Medicine in The Lost Regiment
Now that we have had our first player injury I have been revising the medical Skill and healing across the board for this game. As this is not a world with magic or technology I need to modify the current rules (which are based on Star Frontiers) to reflect the technology of the period but still try to make it 'playable'. So I am borrowing from several different systems, Boot Hill, Star Frontiers and even D&D to try and come up with something plausible which we will run with for now and review at a later date.
In D&D they talk about Hit Points being part physical, part luck, part stamina etc so we will start with that basic concept.
Natural healing in this medieval society is not great, 1 point recovered every 2 days of rest.
A successful First Aid from a 'modern' practitioner will give back 10 points and increase natural healing to 1 point per day of rest.
For more serious wounds a successful Minor Surgery check will result in an extra 10 points recovered at the end of each week of rest (plus the normal 1 point per day) for 2 weeks.
For more critical injuries a successful Major Surgery check will result in an extra 10 points per week recovered at the end of each week of rest (plus the normal 1 point per day) for 5 weeks.
Under certain conditions patients may also be required to seek treatment for infections as well.
So that is where we stand at the moment, should there be any changes in the future I will let you know.
First Aid Skill:
I have been revising and tweaking a number of skills and decided to make the First Aid sub-skill of the Medical skill available as a separate skill. First Aid is still included as part of the suite of medical skills however it can now also be learned as a separate sub skill for all PSA's. If you have the Science PSA it only costs 1 X Point. For all other PSA's it cost 2 X Points and is only a 1 level skill, you do not need to upgrade once you have it. Bear in mind you will still need some equipment to use the skill, bandages, splints, needle and thread etc
Hit Location
For any occasion that requires determination of where a wound is inflicted, use the table below.
Wound Chart
Dice Roll | Location |
---|
01-10 | Left Leg |
11-20 | Right Leg |
21-25 | Left Arm/Hand |
26-30 | Right Arm/Hand |
31-40 | Left Shoulder |
41-50 | Right Shoulder |
51-70 | Abdomen/Groin |
71-85 | Chest |
86-00 | Head |
This message was last edited by the GM at 07:41, Thu 25 Jan.