Re: World building with shifting terrain: Advice needed
illusion magic is dominant. so, perhaps guides are created that are immune to illusion (automatons linked to particular destination, undead immune to mind affecting, etc). if the changing landscape has something to do with illusion, flying in the air will not necessarily help by itself.
landscape is shifting, but not created spontaneously. this suggests a distance limitation. otherwise, any particular landscape could "spontaneously generate" by arriving from somewhere else on the planet. just a thought.
if the volcano in the center is stationary, are the people stationary as well? meaning, will a traveler's distance and direction to the volcano remain constant?
if so, maps would be created based on distance to the volcano. this also suggests a person has some effect on their immediate surroundings which would explain how settlements could exist in the first place. if not, settlements and cities are non-existent. distances between people, buildings, etc would be just as fluid as landscape. there would need to be some means of keeping things together. maybe if things are connected, they stay together? a group traveling together could tie off to each other with a rope.
i'm reminded of a chaotic plane in DND. everything is chaotic: landscape, air, everything. a group of monks created a monastery that is stable by imposing their sense of order on their immediate surroundings and creating a pocket of stability, if you will. perhaps this is how cities are created. by working the land and building the city, people have created an area of stability. this of course would lead to the long term goal of building up society to the point that cities will span miles and miles in every direction.
it also opens the door for a very interesting and possibly creepy adventure of finding an abandoned city. the stability has started to erode because the people are gone. figure out why it's a ghost town while also dealing with the blossoming fluidity.