Sorry for delays. I am swamped with work and can only manage a short post hete n there.
We will be using the Mongoose Traveller II ruleset, and therefore the skills list given there. I think the following is that list. Feel free to use quote post and copy the script if you wish.
~~~~~~~~~~~~~~~ CONSOLIDATED SKILLS LIST ~~~~~~~~~~~~~~~ |
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| | | PRIME | | | DEVELOPING | |
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SRC | SKILL | RANK | CHARACTERISTIC | MOD | | WST | ? | NOTES |
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| Admin | | EDU/SOC | +0/+0 | | -:- | -- | |
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| Advocate | | EDU/SOC/INT | +0/+0/+0 | | -:- | -- | |
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| Animals | | variable | +0 | | -:- | -- | |
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| Handling | | DEX | +0 | | -:- | -- | |
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| Veterinary | | EDU | +0 | | -:- | -- | |
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| Training | | INT | +0 | | -:- | -- | |
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| Art | | variable | +0 | | -:- | -- | |
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| Performer | | EDU/INT | +0/+0 | | -:- | -- | |
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| Holography | | DEX | +0 | | -:- | -- | |
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| Instrument | | EDU | +0 | | -:- | -- | |
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| Visual Media | | INT | +0 | | -:- | -- | |
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| Write | | INT/EDU | +0/+0 | | -:- | -- | |
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| Astrogation | | EDU | +0 | | -:- | -- | |
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| Athletics | | variable | +0 | | -:- | -- | |
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| Dexterity | | DEX | +0 | | -:- | -- | |
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| Endurance | | END | +0 | | -:- | -- | |
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| Strength | | STR | +0 | | -:- | -- | |
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| Bribery | | SOC | +0 | | -:- | -- | |
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| Broker | | INT/EDU | +0/+0 | | -:- | -- | |
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| Carousing | | SOC/END | +0/+0 | | -:- | -- | |
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| Deception | | INT/DEX/SOC | +0/+0/+0 | | -:- | -- | |
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| Diplomacy | | SOC/EDU/INT | +0/+0/+0 | | -:- | -- | |
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| Driving | | DEX | +0 | | -:- | -- | |
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| Hovercraft | | DEX/INT | +0/+0 | | -:- | -- | |
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| Mole | | INT/DEX | +0/+0 | | -:- | -- | |
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| Tracked | | DEX/INT | +0/+0 | | -:- | -- | |
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| Walker | | DEX/INT | +0/+0 | | -:- | -- | |
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| Wheeled | | DEX/END | +0/+0 | | -:- | -- | |
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| Electronics | | variable | +0/+0 | | -:- | -- | |
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| Comms | | EDU/INT | +0/+0 | | -:- | -- | |
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| Computers | | INT/EDU | +0/+0 | | -:- | -- | |
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| Remote Ops | | DEX | +0 | | -:- | -- | |
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| Sensors | | INT/EDU | +0/+0 | | -:- | -- | |
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| Engineering | | EDU/INT | +0/+0 | | -:- | -- | |
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| J-Drive | | EDU/INT | +0/+0 | | -:- | -- | |
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| Life Support | | EDU/INT | +0/+0 | | -:- | -- | |
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| M-Drive | | EDU/INT | +0/+0 | | -:- | -- | |
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| Power | | EDU/INT | +0/+0 | | -:- | -- | |
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| Structural | | EDU/INT | +0/+0 | | -:- | -- | |
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| Explosives | | EDU/DEX | +0/+0 | | -:- | -- | |
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| Flying | | DEX | +0 | | -:- | -- | |
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| Airship | | DEX | +0 | | -:- | -- | |
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| Grav | | DEX | +0 | | -:- | -- | |
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| Ornithopter | | DEX | +0 | | -:- | -- | |
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| Rotor | | DEX | +0 | | -:- | -- | |
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| Wing | | DEX | +0 | | -:- | -- | |
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| Forgery | | INT | +0 | | -:- | -- | |
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| Gambling | | INT | +0 | | -:- | -- | |
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| Gunnery | | DEX/INT | +0/+0 | | -:- | -- | |
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| Capital | | DEX/INT | +0/+0 | | -:- | -- | |
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| Ortillery | | DEX/INT | +0/+0 | | -:- | -- | |
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| Screen | | DEX/INT | +0/+0 | | -:- | -- | |
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| Turret | | DEX/INT | +0/+0 | | -:- | -- | |
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| Gun Combat | | DEX | +0 | | -:- | -- | |
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| Archaic | | DEX | +0 | | -:- | -- | |
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| Energy | | DEX | +0 | | -:- | -- | |
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| Slug | | DEX | +0 | | -:- | -- | |
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| Heavy Weaponry | | DEX/INT | +0/+0 | | -:- | -- | |
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| Artillery | | DEX/INT | +0/+0 | | -:- | -- | |
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| Man-Portable | | DEX/INT | +0/+0 | | -:- | -- | |
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| Vehicle | | DEX/INT | +0/+0 | | -:- | -- | |
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| Influence | | INT | +0 | | -:- | -- | |
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| Instruction | | INT | +0 | | -:- | -- | |
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| Interrogation | | INT | +0 | | -:- | -- | |
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| Investigate | | INT | +0 | | -:- | -- | |
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| Jack-of-All-Trades | | variable | +0 | | X:X | XX | |
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| Language | | EDU | +0 | | -:- | -- | |
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| :Galanglic | | EDU | +0 | | -:- | -- | |
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| : | | EDU | +0 | | -:- | -- | |
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| : | | EDU | +0 | | -:- | -- | |
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| Leadership | | SOC | +0 | | -:- | -- | |
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| Mechanic | | INT/EDU | +0/+0 | | -:- | -- | |
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| Medic | | EDU | +0 | | -:- | -- | |
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| Melee | | STR/DEX | +0/+0 | | -:- | -- | |
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| Blade | | STR/DEX | +0/+0 | | -:- | -- | |
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| Bludgeon | | STR/DEX | +0/+0 | | -:- | -- | |
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| Natural | | STR/DEX | +0/+0 | | -:- | -- | |
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| Unarmed | | STR/DEX | +0/+0 | | -:- | -- | |
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| Navigation | | INT/EDU | +0/+0 | | -:- | -- | |
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| Persuade | | CHM/INT/SOC | +0/+0/+0 | | -:- | -- | |
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| Piloting | | DEX | +0 | | -:- | -- | |
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| Capital Ships | | DEX | +0 | | -:- | -- | |
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| Small Craft | | DEX | +0 | | -:- | -- | |
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| Spacecraft | | DEX | +0 | | -:- | -- | |
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| Profession | | variable | +0 | | -:- | -- | |
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| : | | CHM/SOC | +0/+0 | | -:- | -- | |
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| : | | CHM/SOC | +0 | | -:- | -- | |
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| Recon | | INT | +0 | | -:- | -- | |
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| Science | | EDU/INT | +0/+0 | | -:- | -- | |
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| : | | EDU/INT | +0/+0 | | -:- | -- | |
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| : | | EDU/INT | +0/+0 | | -:- | -- | |
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| Seafarer | | DEX/INT | +0/+0 | | -:- | -- | |
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| Ocean Ships | | INT/DEX | +0/+0 | | -:- | -- | |
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| Personal | | DEX/INT | +0/+0 | | -:- | -- | |
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| Sail | | DEX/INT | +0/+0 | | -:- | -- | |
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| Submarine | | INT/DEX | +0/+0 | | -:- | -- | |
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| Stealth | | INT | +0 | | -:- | -- | |
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| Steward | | EDU/CHM | +0/+0 | | -:- | -- | |
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| Streetwise | | INT | +0 | | -:- | -- | |
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| Survival | | EDU/INT | +0/+0 | | -:- | -- | |
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| Tactics | | INT | +0 | | -:- | -- | |
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| Military | | INT | +0 | | -:- | -- | |
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| Naval | | INT | +0 | | -:- | -- | |
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| Vacc Suit | | EDU | +0 | | -:- | -- | |
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TABLE NOTES
* Levels in this Skill beyond zero (0) must be assigned to Specializations.
SRC: A place to note where you acquired the skill.
- ! = Background Skill
- @ = Education Skill
- Letter + # = Career + Term Skill
- & = Connection Skill
- $ = Campaign Skill
PRIME CHARACTERISTIC: the most common Characteristic associated with the Skill. If more than one Characteristic is listed (Ex: STAT1/STAT2) they are shown in order of importance.
DM: Dice Modifier; a bonus added or subtracted from any relevant dice roll.
WST: Weeks Spent Training; this column is where you keep a record of how many weeks
of your time you have given over to actual study or training, in order to advance the Level of a Skill(s) or Attribute.
Information in this column is presented thus: " -:- " represents an Untrained Skill (no advancement at all);
" 0:0 " represents a Zero Level ability; and " 1:0 " represents Levels greater than Zero, with the number to the
left of the colon being the
Current Level, and the number to the
right of the colon being the record of
how many weeks have been spent studying/training. In this instance, a "week" is not equal to 168 hours, or even 7 consecutive calendar days. A "week" is more representative of your personal dedication towards the learning process, and so represents various periods of long and intense study, combined with other periods of "squeezing in" a few hours of study, here and there, during a regular day, according to the following formulas:
> Time spent in Jump-Transit (a standard Jump) = 1 "week"; you're free to spend more time in intense study and training, regardless of how many hours you are actually in Jump Space.
> Every 14 Standard Days of "regular" activities--space travel, visiting planets, exploring, fighting Giant Space Squids, etc.-- will = 1 "week"; studying infrequently, when time allows.
> Non-Regular Time--laying abed in the Hospital, withdrawing to a Monastery, Electronically Augmented Training, etc. = Subject to GM assessment. Don't be afraid to ask!!
> GM may, on occasion, Award you 1 or 2 "weeks", in response to some action you've taken, or some object or artifact you've encountered.
For every "week" spent studying/training, you add 1 to the number to the
right of the colon, in the WST column for that skill/attribute. When the number to the
right of the colon is
eight, then
increase the number to the
left of the colon
higher by +1, and
reset the number to the
right of the colon to 0.
The Number To The LEFT Of The Colon Is ALWAYS Equal To Current Skill Level!
? :this column is used to indicate which skills are being Actively Trained. You can have a number of skills being Actively Trained equal to 1 plus your Education DM (1 + EDU DM)m This number can
never be Zero (0)
or less, and if it ever
should be, then treat the result
as if it were a One (1). You are
not required to be Actively Training
any skills, if
you choose not to. To designate which skill(s)
are Actively being Trained, just put an " X " in this column, on the row for the skill(s) that you are wanting to advance the level(s) of.
This message was last edited by the GM at 20:49, Mon 02 Oct 2023.