IC: Ars Magica 5E in Mythic Middle Ages Britain
Thinking about an Ars Magica game.
In the Stonehenge Tribunal there are many Covenants, and many more Magi, some without Covenants. The structures of the Order of Hermes are not so strongly embedded here as the Order would like; the proportion of Magi who are Ex Miscellanea is higher here than anywhere else, and that mixed bag is very diverse indeed. Even the line between Companions and Magi is somewhat blurred in a land where many otherwise mundane people have a dose of magic running through their veins.
It is 1188. Jerusalem has fallen to Saladin. Christian eyes are directed to the East, and less focused on the country than a few years ago, bringing a welcome relief to the Covenants of the Stonehenge Tribunal, so the more boisterous among them can return to their usual pastime of contesting each other's dominance, vis sources, regiones, and generally causing each other trouble. That's to say nothing of the faeries in their dells, caves, and springs; and the other cunning folk who don't recognise the authority - or the monopoly - of the Order of Hermes.
This game is intended to offer doses of Ars Magica across a wide tapestry, and designed to avoid getting people too tangled up in other people's posting rates, or hampered by other player's posting styles. As a result the intention is that Covenants contain either solo players, or small groups of players who have chosen to be together, and many NPCs. There may well be interaction between Covenants, but I want to avoid getting fast-posting players tied up by slower-posting ones, and slow posting-players trampled by fast-posting ones; and I suspect people would have differing ideas of what sort of Covenant they'd like to be in.
This message was last updated by the user at 20:54, Fri 19 June 2020.