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06:41, 19th April 2024 (GMT+0)

IC - Pathfinder e6 - Post-apocalyptic fantasy.

Posted by Boomcoach
Boomcoach
member, 84 posts
Gaming since 1975
Bluffton, IN
Tue 13 Aug 2019
at 18:01
  • msg #1

IC - Pathfinder e6 - Post-apocalyptic fantasy

Re-reading the Emberverse post-apocalyptic SF books and it made me think of the idea of a post-apoc fantasy campaign.  Greymalkin put out a book called Desolation, using the Ubiquity rules system, which used the idea of an immediate post "mage war" apocalypse, which often exist in the long past in settings, in this case, I want to try immediately post-apocalypse, as in the next day.

I did not like the specifics of the Desolation book and prefer a limited Pathfinder rules set to Ubiquity.

My ideas:
  • Characters will be NPC classes to begin, but will convert to standard classes as the game goes along.  Magic will be late to bloom and come in gradually.  This will be done as we go.
  • All characters will be human, with racial variations.  This is not a world of elves, dwarves and gnomes.  It is a Sword and Sorcery world where humans do not trust anything man-like, but not human.  I have some human racial variations, based on Hyboria.
  • Major cities are destroyed, the land itself has been riven and changed.  No one knows much more than who the person next to them is, even that in fairly vague terms.
  • Literacy is gone, while books still exist, no one knows how to understand them.  Maps are no longer accurate.
  • I mentioned e6 in the Subject, but that would be in the future, I just want a more limited system than standard PF.

LonePaladin
member, 841 posts
Creator of HeroForge
Wed 14 Aug 2019
at 03:49
  • msg #2

IC - Pathfinder e6 - Post-apocalyptic fantasy

Stick with the E6 variant. That gives us a fixed value for advancement, so we'd know ahead of time what we're dealing with.

As for magic, would you consider implementing the Spheres of Power rules instead of standard spellcasting? Make everyone non-casters (including spell-less variant classes), until we rediscover magic. You could use the various spheres individually, having us encounter something that grants knowledge of just one or two. Let someone take the Basic Magical Training feat to get access to a single sphere at caster level 1. Or use the discovery to allow multiclassing into one of the spherecaster classes.

I'd also consider using the Automatic Bonus Progression option from Unchained so that we're not dependent on magic items. And maybe the option for Piecemeal Armor, and the Laying Waste crit/fumble system.

I think with the right set of optional rules, laid out up-front, this is a workable concept. One that I'd like to try playing in.
Boomcoach
member, 85 posts
Gaming since 1975
Bluffton, IN
Wed 14 Aug 2019
at 11:13
  • msg #3

IC - Pathfinder e6 - Post-apocalyptic fantasy

In reply to LonePaladin (msg # 2):

I have not seen the Spheres of Power rules, but taking a quick glance looks very interesting.  I will look at the other ideas as well, but cannot do so until this evening.

I haven't done a lot with Unchained, but have the book.

Thanks for the ideas and interest.
BrisNoc
member, 32 posts
Sun 18 Aug 2019
at 16:01
  • msg #4

IC - Pathfinder e6 - Post-apocalyptic fantasy

Feels like the beggining of the Dark Sun setting.

Woud you accept psionics and the preserver and defiler traditions?

Yuu can find more information here.
http://whinehurst.com/darksun/....php?title=Main_Page
steelsmiter
member, 2038 posts
BESM, Fate, Indies, PBTA
NO FREEFORM! NO d20!
Sun 18 Aug 2019
at 18:19
  • msg #5

IC - Pathfinder e6 - Post-apocalyptic fantasy

Sorry if what I'm about to say is too far off topic, but this sort of game would work really well with Gritty or Pulpy Modern AGE using anything "magic" or "psychic" as Specializations (which can't be chosen before 4th level). You can always use Fantasy AGE for more Arcana and its bestiary, though if you want to control magic, I'd advise against using the core book for Fantasy. A Gritty or Pulpy Modern AGE game with Fantasy AGE creatures (which are all basically cinematic) would be positively brutal.
This message was last edited by the user at 20:11, Sun 18 Aug 2019.
Boomcoach
member, 87 posts
Gaming since 1975
Bluffton, IN
Sun 25 Aug 2019
at 15:59
  • msg #6

IC - Pathfinder e6 - Post-apocalyptic fantasy

In reply to BrisNoc (msg # 4):

That is an interesting setting, but what I am looking for is less of a world destroyed by centuries of magical abuse than a world that was hit by a sudden, unexpected, magical cataclysm, of which the players, and the rest of the world, know almost nothing about.

That isn't to say I may not steal borrow some ideas!
Boomcoach
member, 88 posts
Gaming since 1975
Bluffton, IN
Mon 26 Aug 2019
at 00:20
  • msg #7

Re: IC - Pathfinder e6 - Post-apocalyptic fantasy

steelsmiter:
Sorry if what I'm about to say is too far off topic, but this sort of game would work really well with Gritty or Pulpy Modern AGE using anything "magic" or "psychic" as Specializations (which can't be chosen before 4th level).


I thought about using Savage Worlds, but for fantasy, I really enjoy Pathfinder and am familiar with it.  I am not generally a fan of generic systems for Fantasy.
Lord Arkon
member, 39 posts
It all started with the
AD&D Monster Manual
Mon 26 Aug 2019
at 01:24
  • msg #8

Re: IC - Pathfinder e6 - Post-apocalyptic fantasy

Sudden unexpected magical cataclysm?  The last time I wanted one of those in a backstory I borrowed the comet from the SNES game 'The Illusion of Gaia'.

The comet came one night, lighting the sky with its corrupt radiance.  The comet's light mutated and twisted life, shattering the old world in a night of madness and horror.  Most of the comet-twisted lost their minds, and even some of those who retained sanity were deeply changed, some to the point of considering their former self dead and their current self a new being.  Even centuries later, the world lived in fear that the comet may someday come again.

There's also the idea of a cosmological shift in magic, ruining the civilization that depended on it, and forcing the survivors to start studying magic from scratch.

Good luck with your game!
Boomcoach
member, 89 posts
Gaming since 1975
Bluffton, IN
Sat 31 Aug 2019
at 14:21
  • msg #9

Re: IC - Pathfinder e6 - Post-apocalyptic fantasy

I am hoping to start accepting players this weekend.  I don't remember if it OK to post a link to the game in this thread when I am ready.  I remember doing it wrong once and getting a scolding.
bigbadron
moderator, 15791 posts
He's big, he's bad,
but mostly he's Ron.
Sat 31 Aug 2019
at 16:13

Re: IC - Pathfinder e6 - Post-apocalyptic fantasy

Yes, as long as you started the thread, it's okay to link to the game that you're checking interest for.
Boomcoach
member, 91 posts
Gaming since 1975
Bluffton, IN
Mon 2 Sep 2019
at 15:58
  • msg #11

Re: IC - Pathfinder e6 - Post-apocalyptic fantasy

The game is now accepting players.

link to another game
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