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15:42, 29th March 2024 (GMT+0)

[February 2060] Yesterday's Man (Crew: Matrix)

Posted by Mr. JohnsonFor group 0
Splinter
player, 85 posts
Wed 9 Feb 2022
at 17:23
  • msg #12

[February 2060] Yesterday's Man (Crew: Matrix)

Splinter listened carefully "Sounds like a plan, so we will divide the tasks among us and search for all the information. We need to, dig deep on Rourke, we need put close surveillance on Rourke and someone need to sniff the shadowlands see if there is any elites with previous experience. I can do deep dig or surveillance on Rourke... I am less connected with the shadow community."
Venom
player, 66 posts
Actual product may vary
Thu 10 Feb 2022
at 04:01
  • msg #13

[February 2060] Yesterday's Man (Crew: Matrix)

Venom had been listening cautiously, but agreed. "I'll give a look, see if any heavy-hitters would do it."

(He was still putting his game back together, but his organizational skills were part of his 'package'.)
Mr. Johnson
GM, 606 posts
Thu 10 Feb 2022
at 17:31
  • msg #14

[February 2060] Yesterday's Man (Crew: Matrix)

Kali on hacking Mercury Transport.

Splinter on surveillance.

Venom on checking the shadow buzz.

Unless there are objections or you have more to talk about before Legwork begins, I’ll work on the next post

Venom
player, 68 posts
Actual product may vary
Thu 10 Feb 2022
at 20:27
  • msg #15

[February 2060] Yesterday's Man (Crew: Matrix)

Sounds good to me.
Splinter
player, 86 posts
Thu 10 Feb 2022
at 20:54
  • msg #16

[February 2060] Yesterday's Man (Crew: Matrix)

Likewise
Mr. Johnson
GM, 609 posts
Fri 11 Feb 2022
at 04:50
  • msg #17

[February 2060] Yesterday's Man (Crew: Matrix)

Legwork

@Venom
Citation Needed
09:56, Today: Mr. Johnson, on behalf of Venom, rolled 13 using 2d6+1 ((6,6)).
Boxcars! something good happens…
Hit the Books take 1 Prep


Mr. Johnson:
>>>>>Well, well, well.  Look what’s recently floated to the surface. Not sure who dug this little gem up, but those tech specs at the end are going to make travelling in the shattered hosts of SAC LTG a lot easier. Have fun and play safe shadow kiddies!<<<<<
-posted by GhostXero


link to a message in this game

@Venom - anyone in the crew may take +1 forward to Sling Code or Rock and Roll against any construct containing Lights Out payload code while travelling in SAC LTG

@Splinter
1 0:01, Today: Mr. Johnson, on behalf of Splinter, rolled 9 using 2d6+2 ((2,5)).
Weak success


One thing is for sure, Rourke leads a mind numbingly boring life.  The guy is the stuffiest of stuffed shirts. He literally lives at the office in a luxury apartment housed in the Mercury Transport facility in SF.  He leaves his suite early, puts in long working hours, gets home late and pretty much falls into bed.

He is involved in an online romance, but even that is pure vanilla. Nothing steamy or scandalous.  It takes a day or so of snooping, but due to the lax security in his personal communications you are able to glean a couple of passcodes.  More importantly, you notice that the codes haven’t been updated for years. Mr Rourke’s personal security hygiene seems a bit wanting. Maybe these codes are still in use elsewhere…

@Splinter - When you try to crack any password used by Rourke you are boosted.

>> FF two days later…

In the host in the edge of the SAC LTG wasteland, you find a blue crystal skull, it’s eyes flashing with toxic yellow fire, ”Mercury Transport run went south.” comes Kali’s voice from the chattering toothless grin of the skull. ”The Mercury host itself isn’t a tough hack, I just got ahead of myself and triggered a trace from a link to the Ares main host.  There is a hidden datastore in the Mercury system but I couldn’t get to it before the Trace.  I’m bouncing my signal all over the place now to confuse this tracker, should be clear in time to hit the SAC LTG if you want to take a run at Mercury. Or if you go into SAC, I’ll meet up with you at Ares’ fragged old host. Let me know which way you go and I’ll follow as soon as I shake this Trace”

There is a datafile that includes a partial map of the Mercury Transport matrix host. It’s an orange-level host with mostly white IC. Deep in the system, there is a red-level SPU that connects to a hidden datastore. That must be where Kali tripped up.

Curious about what’s hidden in Mercury Transport or are you itching to get into the electron wasteland of SAC LTG?
This message was last edited by the GM at 05:34, Fri 11 Feb 2022.
Splinter
player, 88 posts
Fri 11 Feb 2022
at 17:00
  • msg #18

[February 2060] Yesterday's Man (Crew: Matrix)

"We do this together..." Splinter said "I am in favor of testing the water at MT and see what dirty little secrets the hide in the bowls of their system."
Venom
player, 71 posts
Actual product may vary
Sun 13 Feb 2022
at 04:38
  • msg #19

[February 2060] Yesterday's Man (Crew: Matrix)

Venom agreed.

Good idea. Maybe something'll shed some light on the SAC
Mr. Johnson
GM, 625 posts
Sun 13 Feb 2022
at 18:48
  • msg #20

[February 2060] Yesterday's Man (Crew: Matrix)

In the host on the edge of the wasteland, you call up Kali's data on the Mercury Transport system:

Mercury Transport
SAN - Access SPU - Tar Pit Control - ?????
SPU - Blaster
Process Control
CPU - Party
Process - ????? Unknown
SPU - ?????
Datastore


Nodes in the host connect as they do in the table - example: when you enter the SAN it will connect to two SPUs... if you travel to the SPU with the Blaster IC, it connects back to the SAN and to a Process Node ... if yo move on to the Process Node, it will connect to a Control Node and the CPU... etc...

It looks like Kali got as far as the CPU and likely got traced by the Party IC. It's unusual that the backside of the Mercury Transport system is red-level security. Are they trying to hide something?
Splinter
player, 93 posts
Sun 13 Feb 2022
at 20:14
  • msg #21

[February 2060] Yesterday's Man (Crew: Matrix)

Splinter reviewed the map provided by Kali.

"So Venom we need to talk. I don't know you and you don't know me but I think we need to work as a team so we would be effective in breaking into the system and reaching the datastore down at the deep layers of the system. My philosophy was that if we need to fight we already lost... my deck is rigged for extra stealth and sleaze mixed with analytical software to allow maximal access."

Splinter paused letting Venom decide what to share if at all.
Venom
player, 73 posts
Actual product may vary
Sun 13 Feb 2022
at 20:34
  • msg #22

[February 2060] Yesterday's Man (Crew: Matrix)

"I'm a late-bloomer, me. Got some tricks in my bag, but I have to fight, I'd rather it be short."

"I figure that big mess is 'research first'. If something's gonna try and kill us, the result of our research is "there's something there that'll kill you". I don't scare easy, but I'm not dying for 'might be's either."

"The Transport Company, that's just a days work- 'slow is smooth, smooth is fast.' and all that."
Splinter
player, 95 posts
Sun 13 Feb 2022
at 21:55
  • msg #23

[February 2060] Yesterday's Man (Crew: Matrix)

Splinter formed twisted around itself "So we are in agreement, we sleaze our way all the way to the hidden cache? if there is any IC we take them out and hope for the best."
Mr. Johnson
GM, 632 posts
Mon 14 Feb 2022
at 05:48
  • msg #24

[February 2060] Yesterday's Man (Crew: Matrix)

Off to Mercury Transport…

…tell me what is running in your decks when you arrive.


The host resolves before you as you dial into the LTG. As you might expect, the host has been constructed using Ares standard iconography. Gloss black and gun metal gray accent every polished surface. Uniformed employee avatars wear distinctive chess Knight logos and your almost certain that the Knight Errant security detail waiting just inside the host will prove to be the Access IC (nuisance) that Kali mapped when she hit the system.
Venom
player, 74 posts
Actual product may vary
Tue 15 Feb 2022
at 02:14
  • msg #25

[February 2060] Yesterday's Man (Crew: Matrix)

Venom's got Hog loaded.
Mr. Johnson
GM, 638 posts
Tue 15 Feb 2022
at 03:33
  • msg #26

[February 2060] Yesterday's Man (Crew: Matrix)

Just in case you are wondering, either of you can use your shadow contacts to pick up programs like:

Armor [armor +2 (matrix only), routines (armor x 2), size 4, 500¥]

Black Hammer [dmg +2, relocate hostile programs, routines (armor, bounce), size 4, 500¥]

Lockpick [mask +1, +1 to hack Data nodes, routines(stealth, decrypt), size 4, 500¥]

Ghost [mask +2, routines (stealth x 2), size 6, 500¥]

Something a little more complex like this takes a roll to see if it is available:

Assassin [mask +1, dmg +3, armor +1, routines(stealth, armor, attack x 2), size 8, 1,000¥]

Splinter
player, 97 posts
Tue 15 Feb 2022
at 05:41
  • msg #27

[February 2060] Yesterday's Man (Crew: Matrix)

Splinter Cell is fully loaded.
Mr. Johnson
GM, 646 posts
Tue 15 Feb 2022
at 20:22
  • msg #28

[February 2060] Yesterday's Man (Crew: Matrix)

::HUD ::

>>>Node: SAN (tag: Welcome Center)
>>>System Rating: ORANGE
>>>Alert Status: NONE

:: Warning - Intrusion Countermeasures detected


Approaching the host…

Sling Code
13:05, Today: Mr. Johnson, on behalf of Splinter, rolled 11 using 2d6+2.  Sling Code.
Strong Success


Splinter is shrouded in a cloak of shadows and slips past the Knight in the lobby…

Sling Code
13:05, Today: Mr. Johnson, on behalf of Venom, rolled 6 using 2d6+1.  Sling Code.
Fail  take 1XP or Adapt and Overcome?


But Venom catchers the attention of the Knight and the IC calls out ”Hang on there user… need to see some passcodes.”

or…
Prep/Edge bump to Weak Success


Venom slips past the Knight unnoticed but the system flags an incorrect passcode…

>>>Alert Status: PASSIVE

@Venom - need your decision.
Venom
player, 77 posts
Actual product may vary
Tue 15 Feb 2022
at 21:14
  • msg #29

[February 2060] Yesterday's Man (Crew: Matrix)

[OOC: Sorry- if there's room, Venom picks up Lockpick.

Question: Status PASSIVE should mean he could just try smoothing his way through this, right?]

Mr. Johnson
GM, 647 posts
Tue 15 Feb 2022
at 21:37
  • msg #30

[February 2060] Yesterday's Man (Crew: Matrix)

Lock pick - no problem, PocSec updated

If you want to try bluffing your way through, that’s option 1… you’ll need to Stay Frosty to bluff it out…

In option 2 you make it through but the system is becoming aware of your presence.

Alert states are:
NONE … for public systems only
NONE
PASSIVE
PASSIVE … Grey IC and Security deckers become active in the system
ACTIVE … IC and deckers start hunting you, Black IC are activated
ACTIVE … only in ultraviolet hosts, very, very bad

Alert state can only go as high as the system rating.

Venom
player, 78 posts
Actual product may vary
Tue 15 Feb 2022
at 22:49
  • msg #31

[February 2060] Yesterday's Man (Crew: Matrix)

Let's Stay Frosty, then. :)
Mr. Johnson
GM, 648 posts
Tue 15 Feb 2022
at 23:53
  • msg #32

[February 2060] Yesterday's Man (Crew: Matrix)

OK.... what's your play?

Also, let me know if you Adapt and Overcome (probably a good idea for the possible bonus to the next roll, but XP is always nice too)

Venom
player, 79 posts
Actual product may vary
Thu 17 Feb 2022
at 03:58
  • msg #33

[February 2060] Yesterday's Man (Crew: Matrix)

I didn't see the option to Prep/Edge bump, at first, to take the Weak Success.
I think maybe that one would be a stronger start. Still an option?

Mr. Johnson
GM, 661 posts
Thu 17 Feb 2022
at 17:24
  • msg #34

[February 2060] Yesterday's Man (Crew: Matrix)

@Venom - yep!

You are both through the welcome centre unaccosted…

 ::HUD ::

>>>Node: SPU (tag: Routing and Processing)
>>>System Rating: ORANGE
>>>Alert Status: PASSIVE

:: Warning - Intrusion Countermeasures detected


…and deeper into the Mercury Transport host.

Inside the routing and processing SPU you find a number of users and constructs busily maintaining day-to-day shipping operations inside a large command centre.  The node is a hub of activity as workers monitor movement of the entire Mercury Transport fleet in CalFree.

Sitting idle among the data processing constructs and wage slave avatars there is a single Knight Errant officer (Blaster IC - nuisance) keeping a watchful eye for intruders.

Mask? Sleaze? Attack? Something else?
Venom
player, 82 posts
Actual product may vary
Fri 18 Feb 2022
at 05:52
  • msg #35

[February 2060] Yesterday's Man (Crew: Matrix)

I'm thinking Mask- Splinter: what do you say?
Splinter
player, 101 posts
Fri 18 Feb 2022
at 11:47
  • msg #36

[February 2060] Yesterday's Man (Crew: Matrix)

Splinter agrees they need to keep to as subtle as possible and masking their way in sound the best bet.
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