Re: Character build
Fighters:
Warriors: can use most weapons and armor. Are Not very Stealthy..
Holy Warriors: A Warrior's who fight for more then Money or country..but for the gods they follow. If they be true to their gods. They are granted some small form of spell casting,..they are limited to the weapons of the god's choice.
assassins: Warriors who use trickery and shadow to kill...they cannot wear heavy armor
Spellcaster: Mages:: studies and practice has given them the powers to cast spells they learn, that are not...god given....sadly, the time spend in study, left them little time to exercise..Limiting them to the use of daggers, hand crossbows, staves and slings.
Priest: A holy mageling...their interest/love in their god, has pushed them to study and call upon the gods for the power to cast God-given spells...like Mages, they are limited in weapons, they may , however, use the same weapons a Mage does, as long as their god approves
War Priest: a Holy warrior that didn't quite follow the true path. They can wear leather armor and lighter..they can get god given spells...they may also cast spells that a Mage has...However..they are limited in both. They may use any weapons other then Pole arms.
Rouges: Thieves stealing, lockpicking...meesangers..use of bows and short blades, No armor heavier then leather
Scouts:...at home in the city and the forest They can use bows blades, not pole armor or LArger weapons..armor cannot go above chainmail.
Highwayman: a Thief in the forest...Bows and short blades, leather armor or below
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Weapons Damage.,\....
all melee weapons do ( for now) damage listed in D&D 2.5 or 3.0...However.. in this game you get +1 for every 10 points above 20...fractions do not count... 29 is the same saw 20...30 is +1
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Race effects.
all Pluses are to hit and damage
Elves +1 to hit orcs and Goblins
Dwarves +1 to hit orcs , Goblins and Dark elves
Humans +1 to hit slavers ( unless they are slavers!)
Gnomes +1 to hit dark Dwarves and Dark Elves
Merfolks +1 to hit any land person.
Catfolk +1 to hit Humans , wolfkin and Elves
Wolfkin ( dog folks) +1 to hit Catfolk
This message was last edited by the GM at 19:31, Wed 07 Feb.