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Discussion - New Releases.

Posted by GM PalpatineFor group 0
GM Palpatine
GM, 29 posts
Ruler of the Galaxy
Dark Lord of the Sith
Thu 21 Aug 2008
at 17:22
  • msg #2

Re: Discussion - New Releases

Personally, I'm looking forward to every single book on the schedule.  :p  KotOR CG is already on it's way here, and I know for sure I'll be getting Legacy as soon as it's published, as well.  As for the others, I'm likely to get them all, though depending on finances, I may have to wait for some.


Update:  KotOR CG is here...  and it's awesome.  Everyone and their mother should buy at least one each!  :D  Seriously, though...  it has enough character options and crunch to be great for any player (even if you're not using the KotOR era), and enough 'fluff' to be a good source for a GM not that familiar with the era.  A bunch of new species, new talent trees for every base class, some neat Force Powers, and one of my personal favorites, the Feat Combos.  This book is full of awesomeness, from beginning to end, and I give it my highest possible rating - the Natural 20!


This message was last edited by the GM at 01:01, Sat 23 Aug 2008.
PC rallenc82
player, 1 post
Wed 27 Aug 2008
at 11:01
  • msg #3

Re: Discussion - New Releases

I picked up the KotOR sourcebook last week and love it. Finally having information on the era down in a book with all three major players (republic/jedi, sith, mandalorians) was great to see and I definately loved seeing the Mandalorian stuff.

I'll probably pick up all of the other books as they come out. I'm definately excited to see that WotC is finally putting some money into the Star Wars roleplaying books. Don't get me wrong, I liked the d20 rpg, but Wizards really just left them hanging and there wasn't enough support for the game meaning not a lot of extra books like they've all got planned out for SWSE. I'm excited.
GM Palpatine
GM, 36 posts
Ruler of the Galaxy
Dark Lord of the Sith
Wed 27 Aug 2008
at 11:12
  • msg #4

Re: Discussion - New Releases

Great points there - Saga seems to be getting a quite decent support for a game that to WotC isn't nearly as profitable as D&D and Magic, and one book every few months is more than enough for me, I don't need a situation where we're getting two or three releases a month, as was sometimes the case for D&D 3.5.  As a GM, it gives me more time to look over the new material, make sure it is appropriate for the campaigns I want to run, and pick out the things I'll want to throw at the PCs, before yet another one is shoved out the door.


I'm also very happy with the web content published these days - the Bounty Postings were fun, most of the previews do their job in getting me excited about the upcoming releases, and I like how things getting cut from books can end up as Web Enhancements.  And the Dawn of Defiance campaign, given to us for free no less, is great stuff, really.  I may not like what they're doing to my D&D and Forgotten Realms (Abeir?  Ugh...), but when it comes to Star Wars, it looks like WotC is on the ball, and I'm very happy to see that.  :-)
PC rallenc82
player, 2 posts
Wed 27 Aug 2008
at 11:23
  • msg #5

Re: Discussion - New Releases

Yeah, one book every few months works for me and for my pocket book as well, haha. It's really nice to see them putting out the Dawn of Defiance adventures. I haven't had a chance to look all the way through the six of them that they've put out so far, but all the web enhancements and extra's they are tossing out on the SW website are great.
GM Palpatine
GM, 43 posts
Ruler of the Galaxy
Dark Lord of the Sith
Thu 28 Aug 2008
at 12:06
  • msg #6

Re: Discussion - New Releases

For those not aware already, on the next episode of the Order 66 Podcast, the hosts will have a special guest with them - Sterling Hershey, who is one of the writers for the KotOR CG.  Bound to be an interesting listen.  :-)
PC hairyheretic
player, 2 posts
Thu 28 Aug 2008
at 12:23
  • msg #7

Re: Discussion - New Releases

For those already with the KOTOR sourcebook, is there much in that suitable to a early Rebellion era campaign?
GM Palpatine
GM, 44 posts
Ruler of the Galaxy
Dark Lord of the Sith
Thu 28 Aug 2008
at 12:40
  • msg #8

Re: Discussion - New Releases

I don't know if I'd say 'much', but there is some, sure.  Most of the species included are (or at least, can be) still around, a lot of the new talents would work well in any era, and the same with the feats.  Speaking of which, they have a new thing called 'combined feats', which lets you use two different feats together in new ways - but this is really just errata by another name.  Examples of this includes Quick Draw + Weapon Proficiency (Lightsaber) = you can draw and ignite your lightsaber as a Swift action;  Force Training + Improved Disarm = you apply the bonus from Improved Disarm when using the disarm Force power;  Weapon Focus + Weapon Finesse = when weilding a one-handed weapon in which you have Weapon Focus, you can treat it as if it is a light weapon for the purposes of Weapon Finesse.

Also, the new Prestige Classes and talents for old Prestige Classes can probably be used, too.  There are a bunch of new Force Powers and Force Techniques which can also be used, at least most of them, without much trouble.  So, while it might not be the single most useful book for someone running a Rebellion-era game, it's certainly not useless, either.  Hope that was of some help to you.  :-)
GM Sunset Miko
GM, 11 posts
Thu 28 Aug 2008
at 13:14
  • msg #9

Re: Discussion - New Releases

Did they un-nerf Battle Meditation?
PC brennanhawkwood
player, 6 posts
Thu 28 Aug 2008
at 14:46
  • msg #10

Re: Discussion - New Releases

GM Sunset Miko:
Did they un-nerf Battle Meditation?


They added a number of Talents (1 in the Jedi Guardian tree and three in the Jedi Knight based Jedi Battlemaster tree) which add onto its effects.

One of the talents doubles its radius and applies a penalty to enemy attack rolls when they are within that radius.  Others provide a Reflex Defense bonus or the ability for a downed ally to take a Second Wind or a +2 instead of a +1 bonus to your allies attack rolls.

I don't know if that counts as un-nerfing it... I don't have a good enough feel on the interaction of Battle Meditation with the rules to start with to even know if the base power is too weak or not.
GM Palpatine
GM, 52 posts
Ruler of the Galaxy
Dark Lord of the Sith
Sat 30 Aug 2008
at 12:52
  • msg #11

Re: Discussion - New Releases

I'm not sure if I like having Battle Meditation enhancers be part of the Jedi Knight's talent trees...  after all, Jedi are far from the only ones to succesfully use Battle Meditation, several Sith have been shown to be powerful in it through the expanded universe.

As for the ability's power in Saga, I'll admit to never concidering the talent for any of my characters - it's simply too weak, as is.  Spending a full round action and a Force Point should do more than give allies within 6 squares (and who must remain within 6 squares, or lose the benefit at once) a simple +1 to attack.  The only time I can see this being worth it is at starship scale, where 6 squares can actually be quite effective (and even then, I'd take the improved version quickly if I wanted to make a difference).
GM Palpatine
GM, 53 posts
Ruler of the Galaxy
Dark Lord of the Sith
Sat 30 Aug 2008
at 13:15
  • msg #12

Re: Discussion - New Releases

New sourcebook scheduled for May 2009 release, leaked by Amazon.com.  Jedi Academy - all I know about this is that I tried a computer game by that name once, and thought it was decent-ish.  I doubt they'd release a sourcebook based solely on that, so I'd guess that this is mostly a sourcebook on the Jedi Order, bringing us more Force-related goodness, but time will tell, I suppose.  Thoughts, anyone?
PC hairyheretic
player, 3 posts
Sat 30 Aug 2008
at 13:34
  • msg #13

Re: Discussion - New Releases

Wasn't Jedi Acadamy one of the novel trilogies? Could be focusing around that part of the timeline, or simply be a Jedi focused expansion book?
PC meade352mxs
player, 18 posts
Sat 30 Aug 2008
at 17:31
  • msg #14

Re: Discussion - New Releases

It could also focus on the Jedi Academy during the upheaval by Jacen Solo after the Vong Wars.
GM Palpatine
GM, 63 posts
Ruler of the Galaxy
Dark Lord of the Sith
Sat 6 Sep 2008
at 17:47
  • msg #15

Re: Discussion - New Releases

Big news, everyone!  Someone from the WotC boards has received their copy of The Force Unleashed early, and has posted a lot of information about it's contents for everyone to see!

quote:
I just got my copy of the Force Unleashed handbook (though, oddly enough, my KOTOR book hasn’t shipped yet). I thought I'd give you all a short preview of the book so you could see for yourselves if the book is useful for you.

The most important thing I suppose people want to know about are the Unleashed abilities. There’s an Unleashed feat that allows you to spend a Destiny point to access heroic abilities, many of which are powered-up versions of feats or talents you must already possess. (Unleashed Extreme Effort, for example, provides a +20 bonus). Of course, there are also unleashed Force powers—Unleashed Battle Meditation, for example, provides its bonus to all allies in the same star system.

Sounds like the right way to do Unleashed, for those who want to include it in their games - and obviously, it explains the Battle Meditation of Bastila from KotOR.

quote:
New species include the Chiss, Noghri, Aleena, Caamasi, Felucian, Gran, Nosaurian, Talz, Togorian, Togruta, Whipid and Yarkora.

Heh, I knew Togruta would be included in this one, thanks to Shaak-Ti.  :p

Whip(h?)id - that's master K'kruhk's species, right?  If so - awesome!

Chiss - I haven't read any novels involving these, or seen them in any games/comics, but I'll be darned if they aren't the coolest-looking group of near-humans out there.  :p

Most of these, though, I've yet to hear about before.  What's a Talz, a Yarkora, a Togorian, or a Caamasi, for example?  Guess I'll have to look 'em up in Wookiepedia.

quote:
New Prestige Classes: Enforcer, Independent Droid, Infiltrator, Master Privateer, Medic and Saboteur. New talent trees and talents have been provided for all the base classes and several prestige classes (Jedi Knight, Elite Trooper, Force Adept and Bounty Hunter). Examples include the Ideologue tree for the Noble and the Spy tree for Scouts. In particular, the new prestige classes are well-done in my opinion.

Looks good - and finally a droid-specific prestige class.  Looks like it might suit a certain C-K/R droid in another game I'm in, too, heh. . .  :D

quote:
New Destinies (Champion and Liberation).

Ooh, new Destinies!  Must have!

quote:
New Force Powers (Corruption, Force Blast, Force Shield, Force Storm, Kinetic Combat and Repulse) along with new Force talents such as Illusion. There’s also new rules for allowing characters to suddenly draw on the Dark Side—a character can spend a Force Point to immediately add a DS power to his or her suite (one use only, and not for longer than one encounter).

Some of these already appeared in KotOR CG (Kinetic Combat, Illusion), but still, cool.  And the DS rule is pretty similar to what I've played with as a GM myself, so it's got my approval, for sure.  :p

quote:
Of course, there are plenty of NPCs and baddies from the FU story, as well as a bunch of new troopers (Dark Trooper Phase 0, Radtroopers, Imperial Sovereign Protectors, etc.). Of course, there are lots of new droids and ships as well. PROXY is written up as a droid Jedi /Independent Droid, which I thought was very appropriate.

Droid Jedi?  Cool!

quote:
New weapons (Stokhli Spray Sticks, E-Web Missile Launcher, Lightsaber Pikes, Disruptors, Bryar Pistols, etc).

E-Web Missile Launcher?  Count me in, please!  :D  Lightsaber Pikes also looks like fun, that's what the Emperor's special guard uses (the guys in all-red), right?

quote:
Overall, a solid book in my opinion. There are a few annoying errors (Imperial Soverign Protectors are described as having some proficiency with the Force, but neither possess the FS feat or any powers), but in spite of these, well worth the money if you’re looking for new options for your game.

That’s all the time I have now, but I might be able to answer more questions later on if anyone here has any.


The thread can be found here, for anyone interested in asking questions of the original poster.  Right now, this is looking like another must-have for me, and it's just ten days until it's supposed to be released...  looks like I'll just have to wait for it, then.  :p
PC rallenc82
player, 15 posts
Sat 6 Sep 2008
at 22:46
  • msg #16

Re: Discussion - New Releases

droids can already take jedi at any level other than one.

The new races are nice to see, especially Chiss and a few of the others. It'll be nice to see specifically how they work out the unleashed aspect of the game.
GM Sunset Miko
GM, 23 posts
Sun 7 Sep 2008
at 00:21
  • msg #17

Re: Discussion - New Releases

The Imperial Guard use Force Pikes, which are in the SECR, not Lightsaber Pikes.
PC BadCatMan
player, 9 posts
Only Imperial Storm
Troopers are so precise.
Sun 7 Sep 2008
at 01:09
  • msg #18

Re: Discussion - New Releases

GM Palpatine:
Looks good - and finally a droid-specific prestige class.  Looks like it might suit a certain C-K/R droid in another game I'm in, too, heh. . .  :D


Sweet. :)

Droids can take Jedi at level 1, they just can't gain Force Sensitivity. It's not efficient. Same with Scout and Shake It Off. My droid scout looks a little silly now.
GM GreatNightwolf
GM, 12 posts
Sun 7 Sep 2008
at 11:07
  • msg #19

Re: Discussion - New Releases

They can't take Jedi as their first class if they are under the custom rule.
In general you are right with them not being able to get force-sensitive but they are also not able to get Jedi as their first class.

I understand why it could be impossible for them to get Shake it off, but why can't they I didn't read anything in this direction. Don't you only need to be Trained in Endurance? And a Droid can be trained in endurance but he would use his strength mod instead of his nonexistent con mod if I don't remember it wrong.
GM Palpatine
GM, 66 posts
Ruler of the Galaxy
Dark Lord of the Sith
Sun 7 Sep 2008
at 11:25
  • msg #20

Re: Discussion - New Releases

As I remember it, you also need a minimum of 13 Con, which a droid can't get.  Right?
PC rallenc82
player, 16 posts
Sun 7 Sep 2008
at 11:27
  • msg #21

Re: Discussion - New Releases

Correct, droids have no constitution at all, but I would think they would just substitute Strength for Constitution like they do for Fortitude defense. I'd have to look it up.
GM GreatNightwolf
GM, 14 posts
Sun 7 Sep 2008
at 11:32
  • msg #22

Re: Discussion - New Releases

I've got it there only about 2 meters behind me.

*cough* I am exhausted what a hard 2 meters this were.

Yep you are right, then it won't be possible.

It's seldom that I play droids and especially droid scouts.

Too bad.

I was thinking about a Droid soldier one time, or an Astromech droid based on scoundrel.

Whatever. I think I will order my copy of the KotOR Sourcebook tomorrow.
PC rallenc82
player, 19 posts
Mon 8 Sep 2008
at 08:39
  • msg #23

Re: Discussion - New Releases

In reply to GM Sunset Miko (msg #17):

Yeah, lightsaber pikes are completely different from a force pike, and they are used by the Emperor's Shadow Guard.


GM Palpatine
GM, 71 posts
Ruler of the Galaxy
Dark Lord of the Sith
Mon 8 Sep 2008
at 08:56
  • msg #24

Re: Discussion - New Releases

...so, now that we have lightsabers, short lightsabers, double-bladed lightsabers, lightsaber pikes, lightsaber whips, lightsaber nunchucks, what's next?  Lightsaber breadknife, like in the movie adaption of Hitchhiker's Guide to the Galaxy?  :p
PC rallenc82
player, 20 posts
Mon 8 Sep 2008
at 09:14
  • msg #25

Re: Discussion - New Releases

Forked lightsabers, lightsaber foils
PC hairyheretic
player, 7 posts
Mon 8 Sep 2008
at 09:40
  • msg #26

Re: Discussion - New Releases

Lightsaber sword-chucks. This would be two lightsabers connected by a length of chain. Its inspired by Fighters sword-chucks in 8 bit theatre :)
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