As a few of you are aware we are in the process of moving RPoL to a bigger and better server. Others are aware that we have a development site, aptly located at
http://beta.rpol.net, and that the next version of RPoL is all but ready for release. A few (un)fortunate souls are aware of both of these facts.
Both of these events are being coordinated to happen at the same time, that is we will relocate the website and all the accompanying data at the same time that we implement the next version of RPoL.
- The beta site can always be visited by browsing to http://beta.rpol.net. Nothing done on the beta site affects the site you are using now (which is referred to as the "live site" or "main site"). It is merely a place to test the new software.
- To test the new server the temporary site of http://new.rpol.net has also been setup. It has a complete copy of the live site that was taken over the last few days. Again nothing done there affects here, or visa versa. When the new server and software goes live then a final copy of all data will be copied from the live site to the new site.
- The current maintenance window to do all of this is 4am GMT, Saturday the 7th of June. We have scheduled an hours downtime, though I anticipate it being less.
- Once the migration is done then new.rpol.net and the regular sites will be the one and the same site, so don't use it for any more testing from that point on.
What do you need to do?
Absolutely nothing!
If you
want to beta test then feel free to check out
http://beta.rpol.net. Similarly if you
want to check how the main menu or your game will look with the new server then browse to
http://new.rpol.net and check it out.
Everything is strictly voluntary, this post is made purely to let people know of the impending change and allow any who want to do some final testing to do so. You don't need to do anything when the migration takes place, just try to survive without your gaming fix for a while!
Version 1.6.49 notes;
Minor:
- Fixed a grammatical error or tow.
- Fixed a problem where re-editing a preview of a private message edit would reset the message contents.
- Increased the default game limit to five.
- Removed an error message being displayed for GMs when there were no private messages in the game.
- Fixed a problem where numbers wouldn't be counted as part of a legitimate message.
- Stopped message previews showing HTML hyperlinks as being valid for users. (Auto-hyperlinking does still work, however.)
- Updated the auto-hyperlinking to detected the new help links.
- Added a text area for users to enter in some (any) information about themselves they wish. Available under the "User Preferences" screen.
- Expanded the game genre selections so GMs can select up to three genres for their game.
- Reorganised the main menu to facilitate the multiple-genre options.
- Changed the browsing and searching functionality into one integrated search on the main menu.
- Added the CODA system to the dice roller.
- Added generic "target number" system to the dice roller.
- Fixed loophole in the "Wanted - Players" forum that users were exploiting.
- The popup stickylist no longer refreshes (thus giving redundant alerts) when you click on a link.
- Fixed a way where people could find out if a moderator (but not which) was playing a PC in a game by playing around with rMail.
- Fixed a loophole where people with rMail disabled could reply to rMails to non-moderators.
- Fixed a loophole where people with banned accounts could compose (and reply to) rMails to non-moderators.
- Moved more functionality to the SQL databases.
- Optimised the rMail SQL queries.
- Added thread list paging to rMail.
- New account names now must be four or more characters long.
- Fixed an error with the dice roller that stopped the "Reason for roll" text staying if there was a problem with chosen die/options.
- Added a header when viewing a thread of basic thread details. For those with short memories.
- Fixed bug that caused a thread to lose its group details when a player edited the first message in a thread that the GM posted on their behalf.
- Added "reply" link for each message in a thread which allows easy replying and reference to the message.
- Made browsers (that didn't already) scroll to the end of message text when there was already some (eg quote, reply and editing).
- Blocked new user registrations using sneakemail.com, a disposable email service. (Yahoo addresses with hyphens in them were also previously blocked for a similar reason.)
- Fixed a bug where when a GM edited any message but the first and selected 'Bump' it would lose the notice status of the thread.
- Stopped HTML code from working in rMail subjects.
- Added the ability to block users from using the adult section of the site (i.e. games labelled as having adult content).
- Added the Unisystem system to the dice roller.
- The thread download function now offers to include the message number.
- Visitors to a game can now view the dice roller (but not roll dice).