Sub-Saharan Dungeonworld!
In reply to Bod Man (msg # 3):
I'm imagining a pulp fantasy feel, with lost cities, evil viziers, and untamed wilderness! I would, at the very least imagine a nation based (loosely) on Arabia and the Moorish empire, a nation based (loosely) on ancient Egypt, and a nation based (loosely) on medieval central Africa, but Dungeon World works best when a lot of the world-building is done communally.
Does that answer your question?