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I am still debating between the fresh-face recruit and grunt, probably opting towards the former, but that depends on what people are thinking generally for the squad. Definitely not Team Leader.
My idea would be something like the Templar from X-Com, using a psi-blade ala Psylocke to close in Melee. From what I've seen, this is just "fluff" to explain Melee Weapons powers, so it's perfectly doable in the system.
Except that Melee Weapon is Special Training (and mentioned as unavailable already in the Premise/Read First post). This game is supposed to be about growing powers, not full time training with weapons that have been out of fashion for a couple of centuries.
Mind you, that doesn't mean it can't be done, just that you should be aware of what it means going in: There are only 9 Melee weapon powers in the first place, so you'll need others at some point. Obvious choices are things like Mighty and Sturdy, and maybe Brawling, but there are others.
At Rank 1 (or 2, if you opt for more military experience) you won't be able to start with any MW powers (other than what a Grunt has already, of course) other than the bare minimum of 1 to activate the sword. Vicious Attack is the best choice, as it's a basic attack, really, just with a change for the weapon's special effect.
After the first Rank of experience and growth is earned, the military would have had time to find you a fencing master that actually knows combat maneuvers with a sword (as opposed to just the sporting maneuvers) and passed a vetting process for a TS clearance.
The you can learn as many Melee powers per rank as you wish, but the trainer (ie: me) chooses them. It will be a conservative, well rounded, growth pattern. Although I will work with you some what, of course.
This seems draconian, but it's the nature of the military that they decide for you on training. And you're wanting for a barred power set.
Now, the big question is, over 6 ranks, can you find 15 (or more, depending on number of bonus powers and/or if you cut short your weapon training early) powers for the character.
This message was last edited by the GM at 15:19, Sun 21 Apr.