shapeshade:
bazhsw:
A SoL inspired by giallo suspense films set in a 1970's Italian film studio. Eurochic style and panache mixed with murder and drama and gubby things going on in an studio where films are made about murder and drama...
Thumbs up
Yep, that's my big itch right now. What's putting me off a little is making sure it's not just a copy of a slasher game set somewhere else (there are already '80's influenced slasher camp games on here). Also, as much as a GM can endeavour to get the look and feel right, if the PC's can't see / feel it, it will lose it's essence.
But yeah, I think the broad scope of who you could pull in is massive (actors, actresses, film crew, hangers on, doctors, dealers, 'assistants'. Could easily squeeze in police, bar owners, dancers, partners, priests whatever). Gives players a lot of scope to have a character and story. Overarching plot is a giallo being made and someone is killed. Everyone else has a reason why they
may want to kill. If people want to do their own thing they can, if they want to find / protect the unamed killer(s) they can.
Influences are all those films of the period that look awesome, have the convoluted plots which barely hang together.
Back to the posters original point, I think a lot of SoL games end up being quite similar in terms of pitch and content when they get going. (Give people a sandbox and people will still find others to hook up with because relationships and interacting with each other is always going to appeal to write irrespective of setting)
I think the balance between niche and unique is quite hard, and there are also historical and cultural considerations. I have always championed SoL set anywhere outside of 'small town usa' but one has to be really careful they don't mess up culturally- I don't mean the odd error, but if one set a story in, say Buenos Aires any time in the second half of the 20th century one would need to be aware of the political and social elements to not mess it up or offend or disrespect Argentine history, culture or people. There is some significant labour there for GMs and players balanced with a wonderful opportunity to write about different people from a time and place elsewhere.