OOC: suggested soundtrack for this scene is Taverns of Azeroth, by David Arkenstone.
Sir Bedivere Grayson, Baron of Tyntern, has hired you to urgently deliver a missive
to the northernmost outpost of his fief: a solitary stone tower on the top of a rocky peak always burdened by fierce icy winds, called the Tower of Hellwinter, after the ancient name of that small and secluded mountain region. The tower, however, enjoys an excellent view of the borders between Grayson’s Barony and the lands of his treacherous cousin: the Duke Mornay.
Every season’s change, one of the Baron’s loyal knights volunteers to reach Hellwinter and guard the borderlands by himself.
It’s a harsh and lonely task which, unsurprisingly, has gained for the solitary outpost a gloomy fame…
Now, almost three months have passed since Sir Gallaharn Kairn, one of the bravest
Baron’s knights, took on his duty, and he still hasn’t sent any news to Sir Bedivere, as he was supposed to do on a weekly basis. Thus, the Baron has decided
to send a group of Heroes to check whether something bad has happened.
* * *
After a two-days journey from Tyntern - baron Grayson’s home - you finally enter at dusk the small village of Gallows End, your last leg before facing the Forest of Bron and, eventually, ascending the mountains in order to reach Hellwinter.
OOC: please reduce your food reserves accordingly
You know that on the last part of your travel you will have to walk along a steep path that leaves the forest to an insidious mule-track.
Gallows End counts a bunch of stone houses scattered on a low hill near the forest’s borders.
What do you do?
This message was last edited by the GM at 04:20, Sun 03 Dec 2017.