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Dave Arneson's Day essay competition (2021) Posted by The Director. | Group: 0 |
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Author | Message | [bottom] |
The Director GM, 4928 posts Fri 3 Sep 2021 at 20:19 |
For this reason, this year I decided to propose a small essay competition for the players participating to this game. Of course, the end date will be the first of October 2021 (let's make it 12:00 mid day, GMT, just to be spot on). The theme is: "What is Dave Arneson's legacy for contemporary role-players?". The essay has to be written as a post in reply to this thread and it can be as long or short as desired (as long as it is accepted by RPoL and made visible), but has to be a single post for each player (player, not character). The post can be modified as many times and desired and it can be kept private / visible just to the GM as long as desired, but by the first of October 2021 at 12:00 mid day GMT, it has to be visible to everybody. After the deadline, there will be a short time for discussion and, when I'll see that the discussion is over, I'll open voting and every player (again, player, not character) and GM will be able to vote. Nobody of course is allowed to vote for themselves (in case, that votes will be void). The player that posted the most voted essay will receive 200 XPs to divide as desired between the characters of that player (of course, if the player controls a single character, that character will receive the 200 XPs, if the player controls more than one character, then the XPs can be divided as desired). The second most voted player will received 100 XPs and the third will receive 50 XPs. All other participants will received 5 XPs. In order to keep everything tidy, please post in this thread your essays and post your questions and comments in the general OOC thread link to a message in this game This message was last edited by the GM at 20:24, Fri 03 Sept 2021. | |||||||
The Director GM, 5001 posts Sun 26 Sep 2021 at 20:17 |
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The Director GM, 5002 posts Fri 1 Oct 2021 at 15:54 |
Time to post your essays extended to 3rd of October: link to a message in this game see message 740. This message was last edited by the GM at 15:59, Fri 01 Oct 2021. | |||||||
Garl Ligoosh player, 347 posts Sat 2 Oct 2021 at 01:28 |
Having watched it, I now realize there might not even be a contemporary RPG scene without him. As the co-creator of D&D, his influence is inestimable. Yes, there would have been other role-playing games without it, but would those games have ever achieved the same level of success? I suspect that without Dave Arneson, tabletop RPGs might have been a fad that died in the 70's. And if this documentary is correct, it was Arneson, not Gygax, who did most of the heavy lifting in crafting the rules (Gary, on the other hand, did most of the heavy typing). Even setting his role in creating Dungeons and Dragons aside, it was Blackmoor, not Greyhawk, which was the first real RPG campaign setting. (Gary Gygax later falsely claimed that honor for Greyhawk, although he had personally played in the Blackmoor campaign before creating it). How do you top that? He co-wrote Dungeons and Dragons, created the first fantasy rpg campaign, and inspired Greyhawk. He also worked for TSR for a time, although he was later fired (as was Gygax, eventually). Neither his name nor Gary Gygax's appear on contemporary Dungeons and Dragons products, but let's face it: without Dave Arneson, we'd all be sitting around a table playing Risk. The only appropriate response is, thank you. This message was lightly edited by the player at 01:31, Sat 02 Oct 2021. | |||||||
Jan Tarran player, 461 posts Stamina 16/16 Luck 9/10 Sat 2 Oct 2021 at 13:04 |
Stop telling people what I was going to say!! *grin* Without Mr Arneson, the RPG scene would be a very different place right now. In fact, the most important feature, is that without him I doubt I'd have got into RPGs or LARP. | |||||||
Rennias Greystone player, 240 posts Sun 3 Oct 2021 at 05:53 |
MY ESSAY Question: "What is Dave Arneson's legacy for contemporary role-players?" Answer: I believe the short answer to this question is that new concepts and technology is built on the foundation of the older ones that previously came before it, and in the case of our game and gaming in general this is no different. The longer answer is that like all things involving humanity and its slow but forward progress, the Role-Playing Genre Is something that has not just popped into existence overnight but instead is the product of YEARs of evolution and growth. Not just in the genre itself, but in the minds and ideas and approaches of gamers everywhere as well. After doing a bit of research, I learned that Blackmoor is actually older than I am (I was born in the early 80's)! And also that not only was Arneson a co-creator of D&D but that Blackmoor was his personal campaign setting where he did some testing for proto D&D, but apparently he did some things with miniature gaming and such too. This means Blackmoor not only technically is one of the earlier ancestors to most modern role playing games like D&D 5th edition, but if you think about it...his work probaby helped inspire modern miniature gaming like Warhammer and Mageknight. I don't know much about miniature gaming - I dabbled in Mageknight a bit as a teenager but put it aside for tabletop gaming like D&D and World of Darkness and so on, but I acknowledge that the Role-Play genre has branches like any family and it's pretty neat to think about how older game designs like Blackmoor and old school D&D have grown and evolved over time and with player input into things like Pathfinder, D&D 5E, World of Darkness, Exalted, Powered by the Apocalypse, and more. But I'd also like to bring the topic back around to the present, to my experience here in in this game now on RPOL. We're using Advanced Fighting Fantasy as rules with Blackmoor as a lens of sorts. There's some basic concepts in our game that were from the old school times...like forming a party, using a d20 (well 2d6 got this game heh), and we as players are sort of simplifying things a bit sometimes rules-wise as we try to emulate an older style of game HOWEVER, we're not totally stuck in the past as I find myself inspired by mor emodern ideas for our own game...like having my Rennias become an Archmage, and maybe one day learn enchanting, and of course seeing what ways we can push the GM's boundaries as well. and I feel some of those types of concepts are more modern at least in my mind than old school 1970's gaming. I'm glad that I have the opportunity to play in a game like this as it is a perfect blend of older nostalgia and modern appreciation. Thank you for reading. | |||||||
The Director GM, 5012 posts Mon 4 Oct 2021 at 18:44 |
My personal remark is that I don't think that discussing about who was first and who was second at something is particularly interesting. I think that Dave Arneson left an important legacy beyond that controversy. I think that his big step forward was to evolve from toy soldiers battle simulations to role-play. He then referred to several topics of literature, leaving everybody's fantasy free. If you think about it, this is all, in simple words, in his introduction to Blackmoor:
This message was last edited by the GM at 21:02, Tue 05 Oct 2021. | |||||||
The Director GM, 5020 posts Tue 5 Oct 2021 at 21:06 |
How do you feel like dropping high tech stuff in a campaign that is fundamentally fantasy (and therefore will regard the high tech stuff as magic)? | |||||||
Rennias Greystone player, 246 posts Tue 5 Oct 2021 at 21:13 |
This message was last edited by the player at 21:13, Tue 05 Oct 2021. | |||||||
The Director GM, 5023 posts Tue 5 Oct 2021 at 21:20 |
I don't know much about Numeria, but I understood that it is in part inspired by Blackmoor as well. I think that the mix up of technology and fantasy can be controversial and when I started roleplaying (as a kid) I didn't like it, but now I'm fairly relaxed about it. | |||||||
Rennias Greystone player, 247 posts Tue 5 Oct 2021 at 21:25 |
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Garl Ligoosh player, 348 posts Wed 6 Oct 2021 at 02:44 |
One thing I forgot to put in my essay: after watching that documentary, I felt SO jealous of Dave Arneson and everyone who got to play in his campaign. How cool would it be to run in a game like that for three decades or longer? I wish I'd had friends like him when I was in high school. This message was last edited by the player at 02:46, Wed 06 Oct 2021. | |||||||
The Director GM, 5025 posts Wed 6 Oct 2021 at 21:15 |
I really like this comment! By the way, Greg Svensen (a.k.a. the Great Svenny in that historical Blackmoor campaign that initiated a lot of novel things) is really a very nice person to play with. Any other comment or contribution to the discussion? | |||||||
The Director GM, 5030 posts Thu 7 Oct 2021 at 20:23 |
I'm planning to close the voting by Sunday :) This message was last edited by the GM at 21:43, Thu 07 Oct 2021. | |||||||
Rennias Greystone player, 250 posts Thu 7 Oct 2021 at 21:18 |
He is the only one besides myself that I feel put a lot of effort into making a response, and he also obviously took some time to try to learn more about Dave arneson too. | |||||||
Garl Ligoosh player, 352 posts Fri 8 Oct 2021 at 17:25 |
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The Director GM, 5045 posts Sun 10 Oct 2021 at 18:24 |
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The Director GM, 5046 posts Sun 10 Oct 2021 at 21:45 |
1) Rennias 2) Garl 3) Jan Congratulations for participating! 200XPs for Rennias, 100 XPs for Garl and 50 XPs for cheecky Jan! This message was last edited by the GM at 21:47, Sun 10 Oct 2021. | |||||||
The Director GM, 5050 posts Fri 15 Oct 2021 at 20:29 |
On my side, I'm glad if my humble tribute campaign helped somebody to discover more about Dave Arneson. | |||||||
Rennias Greystone player, 253 posts Fri 15 Oct 2021 at 22:25 |
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Garl Ligoosh player, 356 posts Sun 17 Oct 2021 at 08:01 |
This message was last edited by the player at 08:01, Sun 17 Oct 2021. | |||||||
The Director GM, 5053 posts Sun 17 Oct 2021 at 12:34 |
I really like this statement. | |||||||
Jan Tarran player, 466 posts Stamina 16/16 Luck 9/10 Sun 17 Oct 2021 at 17:45 |
+50XP for effective summary?? | |||||||
The Director GM, 5054 posts Sun 17 Oct 2021 at 18:16 |
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