Part 2: still Amsterdam
Manipulation does make sense here. I'll roll for you to save time if that's okay.
Director, on behalf of Rob Zwartnacht, rolled 3 using 4 Fudge dice. Manipulation +2.
Director, for the NPC hostage, rolled -3 using 4 Fudge dice. Resist interrogation (+1).
Total of +5 vs -2. That's a sufficiently high victory that I'm going to dispense with the game mechanics and just say you've got him pretty much under your control for the time being without needing to roll more for this scene. Unless someone wants to move things in a drastically different direction, anyway.
"Well, interest in one particular German at least, but that was before you came along. So now here you are, and someone needs to know who you are, and well... here we are. So listen, even without taking you, my people know that you all know how to handle yourselves, and they're not going to like that. What can I tell them so they will know you're not really a threat?"