Eyvindir:
Do we have any idea how far away we are?
Also what is the process of making a waterskin? Do we have to cure a hide, or let the stomach lining dry out?
No idea how far away you are. I fact, "North" as a direction is just a best guess. The colony could be south of you, but that would put you close eough to the frozen north, there would likely be indicatons.
As to making a water skin:
-Kill a beast
-Skin the beast
-Tan the hides using a process that was actually invented by the locals, and probably hasn't been taught to you lot (Europeans), yet. Still, it's a game, and you don't have the chemicals, so let's go easy and use the brain matter of the beast you killed to tan it's hide.
-Use leatherworking to make waterskins
Time...killing and skinning is a one day task. Next day for tanning to produce at least 4 sp worth of leather (I might allow this on the same day as the kill/skin, as so little is involved) then day 2 or 3, depending, make 8 sp worth of waterskins. A fraction of the day, but enough to sideline the leatherworker from any foraging projects that day.
So: at least 2, maybe 3, days. day one will prevent foraging if everyone is on the hunt.
Of course, as you only have daggers, the beast may have died the death of 1000 cuts, and Mending may be needed to make a single hide usable for 4 waterskins. I think that's covered, just stating for completeness.
Day one may also see butchering, of course, so someone else may do that, and if you want to try and smoke preserve the meat (ie: make jerky) instead of foraging, that's possible, too. That is best done by a trained cook, but if you don't have one, well, you won't lose by trying, you just may not gain.
Other items for travel, if you have more than one skin: Leather sacks. Cheaper and quicker than above, in theory, but I'm going to insist on at least over night for any tanning of hides. It takes time, regardless of the canon rule general pattern on crafting. and for this sort of thing (Sacks and waterskins and sleeping rolls from furry things and etc) sheer size of the available material is more important than the value after tanning, regardless of the rules on the matter (50 go per week produced, from material at half the value of the finished product).
It's easy, fairly quick, and you have the skills and tools (more or less) between you. Mostly this is just a chance for a quick simple combat.