PC Angelalex242:
From my point of view:
Low level games tend to be silly, because odds are, the GM or the playerbase will dissolve due to RL long before any of that 'organic growth' occurs.
Don't say you haven't seen it happen. It will. Almost every time. On RPol, it's best to view it as, whatever level you start the players at, you can't count on giving the players any more then 2 more levels before your game self destructs. Any farseeing beyond that, and you should put your crack pipe down.
Agreed. I normally don't consider character growth a possibility in a normal game, having seen it only three times in the past ten years of online gaming. When I see a GM boast of a game that's going to go from level 1 to level 20 I quietly snort and delete the game from my sticky list unrequested. Even my best game only made it 8 levels and that took half a decade and some of the most devoted players I've ever seen (coincidentally some of the oldest players as well, we agreed that, as we were a bunch of geezers, we probably had more staying power than college kids that have to drop out of the game due to exams).
I enjoy powerful characters quite a bit, partly because they're so rare and most DMs think making low level players run from Vader is fun. But as long as the GM fairly discloses what kind of game it is going to be I have no objections to any given playstyle, though I viscerally don't 'get' a lot of horror tropes so I avoid horror games because I won't understand them. Then again I came to RPing via Shadowrun, a game where it's well established that a group of just-generated characters can, in fact, kill the strongest dragon in the world in one round before it can react if they plan sufficiently and use good enough tactics. That kind of stuff doesn't happen in Star Wars so I have to tone it down at times.