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Character Sheets.

Posted by TecGMFor group 0
TecGM
GM, 1 post
Sat 15 Jul 2017
at 22:53
  • msg #1

Character Sheets

Character sheets go here.
Swoopy
player, 1 post
Tue 18 Jul 2017
at 22:55
  • msg #2

Character Sheets

Name: Dave “Swoopy” Rybacki
Tags CSAR, Stoic, First time with the cats
Cues “Not dead yet.” “WHY are we letting them know we’re here?” “Ok, so explain this to me…”


Concept: Dave has worked with the Sioux nations Combat Search and Rescue as an operator for four years now. While pilot rescue is CSAR’s primary job, it is not uncommon for guys to be seconded over to the wildcats where they serve as impromptu field medics, personnel recovery specialists, and just as importantly, people who understand that air stuff a bit better than the typical ground pounder. As fewer and fewer Sioux manned aircraft are going down in contested area, there has been a big push by the CSAR community to remain relevant – and funded. Dave is part of a recent wave of CSAR operators assigned to the wildcats as specialist support; a joint course on radars he took to speed up promotion two years back flagged in his file and is coming to bite him in the ass now…

Human (+1 Skill, +1 Edge)

Base Attributes
STR 5
AGI 5
WIL 5
LOG 5
CHA 5
EDGE: 3

P Track 0/12
S Track 0/12

SKILLS

(AGI) Athletics: 4
(AGI) Close Combat: 2
(AGI) Projectile Weapons: 2
(AGI) Firearms: 4
(AGI) Heavy Weapons: 2
(AGI) Vehicle Weapons: 2
(AGI) Stealth: 5
(AGI) Pilot (Ground): 2
(AGI) Pilot (Other): 2
(AGI) Escape artist: 2
(WIL) Survival: 4 (Short Term – 6)
(LOG) Biotech: 5 (Trauma Care - 7)
(LOG) Hacking: 2
(LOG) Electronics: 2
(LOG) Engineering: 2
(LOG) Tracking: 2 (Metahuman – 4)
(CHA) Con: 2
(CHA) Intimidation: 2
(CHA) Negotiation: 2
(CHA) Disguise: 2

Knowledge:
Personnel Recovery; Crisis Psychology…and 80 hours of matrix learning on air search radars…

Languages: Standard

AMPS
Synaptic Booster 2 (4) - +1 ATK, + 1 PP
Fine Motor Muscle Steadying (uses ‘Bioware Arms”) 2 (4) – Re-roll 2x AGI dice IF related to hand-eye coordination…no say, somersaults
Chameleon Suit Upgrade (2) – Re-Roll 2x Stealth
Synthacardium (3) – Re-Roll 1x Athletics
+ 1 Edge

QUALITIES

Positive

Tough – Resist 1 extra damage
Guts – Re-roll 2 dice to resist fear/intimidation/etc.

Negative

Sioux Sinner

Bias against Emission (not taking a positive, just like the idea): Requires WIL+LOG test (GM difficulty) to turn on emitting tech. On the modern battlefield, turning on your cyberware outside friendly EW coverage means you’re found almost immediately by enemy EM searches, and the shells are going to come shortly thereafter. Since pilot recovery is almost always outside friendly EW coverage and inside the enemy search zone – lets just say the CSAR types have a mantra against it.

Gear
Burst transmission link
Air/Ground Marking and Designation Kit
Multi-Tool Cutting Bar/Door Punch
Signature Suppressant FAB spray
The Best Damn Packet of SERE Information in the target area that his old friends could provide.

Weapons
Knife
Browning Hi-Power w/ Detachable silencer
Colt M23 w/ Detachable silencer
Ite's grenades (8S stuns, smoke/therm smoke)


Karma log
7 karma available, 2 karma saved
5 karma available to borrow from future Chapter II awards
4/8/18 - Spent 2 karma on Fake SIN
This message was last edited by the GM at 23:12, Sun 08 Apr 2018.
Chante
player, 1 post
Wed 19 Jul 2017
at 22:20
  • msg #3

Character Sheets

Name: CPT Chante Wapun
Tribe: Lakota
Tags: Elf, Natural Leader, Mage, Gunbunny
Cues: "They aren't 'assets', they're people."  "If you want the tribe to follow, you've got to get in front."  "You think I'll fall on my face, I'd rather knock you on your ass."  "It's go time."  "It won't stay dawn forever."

Attributes
STR: 5
AGI: 7
WIL: 6
LOG: 3
CHA: 6
Edge: 6

Condition Monitors
Physical: 11
Stun: 11
Armor: 2/12

Skills
(AGI) Athletics: 2
(AGI) Close Combat (Tomahawks): 6 (8)
(AGI) Projectile Weapons: 5
(AGI) Firearms: 5
(AGI) Heavy Weapons: 2
(AGI) Vehicle Weapons: 2
(AGI) Stealth: 2
(AGI) Pilot (Ground): 2
(AGI) Pilot (Other): 2
(AGI) Escape artist: 2
(WIL) Conjuring: 3
(WIL) Sorcery: 5
(WIL) Astral Combat: 2
(WIL) Survival: 2
(LOG) Biotech: 2
(LOG) Hacking: 2
(LOG) Electronics: 2
(LOG) Engineering: 2
(LOG) Tracking: 2
(CHA) Con: 2
(CHA) Intimidation: 2
(CHA) Negotiation: 2
(CHA) Disguise: 2

Knowledge: Astral Topography
Languages: English, Plains Sign Language, Lakota

Shadow Amps
Natural Leader (3): Gift Plot Points or Edge to other Players, Direct - Expanded Teamwork Tests (distance, combat)
Buff Magic (2): Increase Reflexes: Gain 1 Attack
Illusion (2): Invisibility
Mentalism (1): Hypnotic Suggestion
Weapon Foci (1): Paired Tomahawks
Sustaining Foci (2): Allows sustaining of a second spell
Ally Spirit (0): None - Placeholder

Positive Qualities
Ambidextrous
Indomitable: Blades
Lucky: +1 Edge

Negative Qualities
SINner (Sioux Nation)
Warrior's Code

Gear

Medkit
Plastic Restraints (50)
Ares Assault Scan 1502p (Rating 6 Sensor array)
  • Atmosphere Sensor
  • Geiger Counter
  • Laser Range Finder
  • Radio Signal Scanner
  • Ultrasound
  • Gridguide Receiver
Survival Kit
Climbing Gear

Weapons:

Close: Cavalier Arms Tomahawk (Paired)
Long: Ares Alpha w/ Flashbangs (Motion Sensor)

Vehicles and Drones

None

Contacts:

Paytah 'Peter' Venom-Spitter Tiošpaye Smuggler - a Coyote that runs between the Sioux Nation and UCAS
George Shambling Bear Bear Shaman - a venerable bear shaman
COL Zuya Yellow Spear SDF Officer - A well connected and decorated Officer, on the short list for War Chief.

Background

Spoiler text: (Highlight or hover over the text to view)

Roughly translated to 'Dawn of my Heart', Chante still bears her adolescent name, given to her by her father.  The time hasn't come to change, though that's something she hopes will come soon.  Choosing to stay on after her eventful conscription, Chante's skills and natural charm placed her as a Cadet and she graduated near the head of her class.  She fast tracked to Captain and applied for the rigorous training that would make her one of the infamous Wildcats.  Pushing through the training through sheer force of will, she was recently inducted into their ranks.



Common Rolls:
Tomahawks Melee: AGI (7) + Close Combat (6) + Specialization (2) + Qualities (4) = 19 dice 7P  Close only
Tomahawks Thrown: AGI (7) + Projectile Weapons (5) = 12 dice 6P -2@Near Range
Flashbangs Heavy: AGI (7) + Heavy (2) = 9 dice 8S Close and Near OK
Ares Alpha: AGI (7) + Firearms (5) = 12 dice. 8P -2@Far Range
Underbarrel: AGI (7) + Heavy (2) = 9 dice.  12P
Sorcery: WILL (6) + Sorcery (5) = 11 dice.
Summon: WILL (6) + Conjuring (3) = 9 dice.
Perception: LOG (4) + WILL (6) = 10 dice.

Karma: 7

1 Karma - Weapon Foci [Amp Level 1]
2 Karma - Close Combat (Tomahawks) specialization
3 Karma - Sustaining Focus [Amp Level 2]
6 Total Karma

1 Karma in the Bank
This message was last edited by the player at 17:13, Tue 31 Oct 2017.
Shiriki
player, 4 posts
Thu 27 Jul 2017
at 14:13
  • msg #4

Character Sheets

Name: Shiriki Looney
Tribe: Pawnee
Tags: Elf, Rigger, Decker
Cues: "Strap in, shut up, hold on."  "With all due respect, sir, I got cyberware older'n you."  "You wanna be right, or you wanna win?"  "MARKs are for chumps.  Crack it, smack it, move on with your life."  "If you plant ice, you're going to harvest wind."  "I ever tell you about the time I met Daniel Howling Coyote?"

Karma: 1

Attributes
STR: 4
AGI: 8
WIL: 6
LOG: 6 (7)
CHA: 3
Edge: 2
Essence: 0.5

Condition Monitors
Physical: 0/10
Stun: 0/11

Skills
(AGI) Athletics: 2
(AGI) Close Combat: 2
(AGI) Projectile Weapons: 2
(AGI) Firearms: 2
(AGI) Heavy Weapons: 2
(AGI) Vehicle Weapons: 6 (Assault Rifles)
(AGI) Stealth: 3 (Drones)
(AGI) Pilot (Ground): 3
(AGI) Pilot (Other): 5
(AGI) Escape artist: 2
(WIL) Survival: 2
(LOG) Biotech: 2
(LOG) Hacking: 5 (Computer Hacking)
(LOG) Electronics: 2
(LOG) Engineering: 3
(LOG) Tracking: 2
(CHA) Con: 2
(CHA) Intimidation: 2
(CHA) Negotiation: 2
(CHA) Disguise: 2

Knowledge: N. American History
Languages: English, Plains Sign Language, Pawnee

Shadow Amps
Cerebral Booster (3): +1 re-roll LOG related tests = +1 LOG tests
Control Rig 1 (2): +1 Vehicle test, +1 Reroll = +2 Vehicle tests
Datajack (1): Access Matrix in VR
Wired Reflexes 2 (3): +1 Attack, +1 Plot Point per Scene
Custom Gun Drones 2 (3): +2 Attacks/Movement with Gun Drones
Smartlink (2): +1 to Firearms rolls

Positive Qualities
Combat Pilot: +2 dice on Piloting (Other) tests
Exceptional Attribute (AGI): AGI capped at 8 instead of 7
Lucky: +1 Edge

Negative Qualities
SINner (Sioux Nation)
Phobia: Para-critters


Gear
Area Jammer
Maglock Passkey
Satellite Uplink
Medicine Bag
Repair Kit

Weapons:
Close: Survival Knife
Side: Ares Predator III
Long: Drone Machine Gun

Vehicles and Drones

MCT-Nissan Rotodrone
+ A: 9, D: 10
+ Assault Rifle 8P Close: OK Near: OK Far: -2

MCT Fly Spy (X2)
+A: 5, D: 4

GM-Nissan Doberman
+ A: 9, D: 10
+ Assault Rifle 8P Close: OK Near: OK Far: -2

Contacts

Buddy LaCroix -- An airfield tower operator, Buddy knows who and what is coming into and going from the base in Cheyenne at all hours.  Want to take a girl out for a midnight run, and impress her with your piloting skills?  Buddy can make that happen, and make sure it never hits the books.

Eliza Ashton -- she's ok for an anglo.  Almost.  Shiriki is a widower, and his wife will always have his heart, but Eliza's good for a game of darts and a few gallons of beer.  Maybe people open up around her because she's got no pull, or maybe it's because she just has a way of making them feel at ease, but if there's dirt to be found on anyone, chances are she knows about it.  Probably no telling if it's true, though.

Margueritte White Owl -- Shiriki's fairly certain this one's a smuggler, and she must be damn good at her job too because he's never had the pleasure of trashing one of her crafts.  They mostly know each other from round-the-way, but they really become friends over a pilot sim down at the local watering hole.  Right now she's got the high score.  That gets in his craw about as bad as anything, but if someone's gonna best him, he's glad it's Margueritte.

Background

Shiriki's parents were displaced in 2009 when the US government seized all native lands.  Oil and gas interests had long been a fixture on the Pawnee reservation, even more so after the Resource Rush begins in 2000, but for Shiriki's already politicized parents, this is the final straw and they travel north to South Dakota to become soldiers for the Sovereign American Indian Movement.

Shiriki is born in 2013, one of the earliest UGE babies.  He is given a suitably nationalistic name.  Due to his metatype and the rise of magic, Shiriki's parents have very high hopes for him becoming a shaman.

2017, Shiriki's mother dies in the Great Ghost Dance.  This is a great source of pride for Shiriki, as the Pawnee were also involved in the Ghost Dance of 1890.  Of course, for a four-year-old, the only thing he cared about at the time was the fact that he lost his mom.  The following year, when the Treaty of Denver is signed, Shiriki and his father move to the newly formed SSC and settle in Boise.

By 2029 Shiriki is 16 years-old and still hasn't Awakened.  This is a major blow to him, as it seems as though he will never be able to live up to, or repay the image of his powerful and self-sacrificing mother.  He is very mechanically and technically inclined, however, and seeks refuge on the burgeoning matrix whenever possible, as it's the one place where he feels capable and in control.  I think you see where this is going.  When the crash hits, Shiriki takes it very hard, and in the crumbling world around him he sees little of the optimism and promise of his youth.  He leaves home and travels west to the Sinsearach lands, thinking he might find a home among his own "kind."

By 2032 infighting in the Sinsearach, the primacy placed on magic users there, and a sort of imagined elvish cosmology that breaks with tribal traditions does little to assuage Shiriki's feelings of alienation.  Disenchanted, he takes to a life on the road.

2034, Shiriki has taken work as a dirigible pilot between the SSC and the Sioux Nation.  When Aztlan invades Texas, he thinks that things are likely to heat up soon.  Since the Sioux Nation has always been at the forefront of protecting native interests, Shiriki petitions to join the Sioux military in exchange for citizenship.  His application is accepted.  Of course, the NAN refuses to step in, the Azzies withdraw from the NAN, but Shiriki's military career begins.

2050, with the advent of the first keyboard-sized cyberdecks, Shiriki gets his first piece of headware.  Simsense increases his capabilities as an intelligence officer on larger aircrafts, but Shiriki soon discovers the less legal joys of simsense soon after.

2054, Shiriki becomes a drone rigger for the Sioux military, primarily working from the capital city of Cheyenne.  The bigger city placement, combined with the more sedentary job exacerbates his addiction to simsense.

2060, Shiriki is relocated with a Sioux military contingent outside of Seattle in response to UCAS buildup there related to the Renraku Arcology disaster.  The more spartan accommodations, the smell of war, and the brotherhood of warriors inspires Shiriki to kick his BTL habit, invest more strongly in his physical health, and throw himself into his work.  The war never starts, but his better habits take root.

2065, Shiriki is assigned to an active SDF unit  based out of Rapid City.  For the next few years he spends weeks at a time out on patrols where he is the senior intelligence officer, tasked primarily with spotting and then shooting down smuggler's crafts.  He repeatedly applies to Wildcat school, and is repeatedly denied.

2070, with the new Wireless matrix, Shiriki upgrades his ware and volunteers for testing the new tech's military application.  Thankfully, he doesn't fry his brain.

2072, Shiriki is offered an instructor's position in the SDF.  He accepts a 4 year term with the understanding that his Wildcat application will be reviewed upon completion.

2076ish, Shiriki is accepted in the Wildcats.

Common Rolls:
Initiative: Prime Runner (8) + Wired Reflexes 2 (1) = 9 dice.
Meat Body Shooting: AGI (8) + Firearms (2) + Smartlink (1) = 11 dice.  2 Attacks per Narration (Wired Reflexes 2)
Meat Body Defense: AGI (8) + LOG (6) + Cerebral Booster (1)  = 15 dice.
Drone Shooting: AGI (8) + Vehicle Weapons (6) + Assault Rifle Spec (2) + Control Rig (2) + VR (1) + Smartlink (1) = 20 dice.  3 Attacks per Narration (Wired Reflexes 2, Control Rig 1)
Drone Defense: AGI (8) + LOG (6) + Cerebral booster (1) + Control Rig (2) + Combat Pilot (2) + VR (1) = 20 dice.
Drone Piloting: AGI (8) + Pilot (5) + Control Rig (2) + Combat Pilot (2) + VR (1) = 18 dice.
Drone Stealth: AGI (8) + Stealth (3) + Control Rig (2) + Combat Pilot (2) + VR (1) = 16 dice.
Hacking: LOG (6) + Hacking (5) + Cerebral Booster (1) + VR (1) = 13 dice.
Hacking Defense: LOG (6) + Cerebral Booster (1) = 7 dice.
This message was last edited by the player at 14:10, Fri 18 Aug 2017.
Dan-Dan
player, 2 posts
Sun 30 Jul 2017
at 07:41
  • msg #5

Character Sheets

Without further ado, introducing Daniel Danyes aka Dancer or Dan-Dan.

Str 6
Agi 6
Wil 4
Log 6
Cha 3
Edge 6

Physical 12
Stun 10

Athletics 4
Close combat 4
Firearms 2
Heavy weapons 2
Vehicle weapons 2
Stealth 4
Pilot 2
Escape artist 2
Gymnastics 5

Survival 3

Biotech 6 (medicine 9)
Hacking 2
Electronics 2
Engineering 2
Tracking 2

Con 2
Intimidation 2
Negotiation 2
Disguise 2

Knowledge, Medicine
Language, English, Plains sign language, Dakota

Shadow Amps
Awakened (2)
Foci (2) - long knife
Edge (2)
Adept movement (4), traceless walk, wall running, light body
Improved reflexes (3)
Blackberry familiar "Mogwai", with phantasm (3)

Positive qualities
Mentor Spirit (lynx - cat): +1 Stealth, +1 Athletics
Catlike: +2 Stealth
Gifted healer: +2 Biotech

Negative qualities
SINer (Sioux nation)
Did you just call me dumb?
Mentor Spirit (lynx - cat): can't use plot points to bypass armor

Gear
Medi kit
Thieves tools: mundane lock picks, spool of wire, pouches of sand and grit (various coarseness), 100m of silk rope, skeleton keys, bag of holding and a 12ft collapsible pole.

Weapons
Close, cougar fineblade short
Side, Ares Predator V
Long, Ares Alpha

Karma earned: 8 karma
Karma spent: 8 karma
Karma available: 4 karma available to borrow against Chapter II awards

Blackberry "Mogwai" familiar, with phantasm, 3 karma (kitten)
Increase medicine specialism 1, 2 karma
Increase improved reflexes 1, 3 karma

Cues
I wonder what the blue pill does, I need a "volunteer"?
Open wide
This won't hurt me a bit
Let's 'dance'
My card is full right now
Pass me the bone saw please, no the big one...
Family is blood
I'm afraid I've taken the Hypocritical Oath
A good surgeon carries a sharp knife
I wouldn't want to get blood on it
I'm sure we can operate to make you at least a little smarter
Curiosity killed the cat, information made him fat.

Contacts
"Bird" Danyes, Sioux colonel (regulars)
Fagan, Cat mentor - fence and talismonger
Professor, Ike Richmond, medical school lecturer and awakened physician

Name: Daniel "Dancer" Danyes. (Dan-Dan).
Tribe: Dakota
Tags: Physical Adept, human, cat, medic.

Background: the 5th of 6 boys (1 younger sisyer), Dan grew up in a comfortable, if not extravagant lower middle class neighbourhood in downtown Cheyene. His mother (thunderbird) owns a dojo (various)/dance gym (ballet) and his father (Wolf and former park ranger) runs a climbing, trekking company where he takes tourists into the wilderness. Both parents are awakened adepts and are respected if not wealthy members of the community. His eldest brother is mundane but joined the army anyway; whilst the next is a shaman, following Eagle, the only one in the family. His next brother (mundane) fled the family and joined Shiawase as a researcher of some kind. The next brother is a Dancer and adept of Seducer. His younger brother is at college and a mystic adept of cat whilst his younger sister is an adept of cat and at school. Danyes did well at school and college (pre-med) but couldn't afford to pursue the medical career he dreamed of (with so many siblings). Fortunately, he soon won a scholarship to the University of Cheyene for acrobatics. Unfortunately, a year into the programme the funding was pulled. He was approached by the military who agreed to fund the rest of his course in return for military service afterwards and training during off terms. It's likely his brother pulled strings, though the deal is by no means unusual. A follower of cat, after he graduated and joined the military full time he was soon hit up to join the wildcats as an adept. Having recently completed his specialist training, he intends to see out his term and pursue his medical career.

Following a recent mission into the heart of the UCAS, Dan-Dan rescued a kitten which was orphaned during a firefight, where at least three elementals contributed to the deaths of the litter. The ball of Fur seems to have adopted Dan as its mother. Dan has named her "Mogwai".

GM Edit: Karma available
This message was last edited by the GM at 20:46, Fri 27 Apr 2018.
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