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General OOC chat & RTJ specific adventures (1)

Posted by The DirectorFor group 0
Grumdar
player, 85 posts
Wed 23 May 2018
at 03:15
  • msg #170

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Ok
The Director
GM, 690 posts
Sat 9 Jun 2018
at 17:30
  • msg #171

Re: "Group 0" OOC Chat and RTJ Specific Adventures

The Inn between the Worlds now have enough players to start, although there is some extra room if somebody else wants to join just before we start.
The Director
GM, 720 posts
Sun 24 Jun 2018
at 22:41
  • msg #172

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Next week will be particularly heavy for me. Please be patient if I don't post everyday, as it may happen.
The Director
GM, 736 posts
Thu 12 Jul 2018
at 02:43
  • msg #173

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Next week I will be away for work. I don't know if I will be able to post, but I hope so.
The Director
GM, 755 posts
Sat 21 Jul 2018
at 01:28
  • msg #174

Re: "Group 0" OOC Chat and RTJ Specific Adventures

We just completed the Redwood Distractions adventure.
The involved characters are released and can take up new adventures...
Stormrider
player, 1 post
Sun 22 Jul 2018
at 02:02
  • msg #175

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Hello everyone, I am a novice adventurer taking up my first adventure!
May I know if there is any party who is willing to take me in or anyone who is willing to join me?
Thank you everyone!
Hrava
player, 244 posts
Jakumal 13
Sun 22 Jul 2018
at 11:49
  • msg #176

Re: "Group 0" OOC Chat and RTJ Specific Adventures

I just got out of an adventure, so if you'd be wiling to play with a character with a slightly higher power level then I'm down.
Stormrider
player, 2 posts
Sun 22 Jul 2018
at 12:18
  • msg #177

Re: "Group 0" OOC Chat and RTJ Specific Adventures

In reply to Hrava (msg # 176):

Cool I don't mind! Haha it's good experience for me! I am a fighter type. No magic talent at all.
Hrava
player, 245 posts
Jakumal 13
Sun 22 Jul 2018
at 13:42
  • msg #178

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Nice! I was planning on running the Blood Wind adventure but now that we're two, you might have some suggestions as well.
Stormrider
player, 3 posts
Sun 22 Jul 2018
at 13:48
  • msg #179

Re: "Group 0" OOC Chat and RTJ Specific Adventures

In reply to Hrava (msg # 178):

As it is my first adventure I am fine with starting off on a relatively easy adventure. Are two players sufficient?
Hrava
player, 246 posts
Jakumal 13
Sun 22 Jul 2018
at 13:57
  • msg #180

Re: "Group 0" OOC Chat and RTJ Specific Adventures

I think that's a question TD could answer better than I can.
Stormrider
player, 4 posts
Sun 22 Jul 2018
at 14:04
  • msg #181

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Haha ok
How many characters do we need Director?
The Director
GM, 765 posts
Sun 22 Jul 2018
at 21:15
  • msg #182

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Unless stated differently, all adventures are for 3 to 5 characters.
Stormrider
player, 5 posts
Sun 22 Jul 2018
at 21:58
  • msg #183

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Oh cool so we need to wait for another 1-2 players more ;)
Stormrider
player, 6 posts
Sat 28 Jul 2018
at 13:38
  • msg #184

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Bump thread and appeal for players to adventure with novice me.
Hrava
player, 247 posts
Jakumal 13
Thu 2 Aug 2018
at 14:30
  • msg #185

Re: "Group 0" OOC Chat and RTJ Specific Adventures

It would seem we are alone in this venture.
Badwin deLongar
player, 16 posts
Thu 2 Aug 2018
at 14:33
  • msg #186

Re: "Group 0" OOC Chat and RTJ Specific Adventures

I started a venture but my team seemed to disappeared on me... so sadly I can't join at this time but trudge alone.
Stormrider
player, 7 posts
Thu 2 Aug 2018
at 14:42
  • msg #187

Re: "Group 0" OOC Chat and RTJ Specific Adventures

So can we start a game?
The Director
GM, 789 posts
Fri 3 Aug 2018
at 01:24
  • msg #188

Re: "Group 0" OOC Chat and RTJ Specific Adventures

You need a third character... potentially it could be someone generating a new character as well, or some new joiner that speeds up character creation...
Thraka
player, 1 post
Sun 5 Aug 2018
at 21:28
  • msg #189

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Greetings all.

I've just joined. Known as "Bifford" around and about I've roleplayed many years and did play some AFF way back (almost 20 years now I guess).

If you have Stellar Adventures and Titan Herbal you'll maybe recognise me as the proofreader. I've also done that on many of Arion Game's other books!

Anyway, enough about me.

I'm going to knock up a Dwarf called Thraka. Any clues as to what the group as a whole is missing, and which quests are open for a novice player? I see there are two listed in the closed thread, but are there other options not in there?

Sam / Bifford
Stormrider
player, 8 posts
Sun 5 Aug 2018
at 22:52
  • msg #190

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Cool we can start a new adventure soon! Yayyy
Haha I guess you shd be around my generation. I played my first FF book in 1986 or 1987. Deathtrap dungeon no less! Haha
The Director
GM, 804 posts
Mon 6 Aug 2018
at 01:24
  • msg #191

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Hello Thraka, I suggest you put together the character that you like best, as the adventures are relatively short (forw weeks or months) and then you will probably become part of a different group for your next adventure.
Right now Hrava and Stormrider are waiting for somebody to join them and start a new adventure. It looks like they may be your companion for your first adventure in Blackmoor, so you may want to choose your next adventure together ;)
Thraka
player, 2 posts
Mon 6 Aug 2018
at 22:37
  • msg #192

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Okay, I've worked through your character generation rules.

I have a few questions:

1. Your version of things pulls starting characters back quite dramatically on starting Special Skills and languages compared to the main rulebook (1x two point and 2x one point compared to 3x two point SS and 6x one point). EG, to know Dwarfish I need to use one of my two 1 point SS. Is there a reason for that? I don't mind that this is what you've chosen, I'd just like to work out where your GM head is at regarding the choice.

2. You havn't mentioned if we get the core books' racial talents (eg my Dwarf and Dark Seeing) or racial Special Skills (Underground Lore and Crafting + Dwarfish). Can you confirm if I do/don't please.

3.
quote:
"You start the game with ONE weapon of your choice, appropriate for your character and related Special Skills"
  I've gone for a magic user and no combat SS. Does this mean I can't take a weapon (he wants a quarterstaff) and should just write down the Unarmed stats, or can I have unarmed and a quarterstaff?

4. Can I use a shield (I have the 6 normal skill) without it affecting my magic? I know armour would do....but what about a shield?

5. Should I be spending some of my 50gp starting coin now?

6. I've chosen to have a Focus - a 2" copper and Azure disc which "slots into" an embedded special holder surgically place into my left breast/clavical area (so above the breast between shoulder and neck area). Any objections to that?

I've put what I've made so far into the charsheet.

Thanks! :D
This message was last edited by the player at 22:47, Mon 06 Aug 2018.
The Director
GM, 810 posts
Tue 7 Aug 2018
at 01:37
  • msg #193

Re: "Group 0" OOC Chat and RTJ Specific Adventures

Thraka:
Okay, I've worked through your character generation rules.

I have a few questions:

Let's see if I can help!

Thraka:
1. Your version of things pulls starting characters back quite dramatically on starting Special Skills and languages compared to the main rulebook (1x two point and 2x one point compared to 3x two point SS and 6x one point). EG, to know Dwarfish I need to use one of my two 1 point SS. Is there a reason for that? I don't mind that this is what you've chosen, I'd just like to work out where your GM head is at regarding the choice.

The reason for reducing quite dramatically the number of initial Special Skill is to keep character generation simpler.
quote:
Languages: all civilized beings in Blackmoor speak the same common language (Thonian) and they get this Special Skill "for free" at (4) on top of the others (you don't even need to add it to the character sheet as it is implicit for everybody), but other intelligent races (such as Elves, Dwarves, Halflings, Docrae, Gnomes, etc.) have a unique language as well (half races, such as half-elves or half-orcs of course don't have a specific language but can choose Elvish or Orcish etc.) and this can be chosen instead of a Special Skill at (1). Peshwah, Skandaharians and Afridhi have their own languages, but if they hail from Blackmoor their "standard" language is the common (Thonian) and, if they want to speak also their specific languages they have to aquire the associated Special Skill. It is recommended that Elves choose Elvish language, Gnomes choose Gnomish language etc. but it is not mandatory and this can be justified in the character background.

The reason for simplifying the languages as well is that the common language covers by far the vast majority of gaming situations in Blackmoor. Racial languages are used very seldom.

Thraka:
2. You havn't mentioned if we get the core books' racial talents (eg my Dwarf and Dark Seeing) or racial Special Skills (Underground Lore and Crafting + Dwarfish). Can you confirm if I do/don't please.

No, character creation is as it is described, that is a simplified version of official AFF2. However, there are some Special Skills and Talents that are limited to specific races and, for example, Dark Seeing can't be chosen by a Human, while the Talent Lucky can be chosen only by Humans.

Thraka:
3.
quote:
"You start the game with ONE weapon of your choice, appropriate for your character and related Special Skills"
  I've gone for a magic user and no combat SS. Does this mean I can't take a weapon (he wants a quarterstaff) and should just write down the Unarmed stats, or can I have unarmed and a quarterstaff?

A quarterstaff is an appropriate weapon for a magic user.

Thraka:
4. Can I use a shield (I have the 6 normal skill) without it affecting my magic? I know armour would do....but what about a shield?

Shields are considered as armour.

Thraka:
5. Should I be spending some of my 50gp starting coin now?

In general no, as that is the amount of gold that your village gives you as you leave the village. In general you will see that most adventures allow doing some purchases near the beginning. If you have a specific request for a specific object that you want to buy, you can contact me with a private message.

Thraka:
6. I've chosen to have a Focus - a 2" copper and Azure disc which "slots into" an embedded special holder surgically place into my left breast/clavical area (so above the breast between shoulder and neck area). Any objections to that?

The only partial objection is that all Foci in Blackmoor must be a gemstone or at least include a gemstone, so you need to somehow attach a gemstone to the disc. That's because the power of Foci comes from "the land" and gemstones more so.
That's a very unique arrangement, anyway, and the knowledge of doing that doesn't come from your master, but rather from a strange idea of yours and your master simply told you were crazy but didn't provide any explanation why you shouldn't do it, so you carried on.
The Director
GM, 813 posts
Tue 7 Aug 2018
at 01:53
  • msg #194

Re: "Group 0" OOC Chat and RTJ Specific Adventures

We just completed the adventure Swamp Flies, so there may be some more free characters around, willing to start a new adventure.
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