BLUF: This game is currently in development, but may not take off.
I'm considering running a game based loosely around Grim Fairytales. The setting would be a "sword and sorcery" fantasy realm with a sort of Ravenloft feel.
Revised Premise:
The characters are Witches bound to the order of the Red Hood. The Red Hoods are a group of hunters that seek out and eliminate the nasty creatures of dark fairytales. In this case, the term Witch is in reference to a race of people whom were created first by the game's deity; the Three Faced Goddess. There are always three hunters to a coven and they are always female. The members of the Red Hood are known for their silver weapons and red hooded cloaks but most of all they are known for their single-minded pursuit of their prey.
The three personas of the Three Faced Goddess are; Diana the maiden huntress, Dilila the just matron and Dionnysis the wisened crone. The Three Faced Goddess is represented by the Waning, Full and Waxing moon.
Nyx, the dark one, is represented by the New Moon. Nyx is a sort of quasi underworld / mischief figure and the tainted fairytale creatures will stem from his workings.
The Red Hoods are followers of Diana, the goddess of the hunt. Some of the hunters are direct descendants of the goddess.
The Wolves, descendants of the first tainted ones, seek a balance between the followers of the Three Faced Goddess and the spawn of Nyx. Sometimes the paths of the Red Hoods and the Wolves are aligned and sometimes they are opposed.
In the fairytale of the game, Red was a proactive heroine that slew the Big Bad Wolf whom was out to eat her. In reality, the wolf was the first of the Tainted Ones created by the seduction of Nyx by Delila and Red was the first daughter of Diana sent to cleanse her sister's mistake. The Wolves are cousins to the Witches.
Game Rating: Adult - there will be some experimentation with human sexuality as part of the storyline.
Interest: Would this be a viable game? Even if you wouldn't play in it, does it sound like a good premise? What holes do you see in the concept as a player?
Advice: Do you have any experience with DW and narrowly focusing the game in this fashion? If so, what would you have changed about your game? Were there any specific hiccups in game play because of it?
* I run PBtA games exclusively at the table now and PbP. I'm pretty familiar with the game as a whole, but I almost always start with a blank slate. I have not used any pregenerated fronts before. I'm sort of leaning towards doing so with this game.
This message was last edited by the user at 22:35, Sat 07 Sept 2019.