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Ars Magica Stress Dice.

Posted by rjvier
rjvier
member, 1 post
Wed 6 May 2015
at 05:26
  • msg #1

Ars Magica Stress Dice

Hello everyone.

I just joined the site, and I'm giving my first steps here, still discovering features, etc.

But I wanted to ask if the dice roller is working properly for the Ars Magica Stress Die. I noticed you can't roll a stress die with modifiers, just the simple Strees Die. And I could not ask for multiple Stress Dice rolled to check the results. Is it expected to be this way?

a) How the AM Stress Die work:

1. Roll 1D10. If you roll 2 - 9, it's the value you get.
   If you get a 0 on the first roll, you check for a botch. (not discussing it now).
   If you get a 1 on the first roll, you roll again, doubling the next value.

2. Assuming you rolled a 1 on the first roll, if you roll 2 - 10 (0 is now treated as a 10), this number will be doubled.
   EXCEPT if you roll 1 again. It will call for a third roll, doubled again, untill you get a number different of 1.


I tried roll around 50 times, but could not confirm if the sequential doubling can happen. Got a few doubles only. Of course, it's rare to get 2 doubles (1%), but trying one click per roll is time-consuming. :)

Anyone can confirm if the multiple doubling of the Stress Die is working?

Yours,
rjvier.

EDIT: Ok. Question near solved. Tried a few more rolls and got a 12, after a {1},{1}, 3.
But still can't add modifers for the roll.
This message was last edited by the user at 05:45, Wed 06 May 2015.
jase
admin, 3447 posts
Cogito, ergo procuro.
Carpe stultus!
Thu 7 May 2015
at 01:16

Re: Ars Magica Stress Dice

It was created based on the feed back here; link to a message in another game, which was quite a long time ago and very brief.  Modifiers were never requested so never implemented.  If it should handle modifiers than that can be added, I just need to be told how it deals with modifiers.
rjvier
member, 2 posts
Thu 7 May 2015
at 21:49
  • msg #3

Re: Ars Magica Stress Dice

In reply to jase (msg # 2):

The Stress Die is a weird one in Ars Magica.
It would be nice if modifiers and botch dice could be explicited on the rolling.

I'll try to explain the system:

- Simple die in Ars Magica: Roll 1D10 + modifiers. 1-10 + mods, no biggie.
- Dangerous/stressful (where shit can happen) situations ask for a Stress Die:

1. Roll 1D10 + modifiers, estimate how many botch dice will be rolled to check for a botch.

   Basically, the default is 1 botch die. Example: 2 guys attacking each other on even terrain, good light, no rain, etc.
   If this guys are fighting on a small crumbling mountain trail, at dusk, during a storm, probably the narrator will call for 7 botch dice or more. There is not a limit on the number of botch dice, but it will be rare needing more than 10.

2. Result is 2-9 (+modifiers). Ok, that's it.
   Roll 0: Check for a botch.
   Roll 1: Roll again, doubling the next number shown. On second roll forward, 0 is now treated as a 10. If a new 1 is rolled, roll again and make the result x4, doubling until you got something different of 1. After you get the final value for the dice, add the modifier.

3. If a 0 was rolled on the first die: Check for botch.
   Roll the number of botch dice asked.
      If no die show a 0, your final result is 0 + modifer for your roll.
      If you got one or more 0s, your final result is 0. (And something bad will happen to you. On the examples above, one 0 could mean the Narrator determined you fall prone or drop your weapon. Two could mean you broke your weapon. Three or more 0s would mean you failed as bad as you could possible do (dunno, cut your own head?).

   It's possible for Stress Die don't having the chance for botching. On the past edition, it was called "quality die roll". It's simply treated as never rolling 0s on the botch dice.

   Of course, it's possible to do the botch dice on the dice roller as a separate roll, but if this system can be included, it will be great.
   Otherwise, if the modifier can be added, it will be great too. :)

Yours,
rjvier.
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