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21:36, 25th April 2024 (GMT+0)

Arena of the Warhoon.

Posted by JeddakFor group 0
Jeddak
GM, 15 posts
Threat: 6
Wed 22 Jul 2020
at 02:41
  • msg #10

Re: Arena of the Warhoon

The Wahoon beset by three opponents bellows his rage as his blade manages to catch Demetrius' before his second arcs toward the Earthman.
I'm going to spend 3 Threat to make an immediate Counter-attack vs Demetrius.
My Threat pool drops from 6 to 3.  This guy's about to get his 1st Affliction and I don't know that he'll hit much after that so might as well give him a shot now.
21:20, Today: Jeddak rolled 17 using 2d20 with rolls of 1,16.  Gladiator Counter-Attack Demetrius, 10-/5-.
- 2 successes thanks to that 1.
Demetrius, roll your Defense and see if you can cancel out those 2 successes. You may:
- roll and use your Thinks Fast on His Feet and/or
- burn a Luck point to get a 1 on one die (2 successes) and/or
- choose to use a point or two of Threat just like you would Momentum but my Threat pool gets increased.

Choose and let the struggle continue!


Threat3

This message was last edited by the GM at 23:03, Wed 22 July 2020.
Jeddak
GM, 16 posts
Threat: 6
Wed 22 Jul 2020
at 02:53
  • msg #11

Re: Arena of the Warhoon

The second Warhoon engages Nantas with a series of probing attacks, looking for any weakness in the Tilnak warrior's guard.
21:50, Today: Jeddak rolled 26 using 2d20 with rolls of 16,10.  Gladiator Attack Nantas, 10-/5-.
- 1 success, please roll your Daring + Passion or Empathy for Defense

Assuming you get at least 1 success you may use your Talent to immediately Counter-attack


Threat3

This message was last edited by the GM at 23:03, Wed 22 July 2020.
Nantas
player, 10 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Wed 22 Jul 2020
at 08:39
  • msg #12

Re: Arena of the Warhoon

[OOC: 16:38, Today: Nantas rolled 26 using 2d20 with rolls of 19,7.  Daring 9 Passion 4.
if possible, I use my quick disarm talent]

How many successes did you get?
You get 1 success if you roll below the total of your 2 attributes used for the action: 9+4=13
You get 2 successes if you roll below the lowest attribute used for the action: 4
Looks like you got 1 success to cancel the gladiator's 1 success, so you completely parried his attack.

That matches Quick Disarm's condition: when you parry an attack

Roll your attack for Quick Disarm (Cunning + Daring) and count the number of successes.  You'll need at least 2 successes left after the Gladiator tries to defend to separate him from his weapon.   I went ahead and rolled for the Gladiator already:

07:54, Today: Jeddak rolled 15 using 2d20 with rolls of 2,13.  Green Gladiator Defend vs Nantas, 9-/4-
- 2 successes

So he's going to negate 2 successes you generate, you'll need to get a total of 4 successes on your roll to ensure you have 2 left to pull off the disarm.


Threat3

This message was last edited by the GM at 23:04, Wed 22 July 2020.
Demetrius Esper
player, 10 posts
Mom: 0 | S(C/F/I): 8/6/8
A (C/F/I): 0/0/0
Wed 22 Jul 2020
at 22:49
  • msg #13

Re: Arena of the Warhoon

Demetrius sees the blow coming and twists his body at an angle to try to cut it down. The blow is solid--he will need a little luck to get out of the way....

First, add one point of Doom to add a d20.

Roll one success.

Burn one Luck Point to make one roll of 1 for 2 successes, which give me 3 and allow me to win the contest. If that gives me a point of Momentum, I bank it for the party.

18:42, Today: Demetrius Esper rolled 5,19,17 using 1d20,1d20,1d20 with rolls of 5,19,17.  Thinks Fast on his Feet! Daring+Reason, 1 point of Doom.


Threat4

Use 1 point of Momentum to improve the Quality of my Success and bank one point of Momentum.

EDIT: that should be 4 successes thanks to Luck & the 5 rolled

This message was last edited by the player at 00:35, Sat 25 July 2020.
Jeddak
GM, 18 posts
Threat: 3
Wed 22 Jul 2020
at 23:16
  • msg #14

Re: Arena of the Warhoon

Ignoring the slashes he has received so far the Warhoon attempts to cleave the one who had cut him the deepest.

Warhoon gladiator will now make his Conflict action for this turn (his previous was a Counterstrike).  Patterson got a lucky hit, he'll target him

18:12, Today: Jeddak rolled 22 using 2d20 with rolls of 6,16.  Gladiator Attack Patterson, 10-/5-.
- 1 success

Patterson will attempt to avoid the blow using Daring + Empathy
18:14, Today: Patterson Brood rolled 21 using 2d20 with rolls of 7,14.  Defend vs Gladiator, 9-/5-.
- 1 success


The Earthman just manages to duck as the giant's blade passes overhead.

Threat4

This message was last edited by the GM at 23:17, Wed 22 July 2020.
Nantas
player, 11 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Thu 23 Jul 2020
at 07:38
  • msg #15

Re: Arena of the Warhoon

In reply to Nantas (msg # 12):

[OOC: 15:37, Today: Nantas rolled 19 using 2d20 with rolls of 17,2.  Quick Disarm (Cunning + Daring) .
Cunning = 9; Daring = 9
Is it the same with Quick Disarm a grade 3?]

Yep, all rolls but damage start off with 2d20.  If you have Momentum in your pool you can add more d20's, you can spend a point of Luck to add a pre-rolled 1 on a d20, or you can add Threat to the GM's Threat Pool and spend each point just like Momentum.

The Grade of your Talents indicates how many benefits you've gotten.  Always use a certain stat, always get an extra d20 or d6 in a certain circumstance, whatever.  In this case, you always get a free Counterstrike to Disarm whenever you successfully parry.  Ordinarily a Counterstrike costs 3 Momentum from your pool so that's a Grade 3 Talent (roughly 1 Grade for each point of Momentum it would take) but thanks to your Talent you don't need to worry about that.

You will still need to generate enough successes to actually pull off the Disarm.  Following the rules for "Send their weapon flying" on p64, 3 Momentum would have it land near an ally while 2 would drop it at the owner's feet.  To me that means 3 successes or 2 successes on test here.  SO let's count your successes:
9+9 = 18- for 1 success : your 17 is 1 success
9- for 2 successes : your 2 is 2 successes

You generate 3 and the Gladiator rolled 2 in his defense roll above, so you end up with a net of 1 success.

Not enough to pull off the Disarm this time but you'll get another chance every...single...time...you defend a melee attack and cancel out all the attacker's successes.  With your stats in Cunning + Daring I expect you'll routinely generate 3 or 4 successes every time so seems like you have a good shot to both successfully parry and then disarm.   We'll see how it goes; random die roller and all.  If you can manage to generate some extra successes and save them in your Momentum pool that will help.


Nantas' immediately tries to slide his blade to the guard of his opponent's and flip the weapon from his grasp but the Warhoon disengages and steps back before beginning to circle, looking for an opening.

Threat4

This message was last edited by the GM at 13:55, Thu 23 July 2020.
Jeddak
GM, 19 posts
Threat: 3
Fri 24 Jul 2020
at 00:38
  • msg #16

Re: Arena of the Warhoon - Turn 2

Blades have been crossed and blood drawn!  The throng cheers from above, the pitiless laugh of the Green Men resound through the air as the slaves begin to overwhelm the Warhoon gladiator.  But the battle is only just begin as the Red Men move to grab more spears with which to target their opponents....who are now much closer and presumably easier to skewer!

New turn - reduce all momentum pools by 1 IF you have any in you pool.  I forgot Aeryn had 2 in her pool to start with because her Core Equipment is a pistol and I didn't allow any in this scene.  She's down to 1 now.  Demetrius, let me know what you want to do with your 2 Momentum from the 1st turn now that we counted it correctly.

Your group has the momentum of the battle, you may act first and I'll have all the gladiators go 2nd.


Threat4

This message was last edited by the GM at 00:57, Fri 24 July 2020.
Demetrius Esper
player, 15 posts
Mom: 0 | S(C/F/I): 8/6/8
A (C/F/I): 0/0/0
Sat 25 Jul 2020
at 03:25
  • msg #17

Re: Arena of the Warhoon - Turn 2

Demetrius is not highly experienced in fighting giant green men. However, he is very experienced in fighting foes more powerful than he. When the giant green being swings at him, Demetrius ducks under and springs inward toward the giant's rib-cage, where he slices upward. He then uses his remarkable strength to tumble to the other side of the green giant, slashing as he goes.

Use 1 point of banked Momentum + 1 dice from Thinks Fast on His Feet enhanced success to roll Cunning + Daring (13). Four successes! Rolled damage just in case, got 2 damage from the blade + 3 damage from unarmed extra strike + 3 effects. With a blade, that does 2 damage to the Injury Stress Tracker and one effect from unarmed hand, whatever that is.

Waiting to see if I have any Momentum left over from that attack, as I'm guessing the green Martian will Defend.

12:00, Today: Demetrius Esper rolled 2,5 using 1d6,1d6 with rolls of 2,5.  Damage from Unarmed Combat Journeyman.
23:20, Today: Demetrius Esper rolled 6,6 using 1d6,1d6 with rolls of 6,6.  Damage.
22:55, Today: Demetrius Esper rolled 14,5,7,12 using 1d20,1d20,1d20,1d20,1d20 with rolls of 14,5,7,12.  Attack on green martian+1 banked Momentum + 2 talent.



For the Warhoon...

08:24, Today: Jeddak rolled 9 using 2d20 with rolls of 1,8.  Gladiator Defend vs Demetrius, 9-/4-.
- he manages 3 successes, 2 for the 1 and 1 for the 8

You've got 1 success to hit, no extra Momentum.
4 - Damage from your sword due to the Effect of blades

Let's give Unarmed attacks the Quiet Effect.  In this particular case that extra Momentum to keep your position hidden won't help much but you still get the 2 points of damage so.....

Warhoon takes 6 Damage.  This:
- Fills his Stress tracker causing 1 Wound Affliction
- 5 Stress in a single turn automatically causes 1 Wound Affliction
He's barely on his feet from his injuries, all his actions with Cunning & Might are an extra D2 of difficulty.  That includes attacking but not defending.

Also added your tracker, adjust as you like


Demetrius
Momentum0 / 3Luck2Affects
Injury0 / 8Wounds0Cunning & Might
Fear0 / 6Trauma0Daring & Passion
Confusion0 / 8Madness0Empathy & Reason

This message was last edited by the GM at 17:08, Sat 25 July 2020.
Nantas
player, 14 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Sat 25 Jul 2020
at 03:56
  • msg #18

Re: Arena of the Warhoon - Turn 2

Nantas simply keeps fighting against his opponent with his twin blades.

11:55, Today: Nantas rolled 34 using 2d20 with rolls of 18,16.  keep fighting!
Cunning 9 Daring 9


Okay you rolled under the total of your Cunning + Daring, none of the rolls were equals or less than your lowest attribute so no extra successes.  2 successes then!

08:39, Today: Jeddak rolled 16 using 2d20 with rolls of 8,8.  Gladiator Defend vs Nantas, 9-/4-.
- And he does the same, just manages to roll under the total for 2 successes

It's a stalemate so far.


The pair of green men are a blur of blades.  The two manage small nicks and bruises but as yet neither has garnered a true wound upon the other.

Nantas
Momentum0 / 3Luck3Affects
Injury0 / 9Wounds0Cunning & Might
Fear0 / 9Trauma0Daring & Passion
Confusion0 / 4Madness0Empathy & Reason

This message was last edited by the player at 04:47, Mon 27 July 2020.
Jeddak
GM, 22 posts
Threat: 3
Sat 25 Jul 2020
at 14:21
  • msg #19

Re: Arena of the Warhoon - Turn 2

The Red woman yells something Demetrius doesn't understand but that his fellow Earthman clearly recognizes.  The pair speed on, having inflicted harm upon the Warhoon gladiator they move to engage the Red men before they can bring their spears to bear upon any.

09:08, Today: Aeryn Arj rolled 40 using 3d20 with rolls of 16,19,5.  Aeryn vs Red Gladiator, 14-/6-, use 1 Momentum.
- 2 successes from the 5

09:09, Today: Jeddak rolled 21 using 2d20 with rolls of 8,13.  Red Gladiator Defend vs Aeryn, Daring+Empathy 11-/5-.
- 1 success from the 8


09:10, Today: Aeryn Arj rolled 7 using 2d6 with rolls of 1,6.  Aeryn dmg
- Gladiator takes 3 stress

As the gladiator dives for a weapon the woman's blade advises him to do otherwise.

The human bounds upon the 2nd red man...
09:17, Today: Patterson Brood rolled 13 using 3d6 with rolls of 5,5,3.  Patterson Attack Red Gladiator, 9-/4-.
- 4 successes

09:18, Today: Jeddak rolled 11 using 3d6 with rolls of 3,4,4.  Red Gladiator Defend vs Patterson, Daring+Empathy 11-/5-.
- 4 successes, no hit

but his target dives to the side and the blade meant for him finds only the sand of the arena.

Distances:
Everyone is Near all other opponents and allies
Each of you is in Immediate range of an opponent

Waiting on Demetrius to confirm this turn's results before Gladiators take their actions this turn...Done!  Gladiator took even more damage and an extra Wound Affliction



This message was last edited by the GM at 19:30, Sat 25 July 2020.
Jeddak
GM, 23 posts
Threat: 3
Sat 25 Jul 2020
at 19:18
  • msg #20

Re: Arena of the Warhoon - Turn 2 - Gladiators

The prisoners have left their marks but the Warhoon Gladiators are far from helpless.

Warhoon vs Demetrius, 2 Afflictions
13:34, Today: Jeddak rolled 7 using 2d20 with rolls of 5,2.  Warhoon Gladiator vs Demetrius, 2 Wounds, 9-/4-.
- 1 success since his attacks are at Difficulty 3 now from his Wounds
- Demetrius you need only 1 success to Defend

The large gash left by the Earthman's blade and resulting blood loss hamper the green man but his savage nature knows no relent.  He aims a capable slice at Demetrius' mid-section.

Warhoon vs Nantas
13:38, Today: Jeddak rolled 34 using 2d20 with rolls of 14,20.  Warhoon Gladiator vs Nantas, 9-/4-.
- No successes and a Complication from the 20!
- Nantas you may choose to have me remove 2 Threat from the Threat pool OR have your opponent break one of his two blades.  Which do you choose?  I haven't used Threat much yet but that'll start BUT if the Warhoon only has 1 blade and you disarm him he will definitely be at a disadvantage.

The rash Warhoon is clearly frustrated at his poor showing before the crowd so far. He rares back for a mighty strike, a move so poorly executed the duelist is well prepared...

Red Man vs Aeryn
13:52, Today: Jeddak rolled 23 using 3d20 with rolls of 9,10,4.  Red Gladiator  vs Aeryn, 12-/6-, 1 Threat for extra d20.
- 4 successes

Aeryn will defend with Darring + Passion
13:54, Today: Aeryn Arj rolled 37 using 2d20 with rolls of 20,17.  Aeryn Defend vs Gladiator, 13-/5-.
- Ouch! No successes and a Complication, that gives me 3 Threat to spend, I'm going to use all 3 for Danger, d6 damage roll for each, it's time for the slaves to taste a little blood

13:58, Today: Jeddak rolled 18 using 5d6 with rolls of 6,6,1,1,4.  Damage to Aeryn.
- 6 Injury will cause 1 Wound Affliction AND fill her Injury Stress tracker, causing a 2nd Wound!

For the complication Aeryn is knocked Prone and will be at a disadvantage attacking until she spends a Movement action to stand up.

The red man ignores the kiss of the woman's steel as he snatches up his spear.  With both hands the gladiator slashes upward with the point of his weapon, tracing a line of red from thigh to shoulder.  With a cry Aeryn topples backward onto the dusty floor of the arena while the stands erupt in cheer.

Aeryn
Momentum0 / 5Luck5Affects
Injury0 / 6Wounds2Cunning & Might
Fear0 / 8Trauma0Daring & Passion
Confusion0 / 8Madness0Empathy & Reason

Red Man vs Patterson
14:06, Today: Jeddak rolled 8 using 2d6 with rolls of 2,6.  Gladiator Attack Patterson, 12-/6-.
- 3 Successes

14:08, Today: Patterson Brood rolled 22 using 2d20 with rolls of 2,20.  Patterson Defend vs Red Gladiator, 9-/5-, roll 2d20 this time.
- 2 Successes and a Complication
- Demetrius choose for your fellow Jasoomian's Complications, either 1) add 2 Threat to my pool or 2) Patterson's hand is hit as he swings to parry causing him to loose his weapon and sending it flying into the next Zone thanks to his Earthly Might

14:11, Today: Jeddak rolled 5 using 2d6 with rolls of 1,4.  Dmg to Patterson.
- Patterson takes 1 Stress to his Injury tracker and likely feels very foolish

Having avoided Patterson's swing the Red Man answers with is own jab from his spear.  Misjudging the length of the weapon the Earthman misses his parry and feels the point skim his shoulder

Patterson
Momentum0 / 4Luck4Affects
Injury1 / 7Wounds0Cunning & Might
Fear0 / 5Trauma0Daring & Passion
Confusion0 / 5Madness0Empathy & Reason

Threat3
(pending players' decisions regarding NPCs complications)
This message was last edited by the GM at 19:19, Sun 26 July 2020.
Demetrius Esper
player, 16 posts
Mom: 0 | S(C/F/I): 8/6/8
A (C/F/I): 0/0/0
Sun 26 Jul 2020
at 17:46
  • msg #21

Re: Arena of the Warhoon - Turn 2

quote:
The large gash left by the Earthman's blade and resulting blood loss hamper the green man but his savage nature knows no relent.  He aims a capable slice at Demetrius' mid-section.


Demetrius' martial arts training taught him to elevate or spring back from a blow. He has a split second to realize that springing backward in this low-gravity place would result in him crashing into something, so he instead simply falls away from the blade. When he feels himself nearing the ground, he puts his hand down and lightly spins himself around, putting him on a favorable side of the green giant...

Three successes! I'll bank two of those momentum (one of which will drop off this round) and leverage Thinks Fast on His Feet to gain a d20 advantage on the warhoon next round.

13:41, Today: Demetrius Esper rolled 1,9 using 1d20,1d20 with rolls of 1,9.  Cunning+ Reason to Defend.


Demetrius
Momentum2 / 3Luck2EffectsThinks on His Feet d20 vs. warhoon
Injury0 / 8Wounds0Cunning & Might 
Fear0 / 6Trauma0Daring & Passion 
Confusion0 / 8Madness0Empathy & Reason 

In case you missed this from previous message above:
- Demetrius choose for your fellow Jasoomian's Complication, either 1) add 2 Threat to my pool or 2) Patterson's hand is hit as he swings to parry causing him to loose his weapon and sending it flying into the next Zone thanks to his Earthly Might


I choose to add Threat to your pool.
This message was last edited by the player at 13:41, Tue 28 July 2020.
Nantas
player, 15 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Mon 27 Jul 2020
at 04:51
  • msg #22

Re: Arena of the Warhoon - Turn 2

Nantas' opponent breaks one of his blades, while Nantas tries removing his other blade as well!

[OOC: 12:49, Today: Nantas rolled 20 using 2d20 with rolls of 14,6.  quick disarm (Cunning + Daring)]

Nantas I'd like you to start counting and posting the number of successes you earn with each roll please.

20:45, Today: Jeddak rolled 11 using 2d20 with rolls of 3,8.  Gladiator Defend vs Nantas, 9-/4-.
- Gladiator get's 3 successes, he keeps hold of his remaining blade

This message was last edited by the GM at 01:46, Tue 28 July 2020.
Jeddak
GM, 24 posts
Threat: 3
Tue 28 Jul 2020
at 01:54
  • msg #23

Re: Arena of the Warhoon - Turn 2

Both sides now have member's sorely pressed.  The red woman's blood flows as does the green Warhoon's.   The dust of the arena drinks both as it has countless before them and likely will countless after.

You may declare your actions and roll.  Patterson and Aeryn are having a rough time of it with the red martian gladiators.

Threat5

This message was last edited by the GM at 02:09, Wed 29 July 2020.
Demetrius Esper
player, 19 posts
Mom: 0 | S(C/F/I): 8/6/8
A (C/F/I): 0/0/0
Thu 30 Jul 2020
at 00:35
  • msg #24

Re: Arena of the Warhoon - Turn 2

Demetrius swings his blade at the Jasoomian, hoping to deliver a mortal blow....

Spend my Momentum on an extra d20, attack the green martian (Cunning+Daring). Rolled a fabulous 5 successes!

If he should beat the Barsoomian's defense, he will do 5 damage, all with his Unarmed dice. I will use all generated Momentum to add more dice in damage, though.

20:29, Today: Demetrius Esper rolled 10,8,11,5 using 1d20,1d20,1d20,1d20 with rolls of 10,8,11,5.  Attack the Green Martian (+1 Think, +1 Momentum).
20:33, Today: Demetrius Esper rolled 4,4,2,5 using 1d6,1d6,1d6,1d6 with rolls of 4,4,2,5.  Damage: blade (2D), Unarmed Combat Journeyman (2D).

20:29, Today: Demetrius Esper rolled 10,8,11,5 using 1d20,1d20,1d20,1d20 with rolls of 10,8,11,5.  Attack the Green Martian (+1 Think, +1 Momentum).


Demetrius
Momentum0 / 3Luck2Effects 
Injury0 / 8Wounds0Cunning & Might 
Fear0 / 6Trauma0Daring & Passion 
Confusion0 / 8Madness0Empathy & Reason 

19:52, Today: Jeddak rolled 18 using 2d20 with rolls of 12,6.  Green Gladiator Defend vs Demetrius, 9-/4-.
- only 1 success, you generate 3 Momentum from your attack


Then he will spend 3 points of Momentum to deal 3D extra damage for an additional 3 damage and 1 Injury from his sword's Effect.

13:58, Today: Demetrius Esper rolled 1,6,1 using 1d6,1d6,1d6 with rolls of 1,6,1.  Extra damage.

This message was last edited by the player at 17:35, Fri 31 July 2020.
Nantas
player, 17 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Fri 31 Jul 2020
at 08:48
  • msg #25

Re: Arena of the Warhoon - Turn 2

Nantes keeps building up pressure on his opponent with a single blade.

[OOC: 09:43, Today: Nantas rolled 15 using 2d20 with rolls of 3,12.  fight on!
The total roll (15) is below the sum of my Cunning+Might (18)
One of the rolls (3) is below my Cunning (9)
One of the rolls (3) is below my Might (9)
Is it two successes or three?]


Yes but not quite for the reason you had:
- roll below the total of your 2 Attributes - 1 success
- roll below your lowest Attribute used - 2 successes

In this case they both have the same value so a roll of 9 or less counts as 2 successes

I'll have his defense roll a little bit later today, on my phone right now

UPDATE:
20:10, Today: Jeddak rolled 35 using 2d20 with rolls of 16,19.  Gladiator Defend vs Nantas, 9-/4-.
- 0 successes, you hit and generate 2 Momentum!

If you use your Four-Armed for War Talent you'll get an extra Momentum.  You can only use 1 Talent for your conflict action but can use a different one for your defend action.

See References thread on uses for Momentum

This message was last edited by the GM at 01:20, Sat 01 Aug 2020.
Nantas
player, 18 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Sat 1 Aug 2020
at 11:56
  • msg #26

Re: Arena of the Warhoon - Turn 2

Nantas:
- 0 successes, you hit and generate 2 Momentum!

If you use your Four-Armed for War Talent you'll get an extra Momentum.  You can only use 1 Talent for your conflict action but can use a different one for your defend action.

See References thread on uses for Momentum


How about using Momentum for Roll Extra Damage?
Jeddak
GM, 27 posts
Threat: 3
Sat 1 Aug 2020
at 13:11
  • msg #27

Re: Arena of the Warhoon - Turn 2

Sure. Your sword does 2d6, for every Momentum you spend you add an extra d6.

You may also save Momentum to your personal Momentum pool.  The max you can save is 3 (same as your lowest Attrbute).  At the end of every combat turn you will loose 1 Momentum from your pool.

When you've decided how much Momentum to use roll for damage

Nantas
player, 19 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Sat 1 Aug 2020
at 13:25
  • msg #28

Re: Arena of the Warhoon - Turn 2

So, if I got it right, I have generated 2 Momentum with the attack roll and I can add one more from my Talent.
The damage then should be 2d6 for the basic damage of my blade and 3 X 1d6 for each extra Momentum spent.:
14:23, Today: Nantas rolled 4 using 1d6 with rolls of 4.  +1 Momentum damage.
14:23, Today: Nantas rolled 1 using 1d6 with rolls of 1.  +1 Momentum damage.
14:23, Today: Nantas rolled 3 using 1d6 with rolls of 3.  +1 Momentum damage.
14:22, Today: Nantas rolled 6 using 2d6 with rolls of 1,5.  basic damage.
Does this sound right? Or do I need to roll damage for each of my two blades?


Okay, so you spend all 3 Momentum to increase damage.  Awesome.

Now, how much damage did you actually do? Reference thread has the DAMAGE ROLL (d6) table.  1st column is the result on a d6 and 2nd is the amount of Stress caused.

Please total and add to your post


3 damages + 1 effect?

Exactly.  Swords have the Sharp Quality, they cause an extra Injury Stress when an Effect is rolls.  So you'll do 4 Stress total to the Gladiator.
This message was last edited by the GM at 23:38, Sat 01 Aug 2020.
Nantas
player, 20 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Sun 2 Aug 2020
at 08:32
  • msg #29

Re: Arena of the Warhoon - Turn 2

quote:
Exactly.  Swords have the Sharp Quality, they cause an extra Injury Stress when an Effect is rolls.  So you'll do 4 Stress total to the Gladiator.


[OOC: step by step I have to digest all this crunch... I hope it will not bother you too much, as it won't be that quick...]
This message was last edited by the player at 14:46, Sun 02 Aug 2020.
Jeddak
GM, 28 posts
Threat: 3
Sun 2 Aug 2020
at 14:42
  • msg #30

Re: Arena of the Warhoon - Turn 2

Nope it's all good.  I'm still learning this too.

I'll try to have actions for your other two slaves and the remaining gladiators up later today
Jeddak
GM, 29 posts
Threat: 3
Sun 2 Aug 2020
at 20:55
  • msg #31

Re: Arena of the Warhoon - Turn 2

Demetrius' opponent collapses, nearly cut in half by the killing stroke.

The red woman rolls to her feet, clearly unsteady yet no sign of fear or surrender does she offer.  Appearing to ignore her wounds she launches herself at the gladiator attempting to bypass his longer weapon...

Overcome a Weakness For 1 Luck point a character may ignore the effects of all afflictions for a single Conflict action.

15:16, Today: Aeryn Arj rolled 9 using 2d20 with rolls of 3,6.  Aeryn vs Red Gladiator, 14-/6-.
- 4 success

15:18, Today: Jeddak rolled 28 using 2d20 with rolls of 17,11.  Gladiator Defend vs NantasAeryn, 10-/4-.
- 0 successes

Aeryn has 3 Momentum - she'll keep 2 in her pool for now, probably use when defending, spend 1 to increase damage


15:26, Today: Aeryn Arj rolled 5 using 3d6 with rolls of 1,3,1.  Aeryn dmg.
- 2 points of Stress


The woman's surge of strength surprises the red man and her sword licks his arm before he can parry with his spear.

Meanwhile Patterson is hard pressed with his own antagonist...

15:30, Today: Patterson Brood rolled 35 using 3d20 with rolls of 2,14,19.  Patterson Attack Red Gladiator, 9-/4-, Heavy Blade Talent.
- 2 successes

15:31, Today: Jeddak rolled 19 using 2d20 with rolls of 12,7.  Red Gladiator Defend vs Patterson, Daring+Empathy 11-/5-.
- 1 success, Patterson hits, no extra Momentum

15:32, Today: Patterson Brood rolled 6 using 2d6 with rolls of 4,2.  Patterson dmg.
- 1 Stress to 2nd Red Gladiator

15:37, Today: Patterson Brood rolled 5 using 1d6 with rolls of 5.  Patterson gets extra d6 with melee.
- forgot extra d6 for his Heavy Blade talent, Gladiator takes 2 more for total of 3 Stress

but he is only able to nick his opponent, nothing more.

Nantas' opponent swipes with his remaining sword while he looks for another weapon.

15:35, Today: Jeddak rolled 21 using 2d20 with rolls of 13,8.  Green Gladiator vs Nantas, 10-/5-.
- 1 success, Nantas please roll to defend.  Use Daring + Passion or Empathy


Patterson's opponent is unimpressed and strikes back at the Earthman...

15:40, Today: Jeddak rolled 20 using 2d20 with rolls of 12,8.  Gladiator Attack Patterson, 10-/5-.
- 1 success

15:40, Today: Patterson Brood rolled 31 using 2d20 with rolls of 16,15.  Patterson Defend vs Red Gladiator, 9-/5-.
- 0 successes, Patterson is hit

15:41, Today: Jeddak rolled 7 using 2d6 with rolls of 3,4.  Red Gladiator damage.
- 0 damage

but hit strike becomes more of a slap that the strong Jasoomian muscles absorb without more than a small bruise.

Aeryn's opponent smells a weakened foe and is ready to deliver the killing blow but the woman moves and dodges fiercly to throw off his approach
Aeryn spends 2 Momentum to Create Obstacle, making the Gladiator's attack D2 instead of D1.

15:45, Today: Jeddak rolled 6 using 2d20 with rolls of 4,2.  Red Gladiator  vs Aeryn, 12-/6-.
- aaaaaand he still hits her with 2 successes, would have been 4 otherwise

15:47, Today: Aeryn Arj rolled 28 using 2d20 with rolls of 17,11.  Aeryn Defend vs Gladiator, 13-/5-.
- with 2 Wounds defending is a D3 challenge, 0 successes

15:48, Today: Jeddak rolled 13 using 3d6 with rolls of 4,6,3.  Gladiator damage to Aeryn.
- Aeryn takes 2 Stress


End of Turn 2 pending outcome of Nantas' defence
Aeryn
Momentum0 / 5Luck4Affects
Injury2 / 6Wounds2Cunning & Might
Fear0 / 8Trauma0Daring & Passion
Confusion0 / 8Madness0Empathy & Reason

Patterson
Momentum0 / 4Luck4Affects
Injury1 / 7Wounds0Cunning & Might
Fear0 / 5Trauma0Daring & Passion
Confusion0 / 5Madness0Empathy & Reason

Opponents
Red Martian 1Injury5 / 7Wounds0Cunning & Might
Red Martian 2Injury3 / 7Wounds0Cunning & Might
Green Martian 1Injury4 / 7Wounds0Cunning & Might

This message was last edited by the GM at 01:52, Mon 03 Aug 2020.
Nantas
player, 21 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Mon 3 Aug 2020
at 08:17
  • msg #32

Re: Arena of the Warhoon - Turn 2

[OOC: 09:15, Today: Nantas rolled 25 using 2d20 with rolls of 12,13.  Defence (Daring 9, Passion 4).
What is this? zero successes?
Can I nevertheless roll for quick disarm?]


No, every test is the sum of the two attributes (9+4=13) & the lowest of the attributed (4).

So since 12 & 13 are both =< the sum, they each count as 1 success.

You only needed to cancel the gladiator's 1 success, leaving you 1 extra for Momentum.

Because you cancelled all the attacker's successes, you may use your Quick Disarm

Roll it and good luck!

This message was last edited by the GM at 12:30, Tue 04 Aug 2020.
Nantas
player, 22 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Tue 4 Aug 2020
at 19:28
  • msg #33

Re: Arena of the Warhoon - Turn 2

[CCO: 20:27, Today: Nantas rolled 22 using 2d20 with rolls of 10,12.  Quick Disarm (Cunning 9 + Daring 9).
Not a good roll, this time... one success, but I needed three.]


How many successes did you just get?

What are you doing with that point of Momentum you just generated?

This message was last edited by the player at 20:53, Wed 05 Aug 2020.
Nantas
player, 23 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Wed 5 Aug 2020
at 20:55
  • msg #34

Re: Arena of the Warhoon - Turn 2

Narrator:
What are you doing with that point of Momentum you just generated?


[OOC: can I increase the quality of my success?]
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