWSEC, here's some random thoughts from a veteran, just suggestions of things RoA does well, adapted to SW, or strange new ideas of my own:
* A universal set of rules. All PCs start at the same point buy, perhaps the same level, etc. That way PCs can transfer with no balance issues or disputes.
* The different eras of Star Wars are generally detailed, liked and well supported, so it's natural to support games in any of them. But only open up an era if there's enough interest in it: a reliable GM, a good number of players, and support from the setting and the sourcebooks. You don't want a new GM to open some strange new era, then bail and leave a bunch of orphaned PCs behind.
* For each era, choose a universal present. Say, the first year after Order 66 and the birth of the Empire seems to be popular, so all games set during the rise of the Empire era should be set in that year or two. So any transfers within that era are easy to explain.
* For transfers between eras, I had thought of something similar to the legacy concept. So, you transfer your character, but now it's the suspiciously similar distant ancestor or descendent, or reawakened droid. Same stats, same XP, same concept, different history. That would require new backgrounds though, but Star Wars is generally more-or-less the same across its eras.
* Alternatively, ban all inter-era transfers and don't worry about it, but you'd need continuing GMing support for the different eras, and the community would be divided along the era-lines. This would require more generalised campaigns so PCs can switch.
* Decide on what a typical SWSE party is. Do you have the coverts game, the soldiers game, the gangsters game? Each necessarily requires a certain type of PC, so switching could be difficult, and new PCs or replacement GMs might be uninterested. Meanwhile, a smuggler, a Jedi, a bounty hunter and a noble kicking around on a ship and taking quests might look odd together, but it's easy to stick in new PCs, for replacement GMs to takeover, and for different types of adventure to be thrown at them: this time smuggling, this time bounty hunting, this time something political. (It's the Firefly/Serenity adventuring model. :) )

The key element is that it be easy, both practically and conceptually, for PCs to move between games and for GMs to take over existing ones.
PC TheNerdyGuido
player, 8 posts
Tue 4 Dec 2012
at 07:01
  • msg #815

Re: New Thread

Universal rules seems like a given. A community built on the strength of unity is not going to make sense when each game is ruled differently and all characters are created differently from game to game. +1

Universal timelines for each era also makes sense. Sure, it requires the games have a bit of a strict focus (excluding and including specific plot elements) at the benefit of a coherent timeline across multiple games. +1

I think the legacy concept is a fantastic idea for justifying Era hopping (at least outside of Clone-Rise or Rise-Rebellion). It makes for a simple enough process, given the character is mechanically the same. +1

Universal party structure also makes sense, at least to start out, so the games can grow without being too specialized to find replacements. +1

All in all, BadCatMan's ideas seem like they'd work well.
GM Samurai Kato
GM, 32 posts
Tue 4 Dec 2012
at 07:23
  • msg #816

Re: New Thread

There's a different tack on this same concept that my old D&D table group once did.  That is one campaign with multiple GMs.  Basically we all made our characters for a D&D adventure group.  There was about eight of us playing so there was room for redundancy in character roles.  Those of us who wanted to GM would then take turns running short scenarios.  We each had our own land the characters would travel to for the adventure.

For our purposes, our GMs would just have to agree on an Era we want to play in.  The players who aren't going to be GMs can make more general purpose characters like the Pilot and the Tech Guru.  While the GMs make characters who are more specialized like the Smuggler and the Bounty Hunter.  Then we play Firefly-like scenarios.  Instead of different lands, we're traveling to different planets.  The character belonging to whoever is GMing becomes an NPC left on the ship because his skills aren't needed.
GM Vibetrippin
GM, 87 posts
Tue 4 Dec 2012
at 08:07
  • msg #817

Re: New Thread

As cool as the dynasty concept is, it still ends up being different characters. We would really need to settle on an era.
GM praguepride
GM, 231 posts
Asker of Questions
Finder of Answers
Tue 4 Dec 2012
at 19:53
  • msg #818

Re: New Thread

Ok, taking things into consideration with the philosophy of KISS:


1) Universal rules. Everyone starts at Level 3, using Point buy (# TBD) and max HP, max starting wealth + 1,000 credits (a little under but it gives you room to grow).


2) Your character will be locked in a centrally managed location (here). When you play a game with a character you take that character out, have fun and when you finish your task or if the game dies you return him/her to the lounge and we update accordingly.

NOTE: That incomplete games some items of wealth or power may be rejected. I.e. if the GM gives you 100,000 credits for the purpose of shortly taking them away to further a plot mechanism you do not get to keep them. Story specific items are not transferred unless they're explicitly listed as a reward. Now if you loot a nice rifle and the game ends before the guard can frisk you, that's fine too.


3) You have a dynasty name and then individual characters. Each Era (KOTOR, EMPIRE, LEGACY) can have X number of characters for your dynasty (say, 2). As you play you will earn dynasty points. At X dynasty points, you gain a bonus to a new character, say extra stat points or extra wealth. This means that longer running players may have some higher level characters and slightly more powerful lower characters.


This is negotiable, just an idea but the thought is that I don't want new GMs and new players to be intimidated because a core group of PCs are running around with level 10 characters all the time. Flipside, if you stick around you should be rewarded for it so I'm taking a page from old school MUDs that I used to play in where if you stick around long enough you still have to create a new character but they're slightly better then a regular starting character.


Another game mechanic might be legacy equipment so you can pass a custom blaster or armor or maybe even a ship (GMs willing) to your characters throughout the different eras.


4) No Destinies, only backgrounds. It's just cleaner and easier that way. We can allow Force Points to be used lke Destiny points (namely in the "I don't wanna die" capacity)

5) Stories can have restrictions like No Jedi or No Twi'leks but hopefully there is enough room for everyone.

6) GMs should be encouraged to design short encounters similar to the one-shots in the back of the books rather then elaborate epic campaigns. An ideal frame of reference is each social scene should last about one week, each combat should last about 2-4 weeks, and each story should last 3 months tops. That lets you do: Social - Combat - Social - Combat - Resolution which is typical for a one-shot encounter. Obviously this can go longer or shorter but this should be the golden medium everyone strives for to keep things moving.


7) Players are ENTIRELY responsible for keeping their characters up-to-date. They must make notes of all the XP they earn, all the credits they earn, all the items they find etc. Updates without notes and references will be rejected because frankly GMs get too busy to hunt through things. It should be very simple for you the player to use the scratch pad to say "I got 50 xp in Msg #145". It's much harder for us. If you don't reference it, it didn't happen and you lose the benefit to your "master sheet" located here.


8) Special Games like epic campaigns or crazy things like All Jawa or All Ewok games can be linked via this place and we encourage players to join but it won't officially be part of the Saga Saga (:D) so it won't be tracked or updated or transferred to other games.


9) We can agree on a common set of house rules but I for one am house-rules light. The BIGGEST rule I think is combining Climbing/Swimming into Athletics because frankly it is dumb splitting those up. Other house rules are up for debate.


10) Like RoA we have a rules council that makes official rulings, bans etc. In general everything is exactly in the books unless otherwise specified (so no, you can't be a near human with two special powers).


What do you think of my commandments, so to speak?
PC moonstonespider
GM, 104 posts
Tue 4 Dec 2012
at 20:36
  • msg #819

Re: New Thread

I agree with most of the commandments, but I have a couple of caveats.

1) The available credits are way too low to let anybody get a ship (admittedly as I just put the pilot guide together ships are very on-my-mind).  A wealth noble might be able to just buy a Cloakshape, but almost anything else is outside of reach and that leaves you with a cloakshape that can't go into hyperspace, not as useful as it could be.  This feels very limiting, cutting out most space battles without free ships handed out like candy.  Similarly, while the credits are sufficient for most concepts anybody planning to use heavy armor will not be able to afford a suit, much less customize it.

4) Potentially has some odd interactions with certain destiny based feats and bonuses, like Unleashed Destiny or Starship Destiny.  However overall I don't think it will be an issue as those feats aren't very common.
GM praguepride
GM, 233 posts
Asker of Questions
Finder of Answers
Tue 4 Dec 2012
at 20:50
  • msg #820

Re: New Thread

In regards to #1: Why should the PCs start with ships? I think the game will be more difficult to manage if everyone is running around with their own YT-1300 (harder to bring together and control).

I think starting PCs should definitely not start with ships, period. They take public transportation like the rest of the galaxy. Maybe even impose a low-level ban like "No ships until Level 7". The GM can provide all transportation in their stories, you can rent ships, you can charter flights and then you don't have to deal with in a game having a fleet of bulk transports all flying to the same place every single game.
PC moonstonespider
GM, 105 posts
Tue 4 Dec 2012
at 21:09
  • msg #821

Re: New Thread

GM praguepride:
In regards to #1: Why should the PCs start with ships? I think the game will be more difficult to manage if everyone is running around with their own YT-1300 (harder to bring together and control).

I think starting PCs should definitely not start with ships, period. They take public transportation like the rest of the galaxy. Maybe even impose a low-level ban like "No ships until Level 7". The GM can provide all transportation in their stories, you can rent ships, you can charter flights and then you don't have to deal with in a game having a fleet of bulk transports all flying to the same place every single game.

Well, the most important reason is because I'll look like an idiot for going to the effort of spending the last few weeks carefully writing a pilot's handbook if we have no pilots.  By itself that's much more important than any semblance of reason or game balance.

More than that, many of the most iconic characters in Star Wars are defined by their ships and piloting ability, Han Solo would not be the same character without the Falcon, and Wedge is not the same guy if he's taking the bus to the Death Star and attacking it with a blaster pistol.  Taking that away from all PCs takes away some of what makes the game Star Wars.
PC ordon68
player, 4 posts
Tue 4 Dec 2012
at 21:36
  • msg #822

Re: New Thread

Well, personally I'm against banning characters the freedom to buy things if they've got the credits. But, I am definitely okay with making things that are not readily available part of an adventure/mission so that they can obtain it, with due difficulties and resistance.. Imperial raids, favors that have to be completed first, etc. etc.

Players can't just say, I'm buying a tricked out X-Wing, on loan from Pizza the Hutt. Although if they are using credits from the "Dynasty" funds, that would be fine, given a proper background justification, especially for rare items.
GM Vibetrippin
GM, 88 posts
Tue 4 Dec 2012
at 23:41
  • msg #823

Re: New Thread

Pilots would still be needed. You just can't buy your own ship until you amass some credits. Doing that would come from taking escort missions being run by various GM's I imagine.
PC TheNerdyGuido
player, 9 posts
Tue 4 Dec 2012
at 23:49
  • msg #824

Re: New Thread

It's easy enough to have the party inherit a ship if it's entirely necessary to the adventure. Perhaps the NPC pilot gets injured during boarding or dies, maybe it turns out the pilot works for [insert opposing organization], their employer provides them with a junker on loan, etc. They could take over the ship for the duration of your adventure before having to dump/lose/return it.

Eventually the pilot specialized character would hit that level 7 mark and could cash in their credits for a sweet ride. Until then they'd have to work with what's provided by their employer or the scenario.
PC moonstonespider
GM, 108 posts
Wed 5 Dec 2012
at 00:29
  • msg #825

Re: New Thread

Hmm, well that's fair enough.

Anyway, the Pilot's handbook is done.  What build guides would people like to see next?
This message was last edited by the GM at 00:30, Wed 05 Dec 2012.
PC Angelalex242
player, 10 posts
Wed 5 Dec 2012
at 01:55
  • msg #826

Re: New Thread

Should probably go to Jedi. That's what a rather large majority of people want to play, I'd think.

Also, they're more complicated then mere mortal classes.
PC TheNerdyGuido
player, 10 posts
Wed 5 Dec 2012
at 02:15
  • msg #827

Re: New Thread

Jedi are a pain. I usually go Scoundrel or Scout, myself, though guides for either should definitely wait until the massive heap of work that would be the Jedi handbook.
GM praguepride
GM, 234 posts
Asker of Questions
Finder of Answers
Wed 5 Dec 2012
at 06:31
  • msg #828

Re: New Thread

Here's a list of ways to get pilots behind ships without handing them a ship:

1) Have it be a corporate ship supplied as part of a mission.

"As part of this mission you will be supplied with a transport to haul this cargo. Note that any excessive fuel charges or damages will come out of your paycheck!"

2) Remove the NPC pilots through illness or injury:
"Oh man, we need to escort through pirate territory but half our squad came down with Numerian Flu! We've got 6 Z-95's just sitting in the hangar and nobody to fly them!


3) Have the ship be the "McGuffin" of the quest.

"I need you to steal that gangster's ship and deliver it to me. On delivery you get payment but don't even think about running away with it or I'll leak your name to the gangster and you'll have bounty hunters up to your eyeballs!"


4) The ole junker trick (i.e. give them a ship that barely works).


Now that I think about it, during game set up the GM and PCs can work together to establish unified transportation. So if 3 people have ships, they can decide between themselves (or roll off if it comes to it) and that person gets to have their ship in the chronicle with all the rewards and dangers that entails. The other player's ships can still be brought in, say after you blow up the first ship, but at the start of the adventure they're "indisposed" i.e. getting overhauled or a temporary bit of bureaucracy has it temporarily impounded. Players will be warned upfront that ships are not guaranteed equipment on every mission so don't be a tool about it. If a player starts acting like a tool and demanding their ship gets precedence then GMs are encourage to quickly blow up that ship.


"Alright, you're walking out to the landing pad when a midair collision drops a much larger ship right on top of yours! Oh know, the ship then takes off leaving you with crushed remains! Oh well, guess we'll have to use Player #2's ship like we agreed upon..."


 Without destinies you don't have to worry about people taking starship destinies and getting upset that we've negated their use.
PC Angelalex242
player, 12 posts
Wed 5 Dec 2012
at 06:35
  • msg #829

Re: New Thread

There's also the part of the military idea.

Alright, loyal Rebellion dudes, you all get to fly these here X-Wings to nuke the death star. Which you can't actually do without Force Pilot, but rock on, people!
PC TheNerdyGuido
player, 11 posts
Fri 7 Dec 2012
at 23:38
  • msg #830

Re: New Thread

Perhaps we should have a thread detailing new GM guidelines? Also, it seems there is still no clear vote on whether KotoR, Clone Wars, Rise or Rebellion will be the primary era. I'm very much interested in giving this place an overhaul and getting it moving again.
GM Samurai Kato
GM, 34 posts
Sat 8 Dec 2012
at 03:42
  • msg #831

Re: New Thread

Owning a starship isn't really an advantage when you have a GM who likes to enforce expenses.  You think keeping that YT-1300 in a starport docking bay is free?  It costs you by the day.  Engines and hyperdrives need maintenance and while you can do the work yourself, making replacement parts may be beyond the skills of your PCs.  Oxygen, ion fuel, food, and water all need to be replenished after a trip across the stars.  Starports don't simply put this stuff inside your ship for free.  And although you don't need to service the refresher at every port, there comes a time when you have to pay a starport to ship the shit out of your ship.

When I think of a group of players tooling across the Galaxy in their own ship, I think of the Anime, Cowboy Bebop.  Their ship wasn't really a junker.  It was a good ship but like any aging freighter, it needed maintenance.  These characters were surviving on a can of Vienna sausage because they had to put nearly every dollar they earned into upkeep on their ship.  There was even one episode where they ran completely out of food while in the middle of a hyperspace jump.  They started dreaming about food, they looked at their dog like it was a hotdog, people started looking like turkey drumsticks, and they fought over the last tiny bag of salted peanuts.  This lasted until someone remembered a fridge where he had stashed some alien lobster to dine on in secret, and then forgot about it for a year.  After a year, that fridge had molded and the lobster mutated.  After finally defeating the poisonous lobster squirming all over the ship, one of them ate it.
PC moonstonespider
GM, 109 posts
Sat 8 Dec 2012
at 04:26
  • msg #832

Re: New Thread

GM Samurai Kato:
Owning a starship isn't really an advantage when you have a GM who likes to enforce expenses.  You think keeping that YT-1300 in a starport docking bay is free?  It costs you by the day.  Engines and hyperdrives need maintenance and while you can do the work yourself, making replacement parts may be beyond the skills of your PCs.  Oxygen, ion fuel, food, and water all need to be replenished after a trip across the stars.  Starports don't simply put this stuff inside your ship for free.  And although you don't need to service the refresher at every port, there comes a time when you have to pay a starport to ship the shit out of your ship.

When I think of a group of players tooling across the Galaxy in their own ship, I think of the Anime, Cowboy Bebop.  Their ship wasn't really a junker.  It was a good ship but like any aging freighter, it needed maintenance.  These characters were surviving on a can of Vienna sausage because they had to put nearly every dollar they earned into upkeep on their ship.  There was even one episode where they ran completely out of food while in the middle of a hyperspace jump.  They started dreaming about food, they looked at their dog like it was a hotdog, people started looking like turkey drumsticks, and they fought over the last tiny bag of salted peanuts.  This lasted until someone remembered a fridge where he had stashed some alien lobster to dine on in secret, and then forgot about it for a year.  After a year, that fridge had molded and the lobster mutated.  After finally defeating the poisonous lobster squirming all over the ship, one of them ate it.

If the GM actually enforces the rules about maintenance, it should be no problem.  Docking fees are 20 credits a day, or 200 a month for storage on a colossal transport.  Fuel costs about 50 credits per day of flight, per hyperjump, and per battle.  Maintenance costs 200 credits every 20 hyperjumps, which roughly a typical party will have only one jump per mission.  It's quite affordable in this game, unless the GM tries to throw ten battles and six hyperjumps into every paid mission, but then it becomes abundantly clear that the GM is actively trying to screw the players over, and the players will start demanding pay for their missions to cover those expenses.

The Cowboy Bebop crew were always broke because they never got paid, no matter what the job somehow the payoff wasn't there and it was fairly clear that they really only needed one job to go right in order to get everything working again.  The only reason they were constantly failing was writer fiat, because the endless failure fit the noir feeling of the show.  When you try that on players it doesn't work, Johnsons who refuse to pay get ganked by angry PCs and Players tend to have a very low tolerance for a GM going "Yoink" and pulling the payday away.  The majority of games I've seen involving a GM trying to make the world like Cowboy Bebop resulted in all the players walking away from the game.
GM Samurai Kato
GM, 35 posts
Sat 8 Dec 2012
at 05:52
  • msg #833

Re: New Thread

Then the GM has to state that he's trying to create a Star Wars Noir game.  That way he only gets players who are cool with that film noir feel.  I think it would work really well in a Rebellion Era game.  You do these jobs for the Rebellion, but the Rebellion doesn't have the money to pay you for it.  You've just got to feel rewarded for having done the right thing to resist the Empire.
GM praguepride
GM, 235 posts
Asker of Questions
Finder of Answers
Tue 11 Dec 2012
at 03:24
  • msg #834

Re: New Thread

The problem with expenses is that it's book keeping everyone has to track. GMs have to pull prices out of their butts (or even just remember them in the first place), players have to list every expense as part of their bookkeeping...

It quickly turns the game from Star Wars, space opera, into Transport Tycoon where you have to balance your books and negotiate wages with labor unions.

If someone has fun doing that, good luck to them but for me, those expenses are a waste of time to track. Similar to ammo on anything with more then 20 shots per clip...it drains a lot of fun out of the game playing Number Crunchr, the Next Generation.

As for Cowboy Bebop, one of the critical components was that the Bebop was large enough to have several fighters docked on board. There is only one transport (the Wayfarer class) that allows two fighters to a hangar. Everything else with a hangar is frigate sized or larger.

The Wayfarer is not cheap, so I would quickly imagine that it will be like SWTOR where everyone has a light freighter of their own which makes traveling together dumb.


I would say that there isn't a restriction on buying ships but there is no guarantee that you'll be able to use your ship on any given mission. Ships are at the GMs discretion so spend your credits wisely.

Hopefully with such a caveat the only people buying ships are dedicated pilots and it should reduce the amount of ship conflicts we face.
PC TheNerdyGuido
player, 12 posts
Tue 18 Dec 2012
at 08:41
  • msg #835

Re: New Thread

Agreed with the above point about constant monetary tracking.

Yes, expenses should be monitored when relevant. However, if a cohesive community is something we aim to achieve then there would need to be a uniform list of such expenses from the common (service at an average bar/cantina, docking a Colossal space transport (or smaller) vessel, buying a carton of death sticks, chartering an in-system flight, etc.) to the extravagant (exotic cuisine, luxury accommodations, bribing and Imperial official, etc.).

If said standards were in place then there could easily be room to detail maintenance costs on a wide range of devices, droids and ships. This would help resolve some of the "on the fly" rules from contradicting one-another, since I'm sure no one wants to hear the dreaded "GM G.I.Bro said minor maintenance on the ship is only 500 credits but GM EdgarAllenBro said it's 2000 credits. What the hell!?"

It's still paperwork, this is true, but it's something a GM can manage. I've written many "tabs" for players once they're done shopping and left them to find ways to repay the mechanics, merchants and smugglers they were dealing with to supply themselves. It also saves time and nonsense when you roll their "shopping trips" into one simple encounter. Lessens the book keeping and keeps the flow of the game going. Most shopping trips are pre or post mission, during downtime.
PC Krib
player, 21 posts
Char ideas on description
Looking for a game
Tue 18 Dec 2012
at 20:05
  • msg #836

Re: New Thread

Traveler has the ship Econ covered.
PC moonstonespider
GM, 111 posts
Wed 19 Dec 2012
at 02:34
  • msg #837

Re: New Thread

Hmm, it seems that RPoL 1.5 (?), the version they're beta testing now, has tagged images that you can search through by name or description.  Once that goes up there won't be any need for our portrait list anymore, you'll be able to simply type "Rodian" and it will bring up all the Rodian pics, in theory.

Outside of theory, given that RPoL routinely manages to get the gender wrong on pictures much less everything else, I'll be deeply surprised if it works well.  I suspect searching for "Rodian" will be just as likely to pick up Yoda's portrait as Greedo's.
GM Vibetrippin
GM, 89 posts
Wed 19 Dec 2012
at 02:58
  • msg #838

Re: New Thread

I just did a quick search. Specified: Alien (star wars)

I got one result for a female Chiss...
GM Samurai Kato
GM, 36 posts
Wed 19 Dec 2012
at 07:50
  • msg #839

Re: New Thread

Am I the only person who ever played a Dwarf Accountant?  I showed up to a D&D game with a new character, and a 4-column accounting book.  I was going to manage the way treasure was distributed so that it was absolutely fair to everyone.  You know what I'm talking about.  "Oh, boy!  I get that suit of magic armor!", says the Fighter.  Meanwhile, "I guess I get stuck with the potion.", says the Sorcerer.  And then the gold gets equally distributed.  So who got the better deal.  I was going to make it more fair.  But everyone shouted the idea down.  They all thought I was trying to rip them off.  My Dwarf was no thief.
PC moonstonespider
GM, 112 posts
Wed 19 Dec 2012
at 13:15
  • msg #840

Re: New Thread

Hmm, not quite an accountant but I did play a heroic tax collector in one game.  While normally that's used as an evil archetype, my character used bureaucracy and a knowledge of tax laws to make sure the poor got a fair shake, and the rich got a shake down.  Since I spent several years as a tax preparer in real life helping folks get bigger rebates it was an easy role.
GM Samurai Kato
GM, 37 posts
Wed 26 Dec 2012
at 21:23
  • msg #841

Re: New Thread

Hohoho!  Merry Force be with you!  Santa's droids were busy this year.  They printed me up copies of Threat of the Galaxy and the Rebellion Source Book.  I'm now more prepared than ever to run a new game.
GM Samurai Kato
GM, 38 posts
Thu 27 Dec 2012
at 20:58
  • msg #842

Re: New Thread

So back onto the topic of a Community Game.  Are we going to restart that?  I have game ideas zooming through my head and time on my hands right now.  It's the perfect combination for starting a new game.  But if nothing is going to happen with the Community (and I would prefer it did so the Community would be re-vitalized) then I would just have to start another game on my own.
PC TheNerdyGuido
player, 13 posts
Thu 27 Dec 2012
at 23:41
  • msg #843

Re: New Thread

I am very much interested in getting this going. :)

I still think we need some threads cleaned up/reorganized and the new guidelines to be tossed into a sticky/notification. That aside, I am completely down to play/GM some Saga Edition!
GM praguepride
GM, 239 posts
Asker of Questions
Finder of Answers
Wed 2 Jan 2013
at 16:01
  • msg #844

Re: New Thread

So, I've posted the rules and repository respectively.

We need to figure out a good starting point buy (is 20 good?) and then we can have people start building their dynasties.

Remember, you NEED to have the same dynasty name even if you're crossing species or creeds (jedi vs. sith etc.)

It's fine not to use your dynasty name in the actual game for your characters. For example, say I have the Dynasty name of Collins.

I then create a Devaronian drifter who I call Wex. His "full" name is Wex Collins but I would prefer him to just be called Wex.

On the repository he will be listed in the Collins' but in the game he can just be Wex.


Dynasty Names NEED to be unique. I'm not dealing with multiple Skywalkers or Fel's or Solo's on this one. The point is to quickly and easily find your characters.
GM Vibetrippin
GM, 90 posts
Wed 2 Jan 2013
at 17:37
  • msg #845

Re: New Thread

20 points for character creation? Or is that for something else?
GM Samurai Kato
GM, 39 posts
Thu 3 Jan 2013
at 08:19
  • msg #846

Re: New Thread

20?  I think the Standard Score Package is worth more than that.
GM praguepride
GM, 240 posts
Asker of Questions
Finder of Answers
Thu 3 Jan 2013
at 20:28
  • msg #847

Re: New Thread

I don't have my books handy, someone flip to the character creation and take the # there.
Is it 20? 25?
GM Vibetrippin
GM, 91 posts
Thu 3 Jan 2013
at 20:51
  • msg #848

Re: New Thread

Book has it at 25.

Commonly pt buy gets bumped higher though.
GM praguepride
GM, 241 posts
Asker of Questions
Finder of Answers
Thu 3 Jan 2013
at 22:07
  • msg #849

Re: New Thread

Any solid reason why or people just want super stats?
GM Vibetrippin
GM, 92 posts
Thu 3 Jan 2013
at 22:37
  • msg #850

Re: New Thread

I've never thought of 28 as super stats... A few more points lets you have less flawed characters since you can take the standard package and turn the 8 to a 10. I'm not a really big fan of hero's who are inept at something without being really good at something else. Couple extra points allows you to build balanced characters with a good survivability potential. I find that weaker characters tend to get min/max'd so that they can survive in groups. That's just what I've found though.

Frankly, as long as the playing field is level for all the PC's and for the NPC's as well it's not really a big deal. You have a harder time reaching the really high DC's on some skill checks, but that's about it.
PC moonstonespider
GM, 113 posts
Fri 4 Jan 2013
at 00:08
  • msg #851

Re: New Thread

Some concepts become unplayable if you don't have reasonably high points to spread around multiple stats, for instance (competent) Jedi become very hard to make if you can't have two decent stats (Charisma for UtF and Wisdom for Force Powers) and really need at least three (Dex or Str for lightsaber'ing).  Any kind of straight up combat build will need at least two good stats, dex or str for fighting and con for HP.

At 20 a player could have one good stat at 16 (and the rest at 10) or two barely-adequate stats at 14 (and the rest at 10).  You could conceivably get a 16 and a 14 by dumping your other stats and being incompetent at everything except your core niche.  But in general, higher point values don't give you super-stats (Until you reach ludicrous levels), they let players broaden out.  The difference between 20 and 28 would essentially be two 14s and a 16 instead of one of each, letting players avoid crippling overspecialization and making Jedis playable as force-users with lightsabers, rather than having to be either force-users or lightsaber users.
GM praguepride
GM, 242 posts
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Fri 4 Jan 2013
at 13:44
  • msg #852

Re: New Thread

I always viewed the stat requirements as a limiting factor for Jedi. Because between powers and feats etc. they can quickly overshadow other players, forcing them to divide their stats seems like a good balance.

Jack of all trades, master of none at least on the opening build.

16's are supposed to be super rare, and 18's should be unheard of but if the book says 25 I'm comfy with that. I tend to rely on the books recommendations quite often because they're the ones that have gone through play testing and created all teh maths behind the system and know what makes or breaks their game (in theory).
GM Vibetrippin
GM, 93 posts
Fri 4 Jan 2013
at 15:44
  • msg #853

Re: New Thread

When in doubt, go by the book! For a multi GM game like this, defaulting to the books and errata is most likely going to be in everyone's best interest. It means that the stormtrooper stat block, for example, is (should be) balanced against all the PC's thus preventing a lot of work for the GM's.
GM Samurai Kato
GM, 40 posts
Fri 4 Jan 2013
at 19:45
  • msg #854

Re: New Thread

It has been my experience of running Star Wars games on rpol over the years that players want epic games.  They don't just want super stats of point buys of 32 or higher, they want the super levels to go with them.  Best starting level I've ever seen a GM give out is 8th.  But the way I see it, players want more.  The reason why I see it more in Star Wars than in other games is because of the Destiny System.  Destinies set up epic storylines.  Ergo, characters need to be equally epic.  People tend to forget that Luke Skywalker was like a 3rd level character when he blew up the Deathstar.  Players just want to be every bit as cool as Boba Fett.
PC RedFoxMagi
player, 36 posts
Fri 4 Jan 2013
at 19:53
  • msg #855

Re: New Thread

I don't know, Kato.  I don't necessarily agree.  If you've got a decent set of players they won't necessarily be as power-hungry as you're describing.  I've run games that started out at third level on a regular basis.  Sometimes fifth if the storyline requires it.
GM Vibetrippin
GM, 94 posts
Fri 4 Jan 2013
at 20:00
  • msg #856

Re: New Thread

I don't think I've ever seen players turn down levels.
The big reason for starting level 8 is that you're into your PrC. In a community system like this I don't think that having everyone start at that kind of level would be a good idea at all.

Personally, starting at a lower level allows characters to grow far more organically. I like blowing through the first couple levels quickly so that you have the organic growth but still achieve a respectable power level in a reasonable time frame.
PC Angelalex242
player, 13 posts
Fri 4 Jan 2013
at 23:59
  • msg #857

Re: New Thread

From my point of view:

Low level games tend to be silly, because odds are, the GM or the playerbase will dissolve due to RL long before any of that 'organic growth' occurs.

Don't say you haven't seen it happen. It will. Almost every time. On RPol, it's best to view it as, whatever level you start the players at, you can't count on giving the players any more then 2 more levels before your game self destructs. Any farseeing beyond that, and you should put your crack pipe down.

As for stats...many characters are just more fun with great stats. Jedi, especially. Because for a jedi, int is the dump stat, and then you've got those endless no skill jedi running around. 32 (or even higher) point buy is never a bad idea. I wouldn't mind even doing something like a 40 point buy. (You're heroes, damnit!) Of course, if you're throwing 40 point buys around, your objective should be 'the PCs are supposed to fight Darth Vader and win.'
GM Vibetrippin
GM, 95 posts
Sat 5 Jan 2013
at 00:19
  • msg #858

Re: New Thread

In a game with me as GM... if you start a fight with Vader, you will lose. You can beat Vader, but not through combat strength. Vader has shown himself to be easily distracted and not the sharpest tool in the shed so you can 'win' in an encounter with him through wits or skills. However, he will school you in combat. So will an episode VI Luke. If you have 40 pt buy, so do they.

Heroic games are great, no doubt about it. But level is not what keeps a game together. I've seen just as many level 1 games dissolve as I have level 8-16. Yes I've played in a start-up level 16 game on rpol. It lasted less than 6 months and I blame it mostly on players not being invested in their characters. Flip side of that is that I'm also running a game right now that has been around for a couple years, if I remember correctly, and everyone is still level 2. *shrug* The players are as determined as I am to keep it running and so it does, despite extended lapses.

Player and GM interest is what keeps games going. Not the power level of the game.
PC Angelalex242
player, 14 posts
Sat 5 Jan 2013
at 00:35
  • msg #859

Re: New Thread

Nah. See, I don't increase the powerlevel of the bad guys. If you have a 40 point buy, I expect you to do something truly extraordinary with it...like take Vader on in direct combat. Vader as written in the book vs. you and your buddies. You can have these cool stats. You can have your levels. But I will play him to the best of my considerable strategic ability. (And even if the PCs do take take him down, I'll make sure he takes at least a couple PCs with him when he goes).

It's like, in Final Fantasy, powerleveling the PCs to face a superboss they shouldn't be able to beat, except through far too much leveling up and training.
GM Vibetrippin
GM, 96 posts
Sat 5 Jan 2013
at 00:57
  • msg #860

Re: New Thread

My mistake, I misread your post. I missed how your were purpose building with the 40 pt buy. I was thinking you were meaning for just a standard game in which case 40 is a little over the top. But then if you're playing a Force Unleashed type game 40 pt is almost a requirement.
PC moonstonespider
GM, 114 posts
Sat 5 Jan 2013
at 02:48
  • msg #861

Re: New Thread

PC Angelalex242:
From my point of view:

Low level games tend to be silly, because odds are, the GM or the playerbase will dissolve due to RL long before any of that 'organic growth' occurs.

Don't say you haven't seen it happen. It will. Almost every time. On RPol, it's best to view it as, whatever level you start the players at, you can't count on giving the players any more then 2 more levels before your game self destructs. Any farseeing beyond that, and you should put your crack pipe down.
Agreed.  I normally don't consider character growth a possibility in a normal game, having seen it only three times in the past ten years of online gaming.  When I see a GM boast of a game that's going to go from level 1 to level 20 I quietly snort and delete the game from my sticky list unrequested.  Even my best game only made it 8 levels and that took half a decade and some of the most devoted players I've ever seen (coincidentally some of the oldest players as well, we agreed that, as we were a bunch of geezers, we probably had more staying power than college kids that have to drop out of the game due to exams).

I enjoy powerful characters quite a bit, partly because they're so rare and most DMs think making low level players run from Vader is fun.  But as long as the GM fairly discloses what kind of game it is going to be I have no objections to any given playstyle, though I viscerally don't 'get' a lot of horror tropes so I avoid horror games because I won't understand them.  Then again I came to RPing via Shadowrun, a game where it's well established that a group of just-generated characters can, in fact, kill the strongest dragon in the world in one round before it can react if they plan sufficiently and use good enough tactics.  That kind of stuff doesn't happen in Star Wars so I have to tone it down at times.
GM praguepride
GM, 243 posts
Asker of Questions
Finder of Answers
Thu 10 Jan 2013
at 06:45
  • msg #862

Re: New Thread

FYIL I don't really care. RoA starts at 3, the SWEC started at 3 before.

I will put it to a vote, we will give it to end of Jan before opening the doors on everything.

Here's how voting goes. I open a new thread and you vote Yeah or Nay. Do not duplicate posts, do not talk. Anything but your vote is deleted.

I'll tally here and give periodic totals.

Sound good?
GM Vibetrippin
GM, 97 posts
Thu 10 Jan 2013
at 07:43
  • msg #863

Re: New Thread

I'd like to suggest that we cap level eight characters to one per player. Then have any additional characters start at level three or four.
PC Angelalex242
player, 16 posts
Thu 10 Jan 2013
at 07:51
  • msg #864

Re: New Thread

That makes sense. A Jedi 7/Knight 1 might well have a level 3 or 4 padawan learner (Jedi 3 or 4) following him around. That's completely within movie canon.
PC Grujav
player, 25 posts
Thu 10 Jan 2013
at 22:01
  • msg #865

Re: New Thread

Or a level 8 astromech might have a level 3 or 4 C3-PO unit as a wacky sidekick.
PC meade352mxs
player, 29 posts
Zabrak
Mando'a
Mon 14 Jan 2013
at 20:51
  • msg #866

Re: New Thread

Does anyone know if we are still able to submit pictures for inclusion to the character portraits?
GM praguepride
GM, 245 posts
Asker of Questions
Finder of Answers
Thu 17 Jan 2013
at 07:51
  • msg #867

Re: New Thread

Yes. The portrait posse updates around the end of each month.
PC Raybras
player, 1 post
Fri 18 Jan 2013
at 17:58
  • msg #868

Re: New Thread

Has there been any decisions on how many points are given for Point Buy? Core book says 25, ive read somewhere 32 points. I myself am fond of the 28 point buy fiscussed earlier, as it leaves just a little more room than to overspecialize
PC Angelalex242
player, 17 posts
Sat 19 Jan 2013
at 00:06
  • msg #869

Re: New Thread

So far, the level thread is split pretty evenly, 6 to 5 in favor of 'yes'.

Which seems to me to suggest there's room enough for a level 8 game and a low level game, and the people who like each can just go to the appropriate game.

I consider 32 baseline...I won't play in games that have too little points. A character should be a hero, not an everyman.
GM praguepride
GM, 246 posts
Asker of Questions
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Tue 22 Jan 2013
at 18:51
  • msg #870

Re: New Thread

But it seems to be all PC's saying they wish to be higher level. The question is does anyone want to run a game at higher level?
PC Raybras
player, 4 posts
Tue 22 Jan 2013
at 18:55
  • msg #871

Re: New Thread

i'd love to participate in a game of higher level, but i also wouldn't mind one at lower levels either. Basically, i just want to participate in a game ^_^;;
GM Samurai Kato
GM, 42 posts
Tue 22 Jan 2013
at 19:14
  • msg #872

Re: New Thread

I had been kicking around an idea for a game based on 2-10 to Yuma.  The task and the opponents being what they are, it only makes sense that the players would have to be real Jedi Knights and real Bountyhunters.  It's just not the sort of thing where you would send wannabes.
PC Raybras
player, 5 posts
Tue 22 Jan 2013
at 19:46
  • msg #873

Re: New Thread

In reply to GM Samurai Kato (msg # 872):

if it takes real jedi knights then i have a great character concept in mind already, one based on counter attacks and such. :)
PC Angelalex242
player, 18 posts
Wed 23 Jan 2013
at 06:12
  • msg #874

Re: New Thread

I saw Kato's ad. He specifically said Force Sensitives were verboten, so he can't take any more full on jedi.

Speaking of Jedi...has anyone considered giving them Lightsaber Deflect and Lightsaber Block free?

They're a little too 'absolutely must have' to allow for much variety in jedi if everyone has to take the same thing.
PC moonstonespider
GM, 116 posts
Wed 23 Jan 2013
at 16:20
  • msg #875

Re: New Thread

GM praguepride:
But it seems to be all PC's saying they wish to be higher level. The question is does anyone want to run a game at higher level?

That is the question indeed, the poll should be weighted towards GMs.

On the other hand most GMs want to run games players want so at the least this is useful to them to find out what people are looking for.  Personally I don't mind low levels but very low levels (as in level 1 or 2) make me feel like my character is too incompetent to be a hero and my interest wanes.
GM Vibetrippin
GM, 98 posts
Wed 23 Jan 2013
at 17:50
  • msg #876

Re: New Thread

The concern that I have with running a game at mid/high level in this setting is that those characters should be running epic plots not one shot back of the book encounters. It's hard to create errand type scenerios for higher level characters.
PC Grujav
player, 27 posts
Wed 23 Jan 2013
at 18:53
  • msg #877

Re: New Thread

I think the Clone Wars TV show at times illustrates a way for high level errand missions or adventure that isn't an epic over arcing plot (not to say such doesn't exist).
GM Samurai Kato
GM, 43 posts
Wed 23 Jan 2013
at 19:43
  • msg #878

Re: New Thread

Level 1 and 2 Heroes can be playable as heroic.  Sure, they're wannabes, but they have potential.  As a player though you have to remember that you have Force Points and Destiny Points to burn.  Levels are earned quickly at low levels; not taking many encounters.  Your Force Points refresh when you gain a level, and any remaining Force Points you had from the previous level are lost.  Destiny Points can be accumulated, sure, but if you don't use them to save your butt then you won't survive to gain another level and another Destiny Point.  So don't be stingy with your Force Points.  This is Saga Edition, not WEG where Force Points can be used to improve your character.  Survival here is what improves your character.
GM Samurai Kato
GM, 44 posts
Wed 23 Jan 2013
at 19:54
  • msg #879

Re: New Thread

PC Angelalex242:
Speaking of Jedi...has anyone considered giving them Lightsaber Deflect and Lightsaber Block free?

They're a little too 'absolutely must have' to allow for much variety in jedi if everyone has to take the same thing.


I would say that it depends on what Era you're playing in.  Most of the time Jedi have access to formal training since childhood in a Jedi Academy.  Then Lightsaber Deflect and Lightsaber Block were standard training for Padawans who had nothing else to do but train in the Jedi arts.  But when you get into Eras where there is no Jedi Academy (Dark Times, Rebellion Era, and early in the New Republic Era) then what you learn depends upon your instructor and how much time you have.  Notice how Obi-wan took the time to teach Luke Deflect and Block, but he didn't train him to do any other tricks with The Force.  It took him time with Yoda just to learn the basics of The Force.  Luke didn't have the benefit of a well-rounded Force training.  He was taught to be a weapon and that's all he was.  Everything after basic training and Lightsaber combat he had to learn on his own.  It took lots of time, lots of exploring, and lots more adventures.
PC Angelalex242
player, 19 posts
Thu 24 Jan 2013
at 05:07
  • msg #880

Re: New Thread

Aha...

Well, depends on era is fair. Of course, the Sith would get them free too...and they are MUCH less era dependent!
PC Briareos
player, 12 posts
Thu 24 Jan 2013
at 07:09
  • msg #881

Re: New Thread

Um, are there SWSEC games open now?
GM praguepride
GM, 247 posts
Asker of Questions
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Thu 24 Jan 2013
at 19:49
  • msg #882

Re: New Thread

For further references Cowboy Bebop was a show full of high level characters running into less-than-heroic mostly one-shot encounters.

Firefly is another great "tramp freighter" show. Same with Farscape from a certain point of view.

Basically the key to those shows is to keep rewards out of the hands of players. Sure you give them nice weapons and armor and other equipment but their bank account must have a permanent siphoning hose on it.

So sure they make 10,000 credits but then they turn around and have to pay out a 9,500 credit bribe to an Imperial Officer to stay out of jail...that kind of thing.

Thus the carrot of "you need money to get food" is always in reach so you can lure players to less then heroic encounters.


The second way is with the "agent" perspective that they are doing a difficult task for less then retirement-level pay because of a grander plot (i.e. supporting the rebellion, freeing the nice Mr. Sobstory's family etc.) It's possible but you have to be a little less lazy from a GM perspective and a bit more understanding of GM's taking your stuff away from a player perspective.
GM praguepride
GM, 248 posts
Asker of Questions
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Thu 24 Jan 2013
at 20:02
  • msg #883

Re: New Thread

Alright, so I've updated some things and I think we're ready to get things started!


Here are the updates:

1) For now the "official" rule is that you start at level 3, so design a level 3 character. If a GM comes forward early on and says they want to run a high level character then chosen PCs will be allowed to power level so we have a small group of level X in the repository. If enough interest in mid-to-high level games remain we can revisit allowing players to either start at low/mid/high level (3/5/8) or other modifications.

2) I have added the comment that it is the player's responsibility to provide motivation for their PC. Do not join a game as a player and then have your character drag his heels throughout the whole game. I added the rule that a GM only has to warn a player once before being allowed to boot the player from the game so players are encouraged to play ball. We, the mods, are available for arbitration and dispute resolution but ultimately the GMs are in charge of their games. We're a regulating body, not micro-managers.

3) I set point buy to 28. We'll see how that works for now as a happy middle ground. After a couple initial games we can revisit and repoll.




NEXT STEPS:

  1. Any prospective GMs can work with me to post their ads. I'll create a template but the basic information is this:

    - Era of play:
    - Expected size of party:
    - Special considerations/restrictions (i.e. no jedi, all jedi)

  2. Once we have a game going, players can create their characters and submit them for posting in the repository.

  3. Once we start having characters for review I need a reliable mod/gm/pc to volunteer to aid in auditing character sheets. I can do them when I can but that will have a long cycle time as I can only review a couple sheets a week most likely. Someone should double check math, calculate encumbrance etc.

    Then we can get this community started!

GM praguepride
GM, 252 posts
Asker of Questions
Finder of Answers
Thu 24 Jan 2013
at 20:22
  • msg #884

Re: New Thread

Also I added tags to the threads to better sort them by their function:

[GAME] Specifically relate to community games, i.e. game adverts, Birthday XP, rule questions etc. Players & GMs NEED to keep up with those threads.

[GENERAL] Is general community or saga information. GMs & Players *should* read these.

[OTHER] Is anything else, from general star wars setting discussions to funny pictures and other "off-topic" items.
GM Samurai Kato
GM, 45 posts
Fri 25 Jan 2013
at 01:57
  • msg #885

Re: New Thread

So what ever happened to the idea of us creating Dynasties?  Or is that going to wait for later?  I think it ought to wait for later if/when there are multiple games.
PC Angelalex242
player, 20 posts
Fri 25 Jan 2013
at 06:39
  • msg #886

Re: New Thread

Errr...why are you picking level 3 as default?

I thought level 8 won the vote?
GM Palpatine
GM, 254 posts
Supreme Ruler
Fri 25 Jan 2013
at 15:18
  • msg #887

Re: New Thread

Vote was too close to call.

If you read all my posts you'll see that if a GM wants they can power level OCs up to whatever level they want but the default start will remain low level,

The reason is simple- you can ALWAYS go up, you can't go down...
PC moonstonespider
GM, 117 posts
Fri 25 Jan 2013
at 15:30
  • msg #888

Re: New Thread

Eh, there were 8 yes and 5 no, with three abstains.  Not really close at all.  But Prague's the boss and what he says goes.
PC Angelalex242
player, 21 posts
Sat 26 Jan 2013
at 01:25
  • msg #889

Re: New Thread

8 to 5, 3 abstentions...and that's too close to call?

I demand a manual recount! Gotta be pregnant chads in there somewhere?
GM Samurai Kato
GM, 47 posts
Sat 26 Jan 2013
at 02:43
  • msg #890

Re: New Thread

The vote was 8 to 5 for Level 8?  And this is too close to call?  Need I remind you that "Abstain" doesn't count as a vote.  That's just saying, "I'm here and I don't care."  Sure, our vote has a small data set.  But to call the difference of three votes out of 13 cast a statistical tie?  Do I have to pull out my old college text books and do the math to see if it really is a statistical tie?  My gut says a margin of 23% isn't a statistical tie.

I don't see the harm in allowing Level 8 games.  It's not like this is going to be forced on anyone.  First off, a GM has to choose to run one.  And players can choose not to play in it.  And if enough players choose not to play in it, they can effectively overrule the GM.
GM Vibetrippin
GM, 99 posts
Sat 26 Jan 2013
at 02:54
  • msg #891

Re: New Thread

I don't know if it was too close to call but I would definately say that it was an insufficiant sampling. Less than a third of the people who have logged in this month voted. Thus Prague did the logical thing and said
quote:
If a GM comes forward early on and says they want to run a high level character then chosen PCs will be allowed to power level so we have a small group of level X in the repository. If enough interest in mid-to-high level games remain we can revisit allowing players to either start at low/mid/high level (3/5/8) or other modifications.

He didn't say that higher level PC's were banned. Just that it wasn't where we are going to start. The posts that he has put up are just there to get people rolling.
PC jmkool
player, 80 posts
Sat 26 Jan 2013
at 05:41
  • msg #892

Re: New Thread

I totally just thought 'Oh, I could GM a game!'

Then I thought 'Who are you kidding?  You have a job now!'

So yeah.  We'll see.
PC moonstonespider
GM, 120 posts
Sat 26 Jan 2013
at 13:25
  • msg #893

Re: New Thread

GM Vibetrippin:
I don't know if it was too close to call but I would definately say that it was an insufficiant sampling. Less than a third of the people who have logged in this month voted. Thus Prague did the logical thing and said
quote:
If a GM comes forward early on and says they want to run a high level character then chosen PCs will be allowed to power level so we have a small group of level X in the repository. If enough interest in mid-to-high level games remain we can revisit allowing players to either start at low/mid/high level (3/5/8) or other modifications.

He didn't say that higher level PC's were banned. Just that it wasn't where we are going to start. The posts that he has put up are just there to get people rolling.

I counted up the votes and logs.  There were 32 logins in January, so half of all logins voted.  Of the logins, 7 either never posted for weeks (and never game back after an RTJ, we get that a lot here) or haven't posted in years.  We'd have to count Prague as a deliberate Abstain since he couldn't possibly have not known about the thread he wrote himself.  That leaves 24 people who cast 16 votes, meaning we had a 67% voter turnout, better than most nations ever manage.  As I said before, Prague's the boss and I'll support his decision, but pretending he went with the numbers is silly, he went with what he felt would work best in spite of them.
GM Vibetrippin
GM, 101 posts
Sat 26 Jan 2013
at 18:36
  • msg #894

Re: New Thread

Aren't statistics fun! I simply counted 32 people logged in, 13 gave an opinion so I was only counting them as having voted. (Abstaining is the same as not voting in my opinion)

I was completely off when I said "less than a third" though. This is what I get for posting while I'm at work.
GM Samurai Kato
GM, 49 posts
Sat 26 Jan 2013
at 23:26
  • msg #895

Re: New Thread

Yes, 67% is exceptionally good for a national election.  I've been a poll worker in my community for over a decade now.  (Or is it "pole worker"?  Wait, not that kind of pole worker.  Hmmmm, I wonder if that would improve voter turn out?) You're doing good if 40% vote on a Presidential election.  Maybe it's not like that elsewhere in the country.  Living in Southern California, I get the impression that presidential candidates don't want our votes as much as they want our campaign contributions.
This message was last edited by the GM at 23:29, Sat 26 Jan 2013.
PC moonstonespider
GM, 121 posts
Sun 27 Jan 2013
at 00:21
  • msg #896

Re: New Thread

Yup, the election in '12 has possibly the highest turnout in over 40 years and it still only hit about 57%.  Elections for lesser positions regularly drop into the low 40s.
GM Palpatine
GM, 257 posts
Supreme Ruler
Sun 27 Jan 2013
at 21:22
  • msg #897

Re: New Thread

The biggest problem with the votes is that nobody came forward saying they would like to RUN a high level game.

Having 30 people say they want to play in high level but nobody opting to run one doesn't mean anything. We "start" at lvl 3', if someone wants to run a higher end game they can. Like I said, you can always go up, you can't go down.
PC Angelalex242
player, 22 posts
Mon 28 Jan 2013
at 02:58
  • msg #898

Re: New Thread

Then perhaps we need a new topic.

What makes GMs nervous about higher level games?
GM Palpatine
GM, 258 posts
Supreme Ruler
Tue 29 Jan 2013
at 17:57
  • msg #899

Re: New Thread

I can make that a topic of a week...

As explained we can allow pre-leveling to allow for higher level campaigns. If that becomes the norm where everyone creates a lvl 3 then immediately lvl 8 then we can update the standards.
PC Raybras
player, 8 posts
Fri 8 Feb 2013
at 15:47
  • msg #900

Re: New Thread

Sorry but can someone give an explanatio how Legacies work? I've never played with them.
PC Raybras
player, 10 posts
Thu 21 Feb 2013
at 13:53
  • msg #901

Re: New Thread

So who else is participating in Samurai Kato's Bounty Hunter adventure?
PC aelysium
player, 3 posts
Thu 21 Feb 2013
at 16:02
  • msg #902

Re: New Thread

I was considering it. I'm in another game he runs (I''m Myran!), and I love his GMing style. Wish some of the players would be more active though (Speaking of, I know one of the guys IRL, I'm gonna B-slap him today for ya lol)

SWSE is pretty much the only system I play here, so I'm always looking for more Saga games. It's just a matter of finding a good fit.
GM Palpatine
GM, 266 posts
Supreme Ruler
Thu 21 Feb 2013
at 20:50
  • msg #903

Re: New Thread

So...I've been getting a lot of character sheets and when I have the time I can start posting them, creating a formal index etc.
PC Angelalex242
player, 24 posts
Fri 22 Feb 2013
at 01:22
  • msg #904

Re: New Thread

The Bounty Hunter thing isn't my cup of tea.
GM Samurai Kato
GM, 61 posts
Fri 22 Feb 2013
at 03:18
  • msg #905

Re: New Thread

It's an odd thing that I haven't had more people wanting to play in my Bounty Hunter game considering how many RTJs I got for people wanting to play Bounty Hunters in my solo Star Wars game.  I had to reject them though because that game is a Rebellion Era game.  In Rebellion Era, "Bounty Hunter" is a euphemism for "assassin".  I didn't want to deal with such amoral characters in that game.  I already have another game with amoral characters.

This Bounty Hunter game I'm starting is taking place at the beginning of the Rise of the Empire Era.  Back then the Bounty Hunter Guild actually stands for something.  Run-and-gun killers calling themselves "Bounty Hunters" like Jango Fett are a rare thing.  In the Republic, a Bounty Hunter is more like Dog the Bounty Hunter; if you don't bring them in alive, you don't get paid.  So it's a game where players have to focus on subduing their opponent rather than kill him.
PC Angelalex242
player, 25 posts
Fri 22 Feb 2013
at 03:24
  • msg #906

Re: New Thread

It wouldn't have been my cup of tea  no matter  how you did it, as I tend to prefer the Force.
PC aelysium
player, 4 posts
Fri 22 Feb 2013
at 03:45
  • msg #907

Re: New Thread

Well, if you're still looking for someone to fill a spot, you've just given me an idea for a character. =P
GM Samurai Kato
GM, 62 posts
Fri 22 Feb 2013
at 07:01
  • msg #908

Re: New Thread

There are a couple examples of Bounty Hunters who use the Force.  One is the Gand Findsman like Zuckus.  The Gand have a Force-using Tradition revolving around locating prey and predicting their movements.  In the modern era they use their rituals to locate bounties.  Gand don't train force-sensitives of their race right away though.  They have to prove themselves worthy by hunting bounties by regular methods.  But being ForceSensitive and aware of the Force, at lower levels they can teach themselves Use The Force skill, and regular Force Talents.  They then go into the Bounty Hunter PRC which has a Gand Findsman Tree that covers their special Force Rituals.  Or they can be more traditional and become Force Adepts.  Starting Class for a Gand Findsman is typically Scout.

The other example of a Force-using Bounty Hunter is Aurra Sing.  She was a Jedi Padawan who was kidnapped from her master, sold into slavery, freed by pirates, and taught to fight.  Aurra Sing uses her connection to the Force to specialize in hunting Jedi.  Her knowledge of Jedi combat techniques gives her an edge in a straight fight against a Jedi.

Or if it is plots that involve The Force, I do have one bounty that will involve that.
PC Angelalex242
player, 26 posts
Fri 22 Feb 2013
at 07:02
  • msg #909

Re: New Thread

Well, I suppose I could've done a full on Sith.
GM Samurai Kato
GM, 63 posts
Fri 22 Feb 2013
at 20:25
  • msg #910

Re: New Thread

Okay, now I know you're being intentionally difficult.
PC Raybras
player, 11 posts
Fri 22 Feb 2013
at 20:32
  • msg #911

Re: New Thread

just a question, am i the only one who applied for your game?
PC Angelalex242
player, 27 posts
Sat 23 Feb 2013
at 00:41
  • msg #912

Re: New Thread

And hence  why I haven't bothered applying. I have my own idea of fun. If yours doesn't match, I'm okay with that.
PC Briareos
player, 14 posts
Sat 23 Feb 2013
at 06:59
  • msg #913

Re: New Thread

In reply to PC Raybras (msg # 911):

Nope.
GM Samurai Kato
GM, 64 posts
Sat 23 Feb 2013
at 08:10
  • msg #914

Re: New Thread

I just wish people would go straight out and say what their idea of fun is rather than make a vague statement about what it isn't.  I'm not a mind reader.  It would have saved me a lot of time (and maybe twenty years of bachelorhood).  I can only presume that what people think of bounty hunters is what they have seen in the Star Wars movies.  I had to clear up that possible misperception between the movies and my game.  I mean, Empire Strikes Back makes Darth Vader seem like a caring, sensitive soul compared to Boba Fett.
PC Raybras
player, 12 posts
Sat 23 Feb 2013
at 08:19
  • msg #915

Re: New Thread

but boba fett was said to have violated the Hunter's creed many a times and is now considered as "Acquisition" and no longer a human with rights :O
PC BadCatMan
player, 43 posts
Only Imperial Storm
Troopers are so precise.
Sat 23 Feb 2013
at 13:16
  • msg #916

Re: New Thread

Going by the movies and The Clone Wars, bounty hunters are usually cast as the baddies, and they're usually fighting the heroes. So bounty hunter games tend to throw me off because they seem like the evil games of D&D. Which is odd, because the average D&D game would see you get paid to hunt down a bad guy anyway.

Even when they don't, they tend to require or suggest a specific sort of character, the sort of person who goes out of their way to hunt down criminals, rather than other concepts.

I might have an idea to fit. GM Samurai Kato, would yours be a good-flavoured game? Would you prefer a PM here or an RTJ at your board?
PC Raybras
player, 13 posts
Sat 23 Feb 2013
at 16:04
  • msg #917

Re: New Thread

It geels like a good oriented game: teamwork amongst hunters, bounty's are to be caught alive etc etc.

PS i believe this is in effect: http://starwars.wikia.com/wiki/Bounty_Hunters'_Creed
This message was last edited by the player at 16:06, Sat 23 Feb 2013.
PC Peace
player, 8 posts
Sat 23 Feb 2013
at 22:48
  • msg #918

Re: New Thread

Now the game is starting to sound more interesting. When the idea was originally mentioned I assumed it was a game full of Jabba the Hutt’s type of bounty hunter scum. A game where the players are more like licensed investigators and working on the right side of the law is a lot more appealing.
PC moonstonespider
GM, 122 posts
Sat 23 Feb 2013
at 22:57
  • msg #919

Re: New Thread

GM Samurai Kato:
I just wish people would go straight out and say what their idea of fun is rather than make a vague statement about what it isn't.  I'm not a mind reader.  It would have saved me a lot of time (and maybe twenty years of bachelorhood).  I can only presume that what people think of bounty hunters is what they have seen in the Star Wars movies.  I had to clear up that possible misperception between the movies and my game.  I mean, Empire Strikes Back makes Darth Vader seem like a caring, sensitive soul compared to Boba Fett.

I had made a character, to fill the sponsor slot you originally had a request for.  Once I finished I found that a GMPC was in that position and that set me back quite a bit as far as moving forward.
GM Samurai Kato
GM, 65 posts
Sun 24 Feb 2013
at 01:42
  • msg #920

Re: New Thread

In reply to PC moonstonespider (msg # 919):

Oh, sorry about that.  Did you speak up sooner and I missed it?  You can still go through with it if you want to make a character who just has the Wealth Talent.  More money will be very welcome in modifying the ship I had picked out for the party.  Otherwise players will have to spend their earnings on modifying their ship so that it has handy things like prisoner cells and combat thrusters.
PC moonstonespider
GM, 123 posts
Sun 24 Feb 2013
at 18:15
  • msg #921

Re: New Thread

Yeah, I noticed the ship's complete lack of anything useful for bounty hunting.  But I don't really want to waste my credits fixing up somebody else's ship, especially when they have the bad taste to pick a Ghtroc instead of a good ship.  Instead I've re-invested the credits that were going to buy a (better) ship in becoming an Engineer, turrets and all.  Should be a halfway decent replacement for prison cells.

I hadn't asked earlier, as I have the habit of making a sheet before requesting access unless otherwise indicated, that way I can't accidentally delay the game by not being ready soon enough.

The repository's still empty but I'm going for a Sluissi Engineer Legacy.
GM Samurai Kato
GM, 66 posts
Mon 25 Feb 2013
at 04:50
  • msg #922

Re: New Thread

I had to take into account three things in picking out a good ship.  #1 and most constraining is price.  Good ships just don't come for less than 35,000.  #2 is passenger capacity.  A bounty hunter's ship not only has to be able to carry the whole team, it also has to carry any acquisitions that need to be taken to another planet to collect on.  The Ghtroc not only has the life support capacity to support all those passengers, it also has two large escape pods.  Those Escape Pods can be used as passenger cabins for crew who have alternate atmosphere requirements.  That way people can play a Gand, Ubese, Morseerian, or anything else that doesn't breath oxygen.   Finally, #3, cargo space can later be sacrificed to gain emplacement points with which to modify the ship.  The stock Ghtroc may not be good, but it has the potential to become anything you want it to be.  It's like the Millenium Falcon.  That ship didn't start out as much but it got modified to the hilt.  Slave I is also modified to the high hilt.  But modifications don't come cheap and they don't happen overnight.  The work to make those ships what they are must have taken years.
PC Raybras
player, 14 posts
Mon 25 Feb 2013
at 05:08
  • msg #923

Re: New Thread

another ship that's under 35000 is the YT-2400, and i think that our friend moonstrider was looking more at that ship than anything else when he saw the Ghtroc, but i like the ghtroc, it's like a turtle :)
GM Samurai Kato
GM, 67 posts
Mon 25 Feb 2013
at 05:26
  • msg #924

Re: New Thread

You also have to take into account the Era of Play when considering a ship.  Naturally newer ships are going to be better.  The YT-2400 doesn't appear until the Rebellion Era.  But 50 years earlier, such a ship wouldn't even appear as blueprints.  And even when you do find a ship that has a production year close to the Era of Play, you'd have to pay the new price.  Used ships are just that, old and used.  The money you save on a piece of junk though is money that goes into modifying it.
PC Raybras
player, 15 posts
Mon 25 Feb 2013
at 05:34
  • msg #925

Re: New Thread

i know what you mean. in a RL game im in, we are part of the empire. Me and my partner are both Noble Soldiers and we bought ourselves a Ghtroc 720 and we both started modding it heavily. it now sits at 50 SR with a x1 hyperdrive, Changed around the spaces by removing sleeping quarters to make a sickbay. of course, we are still working on it because we have lots of credits left(80k now since we leveled a few times since purchase), but we don't have all that much time in-game to do so :O
GM Palpatine
GM, 267 posts
Supreme Ruler
Mon 25 Feb 2013
at 22:05
  • msg #926

Re: New Thread

Just as a general point of notice:

There are heroic bounty hunters (kind of...)

Bounty hunting in general is considered a "neutral" job. It's not necessarily evil because generally you're hunting criminals, similar to how bounty hunting works in the real world. A guy commits a crime and skips town, local government doesn't have the manpower to send their police halfway across the galaxy so they throw up a bounty and let other people do it.

IN GENERAL it's usually hunting a criminal but you have to get your hands dirty (pressing associates for information, illegally putting tracers and surviellance on targets, hacking bank accounts etc.)

HOWEVER during the rise of the empire, Bounty Hunting takes a darker twist because not only are political targets being hunted (i.e. people who's only crime is speaking out against the government) but also the restrictions on "dead" are lifted so more and more bounties are "dead or alive" whereas in the Old Republic era there were sanctions on what would consitute a death bounty in civilized space. Obviously in lawless hutt space it operates as it operates wherever but in the rest of the galaxy during KOTOR era bounty hunters might not be glamerously heroic they weren't inherently evil either, usually hunting pirates/con artists/fraudsters etc.

As for bounty hunting "heroes" there are two principal sources you can look at: Cade Skywalker in Legacy and Jango Fett in the game Bounty Hunter. Note that in both these instances the protagonist was "neutral at best" but they weren't inherently 'evil' like Boba Fett...


On that note EU aside, I always thought of Boba Fett as a sociopath due to witnessing the death of his father at a young age. Disintigrating the target was just easier so that's the route he would take, damn the consequences. Boba Fett is tough too look at becuase so many different authors in the EU put so many different perspectives on him. In fact, the prequels axes most of Boba's background anyway so /meh...



As far as ships go...in a setting like this it is probably expected to have a crappy ship for a LOOONG time. Imagine a group having to ride around on public transportation, it's kinda like that. You're renting a taxi, essentially just to get from point A to point B. It doesn't have to be glamerous or super fast or powerful because you're not using it other then to transport stuff from A to B. Even modern military doesn't use top notch cutting edge military tech in their transport planes, they just have to be durable and haul a bunch of stuff.

If you want a good ship then start saving your money...
PC moonstonespider
GM, 124 posts
Mon 25 Feb 2013
at 22:46
  • msg #927

Re: New Thread

PC Raybras:
another ship that's under 35000 is the YT-2400, and i think that our friend moonstrider was looking more at that ship than anything else when he saw the Ghtroc, but i like the ghtroc, it's like a turtle :)

Top choice in a low budget situation is the Vaya.  Only 15,000 credits and comes with SR35 shields and high-speed engines, and the best straight-up attribute scores of any freighter in the game.  Not a lot of room for customization and it's weaponry won't scare anybody without upgrades.  However the Vaya didn't have enough crew quarters for the game (and too small a cargo bay to add them), so I've suggested the Kazellis instead.  23,000, same price as the Ghtroc, but it's twice as fast, has twice the shields, and has almost twice the firepower.  Much better for a budding mercenary group even if I did have to give up my mobile anti-aircraft turret for it.

For some reason, usually older ships are mechanically better in the sourcebooks.  I have no idea why they did that, but the C-100 Stinger is an Old Republic fighter that eats Rebellion-era ships for breakfast and the Vaya is an Old Republic freighter that's actually got better dexterity than most Rebellion Era fighters.  Meanwhile the Legacy era has the Gladius, which costs 7 times more than the Vaya and is inferior to it in every single stat except hyperdrive and one gun, and the Pheobos which costs slightly more than the Stinger and is marginally inferior in most of it's stats, aside from it's .5 hyperdrive.  For what it's worth, the Twintail is significantly better than the X-wing in most of the ways that matter to a fighter, and not a lot pricier.  The only thing that tends to improve over time is hyperdrive, while all the other attributes go down over time in the books.
GM Samurai Kato
GM, 68 posts
Mon 25 Feb 2013
at 23:07
  • msg #928

Re: New Thread

Something I've noticed between KOTOR and later eras of the game is that the tech of the earlier era is better than the later eras.  I guess it's supposed to be indicative of the decline of The Republic.  KOTOR has all this fancy tech like personal shields, stealth fields, and advanced cybernetics that in later eras are extremely rare.  There's no reason to stop making them.  It's illegal maybe but like that ever stopped The Empire from doing it?  A lot got destroyed during the Jedi Civil War, and more in the years after when The Republic was near collapse.  I can only think the technology was lost, and no one ever re-invented it.
GM Palpatine
GM, 268 posts
Supreme Ruler
Mon 4 Mar 2013
at 20:53
  • msg #929

Re: New Thread

I got the opposite impression from KOTOR technology, in some ways it seems advanced yet ends up being primitive.

Look at our own history: Warriors used to walk around with 80 lbs of armor from head to toe that would be very effective at warding away attacks...at that time.

Then came modern firearms that can rip through them no problem (remember the archaic template ;))

At some point the cost to protect against modern weapons outweighs the benefits. Your troops are no longer mobile if they have to lug around 100lb power generators that can only stop certain kinds of attacks...

Same thing with their ships, remember the archiac template that lets modern weaponry cut through their shields and armor.
PC moonstonespider
GM, 125 posts
Mon 4 Mar 2013
at 23:21
  • msg #930

Re: New Thread

Hmm, I usually try to avoid Archaic because it's such a powergamer option, way too strong for players who want to game the system to become invincible.  It actually makes later stuff even more pitiful, since now KOTOR era ships are not only more powerful but also cost a quarter as much as later vessels.  For instance an Archaic Vaya costs only 7,500 credits, and you can bring it up to speed for only 1,500 credits more, allowing you to pick up one of the most powerful colossal ships in the game for a mere 9,000 credits.  An Archaic Stinger puts you back 45,000 plus 9,000 for upgrades, leaving you one of the best fighters in the game for 54,000.  God forbid any GM is dumb enough to let players get a Thalassian Slave Transport with the Archaic template, or they'll soon be tooling around in a pocket Star Destroyer for well under 100,000 credits.

Also, as a bit of a nitpick since it always bugs me to see this: Your armor weights are really way beyond reality.  I'm not sure where you got your figures for how much a medieval suit of armor weighs, maybe a game of DnD or something, but not from research.  Even a full gothic plate suit for mounted heavy cavalry would only weigh around 40-45 pounds.  Armor for infantry tended to be between 10-20 pounds, for instance a suit of Lorica Segmentata should weigh about 15 pounds for a typical adult male.  There are, no joke, many pictures of people wearing full plate doing cartwheels and other acrobatics.  That business about knights having to practically be lowered onto their horses with cranes is pretty much pure invention, used for physical comedy by the likes of Mark Twain.

Seriously, check this guy's routine out: http://www.youtube.com/watch?v=xm11yAXeegg
This message was last edited by the GM at 23:39, Mon 04 Mar 2013.
GM Samurai Kato
GM, 69 posts
Thu 7 Mar 2013
at 23:34
  • msg #931

Re: New Thread

I heard some good news about the new Star Wars movies the other day.  Carrie Fisher has agreed to play Princess Leia, although joking a Leia who's in the intergalactic retirement home.  She'll have to go on a diet if she wants to be remotely recognizable as Leia.  So they're going to try to get all the original characters back, although older and less active.  They would likely only be supporting characters though.  Still no word of if they're going to base the story on any of the EU book series.

On another good note though, they also mentioned that they will be doing some stand-alone movies featuring the bounty hunters from the comic books.  So there will be a Boba Fett movie!  Awesomeness!
GM Palpatine
GM, 269 posts
Supreme Ruler
Mon 11 Mar 2013
at 23:03
  • msg #932

Re: New Thread

GM Samurai Kato:
Still no word of if they're going to base the story on any of the EU book series.



http://starwars.wikia.com/wiki/Star_Wars_Episode_VII


According to several sources (and wookieepedia apparantly) they are planning an original story not based on EU.
PC moonstonespider
GM, 126 posts
Mon 11 Mar 2013
at 23:31
  • msg #933

Re: New Thread

Yeah, we discussed EU vs. original some time ago in the Topic of the Week Thread, it's going to be original according to the links we dug up.  I'd expect nothing else because using EU material means paying the author of the EU material royalties.
GM Samurai Kato
GM, 70 posts
Tue 12 Mar 2013
at 02:48
  • msg #934

Re: New Thread

It doesn't surprise me that they would do an original story instead of basing it on an EU book.  As I mentioned before, it seems Lucas and his fellow writers barely know that the EU exists.  Any resemblance to the EU will be completely coincidental.  So expect to see contradictions and prepare to feel betrayed.  And here I was hoping they would do the new trilogy based on the Vong Invasion.  But now who knows what crap they'll come up with.  Probably something so epic that you wonder why it's never mentioned in the history talked about in the EU books.

quote:
I'd expect nothing else because using EU material means paying the author of the EU material royalties.


I doubt that's really the reason.  Lots of movies are made based on a novel, and lots of them make plenty of money.  Anything with the Star Wars name on it is gold.  Paying royalties to the author would be a small expense compared to how much money Lucas would pour into special effects.  If anything, a movie based on an EU novel would earn MORE money because fans won't feel betrayed by it.  No, it's just that Lucas is a storyteller.  He wanted to write his own original story, and since he is the original creator of the franchise, why shouldn't he?  It's not like he's in the same category as the other authors.  He doesn't have to compete for acceptance.  Whatever he writes is de facto canon.  He has the power to nullify anything written by another author, and he doesn't have the professional courtesy not to exercise that power.  There wouldn't be any malice if he did though.  He's simply ignorant of what others have written.  The man doesn't have the time to pick up and read some books?  What's his excuse?  He could at least pay someone to read them for him, and give him a synopses of each book.

I would prefer that Lucas be a malicious ass toward the EU authors.  Then I could hate him and feel good about it.  But he isn't malicious, just ignorant.  And while there is no greater evil than ignorance, I can't hate him without feeling bad about it.  I wish there was some pure emotion I could have for Lucas.
PC moonstonespider
GM, 127 posts
Tue 12 Mar 2013
at 12:45
  • msg #935

Re: New Thread

. . . We already went over that too.  And you've countered your own argument.  Lots of movies are made off of novels. . . because the novels have a famous name attached, and "Heinlein's Starship Troopers" has name recognition that "Bug Hunt" doesn't.

But Star Wars already has all the name recognition in the world.  Many people who know Star Wars don't know "Grand Admiral Thrawn" but everybody who knows Thrawn already knows Star Wars, pulling in Thrawn means paying Timothy Zahn money for no apparent increase in people watching the movie, whereas making up a new admiral named "Nimdor" means not paying Zahn anything and no apparent decrease in watchers because Nimdor is still Star Wars.  As for "Only a Fraction of the cost," it's still money they have to pay, money they can save by skipping the EU.  Across the entire movie a lot of little fractions add up to a big chunk.

Also: Lucas isn't writing the story.  Michael Arndt has been hired to do the writing.
GM Samurai Kato
GM, 71 posts
Tue 12 Mar 2013
at 18:48
  • msg #936

Re: New Thread

There are a lot of Star Wars fans who know the movies but they've never picked up a book.  To them the name Grand Admiral Thrawn means nothing.  To them it makes no difference.  But for the fans who know the books, it makes the difference between paying to see the movie once or paying to see it twice.  Maybe even later on paying to buy the movie on Blue Ray.  If the hardcore EU fans don't like what they see, they won't pay more than just to see it the first time.

And just because Lucas isn't personally writing every line of the screenplay doesn't mean he won't have any creative influence.  He may be hiring someone else to do the writing, but I'm sure he has handed that Arndt fellow a plot synopsis that Lucas wants written.  Lucas is just being too lazy to write every line for the characters.  And this makes me sad because he did the same thing on the Prequel Trilogy.  And that didn't have the snappy lines that made the characters in the Original Trilogy so good.

Lucas has gotten lazy.  Have you see the making of clips of the Prequel Trilogy?  It looked like all he did was sit around on his ass directing things and saying how great this is going to be.  The Making Of for the Original Trilogy shows him being more active and involved in the whole process to even sighting up the camera for the cameraman.  And we can blame age for that.  Fortunately, he has done the right thing by retiring.  Now someone else can direct.  But J.J.Abrams?  Sorry, but my opinion of J.J.Abrams' work is hit-or-miss.  It's either good or bad, never okay.  So I'm only certain it won't be a mediocre film.
GM Palpatine
GM, 270 posts
Supreme Ruler
Thu 14 Mar 2013
at 05:08
  • msg #937

Re: New Thread

The problem with the fans is that they'll see the movie whether it's original or not and complain whether it's original or not.

In all honesty while I'm sure it's going to go off in a new direction (see JJ Abrams Star Trek...) I don't think it's necessarily going to be terrible, just different. Yes every fanboy in the world would want to see Thrawn up on the big screen but that doesn't mean that the universe can't go in another direction and be terrible.
GM Samurai Kato
GM, 72 posts
Thu 14 Mar 2013
at 08:20
  • msg #938

Re: New Thread

Yeah, I suppose there's no way to please all the fanboys.  Fanboys being so critical, they're always going to find something to complain about.  Copy someone's book or not, either way they're not going to make everyone happy.  Once a filmmaker accepts that they're not going to make everyone happy, they can feel free to do what they want so that they at least make themselves happy.  It is important to love your own work, otherwise you're not going to care the least about it and then it will really turn out to be crap.

Then again, you can still do precisely what you love and it will still be crap.  Case in point, Battlefield Earth.  Although in that case, they were working with a crap series of novels to begin with.  Anyone ever try to read Battlefield Earth?  It's totally boring.  A lot of it doesn't make any sense.  I mean, who lives on a planet with an explosive atmosphere?  Isn't one of the first inventions of an intelligent species something called fire?  Those books are so full of plot holes that it's like someone fired a vulcan minigun at it for a minute.  The Prequel Trilogy had its plot holes but it wasn't that obvious.
PC aelysium
player, 5 posts
Fri 15 Mar 2013
at 19:34
  • msg #939

Re: New Thread

According to an article I saw on reddit, the only reason that book did so well was that the church of scientology just bought massive amounts of copies of the book. O_O
GM Samurai Kato
GM, 73 posts
Fri 15 Mar 2013
at 19:51
  • msg #940

Re: New Thread

Yup.  L. Ron Hubbard was a rich prick who wanted to be a success at everything he did, so he routinely bought loads of his worst books to put himself on the New York Times Best Seller's List.  The Battlefield Earth Series were his truly best best sellers and even those numbers weren't high enough once he started up his Church of Scientology.  Something that basically started out as a pay-to-join book club with some pseudo-mysticism thrown in for the LOLs.  He started it on a dare.  And it has taken off like a cult.

Star Wars to has found a religious following of its own... but at least these real world Jedi don't ask for a bunch of money to join their church.  And the only books they ask you to buy and read are ones you probably already have.  But probably what's best about them is that when Lucas came up with the whole Jedi philosophy, he was borrowing from our world's greatest philosophies.  L. Ron Hubbard just pulled everything out of his imagination.  His mythology makes the Vedic Texts sound downright plausible and sane.  And like all his writings, there are plot holes you can drive a star cruiser through.  Just don't point them out because that's heresy.
PC ordon68
player, 6 posts
Fri 15 Mar 2013
at 20:05
  • msg #941

Re: New Thread

  Really? A Star Wars religious cult. Amazing that some 'so called' adults can't seem to separate fantasy from reality.

  The Jedi were based in large part on the Shaolin Monks, which I believe are Buddhist and wear simple clothing but can do some physically amazing things. They are also trained since early childhood. Now if they can only find some Buddha crystals and put it in their swords..
PC Peace
player, 11 posts
Fri 15 Mar 2013
at 23:22
  • msg #942

Re: New Thread

Anyone tried the new Star Wars Edge of the Empire game?
GM Vibetrippin
GM, 105 posts
Sat 16 Mar 2013
at 00:43
  • msg #943

Re: New Thread

"Not I." Said the cat.
PC moonstonespider
GM, 128 posts
Sun 17 Mar 2013
at 16:57
  • msg #944

Re: New Thread

PC ordon68:
  Really? A Star Wars religious cult. Amazing that some 'so called' adults can't seem to separate fantasy from reality.

  The Jedi were based in large part on the Shaolin Monks, which I believe are Buddhist and wear simple clothing but can do some physically amazing things. They are also trained since early childhood. Now if they can only find some Buddha crystals and put it in their swords..

Actually Wicked Lasers built a working lightsaber some time ago, as part of their Arctic Spyder 3 laser line.  It's just that, curiously, swords turn out to be no more useful in real life combat when made of lasers than when made of steel.  Still, anybody with 400 US dollars to blow can get a working lightsaber today.  Due to safety regulations it's not quite as destructive as the ones in the movies but from what I've read, a Wicked Laser will inflict some fairly nasty burns to human skin and can set most flammable things on fire readily enough.

http://www.wickedlasers.com.hk/arctic
GM Palpatine
GM, 271 posts
Supreme Ruler
Wed 20 Mar 2013
at 18:49
  • msg #945

Re: New Thread

You would need a laser sword powerful enough to stop bullets AND the skill/speed to intercept them in-flight before they'd be useful again...
GM Samurai Kato
GM, 74 posts
Fri 22 Mar 2013
at 06:25
  • msg #946

Re: New Thread

Yeah, that's kind of where being a Jedi comes in.  Without being a Jedi, a Lightsaber is just an Exotic Energy Melee Weapon that anyone can learn to use just like any sword.  It's all those Jedi Talents that really make a Lightsaber useful.

Now if anyone wants to run a game, I've been dying to use that as a character concept.  Just an ordinary guy who used to be an actor who used to play Jedi in holovids.  He has a Lightsaber and he knows how to use it as a basic weapon.  But he's not a real Jedi, although people mistake him for one.  He's not even Force Sensitive.
PC Angelalex242
player, 28 posts
Fri 22 Mar 2013
at 06:33
  • msg #947

Re: New Thread

I actually did that once.

Except this guy was willfully faking people out and used Batman style tricks to make it look like he could use the Force. And he happily told people he was a jedi, and dressed like a jedi...

And fought the good fight like a jedi! He was very careful never to disgrace the order he was trying to impersonate.
PC Briareos
player, 15 posts
Sat 23 Mar 2013
at 00:16
  • msg #948

Re: New Thread

Wouldn't a Force sensitive figure out the fake eventually?
PC Angelalex242
player, 29 posts
Sat 23 Mar 2013
at 00:35
  • msg #949

Re: New Thread

Indeed they would, and indeed one did. She took away his jedi lightsaber. He was stuck using a Sith Saber after that. While still trying to impersonate jedi.
PC Raybras
player, 16 posts
Sat 23 Mar 2013
at 13:27
  • msg #950

Re: New Thread

Funny story... The SWSEC isnt in my game list anymore and ive tries multiple things. Any ideas what to do?

*edit* okay, posting put it back
This message was last edited by the player at 13:28, Sat 23 Mar 2013.
PC Raybras
player, 17 posts
Sun 24 Mar 2013
at 22:25
  • msg #951

Re: New Thread

sorry for doublepost, but this is kinda important >.< HAPPY BIRTHDAY ME!
GM Palpatine
GM, 272 posts
Supreme Ruler
Mon 25 Mar 2013
at 14:37
  • msg #952

Re: New Thread

Happy B-day to you indeed!

GM Samurai Kato:
Now if anyone wants to run a game, I've been dying to use that as a character concept.  Just an ordinary guy who used to be an actor who used to play Jedi in holovids.  He has a Lightsaber and he knows how to use it as a basic weapon.  But he's not a real Jedi, although people mistake him for one.  He's not even Force Sensitive.


I've got a player running a similar concept in my game. He's a regular kid obsessed with being a jedi to the point where he runs around quoting the common jedi phrases ("do or do not, there is no try...") and wielding a regular sword and pretending like he's a jedi. He's trying to track the jedi down to get training but IIRC the kicker is that he has no force talent (i.e. will never take the feat).
PC praguepride
NPC, 1 post
Thu 4 Apr 2013
at 05:29
  • msg #953

Re: New Thread

PLANESCAPE TORMENT'S SPIRITUAL SEQUEL:

http://www.kickstarter.com/pro...-tides-of-numenera//


Game looks phenomenal and it hasn't even been started yet :D
GM Vibetrippin
GM, 116 posts
Wed 12 Feb 2014
at 19:32
  • msg #954

Re: New Thread

I seem to recall a Darkside Force Power that stripped HP from the target and restored them to the Force User. Pretty much an involuntary transfer. Am I thinking of a different game system or have I just skimmed over it in my books?
PC Peace
player, 15 posts
Wed 12 Feb 2014
at 19:38
  • msg #955

Re: New Thread

Dark Healing is a Sith Talent available to Sith Apprentice and Sith Lord.
GM Vibetrippin
GM, 117 posts
Wed 12 Feb 2014
at 22:03
  • msg #956

Re: New Thread

*head scratching*

The one that I'm thinking of was a lot like that, but not exactly the same. If I remember it correctly you were only healing half the damage you did. Thanks for pointing it out though Peace. I could be imagining the one I'm thinking of...
GM Vibetrippin
GM, 120 posts
Mon 10 Mar 2014
at 22:14
  • msg #957

Re: New Thread

There are a lot of members who have not logged in for years.

I am currently in the process of removing these stale members. Anyone who has not logged in in the last calendar year is getting taken out of the community. I don't think that is being harsh, in fact I doubt that any of the people being removed will even realize that I've done it.

If by some chance you find yourself removed by accident (I'm only human) please send a PM and you will be added again.

-Vibetrippin
PC Yaztromo
Player, 1 post
Wed 25 Apr 2018
at 12:32
  • msg #958

Re: New Thread

Hello, I just joined! :)
PC_Pco.Spvnky
player, 1 post
Wed 25 Apr 2018
at 13:34
  • msg #959

Re: New Thread

That's probably a bit harsh, considering that nothing new has come out for this game in 8 years, what is there really to discuss?  Maybe people should post if they are starting a new game but other than that I just use this as a resource if it has something interesting posted about a character concept I have.
PC Nintaku
player, 46 posts
Wed 25 Apr 2018
at 19:03
  • msg #960

Re: New Thread

Welcome! Two things. First, this is the old OOC, you may wanna hop into OOC 2 for more recent conversation, as this one's about to hit the post limit and probably should have been Closed.

Second, that post that might be a little harsh is from for years ago. :P
PC_Pco.Spvnky
player, 2 posts
Wed 25 Apr 2018
at 19:07
  • msg #961

Re: New Thread

LOL, I didn't notice that.
PC Peace
player, 24 posts
Wed 25 Apr 2018
at 19:16
  • msg #962

Re: New Thread

Welcome, advertise any games here.
PC Yaztromo
Player, 2 posts
Thu 26 Apr 2018
at 00:53
  • msg #963

Re: New Thread

Yes, I noticed there are quite a few old threads :)
GM Samurai Kato
GM, 162 posts
Fri 27 Apr 2018
at 20:13
  • msg #964

Re: New Thread

Huh.  I always thought there were multiple OOC threads for multiple conversations.
PC Nintaku
player, 48 posts
Sat 28 Apr 2018
at 00:06
  • msg #965

Re: New Thread

Around 900 posts, you start getting messages suggesting having the GM own a new thread and close this one. A new OOC thread got opened, but this one never closed.

And looking down at it, it doesn't actually mention closing this one. But you probably should. :P
GM Samurai Kato
GM, 163 posts
Sat 28 Apr 2018
at 05:13
  • msg #966

Re: New Thread

*sigh* Force me to do it, huh?  Just because I'm the last GM why should that mean I have to do all the work?

No, but seriously, I never felt like I should have GM responsibility here.  I kind of got in late.  I never contributed anything to the group.  All I did was GM a bunch of Star Wars games... that never lasted.  PC_Peace out to be a GM here for as long as he has kept one game going.
PC Yaztromo
Player, 5 posts
Sat 28 Apr 2018
at 18:15
  • msg #967

Re: New Thread

I agree about Peace: he is running the longest SWSE game on this site, so we can't deny he's the most successful SWSE GM on site.
In general, I have the impression that this game/community could be streamlined and cleaned up a bit.
PC Peace
player, 25 posts
Sun 29 Apr 2018
at 08:12
  • msg #968

Re: New Thread

I appreciated the confidence but not sure if I have any new ideas or time to change things.
The new Living Force game which Yaztromo is setting up is the closest thing to a new community and I'll back that. The community here can work in concert with it.
PC Yaztromo
Player, 6 posts
Tue 1 May 2018
at 20:15
  • msg #969

Re: New Thread

I'm almost ready with Living Fore: Cularin and I'm thinking about opening it officially on May the Fourth!
PC Yaztromo
Player, 8 posts
Tue 8 May 2018
at 01:16
  • msg #970

Re: New Thread

Now we have two adventures fully booked... soon we'll see for real how it goes....
GM Samurai Kato
GM, 164 posts
Sat 12 May 2018
at 17:33
  • msg #971

Re: New Thread

I get this feeling like I should be running something for the community.
PC borderline_dnd
player, 10 posts
Sat 12 May 2018
at 19:00
  • msg #972

Re: New Thread

In reply to GM Samurai Kato (msg # 971):

Don't recall if this community was organized to be a place to actually run a game. But feel free to advertise games as much as you'd like :)
PC BadCatMan
player, 48 posts
Only Imperial Storm
Troopers are so precise.
Sun 13 May 2018
at 00:26
  • msg #973

Re: New Thread

It was. It was modelled on the Realms of Adventure D&D3.5 community (of which the founders were GMs) to be a community for organising SWSE games, where new GMs could pick up when old GMs left or PCs could relocate to other games. There were several SWSEC boards divided by era. But it never really took off with that concept and all the games quickly died. Only this main board has survived.

I was the first or second member, and played a bit of Dawn of Defiance when it was going.
PC Yaztromo
Player, 9 posts
Sun 13 May 2018
at 00:30
  • msg #974

Re: New Thread

PC BadCatMan:
a community for organising SWSE games, where new GMs could pick up when old GMs left or PCs could relocate to other games.

Sounds great to me!
GM Samurai Kato
GM, 165 posts
Sun 13 May 2018
at 06:48
  • msg #975

Re: New Thread

Okay then.  For the past couple of days I have been thinking of a running a game where the story is kind of based on Samurai 7.  Except instead of bandits it's the Empire, and instead of samurai it's Rebels.  So I would start out the 7 heroes solo so they can begin on their own personal journeys of rebellion.  And just because it's a Community game, I'd be happy to take on anyone's characters they would like to revive as Rebels.  I take it then that means starting level would be 3rd or 4th?  I'm fine with that.
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