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, welcome to Mongoose Traveller: The Gallaxtican Paradox

19:33, 26th May 2024 (GMT+0)

OOC.

Posted by GMFor group 0
GM
GM, 16 posts
Sat 12 Aug 2023
at 18:32
  • msg #1

OOC

Welcome players.
Harry McStubbin
player, 6 posts
Sat 12 Aug 2023
at 18:44
  • msg #2

OOC

In reply to GM (msg # 1):

Greetings guys! Glad to see you!
Levi Stensgaard
player, 1 post
Sat 12 Aug 2023
at 19:08
  • msg #3

OOC

Hey. Just a quick hello, and a note that in the specifications it says the Empress Katerina is a jump 2 ship, but in the actual ship component breakdown it states she has a jump 3 drive.

Never noticed before.
Adriannah Orilliah
player, 1 post
Sat 12 Aug 2023
at 19:10
  • msg #4

OOC

Hey team, how are you'all
This message was last edited by the player at 19:11, Sat 12 Aug 2023.
Harry McStubbin
player, 9 posts
Human pain in the ass
898BA7
Sat 12 Aug 2023
at 20:05
  • msg #5

OOC

In reply to Adriannah Orilliah (msg # 4):

Great, you? Anybody bringing the other PC? You're Billianah right Adriannah? And Levi has Tanja. We definitely need to bring Fat Boy for the DM to NPC.
Harry McStubbin
player, 10 posts
Human pain in the ass
898BA7
Sat 12 Aug 2023
at 20:35
  • msg #6

OOC

Hmm, the only one I can post as is Harry.

Who was the Captain? Misty?
This message was last edited by the player at 20:41, Sat 12 Aug 2023.
GM
GM, 17 posts
Sat 12 Aug 2023
at 21:20
  • msg #7

OOC

You can now post your other characters.
Phillip Le'Pierre
player, 1 post
ex-Belter
UPP: 968C78
Sat 12 Aug 2023
at 21:23
  • msg #8

OOC

In reply to GM (msg # 7):

Cool!
Adriannah Orilliah
player, 2 posts
Sat 12 Aug 2023
at 21:32
  • msg #9

OOC

Will we be assigned Crew roll's?
Theodore Balakov
player, 1 post
UPP: 8BB84C
Merchant 2nd off. ret
Sat 12 Aug 2023
at 22:07
  • msg #10

OOC

In reply to Adriannah Orilliah (msg # 9):

I think we have to pick our rolls based on our skills.
Levi Stensgaard
player, 2 posts
Sat 12 Aug 2023
at 22:34
  • msg #11

OOC

Levi is an engineer, pure and simple, with medic as secondary role. He has some skill in a smattering of other areas but nothing to suggest he should take that as a primary role, such as Biology, Instruction and Admin.

Tanja is a true multi-role, Jack of all Trades so could fit in anywhere. Considering her primary role was a techie, she's now a decent pilot, astrogator, comma, sensors and engineer. Technical has taken a back step.
Theodore Balakov
player, 2 posts
UPP: 8BB84C
Merchant 2nd off. ret
Sat 12 Aug 2023
at 22:44
  • msg #12

OOC

In reply to Levi Stensgaard (msg # 11):

Theodore is a surgeon. We should be okay there, I guess there is also an autodoc.
Billianah Urquhart
player, 1 post
Sun 13 Aug 2023
at 00:53
  • msg #13

OOC

Billianah is Skilled with Electronics (Computer)
This message was last edited by the player at 00:54, Sun 13 Aug 2023.
GM
GM, 26 posts
Sun 13 Aug 2023
at 03:41
  • msg #14

OOC

Okay, we have a few players and a few more characters.  Thanks for migrating to this game.  I am quite new to the traveller game system.  I can't believe it has never been on my radar to play, but most of my gaming days have been D&D oriented.  I enjoyed playing table top star frontiers back in the day, and just never ran across Traveller.  So, a little about me.  I have been involved in some fashion with D&D since my teenage years in the eighties.  Lots of table top fun back then.  I have been writing off and on in play by post games for a couple of decades.  I think I started back in 2001.  I host a fantasy game here on RPOL and one of the players got me looking at the traveller game.  And here we are.

I must confess, it is a LOT of material and my short term memory will not allow me to learn remember all of it.

My condolences to you for the loss of a friend in the gaming community.  It happens.  It has happened to me on more than one occasion, as I tend to lean toward the more mature (older) GMs.  Im 55 years old, married, and work as an instrumentation electrician or controls engineer here in the heartland of Indiana.  Yes, a hoosier... well, an immigrant hoosier.  I was born and raised in the deep south.

Anyway, a couple of questions for this game migration.  Is there a story line currently being played?  If so, do we cut it short, sum it up with a time slip, and start on something fresh?  Did the author of the last game have a storyline synopsis I could read.  A history?  Was he playing from a published adventure?  Do you want to migrate the story to here in a story arc thread?

I do not have a campaign storyline in place yet.  I am still reading material and getting familiar with terms, races, the galaxy, and game play.

Anyway, well met friends and happy gaming!
Levi Stensgaard
player, 3 posts
Sun 13 Aug 2023
at 08:46
  • msg #15

OOC

Morning to you too.

Traveller does have a lot of fluff with it, but ita such a large universe you can take or leave large portions of it, or gloss over it if you want. After all, the Imperial fist can only reach so far and reinforcements are always weeks if not months away.

As for plot I don't believe GM Starmaster's was following a published scenario. After all he adopted the game from its original GM and I don't think he used a published adventure.

I said in the other game, I'd like to keep the characters as they are (we've progressed so much already).but am happy to start over to make it more convenient for you, and set it wherever you want. We've only just started on our ship having sold out cargo and were planning our next move.

So if you're after a more frontier style game we could always have a mission to head to that area as a courier / trader / passenger transport and then we lose our ship (if we're swapping) or whatever needs to happen.
GM
GM, 27 posts
Sun 13 Aug 2023
at 15:48
  • msg #16

OOC

How did the party acquire the Empress Katarina?  Is it salvage, as the intro on the game suggests?  What is the primary function in its use?  Trading? Mining? Passengers?  In what way have the party been using it?

I assume the oarty is currently somewhere in the spinward marches?
This message was last edited by the GM at 16:22, Sun 13 Aug 2023.
Levi Stensgaard
player, 4 posts
Sun 13 Aug 2023
at 19:28
  • msg #17

OOC

We earned her for completing a delicate task for a rich patron... And didn't ask any questions about it.

In essence we helped salvage a military warship with high technology on board, and gifted it to our patron for their own purpose. The Katerina was our taxi there and subsequent reward.

Considering she's highly modified (she's apparently  jump 3, possesses an advanced sensor system (courtesy of the Zhodani), as well as a missile launcher and twin turreted weapon mounts), it was a really generous gift.

Which begs the question, how can a highly modified, expensive spaceship just be handed over like it was?? What else was on the ship we helped salvage??

And what will our patron of us in the years to come?? I don't think anyone is under the impression it was just a gift with no strings attached, despite being told just that.
Harry McStubbin
player, 11 posts
Human pain in the ass
898BA7
Sun 13 Aug 2023
at 19:45
  • msg #18

OOC

In reply to Levi Stensgaard (msg # 17):

That was Admiral Amundson. He was the patron.
GM
GM, 28 posts
Sun 13 Aug 2023
at 21:22
  • msg #19

OOC

Alright, that's a good place to start.  We can work off that and move forward at some point.  Give me some time to align my thinking on the way this thing works and we can be off.  I'll also start posting some guidelines stuff, mostly things ripped from other games or sites that make sense for play by web posting.

Now, do be forewarned, I do these games to enjoy a good story and it is created by both me, as a guide, and the player's as the major characters in the storyline.  With that being said, my expectations from any player is to put some effort in the telling of their character's story.  One line posts are discouraged. Non-interaction is suicidal. I enjoy reading thoughts, intrigues, actions, and reactions from the player's perspective of the scene laid before them.  I'm in no way a novelist, or experienced writer, but I try to make things enjoyable for both myself and the players.  That's why we are here.

So, I am trying to wrap my head around the process of combat in the game with relation to play-by-post style play as compared to its design for table top gaming.  What have you as players found to be the best strategy?  Im just not sure how to 'handle' reactions in the sequence of events.
Harry McStubbin
player, 12 posts
Human pain in the ass
898BA7
Sun 13 Aug 2023
at 21:42
  • msg #20

OOC

In reply to GM (msg # 19):

Combat does happen in Traveller, but it isn't real common. I think in the 6 years or so I played in 7 games, 6 games with Rob, I think i was involved in combat maybe 10 or 12 times, +/-, a loy of interaction, roleplay, adventure and such though.

Levi? Ladies?
Levi Stensgaard
player, 5 posts
Sun 13 Aug 2023
at 22:00
  • msg #21

OOC

Haven't been in combat using the Traveller system ever on rpol, just tabletop.

We can do contested rolls either by stating our actions and letting the GM roll or by rolling any dice we think appropriate to the situation and allowing the GM to write up responses.

It's the only way to keep it speedy. That it pseudo or full freeform, which I'd disagree with. I like rolling dice to resolve contests at the end of the day.
GM
GM, 29 posts
Sun 13 Aug 2023
at 22:47
  • msg #22

OOC

Well, I can state that there will be combat as well with all the other.  We will just have to wing it and feel it out on how best to go about it.   Fun stuff!

Now, I have to figure out the ship's requirements on crew.... what we got vs. what we need.
GM
GM, 44 posts
Mon 14 Aug 2023
at 01:25
  • msg #23

OOC

Can everyone see their private character thread?  If not, please let me know.
GM
GM, 45 posts
Mon 14 Aug 2023
at 01:27
  • msg #24

OOC

Is that everything you all wish to migrate to this board?  Any NPCs you all were using consistently?
GM
GM, 46 posts
Mon 14 Aug 2023
at 02:27
  • msg #25

OOC

Okay, opened up the character sheets for all characters.  They are editable.  I will delete the private threads as it lends to clutter in the menu.
Levi Stensgaard
player, 6 posts
Mon 14 Aug 2023
at 10:36
  • msg #26

OOC

Looking at crew compliment the Katerina states steward - is this just for when we're carrying passengers??

So we only realistically need pilot, astrogator and engineer to fly and travel. Gunner, medic and steward are all circumstance specific roles.

Who do we have as characters (I've looked on cast list for skills there)??

Levi - engineer (primary); medic (secondary)
Tanja - pilot, astrogator (primary); engineer, comms & sensors (secondary); technician (tertiary)
Theo - medic (primary); pilot (secondary); technician, steward (tertiary)
Harry - Gunner (primary); Trade & Broker (secondary); Astrogator, Electronics (Tertiary)

Brillianah - computers
Adriannah - ???
Phillip - mining associated skills

I'll add my character sheet soon.
Adriannah Orilliah
player, 3 posts
Mon 14 Aug 2023
at 12:52
  • msg #27

OOC

Put me down for the Steward
Phillip Le'Pierre
player, 2 posts
ex-Belter
UPP: 968C78
Mon 14 Aug 2023
at 13:26
  • msg #28

OOC



--------------------------------------------------------------------------------
SKILLS

 Vacc Suit 2
 Prospecting 1
 Mechanical 1
 Engnrng 1
 Medical 1
 Electronic 1
 Pilot (small craft)-0
 Mechanic-0
 Zero-Gee-0
 Gun Combat (Auto Pistol)-1
 Drive-0
 Swim-0
 Pilot 1
 Astrogation 2
 Auto Pistol 0
Levi Stensgaard
player, 7 posts
Mon 14 Aug 2023
at 14:36
  • msg #29

OOC

I'm only listing our best skills at the moment to see what we have and what cross over in skills exist. If you want steward that's fine, but is there another role or set of skills you have for day to day ship operations??

And that's another question. Re all the characters experienced and migrating over, or do we have some fresh from character gen??


Ooh I see that Philip has Astrogation (2). That might help out loads.
GM
GM, 49 posts
Mon 14 Aug 2023
at 17:50
  • msg #30

OOC

Since we are migrating from another game, I offer the opportunity to move around a few skill points as you see fit without taking advantage. No skill above rank 4.

Once finished, please write up your background to include skills acquisitions through education, military, and careers in your character sheet.
GM
GM, 52 posts
Tue 15 Aug 2023
at 16:34
  • msg #31

OOC

Anyone know from what resource your ship come from?
Harry McStubbin
player, 13 posts
Human pain in the ass
898BA7
Tue 15 Aug 2023
at 16:48
  • msg #32

OOC

In reply to GM (msg # 31):

Uhh, Rob created the ship. Not sure which rules he used. He never said that I recall.
GM
GM, 53 posts
Tue 15 Aug 2023
at 16:59
  • msg #33

OOC

Aight then...
Adriannah Orilliah
player, 4 posts
Tue 15 Aug 2023
at 21:59
GM
GM, 54 posts
Tue 15 Aug 2023
at 22:08
  • msg #35

OOC

yeah, I saw that pin today when doing a search.  I could not really find any specifics about it other than it is a Far Trader class ship.

There's material out there on it, just not willing to pay 20 something in cash for it... :o)

Call me cheap, but I can make something up.
Harry McStubbin
player, 14 posts
Human pain in the ass
898BA7
Tue 15 Aug 2023
at 22:53
  • msg #36

OOC

In reply to GM (msg # 35):

Call me poor. The Empress Katarina is highly modified, an Empress Marava class ship. Yup, that is where he got the deck plans.
This message was last edited by the player at 22:57, Tue 15 Aug 2023.
GM
GM, 55 posts
Tue 15 Aug 2023
at 23:36
  • msg #37

OOC

Be dismayed not, my travellers, for I am slowly processing all this information.  It JUST dawned on me, after all this reading, that there is NO experience points.... no levels... none of that.  Just time getting experienced and following whatever story comes before you.

Marvelous!
Harry McStubbin
player, 15 posts
Human pain in the ass
898BA7
Tue 15 Aug 2023
at 23:46
  • msg #38

OOC

;-) Yup, ain't that sweet! None of that BS to keep track of!
Levi Stensgaard
player, 8 posts
Wed 16 Aug 2023
at 06:26
  • msg #39

OOC

I was never sure what version of of Traveller we were playing, let alone where the GM got his source material!! I rolled my stats and career, had skills assigned... And that was it. Washed out on my first roll.

To be fair, GM Starmaster took over the game from another GM, and the Katerina was the original GM's invention based on the Marava hull type. There was some discussion as to how the ship was created as we had two turret hardpoints (standard for the ship class), a missile bay (which wasn't standard) and was jump 3, but still retained the same internal cabin space.

We've now got an improved sensor suite (acquired from the Zhodani base) installed which was only possible as we installed different components across the different modules of the ship.

So I think GM license played a huge part in its creation.

Saying that; the missile bay took a hit during our space combat protecting the ship we were salvaging. It's easy to say that whatever miracle made it work is now damaged and therefore we have to resort to just the two standard turrets... Or you can just modify the ship to suit your needs and we'll all work with you.

Want the Zhodani sensor suite to work but cause us loads of problems?? (Imperial suspicion??) Go for it. It doesn't work?? We can sell it.


As fir character development, yeah. No levels. Makes it real easy to track and improve. Also real easy to die. Group of thugs sat at a table, there's no spell that reads auras to tell you what level they are also you can decide whether to risk a fight... It's take a risk with the consequences being a real quick end if you pick wrong.
GM
GM, 70 posts
Sat 19 Aug 2023
at 01:21
  • msg #41

OOC

Harry McStubbin:
In reply to Levi Stensgaard (msg # 17):

That was Admiral Amundson. He was the patron.



Any info on this guy?  Who is he?  Admiral of what?
GM
GM, 72 posts
Sat 19 Aug 2023
at 01:40
  • msg #42

OOC

Getting close to starting this thing off... I hope we are all still active and interested!

I will hold off posting for more players until after I get familiar with the game.  If we need NPCs, I will make some as well.  Right now, I think we have the compliment of characters to man the craft sufficiently.   I'm not sure about skills that might be required at ground level of play.  Everything will not be in space.

Anyway, thank you all for your patience.
Levi Stensgaard
player, 13 posts
Sat 19 Aug 2023
at 10:15
  • msg #43

OOC

GM:
Harry McStubbin:
In reply to Levi Stensgaard (msg # 17):

That was Admiral Amundson. He was the patron.



Any info on this guy?  Who is he?  Admiral of what?


Amundsen was nobility as well as an admiral, though none of us checked out hus background much.

We all responded to his summons, and he had detailed files on us as part of our "interview". He had his own crew who helped train us while we travelled on the Katerina to the warship we were going to salvage.

As we repaired another ship arrived - a rival of Amundsen. Amundsen's crew remained on the warship while we intercepted the other ship to give them time to escape.

When the warship jumped so too fid the rival. We were damaged, and knew the warship had been involved in strike on a Zhodani base on a rogue planetoid, so we found that, made it a base and cleared it out of salvage to sell as well as refuel and restock our consumables.


So we know the location of a hidden base very few know about (not even Amundsen or his rival), we have a positive relationship with Amundsen and his crew and while the warship was his target, we have a rival annoyed with us for letting the warship escape...

Patron: Amundsen
Enemy: Endo


We also had a few stop overs and a couple of us had romantic engagements (read obsession for Levi) that we wanted to explore further. Can't find the thread that contained her details, but she was at the very.leadt a potential contact / NPC / source for emotional and non-combat plot.
GM
GM, 78 posts
Sat 19 Aug 2023
at 13:35
  • msg #44

OOC

Levi Stensgaard:
Amundsen was nobility as well as an admiral, though none of us checked out his background much.

I take this to mean he is an admiral in the Third Emperium, since the secret base was Zhodani?

So we know the location of a hidden base very few know about (not even Amundsen or his rival), we have a positive relationship with Amundsen and his crew and while the warship was his target, we have a rival annoyed with us for letting the warship escape...

Patron: Amundsen
Enemy: Endo

We also had a few stop overs and a couple of us had romantic engagements (read obsession for Levi) that we wanted to explore further. Can't find the thread that contained her details, but she was at the very least a potential contact / NPC / source for emotional and non-combat plot.

Did she have a name?

Harry McStubbin
player, 19 posts
Human pain in the ass
898BA7
Sat 19 Aug 2023
at 13:52
  • msg #45

OOC

In reply to GM (msg # 44):

Theodore was interested in Tanja, they are good friends now, with no benefits! ;-) Harry was with Dawn briefly, but she moved on, it was all about benefits. ;-)
GM
GM, 80 posts
Sat 19 Aug 2023
at 13:57
  • msg #46

OOC

Dawn?  Care to elaborate?  NPC/contact?
Harry McStubbin
player, 20 posts
Human pain in the ass
898BA7
Sat 19 Aug 2023
at 14:00
  • msg #47

OOC

In reply to GM (msg # 46):

Dawn Hunter, she left the game, was an NPC. The owner also ran Eldorado 'Fatboy' Stout, he was the computer guru, We need Fatboy, who has since lost over 100 pounds, but is still fat.
This message was last edited by the player at 14:04, Sat 19 Aug 2023.
GM
GM, 81 posts
Sat 19 Aug 2023
at 14:06
  • msg #48

OOC

I will create them both today.

Thanks.

Any other NPCs worth creating from your history?
Harry McStubbin
player, 21 posts
Human pain in the ass
898BA7
Sat 19 Aug 2023
at 14:09
  • msg #49

OOC

In reply to GM (msg # 48):

Anyone else? I'm pretty good. Thanks Nate, we lost quite a few people it looks like, it would have been too big then though, it was 3 games being combined!
GM
GM, 82 posts
Sat 19 Aug 2023
at 14:30
  • msg #50

OOC

You would have needed a much larger ship....
Levi Stensgaard
player, 14 posts
Sat 19 Aug 2023
at 15:53
  • msg #51

OOC

Levi's love interest I cannot recall her name. She had wanted to come off world as she was clever, determined and resourceful - but fate had dealt her a bad hand a and she was basically a barmaid in the lowport on a backwater world.

If we're jumping time (it looks like we are) in happy for him to have returned, "rescued" her and have her jump ship the first time we land on a better world.

Also, it was the missile bay damaged in combat. We had an improved sensor suite but upgraded that one at the base using Zhodani base sensor. Happy for us to also have the sensors damaged as a way for us to need urgent funds to repair it...



Crew from the original Empress Katarina.

Fatboy Stout
He was our overweight computer hacker who disliked the idea of space travel. Nice to have, as hacking is a fantastic skill in Sci-Fi. But replaceable if anyone else has a decent computer skill.

Karma Starwind
Our captain as Tanja refused the role. Also a pilot and navigator. Happy for her to jump ship and find employment elsewhere as her skills were already covered by others.

Dawn Hunter
Gunner and security specialist. Think she was also a survivalist??

Marc "Blackie"
Same as Dawn, I believe?? Is he a player again??

The others were rolled in from other threads so I can't comment on them.
Harry McStubbin
player, 23 posts
Human pain in the ass
898BA7
Sat 19 Aug 2023
at 18:51
  • msg #52

OOC

In reply to Levi Stensgaard (msg # 51):

Blackie Duquesne.

You're enjoying the heck out of this, aren't you Nate? ;-)
GM
GM, 88 posts
Sat 19 Aug 2023
at 19:02
  • msg #53

OOC

Yeah, it's pretty interesting.  I'm excited to see how this plays out in game.
GM
GM, 89 posts
Sat 19 Aug 2023
at 19:43
  • msg #54

OOC

Is "Endo" a person or corporation?
Harry McStubbin
player, 24 posts
Human pain in the ass
898BA7
Sat 19 Aug 2023
at 20:02
  • msg #55

OOC

In reply to GM (msg # 54):

He's a person. Bad guy.
GM
GM, 90 posts
Sat 19 Aug 2023
at 20:13
  • msg #56

OOC

Character generation is daunting!
Theodore Balakov
player, 4 posts
UPP: 8BB84C
Merchant 2nd off. ret
Sat 19 Aug 2023
at 20:16
  • msg #57

OOC

In reply to GM (msg # 56):

There are generators if you want to. Character creation is the only pain I ever felt in Traveller. In Classic Traveller, and here to to a lesser extent, you can die during creation. So if that happens, you fudge it and just say he was hurt bad and has to muster out! ;-)
Levi Stensgaard
player, 15 posts
Sat 19 Aug 2023
at 20:16
  • msg #58

OOC

I loved character generation for traveller. Most of my characters died when rolling for careers, and both Levi and Tanja were injured and mustered out before the end of their first term!!
GM
GM, 91 posts
Sat 19 Aug 2023
at 20:17
  • msg #59

OOC

I think I might just go with a point-buy system....
GM
GM, 92 posts
Sat 19 Aug 2023
at 20:17
  • msg #60

OOC

At least... for NPCs, that is.
Harry McStubbin
player, 25 posts
Human pain in the ass
898BA7
Sat 19 Aug 2023
at 20:19
  • msg #61

OOC

In reply to GM (msg # 59):

Roll them wussy! Real men roll! You can alter how though. Maybe 1d6 +6?
GM
GM, 93 posts
Sat 19 Aug 2023
at 20:20
  • msg #62

OOC

LOL
Levi Stensgaard
player, 16 posts
Sat 19 Aug 2023
at 20:52
  • msg #63

OOC

Make NPCs how you want them to be, regardless of dice rolls or how players create them.
Harry McStubbin
player, 26 posts
Human pain in the ass
898BA7
Sat 19 Aug 2023
at 20:58
  • msg #64

OOC

Interesting, my printer appears to be non-functioning! No power light, it won't light up or print. Heat is coming out of the fan, and the computer, using Winblows 10, says it's working, no issues????? It's a Brother Laser Printer. Odd. I guess I'll contact Brother. They make the best! My last one worked perfectly for 10 or 12 years. This one is about 8 or so.
GM
GM, 94 posts
Sat 19 Aug 2023
at 21:01
  • msg #65

OOC

My microwave quit yesterday... seventeen years she's been good to us.
GM
GM, 95 posts
Sat 19 Aug 2023
at 21:01
  • msg #66

OOC

Levi Stensgaard:
Make NPCs how you want them to be, regardless of dice rolls or how players create them.


Its helping me understand the game... :oP
GM
GM, 96 posts
Sat 19 Aug 2023
at 21:06
  • msg #67

OOC

hacker should be a career
Levi Stensgaard
player, 17 posts
Sat 19 Aug 2023
at 22:43
  • msg #68

OOC

This is why I like systems like GURPs. No "careers" or "classes". And while Traveller uses a career to determine skills, they explain what characters were.

As for hacker - think when traveller was released in 1977 that hacking and computers were very limited to say the least.

If in doubt, add it.
Harry McStubbin
player, 27 posts
Human pain in the ass
898BA7
Sat 19 Aug 2023
at 22:56
  • msg #69

OOC

In reply to Levi Stensgaard (msg # 68):

Marc Miller didn't have a computer TO hack in 1977, but Mongoose does, so they should have included Hacker.
Levi Stensgaard
player, 18 posts
Sat 19 Aug 2023
at 23:13
  • msg #70

OOC

I know, but the concept of a hacker in the 1970s was very different to a hacker today. Look at the way deckers and hackers are portrayed in cyberpunk games such as shadowing, and see how the computer and hacking technology changes there over the editions.

Traveller had a taboo on cyberware and AI (look at the entire concept of The New Era and Virus, with a capital V) so computers may not be as good as we'd like them to be, but they'd definitely be so much better than ours. But considering the 80s "650k should be enough for anyone" and the 40s, "the world needs 5 computers" were views by people in the business...
Harry McStubbin
player, 28 posts
Human pain in the ass
898BA7
Sat 19 Aug 2023
at 23:18
  • msg #71

OOC

In reply to Levi Stensgaard (msg # 70):

I got my first computer in 1985! I got on the internet about a year, maybe less, after it went public! I used to build them!
Billianah Urquhart
player, 5 posts
Sat 19 Aug 2023
at 23:46
  • msg #72

OOC

Hacker is a subset of Computer Operations
Levi Stensgaard
player, 19 posts
Sun 20 Aug 2023
at 11:07
  • msg #73

OOC


My point is that when Traveller was written computers weren't perceived as the powerful, multi-purpose and small devices they've become. Even sourcebooks for more recent games such as Shadowrun and Cyberpunk did not predict the advanced uses of the technology.

Traveller is an early 80s sci-fi game for me in tone and feel, and I always accepted that their use of computers as fear. Some of the later Traveller sourcebooks, including those written for GURPS, tried to explain the lack of advanced computers as a fear of AI and the Vilani built dedicated computers rather than generic, multi-purpose ones. That means they were custom built to perform a single task and no more.

But it all stems from the time Traveller was written, the limited and basic capabilities of computers and the view we had of the future of computers at that time. Think room sized computers with lots of flashing lights rather than handheld tablets...

Billianah Urquhart:
Hacker is a subset of Computer Operations


Is the easiest way of doing it, or just write your own.
Harry McStubbin
player, 30 posts
Human pain in the ass
898BA7
Sun 20 Aug 2023
at 16:42
  • msg #74

OOC

In reply to Levi Stensgaard (msg # 73):

Was it Donna Jordan Levi? the love interest.
Levi Stensgaard
player, 22 posts
Sun 20 Aug 2023
at 16:58
  • msg #75

OOC

Donna was one of the girls, yes. Think she was Levi's love interest obsession. Can't remember the other name.
Harry McStubbin
player, 31 posts
Human pain in the ass
898BA7
Sun 20 Aug 2023
at 17:02
  • msg #76

OOC

In reply to Levi Stensgaard (msg # 75):

It was Donna, pretty sure. I found her NPC in the 'Cast' for the new game Rob was going to start! He moved every NPC from all of the games too, he was thorough.
Lexon Reed
player, 1 post
Test1
Test2
Sun 20 Aug 2023
at 19:34
  • msg #77

OOC

Hello all. I'm new to the group.  I have a few PCs that I have created for a solo game.

So question 1: Is starting with one of them within bounds of this group's game rules?

Also, is there any attempt in coordination backstories as in creating why they know each other, or how they came to be a crew?

Is there a hole in the group's capability that I should try to fill?  I typically play an engineer, doctor or explorer with a navy background.
This message was last edited by the player at 21:26, Sun 20 Aug 2023.
GM
GM, 105 posts
Sun 20 Aug 2023
at 23:08
  • msg #78

OOC

Lexon Reed:
Hello all. I'm new to the group.  I have a few PCs that I have created for a solo game.

So question 1: Is starting with one of them within bounds of this group's game rules?

Also, is there any attempt in coordination backstories as in creating why they know each other, or how they came to be a crew?

Is there a hole in the group's capability that I should try to fill?  I typically play an engineer, doctor or explorer with a navy background.


You are welcome to submit a character you have used in the past for approval.  No skill levels over 4 though.

As for background, read the information in the Empress thread.  That is where we will be starting I think once I have things ironed out in my mind.  We are closer to a start, but not quite there yet.

The crew can better discuss needs of the crew aboard the ship.

A question I have for them is.... Is it your intention to be traders?  Move passengers?  Will you be applying for work with a corporation?  Or, will you be setting up your own business?   How is the crew going to work shares if you do?
Lexon Reed
player, 2 posts
Mon 21 Aug 2023
at 00:41
  • msg #79

OOC

For fun, I submitted my PC to GPTChat, asked it to write a background, then I asked it to condense it into a summary.  Below is the result:

Lexon Reed, a human male in his late thirties, has always had a fascination with space. Despite failing to gain admission to university, Reed found his calling in the Navy, where tragedy struck during one ill-fated term. Whether he was to blame or not, Reed was deeply affected and pushed himself to excel in his skills and training. After eventually gaining entry to university, he honed his engineering skills and developed a passion for exploration. Returning to the Navy after graduation, Reed found solace in serving as an engineer and gunner. His dedication and heroism in a life-or-death situation earned him recognition and promotion. Reed's skills continued to expand in electronics, but his ambition led to a unsuccessful transfer request. Undeterred, Reed pursued a career as a scout and excelled in medical and engineering skills, achieving rank and advancement. Unfortunately, his career as an explorer came to an end when he failed to survive his final term. Now at age 38, Reed's talents in engineering and problem-solving will continue to shape his destiny as he embarks on new adventures in space.
Adriannah Orilliah
player, 5 posts
Mon 21 Aug 2023
at 01:16
  • msg #80

OOC

In reply to Lexon Reed (msg # 79):

So does that mean Reed's a space faring Zombie.
Lexon Reed
player, 3 posts
Mon 21 Aug 2023
at 03:24
  • msg #81

OOC

In reply to Adriannah Orilliah (msg # 80):

I'm assuming you are referring to the use of "failed to survive."  That's the verbage used in the munsondev.com character gen tool.  Just means that the step failed, not that the PC died.


To be useful, the GPT output would need to be proofread and modified.  But overall, it was not too bad a write up.
Adriannah Orilliah
player, 6 posts
Mon 21 Aug 2023
at 03:29
  • msg #82

OOC

In reply to Lexon Reed (msg # 81):

Indeed
Theodore Balakov
player, 5 posts
UPP: 8BB84C
Merchant 2nd off. ret
Mon 21 Aug 2023
at 10:33
  • msg #83

OOC

In reply to Adriannah Orilliah (msg # 82):

Greeting Lexon!
Levi Stensgaard
player, 25 posts
Mon 21 Aug 2023
at 10:35
  • msg #84

OOC

Welcome Lexon.

"Failed to survive" - gotta love it!! Traveller has lethal a lethal character generation and reading that I was impressed you survived as long as you did!!

Always take background generation with a pinch of salt, and edit to your own needs.

As for missing roles, ideally a high skilled astrogator, ground combat experience and ship gunners are needed, but it seems a lot of us are multi-purpose so having a few skills in other areas to support works as well.

Not sure what science or survival skills we have across our crew either. I know Levi has some levels in science skills (robotics, physics and cybernetics all at 1 or 2, with electronics at 3) and Tanja has a few (mechanics at 4, electronics and robotics at 3 and 2 respectively).

But neither have survival skills, or science skills not related to their specialities. So no chemistry, psychology, sociology, economics, etc.

And our combat skills are lacklustre, at levels 0 or 1 at most.

TL;DR version.
We only have some roles that are really "set" at the moment (and these are subject to change if necessary):
  • Tanja - pilot (or co-pilot & astrogation if she's not flying) & mechanic
  • Levi - engineer & electronics scientist
  • Harry - 1x gunner (we have 2 turrets and possibly a missile bay too)
  • Theo - medic
  • Ballianah - broker

These are characters with 3+ in the skill.
Billianah Urquhart
player, 8 posts
Mon 21 Aug 2023
at 10:42
  • msg #85

OOC

Does Levy have backup in the engineer and electronics rolles?
Levi Stensgaard
player, 26 posts
Mon 21 Aug 2023
at 11:10
  • msg #86

OOC

Yes, but it's complicated. Tanja has mechanics 4, engineer: structure 2, engineer: electronics 2 and engineer: life support 1 (the essentials), so is perfect as a secondary engineer.

But as the main pilot / astrogator she was designed as a ground technician / engineer rather than a ship based engineer (I purposely redistributed skill points away from engineering to avoid duplication of roles between my two characters - she was originally a level 4 in structure and level 3 in most of the others... You can thank some amazing training rolls last game).

Basically she'll be on the bridge in one capacity or another so won't be free to go to engineering except in an extreme emergency - or when the ship is not flying.

I see Phillip has level 1 at present and I'm not sure if others have a level or two in any of the cascade sub-skills. So he can act as support, but as a player I personally prefer primary to be 3+, secondary to be 2+ and tertiary to be 1+.

To be fair, the list is just a reference so we know who will fit our main roles and who has what and can cover what role if needed. If you have even a 0 point skill then you can perform that role as you won't suffer from the untrained penalty.
This message was last edited by the player at 11:11, Mon 21 Aug 2023.
Billianah Urquhart
player, 9 posts
Mon 21 Aug 2023
at 11:28
  • msg #87

OOC

Thanks Levy good to know
Levi Stensgaard
player, 27 posts
Mon 21 Aug 2023
at 12:36
  • msg #88

OOC

Yeah, standard success rolls require an 8+, and since the average 2d6 roll is 7 even a 0 point skill can be useful. The -3 untrained however is a real killer to dice rolls. After all, that gives you an 11 to aim for and that's a 3 in 36 chance... Not good!!
Harry McStubbin
player, 34 posts
Human pain in the ass
898BA7
Mon 21 Aug 2023
at 20:32
  • msg #89

OOC

In reply to Theodore Balakov (msg # 83):

Looks like we're starting! Do we have a captain? Or is that part of what we need to do when we get together? I'll wait to post until tomorrow I think.
Lexon Reed
player, 4 posts
Mon 21 Aug 2023
at 21:02
  • msg #90

OOC

Taking into account the house rules I am assuming you all are not using the suggested Char Gen tool on munsondev.com.
What tool are you using or are you using the manual process?
GM
GM, 108 posts
Mon 21 Aug 2023
at 21:06
  • msg #91

OOC

Manual, as far I know. You can use the link for generalization, then modify to suit your needs within reason.
Levi Stensgaard
player, 28 posts
Mon 21 Aug 2023
at 21:10
  • msg #92

OOC

No captain but do we need one yet??

Not sure if the GM's questions related to what we wanted to do were ever answered - think we agreed to do a mix, so whatever it was that made is money. Most of us want to stay legal, but there's legal and then there's legal... And if there's no evidence and they can't identify you, that counts as legal doesn't it??
GM
GM, 109 posts
Mon 21 Aug 2023
at 21:12
  • msg #93

OOC

So, the game is on.  We may move slow at first till I get my bearings and the swing of things. This game is more about role playing and character interactions. While it will happen, the goal of any adventure is not to do battle but to complete a task and survive in a most inhospitable, unforgiving environment.

Space.
Lexon Reed
player, 5 posts
Mon 21 Aug 2023
at 21:32
  • msg #94

OOC

In reply to Levi Stensgaard (msg # 84):

I think I'll need to re-roll a PC.  My current PC is only good as an engineer, but that slot is taken.  Also it looks like I'll need to generate via the manual method to take full advantage of the house rules.  Especially if I want to take advantage of the Mulligan option..

Looking at some of the comments perhaps I should bias the PC towards a hacker/ computer type background.
Harry McStubbin
player, 35 posts
Human pain in the ass
898BA7
Mon 21 Aug 2023
at 21:37
  • msg #95

OOC

In reply to Lexon Reed (msg # 94):

That's Fatboy! ;-) I think we need a new captain. Luise and Misty are gone. Pilot, leadership, tactics, admin, stuff like that
Billianah Urquhart
player, 10 posts
Mon 21 Aug 2023
at 22:01
  • msg #96

OOC

In reply to Lexon Reed (msg # 94):

The Electronics(Computers) roll isn't listed if it was Billianah would be included.

Additional I prefer NPC's to be Captain with less intrinsic personal biases
Harry McStubbin
player, 36 posts
Human pain in the ass
898BA7
Mon 21 Aug 2023
at 22:07
  • msg #97

OOC

In reply to Billianah Urquhart (msg # 96):

That's fine too, I get it.
GM
GM, 110 posts
Mon 21 Aug 2023
at 22:20
  • msg #98

OOC

Lexon Reed:
In reply to Levi Stensgaard (msg # 84):

I think I'll need to re-roll a PC.  My current PC is only good as an engineer, but that slot is taken.  Also it looks like I'll need to generate via the manual method to take full advantage of the house rules.  Especially if I want to take advantage of the Mulligan option..

Looking at some of the comments perhaps I should bias the PC towards a hacker/ computer type background.



Redundancy in skills is okay too!   Do not worry so much about fitting in.... but, some of the skills we are missing is in planet-side activities, such as combat, tactics, recon, and that sort of thing.

The captaincy will be an NPC.

Not many skilled in mechanical repairs either.  It's one thing to be an engineer, it quite another to be a mechanic.


Okay, I have written a starter thread for the group to get together and discuss options, plans, costs, weather, last night's rave, fishing here on Regina, etc, etc...  Players have a certain liberty planet side to adlib things in the environment.  For instance, I have put Fatboi in a diner outside the gates of the shipyard very early in the morning.  Small details a player makes that adds flavor to the scene is encouraged.  For instance, you character might note how pretty the serving girl is, but cannot write that their character notices a laser pistol beneath her apron.  Or, a player might write that the synthetic server behind the counter is innocuous enough and smiles, but they notice it is actually a terminator model T1000.

You get my drift, I am sure... having fun with the writing is the goal in this game.  Anything short of that is misery.  :oP
GM
GM, 113 posts
Mon 21 Aug 2023
at 23:21
  • msg #103

OOC

CREW ASSIGNMENTS
 
SKILLPrimarySecondaryTertiary
CaptainKarma Starwind 
PilotTanja (4)Billianah (2)Phillip (1)
AstrogationHarry (2)Phillip (2)Tanja (4)
EngineerLevi (4)Phillip (1)Tanja (2)
MechanicTanja (4)Levi (2) 
MedicTheo (3)Billianah (2)Levi (1)
StewardAdriannah (1)Theo (1) 
GunneryHarry (4) Dawn (1)
BrokerBillianah (4)Harry (3) 
SecurityHarry (1)Dawn (1)Tanja (1)
CommsTanja (4) Harry (1)
SensorsTanja (4) Fatboi (2)
ElectronicsBillianah (4)Fatboi (3)Phillip (1)

This message was last edited by the GM at 01:50, Tue 22 Aug 2023.
Lexon Reed
player, 6 posts
Tue 22 Aug 2023
at 12:32
  • msg #104

OOC

Question to the group...

How long has this game been running?  Looking at some of the stats, it looks like some have made a few advancements beyond initial character generation.

Also, is there a background story on why this group came together?  Is there a common thread running through the PCs?
This message was last edited by the player at 12:44, Tue 22 Aug 2023.
GM
GM, 120 posts
Tue 22 Aug 2023
at 14:08
  • msg #105

OOC

Read the history of the Empress Katarina. It explains how the group come together. They were already experienced before that event (As far as the start of this game is concerned). I do not have the information on the history of this group. I was not a player in their game. I'm picking up where the story left off, but making it my own. As far as experience, take as many terms in a career as you want, just remember you age as you go.
Lexon Reed
player, 7 posts
Tue 22 Aug 2023
at 16:33
  • msg #106

OOC

Being new to the group I'm still learning the norm...

Does this group lean towards a crunchy game or a more narrative game?

I'm working on my kit and don't know how much detail is appropriate.  For a crunchy game, I need to be more explicit listing out everything.  But for a more narrative game I can simply say something like "someone with my background would have such a tool or gadget in my kit"
This message was last edited by the player at 17:10, Tue 22 Aug 2023.
GM
GM, 121 posts
Tue 22 Aug 2023
at 17:44
  • msg #107

OOC

Im not following any encumbrance rules, havent even read up on it if it exists. It will be more of a judgement call. An avrrage strength carries an average load. Someone with low strength carries less. And so forth.

However, it should be noted on your sheet what you carry and where you carry it. If its not on the sheet, your character doesnt have it.

I run another game where everything is tracked and its quite the challenge in keeping everything up to date. Im about to give up on that to make things easier on the GM and free up some time.

Anyway, I digress... if you list a repair kit, or a tech kit, things like that, you do not have to list every item in it. If your an electrician, you are going to have a meter unless there are mitigating circumstances.
Harry McStubbin
player, 38 posts
Human pain in the ass
898BA7
Tue 22 Aug 2023
at 18:36
  • msg #108

OOC

In reply to Lexon Reed (msg # 104):

This was 3 games Lexon, run by StarMaster, they were running for several years. He was in the middle of combining them for his ease, (he was running 18 or 20 games) and he was down to a few players in each so he was running players that left as NPC's. He was in the middle of building the thread when he went through a lengthy hospital stay, he was GMing from the hospital on his laptop when ha passed away back in June.
Lexon Reed
player, 8 posts
Ex-Army Officer, Recon
Tue 22 Aug 2023
at 18:46
  • msg #109

OOC

In reply to GM (msg # 107):

Ok, sound good.  I has been my experience also keeping close track of everything is very difficult.  And it can can be a joy kill also.
Sound like it's somewhere in the middle.  List the big stuff and can assume to logical tools/ gear would be included.


Also, I am assuming we don't need to carry everything we have at all times.  We could have storage on the ship or base and would prepare appropriately when we make an excursion.

How do we distinguish between the items we own and the items we carry?  I don't see that division on the character sheet.
Lexon Reed
player, 9 posts
Ex-Army Officer, Recon
Tue 22 Aug 2023
at 18:47
  • msg #110

OOC

In reply to Harry McStubbin (msg # 108):

Running 18-20 games.  I did not know that was possible. I guess he really like Playing by post.

I'm very sorry for the groups loss.
Levi Stensgaard
player, 30 posts
Tue 22 Aug 2023
at 19:47
  • msg #111

OOC

BACKGROUND
While some of us have been working together now for months, it is more than possible for characters to share a background of you feel that is what you want.
The crew will be recruiting and if they know someone who fits the bill then they'd invite them.


ENCUMBRANCE
That sounds good - if we keep encumbrance to common sense that makes tracking everything easier.

As for what we own and carry, just add the relevant section to your sheet. Or if you really want, add it as an OOC at the bottom of your opening post or whenever you change your gear.

While it's not necessary if you are clear in your post, it can and does help the GM and player keep track - especially for ammo and things like health.

Personally, I am used to games where you add a summary of actions (usually in game related terms) along with dice rolls and summary of health condition and consumables (ammo in gun / on person)
Levi Stensgaard
player, 31 posts
Tue 22 Aug 2023
at 19:53
  • msg #112

OOC

Lexie - I mention related back stories then read you know Dawn...
GM
GM, 122 posts
Tue 22 Aug 2023
at 20:27
  • msg #113

OOC

The ship was gifted. Who owns the deed, as they say.

Right now, I am assuming that the ship is shared for clandestine operations with profits shared after overhead costs taken out. I dont know who has what shares.

We need to sort it all out.

Also, what is the current operating fund at?
Levi Stensgaard
player, 32 posts
Tue 22 Aug 2023
at 21:06
  • msg #114

OOC

We were all gifted equal shares, and after the sale of the salvage we stole acquired from the Zhodani base, we had replenished fuel and stocks with some credits leftover.

I've noted the money in Levi's character sheet; but will need to separate group funds from personal... But that's easy - smaller number is personal.

However, there's not a huge amount there and it would definitely be beneficial to sell further shares to other interested parties to keep the Katerina in the black. Whether these are PCs or an NPC corporation/ sponsor would need to be discussed...

Also, I'm going to post for Levi to suggest he's remained on or as near to the ship as possible. After all, the Katerina is his baby and as chief engineer he wants to observe everything the ground crew are doing to her.

If this is not appropriate then just give me a nudge and I'll edit.
Lexon Reed
player, 11 posts
Ex-Army Officer, Recon
Tue 22 Aug 2023
at 21:13
  • msg #115

OOC

In reply to Levi Stensgaard (msg # 112):

Yes.  The GM suggested the connection with Dawn.  We both have Recon skills.  Good candidate for a connection.
GM
GM, 123 posts
Tue 22 Aug 2023
at 21:16
  • msg #116

OOC

It is appropriate,  and I am assuming everyone on the crew list is staying nearby and helping onboard the ship during repairs. The shipyard ground crews are working on repairing the missile bay.  The outer hull damage has been repaired and new sensors installed. The crew will work on systems integration and startup. There are other tasks to maintaining a starship as well. Air leaks, hydraulic leaks, scrubbers to clean, systems diagnostics... no one is happy to be in a shipyard , but its the cost of operating a starship.
This message was last edited by the GM at 21:18, Tue 22 Aug 2023.
GM
GM, 124 posts
Tue 22 Aug 2023
at 23:11
  • msg #117

OOC

Billi just opened my eyes. There were two ships? One called the Bandisnatch? Whats the history there? How is it handled in game migration?
Harry McStubbin
player, 40 posts
Human pain in the ass
898BA7
Tue 22 Aug 2023
at 23:49
  • msg #118

OOC

In reply to Lexon Reed (msg # 115):

I don't recall seeing the Frumious Bandersnatch in the new game board, anyone else see it? It was a TL-16 Darrian Trader with a jump 3.
Harry McStubbin
player, 41 posts
Human pain in the ass
898BA7
Tue 22 Aug 2023
at 23:53
  • msg #119

OOC

In reply to Harry McStubbin (msg # 118):

Still a work in progress... as are deck plans... Haven't adjusted it for the age and modifications yet, nor included the new weapons.

DARRIAN ENDEAVOR-CLASS FAR-TRADER Frumious Bandersnatch
CATEGORY COMPONENT SPECIFICS Tons Cost (Cr.)
Hull 400 Tons 9 Hull — 19,360,000
  Streamlined 9 Structure — —
Armor Crystaliron 6 Points 30 4,800,000
Jump Drive F Jump 3 33.25 66,000,000
Manoeuvre Drive B Thrust 1 2.25 16,000,000
Power Plant F Rating 3 19 48,000,000
Bridge Hardened 20 2,500,000
Computer Model/4 bis fib Rating 20+5 — 10,000,000
Electronics Basic Civilian 1 50,000
Weapons Triple port turret Twin lasers w/sandcaster — —
  Triple starboard turret Twin lasers w/sandcaster -- -
  2 Empty Hardpoints - -
Fuel 144 Tons One jump-3 and four weeks of operation 144 —
Cargo 125.5 Tons 125.5 —
Staterooms 20 Up to 20 passengers and crew 80 100,000,000
Low Berths None (10) — —
Extras — —
  Ship’s Locker — —
  Fuel Processor 20 tons per day 1 50,000
Software — —
  Maneuver — —
  Jump/3 Rating 15 — 300,000
  Intellect Rating 10 — 1,000,000
  Library — —
Maintenance Cost (monthly) — 12,830
Life Support Cost (monthly) — 12,000
Total Tonnage & Cost 400 153,954,000


link to another game

thread 10. I can't do what he did, but you can see it.
This message was last edited by the player at 23:55, Tue 22 Aug 2023.
GM
GM, 125 posts
Wed 23 Aug 2023
at 21:05
  • msg #120

OOC

From the Empress thread:
...but a rival warship arrived on-scene and a space battle ensued between the warships, the Katarina , and the Fremurious Bandersnatch.  The Katarina, and the Bandersnatch engaged the battle cruiser to give the Allamu time to escape into jump space. The Katarina was heavily damaged in the battle as the Allamu  engaged its jump drive  and the Bandersnatch was destroyed by the rival ship.  Soon after, the rival ship engaged its jump drive as well, leaving the damaged Katarina behind.  Several crew of the Bandersnatch were rescued from escape pods and were welcomed aboard the Katarina.


Is this okay for everyone?
Billianah Urquhart
player, 13 posts
Wed 23 Aug 2023
at 21:17
  • msg #121

OOC

In reply to GM (msg # 120):

Sure thing
Harry McStubbin
player, 42 posts
Human pain in the ass
898BA7
Wed 23 Aug 2023
at 22:14
  • msg #122

OOC

In reply to GM (msg # 120):

Fine, you couldn't run two ships, that would be 2 games.
Levi Stensgaard
player, 34 posts
Wed 23 Aug 2023
at 22:42
  • msg #123

OOC

I'm pleased you picked the Katerina to go with. She's Levi's baby, lots of memories there... And poor Levi couldn't lose two of his loves in a short space of time!! He'd be even more of an emotional wreck!!
Levi Stensgaard
player, 35 posts
Thu 24 Aug 2023
at 01:33
  • msg #124

OOC

Who is the captain of the Katerina?? And would newcomers like to introduce themselves and what we'd have learned about them during the time we have spent together??

I'll start.


Levi Stensgaard:
Levi is a quiet, focused young man, with a  habit of talking to machines as if they were alive and could talk back. He generally keeps himself to himself where possible, and can be somewhat OCD and controlling on his engineering deck.
Someone would have throttled him long ago if he we sent so gifted with machines and spaceships, squeezing every last watt of power out of them and somehow holding things together with nothing but sticky tape and prayers.

He has never spoken about his family or early years on Regina, though his mannerisms and education suggest he grew up with money. Levi is a university.engineering graduate and former naval engineer, and it is known that he was seriously hurt during his first term. He doesn't talk about what happened, but what people have learned (especially when he's drunk) is that the navy took full responsibility and covered all costs for his recovery - but that it had been a long, slow, painful process. He generally wears long sleeved clothing and covers up whenever possible, but when he is tired and unaware an observer can see him rubbing his shoulders and upper arms a lot, and wincing.

He recently found and lost an intense love, and is still somewhat heartbroken - suggesting he is not an experienced people person, preferring to be arm deep in grease and machine parts than socialising.


Tanja Skorskald:
Tanja is carefree and somewhat impulsive, loving life for the now. Raised on the icy mining world of Enopes, she was surrounded by brothers and sisters and a loving, supportive family.
While never rich they made do with what they had, and she learned quickly to recycle and repair everything to get the most out of it.
Tanja talks of her family with fondness, and.the impression anyone gets is that something was always happening and it was loud. And if it wasn't her siblings, it was her cousins or friends.

She attended technical college and trained as a technician, but her heart was always in the pilot's seat, pushing herself and her craft to the limit. Like many others she enrolled in the Scouts to escape life on Enopes, desiring to explore the stars and partially believing the promotional hype. She had only just completed her first term before she was injured and mustered out, requiring extensive physiotherapy and work treating her mental health for failing so massively.

But overcome her demons she did and she made do, finding work where she could, working docks as repair and maintenance crew before moving on and flying cargo shuttles or grav cars.

She is honest and open, fun loving and thrill seeking and wants to make a name for herself. She is a natural athlete, spry and supple, keeping herself fit and in good shape, and is always surrounded by people and noise.

GM
GM, 127 posts
Thu 24 Aug 2023
at 21:15
  • msg #125

OOC

Something we call "Pack Season" is upon us here at Red Gold.  It's our fresh pack season and it gets pretty busy the couple of weeks leading up to it.  My posting may slow for a bit as we move into a more chaotic work schedule of working eight days a week. That's seven days with two of them twelve hours each.  I thought I would mention it so that the players here do not think I am getting tired of the game, or losing interest in it.  It is simply a matter of time management being overworked.  I will make every effort to post at least once a week, hopefully much more.  I enjoy a faster paced game, but sometimes RL gets in the way.

This work schedule will persist through September and a couple of weeks into October.  Then we go back to normalcy.

Thanks for your patience.
Karma Starwind
NPC, 1 post
Captain of the
Empress Katarina
Thu 24 Aug 2023
at 22:31
  • msg #126

OOC

Your Captain....


SKILLS INFORMATION
Admin                            +2
Advocate                         +0
Athletics                        +0
Broker                           +1
Carouse                          +1
Diplomat                         +1
Drive                            +0
Electronics (Computers)          +0
Flyer (Grav)                     +1
Language                         +0
Leadership                       +3
Gunner                           +0
Melee (Blade)                    +1
Mechanic                         +1
Medic                            +1
Pilot                            +1
Gun Combat                       +0
Swimming                         +1
Tactics (Naval)                  +1
Vac-Suit                         +1

Karma Starwind grew up on Regina in an elite district.  She was born into a wealthy family and in her early childhood years, knew no bounds.  She did what she wanted, when she wanted.  She did not rebel against authority, yet she did not back down from an argument she stood by.  She is intelligent, charismatic, and lives each day as if it is her last.  Her university years were filled with extra-curricular activities which she excelled at.  She led in the chess club, and the swimming events, and the grav speeders club.  She is careful and methodical, but not averse to risk.  The Navy taught her discipline and responsibility, two things she struggled to master. She enjoys space travel. She enjoys the command of a starship.  And, underlying all this normalcy, she enjoys the unknown and danger.  But that's a subject you will never get from her.

After a term at Uni, she was commissioned into the Navy.  There she spent three terms, attaining the rank of Sublieutenant before leaving the Navy suddenly and for personal reasons.  She spent four years captaining a free trader vessel as a merchant, where she learned the shipping lanes and routes in the immediate sector.  An incident on her last route causes her to leave the career.  She takes an Administrative job as a Citizen, gaining computer skills, but as is normal in her life, she is elevated to a leadership role in the department.  She works for three more years, then leaves the career behind to get back into space.  On a tip, she is led to Admiral Amundson for a possible command position.  It is there that she meets the crew of the Katarina.
This message was last edited by the player at 23:18, Thu 24 Aug 2023.
Lexon Reed
player, 13 posts
Ex-Army Officer, Recon
Fri 25 Aug 2023
at 02:23
  • msg #127

OOC

Question for the experienced PbP players of the group (perhaps that's everyone except me) ...  Do you keep notes outside the rpol.net tool?

I can see using something beyond what is in this tool would be useful, but not sure what would be the best choice.   In my traditional TTRPG games I keep an electronic notebook using Obsidian.
GM
GM, 128 posts
Fri 25 Aug 2023
at 02:31
  • msg #128

OOC

As a player, I am in one game. I have not found reason to keep notes outside of scratchpad, or your own private thread if the GM allows.

As a GM, I have notes everywhere.
Harry McStubbin
player, 44 posts
Human pain in the ass
898BA7
Fri 25 Aug 2023
at 12:45
  • msg #129

OOC

In reply to GM (msg # 128):

I have never kept notes, you can if you wish. I've played in at least 50 over the years.
Harry McStubbin
player, 45 posts
Human pain in the ass
898BA7
Fri 25 Aug 2023
at 13:39
  • msg #130

OOC

In reply to Harry McStubbin (msg # 129):

Anybody here GM Traveller? Our Corsairs of Drinax game is about out of options to replace StarMaster. Thought we had one, but he hates one of our players because his character is an asshole bully. You can't do it Nate, you have too much on your plate now! ;-)
GM
GM, 129 posts
Fri 25 Aug 2023
at 14:20
  • msg #131

OOC

Yep, I am tapped out on time. LOL.
Lexon Reed
player, 14 posts
Ex-Army Officer, Recon
Sat 26 Aug 2023
at 15:42
  • msg #132

OOC

NOTE: This PC is new and I’m still working on the backstory but below is its current state.

Lexon Reed Backstory: Lexon Reed is a human male who has an average height and weight. He has brown hair, which is turning gray, and blue eyes. He appears to be right-handed.

Lexon grew up on Efate. His family was neither poor nor rich, but they had enough resources to be comfortable and a little more. For instance, although they couldn't afford to buy a new sailboat, they had plenty to purchase a used boat and put in the work to upgrade it as desired. The same goes for the other vehicles and tools he used. As a result, Lexon became quite skilled in mechanical and electrical tasks.

Lexon grew up enjoying the outdoors and had a group of friends who frequently engaged in activities like hunting, camping, sailing, and off-road adventures. They also enjoyed snooping around archaeological sites on Efate. One day, during one of his adventures, Lexon discovered a curious item, a small artifact, which he keeps in a souvenir box.

Lexon is exceptionally intelligent. While some people rely on their strength to handle difficult situations, Lexon relies on his intellect. He was easily accepted into the Army Academy, and his combination of outdoor skills and intelligence complemented each other while he was in the academy. He graduated with a commission and served four terms in the army. During his service, the army identified him as having superior reconnaissance skills. To further enhance his abilities, they equipped him with an Enhanced Vision Augmentation, allowing him to gather more information without being noticed, enhancing his natural skills.

It was during various reconnaissance missions that Lexon came to know Dawn Hunter. One particular mission was incredibly perilous and took place on an undisclosed planet, referred to as Charlie 4 (the actual name of the planet must be withheld due to the sensitivity of the mission). Initially, it started as a typical mission but was still dangerous. Their objective was to gather intelligence on the area and target group in preparation for a future "aggressive negotiation" effort. On the second day, their cover was compromised, and they found themselves engaged in a cat and mouse game with the target group for the next three days. Despite several close calls, their skills and intelligence enabled them to stay one step ahead of their adversaries. On the fifth day, an extraction team finally coordinated a clandestine location to pick up the two recon agents. The bond between Lexon and Dawn was forged through adversity and grew stronger, as is often the case for individuals who experience life-threatening situations together.

Lexon has been out of the military for a few years now. He has taken on various jobs that make use of his skill set, but he has yet to find a place that truly resonates with him.

To be further developed:
Some sort of tragedy involving someone who could have potentially been Lexon's wife has left him unwilling to invest in another romantic relationship.
This message was last edited by the player at 16:01, Sat 26 Aug 2023.
Dawn Hunter
NPC, 4 posts
Ex-Merc
Sat 26 Aug 2023
at 19:04
  • msg #133

OOC

That's an awesome bio Lexi.
GM
GM, 131 posts
Sat 26 Aug 2023
at 19:29
  • msg #134

OOC

Is everyone still here?
Harry McStubbin
player, 46 posts
Human pain in the ass
898BA7
Sat 26 Aug 2023
at 19:52
  • msg #135

OOC

In reply to GM (msg # 134):

Looks like it.
Levi Stensgaard
player, 36 posts
Sat 26 Aug 2023
at 23:10
  • msg #136

OOC

Yep. I'm in a field whacking nerds with foam and rubber swords... Gotta love live action roleplay!!
GM
GM, 132 posts
Sun 27 Aug 2023
at 02:22
  • msg #137

OOC

Well, that sounds fun.
Adriannah Orilliah
player, 10 posts
Sun 27 Aug 2023
at 04:07
  • msg #138

OOC

Ouch, ouch, ouch...
Can you ease up on those swings.
Theodore Balakov
player, 7 posts
UPP: 8BB84C
Merchant 2nd off. ret
Sun 27 Aug 2023
at 11:20
  • msg #139

OOC

In reply to Adriannah Orilliah (msg # 138):

The cruiser we salvaged was the HMISS Allamu, not Phalanx. ;-) Adventure the First thread in the other game, he saved it all.
GM
GM, 133 posts
Sun 27 Aug 2023
at 12:33
  • msg #140

OOC

Okay, I will go rewrite it back to the Allamu.... since you all seem to "remember the Allamu"... :o)
Levi Stensgaard
player, 37 posts
Sun 27 Aug 2023
at 13:36
  • msg #141

OOC

Adriannah Orilliah:
Ouch, ouch, ouch...
Can you ease up on those swings.


I always pull my blows. An all-over latex body massage is not fun at the best of times, let alone with heavy blows!!

My kids on the other hand don't, and seem really keen on ensuring I sire no more children!!
Harry McStubbin
player, 47 posts
Human pain in the ass
898BA7
Sun 27 Aug 2023
at 13:39
  • msg #142

OOC

Sadly I never sired children, and in my old age, no longer can due to health issues, Diabetes, High Blood Pressure, etc. I guess I could stoop to the little blue pill, but why bother, wife said no more of that 10 years ago! ;-)
Levi Stensgaard
player, 39 posts
Mon 28 Aug 2023
at 01:00
  • msg #143

OOC

You're welcome to have one of mine. I have four, so having one go elsewhere would mean I'd still have the two I thought I'd have and a spare!!
Harry McStubbin
player, 49 posts
Human pain in the ass
898BA7
Mon 28 Aug 2023
at 12:18
  • msg #144

OOC

In reply to Levi Stensgaard (msg # 143):

LOL!
Adriannah Orilliah
player, 11 posts
Mon 28 Aug 2023
at 12:40
  • msg #145

Re: OOC

Theodore Balakov:
Levi Stensgaard:
Yep. I'm in a field whacking nerds with foam and rubber swords... Gotta love live action roleplay!!

Adriannah Orilliah:
Ouch, ouch, ouch...
Can you ease up on those swings.


In reply to Adriannah Orilliah (msg # 138):

The cruiser we salvaged was the HMISS Allamu, not Phalanx. ;-) Adventure the First thread in the other game, he saved it all.


What's that got to do with our posted context?
This message was last edited by the player at 12:46, Mon 28 Aug 2023.
Theodore Balakov
player, 9 posts
UPP: 8BB84C
Merchant 2nd off. ret
Mon 28 Aug 2023
at 12:49
  • msg #146

Re: OOC

In reply to Adriannah Orilliah (msg # 145):

Nothing, sorry, I hit the wrong reply button.
Lexon Reed
player, 19 posts
Ex-Army Officer, Recon
Mon 28 Aug 2023
at 14:21
  • msg #147

OOC

I was reading up on the ability to have a game wiki.  Is that something that we will have?  It would be a good place to keep game events and details organized,  as opposed to sifting through the linear threads.
Levi Stensgaard
player, 40 posts
Mon 28 Aug 2023
at 20:42
  • msg #148

OOC

A wiki sounds like a good plan. Would that be something we could all contribute to or just the GM??
Lexon Reed
player, 20 posts
Ex-Army Officer, Recon
Mon 28 Aug 2023
at 21:11
  • msg #149

OOC

In reply to Levi Stensgaard (msg # 148):

Good question.  The information I found really did not provide much information, just that it was a game option.  Typically, a wiki is a collaborative tool.  So hopefully it would be open to all.
Lexon Reed
player, 21 posts
Ex-Army Officer, Recon
Mon 28 Aug 2023
at 21:38
  • msg #150

OOC

Found more information...
Link to the wiki: http://wiki.rpol.net/
Adriannah Orilliah
player, 12 posts
Mon 28 Aug 2023
at 21:39
  • msg #151

OOC

The difference is opening a series of internal threads and accessing an external source.
Theodore Balakov
player, 10 posts
UPP: 8BB84C
Merchant 2nd off. ret
Tue 29 Aug 2023
at 12:40
  • msg #152

OOC

What if anything do I need for the medbay? I assume we have an autodoc already, just in case.
Lexon Reed
player, 23 posts
Ex-Army Officer, Recon
Tue 29 Aug 2023
at 22:23
  • msg #153

OOC

All, I'll be traveling tomorrow.  My wife and I are going to the east coast to visit our daughter and son in law.  So I may be a little slow responding on Wednesday.
GM
GM, 136 posts
Tue 29 Aug 2023
at 22:27
  • msg #154

OOC

Safe trip! Enjoy!
GM
GM, 137 posts
Tue 29 Aug 2023
at 22:41
  • msg #155

OOC

Theodore Balakov:
What if anything do I need for the medbay? I assume we have an autodoc already, just in case.

I dont know what you might need, but the ship does have an Auto-Doc. TL:11 the AutoDoc has the capabilities of a nurse for diagnosis and treatment, Hypothermic Berth for cold sleep capabilities, and remote control for remote surgery by a doctor.
GM
GM, 140 posts
Wed 30 Aug 2023
at 18:08
  • msg #156

OOC

Welcoming another player from one of the late Starmaster's games.  Not sure which one. Anyway, welcome to the game mate.
Theodore Balakov
player, 11 posts
UPP: 8BB84C
Merchant 2nd off. ret
Wed 30 Aug 2023
at 19:13
  • msg #157

OOC

In reply to GM (msg # 155):

That was it, thanks.
Lexon Reed
player, 25 posts
Ex-Army Officer, Recon
Thu 31 Aug 2023
at 11:41
  • msg #158

OOC

Once we start rolling the dice, I’m still unclear of the procedure and who does it.  This is my 1st PbP game.  I’m sure the procedure is different from a face-to-face game, but just not sure how.

I have read the “Home-brewed Rules & D.I.Y. Character Creation” but some questions still remain.

Who rolls the dice?  Me or GM?

If it is me, do I use the Dice Roller tool on this site, or is that only an option?  As opposed to me rolling a set of physical dice and recording the results.

If I use the tool, does it insert the results in the post that is being written at the time? Or is it a manual cut & past of information?

Can I experiment with the Dice Roller tool so I can learn to use it without causing any problems with the game?
Levi Stensgaard
player, 43 posts
Thu 31 Aug 2023
at 14:39
  • msg #159

OOC

Hey Lexon.

When rolling you should use the dice roller on RPOL and copy/paste the results into your post.

This is easy when you know what skill you're using (e.g. shooting at someone) but if you're not sure you can either:
(1) Ask the GM - they'll tell you which skill and attribute to use, it might even roll for you.
(2) Roll 2d6 without any modifiers and see if you succeed without skill or attribute modifiers.

Now (1) might take a few hours to a day or two to get a response, but to be honest you'll be posting your actions and waiting for the GM to describe the results/consequences of the actions anyway. This is usually the easiest way.

(2) on the other hand can be useful. If you know it's a simple task you're trying to complete then you need an 8. If you roll this on 2d6 you'll succeed without any modifiers. If you roll a 6 or a 7 you'll probably succeed with the addition of the right modifiers. But at least you know the rough result from your dice and can post something descriptive, even as a placeholder.

By that I mean something like:
Levi used the leaking plasma conduit and pushed it towards his enemy, hoping the searing heat of the energy discharge would hurt if not distract him while he made his escape.


In this example I've left it open to interpretation, so could have roll a 6 or 7. If I'd rolled say a 12 I could have described the attempt as "accurate" or if I'd rolled a 4 I could have described the attempt vividly, then how it had failed


And by all means experiment - just add in the log a useful description such as "test roll" or keep the results secret so you and the GM can see them but nobody else.

Also remember you can customise your dice, so add 2d6+3 into the dice roller if you want to add 3 to the dice roll of two six-aided dice.

You can roll multiples in there too separated by commas, so:

2d6,2d6,2d6,2d6,2d6,2d6

would give you six results that you could use for your attributes, giving results between 2 and 12.

And yes you can use + and - to modify these too, so:
2d6+1,2d6-1

would work too giving you two results between 3 and 13 and 1 and 11.
GM
GM, 141 posts
Thu 31 Aug 2023
at 15:08
  • msg #160

OOC

From Lexon Reed's post:
Who rolls the dice?  Me or GM?

If it is me, do I use the Dice Roller tool on this site, or is that only an option?  As opposed to me rolling a set of physical dice and recording the results.

If I use the tool, does it insert the results in the post that is being written at the time? Or is it a manual cut & past of information?

Can I experiment with the Dice Roller tool so I can learn to use it without causing any problems with the game?


Players will make their dice rolls, accepting their own fates. You can copy n paste a roll into the posting as an OOC following the guidelines in the home-brew rules thread. It is not a requirement to do so.

The GM will likely place a task difficulty on an expected roll. He will endeavor to describe things in such a way as to give the player a sense of how difficult it might be. Sometimes, you don't know till you try.

If a player wants to attempt an unexpected action, and a difficulty is not set, the player can write their action post and go ahead and make a task roll using the relevant skill. The GM's next scene will include the success or failure of the attempted action.

Experiment away at your leisure....

GM
GM, 142 posts
Thu 31 Aug 2023
at 15:21
  • msg #161

OOC

I am working on a new deckplan for the Katarina. The one I have makes no sense. I should have it done today.
Levi Stensgaard
player, 44 posts
Thu 31 Aug 2023
at 17:05
  • msg #162

OOC

I am trying so hard not to make Levi into an Arnold J Rimmer from Red Dwarf clone. An effective and highly efficient clone, more Ace Rimmer than Arnold...

...so when you say you're modifying the deck plan Levi instantly wants to get the cabin that is second best only to the captain's state room... He puts first dibs on the next best room, and will not be sharing it with anyone that is below him in rank...

...and since our "ranks" are captain and everybody else that would be interesting!!

Rimmer Salute- https://g.co/kgs/RQYazZ (not posted as an image as it's animated)
Lexon Reed
player, 27 posts
Ex-Army Officer, Recon
Thu 31 Aug 2023
at 17:28
  • msg #163

OOC

In reply to GM (msg # 160):

Is the long string of number after the role results important?  For example: roll=1693502556.62193.378611
I am not finding anything documented in the FAQ or help areas.
This message was lightly edited by the player at 17:42, Thu 31 Aug 2023.
Billianah Urquhart
player, 18 posts
Thu 31 Aug 2023
at 17:34
  • msg #164

OOC

Dream on Levy...

;^)
Theodore Balakov
player, 12 posts
UPP: 8BB84C
Merchant 2nd off. ret
Thu 31 Aug 2023
at 17:40
  • msg #165

OOC

In reply to Billianah Urquhart (msg # 164):

Never a big fan of English Sci-Fi.
Lexon Reed
player, 28 posts
Ex-Army Officer, Recon
Thu 31 Aug 2023
at 18:23
  • msg #166

OOC

In reply to GM (msg # 161):

I was thinking something similar.  I noticed the cargo ramp was blocked by the showers.  And it was not clear where 57 tons of cargo would be stored... conveniently.

I do like that there is an actual floor plan. I hope that continues.
I also like the commons area, like what's found in firefly (Serenity).
This message was last edited by the player at 18:26, Thu 31 Aug 2023.
GM
GM, 143 posts
Thu 31 Aug 2023
at 19:44
  • msg #167

OOC

Lexon Reed:
In reply to GM (msg # 160):

Is the long string of number after the role results important?  For example: roll=1693502556.62193.378611
I am not finding anything documented in the FAQ or help areas.


It gives information on the roll to users that are using the beta site. It is otherwise meaningless. Ignore it. Copy n paste the other bits. If you do copy n paste it, it also shows up on the classic site. Those on classic site might not have a clue about it.

This message was last edited by the GM at 19:45, Thu 31 Aug 2023.
Phillip Le'Pierre
player, 8 posts
ex-Belter
UPP: 968C78
Thu 31 Aug 2023
at 19:53
  • msg #168

OOC

Phillip Le'Pierre:
OOC - Ship! ;-) I think we have a boat onboard.

"Definitely quite the workout!" Phillip agrees.


OOP - I debated on word choice.  Chose boat because in the larger scheme of spacecraft sizes the far trader is small.  But I'm good with using ship if that is the convention used in this group.
Phillip Le'Pierre
player, 9 posts
ex-Belter
UPP: 968C78
Thu 31 Aug 2023
at 19:57
  • msg #169

OOC

In reply to Phillip Le'Pierre (msg # 168):

Sorry Nate, my bad!
GM
GM, 144 posts
Thu 31 Aug 2023
at 21:54
  • msg #170

Re: OOC

No worries. And, I think I posted that with the wrong person... lol....I hate twelve hr workdays.
Lexon Reed
player, 29 posts
Ex-Army Officer, Recon
Fri 1 Sep 2023
at 10:06
  • msg #171

Re: OOC

I like the updated Far Trader design.  The layout is more logical.
Levi Stensgaard
player, 45 posts
Fri 1 Sep 2023
at 22:32
  • msg #172

OOC

Theodore Balakov:
In reply to Billianah Urquhart (msg # 164):

Never a big fan of English Sci-Fi.


This is British comedy not English, and while dated now was brilliant. Injury keep thinking if whet Levi would say or do, then tone it down a few levels so I'm not on a par with Rimmer...

...and as for not liking British sci-fi, you'd be surprised at just how many shows and movies are written by us Brits, then adapted. We may not have the mega money production companies but for a small island we hold our own.

And you just cannot beat a Royal Shakespearean Company trained British actor in the role of a bad guy...

Lexon:
I like the updated Far Trader design.  The layout is more logical.


Am just admiring it now. Some if the traveller ship floorplans never made any sense to be fair.
Theodore Balakov
player, 14 posts
UPP: 8BB84C
Merchant 2nd off. ret
Fri 1 Sep 2023
at 22:37
  • msg #173

OOC

In reply to Levi Stensgaard (msg # 172):

I love English/Brit mysteries and such and a lot of the legal shows, Rumpole of the Baily I loved, several others too, I just never liked the Sci-Fi too much. I watched Dr. Who way back, but lost interest. Different, a lot of folks love it, just not my cup of tea! ;-)
Levi Stensgaard
player, 46 posts
Sat 2 Sep 2023
at 09:05
  • msg #174

OOC

Dr Who is a family show, and as such is always bright and cheerful. It shows that hard work, dedication and being yourself will resolve even galaxy spanning problems.

Some of the plots are simplified but fun. I've not seen many episodes the last few years, and even my kids have "out grown" it. But there's still quite a few underrated but brilliant shows out there.

I would suggest a few but I've plagiarised a number of them for my own game (under development) and don't want to give anybody a heads up as to my intentions...
GM
GM, 151 posts
Sat 2 Sep 2023
at 12:36
  • msg #175

OOC

Who among you is or was the quartermaster?
Phillip Le'Pierre
player, 11 posts
ex-Belter
UPP: 968C78
Sat 2 Sep 2023
at 12:37
  • msg #176

OOC

In reply to GM (msg # 175):

There wasn't one.
GM
GM, 154 posts
Sat 2 Sep 2023
at 20:37
  • msg #177

OOC

Querry....

If thete are 10 shares. And someone buys in, do you have to split the other shares?
Levi Stensgaard
player, 48 posts
Sat 2 Sep 2023
at 21:38
  • msg #178

OOC

GM:
Who among you is or was the quartermaster?


Levi took the position, but mostly to keep track of finances.

The crew has 127,500 credits left in kitty for reference...
GM
GM, 155 posts
Sat 2 Sep 2023
at 21:47
  • msg #179

OOC

Okay, so my time has been limited. Now, my time gets a bit more restricted as my colleague's brother passes, leaving me to cover for a week, and to top it off an electrician on 2nd shift walks off the job. Gotta cover him too... lotsa 12hr shifts in my future.

Sigh.  One tired 55 yr old

I try to post a little from my phone at work, like now.

Anyway, just a heads up.
Dawn Hunter
NPC, 10 posts
Ex-Merc
Sat 2 Sep 2023
at 21:51
  • msg #180

OOC

We have the class...now we need an official name for the ship so we can register it.
Lexon Reed
player, 32 posts
Ex-Army Officer, Recon
Sat 2 Sep 2023
at 22:01
  • msg #181

OOC

In reply to GM (msg # 179):

Sounds rough...really rough.  Thanks for still being the GM.  Hopefully the game provides something that helps with the stress of work.
Phillip Le'Pierre
player, 12 posts
ex-Belter
UPP: 968C78
Sat 2 Sep 2023
at 22:04
  • msg #182

OOC

In reply to Dawn Hunter (msg # 180):

The Empress Katarina? Her name IS the Empress Katarina????
GM
GM, 156 posts
Sat 2 Sep 2023
at 22:55
  • msg #183

OOC

Ok  so  advanced marava class... emperess katarina
GM
GM, 157 posts
Sun 3 Sep 2023
at 11:40
  • msg #184

OOC

What would be the benefit in using the game wiki?

The ability to use a directory structureed menu?  What would I put there? Ive never considered using it. Do others use it? Do players actually use it?
This message was last edited by the GM at 11:41, Sun 03 Sept 2023.
Phillip Le'Pierre
player, 13 posts
ex-Belter
UPP: 968C78
Sun 3 Sep 2023
at 12:09
  • msg #185

OOC

In reply to GM (msg # 184):

I don't even know how to use the wiki. I'm old.
Lexon Reed
player, 33 posts
Ex-Army Officer, Recon
Sun 3 Sep 2023
at 12:27
  • msg #186

OOC

In reply to GM (msg # 184):

What would be the benefit in using the game wiki?
It would be a place to effectively organize important game details.  It would be maintained by the players and GM (not just the GM); It’s a collaborative tool.  This will be especially helpful when there are 100’s or 1000’s of entries spread across the various threads.  I am already losing track of certain details that are in the OOC.  Rummaging through the thread is cumbersome.

The ability to use a directory structureed menu?  Not sure what is being asked.  Content is not in a linear format, like what is in the threads.  Various related parts can be hyperlinked to help with navigation.

What would I put there? I believe the GM has to create a page (which could be an empty page).  Then everyone in the game can populate page content (at least that’s what the documentation indicates).  So you, as the GM, should not be overloaded.

Ive never considered using it. Do others use it? Don’t know

Do players actually use it? Don’t know.

NOTE:  I have used (and contributed) to several wikis. The usefulness of a wiki is related to how hard it is to enter content.  Since RPoL, apparently, uses their own home grown tool I’m not finding any reviews on their tool.  I suggest we try it.  If it does not work out, we can stop using it.  If it is useful, I think everyone would benefit, making it easier to keep track of important details as the game develops.
Lexon Reed
player, 34 posts
Ex-Army Officer, Recon
Sun 3 Sep 2023
at 12:46
  • msg #187

OOC

In reply to Lexon Reed (msg # 186):

Here are how 2 games that use the wiki:

http://wiki.rpol.net/?id=49377

http://wiki.rpol.net/?id=60724

They took different approaches. The structure of a wiki is up to the group maintaining the information.  It's very flexible.
Lexon Reed
player, 35 posts
Ex-Army Officer, Recon
Sun 3 Sep 2023
at 14:10
  • msg #188

OOC

In reply to Phillip Le'Pierre (msg # 185):

If you can format one of these thread entries your most of the way there.

How old are you?  I'm 60.
Phillip Le'Pierre
player, 14 posts
ex-Belter
UPP: 968C78
Sun 3 Sep 2023
at 14:15
  • msg #189

OOC

In reply to Lexon Reed (msg # 188):

62 atm. I'm also Harry and Theodore.
Lexon Reed
player, 36 posts
Ex-Army Officer, Recon
Sun 3 Sep 2023
at 14:40
  • msg #190

OOC

In reply to Phillip Le'Pierre (msg # 189):

Your a third of the crew then.
Phillip Le'Pierre
player, 15 posts
ex-Belter
UPP: 968C78
Sun 3 Sep 2023
at 14:43
  • msg #191

OOC

In reply to Lexon Reed (msg # 190):

If somebody wants to run one of them, let us know and we can transfer one of them to you. ;-)
Levi Stensgaard
player, 49 posts
Sun 3 Sep 2023
at 23:18
  • msg #192

OOC

Never used the wiki tool, never been in a game that's used one properly either.

Looking over the deck plans - there's a captain's quarters (24) and a chief engineer's cabin listed in the written specification - but not on the floorplan.

Reading the blurb, Karma gets 24 and Tanja gets 3 - however the computer room is there too. So do we do the usual and have the pilot in 3, or do we put our computer specialist there??

Can't see the chief engineer's quarters on the deck plan however. It does say that they are positioned by the captain's quarters, but so are the captain's guest cabins. So is the double berth (22) the guest rooms and 21 the chief engineer's??

Also, looking at the deck plan there appears to be 6 passenger cabins, 8 crew cabins, one double berth (guest room) and the captain's quarters, total of 14+1. But the specs say 12+1 (+1 being captain's quarters).
Adriannah Orilliah
player, 14 posts
Sun 3 Sep 2023
at 23:32
  • msg #193

OOC

Cabins can be dual occupancy.
Levi Stensgaard
player, 50 posts
Sun 3 Sep 2023
at 23:38
  • msg #194

OOC

They can be, but usually aren't if I'm correct?? Unless people want a dual berth??

Just looking at crew compliment and how many passengers we can take. Passenger cabins x6 on the upper deck, so between 6 and 12 passengers comfortably.

2 on the guest room, 4 if we double up (but that room will get real cost quickly).

Then crew quarters:
Captain
Engineer
Pilot
Leaves 6 cabins.

If we double up on all barring the captain's that's 8 to 16.

Also, I always thought low berths were cryo tubes for suspended sleep while travelling - the lowest and cheapest form of travel?? Or have I been playing the game wrong all this time??
GM
GM, 158 posts
Sun 3 Sep 2023
at 23:58
  • msg #195

Re: OOC

from Levi Stensgaard:
Looking over the deck plans - there's a captain's quarters (24) and a chief engineer's cabin listed in the written specification - but not on the floorplan. No.21

Reading the blurb, Karma gets 24 and Tanja gets 3 - however the computer room is there too. So do we do the usual and have the pilot in 3, or do we put our computer specialist there??  Pilot, unless she declines

Can't see the chief engineer's quarters on the deck plan however. It does say that they are positioned by the captain's quarters, but so are the captain's guest cabins. So is the double berth (22) the guest rooms and 21 the chief engineer's??  Yes

Also, looking at the deck plan there appears to be 6 passenger cabins, 8 crew cabins, one double berth (guest room) and the captain's quarters, total of 14+1. But the specs say 12+1 (+1 being captain's quarters).

Good catch! Amending...

GM
GM, 159 posts
Mon 4 Sep 2023
at 00:08
  • msg #196

Re: OOC

Levi Stensgaard:
Also, I always thought low berths were cryo tubes for suspended sleep while travelling - the lowest and cheapest form of travel?? Or have I been playing the game wrong all this time??

You may be right, but with this design, an accomodation for passenger animals, or exotic animal transport was made.

If you all prefer low berth cryo tubes, we can change it.

This message was last edited by the GM at 00:10, Mon 04 Sept 2023.
GM
GM, 160 posts
Mon 4 Sep 2023
at 00:34
  • msg #197

OOC

Can anyone explain how this shares thing works?  Im afraid I am clueless on that.
Billianah Urquhart
player, 20 posts
Mon 4 Sep 2023
at 01:20
  • msg #198

OOC

Either or both

The Ship is valued at X credits you assign a number of shares eg 1000 each being 1/1000 credits. Ongoing costs are paid by shareholders accordingly.

Trade goods are valued and may be invested in along similar lines
This message was last edited by the player at 01:22, Mon 04 Sept 2023.
Levi Stensgaard
player, 51 posts
Mon 4 Sep 2023
at 06:22
  • msg #199

OOC

Just having animal storage or the like is fine. In fact, low berths for animal storage sounds quite humane for the transporting of pets.

As for shares, are we considering all of the crew to.have equal shares - including the members of the Bandersnatch?? I'm not sure what the crew compliment is at the moment, or who is eligible for the shares.

The Katerina is worth 73.6million credits, not including loose change. Looking at the cast list there's 8 characters, not including Lexon. So each of us gets the equivalent of 9.2million credits worth of shares.

So if we say there are 1000 shares, each would be worth 73,600 credits.
Billianah Urquhart
player, 21 posts
Mon 4 Sep 2023
at 06:51
  • msg #200

OOC

In reply to Levi Stensgaard (msg # 199):

I don't think affording shares like you have relevant. However if the majority agree that is, I'll reassess my investments.
GM
GM, 161 posts
Mon 4 Sep 2023
at 08:19
  • msg #201

OOC

Katarina crew -
  • Karma
  • Levi
  • Fatboi
  • Tanja
  • Dawn

Bandersnatch crew -
  • Billianah
  • Harry
  • Ted

Additions to crew -
  • Lexon Reed
  • Adriannah
  • Phil


Is this correct?
This message was last edited by the GM at 15:23, Mon 04 Sept 2023.
Phillip Le'Pierre
player, 16 posts
ex-Belter
UPP: 968C78
Mon 4 Sep 2023
at 12:42
  • msg #202

OOC

In reply to GM (msg # 201):

Harry and Ted were Bandersnatch, Another Harry was Katarina, and Phillip was in the other game. with Adriannah, I think.
Levi Stensgaard
player, 52 posts
Mon 4 Sep 2023
at 19:58
  • msg #203

OOC

Billianah Urquhart:
In reply to Levi Stensgaard (msg # 199):

I don't think affording shares like you have relevant. However if the majority agree that is, I'll reassess my investments.


It was a way of showing how we can break shares down and how they equate to the total value of the ship, and was in answer to the question about shares earlier by the GM. I don't propose we use it unless we're trying to get an investor and then only as a guideline, but in essence that's how it works.

I'm happy to just say "we all own an equal share" - and we can work out a way for Phillip (or anyone else) to contribute to the running of the ship if they wish to.

Since we've ret-conned the Allamu mission, I'm assuming that the characters involved automatically acquired equal shares (as their ship was destroyed).
GM
GM, 162 posts
Wed 6 Sep 2023
at 18:58
  • msg #204

OOC

I finally finished, I think, the specs of the Katarina.

Its value comes to 170,576,000 cr.

The captain holds the title to the ship. There is currently no mortgage or lien against it. Its current operating fund is 2,051,925cr.

Billianah has invested a considerable amount (half of what she earned with the salvage of the Bandersnatch) to earn 11 shares. Crew of the Bandersnatch and Katarina each recieved 3,848,850cr for the salvage. Please mark up your character sheets reflecting this. You may buy shares as you wish.  989 shares remain.
GM
GM, 164 posts
Wed 6 Sep 2023
at 19:11
  • msg #205

OOC

If you buy shares, post it in the accounting dept. Thread
Levi Stensgaard
player, 53 posts
Wed 6 Sep 2023
at 19:23
  • msg #206

OOC

We have to pay for shares?? Curses!!

So there's 1000 shares in total, each at 170,576 credits?? (170,560,000 by 1,000 shares)

With no outstanding mortgage and just running costs, I'm assuming that the credits made by share sales into the running cost fund?? And that there's no need to sell all.of the shares??

What will happen to the unsold shares?? Or will they still be available and as yet unused??

Also, does the 2million in the fund include the 127,500 credits made from the salvage of the Zhodani base (the stuff we stole and sold)??
Levi Stensgaard
player, 54 posts
Wed 6 Sep 2023
at 19:27
  • msg #207

OOC

Found it - there's a new section under the Katerina's specs with cost breakdown and stuff...

Thanks!!
Levi Stensgaard
player, 55 posts
Wed 6 Sep 2023
at 19:52
  • msg #208

OOC

Another question - how rigid are we with the salaries?? Are we paying ourselves?? Or can we reduce monthly costs by not taking pay??

Only Levi is annoyed that he's only getting half what Harry is on and a third of Karma...!!

*grin*

I'm running numbers to see how many shares he can feasibly purchase and still have funds for a splurge on his "pet projects". Since he views the Katerina as "home" I'm looking at 15-20. With the money he has he can only afford 22 at most.

Running costs of 23,284 per month to consider. That's 73.25 months of upkeep for every 10 shares we buy.

Also, do we have costs for raw materials that Levi can use in repairs?? I'm assuming at the moment we don't carry much of that nature?? How much would the repairs have cost us at the berth (for an idea of how much we'd need in emergency kitty)??
GM
GM, 165 posts
Wed 6 Sep 2023
at 22:45
  • msg #209

OOC

Levi Stensgaard:
Another question - how rigid are we with the salaries?? Are we paying ourselves?? Or can we reduce monthly costs by not taking pay??

Pay for maintenace, life-support, cargos, and salaries will come from the operating funds of the Katrina.  If you wish to forgo your salary, that is a personal decision. It is not quid pro quo though. The amount will simply remain in the operations fund.

Only Levi is annoyed that he's only getting half what Harry is on and a third of Karma...!!   deflation of an inflated ego

*grin*  ** grins back **

Also, do we have costs for raw materials that Levi can use in repairs?? I'm assuming at the moment we don't carry much of that nature?? How much would the repairs have cost us at the berth (for an idea of how much we'd need in emergency kitty)??  The ship currently does not have a mechanics position nor a mechanic's bay. Something to consider for future 4 ton space allotment??

Harry McStubbin
player, 53 posts
Human pain in the ass
898BA7
Thu 7 Sep 2023
at 12:08
  • msg #210

OOC

My 3 plan on buying in too, I'll figure it in a day or three. ;-)
Billianah Urquhart
player, 22 posts
Thu 7 Sep 2023
at 12:32
  • msg #211

OOC

Don't forget each share carries intrinsic docking, maintenance, etc. fees.
Levi Stensgaard
player, 56 posts
Thu 7 Sep 2023
at 17:27
  • msg #212

OOC

Oi GM!! Levi does not have an inflated ego. He just doesn't really see anyone else as fully real, so since he's the centre of his own world he should therefore be the beneficiary of all that is good, and that means a decent salary in line with everyone else's...

...or you could just describe him as an antisocial a$$ with an inflated sense of self importance if you'd prefer. Suppose that's just easier to remember.

As for pay, I hadn't actually considered it. In fact, it might be one of those "you save up your salary until you can afford more shares" which ensures that even though you've taken out the slush fund, you'll always be putting it back in too...

As for a mechanics bay, I did notice we had space when I was looking at the ship's specifications. How much, and what's the monthly support cost?? If we can become fully self-sufficient and only require the purchase of raw materials and resources it would greatly affect the longevity of the ship...

Unless that is somebody has a better idea of what we can spend the 4 tons on?? An enhanced med bay?? Cryo low-berths to carry more passengers?? A secret smugglers hold so that we could start of be a little naughty (if somewhat light) with the cargo we carry?? A proper gym and training area?? After all, a lot of our characters have been focusing on fitness and there's only so many times that you can run up and down the same corridor, and the cargo hold might not always be empty...

Billianah Urquhart:
Don't forget each share carries intrinsic docking, maintenance, etc. fees.


That's why I don't just want to throw all my credits into ownership of the ship. Levi needs to know that he's going to be able to afford to keep her as well. Tanja is a lot more cautious, and will definitely want funds for her own stuff.

However, the way that I read it I thought that docking fees, maintenance and all that was going to be coming out of the slush fund we generate by using our hard earned (read salvaged) credits to get the shares. Or is this going to be an additional responsibility for share holders??

Personally I think Tanja is going to purchase 10 - that will give the slush fund a decent boots, and as ever it's an investment. I think I'm going to go with 15, perhaps a few more, for Levi. This of course depends on whether he'd have to fund the mechanics bay himself, whether it would come out of the slush fund.
Harry McStubbin
player, 55 posts
Human pain in the ass
898BA7
Thu 7 Sep 2023
at 17:50
  • msg #213

OOC

Harry buys 15 shares!

15 Ship Shares = 2,558,640cr.
Phillip Le'Pierre
player, 18 posts
ex-Belter
UPP: 968C78
Thu 7 Sep 2023
at 18:11
  • msg #214

OOC

Phillip buys 30 shares

30 Ship Shares = 5,117,280
Harry McStubbin
player, 56 posts
Human pain in the ass
898BA7
Thu 7 Sep 2023
at 18:13
  • msg #215

Re: OOC

Levi Stensgaard:
Oi GM!! Levi does not have an inflated ego. He just doesn't really see anyone else as fully real, so since he's the centre of his own world he should therefore be the beneficiary of all that is good, and that means a decent salary in line with everyone else's...

...or you could just describe him as an antisocial a$$ with an inflated sense of self importance if you'd prefer. Suppose that's just easier to remember.

As for pay, I hadn't actually considered it. In fact, it might be one of those "you save up your salary until you can afford more shares" which ensures that even though you've taken out the slush fund, you'll always be putting it back in too...

As for a mechanics bay, I did notice we had space when I was looking at the ship's specifications. How much, and what's the monthly support cost?? If we can become fully self-sufficient and only require the purchase of raw materials and resources it would greatly affect the longevity of the ship...

Unless that is somebody has a better idea of what we can spend the 4 tons on?? An enhanced med bay?? Cryo low-berths to carry more passengers?? A secret smugglers hold so that we could start of be a little naughty (if somewhat light) with the cargo we carry?? A proper gym and training area?? After all, a lot of our characters have been focusing on fitness and there's only so many times that you can run up and down the same corridor, and the cargo hold might not always be empty...

Billianah Urquhart:
Don't forget each share carries intrinsic docking, maintenance, etc. fees.


That's why I don't just want to throw all my credits into ownership of the ship. Levi needs to know that he's going to be able to afford to keep her as well. Tanja is a lot more cautious, and will definitely want funds for her own stuff.

However, the way that I read it I thought that docking fees, maintenance and all that was going to be coming out of the slush fund we generate by using our hard earned (read salvaged) credits to get the shares. Or is this going to be an additional responsibility for share holders??

Personally I think Tanja is going to purchase 10 - that will give the slush fund a decent boots, and as ever it's an investment. I think I'm going to go with 15, perhaps a few more, for Levi. This of course depends on whether he'd have to fund the mechanics bay himself, whether it would come out of the slush fund.



Ship upgrades come from the slush fund. My opinion any way!
Theodore Balakov
player, 16 posts
UPP: 8BB84C
Merchant 2nd off. ret
Thu 7 Sep 2023
at 18:24
  • msg #216

Re: OOC

Teddy buys 15 shares!

15 Ship Shares = 2,558,640cr.
Levi Stensgaard
player, 58 posts
Thu 7 Sep 2023
at 19:15
  • msg #217

OOC

Theodore Balakov:
Teddy buys 15 shares!

15 Ship Shares = 2,558,640cr.


Damn, ego has been dented again... Might have to do 16 now... Or even 20.
Phillip Le'Pierre
player, 19 posts
ex-Belter
UPP: 968C78
Thu 7 Sep 2023
at 19:18
  • msg #218

OOC

In reply to Levi Stensgaard (msg # 217):

Phillip bought 30!
GM
GM, 166 posts
Thu 7 Sep 2023
at 20:10
  • msg #219

OOC

Levi Stensgaard:
However, the way that I read it I thought that docking fees, maintenance and all that was going to be coming out of the slush fund we generate by using our hard earned...

Expenses, including docking fees, come from the current operating fund. Currently it is over 2 Mcr.
GM
GM, 168 posts
Thu 7 Sep 2023
at 20:22
  • msg #220

Re: OOC

Shares price is locked until we enter jump-space.  Then, wow, they go up a lot.
Harry McStubbin
player, 57 posts
Human pain in the ass
898BA7
Thu 7 Sep 2023
at 20:25
  • msg #221

Re: OOC

In reply to GM (msg # 220):

You missed Harry's 15 shares Nate! ;-)
GM
GM, 169 posts
Thu 7 Sep 2023
at 20:28
  • msg #222

OOC

Of course Harry!!  Amending now....
Harry McStubbin
player, 58 posts
Human pain in the ass
898BA7
Thu 7 Sep 2023
at 20:30
  • msg #223

OOC

In reply to GM (msg # 222):

LOL!!!
GM
GM, 170 posts
Thu 7 Sep 2023
at 20:31
  • msg #224

OOC

So, is it 10 and 15 Levi?
Levi Stensgaard
player, 59 posts
Thu 7 Sep 2023
at 21:18
  • msg #225

OOC

Phillip Le'Pierre:
In reply to Levi Stensgaard (msg # 217):

Phillip bought 30!


Grrr...

GM:
So, is it 10 and 15 Levi?


15 for Levi, 10 for Tanja.
GM
GM, 171 posts
Thu 7 Sep 2023
at 21:19
  • msg #226

OOC

Roger that Levi. Amending now...
Billianah Urquhart
player, 23 posts
Fri 8 Sep 2023
at 04:29
  • msg #227

OOC

Billianah bought 39 Shares and
This message was last edited by the player at 06:46, Fri 08 Sept 2023.
Adriannah Orilliah
player, 15 posts
Fri 8 Sep 2023
at 04:36
  • msg #228

OOC

Gulp... Adriannah would only be able to afford buying 5 shares. Should she risk it?
Levi Stensgaard
player, 60 posts
Fri 8 Sep 2023
at 06:06
  • msg #229

OOC

If the account we're building is for the running of the ship then the more put into it the better. I'm still toying with the idea of buying a further 5 for Tanja and Levi taking totals to 15 and 20 respectively but it was a long day yesterday and my brain melted so I didn't want to make a rash decision.

All depends on if there's anything else you'd like to buy with your money. Anything you buy is yours, but there's a case for using the ship fund to purchase equipment that you could use as a member of the crew, that would stay behind if you were to leave or if needed others could use as well.

After all, if it benefits the ship and crew it's worth the expense of paying for it from kitty.
Phillip Le'Pierre
player, 20 posts
ex-Belter
UPP: 968C78
Fri 8 Sep 2023
at 12:01
  • msg #230

OOC

In reply to Billianah Urquhart (msg # 227):

WOW, That is millions of credits! How much money did she have? Phillip thought he was rich with 7 million credits, almost 8! but that is huge!
GM
GM, 174 posts
Fri 8 Sep 2023
at 12:18
  • msg #231

OOC

Re: Philip

When you create your character, you receive benefits from each term. Sometimes, they are really good ones.

Karma has yet to sell her boat or speeder she recieved.  I'm  not sure if "boat" refers to a space craft or an actual water craft...
This message was last edited by the GM at 12:19, Fri 08 Sept 2023.
Phillip Le'Pierre
player, 21 posts
ex-Belter
UPP: 968C78
Fri 8 Sep 2023
at 12:25
  • msg #232

OOC

In reply to GM (msg # 231):

Excellent, and good for her, the ship funds will keep us for a long time, we just need a ROI to get super wealthy. Maybe we can found a mega corporation in time!
Billianah Urquhart
player, 24 posts
Fri 8 Sep 2023
at 14:00
  • msg #233

OOC

In reply to Phillip Le'Pierre (msg # 230):

Billianah's background is principally Mercantile (Fiscal Advocate).
Lexon Reed
player, 37 posts
Ex-Army Officer, Recon
Fri 8 Sep 2023
at 14:52
  • msg #234

OOC

I'm still figuring out how money for the crew works in this game.  The answers will influence how many ship shares I buy.

Is there any need to have a lot of personal capital?

I'm sure ship shares are somehow related to how profit is divided up, but how is not clear to me.  Can someone explain?
Fatboi Stout
Player, 9 posts
Ex-Hacker, Computer Guru
Belter
Fri 8 Sep 2023
at 17:36
  • msg #235

Shares

Wow Eldorado (yes, Fatboi has a real first name) didn't know what to do with 3,848,850 Cr. He figured out he could invest
- a third in guaranteed valor and income, such as real estate or Imperial bonds;
- a third in the Katarina - a risky business if there ever was one;
- and a third in expenses, such as newer personal computer, software, games, booze, food, and girls.

So he buys 7 shares at 170,576 for 1,194,032 Cr :)
Levi Stensgaard
player, 61 posts
Fri 8 Sep 2023
at 17:58
  • msg #236

OOC

GM:
Karma has yet to sell her boat or speeder she recieved.  I'm  not sure if "boat" refers to a space craft or an actual water craft...


Depends on what you want to use it for, boss. If you want it to be a water based boat then that's what it is. If you want it to be a grav sled, then that's what it is. Look at Karma's character, her history, and decide what fits best for her. Then go with what you want anyway.

Does mean if it's an actual spacecraft, not a grav sled, then we'd need a way to store it on the Katerina (*cough* cargo bay *cough*). And you'd have to hide the keys to stop Tanja from joyriding in it...

Lexon Reed:
I'm still figuring out how money for the crew works in this game.  The answers will influence how many ship shares I buy.

Is there any need to have a lot of personal capital?

I'm sure ship shares are somehow related to how profit is divided up, but how is not clear to me.  Can someone explain?


Yes, if you want to purchase items that are yours and only yours. Or if you want to do sneaky things without the other crew knowing about it. Quite what, I'm not sure (or rather, not telling). But we're all gamers so I'm sure one of us could come up with some ideas that could be shared.

But it depends on the person. If they want to have a lot

Again, my understanding is that we're all due to be earning a salary each month - so we're all getting paid, from our own slush fund. If you buy shares of the Katerina, then those credits go into the slush fund. If you then choose to sell your shares, you get the value of the shares back from the slush fund.


Speaking of which, could Levi and Tanja each have an additional 5 shares, bringing his to 20 and hers to 15. I don't think there's much that either character really wants for themselves, so they can both afford whatever items from their personal fund.

My thoughts on equipment and spending...

** Purchase a mechanics bay using the final 4 tons of space, along with equipment and materials so that we can effectively repair the Katerina wherever we are.
** How many vacc suits and emergency sealed suits do we have?? I'm looking at the crew composition and potential number of passengers and am wondering if the Katerina has enough suits if we had all of our beds occupied??
** Same goes for toolkits and med kits - we have a number of people that have Engineer / Mechanical / Medical skills, but do we have enough portable toolkits / med kits to give them one each just in case?? I'm assuming that med kit wise we have the equivalent of first aid kits dotted around the ship, but actual medical bags to go with the skill levels each of the characters have??
** Weapons and armour is a personal thing, but are we going to purchase a number of threat specific weapons and armour?? What I mean is do we need a wealth of different weapon types for use on worlds with different weapon restrictions?? Stun or taser based weapons, through to light weapons, shotguns and rifles, through to heavier weapons, including laser and possibly plasma?? Same goes for armour.

Of course the last point would all rely heavily on whether we have the necessary contacts to acquire such weapons at places such as Regina.
Theodore Balakov
player, 17 posts
UPP: 8BB84C
Merchant 2nd off. ret
Fri 8 Sep 2023
at 18:16
  • msg #237

OOC

Harry kept 1.28Mcr liquid, Phillip kept 2.8Mcr liquid and Teddy kept 1.4Mcr liquid. I should be able to afford luxuries etc.

Karma could put her 'boat' in storage somewhere and keep it too. I'd store, or sell.
Levi Stensgaard
player, 63 posts
Fri 8 Sep 2023
at 18:21
  • msg #238

OOC

It's always worth keeping a backup plan and spare cash, true.

I do like Fatboi's idea of buying into property, but Levi is in love with the Katerina and Tanja isn't thinking of the long term just yet. So sinking her funds into something that she knows she'll get reward from in the future seems like a reasonable risk.
Theodore Balakov
player, 18 posts
UPP: 8BB84C
Merchant 2nd off. ret
Fri 8 Sep 2023
at 18:23
  • msg #239

OOC

In reply to Levi Stensgaard (msg # 238):

Before I bought land, I'd have to pick the right planet first. That's the hard part.
Lexon Reed
player, 38 posts
Ex-Army Officer, Recon
Fri 8 Sep 2023
at 18:30
  • msg #240

OOC

In reply to Levi Stensgaard (msg # 236):

So there is no return on investment (ROI) when one buy ship shares?  One simply receives back what they put in.  Nothing more?

If there is no ROI, what would be the motivation to buy shares?

I thought sharing in the profit would be proportional to ones ship shares.  Perhaps a bonus beyond the base salary.
Phillip Le'Pierre
player, 22 posts
ex-Belter
UPP: 968C78
Fri 8 Sep 2023
at 18:46
  • msg #241

OOC

In reply to Lexon Reed (msg # 240):

That is a fair point, I thought there would be a return on investment too, even if it is small as most would be reinvested in the ship/company.
Karma Starwind
NPC, 11 posts
Captain of the
Empress Katarina
Fri 8 Sep 2023
at 20:16
  • msg #242

OOC

Theodore Balakov:
Harry kept 1.28Mcr liquid, Phillip kept 2.8Mcr liquid and Teddy kept 1.4Mcr liquid. I should be able to afford luxuries etc.

Karma could put her 'boat' in storage somewhere and keep it too. I'd store, or sell.


It is curtently berthed in the marina 40 miles southeast of startown's city limits. Nearby, she stores her gravitic speeder.
GM
GM, 176 posts
Fri 8 Sep 2023
at 22:24
  • msg #243

OOC

Ok, so.... no. You all are not paying yourselves from the ship's operating fund per month.  After reading some more,  I realized the listed costs for captain, pilot, and so forth is for if you hire one when in need. I will amend the listing.

As I see it now, the group is operating a freelance operation of opportunity using a ship free of mortgage currently. Ferrying passengers if available. Cargo when available. All to make a profit, which is shared equally after expenses paid or retained for. The investments in shares, are just that. An investment of funds toward the ship. These funds are available for ship enhancements, gear, expenses due, they do not "pay" anything like a stipend.  Characters make their personal wealth through the operation of the ship and successful missions. The only time you will make money on a share is when the ship is sold.  For surely, it will be sold or salvaged in the future.
GM
GM, 177 posts
Fri 8 Sep 2023
at 22:33
  • msg #244

OOC

Shyte.... I dont know. Does that last post sound right?  Thinking, if I have to be an accountant to run this gsme, it might not be for me.

What "is" the motivation to buy shares?  All the rulebooks have on it is that a share reduces the mortgage of a ship by 1%. Im flummoxed here....
This message was last edited by the GM at 22:36, Fri 08 Sept 2023.
Billianah Urquhart
player, 25 posts
Sat 9 Sep 2023
at 01:56
  • msg #245

OOC

In reply to GM (msg # 244):

Shares are a reason to stay with the ship and incentive to promote its effective use.
This message was last edited by the player at 04:06, Sat 09 Sept 2023.
Lexon Reed
player, 39 posts
Ex-Army Officer, Recon
Sat 9 Sep 2023
at 03:13
  • msg #246

Re: OOC

Lex will buy 10 shares.

Looks like I can always buy more in the future, if needed.
Levi Stensgaard
player, 64 posts
Sat 9 Sep 2023
at 10:55
  • msg #247

OOC

In reply to GM (msg # 244):

What Billianah said. We're buying in to ensure we have a reason to stay with the group, and are invested in the success of the ship and its ventures.

As I said earlier I was a little confused by the salary part as it just didn't make sense. By scrapping that aspect of the financial calculations it will make things a lot easier for us to manage, as well as drastically reducing our monthly overheads... Plus it's so much easier for us to work out. Happy for this to be dropped though (and no, not because Levi has an ego and was planning a mutiny so he could become captain and earn the most cash.. muhahaha).

Jokes aside - I'm not sure as to an easy resolution for this as I was under the impression that all crew involved in the salvage of the Allamu had equal shares (which prevents new crew from easily accessing the incentives above), but the direction we're heading means we'd have to consider how to offer rewards to those that own more shares (which prevents those who created characters using the older system and suffered from terrible career dice rolls from buying in as much as those who had better dice rolls).

I know there are more, but in simplest terms, I see two resolutions:

We could do an "honour" system of equal reward for all - gets the same reward from successful missions (and unsuccessful missions are covered by the slush fund), and we're buying shares purely out of commitment to the ship to create the slush fund. This is good for the game and players (less of a headache and little to no fiddling with numbers) but is hardly realistic or "fair" to the characters themselves.
In short, doesn't matter what shares we have we're communist and everyone is equal, but this doesn't then offered rewards for owning more than the basic number of shares. Put 1 share in or 50, you get the same pay.

We could do the "shares" system where we calculate the number of shares sold and any reward is distributed on a percentage basis to all crew involved in the mission, once we have taken overheads and upkeep of the ship from the calculation. While fairer and more realistic to the characters, this is harder on the players and a little more fiddly to do.
In short, those with the cash will get the biggest rewards, even if those rewards were earned with good dice rolls (rollplay) as opposed to actual roleplay.

I think we will all agree though that we want a game that works, that we're all invested in, and if shares and finances get in the way of the game then I'm happy for you to wave the GM's wand and we can ignore the fiddly bits and focus only on the easy parts (every jump adds X credits to the cost of the upkeep (strain on the hull), each week in space adds Y (food) and monthly maintenance is always Z, payable every month or when we reach port). We don't have a mortgage, we've created a slush fund to pay for the ship with money we've earned acquired, I'm happy to just run with that and split rewards equally amongst crew (both old and new) to create an easier style of gameplay.


Finally I will say that when I joined the game I accepted the results of my dice rolling (hardcore Traveller fan here), even when the GM saw how bad they were and asked if I wanted to reroll. I'm more than happy with the two characters that I have, their previous character arcs and background, and will happily roleplay Levi's annoyance at believing he is "the most intelligent, hard-working member of the crew on the worst pay", and Tanja's "I'm really getting paid for having fun??" attitudes. So however the issue of shares and finances is resolved or calculated, I will still be playing whether it is fair for my characters or not.

I just want this game to be fun for everyone, and for everyone to be invested in it.
Theodore Balakov
player, 19 posts
UPP: 8BB84C
Merchant 2nd off. ret
Sat 9 Sep 2023
at 12:35
  • msg #248

OOC

I would like to find a patron with DEEP POCKETS to pay us to go and explore Ancient sights and such. They would pay us and take care of ship expenses. ;-) We'd get to explore and adventure. Give Teddy a chance to win over Tanja! ;-) hehehehe
Lexon Reed
player, 40 posts
Ex-Army Officer, Recon
Sat 9 Sep 2023
at 13:44
  • msg #249

OOC

In reply to Theodore Balakov (msg # 248):

Do we need a patron?  We have our own deep pockets.

I like the idea of exploring Ancient sights.  Lex did this when he was a youth.
This message was last edited by the player at 16:50, Sat 09 Sept 2023.
GM
GM, 178 posts
Sat 9 Sep 2023
at 14:55
  • msg #250

OOC

Well, I am new to the game, as you know. I am going to make some mistakes that we will have to iron out.  You guys know the mechanics of the game way better than I. I am only using the Mongoose Traveller II rule books.  But, adventure material may be referenced from other sources....maybe. I mean there is a LOT of adventure material in Mongoose Traveller II.

I need to correct a statement Karma said in her last post about "locking in the share price".  My tired brain confused the ship value with current operating funds, which have increased dramatically. There is no locking in....the share price changes if the ship value changes. My apologies if it confused y'all.
GM
GM, 179 posts
Sat 9 Sep 2023
at 15:04
  • msg #251

OOC

Im losing my mind.... I thought I had written that in character somewhere.
Harry McStubbin
player, 59 posts
Human pain in the ass
898BA7
Sat 9 Sep 2023
at 15:33
  • msg #252

OOC

In reply to GM (msg # 251):

No problem Nate, we're just tickled pink that you adopted us! We all make mistakes, You've seen me make many already!
Tanja Skorskald
player, 11 posts
Sun 10 Sep 2023
at 09:58
  • msg #254

OOC

In reply to Fatboi Stout (msg # 253):

Quite welcome, happy to involve as many as possible. As both Levi and Tanja I try to develop distinct personalities for my characters and go with inner dialogue to help define and support that. I try to avoid putting words in other characters' mouths though, so always try to write from my character's perspective using opinions. Most of the time it works, other times it doesn't come across quite as well - usually when I'm writing on my phone and am more concerned with spelling, punctuation and erroneous full stops appearing in my text.

If that ever happens just PM me and I'll rewrite my posts.

As to artificial gravity, that's normally how I read and have played Traveller. A good example of contra-gravity use in space combat is in Evan Currie's Odyssey One series, where he repeatedly talks about the high G forces that the fighter pilots perform, but because the ships all have contra-gravity systems in place, they are able to suppress most of it to enable them to perform highly agile and almost impossible feats of flying.

However, how I read Karma's reference was to the initial leaving of Regina as we'd be affected by both the 2G thrust, our artificial gravity and the moon's gravity until we left it's gravity well which is what - 100 diameters?? So a good few hours of constant thrust, but no more than we'd need to reach effective hyperspace jump distance.

So I'm happy to go with convenience, and only have thrust affect characters if and when the ship performs high G movements, usually as part of combat or emergency actions.
Lexon Reed
player, 42 posts
Ex-Army Officer, Recon
Sun 10 Sep 2023
at 11:06
  • msg #255

OOC

Avg Speculative Trading Rules
On the topic of keeping some of the mechanics simple  ... A while back, for another Traveller game, I developed a simplified set of speculative trading rules.  The motivation was to kept the trading aspect in the game but to reduce the complexity.

Here is a link to the rules (on my google drive).  Fell free to use or ignore or perhaps provide inspiration for something different.

https://docs.google.com/docume...BY4/edit?usp=sharing

.
Billianah Urquhart
player, 27 posts
Sun 10 Sep 2023
at 11:50
  • msg #256

OOC

Wouldn't it be easier to check the destination systems market preferred goods against the goods available on offer of the system on?.
This message was last edited by the player at 11:59, Sun 10 Sept 2023.
Lexon Reed
player, 43 posts
Ex-Army Officer, Recon
Sun 10 Sep 2023
at 12:14
  • msg #257

OOC

In reply to Billianah Urquhart (msg # 256):

Depends on where you want the crutch.  This reduced rule set does not use knowledge of destination, which reduces crunch. Also is useful when the sale destination is not know.  This happens when we filled up our cargo and bought/ sold on way to a distant target and the next star system often changed due to in game complication dynamics.
GM
GM, 181 posts
Sun 10 Sep 2023
at 14:38
  • msg #258

OOC

Grav plates are adjustable.... see I learned something.
Lexon Reed
player, 44 posts
Ex-Army Officer, Recon
Sun 10 Sep 2023
at 23:01
  • msg #259

OOC

In reply to Levi Stensgaard (msg # 236):

Mechanics Bay

Just a FYI ... Lex has a Mechanic 1 and Engineering 0, so if the is interest in buying a Mechanics Bay he could man it.  It would give him a purpose on the ship.  His recon duties would mostly be off ship.
Levi Stensgaard
player, 67 posts
Mon 11 Sep 2023
at 18:37
  • msg #260

OOC

Lexon Reed:
In reply to Levi Stensgaard (msg # 236):

Mechanics Bay

Just a FYI ... Lex has a Mechanic 1 and Engineering 0, so if the is interest in buying a Mechanics Bay he could man it.  It would give him a purpose on the ship.  His recon duties would mostly be off ship.


Sounds like a plan. And Levi has Instruction +1 so would be happy to mentor anyone who was interested in Engineering and Mechanics.

Other suggestion would be a science bay or lab, but if we ever really need one I'm sure we could convert a spare cabin across for that function.
Adriannah Orilliah
player, 19 posts
Mon 11 Sep 2023
at 22:43
  • msg #261

OOC

Thank you Harry. ;^)
Tanja Skorskald
player, 15 posts
Fri 15 Sep 2023
at 04:58
  • msg #262

OOC

Sorry - I checked the only info I have to see who the best pilots were (the table earlier in the OOC thread) and Harry wasn't on that list.

Wasn't sure if he'd dropped the skill.
Billianah Urquhart
player, 30 posts
Fri 15 Sep 2023
at 06:47
  • msg #263

OOC

In reply to Tanja Skorskald (msg # 262):

Oops sorry meant Phillip
Tanja Skorskald
player, 16 posts
Fri 15 Sep 2023
at 06:53
  • msg #264

OOC

Phillip is currently in engineering as well.

If Harry even had 1 point in pilot he'll do!!
Harry McStubbin
player, 63 posts
Human pain in the ass
898BA7
Fri 15 Sep 2023
at 12:10
  • msg #265

OOC

In reply to Tanja Skorskald (msg # 264):

He has Pilot 0, he's working on it!
Harry McStubbin
player, 64 posts
Human pain in the ass
898BA7
Fri 15 Sep 2023
at 12:15
  • msg #266

OOC

In reply to Tanja Skorskald (msg # 262):

I had 2 Harrys in two games, the other one may have had pilot, not sure, this one is working on pilot 1.
Tanja Skorskald
player, 17 posts
Fri 15 Sep 2023
at 17:41
  • msg #267

OOC

Pilot 0 means he's familiar with the systems to avoid the untrained penalty which is more than enough for me!! So I'd be happy for him to stay if he's happy to me take responsibility for helping Tanja out.

Tough choice. Consider it on the job training!!
Harry McStubbin
player, 65 posts
Human pain in the ass
898BA7
Fri 15 Sep 2023
at 18:04
  • msg #268

OOC

In reply to Tanja Skorskald (msg # 267):

sure
GM
GM, 188 posts
Fri 15 Sep 2023
at 18:18
  • msg #269

OOC

Harry needs to make a skill roll.... Tanja as well.
Harry McStubbin
player, 66 posts
Human pain in the ass
898BA7
Fri 15 Sep 2023
at 18:32
  • msg #270

OOC

In reply to GM (msg # 269):

14:31, Today: Harry McStubbin rolled 7 using 2d6.  pilot. +1 Dex should make it, +2 INT as well. Not sure which any more.
GM
GM, 189 posts
Fri 15 Sep 2023
at 18:36
  • msg #271

OOC

INT yes. DEX no. We arent flying by wire and joystick Harry

Manipulation of a bar graph on a computer requires no dexterity.  LOL
This message was last edited by the GM at 18:37, Fri 15 Sept 2023.
Harry McStubbin
player, 67 posts
Human pain in the ass
898BA7
Fri 15 Sep 2023
at 18:37
  • msg #272

OOC

In reply to GM (msg # 271):

9 then. Working the 'stick' might.
This message was last edited by the player at 18:38, Fri 15 Sept 2023.
GM
GM, 190 posts
Fri 15 Sep 2023
at 18:37
  • msg #273

OOC

Yup
Lexon Reed
player, 49 posts
Ex-Army Officer, Recon
Fri 15 Sep 2023
at 22:03
  • msg #274

OOC

Regarding Msg #122 & #129:

From the ongoing discussion it’s not clear if the plate only needs software calibration or removed, fixed, replaced or deactivated.  How is that determined?

The question is around how to decide between the 2 choices.
This message was last edited by the player at 22:18, Fri 15 Sept 2023.
Levi Stensgaard
player, 72 posts
Fri 15 Sep 2023
at 22:40
  • msg #275

OOC

That's just it we don't know yet. It could be a software issue, which would explain the Comms going down and the change in direction. But why just one plate?? We downloaded new data to the ship, so that's a source.

However it might not.
Lexon Reed
player, 50 posts
Ex-Army Officer, Recon
Sat 16 Sep 2023
at 00:59
  • msg #276

OOC

In reply to Levi Stensgaard (msg # 275):

I was using the information in Msg #122 & #129. I was tasked with working on the plate. They spoke of one plate and possible software calibration.
This message was last edited by the player at 01:00, Sat 16 Sept 2023.
Levi Stensgaard
player, 73 posts
Sat 16 Sep 2023
at 05:50
  • msg #277

OOC

Yeah that was me trying to diagnose the fault and offer a reason why. We still don't know the actual cause, but having access to the faulty grav plate(s) might help with that process.
Levi Stensgaard
player, 74 posts
Sat 16 Sep 2023
at 08:11
  • msg #278

OOC

Looking at the floorplan of the ship - where is the faulty grav plate located??

Am curious if it's in the "special operations room" or not.
Billianah Urquhart
player, 31 posts
Sat 16 Sep 2023
at 11:26
  • msg #279

OOC

Hum
This message was last edited by the player at 11:26, Sat 16 Sept 2023.
Lexon Reed
player, 51 posts
Ex-Army Officer, Recon
Sat 16 Sep 2023
at 13:07
  • msg #280

OOC

In reply to Levi Stensgaard (msg # 277):

Yah, this is a struggle ....

PbP is new to me and I do not yet fully understand how complications / encounters are played out (via PbP).  This is much different than a real time game where information moves quickly.  Where tactical information is given and corrected almost real time.

In addition, the PC (Lex) is not yet a seasoned member of the crew. Although he is a mechanic and engineer, he is not that familiar with the ship yet.  So on top of my uncertainty, as the player, on how to run the PbP complications mechanic, the PC would also not yet be the most proficient in helping.

So I'm posting my best guess on what is correct, knowing it could very well be wrong.
This message was last edited by the player at 13:26, Sat 16 Sept 2023.
Harry McStubbin
player, 68 posts
Human pain in the ass
898BA7
Sat 16 Sep 2023
at 13:29
  • msg #281

OOC

In reply to Lexon Reed (msg # 280):

Don't worry about it, I've been here at least 15 years on rpol, I have no idea what I'm doing in most Traveller games, I stopped reading sci-fi books 40 years ago. I make it up as I go if I have no clue. The gravitic plate that malfunctioned, first I thought it was in the power plant, not the floor, and I made up which plate it was. We're all writing the story as we go, so relax and go with the flow, you're doing fine!
Levi Stensgaard
player, 75 posts
Sat 16 Sep 2023
at 14:14
  • msg #282

OOC

Lexon Reed:
In reply to Levi Stensgaard (msg # 277):

Yah, this is a struggle ....

PbP is new to me and I do not yet fully understand how complications / encounters are played out (via PbP).  This is much different than a real time game where information moves quickly.  Where tactical information is given and corrected almost real time.


This is the downside to PbP - the time delay. Which is why I rolled for the number of skills that I did. I did not know which would be needed, and.can now allow the GM to pick and.choose which skills are applicable and which are not.

There is nothing wrong with waiting till the GM tells you to roll, but I'm a little impatient at times and want to help keep the pace of the game alive.

Lexon Reed:
In addition, the PC (Lex) is not yet a seasoned member of the crew. Although he is a mechanic and engineer, he is not that familiar with the ship yet.  So on top of my uncertainty, as the player, on how to run the PbP complications mechanic, the PC would also not yet be the most proficient in helping.


Most proficient?? Perhaps, perhaps not. Doesn't matter - you're crew now, you came to engineering and have picked up the toolbox and didn't say "but I can't". That tells Levi that you're an engineer.

Look at it this way, if you roll and succeed in fixing it yay!! All done, we can move to the next crisis. If you roll and don't succeed it adds drama to the situation - not because you failed but because the problem was so difficult to repair you didn't have the necessary skill, tools or experience to fix it.

Lexon Reed:
So I'm posting my best guess on what is correct, knowing it could very well be wrong.


Nothing is ever "wrong" as it is all a matter of perspective. The example above is a good one about rolling for repairs. Because we're not face to face where you normally roll and the GM says "you replace the <<broken bit>> into the <<system that needs repairing>>, well done, instead you roll AND write a narrative on your success or failure. It's up to.you how you explain it.

Another example, combat. A miss by an inch is still a miss. You roll, you fail, you write "so close, but it missed". Or you throw a powerful punch, but your feet slip at the last minute and you flail in open air where the target's head was previously.

It's all in the fluff of the writing.

Harry McStubbin:
In reply to Lexon Reed (msg # 280):

Don't worry about it, I've been here at least 15 years on rpol, I have no idea what I'm doing in most Traveller games, I stopped reading sci-fi books 40 years ago. I make it up as I go if I have no clue. The gravitic plate that malfunctioned, first I thought it was in the power plant, not the floor, and I made up which plate it was. We're all writing the story as we go, so relax and go with the flow, you're doing fine!


What Harry said too. You're doing great. And remember if you do write something that is "wrong" or doesn't work, the GM will inform you and it can be edited or they'll edit and tell you the changes they've made. This usually only happens if you write something too soon (such as an action before the ambush has happened) or include detail that is incorrect (such as the Katerina taking off despite.not having any fuel on board).

The rest we just roll with.
GM
GM, 192 posts
Sun 17 Sep 2023
at 18:26
  • msg #283

OOC

Sorry for dalays. Work schedule is hell right now. We are almost halfway through it. Will be glad to get back into a normal routine.

Thanks for your continued patience.
This message was last edited by the GM at 22:17, Tue 19 Sept 2023.
Karma Starwind
NPC, 17 posts
Captain of the
Empress Katarina
Tue 19 Sep 2023
at 22:34
  • msg #284

OOC

Quick note.

There are consoles in your staterooms that can "monitor" ship functions.  There are only four stations with full computer access on the ship.  Three of those have full access to their respective field. They can have full access with the captain's command override. The captain's stateroom station has full access.  Therefore, you can monitor things from your stateroom, but to do a task, you must be at a dedicated station.  An additional station outside of the norm, eats up 1 bandwidth, is 1 ton space, and costs more.

The Medical bay computer station is dedicated to medicine only, besides normal comms and library functions.
This message was last edited by the player at 22:47, Tue 19 Sept 2023.
GM
GM, 195 posts
Tue 19 Sep 2023
at 22:55
  • msg #285

OOC

Shyte!  I just realised I have not been including your last names in my "Private to" messages.   Dammit....

Okay, I am going to truncate the character names to their first name or nickname for ease of play.  If you include a "Private to" message in your post, only use the first name of the character you are posting to.   After I have revised the names, please go back and take a look at the posts and see if there is something critical that might have been needed known.

Sorry for the confusion... I was wondering why some replies were not happening.

<< facepalms >>


EDIT:  << scratches head >>

Seems it must have been working anyway without the last name.  I did not know it did that.... hmmm... over worked, numbed mind...
This message was last edited by the GM at 23:03, Tue 19 Sept 2023.
Harry
player, 70 posts
Human pain in the ass
898BA7
Wed 20 Sep 2023
at 10:54
  • msg #286

OOC

I got all 3 messages, you want me to reply to all 3?
GM
GM, 196 posts
Wed 20 Sep 2023
at 12:18
  • msg #287

OOC

Not necessary. Thanks.


My apologies for confusions. I am still trying to get a feel for the way this game will be played. I appreciate yall's patience and feedback.
This message was last edited by the GM at 13:02, Wed 20 Sept 2023.
Billianah
player, 34 posts
Wed 20 Sep 2023
at 12:54
  • msg #288

OOC

Hum
GM
GM, 197 posts
Wed 20 Sep 2023
at 13:49
  • msg #289

OOC

Billianah:
... triggers the Ship's self-defence procedures...


Is this something I am unaware of from the game migration?
Harry
player, 71 posts
Human pain in the ass
898BA7
Wed 20 Sep 2023
at 14:02
  • msg #290

OOC

In reply to GM (msg # 289):

Nothing I know of.
Levi
player, 77 posts
Wed 20 Sep 2023
at 15:12
  • msg #291

OOC

GM:
Billianah:
... triggers the Ship's self-defence procedures...


Is this something I am unaware of from the game migration?


Perhaps just computer countermeasures rather than physical??
Harry
player, 72 posts
Human pain in the ass
898BA7
Wed 20 Sep 2023
at 15:24
  • msg #292

OOC

In reply to Levi (msg # 291):

The computer program to protect against intruders and anti-virus/trojan horse program to protect the computer itself?
Billianah
player, 35 posts
Wed 20 Sep 2023
at 16:45
  • msg #293

OOC

In reply to GM (msg # 289):

Any targetting/defensive application.
This message was last edited by the player at 18:58, Wed 20 Sept 2023.
GM
GM, 198 posts
Wed 20 Sep 2023
at 18:46
  • msg #294

OOC

Will get a GM post update in a couple hours.
Lexon
player, 53 posts
Ex-Army Officer, Recon
Wed 20 Sep 2023
at 21:43
  • msg #295

OOC

Regina - A788899-C  Ri; msg #148

Lex is deep in the bowls of the ship servicing a grav plate, working with Levi.  Not actively preparing for a boarding event.  I can redirect my efforts but would need explicate direction from the captain (or appropriate person) to leave my current responsibility.
Harry
player, 74 posts
Human pain in the ass
898BA7
Wed 20 Sep 2023
at 21:53
  • msg #296

OOC

In reply to Lexon (msg # 295):

Yup, the captain or Levi would have to call you up from there atm. If he tells you to leave it and come out.

Harry, Phillip, Teddy.
Billianah
player, 36 posts
Thu 21 Sep 2023
at 11:57
  • msg #297

OOC

In reply to Lexon (msg # 295):

Hum.. I don't think there'd be a boarding from any fighter Pilot, one never can tell.
This message was last edited by the player at 11:59, Thu 21 Sept 2023.
Levi
player, 79 posts
Thu 21 Sep 2023
at 21:16
  • msg #298

OOC

Didn't get my post up before Fatboi... Now have to rewrite it in the face of his info...
GM
GM, 200 posts
Thu 21 Sep 2023
at 22:01
  • msg #299

OOC

Billianah:
[COMMS]There is that.agreed Billianah. At his suggestion of working on Comms she gave him an emphatic head shake. It's running


What is running?  This post seems incomplete.
Billianah
player, 38 posts
Thu 21 Sep 2023
at 22:17
  • msg #300

OOC

In reply to GM (msg # 299):

I was mid post and had to check the details which entailed posting to get the information then updating it.
Harry
player, 77 posts
Human pain in the ass
898BA7
Thu 21 Sep 2023
at 22:23
  • msg #301

OOC

In reply to Billianah (msg # 300):

I've had to do that before too. ;-) But I posted back right away, you weren't able to this time! LOL Shyte happens, we'll get over it! ;-) You're doing good Billi, always liked the way you played Traveller!
Billianah
player, 39 posts
Thu 21 Sep 2023
at 22:28
  • msg #302

OOC

In reply to Harry (msg # 301):

So, Billianah didn't...
Lexon
player, 56 posts
Ex-Army Officer, Recon
Fri 22 Sep 2023
at 01:46
  • msg #303

OOC

Regarding Grav Plate repair.

I garbed the tool kit Levi pointed out.  Should I assume I have all the necessary equipment to perform a full diagnostic?
If yes, should I proactively roll my Mechanic and post the results?
If no, please advise on how to proceed.
GM
GM, 201 posts
Fri 22 Sep 2023
at 01:50
  • msg #304

OOC

Lexon:
Regarding Grav Plate repair.

I grabbed the tool kit Levi pointed out.  Should I assume I have all the necessary equipment to perform a full diagnostic?

YES

If yes, should I proactively roll my Mechanic and post the results?

YES

If no, please advise on how to proceed.

Tanja
player, 22 posts
Fri 22 Sep 2023
at 17:28
  • msg #305

OOC

Quick question - I mentioned transponders, but all craft should have one so that it sends a signal to say where you are and who you are. I referred to it as IFF only because that was the term we used in previous Traveller games.

I'm assuming that we have one, and even though it is a separate system to our communications who or whatever has done this to us has turned it off too??

Just for future reference as I will have a habit of mentioning it. If you aren't using them in this game that's fine, I'll just try to remember.
Harry
player, 78 posts
Human pain in the ass
898BA7
Fri 22 Sep 2023
at 17:32
  • msg #306

OOC

In reply to Tanja (msg # 305):

Yup everything that flies has a transponder, like all airplanes. Sometimes they do turn them off, but they are there.
GM
GM, 203 posts
Fri 22 Sep 2023
at 18:22
  • msg #307

OOC

Tanja:
"Karma," Tanja calls towards the CoC area just behind the bridge. "Do we still have a functioning IFF transponder?? It's on a different system and frequency to our normal comms. Can we tweak it to flash an SOS or craft in distress signal in case the fighter is from the High Port?? Turn it off and on perhaps??"


I see I misunderstood or read into your post of having a separate older IFF transponder.  The ship currently uses the A.C.M.E. transponder, which is  of course, is more sophisticated.   ;o)   The old Imperial Flight Finder unit became too compromised.

While possible to do, the time it would take to hotwire a proprietary transponder might be considerable.  And... it may make us especially suspicious looking.

But, I digress.  Player's may attempt any action in their story. I merely wish to point out that the Katarina does have a registered IDENT signature as a far trader vessel, as set forth by unknown means by Adm. Amundson.

But we all know it is much more than that.
This message was last edited by the GM at 18:24, Fri 22 Sept 2023.
Lexon
player, 58 posts
Ex-Army Officer, Recon
Fri 22 Sep 2023
at 21:08
  • msg #308

OOC

Newbie procedural question ...

Levi asked about the "Missing inertia dampening controller card (i.e., chipset)"  How do I know if the card is physically missing or just that the card's electrical interface is damaged, and is registering as missing by the diagnostic tool but the card is physically present?  The card could have been damaged by the mishap as opposed to being part of the cause of the mishap.

Also, how do I "Identify source of both errors" using the game mechanics?

Sorry for what is likely to be obvious for the more experienced PbP player, but is not to me.
Harry
player, 79 posts
Human pain in the ass
898BA7
Fri 22 Sep 2023
at 21:12
  • msg #309

OOC

In reply to Lexon (msg # 308):

Me either, so don't feel bad
GM
GM, 205 posts
Fri 22 Sep 2023
at 21:24
  • msg #310

OOC

Lexon:
Newbie procedural question ...

Levi asked about the "Missing inertia dampening controller card (i.e., chipset)"  How do I know if the card is physically missing or just that the card's electrical interface is damaged, and is registering as missing by the diagnostic tool but the card is physically present?  The card could have been damaged by the mishap as opposed to being part of the cause of the mishap.

Also, how do I "Identify source of both errors" using the game mechanics?

Sorry for what is likely to be obvious for the more experienced PbP player, but is not to me.


Relevant from GMs post:
[Maintenance Crawlspace]
Lexon reaches in and opens the small hatch on the top of the one meter square controller box that had been glowing orange.  It has cooled down now, but still warm to the touch.  Inside, he finds a control card that still smolders.  Several components of the card are burnt. He yanks the card from it's socket for either repair or replacement.


That answers the ONE, if not both....
Theodore
player, 25 posts
UPP: 8BB84C
Merchant 2nd off. ret
Fri 22 Sep 2023
at 21:29
  • msg #311

OOC

In reply to GM (msg # 310):

Oops. YOU removed it Lex.
Lexon
player, 60 posts
Ex-Army Officer, Recon
Fri 22 Sep 2023
at 21:39
  • msg #312

OOC

Ok, the card question is answered.  Thanks.  I did not remember that, I guess, because it was an action by the GM.  But the source of the mismatch firmware is still unanswered.  I don't want to make up the source of the error because it may conflict with what the GM has in mind.  Or do I make up something?  Do I make a roll using intelligence + perhaps something else and if it exceeds a target I get to narratively describe the cause?
GM
GM, 206 posts
Fri 22 Sep 2023
at 21:52
  • msg #313

OOC

Lexon:
Ok, the card question is answered.  Thanks.  I did not remember that, I guess, because it was an action by the GM.  But the source of the mismatch firmware is still unanswered.  I don't want to make up the source of the error because it may conflict with what the GM has in mind.  Or do I make up something?  Do I make a roll using intelligence + perhaps something else and if it exceeds a target I get to narratively describe the cause?


Make and Engineering: Electronics skill roll 10+

If you do not possess the skill, Make the skill roll with DM-3, so the roll would be your INT+, DM-, and come up with a roll equal to or above 10+.  Make the roll.  GM will describe the result.
This message was last edited by the GM at 21:54, Fri 22 Sept 2023.
Levi
player, 82 posts
Fri 22 Sep 2023
at 22:19
  • msg #314

OOC

I'll admit I saw the message a while back and waited to see if you noticed it... But to be fair your character is an engineer in training and Levi is a tad more experienced, so I went for it.

Didn't want to step on your feet though so kept it vague. I'll drop a PM next time to explain myself.
Billianah
player, 41 posts
Sat 23 Sep 2023
at 13:57
  • msg #315

OOC

Really I was under the impression whilst this is speaking normally.
Billianah
player, 42 posts
Sat 23 Sep 2023
at 15:06
  • msg #316

OOC

Harry:
"These are the numbers I came up with, there may be a better course of action." Then he whispered to Tanja, "Did I hear Eldorado right, reboot? We might want to miss the first pass, otherwise we might crash."


Who are you referring to? There isn't a Eldorado in the cast list.
This message was last edited by the player at 15:11, Sat 23 Sept 2023.
Tanja
player, 24 posts
Sat 23 Sep 2023
at 15:08
  • msg #317

OOC

It was described as a whisper, so.im assuming he said it close to Karma as well, and it was written in small - and with Tanja's focus on sensors and flying, I'm happy for her not to have overheard everything.
Billianah
player, 43 posts
Sat 23 Sep 2023
at 15:13
  • msg #318

OOC

In reply to Tanja (msg # 317):

Sorry my error I missed that.
Tanja
player, 26 posts
Sat 23 Sep 2023
at 15:17
  • msg #319

OOC

In reply to Billianah (msg # 316):

No worries - this is online text based so easy to read different ways. If it's hidden in a PM I assume the character is so close it is impossible to overhear, but if small then others can overhear some if not all of it.

Because Billianah overheard it too, it was loud enough to carry a few feet.

It's all in the reading of it.


And Eldorado is Fatboi's real name (recently revealed in the thread). Neither of my characters use it. He's Mister Stout or Fatboi to us.
GM
GM, 207 posts
Sat 23 Sep 2023
at 17:23
  • msg #320

OOC

I would rather "this be whispering". Whilst "this be normal speak." Whilst else "this be loud." And "THIS BE SHOUTING.".

Unless your whisper be private.
This message was last edited by the GM at 17:24, Sat 23 Sept 2023.
GM
GM, 208 posts
Sat 23 Sep 2023
at 17:32
  • msg #321

OOC

Ok, one note for clarity. Harry is currently manning the starboard turrets as commanded by the captain. He is not on the bridge. He is using a personal computer for his calculations.
Harry
player, 81 posts
Human pain in the ass
898BA7
Sat 23 Sep 2023
at 17:40
  • msg #322

OOC

In reply to GM (msg # 321):

yup, that is correct Nate!
GM
GM, 209 posts
Sat 23 Sep 2023
at 17:49
  • msg #323

OOC

Harry:
In reply to GM (msg # 321):

yup, that is correct Nate!


Amended posts to reflect it.
Tanja
player, 27 posts
Sat 23 Sep 2023
at 18:06
  • msg #324

OOC

Oops...
Tanja
player, 28 posts
Sat 23 Sep 2023
at 18:09
  • msg #325

OOC

The edit uses a comm channel which the whispering was trying to avoid - but would Harry have heard the whisper if he's in a turret?? Or are we to assume some if it was broadcast??

Double oops!!
This message was last edited by the player at 18:09, Sat 23 Sept 2023.
Harry
player, 82 posts
Human pain in the ass
898BA7
Sat 23 Sep 2023
at 18:20
  • msg #326

OOC

In reply to Tanja (msg # 325):

No, I forgot I was in the turret, I'll either edit or delete that, sorry!
GM
GM, 210 posts
Sat 23 Sep 2023
at 18:43
  • msg #327

OOC

Com-links are private peer to peer comms.  Let us say that we all have an ear bud gadget that allows com-link talks.  [Com-link/Harry] denotes one touching the ear bud, speaking the name of the recipient, then the connection is made.

Comms is ship wide except passenger areas, hence not private.
This message was last edited by the GM at 18:48, Sat 23 Sept 2023.
Fatboy
Player, 19 posts
Ex-Hacker, Computer Guru
Belter
Sat 23 Sep 2023
at 18:48
  • msg #328

Re: OOC

Tanja:
And Eldorado is Fatboi's real name (recently revealed in the thread). Neither of my characters use it. He's Mister Stout or Fatboi to us.

"They call me MISTER Tibbs!" ;)
Harry
player, 83 posts
Human pain in the ass
898BA7
Sat 23 Sep 2023
at 18:58
  • msg #329

Re: OOC

In reply to Fatboy (msg # 328):

Sidney Poitier, In the Heat of the Night with Rod Steiger!
GM
GM, 212 posts
Sat 23 Sep 2023
at 19:03
  • msg #330

OOC

Haha... I didnt get that. Now I do.
Harry
player, 84 posts
Human pain in the ass
898BA7
Sat 23 Sep 2023
at 19:05
  • msg #331

OOC

In reply to GM (msg # 330):

I KNOW my classic movies. I don't watch the crap they dole out today! The series with Carrol O'Connor was great too.
This message was last edited by the player at 19:06, Sat 23 Sept 2023.
GM
GM, 213 posts
Sat 23 Sep 2023
at 22:01
  • msg #332

OOC

Alright, been a few weeks now. I want some feedback, publicly or privately.

How is the game feeling for you?

Is the play-style to your liking?

What would you see improved upon?

Does the story seem fluid and cohesive or is it seemingly chaotic and untethered?
Harry
player, 85 posts
Human pain in the ass
898BA7
Sat 23 Sep 2023
at 22:29
  • msg #333

OOC

In reply to GM (msg # 332):

I'm loving it! So far! You got your feet wet, you're doing fine I think.
Levi
player, 84 posts
Mon 25 Sep 2023
at 17:57
  • msg #334

OOC

GM:
Alright, been a few weeks now. I want some feedback, publicly or privately.

How is the game feeling for you?

Is the play-style to your liking?

What would you see improved upon?

Does the story seem fluid and cohesive or is it seemingly chaotic and untethered?


So far, so good. Am enjoying the game. It's still in it's infancy, and there are some changes from the original that I need to get my head around - or rather, become familiar with.

The only thing I'm not certain about is just how far we can get away with our narrations. What I mean is that I'm happy to make up techno-babble, but at the moment I'm waiting to be given sufficient information that I can use it to sound like I know what I'm talking about.

But the game is in early doors and it's just a case of finding our feet.

What would I like improved upon?? Nothing as of yet. I just need to feel a little more confident with what I can and cannot say and do. And that will come with experience and time.
GM
GM, 214 posts
Mon 25 Sep 2023
at 18:30
  • msg #335

OOC

I'm going to try something new. Im trying to also feel the flow of the game and have been reacting as if it were a round to round game where all players post their intentions for the round and resolve it all at once..

Im not certain how much narrative a player should give either.  We are doing ok, though.

Im going to give a GM response to your posts at the bottom if one is warranted. Lets see if things run a little smoother. If it needs to be private, it will be.

So please re-read your last posts.

Feedback welcome.
This message was last edited by the GM at 18:43, Mon 25 Sept 2023.
Fatboy
Player, 22 posts
Ex-Hacker, Computer Guru
Belter
Wed 27 Sep 2023
at 05:29
  • msg #336

OOC

In reply to GM (msg # 335):

Your mastering is flawless - I even copy-pasted your writing guidelines for my game! :)

Still lost in the technobabble, but we're seeing some action, so no complaints here.

What I wish for is our characters recovering their family names... :) For one, some of us address other PCs IC by their last name, plus last names give verisimilitude and information - whether your name is "Smith" or "Von Bundervoll du Plantier" does not send the same message... ;) Other games have PCs with full names; why shouldn't we? :)
GM
GM, 217 posts
Wed 27 Sep 2023
at 12:12
  • msg #337

OOC

In reply to Fatboy (msg # 336):

I see your point. I have karma addressing fatboy as mr. Stout, a more profeessional and formal addressing of a crew member. She should be doing the same with others. But, a new player would not know who, or what, mr. Stout is.

I will amend this. I changed it for personal reasons concerning my short term memory issues. I could not remember the spelling of last names for private messages. I have since learned that the last names are not required in the "private to" messages.
Billianah
player, 46 posts
Wed 27 Sep 2023
at 12:18
  • msg #338

OOC

In reply to Fatboy (msg # 336):

Hum...
This message was last edited by the player at 12:24, Wed 27 Sept 2023.
GM
GM, 219 posts
Fri 29 Sep 2023
at 17:31
  • msg #339

OOC

Actually.... just confirmed you DO need the last names.... sigh... oh well.  One more tabbed page to reference.  LOL
Billianah Urquah
player, 48 posts
Sun 1 Oct 2023
at 03:15
  • msg #340

OOC

Elderado Stout:
[COMPUTER OPERATIONS CENTER] Fatboy wondered where Billanah has gone, while they were in the middle of a crisis and the comms needed to be decrypted by her vast Communications Engineer skills ...
You're mistaken, Billianah doesn't have that skill.
This message was last edited by the player at 03:46, Sun 01 Oct 2023.
Elderado Stout
Player, 26 posts
Ex-Hacker, Computer Guru
Belter
Sun 1 Oct 2023
at 08:38
  • msg #341

Re: OOC

Billianah Urquah:
Communications Engineer skills ... You're mistaken, Billianah doesn't have that skill.

Neither does Fatboy. :D

I see this character as most insecure. He doesn't have the comms skill but he doesn't want to show that. So he pressed Billianah into going the comms panel, so he's back in his comfort zone. Plus, he's convinced Billi is actually much smarter and skilled than himself, so she'll break the very code he wasn't able to crack :)
Levi Stensgaard
player, 89 posts
Sun 1 Oct 2023
at 10:00
  • msg #342

OOC

Which skill are you referring to?? Communications, one of the Engineering, Science: Electronics, Computers or Security?? Or a mixture of them all??

This is the part that is currently confusing me. We're using the Mongoose Traveller ruleset, but some characters were created using a modified version of that ruleset. I've tried to condense my characters into the original system set of rules, but do we have a list of skills that we are using?? And will we be expanding on these any??

I'm looking at Computers as a particular example. Computers to me is Computer Use but then you have a mixture of hacking and programming as well. It also covers a little of the Security side, so could we have Computers (Specialisms Operations and Security / Hacking - after all being able to hack also means you're in a good position to provide security as well).

Are there any other skills we need to add or add specialisms to??

For clarity, the list that I'm following is:
Levi Stensgaard Traveller Skills & Specialties (excluding psionics):
Admin/Bureaucracy
Advocate
Animals
   Farming
   Riding
   Training
   Veterinary
Art
   Acting
   Dance
   Holography
   Instrument
   Sculpting
   Writing
Astrogation
Athletics
   Archery
   Coordination
   Endurance
   Flying
   Strength
Battle Dress
Broker
Carouse
Combat Engineering
   Camouflage
   Fortifications
   Land Mines
   Sensor Surveillance
Comms
Computers
Cover Identity
Deception (disguise, lie, cheat, sleight of hand)
Diplomat (etiquette, formal)
Discipline (High Guard)
Drive
   Hover
   Mole
   Tracked
   Wheeled
Engineer
   Electronics
   J-Drive
   Life Support
   M-Drive
   Naval
   Power
   Psionic Equipment
   Small Ship Systems
   Structural
Explosives
Flyer
   Grav
   Rotor
   Wing
Forgery
Gambler
Gunner
   Capital Weapons
   Turrets
   Ortillery
   Screens
Gun Combat
   Energy Handgun
   Energy Longarms
   Neural/Sonic Handguns
   Neural/Sonic Longarms
   Slug Handguns
   Slug Longarms (rifle, shotgun)
   Slug Rifle
   Sniper
   Zero-G Weapons
Heavy Weapons
   Field Artillery
   Flamethrowers
   Launchers
   Man Portable Artillery
Independence (Aslan)
Instruction/Teacher
Interrogation/Interview
   Doubletalk
   Torture
Investigate (observation, search, forensics)
Jack Of All Trades
Language
   Anglic
   Aslan
   Oynprith
   Vargr
   Vilani
   Zdetl
Leadership (direct, inspire, rally)
Life Sciences
   Biology
   Cybernetics
   Genetics
   Psionicology
Mechanic (incl. disable device)
Medic
Melee
   Blade
   Bludgeon
   Exotic (net, polearms)
   Flex (articulated, flail, whip)
   In-Fighting (Vargr)
   Martial Arts (karate, judo, etc.)
   Natural Weapons
   Unarmed Combat (brawling)
Navigation
Persuade (fast talk, bargain, bluff, intimidate)
Pilot
   Capital Ships
   Small Craft
   Spacecraft
Prospecting (Vargr)
Recon
Recruiting
Sciences, Life
   Biology
   Cybernetics
   Genetics
   Psionicology
Sciences, Physical
   Chemistry
   Electronics
   Physics
Sciences, Social
   Archeology
   Economics
   History
   Linguistics
   Philosophy
   Psychology
   Sophontology
Sciences, Space
   Planetology
   Robotics
   Xenology
Seafarer
   Motorboats
   Ocean Ships
   Personal
   Sail
   Submarine
Security/Intrusion (+2nd skill)
Sensors
Stealth
Steward
Streetwise
Survival (hunt, track, trap)
Swimming (marathon, speed)
   Free Diving
   High/Cliff Diving
   SCUBA Diving
   Umbilical Diving
Tactics
   Military Tactics (troops, vehicles)
   Naval Tactics (ships, fleets)
Trade
   Biologicals
   Civil Engineering
   Hydroponics
   Polymers
   Space Construction
   Undertaker
Tolerance (Aslan)
Vacc Suit
Weapon Engineering
   Blades
   Drones
   Energy Weapons
   Heavy Weapons
   Miscellaneous Weapons
   Slug Throwers
Zero-G

GM
GM, 220 posts
Sun 1 Oct 2023
at 10:40
  • msg #343

OOC

I've been thinking on this.  I want to make all the characters the same character sheet, and so, have been debating on the one to use as the template.  What source did your list come from Levi?  And... I thought the Mongoose Traveller II ruleset was the latest.  Am I wrong?
Harry McStubbins
player, 86 posts
Human pain in the ass
898BA7
Sun 1 Oct 2023
at 10:49
  • msg #344

OOC

In reply to GM (msg # 343):

It looks like he's using MT1 for his list, MT2 cut down on the number of skills and sub groups. Maybe we can combine the lists for more diversity? Morning all!
Billianah Urquah
player, 49 posts
Sun 1 Oct 2023
at 10:51
  • msg #345

OOC

In reply to GM (msg # 343):

It's your campaign characters should use whatever template you prefer.
Adriannah Orilliah
player, 21 posts
Sun 1 Oct 2023
at 10:52
  • msg #346

OOC

In reply to Harry McStubbins (msg # 344):

Good evening Folks
This message was last edited by the player at 10:53, Sun 01 Oct 2023.
Harry McStubbins
player, 87 posts
Human pain in the ass
898BA7
Sun 1 Oct 2023
at 10:57
  • msg #347

OOC

In reply to Adriannah Orilliah (msg # 346):

Evening? Where you at girl? Asia? Oz?
Adriannah Orilliah
player, 22 posts
Sun 1 Oct 2023
at 12:12
  • msg #348

OOC

In reply to Harry McStubbins (msg # 347):
A cheeky Yes...

;^)
This message was last edited by the player at 12:12, Sun 01 Oct 2023.
Harry McStubbins
player, 88 posts
Human pain in the ass
898BA7
Sun 1 Oct 2023
at 12:14
  • msg #349

OOC

In reply to Adriannah Orilliah (msg # 348):

That esplains it! ;-) Good evening dear!
Adriannah Orilliah
player, 23 posts
Sun 1 Oct 2023
at 12:23
  • msg #350

OOC

In reply to Harry McStubbins (msg # 349):

 Mr. McS; have you had time to formulate a course of action which will help us out if this situation?
This message was last edited by the player at 12:50, Sun 01 Oct 2023.
Harry McStubbins
player, 89 posts
Human pain in the ass
898BA7
Sun 1 Oct 2023
at 13:43
  • msg #351

OOC

In reply to Adriannah Orilliah (msg # 350):

He's on his guns in case the fighter is a bogey! Teddy and Phillip are on it with the rest of you though. I'm all 3 of them! ;-)
Adriannah Orilliah
player, 24 posts
Sun 1 Oct 2023
at 13:53
  • msg #352

OOC

In reply to Harry McStubbins (msg # 351):

Teddy?
Theodore Balakov
player, 32 posts
UPP: 8BB84C
Merchant 2nd off. ret
Sun 1 Oct 2023
at 13:57
  • msg #353

OOC

In reply to Adriannah Orilliah (msg # 352):

Yeah, Theodore/Teddy is also Harry McStubbin who is also Phillip. ;-) I had characters in all of the games Rob ran. I dropped several when the games combined. I was also Harry McStubbin in another game, (there were 2 of them) and I ran Roland Steel too in a game. hehehe
Adriannah Orilliah
player, 25 posts
Sun 1 Oct 2023
at 14:09
  • msg #354

OOC

Oh Sorry, I'd have called him Theo
Theodore Balakov
player, 33 posts
UPP: 8BB84C
Merchant 2nd off. ret
Sun 1 Oct 2023
at 14:10
  • msg #355

OOC

In reply to Adriannah Orilliah (msg # 354):

That works too, both are short for Theodore.
Levi Stensgaard
player, 91 posts
Sun 1 Oct 2023
at 21:38
  • msg #356

OOC

Harry McStubbins:
In reply to GM (msg # 343):

It looks like he's using MT1 for his list, MT2 cut down on the number of skills and sub groups. Maybe we can combine the lists for more diversity? Morning all!


Yeah, MT1 was the source of the list - but that's the ruleset I thought we were using?? I never can tell with Traveller!! I know that in the previous game I also had a few extra skills - Mechanic was more refined and had specialities, for example. But as always I'm happy to go with whatever works for the rest of the group.

I also borrowed the formatting for my sheet from the previous game as well. Happy to share or even to play and modify it to suit if needed.
Harry McStubbins
player, 90 posts
Human pain in the ass
898BA7
Sun 1 Oct 2023
at 21:42
  • msg #357

OOC

I'm not sure either! ;-) MT1, MT2, or a blend! I think our original game was MT1 when it started with Rob. A few of his games were MT2. I think he blended them a bit too.
GM
GM, 221 posts
Mon 2 Oct 2023
at 18:45
  • msg #358

OOC

Sorry for delays. I am swamped with work and can only manage a short post hete n there.

We will be using the Mongoose Traveller II ruleset, and therefore the skills list given there. I think the following is that list. Feel free to use quote post and copy the script if you wish.




~~~~~~~~~~~~~~~ CONSOLIDATED SKILLS LIST ~~~~~~~~~~~~~~~
   PRIME  DEVELOPING 
SRCSKILLRANKCHARACTERISTICMOD WST?NOTES
 Admin EDU/SOC+0/+0 -:--- 
 Advocate  EDU/SOC/INT+0/+0/+0 -:--- 
 Animals variable+0 -:--- 
  Handling DEX+0 -:--- 
  Veterinary EDU+0 -:--- 
  Training INT+0 -:--- 
 Art variable+0 -:--- 
   Performer EDU/INT+0/+0 -:--- 
   Holography DEX+0 -:--- 
   Instrument  EDU+0 -:--- 
   Visual Media INT+0 -:--- 
   Write INT/EDU+0/+0 -:--- 
 Astrogation EDU+0 -:--- 
 Athletics variable+0 -:--- 
   Dexterity  DEX+0 -:--- 
   Endurance END+0 -:--- 
   Strength STR+0 -:--- 
 Bribery SOC+0 -:--- 
 Broker INT/EDU+0/+0 -:--- 
 Carousing SOC/END+0/+0 -:--- 
 Deception INT/DEX/SOC+0/+0/+0 -:--- 
 Diplomacy SOC/EDU/INT+0/+0/+0 -:--- 
 Driving DEX+0 -:--- 
   Hovercraft DEX/INT+0/+0 -:--- 
   Mole  INT/DEX+0/+0 -:--- 
   Tracked  DEX/INT+0/+0 -:--- 
   Walker  DEX/INT+0/+0 -:--- 
   Wheeled  DEX/END+0/+0 -:--- 
 Electronics variable+0/+0 -:--- 
   Comms EDU/INT+0/+0 -:--- 
   Computers INT/EDU+0/+0 -:--- 
   Remote Ops DEX+0 -:--- 
   Sensors  INT/EDU+0/+0 -:--- 
 Engineering EDU/INT+0/+0 -:--- 
   J-Drive  EDU/INT+0/+0 -:--- 
   Life Support EDU/INT+0/+0 -:--- 
   M-Drive   EDU/INT+0/+0 -:--- 
   Power      EDU/INT+0/+0 -:--- 
   Structural EDU/INT+0/+0 -:--- 
 Explosives EDU/DEX+0/+0 -:--- 
 Flying  DEX+0 -:--- 
   Airship   DEX+0 -:--- 
   Grav     DEX+0 -:--- 
   Ornithopter  DEX+0 -:--- 
   Rotor  DEX+0 -:--- 
   Wing   DEX+0 -:--- 
 Forgery INT+0 -:--- 
 Gambling INT+0 -:--- 
 Gunnery DEX/INT+0/+0 -:--- 
   Capital    DEX/INT+0/+0 -:--- 
   Ortillery  DEX/INT+0/+0 -:--- 
   Screen     DEX/INT+0/+0 -:--- 
   Turret      DEX/INT+0/+0 -:--- 
 Gun Combat  DEX+0 -:--- 
   Archaic  DEX+0 -:--- 
   Energy  DEX+0 -:--- 
   Slug     DEX+0 -:--- 
 Heavy Weaponry DEX/INT+0/+0 -:--- 
   Artillery  DEX/INT+0/+0 -:--- 
   Man-Portable   DEX/INT+0/+0 -:--- 
   Vehicle       DEX/INT+0/+0 -:--- 
 Influence    INT+0 -:--- 
 Instruction     INT+0 -:--- 
 Interrogation  INT+0 -:--- 
 Investigate      INT+0 -:--- 
 Jack-of-All-Trades variable+0 X:XXX 
 Language EDU+0 -:--- 
   :Galanglic  EDU+0 -:--- 
   :          EDU+0 -:--- 
   :         EDU+0 -:--- 
 Leadership SOC+0 -:--- 
 Mechanic  INT/EDU+0/+0 -:--- 
 Medic  EDU+0 -:--- 
 Melee    STR/DEX+0/+0 -:--- 
   Blade     STR/DEX+0/+0 -:--- 
   Bludgeon     STR/DEX+0/+0 -:--- 
   Natural     STR/DEX+0/+0 -:--- 
   Unarmed      STR/DEX+0/+0 -:--- 
 Navigation     INT/EDU+0/+0 -:--- 
 Persuade       CHM/INT/SOC+0/+0/+0 -:--- 
 Piloting   DEX+0 -:--- 
   Capital Ships DEX+0 -:--- 
   Small Craft DEX+0 -:--- 
   Spacecraft  DEX+0 -:--- 
 Profession variable+0 -:--- 
   :     CHM/SOC+0/+0 -:--- 
   :     CHM/SOC+0 -:--- 
 Recon     INT+0 -:--- 
 Science    EDU/INT+0/+0 -:--- 
   :     EDU/INT+0/+0 -:--- 
   :     EDU/INT+0/+0 -:--- 
 Seafarer    DEX/INT+0/+0 -:--- 
   Ocean Ships  INT/DEX+0/+0 -:--- 
   Personal  DEX/INT+0/+0 -:--- 
   Sail      DEX/INT+0/+0 -:--- 
   Submarine   INT/DEX+0/+0 -:--- 
 Stealth      INT+0 -:--- 
 Steward     EDU/CHM+0/+0 -:--- 
 Streetwise INT+0 -:--- 
 Survival  EDU/INT+0/+0 -:--- 
 Tactics INT+0 -:--- 
   Military  INT+0 -:--- 
   Naval      INT+0 -:--- 
 Vacc Suit     EDU+0 -:--- 

TABLE NOTES


* Levels in this Skill beyond zero (0) must be assigned to Specializations.
SRC: A place to note where you acquired the skill.
  •   ! = Background Skill
  •   @ = Education Skill
  •   Letter + # = Career + Term Skill
  •   & = Connection Skill
  •   $ = Campaign Skill

PRIME CHARACTERISTIC: the most common Characteristic associated with the Skill.  If more than one Characteristic is listed (Ex: STAT1/STAT2) they are shown in order of importance.
DM: Dice Modifier; a bonus added or subtracted from any relevant dice roll.
WST: Weeks Spent Training; this column is where you keep a record of how many weeks of your time you have given over to actual study or training, in order to advance the Level of a Skill(s) or Attribute.
     Information in this column is presented thus: " -:- " represents an Untrained Skill (no advancement at all);
     " 0:0 " represents a Zero Level ability; and " 1:0 " represents Levels greater than Zero, with the number to the left of the colon being the Current Level, and the number to the right of the colon being the record of how many weeks have been spent studying/training.  In this instance, a "week" is not equal to 168 hours, or even 7 consecutive calendar days.  A "week" is more representative of your personal dedication towards the learning process, and so represents various periods of long and intense study, combined with other periods of "squeezing in" a few hours of study, here and there, during a regular day, according to the following formulas:
     > Time spent in Jump-Transit (a standard Jump) = 1 "week"; you're free to spend more time in intense study and training, regardless of how many hours you are actually in Jump Space.
     > Every 14 Standard Days of "regular" activities--space travel, visiting planets, exploring, fighting Giant Space Squids, etc.-- will = 1 "week"; studying infrequently, when time allows.
     > Non-Regular Time--laying abed in the Hospital, withdrawing to a Monastery, Electronically Augmented Training, etc. = Subject to GM assessment.  Don't be afraid to ask!!
     > GM may, on occasion, Award you 1 or 2 "weeks", in response to some action you've taken, or some object or artifact you've encountered.
     For every "week" spent studying/training, you add 1 to the number to the right of the colon, in the WST column for that skill/attribute.  When the number to the right of the colon is eight, then increase the number to the left of the colon higher by +1, and reset the number to the right of the colon to 0. The Number To The LEFT Of The Colon Is ALWAYS Equal To Current Skill Level!

? :this column is used to indicate which skills are being Actively Trained.  You can have a number of skills being Actively Trained equal to 1 plus your Education DM (1 + EDU DM)m  This number can never be Zero (0) or less, and if it ever should be, then treat the result as if it were a One (1).  You are not required to be Actively Training any skills, if you choose not to.  To designate which skill(s) are Actively being Trained, just put an " X " in this column, on the row for the skill(s) that you are wanting to advance the level(s) of.
This message was last edited by the GM at 20:49, Mon 02 Oct 2023.
Levi Stensgaard
player, 92 posts
Mon 2 Oct 2023
at 20:20
  • msg #359

OOC

So I wasn't far off then... That's good to know!!

Also I like the simplicity of this recording system. Focus on one skill and it will progress very quickly. However, to be truly effective you should be looking at improving multiple skills as the same time.

I do like this.
Levi Stensgaard
player, 93 posts
Mon 2 Oct 2023
at 20:30
  • msg #360

OOC

Notice we've lost the swimming skill though... And zero g.
This message was last edited by the player at 20:31, Mon 02 Oct 2023.
Harry McStubbins
player, 91 posts
Human pain in the ass
898BA7
Mon 2 Oct 2023
at 20:35
  • msg #361

OOC

In reply to Levi Stensgaard (msg # 360):

SKILLS
SKILLRANKS
Comms-.1
JOT2
Mechanical1
Medic3
Pilot0
__Large Starships(1)
__Ship's Boat3
__Small Starships1.1
Steward1
Streetwise1
Technical0
__Armory0
__Electronic0
__Gravitics1
__Mechanical0
__Robotics0


and these, under Technical that is though they can be stuck under other categories
This message was last edited by the player at 20:35, Mon 02 Oct 2023.
GM
GM, 222 posts
Mon 2 Oct 2023
at 20:36
  • msg #362

OOC

No, those two are important. I will add them when I get some time.

Also, noted a mistake that Im changing.

quote:
...When the number to the right of the colon is equal to the Current Skill Level +1, then increase the number to the left of the colon higher by +1, and reset the number to the right of the colon to 0.


Should read....

When the number to the right of the colon is equal to 8, then increase the number to the left of the colon higher by +1, and reset the number to the right of the colon to 0.
This message was last edited by the GM at 22:13, Mon 02 Oct 2023.
GM
GM, 223 posts
Mon 2 Oct 2023
at 20:51
  • msg #363

OOC

In reply to Harry McStubbins (msg # 361):

What is a .1 rank?
Theodore Balakov
player, 35 posts
UPP: 8BB84C
Merchant 2nd off. ret
Mon 2 Oct 2023
at 20:53
  • msg #364

OOC

In reply to GM (msg # 363):

I week toward a 1 iirc.
Levi Stensgaard
player, 94 posts
Mon 2 Oct 2023
at 20:59
  • msg #365

OOC

The technical skills are returning back to what Tanja was already. She had more Technical skills than Engineering...

I've tried to convert Levi across to the new set of skills in his character sheet, and was doing well up until I hit the computer skill. He has +1 in Computer but that's now a cascade skill under Electronics. However, Levi currently has a level 3 in Engineering: Electronics, which no longer exists as a skill.
So does this means he now has Electronics (3) with Computer (1) meaning he now has Computer (4), in which case I'd like to have a quick fiddle with his numbers as he has never had this level of computing ability...

If we get the technical set of skills back then I can resolve this easily enough.


Also, I'm not quite sure what you mean by when the number to the right of the colon is equal to the eight... What eight?? I'm not quite sure what this means...
GM
GM, 224 posts
Mon 2 Oct 2023
at 22:07
  • msg #366

Re: OOC

I'll have to get back to this when I have more time to think on it.

A study period is eight weeks. Not skill level +1 in weeks.
Levi Stensgaard
player, 95 posts
Mon 2 Oct 2023
at 22:44
  • msg #367

OOC

Ah ok. 8 weeks of study.

And you can learn 1 + Edu DM skills at the same time. Seems fair.
GM
GM, 225 posts
Tue 3 Oct 2023
at 22:15
  • msg #368

OOC

Okay, a little criticism... we are getting a little carried away with past tense usage.

from Home-brew Rules:
• Write well, write in a narrative style, and proofread.
The preferred method in this game is that each player writes in third person present-tense. I'm strict about the third person bit, if not the tense, so do not write as "I" or address information to "you" but instead describe from a third-person point of view wherein they are in the act of doing something, not having done something.


Please check your posts and proofread.  The GM moves the game long when actions are completed.  When you write your intentions for a character to act, please wait until the GM responds.  It may take a task roll to complete, or, he may write that the action was completed.

Thanks,
GM
GM, 226 posts
Wed 4 Oct 2023
at 23:54
  • msg #369

OOC

Levi Stensgaard:
The technical skills are returning back to what Tanja was already. She had more Technical skills than Engineering...

I've tried to convert Levi across to the new set of skills in his character sheet, and was doing well up until I hit the computer skill. He has +1 in Computer but that's now a cascade skill under Electronics. However, Levi currently has a level 3 in Engineering: Electronics, which no longer exists as a skill.

So does this means he now has Electronics (3) with Computer (1) meaning he now has Computer (4), in which case I'd like to have a quick fiddle with his numbers as he has never had this level of computing ability...

It means, you have Electronics: Computer (1), and in converting your engineering, you now have three ranks you can apply in Electronics, be it sensors, remote ops, computers, or Comms.  So yes, you could also have Computers (4).


Levi Stensgaard
player, 96 posts
Thu 5 Oct 2023
at 18:06
  • msg #370

OOC

Done. See PM
Tanja Skorskald
player, 33 posts
Sat 7 Oct 2023
at 19:11
  • msg #371

OOC

Phillip was that over Comms??
Phillip La'Pierre
player, 37 posts
ex-Belter
UPP: 968C78
Sat 7 Oct 2023
at 19:21
  • msg #372

OOC

In reply to Tanja Skorskald (msg # 371):

I thought I wrote [Comms]? Did I forget? Yup, I forgot, edited, thanks Tanja!
This message was last edited by the player at 19:22, Sat 07 Oct 2023.
GM
GM, 231 posts
Sat 14 Oct 2023
at 17:44
  • msg #373

OOC

Lexon Reed:
... are there bennies in this system :)


So, I have been thinking on this. How do I incorporate a boon or bane to the tasks with a smooth, ease of play with play by post?

I could only come up with having players roll 3D6, on every task, with the third die in reserve in case there is a boon or bane.  A check with a boon, drops the lowest die rolled. A check with a bane, drops the highest die rolled. A normal check uses the first two dice rolled.
This message was last edited by the GM at 17:45, Sat 14 Oct 2023.
GM
GM, 232 posts
Sat 14 Oct 2023
at 18:23
  • msg #374

OOC

GM Responses given....

Are we all still here? I noted there are lack of responses to Levi.
Harry McStubbins
player, 93 posts
Human pain in the ass
898BA7
Sat 14 Oct 2023
at 18:26
  • msg #375

OOC

who failed to respond?
Harry McStubbins
player, 94 posts
Human pain in the ass
898BA7
Sat 14 Oct 2023
at 18:31
  • msg #376

OOC

Shyte! We forgot to reply! SORRY!
Elderado Stout
Player, 31 posts
Ex-Hacker, Computer Guru
Belter
Sat 14 Oct 2023
at 20:52
  • msg #377

OOC

Adriannah Orilliah:
GM:
[PASSENGER'S BAY]
The guest aboard the Empress, presses the button again, and again.  Then huffs in irritation.  Not too long afterward, he makes his way over to the wall console.  He presses the com-link button for Adriannah Orilliah  "Erm, erm... Missus.  Erm, hello?  There is a problem with the, erm, facilities in my stateroom.  Can anyone help?"

Adriannah heads to the passengers cabin to assess the situation & apologise for the inconvenience. She contacts Engineering reporting the fault and let's the Captain know.


Did I miss a follow-up to this event? :) Did we know which facilities had a problem? And Eldorado OOC would like to know if our passenger is using a laptop computer or whatnot, but maybe he heard a feedback about the event before asking... :)
Adriannah Orilliah
player, 30 posts
Sat 14 Oct 2023
at 21:08
  • msg #378

OOC

In reply to Elderado Stout (msg # 377):

As there was nothing included in the subsequent post there was nothing to mention.
Lexon Reed
player, 72 posts
Ex-Army Officer, Recon
Sat 14 Oct 2023
at 21:42
  • msg #379

OOC

Non-game question....

Would there be any interest in meeting using something like Discord to get to know each other a little?

It would be helpful to me (perhaps others) in better understanding the history of the various games that are now one.  Also to discuss the house rules a little more.  Sometimes more can be accomplish with a short verbal discussion than in a dozen text messages.

For those that are interested, I have a Discord server we could use.  Just let me know your interest.
Elderado Stout
Player, 32 posts
Ex-Hacker, Computer Guru
Belter
Sun 15 Oct 2023
at 11:03
  • msg #380

OOC

In reply to Lexon Reed (msg # 379):

I'll be glad to put faces on names :),
my TZ is GMT+2 (GMT+1 after the 28th) so that leaves the week-ends.

Maybe the history of the previous games aren't so relevant, since "GM" is new to the campaign - but it could give him ideas, for sure. :)

Rules discussions bore me... ;)
GM
GM, 233 posts
Sun 15 Oct 2023
at 13:20
  • msg #381

OOC

Elderado Stout:
Did I miss a follow-up to this event? :) Did we know which facilities had a problem? And Eldorado OOC would like to know if our passenger is using a laptop computer or whatnot, but maybe he heard a feedback about the event before asking... :)


It looks like the GM dropped the ball on this one... I will address it somehow. 
Lexon Reed
player, 73 posts
Ex-Army Officer, Recon
Sun 15 Oct 2023
at 13:31
  • msg #382

OOC

In reply to Elderado Stout (msg # 380):

GMT +2.  Which country do you live in?

I'm in GMT -7, Arizona USA (formally from Texas).

I'm retired, so I'm flexible on meeting time.
This message was last edited by the player at 13:32, Sun 15 Oct 2023.
Harry McStubbins
player, 96 posts
Human pain in the ass
898BA7
Sun 15 Oct 2023
at 14:35
  • msg #383

OOC

Regis lives in France!
Phillip La'Pierre
player, 43 posts
ex-Belter
UPP: 968C78
Sun 15 Oct 2023
at 15:09
  • msg #384

OOC

Is it the passenger doing this to us? If it wasn't the computer of the ship? Who or what else is there? "Music from the Twilight Zone plays in the background!"
Dawn Hunter
NPC, 18 posts
Ex-Merc
Sun 15 Oct 2023
at 15:15
  • msg #385

OOC

GMT-5 here... Indiana, USA
Harry McStubbins
player, 97 posts
Human pain in the ass
898BA7
Sun 15 Oct 2023
at 15:25
  • msg #386

OOC

In reply to Dawn Hunter (msg # 385):

Who controls Dawn now? It says NPC, but Nate isn't in Indiana iirc.
GM
GM, 236 posts
Sun 15 Oct 2023
at 15:26
  • msg #387

OOC

GM, Karma, and Dawn are all currently in Indiana... it's a convention.
Harry McStubbins
player, 98 posts
Human pain in the ass
898BA7
Sun 15 Oct 2023
at 15:30
  • msg #388

OOC

In reply to GM (msg # 387):

Awwww, must be nice! Have a good time and safe travels home when it comes time! I thought you were working 12+ hour days 7 days a week until the 21st!.
GM
GM, 237 posts
Sun 15 Oct 2023
at 15:34
  • msg #389

OOC

I was joking... LOL

I live in Indiana, your memory is like mine I think.

Last week of fresh pack season coming up!!  YAY
This message was last edited by the GM at 15:35, Sun 15 Oct 2023.
Harry McStubbins
player, 99 posts
Human pain in the ass
898BA7
Sun 15 Oct 2023
at 15:39
  • msg #390

OOC


Yet ANOTHER senior moment? ;-)
This message was last edited by the GM at 15:43, Sun 15 Oct 2023.
Lexon Reed
player, 74 posts
Ex-Army Officer, Recon
Sun 15 Oct 2023
at 17:52
  • msg #391

Re: OOC

In reply to Harry McStubbins (msg # 383):

I have not seen the name Regis before.  I assume that is you?  Or are you speaking for the Player of Eldorado?
Harry McStubbins
player, 100 posts
Human pain in the ass
898BA7
Sun 15 Oct 2023
at 18:21
  • msg #392

Re: OOC

Yeah, Eldorado is French, English is not his first language, though he is extremely fluent in it.
Elderado Stout
Player, 33 posts
Ex-Hacker, Computer Guru
Belter
Sun 15 Oct 2023
at 18:33
  • msg #393

Re: OOC

Harry McStubbins:
Yeah, Eldorado is French, English is not his first language, though he is extremely fluent in it.

Ah AH AH! That's because we're writing, and I have helpers named WordReference.com, linguee.fr, translate.google.fr, and vitrinelinguistique.oqlf.gouv.qc.ca for technical slang (although the last is full of quebecisms) ;)
Levi Stensgaard
player, 105 posts
Sun 15 Oct 2023
at 20:47
  • msg #394

OOC

While we're all discussing locations, I'm in the UK so bang on London time / GMT. Not sure what this means for a discord conversation, but have a feeling that a 7 hour time difference is going to be quite difficult for us.
GM
GM, 238 posts
Sun 15 Oct 2023
at 20:59
  • msg #395

Re: rolling 3d6 for checks

Yes, please check the "record each roll" box in the dice roller when rolling.  Failure to do so, or forgetting, will result in the GM rolling the dice for you.

Thanks
Lexon Reed
player, 75 posts
Ex-Army Officer, Recon
Sun 15 Oct 2023
at 23:57
  • msg #396

OOC

In reply to Levi Stensgaard (msg # 394):

Yes, perhaps. We span 9 time zones. So it will be challenging. Perhaps we could wait for the holidays when all are off work.
Adriannah Orilliah
player, 31 posts
Mon 16 Oct 2023
at 00:36
  • msg #397

OOC

Only 9...

I'm at +11 which based on the posts has a 18 time zones mix
This message was last edited by the player at 00:39, Mon 16 Oct 2023.
Lexon Reed
player, 76 posts
Ex-Army Officer, Recon
Mon 16 Oct 2023
at 01:02
  • msg #398

OOC

In reply to Adriannah Orilliah (msg # 397):

GMT+11. What country are you in?
Adriannah Orilliah
player, 32 posts
Mon 16 Oct 2023
at 03:55
  • msg #399

OOC

In reply to Lexon Reed (msg # 398):

the one lead by a feral wizard.
Levi Stensgaard
player, 107 posts
Mon 16 Oct 2023
at 11:24
  • msg #400

OOC

That doesn't help much - there are lots of feral wizards as leaders to numerous countries. There are also the wizards behind the thrones, both feral and not so feral, behind their puppet leaders...
Lexon Reed
player, 77 posts
Ex-Army Officer, Recon
Mon 16 Oct 2023
at 12:09
  • msg #401

OOC

Adriannah Orilliah:
In reply to Lexon Reed (msg # 398):

the one lead by a feral wizard.


Don't know what this means.
Lexon Reed
player, 78 posts
Ex-Army Officer, Recon
Mon 16 Oct 2023
at 12:21
  • msg #402

OOC

GM:
I was joking... LOL

Last week of fresh pack season coming up!!  YAY


Hooray ... some freedom (I am guessing).
Dawn Hunter
NPC, 19 posts
Ex-Merc
Mon 16 Oct 2023
at 14:07
  • msg #403

OOC

Lexon Reed:
Don't know what this means.



OZ is another nickname for the land of Aussies. The land down under.
GM
GM, 239 posts
Wed 18 Oct 2023
at 10:57
  • msg #404

OOC

RL has dealt a hand this last week of pack season with an auntie passing, rest her soul. Not completely unexpected. She was 91 with late stage alzheimers disease. Didnt know any of us anymore. Still... tough family emotions.

Friday last day of the season. I get a TWO day weekend.  Huyah!

Will certainly have time to catch up all my gaming then.
Harry McStubbins
player, 101 posts
Human pain in the ass
898BA7
Wed 18 Oct 2023
at 11:00
  • msg #405

OOC

In reply to GM (msg # 404):

YAY!!!!!! Good news. So sorry for the bad news, sorry for your loss.
GM
GM, 240 posts
Fri 20 Oct 2023
at 12:33
  • msg #406

OOC

Just want to make sure y'all have read GM responses to your last posts.
Lexon Reed
player, 79 posts
Ex-Army Officer, Recon
Fri 20 Oct 2023
at 23:07
  • msg #407

OOC

GM:
Just want to make sure y'all have read GM responses to your last posts.


I have
Elderado Stout
Player, 34 posts
Ex-Hacker, Computer Guru
Belter
Sat 21 Oct 2023
at 06:36
  • msg #408

Re: OOC

GM:
Just want to make sure y'all have read GM responses to your last posts.

I see what GM is saying.
I'll rephrase :

"Theodore Blakanov player; one week ago on October 15th, GM responded to your Link back to this game. Your last login to the game was yesterday. Isn't it time that your PC screams 'I see an odd-looking device attached somehow to the communications cable, a small display on its side blinks with strange characters along with some sort of metering indicator !' ?"
Billianah Urquah
player, 55 posts
Sat 21 Oct 2023
at 07:12
  • msg #409

Re: OOC

In reply to Elderado Stout (msg # 408):

Hum... was that a prompt for someone to scream like a girl?
Theodore Balakov
player, 40 posts
UPP: 8BB84C
Merchant 2nd off. ret
Sat 21 Oct 2023
at 09:52
  • msg #410

Re: OOC

In reply to Billianah Urquah (msg # 409):

Thanks Regis, sadly, when he edited it, it didn't appear as a post, and I missed it! I am so sorry! Color me dense! Theodore player is zagyg Regis.
Levi Stensgaard
player, 108 posts
Sat 21 Oct 2023
at 12:40
  • msg #411

OOC

Billianah Urquah:
In reply to Elderado Stout (msg # 408):

Hum... was that a prompt for someone to scream like a girl?


That's not the chilling scream you're after. Scream like a 4 year old child, boy or girl. The high pitched scream penetrates all barriers so you feel it more than hear it, and the urgency in the tone seeps into your very soul so you are compelled to respond..
Elderado Stout
Player, 35 posts
Ex-Hacker, Computer Guru
Belter
Sat 21 Oct 2023
at 14:13
  • msg #412

Re: OOC

Billianah Urquah:
Hum... was that a prompt for someone to scream like a girl?

I meant "Yell" or "Shout out" (we only have one word in France : 'crier', which gave "cry") ;)
If you make fun of my English, I'll start to scream! ;)
This message was last edited by the player at 17:22, Sat 21 Oct 2023.
Levi Stensgaard
player, 110 posts
Sat 21 Oct 2023
at 14:56
  • msg #413

OOC

In reply to Elderado Stout (msg # 412):

Heheh.. it wasn't the term cry I was chuckling at it was the "like a girl" part. I agreed with you, just felt it didn't go far enough!!
Theodore Balakov
player, 42 posts
UPP: 8BB84C
Merchant 2nd off. ret
Sat 21 Oct 2023
at 15:14
  • msg #414

OOC

I just plain missed Nates reply to me there, should I scream now?
Theodore Balakov
player, 43 posts
UPP: 8BB84C
Merchant 2nd off. ret
Sat 21 Oct 2023
at 16:44
  • msg #415

OOC

In reply to Theodore Balakov (msg # 414):

Nate! You just killed me! The doctor! :-(

Who the heck is trying to kill us all!

I need a new doctor now. Such a pain making these PCs!
This message was last edited by the player at 16:51, Sat 21 Oct 2023.
GM
GM, 243 posts
Sat 21 Oct 2023
at 18:31
  • msg #416

Re: OOC

The ship is equipped with six emergency hull leak patches.  They are round, ten inches in diameter, and can seal a hull breach that exceeds no more than four inches in diameter and which is not part of a hull seam. They have a handle.  One carefully places the patch above the leak and slowly lowers it until the patch is pulled onto the leak by pressure.  They are in the ship's locker.
This message was last edited by the GM at 18:32, Sat 21 Oct 2023.
Harry McStubbins
player, 105 posts
Human pain in the ass
898BA7
Sat 21 Oct 2023
at 18:50
  • msg #417

Re: OOC

Harry was a step ahead! ;-)
Lexon Reed
player, 81 posts
Ex-Army Officer, Recon
Sat 21 Oct 2023
at 19:55
  • msg #418

Re: OOC

I'm looking at the ships layout.  I see the Missile Control Room, but do not find the Missile bay.  Am I missing it?
GM
GM, 244 posts
Sat 21 Oct 2023
at 20:08
  • msg #419

OOC

Lexon Reed:
I'm looking at the ships layout.  I see the Missile Control Room, but do not find the Missile bay.  Am I missing it?


That is the missile bay, also the missile control room.
Adriannah Orilliah
player, 33 posts
Sat 21 Oct 2023
at 20:20
  • msg #420

OOC

Did anyone see what happened to the passenger?
Phillip La'Pierre
player, 47 posts
ex-Belter
UPP: 968C78
Sat 21 Oct 2023
at 20:21
  • msg #421

OOC

knocked out in the galley, no one around. Hopefully we find him. ;-)
Lexon Reed
player, 82 posts
Ex-Army Officer, Recon
Sat 21 Oct 2023
at 20:28
  • msg #422

Re: rolling 3d6 for checks

GM:
Lexon Reed:
I'm looking at the ships layout.  I see the Missile Control Room, but do not find the Missile bay.  Am I missing it?


That is the missile bay, also the missile control room.


Ok, thanks.

I'm still trying to visualize the satiation.

"The explosion blew a hole through the bulkhead between engineering and the missile bay."  So this hole is on a wall that separate 2 areas that have atmosphere.  Correct?  And there is a second hole deeper in the missile bay, which is on a wall that shares a room with atmosphere and the vacuum of space?
Phillip La'Pierre
player, 48 posts
ex-Belter
UPP: 968C78
Sat 21 Oct 2023
at 20:34
  • msg #423

Re: rolling 3d6 for checks

The floor? All of the walls are interior walls, so it blew through the ceiling or the floor too. I'm a little befuddled too now.
Levi Stensgaard
player, 111 posts
Sat 21 Oct 2023
at 21:50
  • msg #424

OOC

Do we have oxygen masks in engineering?? Levi is in the missile bay and doesn't have access to his vacc suit, but are there breathers / rebreathers that he could wear that are used in firefighting or as an emergency during decompression?? And if so, do each compartment have them or are they located only in particular areas??

Just for next time.
GM
GM, 245 posts
Sun 22 Oct 2023
at 21:07
  • msg #425

OOC

Levi Stensgaard:
Do we have oxygen masks in engineering?? Levi is in the missile bay and doesn't have access to his vac-suit, but are there breathers / rebreathers that he could wear that are used in firefighting or as an emergency during decompression?? And if so, do each compartment have them or are they located only in particular areas??

Just for next time.


Nothing has been set up for this on the ship.  It might be something to add to the Empress Katarina thread.  Of course, it comes with a cost, but it can be done. Make it happen IC.

As of right now, I have the assumption that all Vac-suits are located in the ship's storage locker under an assigned cabinet for each crew member.  The ship has a total of ten Vac-suits onboard.
Theodore Balakov
player, 45 posts
UPP: 8BB84C
Merchant 2nd off. ret
Sun 22 Oct 2023
at 21:10
  • msg #426

OOC

In reply to GM (msg # 425):

I changed my mind Nate, I'll make a new one, when/if you recruit, they can take him over.
GM
GM, 246 posts
Sun 22 Oct 2023
at 21:11
  • msg #427

OOC

Roger Roger!
Theodore Balakov
player, 46 posts
UPP: 8BB84C
Merchant 2nd off. ret
Sun 22 Oct 2023
at 21:41
  • msg #428

OOC

Last Will and Testament of Theodore Balakov

I Theodore Balakov, being of sound mind and body, hereby bequeath all of my worldly possessions to my friends and crewmates of the Empress Katarina, to be shared equally by them or to be used to maintain and take care of the ship and corporation.


 DEBTS: None


 CREDITS
Mustering out: Cr35,000
        Spent:
         Bank: 1,403,335cr
    Credstick:
         Comm:
   Debit Card:
    Cash Card:
        Coins:
       Shares: 15 Ship Shares = 2,558,640

 GEAR (Weight):
TL14 Vacc Suit (protection 8, 4 kg) 24,000 Credits Smart Fabric and Medikit (Combat or Slow Drug antidote on command)
TL13 Laser Transceiver 500 credits
TL 10 Comms, Multiple forms of data, computer/1 Cr. 500
This message was last edited by the GM at 21:44, Sun 22 Oct 2023.
Lexon Reed
player, 84 posts
Ex-Army Officer, Recon
Sun 22 Oct 2023
at 23:48
  • msg #429

OOC

In reply to Theodore Balakov (msg # 428):

So how does this work.  Does the player roll a new PC and continue?
ZBIGNIEW SOBOLESKII
Player, 1 post
Mon 23 Oct 2023
at 09:48
  • msg #430

OOC

Why would I quit? PC's are replaceable, players aren't, not here, they're too fickle.
ZBIGNIEW SOBOLESKII
Player, 2 posts
Bend over and say AAAHHH!
UPP: 897C77
Mon 23 Oct 2023
at 09:56
  • msg #431

OOC

Hey Nate, can you please lower case the rest of the name after the first letter, it looks like he is yelling. ;-) And don't forget my sheet! You need to open it!
GM
GM, 250 posts
Mon 23 Oct 2023
at 11:45
  • msg #432

OOC

Sure will...assuming I can remeber how to spell it.

;o)
Lexon Reed
player, 85 posts
Ex-Army Officer, Recon
Mon 23 Oct 2023
at 12:19
  • msg #433

Re: OOC

In reply to ZBIGNIEW SOBOLESKII (msg # 430):

Good to know you are not quitting.

So are PCs killed of regularly?

Perhaps I narrowly escaped injury or death because I left Engineering to work the Life Support task.
Lexon Reed
player, 86 posts
Ex-Army Officer, Recon
Mon 23 Oct 2023
at 12:27
  • msg #434

Re: OOC

Zero-G skill New homebrew skill.

Since it was not in the rule set when the characters were developed, how should we gain this skill. Do we just add it to our sheet?  If yes, at what level?
Zbigniew Soboleskii
Player, 3 posts
Bend over and say AAAHHH!
UPP: 897C97
Mon 23 Oct 2023
at 12:33
  • msg #435

Re: OOC

Lexon Reed:
In reply to ZBIGNIEW SOBOLESKII (msg # 430):

Good to know you are not quitting.

So are PCs killed of regularly?

Perhaps I narrowly escaped injury or death because I left Engineering to work the Life Support task.


No, I don't usually quit unless it was BS or the game sucks. This game is now just as good, or better, than when Rob was running it in my opinion! Nate is VERY good at being GM!

PC death does not happen often, but it does happen.

You'd have been either badly injured or dead, Theo took the full blast in his face, he didn't know it was a bomb and just tried to disconnect it. He screwed the pooch and paid for it.
Levi Stensgaard
player, 114 posts
Mon 23 Oct 2023
at 13:00
  • msg #436

OOC

In reply to Zbigniew Soboleskii (msg # 435):

Ouch... That is really harsh, but fair and realistic. At least it lets us know where we stand with the GM and that no punches will be pulled. Roll amazing and reap the rewards, roll badly and deal with the consequences...

Gotta love the Traveller system. Combat is potentially very lethal very quickly, and if death can happen during character generation it is certainly easy to find in-game.

Sorry Theo's gone, but looking forward to figuring out the new character. How exactly do you pronounce his first name??
GM
GM, 251 posts
Mon 23 Oct 2023
at 13:05
  • msg #437

OOC

Lexon Reed:
Zero-G skill New homebrew skill.

Since it was not in the rule set when the characters were developed, how should we gain this skill. Do we just add it to our sheet?  If yes, at what level?


Being recon military, do you feel your character would have been exposed to Zero-G training? Probably not, being ground vehicle cavalry.

You can, of course train for it. Probably a good idea since you have moved from a planet theatre to space. In fact, lets assume that you would have sought basic training in Z-G before putting yourself into space. It's what I would do. Set your skill level at 0.
Zbigniew Soboleskii
Player, 4 posts
Bend over and say AAAHHH!
UPP: 897C97
Mon 23 Oct 2023
at 13:15
  • msg #438

Re: OOC

Levi Stensgaard:
In reply to Zbigniew Soboleskii (msg # 435):

Ouch... That is really harsh, but fair and realistic. At least it lets us know where we stand with the GM and that no punches will be pulled. Roll amazing and reap the rewards, roll badly and deal with the consequences...

Gotta love the Traveller system. Combat is potentially very lethal very quickly, and if death can happen during character generation it is certainly easy to find in-game.

Sorry Theo's gone, but looking forward to figuring out the new character. How exactly do you pronounce his first name??


Zbig-nu ;-) I just finished term 3. Probably go to 5 term for more skills.
This message was last edited by the player at 13:16, Mon 23 Oct 2023.
GM
GM, 252 posts
Mon 23 Oct 2023
at 13:22
  • msg #439

OOC

Levi Stensgaard:
How exactly do you pronounce his first name??


Ziggy
Zbigniew Soboleskii
Player, 5 posts
Bend over and say AAAHHH!
UPP: 897C97
Mon 23 Oct 2023
at 13:34
  • msg #440

OOC

That would work too! ;-)
Zbigniew Soboleskii
Player, 6 posts
Bend over and say AAAHHH!
UPP: 897CC8
Mon 23 Oct 2023
at 14:57
  • msg #441

OOC

Zbiggy the character is done, more or less. Now, connections/contacts. I mustered out with a 50% paid for Lab Ship too, Nate gets to decide how to deal with it, oh, plus scientific equipment. I have edges/flaws and do more work on the background. I won THREE prestigious prizes for my work!

I think he is a surgeon as well as a forensic pathologist, with great skill in Biology, chemistry, and cybernetics! Investigate skill. He did Field Research for 8 years and Scientific Research as well! He'll be coming aboard to investigate the sabotage and death of Dr. Balakov I think, as long as Nate wants that!
Levi Stensgaard
player, 116 posts
Mon 23 Oct 2023
at 17:42
  • msg #442

Re: OOC

Levi is gonna like you. Another egghead. He was pleasantly surprised by Philip's knowledge, but he has a few science skills as well and will be looking to expand his knowledge and understanding with you.

Sorry!!
Zbigniew Soboleskii
Player, 7 posts
Bend over and say AAAHHH!
UPP: 897CC8
Mon 23 Oct 2023
at 17:50
  • msg #443

Re: OOC

Sorry about what?
Levi Stensgaard
player, 117 posts
Mon 23 Oct 2023
at 17:56
  • msg #444

OOC

Threatening to shadow and annoy you before you've even set foot on the ship!!
Zbigniew Soboleskii
Player, 8 posts
Bend over and say AAAHHH!
UPP: 897CC8
Mon 23 Oct 2023
at 18:05
  • msg #445

OOC

Ahh, perhaps you can be a connection on board then! You know of his work and how he has been highly awarded for his work! You corresponded for a few years, or met at a symposium somewhere. ;-)
Levi Stensgaard
player, 118 posts
Mon 23 Oct 2023
at 18:40
  • msg #446

OOC

He has a few of those science skills, but only at an amateur level. He's focused mostly on engineering and jump / physics / maths based sciences.
Zbigniew Soboleskii
Player, 9 posts
Bend over and say AAAHHH!
UPP: 897CC8
Mon 23 Oct 2023
at 18:41
  • msg #447

OOC

In reply to Levi Stensgaard (msg # 446):

That's fine.
Adriannah Orilliah
player, 36 posts
Tue 24 Oct 2023
at 18:56
  • msg #448

OOC

Will Tanja be stuffing an unconscious Passenger into a spare Vacc Suit?
GM
GM, 253 posts
Tue 24 Oct 2023
at 19:18
  • msg #449

OOC

Well  Adriannah is the chief-stew of the boat.

;o)
Harry McStubbins
player, 112 posts
Human pain in the ass
898BA7
Tue 24 Oct 2023
at 19:22
  • msg #450

OOC

In reply to GM (msg # 449):

We have his money, he can't sue us if he don't make it! ;-) Let him without a suit! heheheh
This message was last edited by the player at 19:23, Tue 24 Oct 2023.
Adriannah Orilliah
player, 37 posts
Tue 24 Oct 2023
at 19:24
  • msg #451

OOC

In reply to GM (msg # 449):

Yay As Chief Steward she can assign a trainee assistant Steward Tanja, to do that.
This message was last edited by the player at 20:25, Tue 24 Oct 2023.
Phillip La'Pierre
player, 52 posts
ex-Belter
UPP: 968C78
Tue 24 Oct 2023
at 19:49
  • msg #452

OOC

In reply to Adriannah Orilliah (msg # 451):

The word is steward, stewart is a persons name! ;-)
Tanja Skorskald
player, 41 posts
Tue 24 Oct 2023
at 20:21
  • msg #453

OOC

To be fair she's monitoring important communications and is only aware of some of what is happening on the ship. Besides, her logic is if everyone else is in a vacc suit and we turn the life support off there's only 1 other not in a vacc suit breathing so if it takes half an hour to get the drones and pull us on board they should have enough atmosphere to last that long...

And I've a feeling that most of Theo's Will is going to get absorbed in the repairs that are coming our way... knew we should have spent money on the onboard workshop and repair bay...
This message was last edited by the player at 11:07, Wed 25 Oct 2023.
Harry McStubbins
player, 113 posts
Human pain in the ass
898BA7
Wed 25 Oct 2023
at 10:09
  • msg #454

OOC

In reply to Tanja Skorskald (msg # 453):

Teddy had tried to woo Tanja, so there may be many tears and feelings of guilt, but there was nothing she could have done. Shit happens when mistakes are made.
Tanja Skorskald
player, 43 posts
Wed 25 Oct 2023
at 12:24
  • msg #455

OOC

In reply to Harry McStubbins (msg # 454):

I know there was nothing that could be done. Had you made the roll Theo would have been a hero in the missile room, now he's going to be a permanent part of the missile bay...
Harry McStubbins
player, 115 posts
Human pain in the ass
898BA7
Wed 25 Oct 2023
at 15:34
  • msg #456

OOC

The Theodore Balakov Memorial Missile Bay! ;-)
Tanja Skorskald
player, 44 posts
Wed 25 Oct 2023
at 16:23
  • msg #457

OOC

Possible new vocabulary for the crew of the Empress Katerina (apologies if too soon)):

"Quick, launch a Theo at them..." (A missile)

"We've hit them... They've gone all Theo on us..." (Exploded into pieces and spread themselves all over)

"Missiles away at the capital ship. Escort is turning... They're doing a Theo..." (Turned into the missiles to take a hit for the team)

"He's doing a Levi" (Pretending to not hear an instruction/ order, or fainting at the first sign of the enemy)
Harry McStubbins
player, 116 posts
Human pain in the ass
898BA7
Wed 25 Oct 2023
at 16:28
  • msg #458

OOC

In reply to Tanja Skorskald (msg # 457):

LOLOL!
Zbigniew Soboleskii
Player, 10 posts
Bend over and say AAAHHH!
UPP: 897CC8
Sun 29 Oct 2023
at 15:13
  • msg #459

OOC

Harry & Phillip are both Mechanic 1 too.
GM
GM, 256 posts
Sun 29 Oct 2023
at 15:21
  • msg #460

Re: OOC

WooHoo... a ship full of mechanic'n mechanics.  Can't wait to blow something up!  Oh wait....
GM
GM, 257 posts
Sun 29 Oct 2023
at 17:01
  • msg #461

OOC

Quiet day in all my games.... sigh.
Harry McStubbins
player, 120 posts
Human pain in the ass
898BA7
Sun 29 Oct 2023
at 17:15
  • msg #462

OOC

In reply to GM (msg # 461):

Has been quiet. Love the thread from Karma explaining everything! ;-)
Levi Stensgaard
player, 124 posts
Sun 29 Oct 2023
at 21:30
  • msg #463

OOC

I've been incommunicado today - decorating and shopping all day. Plus it's my wedding anniversary so it's my night to cook and we've had the outlaws for dinner...

Normal service will be resumed
Harry McStubbins
player, 121 posts
Human pain in the ass
898BA7
Sun 29 Oct 2023
at 21:31
  • msg #464

OOC

Happy Anniversary!
Lexon Reed
player, 93 posts
Ex-Army Officer, Recon
Tue 31 Oct 2023
at 15:44
  • msg #465

OOC

Is there any unwritten rules against posting our stats in the info section of our PC profile?  If there are no such rules I will suggest we post useful information that the other player can use to better interact with each other in our narrative story.

There has been a number of story post where a player had to guess the skill and capabilities of others in the group. Narratively we should have a fairly good understanding of each others capabilities, since we are of the same ship crew.

See the information for the Lex PC as an example.
Harry McStubbins
player, 123 posts
Human pain in the ass
898BA7
Tue 31 Oct 2023
at 15:54
  • msg #466

OOC

Rob had a UPP thread with all of the sheets listed in one place. I put mine under description so you can see them.
This message was last edited by the player at 19:44, Tue 31 Oct 2023.
Levi Stensgaard
Engineer, 126 posts
Tue 31 Oct 2023
at 19:42
  • msg #467

Re: OOC

I'm happy to do that but am also happy to just describe my skills how you'd see him use them...
GM
GM, 258 posts
Tue 31 Oct 2023
at 21:50
  • msg #468

Re: OOC

The problem with that is that some skills are ones that should be hidden from other characters.  Player knowledge gets mixed with character knowledge.
GM
GM, 259 posts
Tue 31 Oct 2023
at 21:53
  • msg #469

OOC

Ill create the thread, but you guys populate it with the skills you think other characters would or should know.
Levi Stensgaard
Engineer, 127 posts
Wed 1 Nov 2023
at 11:41
  • msg #470

OOC

Keep it empirical. Rather than use numeric values you could state how good they are. For example:

Levi:
Engineering (General) - Very Good
Engineering (Powerplants) - Excellent
Science (Jump Theory) - Good
Social Skills - Poor
Nose Picking - Exceptional
Procrastinating - Poor
Annoying Others - Legendary
Harry McStubbins
Gunner, 126 posts
Human pain in the ass
898BA7
Wed 1 Nov 2023
at 11:50
  • msg #471

OOC

In reply to Levi Stensgaard (msg # 470):

Too complicated, and I'm lazy. If you don't want to know my skills, don't look.
Adriannah Orilliah
Steward, 44 posts
Wed 1 Nov 2023
at 11:58
  • msg #472

OOC

If it isn't posted no one will have to scroll up past it.
Harry McStubbins
Gunner, 127 posts
Human pain in the ass
898BA7
Wed 1 Nov 2023
at 17:48
  • msg #473

OOC

In reply to Adriannah Orilliah (msg # 472):

What needs done to coms again? I was scrolling back and couldn't find the right post. Thanks
Levi Stensgaard
Engineer, 128 posts
Wed 1 Nov 2023
at 21:27
  • msg #474

OOC

Harry McStubbins:
In reply to Levi Stensgaard (msg # 470):

Too complicated, and I'm lazy. If you don't want to know my skills, don't look.


Hehehe... I'm too nosy not to, but then won't play either character as knowing another has a skill.or.how good they are unless they've told me or I've seen them use it.

I will take it that during trips when we have numerous hours of doing nothing we will idle the hours away in small talk, so can assume we'll be discussing skills or watching as others train, etc, etc.

I'll post up some skills shortly.
GM
GM, 261 posts
Sat 4 Nov 2023
at 21:25
  • msg #475

OOC

I dont see a broker roll from Billiannah.
Billianah Urquah
Broker, 63 posts
Sat 4 Nov 2023
at 21:45
  • msg #476

OOC

In reply to GM (msg # 475):

Sorry
Elderado Stout
Computer Specialist, 44 posts
Ex-Hacker, Computer Guru
Belter
Sun 5 Nov 2023
at 07:44
  • msg #477

OOC

In reply to Harry McStubbins (msg # 473):

I don't know when Fatboy will have time to detail his idea. This is the issue:

The virus has accessed only two of the ship's systems : Engineering and Communications.
It encrypted the communications encryption with a bit archaic algorithm. Good, but archaic nonetheless.  Nothing that had not been tried before.  I just needed the right sequencer.  I began work on coding a sequencer to break the encryption algorithm, but that took too much time and I changed my method.

So, the comms have been breached, and the reasons we can use them presently is we have shut down the program exploiting the breach. But they are still "weak". I'm not an expert, but I'd guess all communications ports and codes have to be reset to seal the breach, and security needs to be reinforced. Plus, in the case the computer is compromised, comms should be able to bypass it. Plus, is there a way to "manually" communicate? A very low-tech radio which could simply send and receive on the distress frequency?
GM
GM, 262 posts
Sun 5 Nov 2023
at 17:21
  • msg #478

OOC

Elderado Stout:
...Plus, is there a way to "manually" communicate? A very low-tech radio which could simply send and receive on the distress frequency?


The ship's locker contains ten radio transceivers TL10 with a range of 50Km.  These are generally used for planetary communications, but can be used on the ship as well.
Lexon Reed
Mechanic, 97 posts
Ex-Army Officer, Recon
Mon 6 Nov 2023
at 03:47
  • msg #479

OOC

Is there already a fabricator on the ship?  If not, I would suggest it to be part of a maintenance bay.  Also, where in the ship would a maintenance bay be located?  Or is that TBD?
Levi Stensgaard
Engineer, 132 posts
Mon 6 Nov 2023
at 07:11
  • msg #480

OOC

In reply to Lexon Reed (msg # 479):

Was going to reply we have an autodoc so.dont.need a defibrillator - then re+read and realised your were talking machine shop fabricator...

... I need coffee as I'm not awake yet.

I'm assuming we don't have one yet, or if we do it's small.

Where?? Does the missile bay have room??
GM
GM, 264 posts
Mon 6 Nov 2023
at 11:50
  • msg #481

OOC

Levi Stensgaard:
Where?? Does the missile bay have room??


The missile bay total area would be shortened. Maintenance bay to the east side of missile bay.
Karma Starwind
Captain, 53 posts
Captain of the
Empress Katarina
Mon 6 Nov 2023
at 21:41
  • msg #482

OOC

Relevant for Mr Stout's latest post.... a reminder of what he is doing.
The Captain said:
"Mr. Stensgaard, Mr Stout, and Mr Reed will be doing a purchasing excursion for maintenance items, either separately or together." she says, looking at the three.  "You will have four hours to gather what you can and get it back here.   A new communications switchgear is paramount for the M-drive, along with a new gravitic array controller card.  Buy a few cards, if you think it necessary.  Other items might include power tools, bulkhead plates, flooring grates, power conduits, couplers, cables and whatever else an engineer, mechanic, and computer hack can think of.  Mr Stout will be looking for a new server, but can help out otherwise."

You should be out there shortly looking for the new core for the computer and crating up the old one for delivery to Adm Amundson.
Lexon Reed
Mechanic, 99 posts
Ex-Army Officer, Recon
Mon 6 Nov 2023
at 23:07
  • msg #484

OOC

Looks like this is directed to someone specific, but not identified.  Who is "you" referencing?  Please clarify.
Karma Starwind:
Relevant for Mr Stout's latest post.... a reminder of what he is doing.
The Captain said:
"Mr. Stensgaard, Mr Stout, and Mr Reed will be doing a purchasing excursion for maintenance items, either separately or together." she says, looking at the three.  "You will have four hours to gather what you can and get it back here.   A new communications switchgear is paramount for the M-drive, along with a new gravitic array controller card.  Buy a few cards, if you think it necessary.  Other items might include power tools, bulkhead plates, flooring grates, power conduits, couplers, cables and whatever else an engineer, mechanic, and computer hack can think of.  Mr Stout will be looking for a new server, but can help out otherwise."

You should be out there shortly looking for the new core for the computer and crating up the old one for delivery to Adm Amundson.


(GM) Mr Stout
Lexon Reed
Mechanic, 100 posts
Ex-Army Officer, Recon
Tue 7 Nov 2023
at 01:38
  • msg #485

OOC

With an eye on setting up a maintenance bay:

Beyond the tools in the ship's tool chest, we would also need a work bench, organization racks and I am also very interested in getting a fabricator (at least TL10).

In the GM narrative description, is there still time to get some of these items now?

I suspect the bench and racks would be trivial.  Not sure about the fabricator.  They are radially available, but there may not be enough time to install.  Perhaps we could buy one and store it in cargo until it can be installed.

Note: I just bought the Central Supply Catalogue update 2023.  Fabricator are discussed on page 7.
Harry McStubbins
Gunner, 132 posts
Human pain in the ass
898BA7
Tue 7 Nov 2023
at 10:33
  • msg #486

OOC

I wish I could afford the updates, I have the originals, and most of what came before. Everything up to Jan or Feb this year except the updates. Then Bidenomics hit me and now food is getting too expensive. I'm having to work with a debt solutions company to get rid of cc debt.
Lexon Reed
Mechanic, 101 posts
Ex-Army Officer, Recon
Tue 7 Nov 2023
at 16:29
  • msg #487

OOC

In reply to Harry McStubbins (msg # 486):

I hear you.  My retirement savings have taken a nose dive.  And everyone is paying the price of the cumulative effects of several years of inflation.
Harry McStubbins
Gunner, 133 posts
Human pain in the ass
898BA7
Tue 7 Nov 2023
at 18:50
  • msg #488

OOC

I think it's funny, food up 40%, gasoline up 40-50%, but they DON'T count that when figuring inflation. So their number of 3 or 4% is fake and total BS!
Lexon Reed
Mechanic, 102 posts
Ex-Army Officer, Recon
Tue 7 Nov 2023
at 19:31
  • msg #489

OOC

I was hoping to get a ruling on this before we leave the station.

Lexon Reed:
With an eye on setting up a maintenance bay:

Beyond the tools in the ship's tool chest, we would also need a work bench, organization racks and I am also very interested in getting a fabricator (at least TL10).

In the GM narrative description, is there still time to get some of these items now?

I suspect the bench and racks would be trivial.  Not sure about the fabricator.  They are radially available, but there may not be enough time to install.  Perhaps we could buy one and store it in cargo until it can be installed.

Note: I just bought the Central Supply Catalogue update 2023.  Fabricator are discussed on page 7.

GM
GM, 266 posts
Tue 7 Nov 2023
at 19:42
  • msg #490

OOC

It will not be possible to get the fabricators installed the time window we have. You can buy them tho and have delivered.
This message was last edited by the GM at 19:42, Tue 07 Nov 2023.
Harry McStubbins
Gunner, 134 posts
Human pain in the ass
898BA7
Tue 7 Nov 2023
at 19:42
  • msg #491

OOC

In reply to Lexon Reed (msg # 489):

That isn't in the first book, is it? I have the original.
GM
GM, 267 posts
Tue 7 Nov 2023
at 19:43
  • msg #492

OOC

The missile bay is being utilized for all this material.
Lexon Reed
Mechanic, 103 posts
Ex-Army Officer, Recon
Tue 7 Nov 2023
at 19:44
  • msg #493

OOC

In reply to GM (msg # 490):

Fair enough.  How about the workbench and organization racks?  These should be ordinary items, likely available at the places we have just visited.
GM
GM, 268 posts
Tue 7 Nov 2023
at 19:56
  • msg #494

OOC

Yep, have them delivered.

The fabricators,80 to 100 of them?  Or, are we talking smaller?  Quite pricey, if i remember.
Lexon Reed
Mechanic, 105 posts
Ex-Army Officer, Recon
Tue 7 Nov 2023
at 21:14
  • msg #495

OOC

GM:
The fabricators,80 to 100 of them?  Or, are we talking smaller?  Quite pricey, if i remember.

Cost: Improved (TL10) are Cr10,000 per litre.  Fabrication chambers are most commonly available in the sizes of one, two, five, 10, 20, 50, and 100 chamber litres.

Since we are not buying it today, the size is TBD.  The larger it is, the more items we can craft on the ship.

I still don't have an understanding of the types of adventures this group will have.  If we will be close to shipyards most of the time, the lager fabricator will likely not be necessary.  But if we are going on expeditionary adventures we should be a self sufficient as possible, so a large fabricator would be desirable.
Zbigniew Soboleskii
Surgeon, 15 posts
Bend over and say AAAHHH!
UPP: 897CC8
Tue 7 Nov 2023
at 22:22
  • msg #496

OOC

I'd suggest an Enhanced Fab. It is a lot more expensive, but you can replace organs or limbs if you lose them, cybernetics, computers, advanced robots! As long as we have the raw materials, we can make almost anything, including more Fabs!
This message was last edited by the player at 22:23, Tue 07 Nov 2023.
Dawn Hunter
Gunner, 24 posts
Ex-Merc
Tue 7 Nov 2023
at 22:24
  • msg #497

OOC

Zbigniew Soboleskii:
I'd suggest an Enhanced Fab. It is a lot more expensive, but you can replace organs or limbs if you lose them, cybernetics, computers.! As long as we have the raw materials, we can make almost anything.


Materials... and the pattern, and most of those are licensed, patented, and proprietary.   Meaning, expensive.
Zbigniew Soboleskii
Surgeon, 16 posts
Bend over and say AAAHHH!
UPP: 897CC8
Tue 7 Nov 2023
at 22:26
  • msg #498

OOC

I suggest we do more research then. I like to be able to do more myself!
Adriannah Orilliah
Steward, 45 posts
Tue 7 Nov 2023
at 22:33
  • msg #499

OOC

Dawn Hunter:
Zbigniew Soboleskii:
I'd suggest an Enhanced Fab. It is a lot more expensive, but you can replace organs or limbs if you lose them, cybernetics, computers.! As long as we have the raw materials, we can make almost anything.


Materials... and the pattern, and most of those are licensed, patented, and proprietary.   Meaning, expensive.

I agree fabricators require base material to Fabricate items with/from. This has to be purchased; stored etc. Additional cost and housing
This message was last edited by the player at 22:35, Tue 07 Nov 2023.
Zbigniew Soboleskii
Surgeon, 17 posts
Bend over and say AAAHHH!
UPP: 897CC8
Tue 7 Nov 2023
at 22:34
  • msg #500

OOC

In reply to Adriannah Orilliah (msg # 499):

Yup, absolutely, you need raw materials.
GM
GM, 269 posts
Tue 7 Nov 2023
at 22:44
  • msg #501

OOC

In the future, please try to remember to check the box for "record each die" when you roll the 3D6 for a task.  We are using 3D6, so that I can easily apply effects and apply boons or banes to a roll.

Thanks.  Carry on!
Lexon Reed
Mechanic, 106 posts
Ex-Army Officer, Recon
Tue 7 Nov 2023
at 23:16
  • msg #502

OOC

Adriannah Orilliah:
Dawn Hunter:
Zbigniew Soboleskii:
I'd suggest an Enhanced Fab. It is a lot more expensive, but you can replace organs or limbs if you lose them, cybernetics, computers.! As long as we have the raw materials, we can make almost anything.


Materials... and the pattern, and most of those are licensed, patented, and proprietary.   Meaning, expensive.

I agree fabricators require base material to Fabricate items with/from. This has to be purchased; stored etc. Additional cost and housing


Licensed, patented, and proprietary... True if we are wanting to use such an item.  Alternatively, with the expertise on the ship we could design and fabricate our own devices for most our needs.  I leveraging what we (engineers) do in real life.  If something is broken we do a cost/ benefit analysis.  Sometime we choose to design our own part, especially if we can incorporate an improvement.

I think a fabricator gives us options.  Like I stated earlier, if our adventure are mostly near starbases a fabricator is less of a need.
Zbigniew Soboleskii
Surgeon, 18 posts
Bend over and say AAAHHH!
UPP: 897CC8
Tue 7 Nov 2023
at 23:19
  • msg #503

OOC

Agreed.
GM
GM, 270 posts
Wed 8 Nov 2023
at 20:05
  • msg #504

OOC

Starship engineer tool set             4000
Tool laser welder/cutter (basic)        500
Weapon engineering tool set  TL10      1000
Metalwork tool set (TL10)              5000
Mechanical tool set                    1000
Laser cutting gear                     4000
Electronics tool set                     --
Tent, pressurized  (x2)                4000
Tarpaulin                                10
EVA vacc emergency kit                  500
Bulkhead patches (x2)                   300
Fore suppressors (x4)                   200
Rebreather (TL10)  (x8)                2000
Cloth jacket armor (Tl12)  x10         5000
Dispersion armor (TL12)  x10          20000
Poly carapace armor x2                20000
Mechanic's workshop (materials)      600000
Remote comm module                       50
Gravitic array controller card  x3      300
Computer core  model/20             5000000
Maintenance repair (hull)               500
Racks and workbench                    2500
Berthing fee                           3000
Cargo cost                            40000
Emergency softsuit  x20               40000
                                  5,773,860 cr
Did I forget anything?
This message was last edited by the GM at 20:18, Wed 08 Nov 2023.
Harry McStubbins
Gunner, 137 posts
Human pain in the ass
898BA7
Wed 8 Nov 2023
at 20:15
  • msg #505

OOC

I'm sure you did. ;-) After we think about it, we'll get what you missed later! We always forget something, such is life!
GM
GM, 271 posts
Wed 8 Nov 2023
at 20:19
  • msg #506

OOC

Added the emerg. Softsuits, enuff for shipwide distribiution plus
Levi Stensgaard
Engineer, 133 posts
Wed 8 Nov 2023
at 22:08
  • msg #507

OOC

*grimaces at the cost*

Let's hope the new computer cores are going to be paying dividends for us as all I can say is OUCH!!

We've definitely made a few people take notice of us the last few hours!!
GM
GM, 272 posts
Wed 8 Nov 2023
at 22:23
  • msg #508

OOC

Oh... the missile bay repair materials... got to add that.
Harry McStubbins
Gunner, 138 posts
Human pain in the ass
898BA7
Wed 8 Nov 2023
at 22:29
  • msg #509

OOC

In reply to GM (msg # 508):

told you you forgot stuff! ;-)
GM
GM, 273 posts
Thu 9 Nov 2023
at 00:20
  • msg #510

OOC

FINAL...

Starship engineer tool set             4000
Tool laser welder/cutter (basic)        500
Weapon engineering tool set  TL10      1000
Metalwork tool set (TL10)              5000
Mechanical tool set                    1000
Laser cutting gear                     4000
Electronics tool set                     --
Tent, pressurized  (x2)                4000
Tarpaulin                                10
EVA vacc emergency kit                  500
Bulkhead patches (x2)                   300
Four fire suppressors (x4)              200
Rebreather (TL10)  (x8)                2000
Cloth jacket armor (Tl12)  x10         5000
Dispersion armor (TL12)  x10          20000
Poly carapace armor x2                20000
Mechanic's workshop (materials)      600000
Remote comm module                       50
Gravitic array controller card  x3      300
Computer core  model/20             5000000
Maintenance repair (hull)               500
Racks and workbench                    2500
Berthing fee                           3000
Cargo cost                            40000
Emergency softsuit  x10               20000
Ship Material (repair missile bay)   120000
                                  5,873,860 cr
Did I forget anything?
This message was last edited by the GM at 23:57, Mon 13 Nov 2023.
Lexon Reed
Mechanic, 107 posts
Ex-Army Officer, Recon
Thu 9 Nov 2023
at 15:20
  • msg #511

OOC

I'm surprised at the cost of interior materials for a Mechanic's workshop being at 0.6MCr.  What's in the material list that cost so much?
Harry McStubbins
Gunner, 139 posts
Human pain in the ass
898BA7
Thu 9 Nov 2023
at 15:41
  • msg #512

OOC

In reply to Lexon Reed (msg # 511):

Must all be Snap On Lex! ;-)
GM
GM, 276 posts
Thu 9 Nov 2023
at 16:05
  • msg #513

OOC

Lexon Reed:
I'm surprised at the cost of interior materials for a Mechanic's workshop being at 0.6MCr.  What's in the material list that cost so much?



Size... 4 tons at Mcr 0.15 per ton
Lexon Reed
Mechanic, 108 posts
Ex-Army Officer, Recon
Thu 9 Nov 2023
at 20:05
  • msg #514

OOC

GM:
Lexon Reed:
I'm surprised at the cost of interior materials for a Mechanic's workshop being at 0.6MCr.  What's in the material list that cost so much?


Size... 4 tons at Mcr 0.15 per ton


Still not understanding what was included.  Can you point me to the reference so I can read-up on what we now have.  There has to be more than just walls for this price.
Phillip La'Pierre
Engineer, 62 posts
ex-Belter
UPP: 968C78
Thu 9 Nov 2023
at 20:34
  • msg #515

OOC

Any and every hand and power tool as well plus specialty tools.
GM
GM, 277 posts
Thu 9 Nov 2023
at 23:22
  • msg #516

OOC

So basically, you guys will be building a maintenance bay or as the Highguard book refers to as a workshop.  Workshops cost .15 Mcr per ton.  We are using 4 tons for the space.

All materials needed for a workshop are included in that price, be it walls, flooring, ceiling, iris doors, grating, ducting, conduits, electronics, hydraulics, pneumatics, work stations, etc, etc...

There is no bill of materials for it.  It is just listed as workshop.    Usually, this cost in inclusive with the building of a new ship, but we are retrofitting a space for it.


It will contain all the tool sets you purchased.
This message was last edited by the GM at 23:24, Thu 09 Nov 2023.
Levi Stensgaard
Engineer, 137 posts
Fri 10 Nov 2023
at 21:22
  • msg #517

OOC

Lexon - you do realise that however you setup the maintenance bay, Levi's OCD will kick in and he isn't going to like it. You'll be spending the next few days wondering why particular tools seem to vanish then reappear in a different place in the bay. All neatly arranged and lined up in a particular order....not that you'll understand the logic behind the order, but they'll be in order.

And then one morning you'll walk in and the entire bay will have been dismantled and repositioned...
Phillip La'Pierre
Engineer, 63 posts
ex-Belter
UPP: 968C78
Fri 10 Nov 2023
at 21:24
  • msg #518

OOC

In reply to Levi Stensgaard (msg # 517):

I'd lock your butt OUT of the maintenance bay then Levi! ;-P
Adriannah Orilliah
Steward, 49 posts
Fri 10 Nov 2023
at 22:12
  • msg #519

OOC

Lexon my dear fellow, you know what the tool are why label them.

 ;^)

If not I envisaged Lex beavering away with a label maker, typing out thingamajig 1 ... thingamajig 999 and beyond.
This message was last edited by the player at 22:12, Fri 10 Nov 2023.
Phillip La'Pierre
Engineer, 64 posts
ex-Belter
UPP: 968C78
Fri 10 Nov 2023
at 22:31
  • msg #520

OOC

In reply to Adriannah Orilliah (msg # 519):

He isn't talking about labeling the tools dear, he's talking about labeling the peg board so they get put where they belong when NOT in use so he knows where they are and doesn't have to send a search party to find a particular tool. ;-) I was a mechanic for over 25 years, you can't work without your tools.

Phillip and Harry will both help if you want it, they're mechanics too!
This message was last edited by the player at 22:35, Fri 10 Nov 2023.
Lexon Reed
Mechanic, 110 posts
Ex-Army Officer, Recon
Fri 10 Nov 2023
at 23:43
  • msg #521

OOC

Phillip La'Pierre:
In reply to Adriannah Orilliah (msg # 519):

He isn't talking about labeling the tools dear, he's talking about labeling the peg board so they get put where they belong when NOT in use so he knows where they are and doesn't have to send a search party to find a particular tool. ;-) I was a mechanic for over 25 years, you can't work without your tools.

Phillip and Harry will both help if you want it, they're mechanics too!

This is correct.  Also, you want to have an accounting of everything.  We have had people at work forgot they left an tool inside a product.  Once it was launched, it caused a catastrophic failure.

Lex will also want to label totes and cabinets, so one does not have to open it to know what is inside.

Phillip's and Harry's help is always welcomed.  Levi too if he can harness his OCD :)
This message was last edited by the player at 01:10, Sat 11 Nov 2023.
Adriannah Orilliah
Steward, 50 posts
Sat 11 Nov 2023
at 00:21
  • msg #522

OOC

In reply to Lexon Reed (msg # 521):

Wouldn't a tool display/housing board with an outline profile sufficient for the process.
GM
GM, 278 posts
Sat 11 Nov 2023
at 00:23
  • msg #523

OOC

Ummm... no.

Remember, we are on a star ship where zero-G is a very real hazard.
Adriannah Orilliah
Steward, 51 posts
Sat 11 Nov 2023
at 01:51
  • msg #524

OOC

In reply to GM (msg # 523):

Noted all portable tools are lumped together in a tool bag/box etc wherec labels are easily ripped off.
This message was last edited by the player at 01:52, Sat 11 Nov 2023.
Lexon Reed
Mechanic, 111 posts
Ex-Army Officer, Recon
Sat 11 Nov 2023
at 01:54
  • msg #525

OOC

Lexon Reed:
This is correct.  Also, you want to have an accounting of everything.  We have had people at work forgot they left an tool inside a product.  Once it was launched, it caused a catastrophic failure.

Lex will also want to label totes and cabinets, so one does not have to open it to know what is inside.

Phillip's and Harry's help is always welcomed.  Levi too if he can harness his OCD :)

Also, Lex just like label makers.
Adriannah Orilliah
Steward, 52 posts
Sat 11 Nov 2023
at 02:04
  • msg #526

OOC

Will there be a end of shift count to make sure all tools are accounted for.
This message was last edited by the player at 00:43, Sun 12 Nov 2023.
Levi Stensgaard
Engineer, 138 posts
Sat 11 Nov 2023
at 23:53
  • msg #527

OOC

Lexon Reed:
Also, Lex just like label makers.


I envision we'll all have labels stuck on us, and all the food and tools will now have "belongs to" stickers on them...

As for the tools - magnetic placings?? Or just a twist lock or something to keep them in place in zero g.

I'll try not to suffer OCD but cannot promise anything. As for.lovking me out - bad idea. A locked door would be too inviting for me not to open!!
GM
GM, 282 posts
Tue 14 Nov 2023
at 11:53
  • msg #528

OOC

Wwhich character has closest ties to Blackie Duquesne?
Harry McStubbins
Gunner, 144 posts
Human pain in the ass
898BA7
Tue 14 Nov 2023
at 11:55
  • msg #529

OOC

In reply to GM (msg # 528):

I don't know if anyone had close ties to Blackie. I barely remember him.
Lexon Reed
Mechanic, 113 posts
Ex-Army Officer, Recon
Tue 14 Nov 2023
at 12:09
  • msg #530

OOC

GM:
Wwhich character has closest ties to Blackie Duquesne?


I'm not finding Blackie Duquesne in any of the threads.
Harry McStubbins
Gunner, 145 posts
Human pain in the ass
898BA7
Tue 14 Nov 2023
at 12:11
  • msg #531

OOC

In reply to Lexon Reed (msg # 530):

He was in the Tripping the Light Fantastic game with most of the rest of us, but he quit back in March.
Levi Stensgaard
Engineer, 141 posts
Tue 14 Nov 2023
at 14:40
  • msg #532

OOC

Character wise, Blackie and Levi were beginning to develop a bond as they had similar experiences on Uakye that involved women after a rare, very drunk night out. But they were never close.

Were Dawn and Blackie friends?? Am positive his friendship with Levi wasn't his only one but it was one they was developing.

Does Levi blame Blackie?? Yes and no. Yes, if him and Tanja hadn't encouraged Levi to have those drinks he'd never have met Donna and had his heart broken... He's also not have had those excellent few days of bliss - but he naturally focuses more on the negatives than the positives...
Harry McStubbins
Gunner, 146 posts
Human pain in the ass
898BA7
Tue 14 Nov 2023
at 14:42
  • msg #533

OOC

In reply to Levi Stensgaard (msg # 532):

Time to seek out Donna then, isn't it? ;-)
Levi Stensgaard
Engineer, 142 posts
Tue 14 Nov 2023
at 14:50
  • msg #534

OOC

Think that was closed down. Different expectations and wants. Possibly another spacer caught her eye... Who knows??
Harry McStubbins
Gunner, 147 posts
Human pain in the ass
898BA7
Thu 16 Nov 2023
at 22:20
  • msg #535

OOC

Hey Nate, You add Teddy's money into the kitty? His 15 shares are still there. I think he had over 5Mcr including his shares and cash.
GM
GM, 286 posts
Thu 16 Nov 2023
at 22:41
  • msg #536

OOC

Are there beneficiaries?

Is that what we do?  Split a dead character's cash into the operating fund?  No roleplaying?
Harry McStubbins
Gunner, 148 posts
Human pain in the ass
898BA7
Thu 16 Nov 2023
at 22:44
  • msg #537

OOC

In reply to GM (msg # 536):

He left everything to the ship and crew, look back at his Will, I wrote it.
GM
GM, 287 posts
Thu 16 Nov 2023
at 23:01
  • msg #538

OOC

I forgot about that... sorry.... Will do.
GM
GM, 291 posts
Fri 17 Nov 2023
at 00:11
  • msg #539

OOC


Please add 140,333 credits to your personal accounts as beneficiaries of Dr. Balakov's last will and testament.

Except Mr. Soboleskii... of course.
GM
GM, 293 posts
Fri 17 Nov 2023
at 16:31
  • msg #540

OOC

I cannot find anything on the ranges of ship sensors...frustrating.

Guess I will have to use my imagination.
Levi Stensgaard
Engineer, 144 posts
Fri 17 Nov 2023
at 18:52
  • msg #541

OOC

Depends on the technology we're using and how hard you want the realism to be. Or rather how fast you want the sensor to travel.

If it's speed of light then it would take 15 minutes for us to scan and receive data on distances from earth to the sun. But if we used faster than light (tachyons anyone) then theoretically we could scan an entire system in a matter of seconds, but the computer might still take a while longer to process the data. But we'd light ourselves up for anyone nearby to know where we are if they were capable of detecting tachyons.

Short answer - do what feels right for this game. I'm happy for instant data on anything relatively close (say up to a few minutes away at light speed), and further ranges are possible but it takes time and details / accuracy might be lessened, as well as the risk of missing something.

After all, as Douglas Adams once wrote, "Space is big. Really big. You just won't believe how vastly hugely mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space."
GM
GM, 298 posts
Mon 20 Nov 2023
at 22:38
  • msg #542

OOC

Edit to a couple posts.... we are at the static point which is 10,000 meters, not kilometers from the station. Rewrote a portion of the scene to reflect that.

You may wish to reread that and see if it affected your character in any way.
GM
GM, 300 posts
Tue 21 Nov 2023
at 21:34
  • msg #543

OOC

You all very very quiet....  is the newness wearing off?
Harry McStubbins
Gunner, 152 posts
Human pain in the ass
898BA7
Tue 21 Nov 2023
at 21:50
  • msg #544

OOC

Holidays slow most folks down. I try not to reply to myself, I'm here until I die! ;-)
Levi Stensgaard
Engineer, 145 posts
Tue 21 Nov 2023
at 21:51
  • msg #545

OOC

Not at all. I've been off work for a bit and.habe had decorating and repairs to do that we've been putting off for years now. I've kept reading but I've been so tired and brain dead I've not posted for a couple of days..
Hell it's taken me multiple times to write this what with all the mistakes I'm making.

I'll try to get a post up soon. But first, more coffee
GM
GM, 301 posts
Wed 22 Nov 2023
at 00:18
  • msg #546

OOC

No worries mate... it's holiday here in the states.  Posts tend to slow anyway over such times.  I get "anxious" is all.  Been off all week and don't get back to work until Monday.  Rainy, so can't do yard work, or clean the gutters.  I'm stuck writing in my stories or playing Elder Scrolls Online, and I'm tired of ESO.   :o)
Levi Stensgaard
Engineer, 146 posts
Wed 22 Nov 2023
at 10:24
  • msg #547

OOC

I've never really tried ESO before, partly because my laptop is now so old that I can't play modern(ish) games, and so am forced to use the Xbox. And while I love strategy games, I miss the point and click interactivity of a mouse and keyboard rather than the Xbox controller.

Saying all that, I'm somewhat addicted to State of Decay 2, and have been using that to decompress and destress. I've played it so much that I don't really need to think what I need to do, I just react which is great. Sends my kids mad as they want to get from start to finish of each of the survivor communities as quickly as possible, while I'm playing it to create stories as each of the characters in the communities now have different personalities. I even have characters that I like and want to play regularly, and others that I dislike who I send out for scavenging missions on their own in the hope that something bad befalls them.

Either that or Sword of the Stars (both 1 and 2). While I prefer the simplicity of SotS 1 I do enjoy the depth in SotS, but often find that this comes at the expense of gameplay. Both of these games will play on my laptop (albeit, SotS 2 is quite slow but thankfully it's turn-based).
Elderado Stout
Computer Specialist, 52 posts
Ex-Hacker, Computer Guru
Belter
Wed 22 Nov 2023
at 18:38
  • msg #548

OOC

How far is Snobol from Belnafaer presently? Marksputin has a point about the gas giant's storm, but it's truer if Snobol is close as 197,000 km, and not 950,000 km away... :)
Harry McStubbins
Gunner, 153 posts
Human pain in the ass
898BA7
Wed 22 Nov 2023
at 18:55
  • msg #549

OOC

Happy Thanksgiving everyone! Even you Regis! ;-) Does France have a 'Thanksgiving' holiday?
GM
GM, 302 posts
Wed 22 Nov 2023
at 18:58
  • msg #550

OOC

Doing the math... it is about 24,000 km from the nearest point to the gas giant.  Which, is in twenty four hours from present game time.

That's player information... if your character wants to know, make it an IC post.
Harry McStubbins
Gunner, 154 posts
Human pain in the ass
898BA7
Wed 22 Nov 2023
at 21:29
  • msg #551

OOC

In reply to GM (msg # 550):

Where was the shuttle at Nate? Can we determine it as Fatboy says? Or not?
Elderado Stout
Computer Specialist, 54 posts
Ex-Hacker, Computer Guru
Belter
Wed 22 Nov 2023
at 21:33
  • msg #552

Re: OOC

Harry McStubbins:
Happy Thanksgiving everyone! Even you Regis! ;-) Does France have a 'Thanksgiving' holiday?

Thank you... No Thanksgiving here; just a mixture of religious and republican holidays ;)
https://en.wikipedia.org/wiki/...c_holidays_in_France

On a side note, I just grasped the pun in "Snobol"... very smart, very smart... ;) Is there a pun in the name of "Belnafaer" ?
This message was last edited by the player at 21:36, Wed 22 Nov 2023.
Harry McStubbins
Gunner, 155 posts
Human pain in the ass
898BA7
Wed 22 Nov 2023
at 21:36
  • msg #553

Re: OOC

In reply to Elderado Stout (msg # 552):

Snowball!
GM
GM, 304 posts
Thu 23 Nov 2023
at 14:44
  • msg #554

Re: OOC

Happiest of THANKSGIVING HOLIDAY to everyone... even those not celebrating it formally.  It is a day of thanks and for giving to those in need.

Above all else... enjoy!
Levi Stensgaard
Engineer, 149 posts
Thu 23 Nov 2023
at 15:15
  • msg #555

Re: OOC

To all that celebrate it, have a great holiday time. Eat, see friends and family and have fun.

While those of us on the other side of the pond have to endure another cold and bleak Autumn Thursday...
Elderado Stout
Computer Specialist, 56 posts
Ex-Hacker, Computer Guru
Belter
Tue 28 Nov 2023
at 08:13
  • msg #556

Re: OOC

quote:
Tanja grinned at her sudden outpouring of insane waffle over the Comms.

Interesting... Wordreference.com says this is mainly UK slang for "aimless talk". Are you British, Tanja's player ? 8)

EDIT: dear GM, what kind of space-but-not spacesuit could Fatboy wear ? He wants to be elegant, but also ready for a decompression or something catastrophic alike.
This message was last edited by the player at 08:45, Tue 28 Nov 2023.
Adriannah Orilliah
Steward, 55 posts
Tue 28 Nov 2023
at 08:52
  • msg #557

Re: OOC

In reply to Elderado Stout (msg # 556):

Really I use waffle the same way, buy I'm not from the UK
Tanja Skorskald
Pilot, 64 posts
Tue 28 Nov 2023
at 09:03
  • msg #558

Re: OOC

In reply to Elderado Stout (msg # 556):

Most definitely from the UK, Mister Stout. And I'll apologise as a lot of my narrative will.use British (or rather Northeastern England) colloquiums.

Meaning, I write how I speak. Just be thankful I'm not playing a Scottish or Irish character as their speech would be written how it sounds. And I often need to put OOC translations into my posts.

"Me axe-sent may be wa-ered doon, bu' ay still av a deffin-et norven axe-sent. Ayam no' a soft suvven shandy-drinka."


Spoiler text: (Highlight or hover over the text to view)
My accent may be watered down, but I still have a definite northern accent. I am not a soft southern shandy drinker.



Looking at that, it reminds me of how the Orks speak in the Warhammer universe.
GM
GM, 307 posts
Tue 28 Nov 2023
at 20:58
  • msg #559

Re: OOC

LOL... that was awesome!

I like to try giving my dwarven characters in the fantasy game I run an irish accent.  Bah Oye nae be goot ah teet!

I did have a pretty good run with one and other players were like... what did he just say?  <grins>
This message was last edited by the GM at 20:59, Tue 28 Nov 2023.
GM
GM, 308 posts
Tue 28 Nov 2023
at 21:06
  • msg #560

Re: OOC

Elderado Stout:
...dear GM, what kind of space-but-not spacesuit could Fatboy wear ? He wants to be elegant, but also ready for a decompression or something catastrophic alike.


You can wear any one of the emergency soft suits in case of decompression.  Tight fitting for fatboy, but do-able.  A suitable sized dispersion fabric uniform was bought for Fatboy, as well as a jacket.  It is now the unofficial uniform of the Empress crew.
Phillip La'Pierre
Engineer, 71 posts
ex-Belter
UPP: 968C78
Tue 28 Nov 2023
at 21:35
  • msg #561

Re: OOC

What work is still waiting to be done on the ship?
Levi Stensgaard
Engineer, 152 posts
Tue 28 Nov 2023
at 21:46
  • msg #562

Re: OOC

The damage to the missile bay needs doing, and the work that Levi did earlier in there needs pulling apart and redoing.
GM
GM, 309 posts
Wed 29 Nov 2023
at 22:24
  • msg #563

Re: OOC

Sorry mates.... its been a hellish three days at work.  Hopefully, it will let up.  Crossing fingers and toes.... Im too brain tired to mess with gaming right now, and a headache is tearing me up.

Will try to move things tomorrow...
Levi Stensgaard
Engineer, 153 posts
Wed 29 Nov 2023
at 23:43
  • msg #564

Re: OOC

Hey, don't sweat it. It's just taking the guys time to dress up for their dinner date with the locals...
Elderado Stout
Computer Specialist, 57 posts
Ex-Hacker, Computer Guru
Belter
Thu 30 Nov 2023
at 20:59
  • msg #565

Re: OOC

In reply to GM (msg # 563):

I like the sense of sci-fi wonder in your description of the snowball installation, dear GM :)
transport tubes ? tether ? a giant zeppelin in the clouds of the gas Giant? a number of very complex, unstable bio-chemicals which are highly valued as catalysts for industrial processes ? SPACE OPERA baby! :))
Lexon Reed
Mechanic, 119 posts
Ex-Army Officer, Recon
Sat 2 Dec 2023
at 02:17
  • msg #566

Re: OOC

.
I'll be traveling for the next 10 days.  My responses may be slower than typical.
.
GM
GM, 310 posts
Sat 2 Dec 2023
at 18:04
  • msg #567

Re: OOC

Have a safe, productive trip!
Elderado Stout
Computer Specialist, 58 posts
Ex-Hacker, Computer Guru
Belter
Wed 6 Dec 2023
at 17:46
  • msg #568

Re: OOC

In reply to GM (msg # 567):

Excellent setting the scene so far... a corporation that lies, a captain contemplating his glass of wine... there's an "atmosphere" building up here (pun intended) :)
Elderado Stout
Computer Specialist, 59 posts
Ex-Hacker, Computer Guru
Belter
Thu 7 Dec 2023
at 12:39
  • msg #569

Re: OOC

May we assume that we're all in the galley, summoned by Captain Karma (what a relevant name!), and that she told us about the offer, and we can all take part in the discussion? :)
Harry McStubbins
Gunner, 164 posts
Human pain in the ass
898BA7
Thu 7 Dec 2023
at 12:40
  • msg #570

Re: OOC

In reply to Elderado Stout (msg # 569):

I agree Regis! So much simpler!
GM
GM, 314 posts
Thu 7 Dec 2023
at 16:15
  • msg #571

Re: OOC

YES, You can write that it has occurred that way.
This message was last edited by the GM at 16:16, Thu 07 Dec 2023.
Lexon Reed
Mechanic, 121 posts
Ex-Army Officer, Recon
Thu 7 Dec 2023
at 17:58
  • msg #572

Re: OOC

Can our ship tow another ship?  If not, can it be modified to do so?
GM
GM, 315 posts
Thu 7 Dec 2023
at 20:38
  • msg #573

Re: OOC

In general, no.  With modifications to both ships, surely. And with proper gear.
Adriannah Orilliah
Steward, 57 posts
Sat 9 Dec 2023
at 21:19
  • msg #574

Re: OOC

What's the passenger capacity of the shuttle?
GM
GM, 316 posts
Tue 12 Dec 2023
at 15:16
  • msg #575

Re: OOC

Apologies...

I have been down with a serious bout of the flu.  Im just now getting to feeling better.  Posting might be sparse for a few more days.
Levi Stensgaard
Engineer, 158 posts
Tue 12 Dec 2023
at 15:28
  • msg #576

Re: OOC

Yeuch - but it is the season for it.

Get well soon.
Lexon Reed
Mechanic, 123 posts
Ex-Army Officer, Recon
Tue 12 Dec 2023
at 22:34
  • msg #577

Re: OOC

In reply to GM (msg # 575):

No problem.

I'm back from my travels.
GM
GM, 317 posts
Wed 13 Dec 2023
at 13:49
  • msg #578

Re: OOC

VOTES
Karma In
Harry Out
Dawn In
Levi Out
Phillip Out
Tanja In
Lexon  
Adriannah  
Billianah  
Eldorado  

This message was last edited by the GM at 15:16, Wed 13 Dec 2023.
Elderado Stout
Computer Specialist, 62 posts
Ex-Hacker, Computer Guru
Belter
Wed 13 Dec 2023
at 20:39
  • msg #579

Re: OOC

Adriannah Orilliah:
What's the passenger capacity of the shuttle?

Same question. Or is meta-gamingly "unimportant"? like "capacity enough to carry all PCs who want to go there"? :D
Harry McStubbins
Gunner, 166 posts
Human pain in the ass
898BA7
Wed 13 Dec 2023
at 20:45
  • msg #580

Re: OOC

GM:
VOTES
Karma In
Harry Out
Dawn In
Levi Out
Phillip Out
Tanja In
Lexon  
Adriannah  
Billianah  
Eldorado  
Zbigniew Out

Adriannah Orilliah
Steward, 58 posts
Wed 13 Dec 2023
at 23:15
  • msg #581

Re: OOC

In reply to Elderado Stout

Apologies for my comment  GM is Checking IC info in OOC considered metagaming?
This message was last edited by the player at 16:06, Thu 14 Dec 2023.
GM
GM, 318 posts
Thu 14 Dec 2023
at 15:47
  • msg #582

Re: OOC

Adriannah Orilliah:
GM - is Checking IC info in OOC considered metagaming?


If the player makes decisions or actions in game when character does not know that information, then yes.

Why ask something in OOC that your character should ask in game???


GM
GM, 319 posts
Thu 14 Dec 2023
at 15:59
  • msg #583

Re: OOC

quote:
Is that what you're thinking... So sad.

Comments such as this will not be tolerated. Express opinions, and if they differ, thats fine. But opinion shaming, name calling, or dissing is not to be done in this game to another player.
This message was last edited by the GM at 16:41, Thu 14 Dec 2023.
Adriannah Orilliah
Steward, 59 posts
Thu 14 Dec 2023
at 16:07
  • msg #584

Re: OOC

In reply to GM (msg # 583):

Apologies for my comment.
GM
GM, 320 posts
Thu 14 Dec 2023
at 16:40
  • msg #585

Re: OOC

Is Adri or Billi going to weigh in on the offer?
Levi Stensgaard
Engineer, 160 posts
Thu 14 Dec 2023
at 17:11
  • msg #586

Re: OOC

I'm going to admit that I'm being a little extreme with my character decisions here.

I don't want both of my characters to not be involved in the next part of our adventure - which, if that happened, could easily mean me not posting for a good few months till this is wrapped up. And I'm here to play not watch others play.

So while Levi is OCD and realises that he screwed up the initial repairs to the wall and flooring, therefore wants to use the time to fix that error - he sees it as a useful expenditure of his time, rightly or wrongly.

What it also means is that since we have additional crew with engineering skills it is an opportunity for them to be in the engineering spotlight.

So long as we're sending enough people to deal with most common situations I'm happy only taking one character along.
GM
GM, 321 posts
Fri 15 Dec 2023
at 14:31
  • msg #587

Re: OOC

So, is that an "I'm in" from Adri?? I'm confused as to her meaning in the post.
Adriannah Orilliah
Steward, 62 posts
Fri 15 Dec 2023
at 14:36
  • msg #588

Re: OOC

In reply to GM (msg # 587):

Yes
Adriannah Orilliah
Steward, 64 posts
Sat 16 Dec 2023
at 11:23
  • msg #589

Re: OOC

Hum... one less crew in the Shuttle gives one space for the rescued. Adriannah will stay on the Katarina.
This message was last edited by the player at 22:24, Sat 16 Dec 2023.
GM
GM, 323 posts
Sat 16 Dec 2023
at 18:36
  • msg #590

Re: OOC

So, I have....

Harry, Dawn, Lexon, and Tanja listed as going to the Jetsom.

Fatboy, no go, as Levi is not going.

Adri and Billi not going.

Philip and Zbignew not going.
This message was last edited by the GM at 18:38, Sat 16 Dec 2023.
GM
GM, 325 posts
Wed 20 Dec 2023
at 13:17
  • msg #591

Re: OOC

Xmas slowdown? All my games I am in have come to halt in posts...
Levi Stensgaard
Engineer, 161 posts
Wed 20 Dec 2023
at 18:54
  • msg #592

Re: OOC

Looks that way.

Also we're at a point where there's a couple of rolls for a couple of characters then we're off on the next mission so there's not really much for us to do.
Levi Stensgaard
Engineer, 162 posts
Wed 20 Dec 2023
at 18:58
  • msg #593

Re: OOC

What skills do we have covered by the rescue team??

Anticipated skills needed - pilot, mechanic, engineering, sensors, communication - and security just in case.

Anything else?? Are we all covered?? Both with those staying on the Katerina and those going on the shuttle??
Harry McStubbins
Gunner, 168 posts
Human pain in the ass
898BA7
Wed 20 Dec 2023
at 20:13
  • msg #594

Re: OOC

Harry has Comms, Computer, Mechanic, Space Construction and Jack of all Trades, all at 1.
Lexon Reed
Mechanic, 125 posts
Ex-Army Officer, Recon
Wed 20 Dec 2023
at 20:27
  • msg #595

Re: OOC

In reply to Levi Stensgaard (msg # 593):

Lex can cover mechanic/ engineering(power) and recon/tactics/security.
This message was last edited by the player at 20:28, Wed 20 Dec 2023.
Levi Stensgaard
Engineer, 163 posts
Wed 20 Dec 2023
at 20:31
  • msg #596

Re: OOC

Space Construction?? That sounds rather cool... Didn't notice that one

I'd it a skill in its ken right or a sub skill??
Harry McStubbins
Gunner, 169 posts
Human pain in the ass
898BA7
Wed 20 Dec 2023
at 20:43
  • msg #597

Re: OOC

In reply to Levi Stensgaard (msg # 596):

It's listed under Profession/Trade.
Levi Stensgaard
Engineer, 164 posts
Wed 20 Dec 2023
at 21:15
  • msg #598

Re: OOC

That's probably why I didn't see or remember it.

I'm thinking of it's potential applications now on.the Katerina...
Elderado Stout
Computer Specialist, 65 posts
Ex-Hacker, Computer Guru
Belter
Thu 21 Dec 2023
at 20:00
  • msg #599

Re: OOC

Karma Starwind:
"Sape handler..." Karma responds, then looks between Fatboy and Billianah, "You two see what you can find out about it."

Unless it's linked to IT, any general knowledge search is still the Investigation skill... Which Eldorado does not possess. :D

He may be helped by IAs in his searches... Do we consider the rule "if an Expert software exists, roll the skill at 0" ? :)
This message was last edited by the player at 20:58, Thu 21 Dec 2023.
GM
GM, 326 posts
Thu 21 Dec 2023
at 20:10
  • msg #600

Re: OOC

Elderado Stout:
Unless it's linked to IT, any general knowledge search is still the Investigation skill... Which Eldorado does not possess. :D

I admin he may be helped by IAs in his searches... Do we consider the rule "if an Expert software exists, roll the skill at 0" ? :)


No, we do not consider such.

Assuming you made an investigative task check,you would find that the information being sought is proprietary, as it is not found in any general information search using the Galactic Infomation Network, or GIN, or on the ByChem company portfolio information.

So, hacking skills are required, hence the electronics:computers task with bane.

Or... alternately, someone could just ask someone on the Moneyspider.
This message was last edited by the GM at 20:10, Thu 21 Dec 2023.
GM
GM, 328 posts
Sun 24 Dec 2023
at 21:58
  • msg #601

Re: OOC

Merry Christmas everyone!  Cheers!  Have a safe and wonderful holiday.
Levi Stensgaard
Engineer, 165 posts
Sun 24 Dec 2023
at 22:52
  • msg #602

Re: OOC

Merry Xmas one and all.
Harry McStubbins
Gunner, 170 posts
Human pain in the ass
898BA7
Sun 24 Dec 2023
at 23:04
  • msg #603

Re: OOC

Merry Christmas!
Lexon Reed
Mechanic, 126 posts
Ex-Army Officer, Recon
Mon 25 Dec 2023
at 01:47
  • msg #604

Re: OOC

Yes! Marry Christmas.
We will be watching the Patrick Stewart version of the Christmas Carol this evening.  One of our traditions.
Levi Stensgaard
Engineer, 166 posts
Mon 25 Dec 2023
at 08:36
  • msg #605

Re: OOC

Ours is Bill Murray's Scrooged while we wrap presents.

Die Hard, Lethal Weapon and Christmas Chronicles 1 and 2 (with Kurt Russell) have all become traditions in my family.
Harry McStubbins
Gunner, 171 posts
Human pain in the ass
898BA7
Mon 25 Dec 2023
at 17:35
  • msg #606

Re: OOC

When I was growing up. it was It's a Wonderful Life, Miracle on 34th Street, and Alistair Sims' A Christmas Carol!
Levi Stensgaard
Engineer, 167 posts
Tue 26 Dec 2023
at 09:50
  • msg #607

Re: OOC

Forgot Miracle on 34th Street (the 1994 version). That's another one.

My kids insist on the Home Alone movies (1 and 2 - we will never, ever watch any of the others... They simply do not exist in our family's universe) too.
GM
GM, 331 posts
Thu 28 Dec 2023
at 09:14
  • msg #608

Re: OOC

What is the robotics task roll for Harry?
GM
GM, 334 posts
Tue 2 Jan 2024
at 17:02
  • msg #609

Re: OOC

Reading up on combat in this game. Trying to get a feel for how its going to flow. This is our first melee combat scene.

Stand by... I will post on how we will work it non-tabletop fashion.
GM
GM, 337 posts
Thu 4 Jan 2024
at 15:49
  • msg #610

Re: OOC

Billianah Urquah:
The others appeared to have everything in hand, prompting Billianah to return to the Shuttle.

I dont understand this post. Billi has never been to the shuttle. Is she moving down the stairs and approaching the pinnace shuttle, or was it your intention to return to the ship?
This message was last edited by the GM at 15:49, Thu 04 Jan.
GM
GM, 338 posts
Fri 5 Jan 2024
at 23:19
  • msg #611

Re: OOC

Are we all, the four players, still here?
Levi Stensgaard
Engineer, 168 posts
Fri 5 Jan 2024
at 23:32
  • msg #612

Re: OOC

Yep, I'm still here. Will be back to.my normal routine after this weekend as holidays are over and I'm back at work
GM RESPONSE
AWESOME!  Thanks...
This message was last edited by the GM at 23:46, Fri 05 Jan.
GM
GM, 339 posts
Fri 5 Jan 2024
at 23:46
  • msg #613

Re: OOC

Ok, initial observation... I do not like the way REACTIONS are working for our play by post gaming.

Dodging... who dodges a laser blast?  Lasers fire at the speed of light.  You can't dodge a laser or fired slug.  Makes no sense.  So, getting rid of that.  You can dodge a sword blade, or some other melee weapon -- and we call that parrying.  It can be assumed, that with any close quarter melee attack, an attempt to parry the attack will occur. In doing so, the defender will inflict his Melee skill as a negative DM to the attacker’s attack roll. If the PC does not have a melee skill, it does not lend a bonus to hit.  Thrown weapons CAN be dodged, like grenades, knives, Molotov cocktails, or bricks, etc.  In that case, the defender will inflict his DEX score adjustment as a negative DM to the attacker's attack roll, assuming they see it coming.
This message was last edited by the GM at 23:47, Fri 05 Jan.
Harry McStubbins
Gunner, 174 posts
Human pain in the ass
898BA7
Fri 5 Jan 2024
at 23:46
  • msg #614

Re: OOC

We're always here! (Harry, Phillip and Zbig.)
GM
GM, 340 posts
Sat 6 Jan 2024
at 00:21
  • msg #615

Re: OOC

Home-brew rules changes to reactions...


REACTIONS  (Home-brew Rule)
A traveller who is attacked can react, either dodging a weapon being thrown, diving for cover, or parrying a blow. This is called a reaction, and a traveller can perform a limited number of reactions in every combat round.

Dodging
A traveller who is dodging a thrown weapon (grenade, knife, brick, etc.) will inflict a penalty equal to his DEX DM or Athletics(DEX), whichever is higher, to his attacker's attack roll. Each attack beyond the first in the same round gets harder to dodge by one negative DM.  He can dodge as many thrown weapons as he has DM points to do so, then can dodge no more.

Diving for Cover
A traveller throws himself to the ground, hopefully behind something solid.  A traveller may only dive for cover from ranged attacks.  A traveller diving for cover will inflict a DM-2 on the next attack roll of every ranged attacker who targets him in this combat round, and may get a bonus to his Armor in the following rounds.

He may dive behind any object within 1.5 meters of his current position.  If there is nothing nearby, the traveller only inflicts DM-1 on any attack rolls made against them, for being a prone target.

Parrying
A traveller in close combat may attempt to parry an opponent's attack.  In so doing, he will inflict his Melee skill as a negative DM to the attacker's attack roll. Every additional melee attacker reduces the inflicted negative DM from the defender's melee skill by one until eventually, with many attackers in the same round, it becomes easier to hit the defender.
This message was last edited by the GM at 15:33, Tue 09 Jan.
GM
GM, 341 posts
Thu 11 Jan 2024
at 16:36
  • msg #616

Re: OOC

I have "creativity block" on how to handle damage in combat. How have other GM's done it?

The rules for table top play say the player deducts from END and then chooses how to deduct the remainder from STR and DEX. If all three are at 0... character death.

Just curious as to how others have done it.
Harry McStubbins
Gunner, 176 posts
Human pain in the ass
898BA7
Thu 11 Jan 2024
at 16:39
  • msg #617

Re: OOC

That's the way it's done right there
GM
GM, 342 posts
Thu 11 Jan 2024
at 17:56
  • msg #618

Re: OOC

Well thats how we will do it then.
GM
GM, 344 posts
Thu 11 Jan 2024
at 18:15
  • msg #619

Re: OOC

Publice service announcement....

Please only roll 2D6 for determining your task checks. The GM will make any boon or bane rolls if applicable.  That's a turn around, I know, but still new to this, so feeling out what I like and dislike.

Its a hassle for the players to remember to check the "record each die rolled" box and I dont want to ask them to reroll.
This message was last edited by the GM at 22:15, Thu 11 Jan.
GM
GM, 346 posts
Sat 13 Jan 2024
at 12:01
  • msg #620

Re: OOC

Are we dead in the water mates?
Harry McStubbins
Gunner, 178 posts
Human pain in the ass
898BA7
Sat 13 Jan 2024
at 12:07
  • msg #621

Re: OOC

Just lost track of what was going on there for a 'minute'.
Levi Stensgaard
Engineer, 169 posts
Sat 13 Jan 2024
at 12:40
  • msg #622

Re: OOC

Not at all. Started a new job on Monday and that has consumed all of my time and energy. I can't post while at work, and and I've slept loads too so haven't done my usual late night updates.

I've kept up to date with reading posts but I've not posted myself in any game since last weekend.

Normal service will resume later today once Dad's Taxi has finished ferrying my darling cherubs to and from their various weekend clubs and activities.
GM
GM, 347 posts
Sat 13 Jan 2024
at 13:33
  • msg #623

Re: OOC

Grats on the new job.  Changing jobs is always chaotic  at least for me. Hope it works out for you. Glad to hear from you. Of course, post when its opportune for you.

Im hoping to hear from Lexon and Billi's players. I know Harry's player is about, but hasnt posted next actions yet.

I get paranoid when things slow way down...lol...like its my fault.

Those cherubs, futbol players?
This message was last edited by the GM at 13:34, Sat 13 Jan.
Lexon Reed
Mechanic, 129 posts
Ex-Army Officer, Recon
Sat 13 Jan 2024
at 14:17
  • msg #624

Re: OOC

I'm still here.  I check in every day.  Just unsure how to do combat via PbP.

For example:  I move once per "combat round." I'm not sure when a "combat round" has completed.

Also, I fell like I'm engaging in combat while looking through a straw.  I see the droid (kinda) but I am having a very hard time visualizing the environment, placement of PCs and NPC, where is cover, distances, etc...
This message was last edited by the player at 14:25, Sat 13 Jan.
Harry McStubbins
Gunner, 179 posts
Human pain in the ass
898BA7
Sat 13 Jan 2024
at 14:24
  • msg #625

Re: OOC

A combat round lasts as long as it takes for everyone to do their action, move and shoot, duck, stand etc. The GM will let us know when the next round starts. ;-)
Lexon Reed
Mechanic, 130 posts
Ex-Army Officer, Recon
Sat 13 Jan 2024
at 14:29
  • msg #626

Re: OOC

In reply to Harry McStubbins (msg # 625):

Ok.

Looking at who has posted, I would have though all (involved in combat) have made their move on this round.  So are we waiting for the GM to call the end to the 1st round?
Harry McStubbins
Gunner, 180 posts
Human pain in the ass
898BA7
Sat 13 Jan 2024
at 14:45
  • msg #627

Re: OOC

I guess now, I just went, I kind of forgot.
GM
GM, 348 posts
Sat 13 Jan 2024
at 14:50
  • msg #628

Re: OOC

Hmmmm. Let me look it over. This is the first time to do combat. Im working to figure out the best way to handle rounds.

I thought I had posted the end of round post to begin a new one. Again, I will look at it and sort it.

It is a new round, if you wish to post. Dawn has posted her actions.
GM
GM, 349 posts
Sat 13 Jan 2024
at 14:51
  • msg #629

Re: OOC

Yeah, I posted this.....

GM:

COMBAT ROUND ONE

The droid hits Dawn with its composite alloy fist in the upper left shoulder. She careens backward, spiraling into a support for the stair and falls across a stacked crate before hitting the floor prone. A slug pings against its leg, glancing off the plating. It searches above, then begins making the climb of the stair having located three targets that must be neutralized in this exorcise.

Dawn receives 21 points in damage minus armor protection from blunt force.

Begin round two


Harry McStubbins
Gunner, 181 posts
Human pain in the ass
898BA7
Sat 13 Jan 2024
at 14:58
  • msg #630

Re: OOC

In reply to GM (msg # 629):

Then Dawn shot it, then Harry shot it.
Lexon Reed
Mechanic, 131 posts
Ex-Army Officer, Recon
Sat 13 Jan 2024
at 14:59
  • msg #631

Re: OOC

In reply to GM (msg # 629):

Yep.  I went back and reviewed and saw that also.  I either missed it originally or forgot due to the pace.

On another topic...
I have notice the OOC comments in the story threads are in a much smaller font.  Any insight why?  It would helpful (at least for me) if they are the same font size as the regular font.  If I'm viewing them on a small screen (like my phone), the combination of a smaller font and the low contrast orange make it hard to read.
GM
GM, 350 posts
Sat 13 Jan 2024
at 15:06
  • msg #632

Re: OOC

Hmmmm...the reasoning behind it was to keep the story the highlight and make other things seem a background part of the page. A footnote, if you will.

TBH, I had not considered the phone sized text side of it.

Im fine with discontinuing the small text.

I do want to keep the ooc text a different color. Im willing to do red or orange. Either is probably high contrast.
This message was last edited by the GM at 15:10, Sat 13 Jan.
Harry McStubbins
Gunner, 182 posts
Human pain in the ass
898BA7
Sat 13 Jan 2024
at 15:10
  • msg #633

Re: OOC

That works, I have trouble with small a bit too, but do use it to whisper every now and then.
Levi Stensgaard
Engineer, 170 posts
Sat 13 Jan 2024
at 21:34
  • msg #634

Re: OOC

GM:
Grats on the new job.  Changing jobs is always chaotic  at least for me. Hope it works out for you. Glad to hear from you. Of course, post when its opportune for you.


Back to what I do best. More familiar expectations in a much better school. Kids aren't trying to kill everyone and actually respond positively to lessons.

GM:
I get paranoid when things slow way down...lol...like its my fault.


Games always slow down over holidays and take a few weeks to get back into a routine. You're doing great, keep the faith!!

GM:
Those cherubs, futbol players?


Football is about the only thing they don't do - much to my annoyance. I'm a huge football (soccer) fan but my kids only show a mild interest.

My eldest is a black Belt at mixed martial arts, primary take Kwon do. He helps train the younger students and trains with the adults now. It's nuts. He also attends army cadets twice a week and wants to start playing rugby.

My youngest daughter (4th child) also trains with them, and is 3 gradings off her black belt (9months), swims, and attends drama clubs.

My youngest son (second oldest kid) is also a black belt, but gave up training a couple of years ago and took up golf, basketball and karting - both outdoor petrol and indoor e-karting.

Add to that my eldest daughter (3rd child) is training to be a professional swimmer and swims 4 nights each weekday (for 2-3 hours a session), 3 times on a Saturday for a total of 5 hours and 2hours on a Sunday morning.

That's the first time I've written that and am amazed my wife and I are still standing!!

Would be so much easier if they just played football...
Levi Stensgaard
Engineer, 171 posts
Sat 13 Jan 2024
at 21:57
  • msg #635

Re: OOC

Lexon Reed:
I'm still here.  I check in every day.  Just unsure how to do combat via PbP.

For example:  I move once per "combat round." I'm not sure when a "combat round" has completed.


I try to write intentions rather than actions meaning I always leave the result open unless I know I've definitely passed or failed. But I hide it in narrative fluff

Lexon Reed:
Also, I fell like I'm engaging in combat while looking through a straw.  I see the droid (kinda) but I am having a very hard time visualizing the environment, placement of PCs and NPC, where is cover, distances, etc...


I've played in games which have had beautiful yet restrictive maps and found them limiting. Narrative style writing flows better since you don't count every square and inch. It's all rough and left open to interpretation - in reality you could estimate how long it would take to rush at someone but wouldn't know till you'd done it. Counting squares to work out movement loses its appeal - instead I prefer the narrative style of "the enemy looks to be several yards away, eight or nine at most."

If when you're writing a post you're unsure PM and query it, or include a Private Line to the GM for clarity - I've found the GM will accommodate our actions nicely and work with us.

At the end of the day we're writing a story together and can make it as exciting or daring as we'd like.

So read the description.of the scene and.see I'd there's anything in the environment you could use - cover, something to grab and swing, anything. Of it's not possible you'll get a polite notice to ask "are you sure??".


As for small text, I'm fine either way - so long as we keep it orange. Every game I'm in has orange OOC. It seems traditional now.
Lexon Reed
Mechanic, 132 posts
Ex-Army Officer, Recon
Sun 14 Jan 2024
at 21:49
  • msg #636

Re: OOC

Quick note....
A little hectic here.  Will try to post within the next 24 hrs.
Lexon Reed
Mechanic, 133 posts
Ex-Army Officer, Recon
Mon 15 Jan 2024
at 02:29
  • msg #637

Re: OOC

Orphanage PC

How is it possible to have all those 2,3 & 4 skill ranks?

I ask because I only have one rake 3 skill, a few rank 1 & 0.  If the ranks on the Orphanage PC is representative of everyone else I'm at a district disadvantage.
Harry McStubbins
Gunner, 183 posts
Human pain in the ass
898BA7
Mon 15 Jan 2024
at 11:30
  • msg #638

Re: OOC

You can see what everyone has under Character UPPs.
GM
GM, 355 posts
Mon 15 Jan 2024
at 16:30
  • msg #639

Re: OOC

Lexon Reed:
Orphanage PC

How is it possible to have all those 2,3 & 4 skill ranks?

I ask because I only have one rake 3 skill, a few rank 1 & 0.  If the ranks on the Orphanage PC is representative of everyone else I'm at a district disadvantage.


They are heavy on the skill points. All of them except Zbig, capt, and Dawn were transferred from two other games when their GM passed. I dont know the history or how the other GM had characters created as I did not have access to that information.

And those characters are pared down from having three or four rank 4 skills. Only alien tech could allow such skill improvement but I have no history on that.

I am currently working on a character creation method for this game that is quick and not so labor intensive and produces more heroic skill levels.

For sure, Lexon's skill set represents a younger man.
GM
GM, 356 posts
Mon 15 Jan 2024
at 16:32
  • msg #640

Re: OOC

I wiil be changing those character sheets. Billi has four rank 4 skills....not realistic.
Harry McStubbins
Gunner, 184 posts
Human pain in the ass
898BA7
Mon 15 Jan 2024
at 17:21
  • msg #641

Re: OOC

I spent a long time getting my skills where they are!
GM
GM, 359 posts
Tue 16 Jan 2024
at 16:12
  • msg #642

Re: OOC

I find that I need an order to the actions that play out in time to resolve the story. For that reason, we will start rolling a 1d10 to place the order in which your significant action plays out. No modifiers to this roll. It is individual initiative, so everyone rolls.
Lexon Reed
Mechanic, 135 posts
Ex-Army Officer, Recon
Tue 16 Jan 2024
at 17:08
  • msg #643

Re: OOC

Not sure how much difference it makes but Lex does not have a 9mm pistol, it's a Gauss Pistol.  I chose it because it can be used in a vacuum.

I'm glad we finely took the recreational droid down.  I was beginning to think we were Star War Storm Troopers.
This message was last edited by the player at 17:10, Tue 16 Jan.
GM
GM, 362 posts
Tue 16 Jan 2024
at 17:53
  • msg #644

Re: OOC

Sorry, confused you with Harry...he has Tanjas 9mm
GM
GM, 364 posts
Wed 17 Jan 2024
at 18:25
  • msg #645

Re: OOC

Isn't Zbig in the shuttle party??
Zbigniew Soboleskii
Surgeon, 29 posts
Bend over and say AAAHHH!
UPP: 897CC8
Wed 17 Jan 2024
at 20:01
  • msg #646

Re: OOC

Shit, I think he is! Oops, I forgot, things were moving so slow it slipped my mind!
GM
GM, 365 posts
Wed 17 Jan 2024
at 22:29
  • msg #647

Re: OOC

When rolling your tasks....put the skill being rolled for and applicable DMs.  For example

GunCombat(2) Dex+2 Aim+1

Or

Medic(1), Edu+2
This message was last edited by the GM at 22:31, Wed 17 Jan.
Tanja Skorskald
Pilot, 78 posts
Thu 18 Jan 2024
at 07:05
  • msg #648

Re: OOC

Am confused - am sure I posted a message on yesterday about putting the pistol into a pocket and being ready, just in case.

But it's not there.

Curses!! My mind is most definitely going...
GM
GM, 366 posts
Thu 18 Jan 2024
at 13:55
  • msg #649

Re: OOC

I didnt see it. I replied on what was there.
Harry McStubbins
Gunner, 186 posts
Human pain in the ass
898BA7
Thu 18 Jan 2024
at 14:16
  • msg #650

Re: OOC

In reply to Tanja Skorskald (msg # 648):

Senior moment, been there, done that! ;-)
Tanja Skorskald
Pilot, 79 posts
Fri 19 Jan 2024
at 12:21
  • msg #651

Re: OOC

GM:
I didnt see it. I replied on what was there.


I know I wrote it, that much is certain... It definitely is not there, not deleted... I'm going to have a long lie down in a dark room and see if that helps!!
Tanja Skorskald
Pilot, 81 posts
Sat 20 Jan 2024
at 14:21
  • msg #652

Re: OOC

From the IC thread...

Phillip La'Pierre:
I thought I already posted! ????


I see it's catching. I do apologise for any memory affecting infection or contagion that I may have spread / am spreading...

I swear I didn't know or at least if I did I've forgotten about it...

Ho hum. Err .. what was I saying again??
Elderado Stout
Computer Specialist, 70 posts
Ex-Hacker, Computer Guru
Belter
Sat 20 Jan 2024
at 21:49
  • msg #653

Re: OOC

In reply to Tanja Skorskald (msg # 652):

Except when Phillip's player writes "I thought I already posted! ????", it's his polite way of saying : "you idiot, didn't you read my post about it 5 posts ago! ????" ;)

@GM: what do we roll to examine this droid? :)
GM
GM, 369 posts
Sat 20 Jan 2024
at 21:57
  • msg #654

Re: OOC

Robot Diagnostic for damages, Computers(robotics) 8+, INT
Harry McStubbins
Gunner, 188 posts
Human pain in the ass
898BA7
Sat 20 Jan 2024
at 22:37
  • msg #655

Re: OOC

Harry has Robotics 1, but he ain't here!
GM
GM, 370 posts
Sat 20 Jan 2024
at 22:44
  • msg #656

Re: OOC

Very true!  :o)
Tanja Skorskald
Pilot, 82 posts
Sun 21 Jan 2024
at 01:37
  • msg #657

Re: OOC

Elderado Stout:
In reply to Tanja Skorskald (msg # 652):

Except when Phillip's player writes "I thought I already posted! ????", it's his polite way of saying : "you idiot, didn't you read my post about it 5 posts ago! ????" ;)


The fact I missed this only supports my theory I'm going mad.
Phillip La'Pierre
Engineer, 77 posts
ex-Belter
UPP: 968C78
Sun 21 Jan 2024
at 01:39
  • msg #658

Re: OOC

Nope, that ain't true, I thought I had posted. I may have hit home or something though instead of post message.
Elderado Stout
Computer Specialist, 71 posts
Ex-Hacker, Computer Guru
Belter
Sun 21 Jan 2024
at 10:55
  • msg #659

Re: OOC

Phillip La'Pierre:
Nope, that ain't true, I thought I had posted.

And what about message #156, then ? :)

GM:
Robot Diagnostic for damages, Computers(robotics) 8+, INT

It seems, in fact, that Robotics is a specialization of Science (see Harry's sheet, for example). ;) Therefore, "Mr. Stout" shall roll -3 for his ignorance about robotics, +2 for INT.
Today: Elderado Stout rolled 8 using 2d6-1 ((4,5)).
GM
GM, 371 posts
Sun 21 Jan 2024
at 11:04
  • msg #660

Re: OOC

Ahhhh... you would be correct.

Thanks for keeping me honest!  :o)
Tanja Skorskald
Pilot, 83 posts
Sun 21 Jan 2024
at 19:52
  • msg #661

Re: OOC

I have it as both Science and Technical specialities on my character sheet.

To be fair though, in Traveller I would assume Science Robotics should be.renamed Science AI, whilst leaving the actual repair of the body and circuitry to Technical Robotics.

A bit like saying a lot of people today have experience building or can build computers (Technical) but aren't as experienced with understanding how to program one in machine code without use of a high end language compiler (Science).
Harry McStubbins
Gunner, 189 posts
Human pain in the ass
898BA7
Sun 21 Jan 2024
at 20:00
  • msg #662

Re: OOC

Sounds like me, I bought my first 2 computers, then built my next 10 or so, the last two I bought, I'm terrible with software, hardware is easy!
Tanja Skorskald
Pilot, 84 posts
Sun 21 Jan 2024
at 21:48
  • msg #663

Re: OOC

Depends where you buy them from now. There are so many places who get their components cheaply that even with delivery added in you would struggle to match their price if bought separately.

The way it should be.
Harry McStubbins
Gunner, 190 posts
Human pain in the ass
898BA7
Sun 21 Jan 2024
at 21:53
  • msg #664

Re: OOC

That's another reason I bought my last few, it cost more to build.
Lexon Reed
Mechanic, 138 posts
Ex-Army Officer, Recon
Mon 22 Jan 2024
at 14:29
  • msg #665

Re: OOC

Is knowing the shuttle layout important?  Or is it just a way for the team to get to the platform?
GM
GM, 372 posts
Mon 22 Jan 2024
at 15:04
  • msg #666

Re: OOC

It is just a way to get to the platform, for now.
GM
GM, 373 posts
Tue 23 Jan 2024
at 14:12
  • msg #667

Re: OOC


Elderado Stout:
Therefore, "Mr. Stout" shall roll -3 for his ignorance about robotics, +2 for INT.
Today: Elderado Stout rolled 8 using 2d6-1 ((4,5)).


Eldorado has made a task roll, a successful one, but has not posted the action of doing any diagnostics.... cant give a GM response to nothing.  ;o)
This message was last edited by the GM at 14:14, Tue 23 Jan.
GM
GM, 377 posts
Fri 26 Jan 2024
at 15:55
  • msg #668

Re: OOC

Tanja Skorskald:
I'm taking it that we have basic artificial gravity even if the craft doesn't use contra-grav technology??

Yes, inertial dampeners are installed for faux gravity.
GM
GM, 378 posts
Fri 26 Jan 2024
at 18:54
  • msg #669

Re: OOC

Im dense, or old, what is TL;DR representative of?
Levi Stensgaard
Engineer, 179 posts
Fri 26 Jan 2024
at 19:17
  • msg #670

Re: OOC

Too Long; Did not Read

It's a way to say "you can read the above if you really want to, but here's a short summary"
Lexon Reed
Mechanic, 141 posts
Ex-Army Officer, Recon
Mon 29 Jan 2024
at 16:48
  • msg #671

Re: OOC

I'm finding it hard to keep track of who is where.  So to help I have started placing a tag at the beginning of my post.  I believe this was something we were encouraged to do eelier in the game when we were in different areas of the ship when using comms.
GM
GM, 380 posts
Mon 29 Jan 2024
at 17:27
  • msg #672

Re: OOC

Tanja wrote:
...She had a month of travel, and had no intention of not using it to the fullest.

Sorry for the confusion. The reason the trip originally would take 38 days is because Snobol has an elliptical orbit and moves away from the gas giant. It comes to closest point again after 38 days, reaches periapsis.

The shuttle is designed with only enough fuel space for a trip to Jetsom, refuel and come back when Snobol is close again. The extra fuel space is used in added cargo space for unrefined product.

Its a four hour trip once descending to the planet.
This message was last edited by the GM at 17:28, Mon 29 Jan.
GM
GM, 381 posts
Mon 29 Jan 2024
at 17:28
  • msg #673

Re: OOC

Lexon Reed:
...So to help I have started placing a tag at the beginning of my post.

Good idea!
GM
GM, 382 posts
Mon 29 Jan 2024
at 17:29
  • msg #674

Re: OOC

Eldorado has a gm response
GM
GM, 384 posts
Tue 30 Jan 2024
at 16:50
  • msg #675

Re: OOC

Tanja has a GM response.
Elderado Stout
Computer Specialist, 79 posts
Ex-Hacker, Computer Guru
Belter
Tue 30 Jan 2024
at 20:37
  • msg #676

Re: OOC

Congratulations for the special effects ! :) (the computer "screencaps").
There are two "Alpha Teams", but appart from this detail it is remarkable. :)
Are you sure this is not a published scenario ? ;)
Lexon Reed
Mechanic, 143 posts
Ex-Army Officer, Recon
Wed 31 Jan 2024
at 03:58
  • msg #677

Re: OOC

FYI...
My availability will be spotty over the next week.  My wife's mom has passes away and we will be traveling for the funeral.
Harry McStubbins
Gunner, 193 posts
Human pain in the ass
898BA7
Wed 31 Jan 2024
at 10:30
  • msg #678

Re: OOC

Condolences, so sorry for your loss! Take good care of your wife, she's going to really need you! Take care and be very safe!
GM
GM, 385 posts
Wed 31 Jan 2024
at 14:13
  • msg #679

Re: OOC

Condolences to you and your family. Safe travels friend.
GM
GM, 389 posts
Mon 5 Feb 2024
at 18:55
  • msg #680

Re: OOC

Opening this thing up to more players...
Levi Stensgaard
Engineer, 182 posts
Mon 5 Feb 2024
at 20:26
  • msg #681

Re: OOC

Be nice to have a few new players to take over orphaned characters - or bring in new ones to replace them.
Harry McStubbins
Gunner, 196 posts
Human pain in the ass
898BA7
Mon 5 Feb 2024
at 20:29
  • msg #682

Re: OOC

Or to take over a few extras. I'm running 3 now.
GM
GM, 390 posts
Mon 5 Feb 2024
at 20:55
  • msg #683

Re: OOC

Well, welcome to the game Olyx.

New incoming character...
GM
GM, 391 posts
Mon 5 Feb 2024
at 20:57
  • msg #684

Re: OOC

Harry McStubbins:
Or to take over a few extras. I'm running 3 now.


If you want any of those to be "orphaned" for possible possession by a new player, you have to let me know so I can list them.
Harry McStubbins
Gunner, 197 posts
Human pain in the ass
898BA7
Mon 5 Feb 2024
at 20:57
  • msg #685

Re: OOC

Greetings and welcome!
Levi Stensgaard
Engineer, 183 posts
Mon 5 Feb 2024
at 20:58
  • msg #686

Re: OOC

I have 2 was thinking of taking a 3rd for convenience but real life got real and I lost all sense of time.

Will look into it at some point - possibly give me a non-technical character to explore.

After new players have decided whether to play an orphan that is. Newcomers get first choice, naturally.

Welcome Olyx.
Harry McStubbins
Gunner, 198 posts
Human pain in the ass
898BA7
Mon 5 Feb 2024
at 20:58
  • msg #687

Re: OOC

The good doctor could use a bit of love I think.
Olyx Willbrand
player, 1 post
Mon 5 Feb 2024
at 20:59
  • msg #688

Re: OOC

Hello all! Great to be here.

Don't worry about me, I always prefer custom characters, I'm weird like that.
Harry McStubbins
Gunner, 199 posts
Human pain in the ass
898BA7
Mon 5 Feb 2024
at 21:02
  • msg #689

Re: OOC

My first doctor, Theodore Balakov, got vaporized by a bomb, so I rolled a new doctor. I can keep him, but I'm not attached like I was to Teddy. He's a good surgeon and investigator plus a few other skills.
GM
GM, 392 posts
Mon 5 Feb 2024
at 21:21
  • msg #690

Re: OOC

Harry McStubbins:
The good doctor could use a bit of love I think.

I will list him in the orphans, but you run him till a taker comes along.    :o)
Levi Stensgaard
Engineer, 184 posts
Mon 5 Feb 2024
at 21:39
  • msg #691

Re: OOC

To be honest, the good doctor is a new character. Once his investigation is over if you don't want to play him he's one that could be moved on without a problem. This is especially true if new characters are on their way to the ship. Will be interesting to see how they're brought on board - friends of the current crew, perhaps?? The good Admiral telling us we need to accommodate them??
GM
GM, 393 posts
Mon 5 Feb 2024
at 21:42
  • msg #692

Re: OOC

Levi Stensgaard:
...he's one that could be moved on without a problem.

Quite true, he is only investigating at the moment.  True.  Once done, he could move on.
GM
GM, 394 posts
Mon 5 Feb 2024
at 21:42
  • msg #693

Re: OOC

After this shuttle ride, he may rethink his career choices... :o)
Harry McStubbins
Gunner, 200 posts
Human pain in the ass
898BA7
Mon 5 Feb 2024
at 21:58
  • msg #694

Re: OOC

Harry tried to crawl back, did he fail?
GM
GM, 397 posts
Mon 5 Feb 2024
at 22:30
  • msg #695

Re: OOC

For roleplaying sake, let's say that he did.  Although, he cannot get up from the flooring, as he failed the roll.
Harry McStubbins
Gunner, 201 posts
Human pain in the ass
898BA7
Mon 5 Feb 2024
at 22:31
  • msg #696

Re: OOC

okay.
Elderado Stout
Computer Specialist, 81 posts
Ex-Hacker, Computer Guru
Belter
Mon 5 Feb 2024
at 22:33
  • msg #697

Re: OOC

GM response:
As it is, in the time they have spent on the floor of the cargo bay, the ship has reached its orbital position above Jetsom. They have managed to disconnect the legs and arms with all associated fiber optics, power conduits, and structural ligature. The head comes next, not a small task (Science: Robotics 12+, EDU)

The Science skill (BRB p.71) states that "Researching a Problem Related to a Field of Science: Average (8+) Science check (1D days, INT)". Could we go slower to get a DM+2 on our check ? What would be the duration then with the increment: 1Dx4 days? :)
GM
GM, 398 posts
Mon 5 Feb 2024
at 22:41
  • msg #698

Re: OOC

Elderado Stout:
...Could we go slower to get a DM+2 on our check ? What would be the duration then with the increment: 1Dx4 days? :)

You can make the task harder, 10+, to go faster (1D+60 Mins)
You can make the task harder, 12+, to go faster (1D+60 Secs)
You can make the task easier,  6+, to go slower (1D+6 Hours)
You can make the task easier,  4+, to go slower (1D weeks)

No, no increase on DM for going slower.
Elderado Stout
Computer Specialist, 82 posts
Ex-Hacker, Computer Guru
Belter
Tue 6 Feb 2024
at 19:49
  • msg #699

Re: OOC

(it's so difficult to discuss rules while half of the crew is threatened to die! ;))

GM response:
(Science: Robotics 12+, EDU)

Right, so what is the duration associated ? :) If we want to make the task easier, what is the duration for a difficulty of 10+ ? 8+ ?
Lexon Reed
Mechanic, 145 posts
Ex-Army Officer, Recon
Wed 7 Feb 2024
at 13:55
  • msg #700

Re: OOC

I'm back home.... had no time to post over the last 2 days.
... let me see what has happened.
GM
GM, 402 posts
Wed 7 Feb 2024
at 14:24
  • msg #701

Re: OOC

Elderado Stout:
Could we go slower to get a DM+2 on our check ? What would be the duration then with the increment?


I would allow one of three possible skills to be used on this task.

Science: Robotics 10+ (1D Hours, INT)
Electonics: Robotics 10+ (1D Hours, INT)
Engineering: Mecanical 10+ (1D Hours, INT)

Only with the dismantling and reassembly.

Not sure yet what we are doing beyond disassembly.

Going slower, 1D days, would be Average 8+ which is essentially DM+2.

Originally, I put Sci:robotics 12+.... I meant 10+ for hours.  The 12+ is mins.
This message was last edited by the GM at 14:26, Wed 07 Feb.
Elderado Stout
Computer Specialist, 83 posts
Ex-Hacker, Computer Guru
Belter
Wed 7 Feb 2024
at 20:59
  • msg #702

Re: OOC

GM:
I would allow one of three possible skills to be used on this task. (...)

I know, right? When is it a science, when is it a engineering feat ? It's a science when it's theoretical, and engineering when it's practical ;)

Not knowing any of those skill, Stout focuses on building a virtual universe for the droid. He reconstructs the shuttle bay. First, he puts no one in the hangar ; if the droïd sees no humans, will it work handling the cargo, or is it going to hunt for targets ?
Elderado Stout rolled 12 using 2d6+6 ((3,3)).
(I'm rolling here, in order to avoid disturbing the dramatic situation on the other thread...)


GM:
Not sure yet what we are doing beyond disassembly.

Misleading the sensors so the brain believes the body is still intact, AND he is in a real universe - while truthfully he's in the virtual universe :)
Levi Stensgaard
Engineer, 185 posts
Wed 7 Feb 2024
at 21:16
  • msg #703

Re: OOC

Remember that Levi has already rolled a 10 for Science: Robotics.

I'm happy to roll both Mechanics and Technical: Robotics as well if that would help matters, but would the previous success (for theoretical know-how) reduce the target roll for either or both rolls?? Or even Fatboi's own roll, as an aid another bonus??
GM
GM, 407 posts
Wed 14 Feb 2024
at 14:48
  • msg #704

Re: OOC

Sorry mates. Wife is still sick and I am inundated with extra work on a project at work.

Please be patient. I will pick the pace back up as soon as I can.

Thanks for your participation and undetstanding. RL just sucks sometimes.
Levi Stensgaard
Engineer, 187 posts
Wed 14 Feb 2024
at 15:51
  • msg #705

Re: OOC

You take your time and look after you wife. Best wishes to the both of you.
Harry McStubbins
Gunner, 205 posts
Human pain in the ass
898BA7
Wed 14 Feb 2024
at 20:59
  • msg #706

Re: OOC

Take care Nate, you know I'll be here. Hope she gets well soon.
Harry McStubbins
Gunner, 207 posts
Human pain in the ass
898BA7
Fri 16 Feb 2024
at 19:17
  • msg #707

Re: OOC

How's the wife Nate? Doing better?
GM
GM, 409 posts
Fri 16 Feb 2024
at 19:20
  • msg #708

Re: OOC

A little better. Ive had some time at work today to catch up a little.

I think we may have this battle wrapped up this weekend unless y'all have some really bad rolls. Or, get so weak you cant lift a noodle.


Wrong game....
This message was last edited by the GM at 19:22, Fri 16 Feb.
Elderado Stout
Computer Specialist, 84 posts
Ex-Hacker, Computer Guru
Belter
Fri 16 Feb 2024
at 22:09
  • msg #709

Re: OOC

Tanja Skorskald:
Be prepared for mechanical failures and possible hostility from robot servitors here. I think they have six robots, only one has been modified but all could be having difficulties.

In this page link to a message in this game, msg #120, Stout stated that he communicated his discoveries to Captain Karma  Starwind
Said discoveries are in the previous message, #119, or "warning ! Specially-bred , neuro-matrix augmented Super-Apes, 2 meter tall, muscular, are present on Jetsom"

I can't imagine the captain not telling this to the away team.  Post #120 must have been overlooked. :/

Could we do a flash-back and admit that the away team knows about the S-Apes ? :)
This message was last edited by the player at 22:10, Fri 16 Feb.
Harry McStubbins
Gunner, 208 posts
Human pain in the ass
898BA7
Sat 17 Feb 2024
at 15:11
  • msg #710

Re: OOC

Hey Nate, where is the the In Memoriam page for Teddy?
GM
GM, 412 posts
Tue 20 Feb 2024
at 12:40
  • msg #711

Re: OOC

Tanja wrote:
<Orange>OOC: Would a standard mechanics / engineer's toolkit have a nail gun or other gas powered launcher of any kind that could be used as an improvised grapnel / bolt launcher??

Wouldn't need to shoot far.

No. Nothing of that sort.
GM
GM, 413 posts
Tue 20 Feb 2024
at 12:41
  • msg #712

Re: OOC

Harry McStubbins:
Hey Nate, where is the the In Memoriam page for Teddy?

Is that a thing?
GM
GM, 415 posts
Tue 20 Feb 2024
at 12:58
  • msg #713

Re: OOC

Taja said:
Mechanics: 8 rolled (success, just)
Time: 6mins

22:09, Today: Tanja Skorskald rolled 8,6 using 2d6+5,d6.  Mechanics roll.


What are you mechanicing?

Unless its a way to open those doors.
Tanja Skorskald
Pilot, 106 posts
Tue 20 Feb 2024
at 13:04
  • msg #714

Re: OOC

As per your request: Inspecting damaged structure and conduits 8+: (Mechanic, INT), 1D minutes. Or was this to be rolled after the door is opened??

I wanted a plan in place before we attempted to open the doors. In case the storm is raging on the other side and tries to pull us all to our deaths. Or the act of opening the door takes power and blows another section of the damaged Jetsom. So was looking through the door at the structure of the trunks to spot potential dangers / obvious damage / sparks that might hint it wasn't worth our while to even attempt it...

As for the query about projectile / bolt launcher / nail gun type item in the mechanics and engineering toolkit Tanja has, I'm assuming that the answer is no??
GM
GM, 416 posts
Tue 20 Feb 2024
at 13:28
  • msg #715

Re: OOC

Tanja Skorskald:
As per your request: Inspecting damaged structure and conduits 8+: (Mechanic, INT), 1D minutes. Or was this to be rolled after the door is opened??

I goofed that one, sorry.  Yes, doors need opened.
GM
GM, 417 posts
Tue 20 Feb 2024
at 13:29
  • msg #716

Re: OOC

Tanja Skorskald:
As for the query about projectile / bolt launcher / nail gun type item in the mechanics and engineering toolkit Tanja has, I'm assuming that the answer is no??

See above post...
Lexon Reed
Mechanic, 151 posts
Ex-Army Officer, Recon
Wed 21 Feb 2024
at 13:16
  • msg #717

Re: OOC

Sorry all. Real Life has been getting in the way of fully engaging in the game.  Lex's mechanics skills should have been better utilizes in the groups current situation.  I now should have more time to engage.
GM
GM, 418 posts
Fri 23 Feb 2024
at 15:28
  • msg #718

Re: OOC

Glad to have you here Lex. Carry on...
GM
GM, 422 posts
Wed 28 Feb 2024
at 16:49
  • msg #719

Re: OOC

Tanja wrote:
Don't vacc suits come with sla safety tether??

I dont know. You could be right. The chill suits most everyone is wearing will not. But Dawn is wearing a boarding vac-suit. Seems logical to have a tethering system somewhere on that yes?

I'll look into it.
GM
GM, 424 posts
Sat 2 Mar 2024
at 14:08
  • msg #720

Re: OOC

Welcome to the game a couple of new players.  Olyx and Khuevaengh.

Hope you find our story entertaining and you become a valued part of it.



I have started an Introduction thread for Olyx, but admit, am having a time finding a way to bring in "K".  Got some creative thinking to do.
This message was last edited by the GM at 14:14, Sat 02 Mar.
Harry McStubbins
Gunner, 225 posts
Human pain in the ass
898BA7
Sat 2 Mar 2024
at 15:20
  • msg #721

Re: OOC

On the Jetsom?

Greetings Syrris, Olyx!
This message was last edited by the player at 15:21, Sat 02 Mar.
Khuevaengh
player, 1 post
Sat 2 Mar 2024
at 16:21
  • msg #722

Re: OOC

Hello. Still working on the character setup, but Khuevaengh should bring some electronics and mechanics expertise to the team. (Maybe in time to do some of the repairs...)


Since it would be helpful to know re connections, do any of the other characters have experience or a history with...

(6 terms ago) corsairs and piracy?
(5 terms ago) salvage peddling?
(4 terms ago) mercenary work/planetary warfare?
(3 terms ago) space construction?
(2 terms ago) safaris and/or archaeology?
(1 term ago) planetary survey/xenobiology?
Levi Stensgaard
Engineer, 194 posts
Sat 2 Mar 2024
at 22:13
  • msg #723

Re: OOC

GM:
Welcome to the game a couple of new players.  Olyx and Khuevaengh.

Hope you find our story entertaining and you become a valued part of it.


Greetings one and all.

GM:
I have started an Introduction thread for Olyx, but admit, am having a time finding a way to bring in "K".  Got some creative thinking to do.


Just reading K's message - salvage and piracy?? They've heard a rumour of an unmanned balloon that orbits a gas giant. It's either research or exotic resource gathering - but surely a bunch of droids can't stop an enterprising thief...

Distress beacon??

Not sure of any character tie-ins as Levi was in college, then the Navy, then injured and Tanja was ground crew technician for the Scouts. Both sounds like they have similar skills to K, but timings may not be right.

But there are others with similar skills in the crew already, or may even have been the one looking for them after one of their scores??
GM
GM, 425 posts
Mon 4 Mar 2024
at 14:34
  • msg #724

Re: OOC

Did anyone have a connection to Carl "blackie" Duquesne?
Harry McStubbins
Gunner, 226 posts
Human pain in the ass
898BA7
Mon 4 Mar 2024
at 15:19
  • msg #725

Re: OOC

Harry knew Blackie from before, but it was so long ago. Can't remember.
GM
GM, 426 posts
Mon 4 Mar 2024
at 15:37
  • msg #726

Re: OOC

Ok
Olyx Willbrand
player, 4 posts
Mon 4 Mar 2024
at 18:39
  • msg #727

Re: OOC

Hello people! Looking forward to playing with you!
Lexon Reed
Mechanic, 156 posts
Ex-Army Officer, Recon
Mon 4 Mar 2024
at 20:00
  • msg #728

Re: OOC

Welcome both Olyx and Khuevaengh.
If you want to get insight to my PC, Lexon Reed, go to the "The Cast" page and read up on him. Some of the other PC have descriptions, but several do not.
GM
GM, 427 posts
Wed 6 Mar 2024
at 13:29
  • msg #729

Re: OOC

Info on the provided "chill suit" everyone but Dawn is wearing.

If you had a suit of your own from career perks on your sheet, no one has indicated in-game they are wearing it.

Improved Environment Suit, TL10, +2/20rad, 2kg, no skill required. Eye protection, geiger counter, toxrad badge, body camera , helmet lights, radio transceiver (50km), thermal protection between +/-200°C.
This message was last edited by the GM at 13:31, Wed 06 Mar.
Lexon Reed
Mechanic, 157 posts
Ex-Army Officer, Recon
Thu 7 Mar 2024
at 17:20
  • msg #730

Re: OOC

I not sure why there is still troubles with crossing the damaged area.  Lex and Dawn constructed a solution on Feb 26: "Lex and Dawn install the screen over the damaged area such that people can cross safely."  Rolled a 16 on the effort.  The intent of the construction was to make it safe to cross.  With Lex's mechanic and Eng/structural skills this is well within his ability.
.
Is something going on in the scene that I am not understanding?
GM
GM, 430 posts
Thu 7 Mar 2024
at 17:27
  • msg #731

Re: OOC

The screens made it safe from electrocution, not from falling.
Lexon Reed
Mechanic, 158 posts
Ex-Army Officer, Recon
Thu 7 Mar 2024
at 17:58
  • msg #732

Re: OOC

That's the point I'm trying to make.  When I stated "such that people can cross safely." I was doing more than just stowing a mat over the electrical conduits (that take no special skill), I was also using Lex's special skill to also making it safe to cross.  He has a Mechanics (+4) and Eng/structural(+3)
This message was last edited by the player at 18:49, Thu 07 Mar.
GM
GM, 431 posts
Thu 7 Mar 2024
at 19:00
  • msg #733

Re: OOC

Ok... go with it.
Tanja Skorskald
Pilot, 115 posts
Thu 7 Mar 2024
at 21:57
  • msg #734

Re: OOC

With the damage, a tether might still be a good idea. The walkway could easily collapse with the added weight of the temporary structure. Or worse, the structure could tip and launch the unlucky victim onto the power conduits then out into atmosphere...
GM
GM, 433 posts
Sun 10 Mar 2024
at 15:45
  • msg #735

Re: OOC

Harry McStubbins:
Best Harry can do is a +2, JoaT +1, Edu. +1. The Dr. gets a +4! Computer +2, edu. +2!


This info goes here.... as it does not add to the story whatsoever... :o)
Harry McStubbins
Gunner, 228 posts
Human pain in the ass
898BA7
Sun 10 Mar 2024
at 17:25
  • msg #736

Re: OOC

Pfft! ;-P,  ;-) Okay.
GM
GM, 437 posts
Mon 11 Mar 2024
at 16:13
  • msg #737

Re: OOC

We have some new players, so I want to reiterate something we have discussed before. A life in space is fraught with danger. Life and death decisions might have to made. One life has been lost already in the short game time we have been playing.

Understandably, there is a lot of investment to these traveller characters as it is a lengthy process (or can be) to making one. But do not be disillusioned, they may die by an unlucky roll or careless action. Best case scenario then would be the player continuing the story with a new chsracter. Worst case; player rage quits (which I have seen before).

Sometimes, there is no happy ending....

That's my public sevice announcement for the day. Carry on.


** Khuevaengh, this PSA is not in any way tied to your decision.  Just thought to bring it up with two new players.
This message was last edited by the GM at 16:14, Mon 11 Mar.
Lexon Reed
Mechanic, 160 posts
Mon 11 Mar 2024
at 19:10
  • [deleted]
  • msg #738

Re: OOC

This message was deleted by the player at 19:12, Mon 11 Mar.
Levi Stensgaard
Engineer, 195 posts
Mon 11 Mar 2024
at 20:08
  • msg #739

Re: OOC

GM:
One life has been lost already in the short game time we have been playing.


Yes, and I had to clean up the mess. I'm never going to forgive him for sticking his head in the compartment as that bomb went off...

You just couldn't make it up!!

GM:
Understandably, there is a lot of investment to these traveller characters as it is a lengthy process (or can be) to making one.


Very true. Traveller.and GURPs seem.to he the two games where you have to really want to play as char gen can take forever. But it is oh so worth it.

GM:
Worst case; player rage quits (which I have seen before).


Say no more. I'm ready to throw my toys out the pram when (and not if) one of my characters dies. But I'm old and my toys are heavy. I'm not sure I'd be able to throw them very far so the effect will be quite... Well, underwhelming.

GM:
** Khuevaengh, this PSA is not in any way tied to your decision.  Just thought to bring it up with two new players.


Ooh, now I am intrigued!! You haven't killed off a new character before they've even started the game?? That would be harsh!!
This message was last edited by the GM at 21:04, Mon 11 Mar.
Lexon Reed
Mechanic, 161 posts
Ex-Army Officer, Recon
Mon 11 Mar 2024
at 20:39
  • msg #740

Re: OOC

I was the mew map and thought it was for the Jetsom platform, but realized it is of Snobol.  By any chance, do you have one for the Jetsom platform also?  I'm having a hard time visualizing the surrounding.  Like  where the shuttle is located relative to the damaged electrical conduits and the door where the team is currently standing.
Tanja Skorskald
Pilot, 119 posts
Mon 11 Mar 2024
at 20:57
  • msg #741

Re: OOC

We have a makeshift one on our Comms...


GM
GM, 438 posts
Mon 11 Mar 2024
at 21:03
  • msg #742

Re: OOC


Yes, that is the only layout you currently have access to, unless someone is going to be a cartographer in the party.
GM
GM, 444 posts
Wed 13 Mar 2024
at 18:35
  • msg #743

Re: OOC

BINGO!

Gauss screens are designed to absorb energy...
GM
GM, 445 posts
Wed 13 Mar 2024
at 19:03
  • msg #744

Re: OOC

Does the SMS fron Fatboy go to Karma as well? Or no?
This message was last edited by the GM at 19:03, Wed 13 Mar.
Elderado Stout
Player, 89 posts
Ex-Hacker, Computer Guru
Belter
Thu 14 Mar 2024
at 12:39
  • msg #745

Re: OOC

In reply to GM (msg # 744):

Yes, Eldo was too busy making sure Billi was removed to the recipients to think about someone else. :)
GM
GM, 449 posts
Sat 16 Mar 2024
at 11:53
  • msg #746

Re: OOC

Since it adds nothing to the story... this belongs here, or as an OOC tagged to a post about the character and his actions.

Post removed:
Elderado Stout rolled 11 using 2d6+6 (skill +4, Stat +2) ((2,3)).

This message was last edited by the GM at 11:53, Sat 16 Mar.
Elderado Stout
Player, 91 posts
Ex-Hacker, Computer Guru
Belter
Sat 16 Mar 2024
at 14:16
  • msg #747

Re: OOC

In reply to GM (msg # 746):

Well I Thought you would make that post worthy by responding in it, as you usually do :) :)
Elderado Stout
Player, 92 posts
Ex-Hacker, Computer Guru
Belter
Sat 16 Mar 2024
at 21:20
  • msg #748

Re: OOC

Nice post, Levi's Stensgaard ! :) Gives an insight into your character's mind.
Levi Stensgaard
Player, 199 posts
Sat 16 Mar 2024
at 21:33
  • msg #749

Re: OOC

Thank you. I prefer writing narratives rather than just say "it's next morning".

Must be one of the few players who makes his DnD characters bathe and clean themselves and their weapons / armour first thing every morning.
Harry McStubbins
Player, 232 posts
Human pain in the ass
898BA7
Sat 16 Mar 2024
at 22:06
  • msg #750

Re: OOC

What games you in? Anything under 4th and 5th edition? Those I don't play, I play everything else.
Levi Stensgaard
Player, 200 posts
Sat 16 Mar 2024
at 22:14
  • msg #751

Re: OOC

Usually 3.5 as that's the one I have most of the books for (read PDFs - lost all my hard copies a while back).

Haven't tried 4e or 5e yet, but mostly because my time online was limited and I didn't want to adapt to a new system.

Playing in one game that I really love, but the GM has become unwell and keeps making an appearance only to fade. Which is a real shame. Have asked if he wants me to co-GM till he's better to keep things riding over, but he's always said no.

Shame - I've been in that game since 2017. Also love the characters I play
Harry McStubbins
Player, 233 posts
Human pain in the ass
898BA7
Sun 17 Mar 2024
at 00:30
  • msg #752

Re: OOC

My games:

Games You Play In & Peruse
2e Realms - Treasures of the Past*                 GM: Raksash            15,293
A Pathfinder Adventure: The Demon Crown* A         GM: Ghost Dog           1,959
ADnD 2e - Adventurers Guild                        GM: Kenderkin             734
Adventures In The Forgotten Realms* A              GM: silverelf             101
And In Strange Aeon's Even Death May Die A         GM: belovedshadows        343
B/X, Dungeons & Dragons* M                         GM: Aslanii76              76
Barrowmaze M                                       GM: Loughcrew           5,346
Expedition to Adventure A                          GM: moonbunny             944
Forgotten Realms 3.5: Legends Forged* M            GM: raieylan            5,925
Forgotten Realms|| In Strange Aeons PF 1ed* A      GM: silverelf           7,122
Forgotten Whispers A                               GM: belovedshadows        739
Greyhawk Adventures (ADnD 1st Edition)M            GM: hedgeknight        11,939
I3: Pharaoh M                                      GM: ben_reck            3,690
In The Wake of Crimson Shadows A                   GM: moonbunny             498
Legacy of Storm & Spirits A                        GM: silverelf             937
Midnight in Shackled City* M                       GM: wlake.gmtn            394
Mists Take You A                                   GM: moonbunny             218
Mongoose Traveller: The Gallaxtican Paradox M      GM: Jhaelin             1,555
Return of the Walking Man Forgotten Realms [3.5] A GM: silverelf           3,308
Return to the First Age*                           GM: DavidVC             2,412
Scarlet Moon M                                     GM: screamingsouls        109
Strands of Moonsilvered Time M                     GM: silverelf             431
Tales of Adventures* M                             GM: Jhaelin             6,996
Tales of the Sword Coast M                         GM: Nisaom                182
The Mercenaries DnD 3.5 M                          GM: Big Mac            20,342
The Mines of Nemrac (an ADnD campaign)             GM: Jeffery St. Clair  53,870
The Sky Raiders Saga (FASA Classic Traveller)* M   GM: helbent4            7,694
The Spindrift Isles M                              GM: Loughcrew           1,686
The Town of Schrewsberry M                         GM: JAM2019               479
Verdant Darkness A                                 GM: belovedshadows        694
Where Wild Winds Blow [3.5 dnd] A                  GM: belovedshadows        611


This message was last edited by the player at 00:31, Sun 17 Mar.
Levi Stensgaard
Player, 201 posts
Sun 17 Mar 2024
at 10:58
  • msg #753

Re: OOC

You're in a few of silver elf and belovedshadow games there. That's a sign of loyalty to good GMs.

I'm not in half that many games, and while I have a few to.my.bame.as GMs they're all placeholders for games I'm developing or storage for characters and concepts from other games.

One has a good number of DnD 3.5 character concepts. I enjoy character generation and writing back stories, but never get to play any of the characters I develop. Partly because I don't have time and another because i haven't found the right game or GM for any of them. Not that I apply to any fantasy 3.5e games anyway.

Another was a narrative rather than a game  detailing the tabletop game I ran for my two sons during the COVID lockdowns, but since then they've become more sporty, outdoor and fitness focused (not that blame them after what we all went through) so they don't want to sit and play escapist board games with me.
Harry McStubbins
Player, 234 posts
Human pain in the ass
898BA7
Sun 17 Mar 2024
at 11:14
  • msg #754

Re: OOC

Every time Elfy or Shadows opens a game, I get an invitation to participate too. They're good ladies.
Levi Stensgaard
Player, 202 posts
Sun 17 Mar 2024
at 15:26
  • msg #755

Re: OOC

I've never played in any of their games, and had SilverElf in one of my DnD games a long, long time ago. Unfortunately it folded due to real-life kicking in (as games so often do). So I've never really had the pleasure of playing with either of them. But I do see their names popping up on the community chats here and there.

Glad to hear that you work well together. It's nice when you are a part of a group like that. It's been a while since I've been that wanted by a GM, though there was a time when I was much more active on RPOL. I was part of a group that were in each others' games. It's nice when that happens.
Harry McStubbins
Player, 235 posts
Human pain in the ass
898BA7
Sun 17 Mar 2024
at 15:31
  • msg #756

Re: OOC

It is. I was like that with Rob too until he passed away. What a shame, this is the only game left thanks to Nate. Unless Fatboy is still running The Beyond game, which I started and Rob took over. Still running Regis?
This message was last edited by the player at 15:43, Sun 17 Mar.
Levi Stensgaard
Player, 203 posts
Sun 17 Mar 2024
at 16:32
  • msg #757

Re: OOC

Just travelled down a rabbit-hole a bit there, and looked into some of SilverElf's games. Started reading up on "Return of the Walking Man"... Very nice setting. No idea how the game is progressing (can't see those threads) but there you go.

You can tell that I have a lot of work I should be doing but am having one of those days where I don't have the motivation to do anything. Have also started thinking about games I could be running, but know I don't have the time to put in to make them effective. that's part of the problem with online roleplaying though - huge amounts of characters and ideas, but the lack of motivation to get anything off the ground is affecting me.

Take the thoughts I had while at the hospital for my daughter this weekend (potential fractured wrist), used to distract me or to keep me awake during low-activity times. Saw a half-episode of Stargate: Atlantis, and was wondering about a city-sim style game where players arrived at an ancient but technologically advanced city through a one-way portal, tasked with securing the new area and opening a permanent two-way portal.

That moved on to a form of 4X style game where all players were in different cities, had their own starting teams and were trying to expand and collect resources / be the last player standing. Then I returned to an idea of a fantasy game where players are sent through a portal to either a new land to explore or to a land they formerly occupied. Rather than have it as a new land has opened up, backstory would be that the land was abandoned for some catastrophic reason. Whether this was a city-building game or the usual group of adventurers, thought it might be a nice idea to have them return to a land that they have some information about, including rumours and stories from a while ago. So they'd have outdated maps, have an idea of where there were cities and temples and the like.

Then it went back to a 4X space strategy game, returning eventually to the Stargate: Atlantis idea.

My mind is like that... I go around in circles, come up with so many ideas that might work then move on quickly before any of them really take form. I should really just focus on one and go with it, but don't know which one - and quite enjoy the creation process anyway.


Damn, I more like Levi than I ever considered!!
Harry McStubbins
Player, 236 posts
Human pain in the ass
898BA7
Sun 17 Mar 2024
at 16:43
  • msg #758

Re: OOC

Heheheh
Olyx Willbrand
player, 12 posts
Sun 17 Mar 2024
at 17:39
  • msg #759

Re: OOC

Damn, those ideas sound interesting. I always wanted to mix strategy and RPG together, being a longtime Xcom fan.
Elderado Stout
Player, 93 posts
Ex-Hacker, Computer Guru
Belter
Sun 17 Mar 2024
at 18:45
  • msg #760

Re: OOC

Harry McStubbins:
It is. I was like that with Rob too until he passed away. What a shame, this is the only game left thanks to Nate. Unless Fatboy is still running The Beyond game, which I started and Rob took over. Still running Regis?

Still running it ! I also have two orphaned characters available... :)
Harry McStubbins
Player, 237 posts
Human pain in the ass
898BA7
Sun 17 Mar 2024
at 19:02
  • msg #761

Re: OOC

Excellent!
Levi Stensgaard
Player, 204 posts
Sun 17 Mar 2024
at 19:22
  • msg #762

Re: OOC

Keep trying to come up with an idea that does Xcom as I'm also a huge fan.

But having multiple players sorts of makes base management difficult. I've considered having one.of the diceless systems where you can zoom in and zoom out.of.the action (PbtA I think) but don't have the books making it difficult.

I've thought about a more X-files style where out and out combat missions are not the norm, and it's about hunting down the aliens and their influence. But the base management aspect has always alluded me - and that part is something that always attracted me to the game.

Saying that I'm not sure every player would want to contribute to that aspect of the game.

Thought possibly doing Apocalypse would work better. One city, more investigation style missions and having to keep reputation with different organisations. That might be better than the standard Enemy Unknown...

I'm currently playing the updated Xcom 2: The War of the Chosen and.that setting would.most definitely be interesting as a group of renegades fighting the system really appeals to me too.

I've said it before, post-apocalyptic games are a real interest of mine, including the much-maligned Traveller The New Era. There's something about a devastated galaxy and trying to fight against technology from a generation ago that is better (but mostly damaged and not working) than what you have. A paranoid, xenophobic and technophobic galaxy - and were flying around in a spaceship with high tech armour and weapons...

Which is why I'm trying so hard not to start running around the hot air balloon in a sudden panic at the robots rising up and trying to kill us!! Partly because the first strain of Virus (with a capital V) was suicidal and mad, and wouldn't hide. It would have blown up the structure a long time sgo...

...but the urge to run is strong.
Levi Stensgaard
Player, 205 posts
Sun 17 Mar 2024
at 19:24
  • msg #763

Re: OOC

Harry McStubbins:
Unless Fatboy is still running The Beyond game, which I started and Rob took over. Still running Regis?


Elderado Stout:
Still running it ! I also have two orphaned characters available... :)


Sell it to us...
GM
GM, 451 posts
Tue 19 Mar 2024
at 00:22
  • msg #764

Re: OOC

Harry McStubbins:
...dives on it!


Me thinks Harry is suicidal!
Levi Stensgaard
Player, 206 posts
Tue 19 Mar 2024
at 07:16
  • msg #765

Re: OOC

In reply to GM (msg # 764):

Me thinks he's felt powerless this mission and this is the first thing he can do to contribute positively...
Lexon Reed
Player, 166 posts
Ex-Army Officer, Recon
Wed 20 Mar 2024
at 11:26
  • msg #766

Re: OOC

I don't understand the last 2 entries in the Game Maps thread.  Are the referenced maps missing?
GM
GM, 456 posts
Wed 20 Mar 2024
at 11:42
  • msg #767

Re: OOC

There are maps, but in a private message to those who are experiencing the area.

Perhaps that is too confusing...

Might be better to just upload to game maps and set permissives.
Lexon Reed
Player, 167 posts
Ex-Army Officer, Recon
Wed 20 Mar 2024
at 13:02
  • msg #768

Re: OOC

In reply to GM (msg # 767):

Well, that's what I thought it may be.  But I'm on the Jetsom platform and can not see the map.  So I second guessed my first thought.
Olyx Willbrand
player, 15 posts
Wed 20 Mar 2024
at 14:00
  • msg #769

Re: OOC

I won't change my action since I have nowhere to go, but the laser fire is coming from the way I came, or from the way I'm going?
GM
GM, 459 posts
Wed 20 Mar 2024
at 14:11
  • msg #770

Re: OOC

The way you are going...
Olyx Willbrand
player, 17 posts
Wed 20 Mar 2024
at 14:20
  • msg #771

Re: OOC

We have a saying where I'm from. "In front a cliff, behind a river".
Levi Stensgaard
Player, 208 posts
Wed 20 Mar 2024
at 22:54
  • msg #772

Re: OOC

Olyx Willbrand:
We have a saying where I'm from. "In front a cliff, behind a river".


Rock and a hard place.

Or the Geordie in me would say "stuck in a one-way cul-de-sac in the middle of Sunderland" which roughly translates as "no way out of hell" in English.
GM
GM, 466 posts
Thu 21 Mar 2024
at 15:37
  • msg #773

Re: OOC

Whew... matching four timelines is fun stuff.... lol
Levi Stensgaard
Player, 210 posts
Thu 21 Mar 2024
at 18:42
  • msg #774

Re: OOC

Could be worse... We could invent time travel too and have individuals altering what we've already experienced at the same time...
GM
GM, 467 posts
Thu 21 Mar 2024
at 19:27
  • msg #775

Re: OOC

Ooof...

Would need a spreadsheet to keep track.
Levi Stensgaard
Player, 211 posts
Thu 21 Mar 2024
at 20:39
  • msg #776

Re: OOC

Spreadsheets you say?? Now those I can do!! That's the next module I'm about to start delivering one year group of my students. Am wondering if I can now switch from the "cafe management" sheets were planning and instead ask them to create a detailed interactive timey-wimey (to quote Doctor Who) data management's system...

...might get some of them more interested in the app!!
Khuevaengh
Player, 8 posts
Fri 22 Mar 2024
at 07:50
  • msg #777

Re: OOC

From the Vargr species book, for the benefit of anyone trying to parse the name:


KH  ach German
UE  feud
V   vine
AE  kite
N   name
GH  ach voiced

This message was last edited by the player at 07:53, Fri 22 Mar.
Harry McStubbins
Player, 244 posts
Human pain in the ass
898BA7
Fri 22 Mar 2024
at 10:26
  • msg #778

Re: OOC

I always pronounced it Q-vin-ah!
Olyx Willbrand
player, 23 posts
Fri 22 Mar 2024
at 11:07
  • msg #779

Re: OOC

Do I hear the comms, GM?
GM
GM, 469 posts
Fri 22 Mar 2024
at 11:22
  • msg #780

Re: OOC

Harry McStubbins:
I always pronounced it Q-vin-ah!

Huh.... its not Var-gear?
GM
GM, 470 posts
Fri 22 Mar 2024
at 11:22
  • msg #781

Re: OOC

Olyx Willbrand:
Do I hear the comms, GM?

Yes
GM
GM, 473 posts
Sat 23 Mar 2024
at 03:11
  • msg #782

Re: OOC

I'll move it along in the morning some time.... been a hectic two days in RL.   I live to struggle.... sigh.
GM
GM, 477 posts
Thu 28 Mar 2024
at 16:34
  • msg #783

Re: OOC

The atmosphere is not breathable in present location.
Elderado Stout
PC, 96 posts
Ex-Hacker, Computer Guru
Belter
Mon 1 Apr 2024
at 19:31
  • msg #784

[Chapter 2.2] The Jetsom Away Team

GM:
The droid rolls a few feet, then becomes still except for a moving "eye".

The droid: "Ex-ter-mi-na-te!"
Khuevaengh
PC, 23 posts
Tue 2 Apr 2024
at 02:21
  • msg #785

[Chapter 2.2] The Jetsom Away Team

"The box" that Khuevaengh is referring to is a packed-up Starship Engineer Tool Set, weighing in at a trifling 12 KG. Someone's got the spare hands for it, surely? ;)
Harry McStubbins
PC, 255 posts
Human pain in the ass
898BA7
Tue 2 Apr 2024
at 13:55
  • msg #786

[Chapter 2.2] The Jetsom Away Team

None of my characters have structural engineering.
Khuevaengh
PC, 24 posts
Tue 2 Apr 2024
at 22:15
  • msg #787

[Chapter 2.2] The Jetsom Away Team

MgT generally deals with that stuff using Mechanics and/or Profession (Construction). Khuevaengh has some skill there, but he can't carry that toolkit and keep his pistol ready.

Edit: Oh. Now I see the IC post.
This message was last edited by the player at 22:17, Tue 02 Apr.
Lexon Reed
PC, 173 posts
Ex-Army Officer, Recon
Tue 2 Apr 2024
at 23:23
  • msg #788

[Chapter 2.2] The Jetsom Away Team

Lex has Eng/ Structural rank 3, if that is of help.
Khuevaengh
PC, 25 posts
Wed 3 Apr 2024
at 00:02
  • msg #789

[Chapter 2.2] The Jetsom Away Team

Hey, if he's good at picking the lock or just dismantling the door, go right ahead - and you've got a full toolkit to work with, too!
GM
GM, 485 posts
Wed 3 Apr 2024
at 13:38
  • msg #790

[Chapter 2.2] The Jetsom Away Team

Lex, that's perfect.... post and roll if you try it.

Alternatively,

Bypass interlock 8+;
Engineering(structural), INT/EDU, requires engineering kit, 1D+10 mins

-- OR --
Bypass interlock 10+; Mechanic, INT, 1D+10 mins w/eng tool kit, 1D hours w/o eng tool kit
-- OR --
Bypass interlock 12+; Electronis(Computer), INT/EDU, 1D+10 mins w/eng tool kit, 1D+10 hours w/o eng or mech tool kit
GM
GM, 488 posts
Thu 4 Apr 2024
at 19:11
  • msg #791

[Chapter 2.2] The Jetsom Away Team

LOL

Tanja said:
"...as a non-furless, familiar face??


You DO realise, Khuev is a Vargr!?
Harry McStubbins
PC, 258 posts
Human pain in the ass
898BA7
Thu 4 Apr 2024
at 19:37
  • msg #792

[Chapter 2.2] The Jetsom Away Team

She does, why else would she say "Would they respond better to you as a non-furless, familiar face??" That means furry, you misread. ;-)
GM
GM, 489 posts
Thu 4 Apr 2024
at 19:43
  • msg #793

[Chapter 2.2] The Jetsom Away Team

Jokes on me... i mis read that. Or rather, my mind took the wrong track.
This message was last edited by the GM at 19:43, Thu 04 Apr.
Harry McStubbins
PC, 259 posts
Human pain in the ass
898BA7
Thu 4 Apr 2024
at 19:45
  • msg #794

[Chapter 2.2] The Jetsom Away Team

it happens, you know that, I misread some posts, and completely miss others, all the time!
Tanja Skorskald
PC, 142 posts
Thu 4 Apr 2024
at 21:59
  • msg #795

[Chapter 2.2] The Jetsom Away Team

I purposely wrote non-furry as I couldn't write that comment in the singular and had to have it as a plural - and there was no way I was going to refer to our group as a bunch of furries...

Sorry.
Khuevaengh
PC, 29 posts
Thu 4 Apr 2024
at 22:35
  • msg #796

[Chapter 2.2] The Jetsom Away Team

Tanja Skorskald:
there was no way I was going to refer to our group as a bunch of furries...

Well, that could have led to a slapstick plan to trick the SAPEs by coating our suits with fibers from a torn-up rug...


I'm getting info from the GM before replying IC.
This message was last edited by the player at 22:37, Thu 04 Apr.
Tanja Skorskald
PC, 144 posts
Fri 5 Apr 2024
at 17:17
  • msg #797

[Chapter 2.2] The Jetsom Away Team

In reply to Khuevaengh (msg # 796):

And what if we can't find a rug to tear up?? Do you know of anything else that has fur we could use??

What does a shaved vargr look like?? And would any of us live to tell the tale??

(Why do I have images of Wile-E Coyote shaved in his boxershorts?? Except on a murderous rampage against all that have seen him...)
Zbigniew Soboleskii
PC, 45 posts
Bend over and say AAAHHH!
UPP: 897CC8
Fri 5 Apr 2024
at 23:04
  • msg #798

[Chapter 2.2] The Jetsom Away Team

The doctor gets a +6 on computer checks. Anyone higher?
Tanja Skorskald
PC, 145 posts
Sat 6 Apr 2024
at 06:47
  • msg #799

[Chapter 2.2] The Jetsom Away Team

You got both Tanja and Dawn beaten there, Doc.
Zbigniew Soboleskii
PC, 46 posts
Bend over and say AAAHHH!
UPP: 897CC8
Sat 6 Apr 2024
at 10:53
  • msg #800

[Chapter 2.2] The Jetsom Away Team

Syrris informed me I'm +4, not 6, my error.
Tanja Skorskald
PC, 146 posts
Sat 6 Apr 2024
at 11:40
  • msg #801

[Chapter 2.2] The Jetsom Away Team

Still beating us both.
Lexon Reed
PC, 175 posts
Ex-Army Officer, Recon
Sat 6 Apr 2024
at 13:01
  • msg #802

[Chapter 2.2] The Jetsom Away Team

Lex is only a +2 with computers
Khuevaengh
PC, 33 posts
Sat 6 Apr 2024
at 13:57
  • msg #803

[Chapter 2.2] The Jetsom Away Team

Khuevaengh can throw in an assist if that 10 isn't enough. (Or if we need to bring the time frame down a step.)

It's up to you though, Zbig; Khue won't stick his fingers in unless he'd asked to!
This message was last edited by the player at 17:32, Sat 06 Apr.
Zbigniew Soboleskii
PC, 50 posts
Bend over and say AAAHHH!
UPP: 897CC8
Tue 9 Apr 2024
at 19:25
  • msg #804

[Chapter 2.2] The Jetsom Away Team

What do I need to access the OS to get it working again? Khue can help my number if it isn't high enough.
GM
GM, 496 posts
Tue 9 Apr 2024
at 19:26
  • msg #805

[Chapter 2.2] The Jetsom Away Team

Zbigniew Soboleskii:
What do I need to access the OS to get it working again? Khue can help my number if it isn't high enough.


Reprogram food dispenser 8+

Science: computers, EDU, 1D×10 mins.

      ~~  or  ~~

Reprogram food dispenser  10+

Electronics: computer, INT, 1D hours

+1 DM with qualified assist.
GM
GM, 502 posts
Wed 10 Apr 2024
at 21:28
  • msg #806

[Chapter 2.2] The Jetsom Away Team

Someone write up a description of the workbench in engineering on Empress Katarina.  Please indicate where all the parts are located and what condition they are in, including the head, its power source, and any associated equipment (in general).  Tailor the workbench to your liking, just dont give it fancy "powers" or "abilities" that a normal workbench would not have. Gadgets and gizmos can be abundant.
GM
GM, 505 posts
Fri 12 Apr 2024
at 18:54
  • msg #807

[Chapter 2.2] The Jetsom Away Team

Harry's paranoia is definitely amusing...
Harry McStubbins
PC, 262 posts
Human pain in the ass
898BA7
Fri 12 Apr 2024
at 20:34
  • msg #808

[Chapter 2.2] The Jetsom Away Team

You like that? ;-)
Khuevaengh
PC, 37 posts
Sat 13 Apr 2024
at 11:23
  • msg #809

[Chapter 2.2] The Jetsom Away Team

Does this hatch also have a viewport or the like (the one between the common room and the SAPE pen apparently did) that we can see through, or will we have to open it blind?
Tanja Skorskald
PC, 153 posts
Sun 14 Apr 2024
at 21:24
  • msg #810

[Chapter 2.2] The Jetsom Away Team


"?OOC: Thought the J/MT door was by the SAPEs and took dangerous to open??

Or is Adri just too much of a badass??

GM
GM, 508 posts
Sun 14 Apr 2024
at 21:26
  • msg #811

[Chapter 2.2] The Jetsom Away Team

Tanja Skorskald:
"?OOC: Thought the J/MT door was by the SAPEs and took dangerous to open??


No, the Game Maps thread has a view of the current module...  the super apes are currently enjoying their meals in the SAPE holding pen area.
GM
GM, 509 posts
Sun 14 Apr 2024
at 21:27
  • msg #812

[Chapter 2.2] The Jetsom Away Team

Khuevaengh:
Does this hatch also have a viewport or the like (the one between the common room and the SAPE pen apparently did) that we can see through, or will we have to open it blind?


There were no viewports on the previous hatchways; just the security doors have viewing panes.
Khuevaengh
PC, 40 posts
Tue 16 Apr 2024
at 12:53
  • msg #813

[Chapter 2.2] The Jetsom Away Team

Khuevaengh will wait if Zbigniew is getting anything useful out of the system, or is likely to do so soon. He feels that things are urgent but he's not in a blind rush.
Lexon Reed
PC, 179 posts
Ex-Army Officer, Recon
Tue 16 Apr 2024
at 16:38
  • msg #814

[Chapter 2.2] The Jetsom Away Team

Have Ch 2.3 & 2.4 introductions became visible recently?  Or have they been there all along and I was slow in seeing them?
Khuevaengh
PC, 41 posts
Tue 16 Apr 2024
at 20:32
  • msg #815

[Chapter 2.2] The Jetsom Away Team

AFAIK they were hidden until now. I didn't see 2.4 earlier.
Harry McStubbins
PC, 266 posts
Human pain in the ass
898BA7
Tue 16 Apr 2024
at 20:35
  • msg #816

[Chapter 2.2] The Jetsom Away Team

I remember them being there awhile, I think! ;-)
GM
GM, 511 posts
Tue 16 Apr 2024
at 22:07
  • msg #817

[Chapter 2.2] The Jetsom Away Team

Harry is thinking of some other game...

I made them visible Monday I think.


Also, please be patient for a few days.  I have developed a kidney stone that is knocking me down.  The pain med is strong and so thinking is muddled.  I dont want to post under that condition, nor think that much.

I will move this thing along as soon as this damnn thing passes.
Levi Stensgaard
PC, 226 posts
Wed 17 Apr 2024
at 00:00
  • msg #818

[Chapter 2.2] The Jetsom Away Team

Ouch. I've thankfully never experienced a kidney stone, but I've heard horror stories from those that have.

Look after yourself.
Lexon Reed
PC, 180 posts
Ex-Army Officer, Recon
Wed 17 Apr 2024
at 12:48
  • msg #819

[Chapter 2.2] The Jetsom Away Team

In reply to GM (msg # 817):

I have never had kidney stone, but I have been told they are very painful. I pray that it passes quickly.

I too will be less available.  We will be traveling over the weekend and half of next week.
GM
GM, 512 posts
Sat 20 Apr 2024
at 15:57
  • msg #820

[Chapter 2.2] The Jetsom Away Team

Okay, stone is passed and all is well.  Now, to catch this thing up.... I will be working on it today.
Harry McStubbins
PC, 267 posts
Human pain in the ass
898BA7
Sat 20 Apr 2024
at 16:04
  • msg #821

[Chapter 2.2] The Jetsom Away Team

Excellent news!
Levi Stensgaard
PC, 227 posts
Sun 21 Apr 2024
at 19:51
  • msg #822

[Chapter 2.2] The Jetsom Away Team

In reply to GM (msg # 820):

Great to hear... Did you get to keep it as a souvenir??
Elderado Stout
PC, 105 posts
Ex-Hacker, Computer Guru
Belter
Mon 22 Apr 2024
at 20:05
  • msg #823

[Chapter 2.2] The Jetsom Away Team

one has to recover your kidney stone indeed, but for its composition to be analyzed in a lab, in order to know what created it (too much calcium or whatever).
GM
GM, 517 posts
Fri 26 Apr 2024
at 16:50
  • msg #824

[Chapter 2.2] The Jetsom Away Team

GM response given to fatboy's post
Khuevaengh
PC, 47 posts
Sat 27 Apr 2024
at 07:18
  • msg #825

[Chapter 2.2] The Jetsom Away Team

Dawn: We're coming from the D1/C1 door (upper left). The security door is open and leads to the damaged shuttle. We want to get through the D1/E1 door.
Dawn Hunter
PC, 67 posts
Ex-Merc
Sat 27 Apr 2024
at 07:44
  • msg #826

[Chapter 2.2] The Jetsom Away Team

Thanks. I read security door and thought we were exposed
GM
GM, 520 posts
Sat 27 Apr 2024
at 21:37
  • msg #827

[Chapter 2.2] The Jetsom Away Team

Well... may the highest mechanic'n skill prevail!
Khuevaengh
PC, 50 posts
Sat 4 May 2024
at 17:50
  • msg #828

[Chapter 2.2] The Jetsom Away Team

Umm, which way is Harry going? (For that matter, did I get Dawn's post right?) The security door to the shuttle and the hallway to engineering are in different directions but Harry appears to be trying to run down both.
Harry McStubbins
PC, 271 posts
Human pain in the ass
898BA7
Sat 4 May 2024
at 17:53
  • msg #829

[Chapter 2.2] The Jetsom Away Team

I'm sorry, I guess I got twisted, I'm heading for the shuttle. I haven't looked at the map to be honest, my bad. It confused me a bit.
This message was last edited by the player at 17:54, Sat 04 May.
GM
GM, 525 posts
Mon 6 May 2024
at 01:18
  • msg #830

[Chapter 2.2] The Jetsom Away Team

F Y I

So... the basic "chill suits" that were given to the characters do not have any RAD protection.  The whole platform is currently experiencing a 1 RAD/Hour exposure.  This accumulation will not be felt as damage unless it gets to over 50 RADs accumulated short term.  Then immediate damage will begin to occur. Upon Khuevaengh opening the hatchway door, it jumped to 2 RAD/hour, as seen on the visor HUD displays of Adriannah, Dawn, and Khuevaengh's vac-suits.

Adriannah, Dawn, and Khuevaengh are fully protected for now.  The others are accumulating RADs that will never go away.
Tanja Skorskald
PC, 160 posts
Mon 6 May 2024
at 19:29
  • msg #831

[Chapter 2.2] The Jetsom Away Team

I'm having a difficult time imagining the scene. If Khue has opened a door behind which the reactor is pouring out RADs, how are those closest to the door getting fewer RADs than the rest of us??

Even with the map I just can't figure out the positions of all of us.
Harry McStubbins
PC, 274 posts
Human pain in the ass
898BA7
Mon 6 May 2024
at 19:36
  • msg #832

[Chapter 2.2] The Jetsom Away Team

Same here, that's why I wasn't using it.
Khuevaengh
PC, 53 posts
Mon 6 May 2024
at 20:23
  • msg #833

[Chapter 2.2] The Jetsom Away Team

Everyone except Khuevaengh (and whoever else goes with him) is in the foyer. Khuevaengh is just on the other side of the D1/E1 hatch. The damaged shuttle is in the docking bay, which is on the far side of the security door.
Lexon Reed
PC, 184 posts
Ex-Army Officer, Recon
Tue 7 May 2024
at 04:50
  • msg #834

[Chapter 2.2] The Jetsom Away Team

In reply to Harry McStubbins (msg # 832):

Me 3...
Is the foyer D1 on the map?

Did we not arrive in section A and walk to section D then came through D1/D2? I say this because, per the map, the turret is only covering the security door D1/D2 and we were worried about the turret shooting at us.

Which shuttle is being dismantled?  It's a 2nd shuttle that is in section D, correct?

If so, which direction is the shuttle that is being dismantled?  D1/C1?

I am assuming D1/E1 is towards engineering and the source of radiation.

----
Update:  I now see the shuttle is on the other side of D1/D2.
So why was there so much time spent worrying about the turret when it was only targeting a door we were not using?  The firing arc only covered D1/D2. Our entrance is outside the firing arc.  As a result we were not in danger.
This message was last edited by the player at 05:02, Tue 07 May.
Khuevaengh
PC, 55 posts
Tue 7 May 2024
at 05:16
  • msg #835

[Chapter 2.2] The Jetsom Away Team

It wasn't clear at the time (we didn't have the map) how wide its reach was.
GM
GM, 527 posts
Tue 7 May 2024
at 18:44
  • msg #836

[Chapter 2.2] The Jetsom Away Team

The fuel line in the damaged corridor can be repaired with a length of piping, flex or rigid.

So, options....

1. Tear up the floor of the corridor and remove a section of pipe. (Not recommended without consideration of emptying pipes). A permanent repair,  but creates another section to be repaired eventually.

2. Remove the gantry flexible piping and couplings to install in the damaged section temporarily to fuel a shuttle. A temporary repair.

3. Locate spare piping and couplings on the platform for a permanent solution to the damaged section of corridor.
GM
GM, 528 posts
Tue 7 May 2024
at 18:46
  • msg #837

[Chapter 2.2] The Jetsom Away Team

I will try to address the map situation. I need to add tokens for characters and their positions.
GM
GM, 529 posts
Wed 8 May 2024
at 14:57
  • msg #838

[Chapter 2.2] The Jetsom Away Team

GM:
F Y I

So... the basic "chill suits" that were given to the characters do not have any RAD protection.  The whole platform is currently experiencing a 1 RAD/Hour exposure.  This accumulation will not be felt as damage unless it gets to over 50 RADs accumulated short term.  Then immediate damage will begin to occur. Upon Khuevaengh opening the hatchway door, it jumped to 2 RAD/hour, as seen on the visor HUD displays of Adriannah, Dawn, and Khuevaengh's vac-suits.

Adriannah, Dawn, and Khuevaengh are fully protected for now.  The others are accumulating RADs that will never go away.



CORRECTION

The "chill suits" are defined thusly.

ARMOR
ItemProtRADTLNotes
Improved Environment Suit+22010w/HUD TL11, 2kg, no skill required. Eye protection, geiger counter, toxrad badge, body camera , helmet lights, radio transceiver (50km), thermal protection between +/-200°C.
 

So, everyone is protected for up to 20 RAD per hour.
Tanja Skorskald
PC, 163 posts
Wed 8 May 2024
at 15:01
  • msg #839

[Chapter 2.2] The Jetsom Away Team

And we're currently exposed to 2 RADS per hour??
Harry McStubbins
PC, 276 posts
Human pain in the ass
898BA7
Wed 8 May 2024
at 15:15
  • msg #840

[Chapter 2.2] The Jetsom Away Team

So we're all protected then since it is only 2 RADS/hr. as the suits are good up to 20 RADS/hr.?
Khuevaengh
PC, 57 posts
Wed 8 May 2024
at 18:25
  • msg #841

[Chapter 2.2] The Jetsom Away Team

As best as I can tell from the core book (I haven't looked at the others yet), yes - unless the exposure exceeds the suit's rating in a single "dose", you're protected indefinitely.

Cumulative RAD exposure only counts whatever gets through the protection; it doesn't reduce the protection itself.



Of course, 2 RAD/hour here means that it's liable to be a lot higher near the source, so...
GM
GM, 530 posts
Thu 9 May 2024
at 11:53
  • msg #842

[Chapter 2.2] The Jetsom Away Team

Harry McStubbins:
So we're all protected then since it is only 2 RADS/hr. as the suits are good up to 20 RADS/hr.?

Yes.
GM
GM, 532 posts
Thu 9 May 2024
at 15:31
  • msg #843

[Chapter 2.2] The Jetsom Away Team

GM
GM, 533 posts
Fri 10 May 2024
at 08:42
  • msg #844

[Chapter 2.2] The Jetsom Away Team

I will get a map up soon. Busy with twelve hour days at work at the moment covering shifts for others.
Olyx Willbrand
PC, 55 posts
Fri 10 May 2024
at 12:27
  • msg #845

[Chapter 2.2] The Jetsom Away Team

Still here, a bit confused with what to do so I'm following along.
Harry McStubbins
PC, 277 posts
Human pain in the ass
898BA7
Fri 10 May 2024
at 12:33
  • msg #846

[Chapter 2.2] The Jetsom Away Team

That's okay Olyx, many times I get a bit lost too. Khue, who is an awesome player I've gamed with for years, is quite awesome at Traveller! Levi/Tanja is another. I don't know Lex too well, but the GM has picked it up super quick and he's great now too!
Lexon Reed
PC, 185 posts
Ex-Army Officer, Recon
Fri 10 May 2024
at 12:43
  • msg #847

[Chapter 2.2] The Jetsom Away Team

In reply to GM (msg # 836):

When you state "damaged corridor" are you referring to what we crossed in section A? or is this something on this side of the platform (section D)?
GM
GM, 534 posts
Fri 10 May 2024
at 13:51
  • msg #848

[Chapter 2.2] The Jetsom Away Team

Lexon Reed:
In reply to GM (msg # 836):

When you state "damaged corridor" are you referring to what we crossed in section A? or is this something on this side of the platform (section D)?

It is the damaged corridor in Section - A
GM
GM, 537 posts
Sat 11 May 2024
at 17:23
  • msg #849

[Chapter 2.2] The Jetsom Away Team

Responses given...
Olyx Willbrand
PC, 56 posts
Mon 13 May 2024
at 13:12
  • msg #850

[Chapter 2.2] The Jetsom Away Team

Still here, busy weekk, but Olyx pretty much keeps playing along.
GM
GM, 540 posts
Tue 14 May 2024
at 00:41
  • msg #851

[Chapter 2.2] The Jetsom Away Team

Olyx Willbrand:
Still here, busy weekk, but Olyx pretty much keeps playing along.

I feel you there.... RL kicking me butt this week too.

I got the engineering map up in the Game Map area (not the thread).
Olyx Willbrand
PC, 57 posts
Wed 15 May 2024
at 11:23
  • msg #852

[Chapter 2.2] The Jetsom Away Team

Hello, I will be on vacation from tomorrow until Sunday, so I can post on Monday!
Lexon Reed
PC, 188 posts
Ex-Army Officer, Recon
Wed 15 May 2024
at 16:23
  • msg #853

[Chapter 2.2] The Jetsom Away Team

OOPS ... After making my post I see Tanja was also helping with the flex fuel lines.  I'll need to edit my entry to take that into account.
I cant do that now, but will soon.
Tanja Skorskald
PC, 166 posts
Wed 15 May 2024
at 20:18
  • msg #854

[Chapter 2.2] The Jetsom Away Team

I'm sure there more to remove, carry and reattach. You're welcome to leave it as it stands.
Olyx Willbrand
PC, 58 posts
Mon 20 May 2024
at 14:29
  • msg #855

[Chapter 2.2] The Jetsom Away Team

Hey GM, what does Olyx know about Tanja's question:

"We were tasked with salvaging the Jetsom station if possible, rescuing the crew here. But if it was possible they tasked us with collecting as much of the exotic material cargo as possible. Where is it stored and how much is there?? Is it something we ourselves could carry or would we need the droids or SAPEs for cargo handling??"
GM
GM, 544 posts
Mon 20 May 2024
at 16:46
  • msg #856

[Chapter 2.2] The Jetsom Away Team

The distilling machinery is at Khuevaengh and Adriannah's present location.  The room that is around the central column. Containers are filled there and usually sent to section D docking bay for shipping to the Snobol station.

Droids help, but most of the handling has been with the SAPEs.

Empty containers were loaded onto the shuttle the away team arrived in. Empty ones are usually found in the store (F1).
GM
GM, 545 posts
Tue 21 May 2024
at 01:24
  • msg #857

[Chapter 2.2] The Jetsom Away Team

Levi stated:
"I thought it was just Zhodani nobility that had the power which suggests it's somehow genetic. Less than one percent of all Zhodani??"

Hmmmm... I have not read every book in these rules.  Is that true?  Only nobility have psionic power?  I shall have to read up on Zhos.
Khuevaengh
PC, 62 posts
Tue 21 May 2024
at 02:31
  • msg #858

[Chapter 2.2] The Jetsom Away Team

No, although people in the Imperium may think so, along with all kinds of other rumors.


Psionic potential is more or less similar to the other major human species. The big difference is that members of the noble and intendant classes will all receive psionic training as a matter of course, regardless of how strong their potential is. (This can result in a noble with PSI-2 and no functional talents, but even that has its uses.)

Proles, who are the bulk of the population (~80%), will only receive training if their psionic potential is very high. This also gets the prole elevated to the intendant class.


Of course, just having Psi power doesn't guarantee that you'll end up with any particular talent, so only some of that ~20% will actually have the relevant one to control machines. (And that would be under the standard psionic talent structure.)
This message was last edited by the player at 02:40, Tue 21 May.
Levi Stensgaard
PC, 244 posts
Tue 21 May 2024
at 14:50
  • msg #859

[Chapter 2.2] The Jetsom Away Team

In reply to GM (msg # 857):

As per Khuevaengh's comment. Zhodani nobility are all psychics in one form or another, and commoners are promoted to nobility depending on ability.

Commoners in Zhodani society are generally compliant only because their lords and masters can read minds and know who the trouble makers are!!

Levi was making a comment based on his (limited) understanding of both psionics and the Zhodani, and was trying to rationalise the computer problems with flawed knowledge. After all, the problem occurred on Snobol long before the Katerina arrived, but he's frustrated at the lack of information and understanding and has turned his attention to something he does understand - and the two separate problems have merged into one for him as he is seeking a phantom signal that may or may not exist using a sensor array he is now questioning his understanding of, and his paranoia is screaming "Zhodani mind control computers may now have control over the ship."

A good lie down and a strong drink will definitely help...
Lexon Reed
PC, 189 posts
Ex-Army Officer, Recon
Wed 22 May 2024
at 14:23
  • msg #860

[Chapter 2.2] The Jetsom Away Team

The fuel line repair crew is in limbo (I think).
What's the plan on fixing the fuel line?  I know we will be fixing it, but what's the priorities?  Do we start the repaired now, or wait until the rest of the group rejoins us?  Who makes that call?
Harry McStubbins
PC, 282 posts
Human pain in the ass
898BA7
Wed 22 May 2024
at 15:20
  • msg #861

[Chapter 2.2] The Jetsom Away Team

We repair it now and refuel so we can leave when they get here.
GM
GM, 546 posts
Wed 22 May 2024
at 16:23
  • msg #862

[Chapter 2.2] The Jetsom Away Team

Technical difficulty...please stand by. Or, more like, oops, I did that wrong.
This message was last edited by the GM at 16:24, Wed 22 May.
Tanja Skorskald
PC, 169 posts
Wed 22 May 2024
at 18:00
  • msg #863

[Chapter 2.2] The Jetsom Away Team

Lexon Reed:
The fuel line repair crew is in limbo (I think).
What's the plan on fixing the fuel line?  I know we will be fixing it, but what's the priorities?  Do we start the repaired now, or wait until the rest of the group rejoins us?  Who makes that call?


We're not really in limbo - we made rolls to see whether we could repair the fuel line, and the duration was in hours, and the same will be for the refuelling process. Time to investigate the reactor and other crew will be measured in minutes so it makes sense that the characters doing that take precedence over us.

Harry McStubbins:
We repair it now and refuel so we can leave when they get here.


That is the correct call. We don't wait, we repair the fuel line and begin refuelling the shuttle as soon as possible. I don't think the other team will be too long and the sooner we're ready to leave this extraction platform the better.

I know that we don't really have a team leader, but Tanja has sort of unofficially adopted the role of spokesperson for the Katerina crew, and that is something that she would want to happen. It makes sense to start the process. We can always stop if needed and continue later, but with a time limit due to radiation, deteriorating hull integrity of the platform and limited life support in our suits, the sooner we're ready to leave the better.

If the computer system realises what we're doing and reacts by retasking a droid or two to stop us, then we'll see that coming (We have Olyx to thank for keeping an eye on the droid we've spotted so far) and can always call for reinforcements...
Levi Stensgaard
PC, 245 posts
Wed 22 May 2024
at 18:03
  • msg #864

[Chapter 2.2] The Jetsom Away Team

Also, I'm at a wedding this weekend and replies may be a little sketchy at best for a couple of days.
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