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19:32, 17th April 2024 (GMT+0)

New server, new version.

Posted by jase
jase
admin, 2000 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 4 Jun 2008
at 15:56

New server, new version

As a few of you are aware we are in the process of moving RPoL to a bigger and better server.  Others are aware that we have a development site, aptly located at http://beta.rpol.net, and that the next version of RPoL is all but ready for release.  A few (un)fortunate souls are aware of both of these facts.

Both of these events are being coordinated to happen at the same time, that is we will relocate the website and all the accompanying data at the same time that we implement the next version of RPoL.

  • The beta site can always be visited by browsing to http://beta.rpol.net.  Nothing done on the beta site affects the site you are using now (which is referred to as the "live site" or "main site").  It is merely a place to test the new software.
  • To test the new server the temporary site of http://new.rpol.net has also been setup.  It has a complete copy of the live site that was taken over the last few days.  Again nothing done there affects here, or visa versa.  When the new server and software goes live then a final copy of all data will be copied from the live site to the new site.
  • The current maintenance window to do all of this is 4am GMT, Saturday the 7th of June.  We have scheduled an hours downtime, though I anticipate it being less.
  • Once the migration is done then new.rpol.net and the regular sites will be the one and the same site, so don't use it for any more testing from that point on.


What do you need to do?

Absolutely nothing!

If you want to beta test then feel free to check out http://beta.rpol.net.  Similarly if you want to check how the main menu or your game will look with the new server then browse to http://new.rpol.net and check it out.

Everything is strictly voluntary, this post is made purely to let people know of the impending change and allow any who want to do some final testing to do so.  You don't need to do anything when the migration takes place, just try to survive without your gaming fix for a while!



Version 1.6.49 notes;

Minor:
  • Fixed a grammatical error or tow.
  • Fixed a problem where re-editing a preview of a private message edit would reset the message contents.
  • Increased the default game limit to five.
  • Removed an error message being displayed for GMs when there were no private messages in the game.
  • Fixed a problem where numbers wouldn't be counted as part of a legitimate message.
  • Stopped message previews showing HTML hyperlinks as being valid for users.  (Auto-hyperlinking does still work, however.)
  • Updated the auto-hyperlinking to detected the new help links.
  • Added a text area for users to enter in some (any) information about themselves they wish.  Available under the "User Preferences" screen.
  • Expanded the game genre selections so GMs can select up to three genres for their game.
  • Reorganised the main menu to facilitate the multiple-genre options.
  • Changed the browsing and searching functionality into one integrated search on the main menu.
  • Added the CODA system to the dice roller.
  • Added generic "target number" system to the dice roller.
  • Fixed loophole in the "Wanted - Players" forum that users were exploiting.
  • The popup stickylist no longer refreshes (thus giving redundant alerts) when you click on a link.
  • Fixed a way where people could find out if a moderator (but not which) was playing a PC in a game by playing around with rMail.
  • Fixed a loophole where people with rMail disabled could reply to rMails to non-moderators.
  • Fixed a loophole where people with banned accounts could compose (and reply to) rMails to non-moderators.
  • Moved more functionality to the SQL databases.
  • Optimised the rMail SQL queries.
  • Added thread list paging to rMail.
  • New account names now must be four or more characters long.
  • Fixed an error with the dice roller that stopped the "Reason for roll" text staying if there was a problem with chosen die/options.
  • Added a header when viewing a thread of basic thread details.  For those with short memories.
  • Fixed bug that caused a thread to lose its group details when a player edited the first message in a thread that the GM posted on their behalf.
  • Added "reply" link for each message in a thread which allows easy replying and reference to the message.
  • Made browsers (that didn't already) scroll to the end of message text when there was already some (eg quote, reply and editing).
  • Blocked new user registrations using sneakemail.com, a disposable email service.  (Yahoo addresses with hyphens in them were also previously blocked for a similar reason.)
  • Fixed a bug where when a GM edited any message but the first and selected 'Bump' it would lose the notice status of the thread.
  • Stopped HTML code from working in rMail subjects.
  • Added the ability to block users from using the adult section of the site (i.e. games labelled as having adult content).
  • Added the Unisystem system to the dice roller.
  • The thread download function now offers to include the message number.
  • Visitors to a game can now view the dice roller (but not roll dice).

matthewfenn
member, 12 posts
www.nj-pbem.com
Northern Journey PBeM DM
Wed 4 Jun 2008
at 16:36
  • msg #2

Re: New server, new version

Well done Jase!  Looking forward to a successful Saturday and using the new version.
LadyAiken
member, 301 posts
Wed 4 Jun 2008
at 19:41
  • msg #3

Re: New server, new version

So rpol should only be down an hour?  If so, yay because I am on GMT time and will sleep through it.

Well done again, Jase.
Mr Crinkles
member, 668 posts
Men buy the drinks,
but girls call the shots.
Wed 4 Jun 2008
at 19:49
  • msg #4

Re: New server, new version

     Question: Will we have the option of the old layout, where things are seperated?
Zeldi Emberclan
member, 1148 posts
I'm a cat, my owner
is Teyla Emmagan
Wed 4 Jun 2008
at 19:50
  • msg #5

Re: New server, new version

I already asked that and was told no, personally I'm looking forwards to the new version. hats off to you jase!!
bigbadron
moderator, 9335 posts
He's big, he's bad,
but mostly he's Ron.
Wed 4 Jun 2008
at 20:02

Re: New server, new version

No, as Zeldi said, the older version will no longer be available.

The main reason being that the old format would become stupidly complex once a game is able to be in up to three categories at once - ie: where should that Cyberpunk/Medieval/Pokemon game be put?

Other than the nearest insane asylum...
Suteki
member, 755 posts
I Am Not One To Suffer At
The Hands Of Fate Or Time
Wed 4 Jun 2008
at 22:21
  • msg #7

Re: New server, new version

Awesome jase, I look forward to it! :D
pdubs_83
member, 28 posts
Wed 4 Jun 2008
at 22:24
  • msg #8

Re: New server, new version

could someone help out the stupid american here?  Central time in the USA is what... GMT-6 right?
bigbadron
moderator, 9336 posts
He's big, he's bad,
but mostly he's Ron.
Wed 4 Jun 2008
at 22:28

Re: New server, new version

I think so, yes.
ashlayne
member, 724 posts
Go ahead. Feel superior.
Makes my life easier.
Wed 4 Jun 2008
at 22:31
  • msg #10

Re: New server, new version

Yeah, it is. I'm in Central Time, too.
pdubs_83
member, 29 posts
Thu 5 Jun 2008
at 14:49
  • msg #11

Re: New server, new version

Score!! *happy dance for getting ANYTHING with GMT right for a change*
Utsukushi
member, 482 posts
I should really stay out
of this, I know...but...
Thu 5 Jun 2008
at 16:44
  • msg #12

Re: New server, new version

If anybody's having trouble making their own GMT translation - or just doesn't feel like it... you can go over to that new.rpol.net link, and go into anything (a game or forum, User Preferences, almost whatever - but not the FAQ or just the main screen).  A red message shows up that counts down how many minutes are left, and says what time it will be for you, personally.  The same way it adjusts everybody's posting times to everybody else's timezones.

It doesn't quite add, "You will be having the meatloaf," but...I for one am fully anticipating a fortune-cookie function by version 1.8. grin
pdubs_83
member, 30 posts
Thu 5 Jun 2008
at 18:15
  • msg #13

Re: New server, new version

That's nifty!  Thanks for that tidbit, Utsukushi
ashlayne
member, 725 posts
Go ahead. Feel superior.
Makes my life easier.
Thu 5 Jun 2008
at 18:45
  • msg #14

Re: New server, new version

Indeed! That is a very cool add-on! Thanks, jase!
jase
admin, 2001 posts
Cogito, ergo procuro.
Carpe stultus!
Fri 6 Jun 2008
at 03:47

Re: New server, new version

I'm reserving putting the maintenance window here until I'm absolutely sure that it'll be going ahead.

Final testing seems positive., I just get nervy with such large changes.  (c;
ashlayne
member, 734 posts
Go ahead. Feel superior.
Makes my life easier.
Fri 6 Jun 2008
at 03:48
  • msg #16

Re: New server, new version

Understandably so. But what is life without changes, eh?
Lady Viktoria
member, 299 posts
Faerie Tale Fantasy:
Borderlandgames.webs.com
Fri 6 Jun 2008
at 06:37
  • msg #17

Re: New server, new version

It's understandable to be nervous when facing changes.

However I'm a bit sad that the time is the time of day(night here, actually), when things would be quiet enough at work to allow for some posting...

*sighs*

I'm happy for the changes, though, the beta site is looking good.
Domriso
member, 416 posts
Chivalry is dead... But
I practice necromancy!
Fri 6 Jun 2008
at 06:40
  • msg #18

Re: New server, new version

I'm happy that the changes are going to happen, but I'm in the same boat as LV; while the changes are technically occurring at night where I am, it's the time period I am most usually awake and active on RPoL. Oh well. It will give me a chance to read.
Utsukushi
member, 484 posts
I should really stay out
of this, I know...but...
Fri 6 Jun 2008
at 14:45
  • msg #19

Re: New server, new version

It's a good time for me to be online, too, but it's only one night.  We'll be fine with a little bit of therapy. grin

(Hmph.  I finally beat BBR to a helpful obscure tidbit, and jase goes and fixes it up for everybody...hehe...)
Suteki
member, 763 posts
I Am Not One To Suffer At
The Hands Of Fate Or Time
Fri 6 Jun 2008
at 16:49
  • msg #20

Re: New server, new version

I can't wait :D
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