This afternoon I saw a play that was set in Genoa, Nebraska. Many of the characters were Pawnee, and there were references to the Lakota too. It was interesting to watch with the background knowledge of the things I've learned in this game.
Back to the action. We'll go step-by-step:
@Dan-Dan You have two Shadow Amp points in your weapon focus. The first point doesn't do anything - it's just for narrative purposes - and the second point gives you +1. As such, you rolled 1 die too many, although your last die wasn't a hit so that doesn't affect anything.
Dodge for the Greater Spirit of Beasts:
http://orokos.com/roll/557486 Agility 7 + Logic 6:
13d6t5 3 hits
Dan-Dan connects with 2 net hits. Base damage is 6 STR + 1 knife + 2 net hits = 9P. Immunity to Normal Weapons does not apply so the damage is not reduced. The spirit has 9 boxes of armor, which are completely wiped out in the attack.
@Swoopy If I'm reading your posts correctly, Swoopy is diverting the charging spirit (we'll say the regular spirit of man) into astral gunfire coming from the surrounding US Army spirit "soldiers"? (I'm not sure the rest of the team is aware of them, as they were part of Swoopy's vision.)
This seems viable as an extension of Swoopy's willpower, although this might engender an identity crisis that the US Army soldiers seem to be helping Swoopy. What does that say about his race and his loyalties?
Anyway, 9P wipes out the spirit's 6 boxes of armor and leaves it with
3P.
@Chante You asked about subtracting dice for attacking on an ATV, but your roll didn't subtract any dice. I personally don't think it's necessary to subtract any. Attacking on an ATV is certainly unusual, but in theory any penalty could be offset by a "charging" bonus if you wanted. We'll keep your 5 hits on the roll.
Regular spirit of beast wants to dodge:
http://orokos.com/roll/557490 Agility 5 + Logic 4:
9d6t5 4 hits
A valiant effort but ultimately unsuccessful. Chante connects with 1 net hit. Base damage is STR 5 + Tomahawk 1 + net hit 1 = 7P. Immunity to Normal Weapons does not apply so the damage is not reduced. The spirits 9 boxes of armor are knocked down to 2 boxes.
Initiative Order
Swoopy
Greater Beast - 0 armor remaining
Regular Beast - 2 armor remaining
Chante
Dan-Dan
Greater Man
Regular Man - 0 armor remaining, 3P
Shiriki
Greater Spirit of Man
This fellow will take a swipe at Shiriki.
Attacking Shiriki:
http://orokos.com/roll/557494 Agility 7 + Close Combat 3:
10d6t5 2 hits
Base damage is 6P if he connects.
Regular Spirit of Man
The regular spirit of man will be using his Accident power against the group. It affects (WIL rating) rolls. Its WIL is 4, so everyone gets a glitch die on their next roll! Hurray!
It seems incongruous to me that the Accident power would be twice as likely to help the target (via an Exploit) than to hurt them (via a Glitch), so I'm going to remove the possibility of Exploits from the Accident power. You are, of course, welcome to add your own Glitch dice (via Plot Points) if you want to try for an exploit.
Next
Shiriki defend against 2 hits
Shiriki's turn w/ Glitch Die
GM to create a proper initiative/Edge/Plot Point/Armor/Condition table