Unless otherwise decided, character creation and advancement rules will be as follow:
Sources: Third-Party material will be considered on a case-by-case basis, but anything reliant on tangent systems, such a Path of War, will not be allowed.
Rise of the Runelords Player's Guide with available Campaign Traits can be found here:
http://thebiggame.wdfiles.com/...Player's%20Guide.pdf
Current Level: 4
Starting Stats: 20-Point Buy, Min 7 and Max 18 before adjustments
Hit Points: Max 1st level, Average rounded up afterwards (d12 = 7, d10 = 6, d8 = 5, d6 = 4)
Feats: Gain 1 feat per level instead of every odd level.
Equipment/Gear: 6,000 GP to spend on big-ticket items like weapons, armor, and alchemical items. No more than 3,000 GP on any item.
It will be assumed you all have backpacks, torches, rations, clothes, etc. and someone among you has a crowbar, mess kit, rope, etc.
Advancement: Fast. Starting XP: 6,000
https://www.d20pfsrd.com/Class...ncing_your_character
Background Skills:
https://www.d20pfsrd.com/skills/background-skills/
Traits: 2 Traits in addition to your Campaign Trait, Maximum of one additional Trait with a Drawback.
Alignment: Evil and Paladins aren't an automatic 'no,' but all characters need to be able to work together and be motivated to save the world. Chaotic within reason--must be able to function in a society.
Character Conflict: Is acceptable so long as it doesn't become player conflict. If you would like your character to cheat or betray the other characters, clear it with me and/or the affected players beforehand.
This message was last edited by the GM at 02:48, Fri 12 Apr.